Webcomic: Aware

On the left: Két, the protagonist. On the right: Niv, the Author Avatar.
Niv: Y'know, you of all people should really know better than to-
Két: If you don't shut up I will kick your ass when I get back there.
Niv: ...Duly noted.

A journey through The Multiverse by a wall-aware feline in order to find a scarf with the power of destruction.

It can't really be that simple, can it...?

Aware is a Sprite Comic made by Shard, which tells the story of Két, a wall-aware feline who travels around The Multiverse at Niv's request in order to find a particular item. It can be read here.

In each world, Két must fulfill an "objective" before she can move on to the next one. However, she also has to deal with being chased around by Damaru and Silverado, as well as a multitude of other problems based on whatever world she happens to drop into.

Has a characters page here.


Tropes featured in Aware:

  • All There in the Manual: The World Index and the Important Faces page, as well as Niv's author comments.
    • Not to mention this very page, as Niv is an active troper and adds information not in the comic proper.
  • Alternate Universe: Essentially what the Twisted worlds are.
  • Alt Text: Starting on the first update of 2015.
  • Ambidextrous Sprite: Averted by Két, who has different sprites based on which direction she's facing. Played straight by everyone else, most noticeably Blair, whose BFS will swap the direction it's facing based on which way he's facing at the time.
  • And Now for Someone Completely Different: While Két's on World [6], Niv swaps the perspective to see what Damaru and Silverado are up to for a little bit.
  • Art Shift: Some pages have a drawn image on them, when Niv feels that sprites can't properly convey a picture.
  • Aside Comment: Periodically, text will appear near characters that are not necessarily in speech bubbles. These aren't often acknowledged by other members of the cast, and seem to be more of an immediate reaction or a small indication of what exactly is going through their mind at the moment.
  • Asleep for Days: Damaru was out for three days after his fight with Blair. It's discussed in the comments. Két's out for a week after her run-in with Blair.
    Trainphantom16: It's always seems that someone gets knockout for about 3 or 4 day
    Niv: Well, 3-4 days is enough to emphasize how exhausted someone is, but not enough to warrant being worried about being in a coma or something like that. It's a nice, happy medium.
  • As You Know: Parodied on the third page.
    Niv: As you know-
    Két: No, I don't know.
    Niv: Let me talk.
  • Bad Powers, Good People: Yamaha and his necromancy.
  • Beat: Alternates between being used for comedic effect and dramatic effect, but still employed somewhat frequently.
    • Beat Panel: Niv's preferred method of using this trope. Characters will often take an entire panel to comprehend what just happened to or near them.
  • Behind the Black: Happens relatively often, in part to catch Két off guard, and in part to help her disappear.
  • Better Than a Bare Bulb: Két certainly seems to think so.
  • Big "WHAT?!": On occasion, such as here.
  • Bizarre Alien Biology: Két mentions here that she's a Tibian, which means she doesn't have any organs. She explains here, to the best of her ability, how her biology works.
  • Blunt "Yes": Used in World [3].
    Twisted!Glandor: ...Weren't you tied up?
    Két: Yes, I was.
  • Boom, Headshot: Blair to one of Két's duplicates, here.
  • Breaking the Fourth Wall: Két has, on more than one occasion, left the comic boundaries and hidden outside of the panels, or attacked from outside of them where her opponent can't see her. She is also constantly commenting on elements of the fourth wall.
  • Breather World: World [7], Strato City, is one of these. Két takes full advantage of the fact that she has several hours to goof off before Phantom Thief Kiara (the assumed reason she's there) is supposed to show up to go shopping and take a nap. As it turns out, Két herself is Phantom Thief Kiara, and her actual objective is to stop a fake.
  • Brick Joke: Két does not have psychic powers.
  • Briefcase Full of Money: Well, bag full of valuable gemstones, but Két is able to triple Glandor's offer to Cendar using one of these.
