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This page is for discussion of the future generations of Pokémon.For future Pokémon ideas, go here.
For the games that were announced in January 2013, see here.For Ruby/Sapphire/Emerald remake speculation, see here.
Theories related specifically to Generation VII are allowed to stay on this page until Gen VIII begins, at which point any such theories still unconfirmed would be presumed Jossed.
- An archipelago, like Indonesia for example.
- Confirmed with Alola in Pokémon Sun and Moon, which is based on Hawaii.
- One or two states/territories of Australia, probably Victoria with at least part of Tasmania.
- This is also when we'll get triple-typing, since literally every Pokemon will be part-Poison type.
- And there'll be three groups of villains, modeled on the Carlton Crew, the Moran family, and the Williams gang.
- Cities to be based on Melbourne (in two or more parts, as with Tokyo being represented by Saffron and Celadon City), Geelong, Ballarat, Bendigo, Wodonga, Hobart and Devonport (badges), along with Melton, Mildura, Hamilton, Launceston and Warrnambool (filler).
- At long, long last, a Poison-type Legendary would show its face here.
- And in the anime, Jessie and James would have counterparts named Kelly and Ned.
- Pokémon Yah/Nah is a fan made project set in a region based on Australia (with a New Zealand-based area included but not a starting location).
- Madagascar. Dozens of lemur-variant Pokémon!
- Doubtful: With the existence of the Pokérus, you wouldn't be able to trade!
- Except that the Pokérus doesn't hurt a Pokémon so much as strengthen it.
- Doubtful: With the existence of the Pokérus, you wouldn't be able to trade!
- Some European country
- Great Britain, with a little bit of France. It even fits the Sinnoh/Hoenn model of self-contained area, so they can just copy/paste and then mess around, rather than work out where to stop like with Johto, Kanto, and Unova.
- The British Isles as an actual series of Islands.
- Depending on where you want to put it, there could be legends based of the Arthurian legend and Celtic Mythology. They'll probably do the Arthurian Legend first, since we know it better.
- Interestingly enough, Welsh mythology comes handily with a pair of legendary dragons, the Red Dragon (for the Welsh) and the White Dragon (for the Saxons). It's an allegory for regional disputes in Britain.
- Now confirmed as of Pokémon Sword and Shield.
- Germany. The Enemy Team will be the Nazi Party with the serial numbers filed off and no Holocaust-ish events.
- The Scandanavian Peninsula. The Cover Legendaries will be the more monstrous of the Children of Loki (Jormunganr and Fenrir).
- Alternatively, Loki and Thor. Thor as a Electric/Fighting (or Steel) type and Loki as a Dark/something (Fire? Poison?). Loki would be in the Ditto egg group.
- There's a suggestion above for Loki as an Ice/Dark type with Illusion (he's part frost-giant), plus there's also some speculation that Reshiram and Zekrom might already be based on aspects of Loki and Thor.
- Note this picture of the world from the anime.◊ The Scandanavian Peninsula is clearly visible. Hmm...
- Greece; they could base Pokémon off of Greek Myths like the Hydra. If it's Ancient Greece, there could be multiple city-states with differing rules and customs that the player would have to navigate. And maybe a variant on the Unown that look more like the Greek alphabet?
- Like Alola, the region will have Trial Captains instead of Gyms
- Italy: You can see it very distinctly on the anime map linked above. Villainous team will probably be a group trying to revive the Poké-Roman Empire.
- Or are the Sicilian Mafia.
- Or there are two villainous teams a la Aqua and Magma. Each representing the extremes of religion and secularism.
- Iberia, which is also very clearly on the aforementioned map. At least one Pokemon there would be based on a bull. The villain team could be based on Franco's fascist regime.
- Now confirmed as of Pokémon Scarlet and Violet.
- Great Britain, with a little bit of France. It even fits the Sinnoh/Hoenn model of self-contained area, so they can just copy/paste and then mess around, rather than work out where to stop like with Johto, Kanto, and Unova.
- The rest of the United States, along with Canada and Mexico (possibly all as one region).
- New Jersey.
- If this does happen, it would almost certainly be the Johto to Unova's Kanto, with a Gold/Silver/Crystal style ability to return to Unova after beating the Elite Four.
- If that happens, there better be a Jersey Devil Pokémon.
- The Great Lakes.
- The Main City would be an Expy of Cleveland.
- The Deep South.
- With a forest at the west side of the region (representing the forests of Louisiana and eastern Texas).
- A mountain at the east side of the region (representing the Southern Appalachians/Great Smoky Mountains).
- About 3 water routes at the south end of the region (representation the Gulf of Mexico).
- The cities would include the following.
- Starter city, based off of Beaumont, Texas.
- Gym Cities, based off of Tyler, Texas; Little Rock, Arkansas; Birmingham, Alabama; Dothan, Alabama; Miami, Florida; Jacksonville, Florida; New Orleans, Louisiana; and Lake Charles, Louisiana.
- Filler Cities, based off of Lufkin, Texas (1st Pokémon Center); Memphis, Tennessee (mansion, similar to Camphrier town); Nashville, Tennessee & Orlando, Florida (large theatre/amusement park, both similar to Nimbasa City); and Tunica County, Mississippi or Shreveport, Louisiana (Game corner, both areas are hubs for gambling in Real Life).
- Elite four HQ would be based off of Atlanta, Georgia.
- Chicagoland is better fitting than New Jersey because Osaka is basically Chicago in Japan.
- Canada: Icy location similar to the northern part of Sinnoh.
- The northern part of the region would be like this. Other than that, we'd have a Castelia-like Toronto analogue with a tall CN-like tower that gives you a great view of the whole region, a Montreal-based city with a Cirque du Soleil-themed gym and a few French-speaking NPC's (not to mention a Gym Leader who uses Gratuitous French like Fantina — possibly Fantina herself), and an Edmonton-based city with the region's shopping mall crossed with a Nimbasa-ish amusement park (the West Edmonton Mall).
- The region would also have Buffalo and Detroit, since both cities are right on the border, and you can't forget about Vancouver, either. Not just that, but the Game Corner could be in either Windsor or Detroit. You'd also find Octillery and Shinx, Luxio and Luxray nearby * .
- Mexico/Texas: Desert area filled with some Mayincatec ruins and some Wild West Cowboys.
- Maybe the villain team could be a rogue militia or secessionists.
- Sigilyph being there would be logical.
- Florida: Similar to the resort area in DPPt, but bigger.
- D.C.: Politics city, with a big Expy of the White House.
- California: Metropolis filled with celebrities (channeling L.A., Hollywood, and San Francisco) and/or a hotbed of digital tech.
- Specifically, the celebrities will be famous trainers from the previous gens, like Red, Gold, Brendan and May, Lucas and Dawn, Hilbert and Hilda, Lance, Steven Stone, Cynthia, N, and Alder. Perhaps this is where that Champion vs. Champion Olympics-type event that Cynthia mentioned will take place?
- Also, in the San Fran-based area, there'd be a streetcar system of some sort and Trainers with male Gardevoir and Gothitelle.
- Las Vegas: Hopefully the Game Corner would be brought back.
- Arizona: A possible visit to Orre Just Before the End.
- Or just Orre as it exists in Colosseum/Gale of Darkness, albeit in handheld form. I like that desert just how it is.
- Regions could be in order of distance from Unova (New York): New Jersey for Gen VI, and Maryland (with Washington D.C.) for Gen VII. Gen VIII can be Canada.
- Just wanted to point out that Unova is partially based off New Jersey to begin with. Canada would be nice to see, even if Tohjo Falls is the Kanto-Johto area's answer to Niagara Falls.
- Jossed: Generation VII is set in Alola, based on Hawaii, which is about as far from New York as you can get while still being part of the 50 United States.
- New England. With a major city (think Castelia or Saffron) at the approximate location of Boston, an Undella Town-esque location at roughly where Cape Cod is, access to Unova, and of course a huge amount of new Water-type Pokémon (think new lobster, quahog, cod, and whale Pokémon, among loads of others). Also this would be the perfect region to introduce a turkey Pokémon, perhaps as the regional Com Mon bird line.