  • But Now I Must Go: Két, whenever she completes her objective. Sometimes this happens in the presence of others, sometimes it doesn't. Két personally hates that she has to leave so suddenly like that.
  • By the Lights of Their Eyes: The room Yamaha is being held in is like this when Két enters it. She immediately calls Niv out on it.
  • The Cameo: Since a few of the worlds are submitted by fans, Két periodically runs into characters who are owned by other authors. So far we've seen:
    • Muddy in World [4];
    • Aqua in World [8];
    • Rai, Agia, Frost, Drake, Sans, Haru and Et Cetera in World [10].
  • Calling Your Attacks: Muddy seems to think it's an essential part of battle, as seen here.
    Két: Do you really have to call your attacks?
    Muddy: Doesn't everyone?
  • Character Development: Certain events in the comics will cause Két to take certain actions later on down the line - for instance, Meta Knight informing her that it's better to keep a low profile when first arriving on any given world comes into play not only on World [3] - where she avoids giving out any personal information until she can come up with a good cover story - but in general, she tends towards using thought bubbles in her initial conversations with Niv when landing on a new world.
  • Chekhov's Gun: In World [3], Két mentions that she has a lot of money because of her job. More than 100 comics later, in World [7], we find out what her job is.
  • Chekhov's Skill: Early on, Két sees Cream and Cheese deliver an offscreen beatdown on Dr. Eggman. Later on, she takes a page from their book and does the same to a bunch of robots.
  • Clothes Make the Superman: The MacGuffin is a scarf with the power of destruction.
  • Colony Drop: In World [1], Cream and Cheese are helping look for the Chaos Emeralds because a meteor is headed towards the planet. They plan to have Super Sonic and Super Shadow either destroy it or relocate it to a place it won't be able to cause damage.
  • Combo Platter Powers: Appears quite often. Most of the main cast have two (or more) abilities of some sort.
  • Crosshair Aware: A non-videogame example is used here- when Cendar takes aim at Yamaha, Két sees the crosshairs and quickly directs him away from the line of fire.
  • Crossover: With The Dark Age of Mobius in World [6].
  • Curb-Stomp Battle: Cheese VS Eggman.
    • Blair VS Damaru. Damaru can't even land a single hit.
  • Curse Cut Short: Happens on occasion.
    Digivice: ATTENTION DIGIDESTINED
    Damaru: MOTHERFU-
  • Defeat Means Friendship: Blair seems to have this mindset, hence his affability towards Damaru and Silverado.
  • Demonic Possession: World [9] introduces inhabiting, which Niv likens to this. Két can "inhabit" Audience Surrogate characters, effectively possessing them and taking control of their actions. This is more akin to ghostly possession than demonic possession, though.
  • Dramatic Thunder: Apparently happens whenever Abbadon says his real name.
  • Enemy Mine: Két and Damaru are forced to team up in World [5] for two reasons. The first is that they're both stuck there until Két's objective is fulfilled. The second is that Damaru had become Két's Digidestined.
  • Energy Weapon: Cendar uses these.
  • Every Man Has His Price: In the Twisted Anteria, Cendar and Rupph are mercenaries. Cendar's price is money while Rupph's is information.
  • Every Scar Has A Story: Alongside this update, Niv has released a 'Scar Map' for Két that shows where all of her scars are and how she got them. She has way more than she's willing to show off, and each and every one of them has a story behind it.
  • Everything Trying to Kill You: The forest that Két and Muddy have to go through is supposedly filled with things that try to kill them. Két even references the trope by name.
  • Excuse Plot: Niv flat-out admits that the entire story is one of these so Két can explore the multiverse.
  • Fairy Companion: Két is accompanied by Navi while she's inhabiting Link.
  • Fisher Kingdom: Két changes form on occasion when world-hopping. She's not entirely happy about it. Damaru and Silverado occasionally suffer from it as well.
  • Flashback: Surprisingly enough, Damaru and Silverado are the first to get one, explaining how they wound up sharing a body.