- The Pacific Northwest. At least one character would be a No Celebrities Were Harmed of a Grunge musician (Kurt Cobain?), and Native American influences would be clear, such as with Pokémon and the Legendaries.
- The main city would be an Expy of either Seattle or Vancouver (or a mashup of the two).
- There is so much wildlife to base Pokémon on and so many different environments: forests, mountains, rivers, the ocean, even a desert east of the Cascades.
- Lots of Rock, Water, and Grass-types would be found here.
- New Jersey.
- The Amazon Rainforest: The region will be surrounded by forests, and the large Amazon River will be the spot for surfing.
- A totally original world.
- If a new world would be used, why not make a medieval Europe fantasy setting, where most of the traditional Pokémon mechanics like Poké Balls are used with magic? And maybe if we get trainers with swords and stuff, we could use the move Cut out of battle ourselves, or other HM possibilities. I don't see why not.
- Maybe somewhere in Russia?
- A Team Rocket scientist in Gen I/Gen III did mention that Silph Co. had a branch in Tiksi, and the Gen II/Gen IV Rocket operative who later settles down in Icirrus City has struck some people as Russian-sounding (though he clearly can't be from a Russian region if his home is Unova).
- In this region, the starter Pokemon would choose you.
- The Yucatan Peninsula, complete with Mayan and Aztec-themed legendaries.
- New Zealand. Each island can be its own region, and be like the Kanto/Johto dynamic. New Zealand does have a pretty varied climate...
- Maybe Australia too? Or the rest of Oceania?
- A New Zealand region might have a larger variety of water Pokémon, since extra water area would facilitate that. Plus, more cetacean species are found near New Zealand than any other region on the planet.
- The Kiev Oblast in Ukraine. It could have an area with deserted buildings and lots of shiny Pokémon.
- The Middle East. Bonus points if, given his Villainous Breakdown and the fact he's still alive, they use Ghetsis as a No Celebrities Were Harmed version of Muammar Gaddafi.
- An African country. There certainly are many animals to make Pokémon of.
- The African continent as a whole could work well for a region, because it's so varied already. Deserts, grasslands, and rainforests, as well as massive lakes.
- I would go for anywhere in Canada. I pick Quebec, specifically Montreal. It could have an area based on the old port and there would be more ice types. Also the villainous group is a mafia that has hold of the local government and construction industry.
- Hong Kong. It could have a number of Chinese-inspired Pokémon, as well as some with some clear British influence.
- Pokemon:
- The legendary pair could be an Eastern Dragon and a Western one to drive that concept home.
- Regional Polteageist.
- A raincloud to represent the humid Spring.
- General:
- There would be no routes, instead having a more open world map. Route-like areas are represented by country parks.
- Pokemon:
- Korea.
- India. Has a lot of great wildlife to make Pokémon from, as well as some fantastic environments.
- A large river based off the Ganges would flow through it. It would be home to fish Pokémon, a gharial-like Pokémon, and perhaps even a Ganges river Pokemon.
- A tiger Pokémon would be present, of course. A rare white variation might be available as well.
- India is too big and too culturally diverse to be a singular region. It would have to be split into parts, with states clumped together to form a region based on geographical location and culture like so:
- Jammu and Kashmir
- Punjab, Shimla, and Haryana
- The Eastern Indian states
- Rajasthan and Gujarat
- U.P, Bihar, Jharkhand, and West Bengal
- Orissa, Chattisgarh, and Madhya Pradesh
- Maharashtra
- Andhra Pradesh and Telangana
- Karnataka
- Tamil Nadu and Kerala
- Copperajah’s dex entry says it came to Galar from another region. Maybe Famefreak is dropping a hint for gen 9? It is an Indian elephant and they do love dropping hints...
- The Galapagos Islands. Will more likely be a small portion of a region rather than an entire region itself. It will be a collection of islands. Some of the islands will have some of the same Pokemon, however, each island will have a different form, with different forms maybe even having different stats.
- The region itself could be based on Ecuador and Peru, spanning from the Amazon to the Andes (where we'd surely see an ancient city based on Machu Picchu) to the coast.
- China as a whole. There will be big, crowded cities along with rural areas and lots of wild places. Running through the middle of the region will be a great wall. The two legendaries will be a fenghuan phoenix and a dragon.