  • Flash Back Echo: Used when someone is remembering something relevant to what they're talking about or experiencing.
  • Flat Joy: When Niv informs Két that she has to stay in any given dimension until she's fulfilled her objective, this is her response.
  • Flat "What.": The basis of Két's reaction to Cream being able to fly with her ears. It also comes up a lot while she's interacting with Edgar Allen Poe.
  • Foregone Conclusion: Damaru's flashback resulted in him becoming Silverado's host. However, the events leading up to this occurrence were largely unknown, so it's expanded on in the form of Damaru and Silverado explaining their predicament to Blair.
  • Foreshadowing: Comic 50, done in an incredibly vague way.
    • Sometimes, events in past worlds foreshadow events in future ones. For instance, Két being able to use her powers as a Gatomon is foreshadowed when she uses them as a Gaw Gaw.
    • Niv periodically lets slip some details in her comments and responses, such as the fact that Két can revisit past worlds, and she periodically teases the audience with potential information, such as:
      • She let slip that Két would be visiting either the Mushroom Kingdom, world of Pokémon, Hyrule or Megaman's world in the future. World [9] is Hyrule.
      • World [10] will apparently have a lot of fighting in it. It turns out to be a world hosting the obligatory Tournament Arc.
  • For Science!: Sanctum and Agia, SCIENCE BUDDIES
  • Frame Break: While Két hasn't broken the panel borders themselves (...yet), she has jumped between them and at one point uses this to effectively clone herself.
  • Glowing Eyes: Yamaha's eyes glow when his necromantic powers are keeping him stable. Rupph's eyes glow all the time.
  • Goshdang It To Heck: Niv tends to avoid swearing because a younger audience might be reading the comic. As such, swearing is either fully censored (by being covered by other things), cut off by panel borders and other related things ("MOTHERFU", on multiple occasions), or replaced entirely (Niv's "what the fluff", Silverado's use of "squawk", and Ark's use of "pomph").
  • Grand Theft Me: With a little help, Silverado does this to Damion. Damaru's personality appears to be the result of 40-odd years of dealing with Silverado and generally becoming jaded towards the world(s).
    • And then it turns out that Silvena wants to do the same thing to Két.
  • Heads I Win, Tails You Lose: Sanctum uses a rather literal version of this to mess with his opponents during the Freefire Tournament.
  • Hearing Voices: Két has Niv; Damaru has Silverado. While Két and Damaru are spending time together, Két brings this up (and lampshades it).
    Két: Meh, you're not the only one who hears voices.
    Damaru: Silverado's not a voice.
    Két: He tells you to do stupid things. He might as well be.
  • High-Altitude Battle: In World [3], Rupph vs Két takes place in the sky so that stray attacks won't hit Cendar and Yamaha while they're fighting.
  • How Do I Shot Web?: Played with- Két notes that when her form changes, she gains the abilities of whatever form she's in. The problem is that she has no idea how to use them. However, she also retains her normal powers, so she often doesn't bother with the new ones.
    • This becomes a problem, however, when she's inhabiting Link, and has no idea how his abilities work or how she's supposed to use them, since she can't use her own in his body.
  • Hyperspace Arsenal: Link has access to one of these, so Két gets access to it while she's borrowing his body. She's not very good at pulling things out of it, having pulled out the Cane of Pacci, Bombs, the Cane of Pacci again, and the Boomerang while trying to get to Link's sword.
  • Hypocritical Humor: Phantom Thief Kiara's impostor, a thief, gets upset when the real thing shows up and steals the gem that said impostor stole.
    Fake Kiara: You- You can't just steal it from me!
  • Idiot Ball: Silverado periodically holds it.
    Damaru: Of course, you do realize this means we have to chase after her now, right?
    Silverado: SQUAWKING HELL!
  • Infant Immortality: Averted in Damaru's backstory.