- It will also have a set of four legendary Pokémon based on the four constellations: the white tiger of the west, the black tortoise of the north, the azure dragon of the east and the vermilion bird of the south. Scattered about the region will be some regular Pokémon based off the animals of the Chinese zodiac, and owning them all will cause an NPC to give you a special Pokémon, or give you a map or key to a legendary Pokémon.
- Rat: Either a Downplayed version of Com Mons or the Pikaclone of the generation.
- Ox:
- Tiger:
- Rabbit: A Normal type Com Mon that evolves into a Normal/Fairy (Moon Rabbits anyone?) Killer Rabbit.
- Dragon: Water/Dragon type.
- Snake: Water type preevolution of the dragon one?
- Horse: Water/Flying White Dragon Horse reference? LOOKS like a dragon and can learn one or two dragon type moves but nothing more.
- Sheep/Goat:
- Monkey: Grass type peach (pecha?) monkey. Monkeys are relationed with peachs in China.
- Rooster: Fire/Flying type.
- Dog:
- Pig: Another Com Mon.
- It will also have a set of four legendary Pokémon based on the four constellations: the white tiger of the west, the black tortoise of the north, the azure dragon of the east and the vermilion bird of the south. Scattered about the region will be some regular Pokémon based off the animals of the Chinese zodiac, and owning them all will cause an NPC to give you a special Pokémon, or give you a map or key to a legendary Pokémon.
- Mexico, Puerto Rico, or Spain. Hispanic culture would be nice in the games.
- A School Kid on Route 15 in both Gen II and Gen IV mentions learning "Sayonara!" in a foreign-language class (or Japanese class if you're playing G/S/C), so we can probably assume that, as with the various instances of French in the games prior to Gen VI, a Spanish-speaking region will turn out to have retroactively existed all this time. The question is which country to adapt. A Mexican-themed locale could have mariachi musicians as Trainers, a larger-than-normal population of Ghost Pokémon (Day of the Dead, remember?), an Acapulco-inspired beach resort (much like Porta Vista in the anime), and ancient ruins based on Meso-American civilizations like the Maya and Aztec, for starters. Puerto Rico is a very culturally-diverse country, but could also function in a capacity similar to the Sevii Islands if Mexico was chosen. Spain gives you—among other things—flamenco dancing (which is quite popular in the U.S. and Japan, and could even serve a purpose reminiscent of the Kimono Girls in Johto), potential Don Quixote and Inigo Montoya shout-outs, and a possible nationalism vs. centralism plot echoing Catalonia and Basque Country's desire for statehood. Additionally, should the geography mirror the real world's, the region could border Kalos much like how Kanto and Johto are neighbors. A love of bullfighting and
soccerfootball would be constants no matter the location, though. - The as-of-yet unnamed region in Pokémon Scarlet and Violet take strong influences from Portugal and Spain, so consider this one confirmed.
- A School Kid on Route 15 in both Gen II and Gen IV mentions learning "Sayonara!" in a foreign-language class (or Japanese class if you're playing G/S/C), so we can probably assume that, as with the various instances of French in the games prior to Gen VI, a Spanish-speaking region will turn out to have retroactively existed all this time. The question is which country to adapt. A Mexican-themed locale could have mariachi musicians as Trainers, a larger-than-normal population of Ghost Pokémon (Day of the Dead, remember?), an Acapulco-inspired beach resort (much like Porta Vista in the anime), and ancient ruins based on Meso-American civilizations like the Maya and Aztec, for starters. Puerto Rico is a very culturally-diverse country, but could also function in a capacity similar to the Sevii Islands if Mexico was chosen. Spain gives you—among other things—flamenco dancing (which is quite popular in the U.S. and Japan, and could even serve a purpose reminiscent of the Kimono Girls in Johto), potential Don Quixote and Inigo Montoya shout-outs, and a possible nationalism vs. centralism plot echoing Catalonia and Basque Country's desire for statehood. Additionally, should the geography mirror the real world's, the region could border Kalos much like how Kanto and Johto are neighbors. A love of bullfighting and
- A Mesoamerican or Andean civilization, obviously having undergone technological and cultural advances.