  • Infinite Canvas: Not usually used, but does show up in page 100 and other special pages like the Q&A special. Also comes into play whenever Két leaves the comic boundaries and floats around off-panel.
  • Interface Spoiler: Blair's presence on the Important Faces page indicated that he was a recurring character even before Két encountered him.
  • Lame Pun Reaction: Niv hits Két with a speech bubble after the latter, a cat, says she's going to take a catnap.
    • It later gets reversed when, after Két hits Blair with a speech bubble and scolds him on his behavior, he says that her words "hurt him so." Két immediately calls Niv out on it, and she whines that she honestly didn't intend for that to happen.
  • Lethal Joke Item: Két quickly discovers that the Cane of Pacci is one of these when accidentally using it on the Poe renders him unable to move.
  • Limited Wardrobe: Két decides this trope is stupid and goes shopping for new outfits in World [7].
  • Loads and Loads of Characters: Due to its status as the Tournament Arc, World [10] introduces ten new characters in quick succession - Grudge, Rai, Agia, Sanctum, Frost, Drake, Sans, Haru, Ark and Et Cetera.
  • Loophole Abuse: Damaru is the self-proclaimed master of this.
  • Lost In Transmission: When Két arrives in World [6], she and Niv have issues with this since World [6] isn't her comic.
  • MacGuffin: The scarf that Két is supposed to be looking for. Turns out Silvena has it.
  • Mad Love: Két and Blair. Két repeatedly tells Blair she's not interested. He doesn't seem to understand.
  • Major Injury Underreaction: Két receives a few potentially lethal injuries during her fight with Blair. Her reaction basically amounts to 'ow' and 'not again'. Justified in that she has Bizarre Alien Biology, meaning it probably doesn't actually hurt as much as it would if she were human.
  • Making a Splash: Part of Rupph's powerset. Muddy has this as well.
  • Meanwhile Scene: Featuring Damaru and Silverado running into and meeting Blair.
  • Mind over Matter: Glandor has this, along with Telepathy.
  • Morphic Resonance: On Pop Star, Két becomes a Gaw Gaw, but still has her fur colors, fur pattern, and bow. Which allows Meta Knight to recognize that she's not from their universe in the first place. This turns out to be a recurring thing, as when she goes to the Digital World, she turns into a Gatomon, again retaining her fur color, pattern, and bow.
    • Damaru and Silverado seem to undergo this too, but only if it's absolutely necessary for them to blend in on a particular world, as evidenced by them remaining normal in the Digital World but being changed while on Pop Star.
  • Mr. Exposition: Niv is this at the beginning of the comic, to explain the basic plot and how Két's world-traveling will work.
    • Damaru becomes this in World [5] when it comes to dimensional hijinks. Later, he explains to Blair why he's going after Két and how he and Silverado wound up together. The latter ends up becoming a flashback.
  • The Multiverse: The story takes place in one of these. Niv explains that there are dimensional barriers between universes, or "worlds", but they are fragile due to the Goddess of Destruction throwing the Scarf of Destruction through them.
  • Murder the Hypotenuse: When Blair (wrongly) determines that Aqua is trying to steal Két (who is not interested) away from him, he decides that this is the obvious solution.
  • Necromancer: Yamaha is one. He doesn't like to use the "raising zombies and skeletons from the dead" bit, though, rather relying on his necromantic abilities to keep him alive. And use black fire, apparently.
  • Ninja Prop: Két periodically uses speech bubbles as weapons or shields. This tends to confuse the people around her, so she only does it if she feels she needs to use her wall-powers to win a fight.
  • No Fourth Wall: Only in application to Két- she's perfectly aware of the fact that she's in a comic and is constantly looking at elements of the comic (such as speech bubbles and world boxes) to get information. However, everyone else- sans Niv, who is the Author Avatar- is unaware of the fourth wall.
  • No Indoor Voice: Damaru's Digivice is at such a high volume that Két has to cover her ears constantly when they're interacting with it. It's implied that this is because Damaru accidentally turned the volume on it up, though.