- Some ancient civilization, with the obvious difference that it's survived to the modern day. Possibilities include:
- Ancient Egypt
- Ancient Greece
- Ancient Rome
- Zoroastrian Persia
- Pre-Islamic Arabia
- Ancient Mesopotamia
- A Caribbean island, like Cuba or Jamaica.
- Israel.
- An Arab country.
- Anatolia
- A Himalayan country
- Remember how GSC/HGSS had two regions in the same game? Why not make two new regions for a future game and have them border each other? The backstory behind it could be say, the two regions are in territorial dispute and one side wants to take over the other, that way you could set up a conflict and have the villains be the leaders of that region. Some other stuff would include points in the story where you have to cross between regions, and can't do so until you get a passport or maybe have your passport get stolen later ECT.
- A HEROIC team and a Foil team that are all around the age of the player character. The heroic team are schoolboys and schoolgirls who utilise what they know about the League for the player character ti get used to the region, with members being Gym Leaders, Friendly Rival, Elite Four and the Champion. The villainous team are bullies who harass the heroic team and the player character for associating with the heroic team, which integrates gameplay into story. Gym Badges are DIY projects for the player to explore the region, gym battles are casual and Victory Road serves as a Final-Exam Boss.
- I would say something related to the HK region idea in the previous folder but that could cause a controversy.
- A band of military-themed types who want to overthrow the reigon's government to "keep order" and prevent catastrophies like those of previous generations. Possibly called Team Ironside.
- (Original Poster) Opposing them is a band of anarchists who want to tear down the government...and not replace it. Possibly called Team Blackheart.
- A Cyberpunk gang, with the token "subjugate all of nauture" plot.
- A group based off The Übermensch and The Fundamentalist respectively. In a way, they will personify the extremes of belief and non-belief. They will be at each other's throats, much like Team Aqua and Magma. The Übermensch is led by a Satan expy Pokémon, not necessarily evil or good. The Fundamentalist is led by a Crystal Dragon Jesus, who wants to restore the old belief system.
- Lucent Types, an artificial Pokemon type that takes reduced damage from all Pokemon types except other Lucent types, who hit super effective against it and shadow types, which it has a neutral relationship with. A type that was not meant to exist, it can only be acquired through a long, artificial process of extracting a Pokemon's emotion, making them like Cyrus. They are primarily used by an organization called "Falling Star" that believes the mutual understanding between Pokemon and people is a weakness, and for society to advance, people need to start treating Pokemon less like friends and more like tools.
- This sounds waaaay too much like a rip-off of Team Cipher.
- To make this less like Cipher, it could be in a region where breakthroughs are being made in the area of synthetic materials and alternate energy. The evil team could be actively rejecting it, violently clinging to their now obsolete Ursaring skins and Magneton generators, while breaking into the national park to poach Farfetch'd.
- As a massive Take That! to the portion of the Fan Dumb who believes that Game Freak should've stopped after the first and/or second gen, they should make a criminal organization set in the Kanto Region whose goal is to purge the world of all pokemon who don't orignate from the Kanto and/or Johto Region. You can even say that they're nazis by another name.
- That could work in a new region that has no previously introduced Pokemon in its National Dex. Pokemon is old enough that if the new group is only using generation one Pokemon that you can't get yet, they could come across as mysterious to new players with their light colors and 8 bit cries, following trainers who say all Pokemon must be like this.
- It could also work in a sequel to the Generation I games which seem to be a possibility considering the ending of Sun and Moon where Lillie goes to Kanto. They could be an offshoot of Team Rocket called Team Indigo. They are mostly elders who hate how Kanto currently is and want to return everything "back to the way it was in the glory days." All their encounter themes, battle themes, etc. will be the original 8 bit themes. They'll probably want to use the power of a new Ultra Beast (or Missingno if it happens to be a new UB) to reset the Kanto region back to Generation I style, and a la Aqua/Magma, they realise their mistake when they see just how backwards Generation I was, and call on the player to set things back to normal.