  • Noodle Incident: Silverado somehow managed to insult an entire village with one sentence.
  • Offscreen Crash: Often used when characters either crash into each other or something else.
  • Oh, Crap: Két has one here. It tuns out to be because Blair is in the comic.
    • And then another one when she first lands in World [O]. It's because Silvena's there, and Silvena seeks to make Két's body her own.
    • When she's finally safe and sound in World [9], Niv reveals the message she was trying to deliver but Két was refusing to listen to while in World [O] - Silvena has the scarf.
  • Orphaned Punchline: Done here, revealing that Két literally cannot know the context behind these due to the fact that she can't see the rest of the joke.
  • Painting the Medium: When Niv goes AFK during World [9], her author comments simply become "[currently afk]". Come World [10], she stops making author comments altogether.
  • Percussive Maintenance: Niv attempts this on her computer when she loses contact with Két in World [6].
  • Petting Zoo People: Most of the main cast.
  • Phantom Thief: Kiara, naturally.
  • Pictorial Speech Bubble: Két's speech bubbles have had pictures in them on two separate occasions - here and here.
  • Play-Along Prisoner: Két allows herself to be captured by Rupph in World [3] so she can get more information on what's going on. While captive, she talks to the guy in charge, tricks him into revealing information about himself, casually frees herself, then makes a break for it while he's distracted with exposition.
  • Poor Communication Kills: Kirby attacks Két because of her appearance, as she'd changed forms to look like a common enemy to better fit in on Pop Star.
  • Psychic Block Defense: Két has one of these, as seen here. She doesn't seem to know the cause of it, though, indicating that someone else put it there.
  • The Quest: The basic outline of the story.
  • Rapid Aging: While we don't get to see it, Damau explains that this is why he looks 20 years old instead of the 10 he did before on this page.
  • Reading Ahead in the Script: Done in reverse - due to the Web Comic format, Két can't read ahead. However, she can read back and look at updates she's not in to get an idea of what's going on. This comes in handy when she's absent for 40 pages.
  • Red Eyes, Take Warning: Twisted!Glandor's eyes are red to help indicate that he's evil.
    • While on World [6], Két notes that the residents should have had trust issues with the current antagonist due to the whites of his eyes being red.
    • Sanctum either averts this or plays it straight. It seemed that he was averting it initially, what with his friendly disposition and love of science, but then this page happened.
  • Rouge Angles of Satin: Mercilessly parodied on this page.
  • Rule of Perception: Thanks to her powers, Két can take advantage of these.
  • Screw This, I'm Outta Here!: Silverado wisely dispels himself when Blair insists on having a sparring match against Damaru. Két later pulls it when Aqua confronts Blair, leaving a sign that says "Dude, you're on your own."
  • Separate Scene Storytelling: Két tricks Twisted!Glandor into telling her about why he wears a cloak with one of these. She uses the fact that she's off-panel during it to run away.
  • Shock and Awe: The other part of Rupph's powerset.
  • Shout-Out: When Muddy tells Két that everything tries to kill you in the forest he's trying to get through, Két asks, "Even the delicious fruit?"
  • Silent Scenery Panel: There's basically always one or two of these at the start of each world as Két appears in it, but World [O] takes the cake with five of them.
  • Sliding Scale of Fourth Wall Hardness: Varies based on who's around. When Két and Niv are talking it's at its softest, Két on her own is a bit harder, and when Két's not around there isn't much in the way of wall-breaking at all.
  • Smurfing: Silverado replacing most swear words with some variation of 'Squawk'. Ark also seems to replace swear words with 'pomph'.
  • Snark-to-Snark Combat: The basics of Két and Damaru's interaction when they're not attacking each other.
  • So What Do We Do Now?: Niv runs into this problem when Két lands in The Dark Age of Mobius. She can't just progress the storyline freely since it's not her comic, but skipping ahead would be awkward to work with. She ends up turning to the audience for advice.