- A team of Mad Scientists! This would be contrasted by a region of ancient legend and harmony with nature, a bit like Sinnoh but turned up to eleven - so, obviously, not much SCIENCE!. The scientist team would be trying to overthrow the natural order of the region and subjugate it by having their leader control the legendary Pokemon (using SCIENCE!). The leader themself would be a huge Mad Scientist whose motivation is the fact that SCIENCE! is limited by pesky rules about morals and the like - think Mugabe in Pokemon, only with the horrible stuff filtered out. If they suceed, though, the region will be utterly trashed, so you have to stop them. Also, you know the leader? Yeah... they're the professor, who was using you the whole time. FOR SCIENCE!
- A team with no set uniforms based on Hipsters, trying to get people to stop working with Pokemon just because everyone is doing it. They will disband when it finally sinks into their leader's head that they are using Pokemon to achieve these goals, or else when it is pointed out that if everyone stops using Pokemon, not using them will become mainstream.
- A team based on 40's era mob who will try to rule the criminal criminal underworld using Pokemon. They will attack Pokemon centers and Poke Marts for not paying tribute. Their leader would be a lawful evil Villain with Good Publicity who tries to kill the protagonist with a Uriah Gambit but the protagonist will be rescued by 1.)Red, 2.)The professor, 3.) The protagonist's love interest. After his real motives are discovered, the two join forces and defeat him and get proof of his connection to the villainous team.
- There will be a villanous team that has considerably more advanced technology than everybody else. The future villanous team will do something involving causing a meteor shower with a nearby comet. Everybody will learn to their shock that the resulting meteorites had pokemon in them that are ice/rock types (inspired by some of the above speculation in types not yet done). They are an evolutionary family with the last one being a pseudo legendary. The bad guys get over their shock first, find out the pokemon's stats and take full advantage of the unexpected turn of events.
- There will be a villainous team who will later be revealed to be working for the local MegaCorp, and the leader of the team is the Corrupt Corporate Executive. Could be an expy of Umbrella.
- Technically, This is exactly what happens in the Alola games.
- Two teams that want equality, with one focusing on class, and the other on identity.
- A team that abuses the genetic relationship between humans and Pokemon to produce an army of Super Soldiers by force breeding Pokemon with humans. In the Pokemon world, since offspring inherit the physical attributes of the mother and the powers of the father, they will kidnap unsuspecting women from various towns to breed them with Pokemon. The resulting offspring will be a human with the powers of their respective Pokemon father. And the protagonist is one of them.
- Professor Oak will eventually be outed as the franchise's Big Bad.
- He uses child labor and doesn't pay them, he sends unprepared children out into a dangerous world with only one Pokemon to protect them, and he drives all his charges to catch every Pokemon in existence, including the ones that if caught would bring about calamity.
- Check out the GRAMPS theory about the villainous teams. Galactic, Rocket, Aqua, Magma, Plasma. All we need is Team S____ and we're set to go.
- We have Team Skull.
- There was something I saw on YouTube... and got inspired by it. Two new villain teams. Team Nostalgia Fags and New Fags. One wants to erase from existence all Pokémon which National Dex No. is 152 or higher (ie. anything past Mew) and the other will do the opposite, delete all but Gen VI. The protagonist will use a mix of both Gen I and VI (to make both teams go insane). The teams will go as far as use overpowered Pokémon of their Generation (including Mewtwo with Psystrike). Their fate would be rather odd - They would destroy and erase each other in a horrifying way, thanks to player. Of course, that would be a Double-Edged sword, as Destroying each other, they would create a massive explosion of some kind, that would ruin the balance and peace of the once calm and ordinary region. Due to this, many new areas would be available to the player, granting an access to about 66.6% of the pre-Generation VI Pokémon in one way or another. That would give 432-433 Pokémon to catch (9.001% of that would be version-exclusive – that's 39 Pokémon exclusive to one version, and another 39 to other. For comparision the highest version-exclusives is in White, due to White Forest. Many Pokémon are catchable in Generation V, but only in White Forest. That gives White version a grand total of about 116 Pokémon that can be catched in White, but not in Black. 116. What I proposed is barely 1/3 of what Game Freak did), much more than even the New Unova Pokédex (301 vs 432-433)
- A group of Hero with Bad Publicity antagonists that you are forced to pursue. The real bad guys will have infiltrated several sections of society, such as police and breeding centres. The player will be forced to root them out, though given the extent of the problem and the fact that you will have gone all Inspector Javert on a group of innocents, this will probably have a Bittersweet Ending.