  • Speech Bubbles Interruption: Happens on occasion, often to cover swearing. At one point in time, Niv actually covers Két's speech bubbles due to how enraged the latter is about landing in World [8].
  • Speed Echoes: Thanks to her powers as an aware, Két can use this effect to clone herself. She does it here, then promptly adjusts her transparency so she's no longer an 'afterimage'.
  • Spit Take: Két has one here. Niv admits that the entire reason she had Két get coffee was to do this.
  • Take a Third Option: When presented with a hostage situation, Két prefers to remove the "hostage" variable.
  • Talking Is a Free Action: Played with. Két will often talk or make comments during a battle, but maintain actually fighting her opponent while doing so. However, she sometimes forgets to do the "continue fighting her opponent" part, leading to some frustration from other parties.
  • Technicolor Eyes: Since Aware is highly based in fantasy, several characters have oddly colored eyes, such as Damaru who has Purple Eyes and Blair who has pink eyes. In fact, Két herself appears to be an odd one out amongst the main cast, as she simply has blue eyes. Niv having brown eyes is an exception due to her being an Author Avatar.
  • Telepathy: Glandor has it. Két seems to be immune to it, though she's not entirely sure why so it's likely because of some outside source.
  • Tempting Fate: Despite her genre-savviness, there are times when Két tempts fate due to frustration or annoyance. Niv lampshades that she should really know better.
    • Muddy does it when Két agrees to escort him on Starlo. Damaru's first official appearance happens three comics later.
  • This Is Gonna Suck: Két's reaction to the fact that Damaru has become her Digidestined in World [5].
    Két: ...Someone out there hates me.
  • Title Drop: Niv manages to get one in while Két's in World [9].
    Niv: Iunno, plot? The comic's called "Aware", so...
  • Tournament Arc: World [10], Freefire Square, hosts the Freefire Tournament. Két gets roped into being the judge.
  • Translation Punctuation: Any language is translated with the use of value signs (<Like so>) with a note about what it's translated from. This allows Két to essentially understand any language, and even speak it if she puts her own text into brackets.
  • Tree Cover: Meta Knight first appears hiding like this. Since it's Két he's hiding from, it's not a very effective hiding spot.
  • Unconventional Formatting: Some characters use different fonts to emphasize that there's something different about them. Rupph, who is made of data, begins all of her speech bubbles with a ">" and uses a more formal font. Various robotic characters and devices will use a more mechanical font. Niv's narration bubbles use the Courier font, despite that her speech bubbles are normal, to indicate that she's sending them VIA computer messages. Silvena also uses a different font, perhaps to emphasize her more supernatural nature. Phantom Thief Kiara has a different font as well. She does it intentionally to disguise her voice.
  • Unsound Effect: Some of the sound effects are somewhat... nonstandard. Highlights include "coffee spit", "sword noise", and "offscreen crash".
  • Visible Silence: Now and again, usually when characters are dumbfounded.
  • We Will Spend Credits in the Future: "Credits" are the Anterian currency.
  • Whip It Good: One of Damaru's weapons is a whip that can create flames. He's had it since he was a little kid.
  • White Void Room: World [W], the White Space world that Niv resides in.
  • Why Don't You Just Shoot Him?: Averted- Damaru tends to solve a lot of his problems by shooting them.
    Két: Do you solve all of your problems by shooting them?
    Damaru: Yeah, basically.
  • Wide Eyes and Shrunken Irises: Used often to display shock or fear.
  • The Worf Effect: Damaru suffers this when he meets Blair.
  • Written Sound Effect: Used quite often.
  • Wrong Context Magic: Két retains her wall-awareness and her aerokinesis no matter what world she's on. This gives her an explicit advantage in places like the Digital World, where her aerokinesis gave her the edge over an Ultimate level Digimon - an opponent that an ordinary Gatomon, whose form she'd taken to fit in, would have a lot of difficulty fighting.