- A group of well intentioned extremists who try to end the sufferings of the world, but end up making things worse or brings about The End of the World as We Know It. After this happens, the leader realizes what s/he had done and works with you to fix what they had done. And after it's all said and done, you and the leader leave on good terms.
- A group that isn't really evil. They're just doing everything they can to keep people on their toes and ready to defend themselves from random attacks. That way, if a real evil organization ever shows up, the populace will be more prepared to defend itself.
- A team with good goals that just happen to go against the protagonist's mindset. The protagonist is a Villain Protagonist.
- The group where several of the gym leaders and elite 4 members are involved with.
- A group that is based on the Westboro Baptist Church.
- A Lovecraftian-esque mad cult who wants to release their eldritch abominations across the world. Said abominations will be inspired by the glitch Pokemon of old.
- There will be a villainous team whose leader turns out to be only the second-in-command. The real leader is actually the main hero.
- There will be a religious-esque team who's fully convinced that all Dark-Type Pokemon are evil and must be purged from the world. This could go hand-in-hand with the WMG about a Dark-Type Gym Leader, with the Leader later convincing them that what they think is wrong.
- As Generation V deconstructs the idea of Pokemon battles, this villainous team will deconstruct the very existence of Pokemon and how they ultimately overpower humanity. This villainous team will want to ensure that humanity is at no risk from the potential death machines that are Pokemon, planning to put human beings on the same level as them. Similar to Pokewood, the villains themselves will battle you. They will have other Pokemon, but be completely aware of the contradiction; only using them because they're not powerful enough to do so themselves. The Big Bad will come from a distant nation, or possibly even the future, where Pokemon have taken over. His/her experiments to give humanity a fighting chance will have progressed to the point where he/she herself has effectively become a Pokemon herself, most likely the legendary mascot of the other game (the mascot duo will have the Pokemon you don't get have reached a dormant state, which the Big Bad uses for this).
- A cross between Objectivists à la Andrew Lucius, conspiracy theorists and Mc Carthyists. They're persuaded the government (if there is one) is too weak against other villainous teams, that it hides the truth, and imposes pesky regulations on the battle system. They want to get rid of the Gym/Elite Four system, take over the Safari zones, and eliminate all conflict between Pokémon and humans so that the latter can have absolute control over the former. We will also learn that gym badges owe their power to some legendaries, and are all made in a specific town of the new region.
- This evil team will also want to make pokémon centers charge for healing, because anything worth doing is worth doing for profit, and poor people shouldn't become pokémon trainers anyway.
- Something similar to all of this,where the villain team controls the region's Gyms/Badge system in that region.They would be a team that wants to eliminate any weak trainers/Pokemon and create an elite region of powerful trainers,that could overthrow any other region.They would even go as far as ban a trainer who would train a Pokemon deemed "weak" like Delibird or Cherrim.Team grunts would mostly use pokemon that are popular in battle,like the Gible line,Heracross or the Gastly line.
- A team that does its work for the betterment of humankind. They decide that Pokémon are dangerous creatures that hinder human advancement, but see the potential in their powers, so their ultimate goal is to replicate the same powers within humans so that humans could build their civilizations bigger and better than they previously could, as well as protect themselves from the Pokémon. After that, most of the dangerous little freaks would be redundant to the world, so the team would have to result to mass killings of species at large. The only ones left would be domesticated or used for livestock. Of course, using Pokémon would be a necessary evil, but after their work is completed, they'd likely kill theirs along with the others.
- Alternatively, the team could be raging human supremacists- those that believe that only humans were meant to control the Pokemon world. Their main goal would be the extreme domestication of non-threatening Pokemon and the genocide of those they see as unfit to live in the human world. This would involve major Orwellian brainwashing to make people act like those Pokemon never existed, and that it was always humans who controlled the land. The opposing team would be on the opposite side of the spectrum- a group of extreme misanthropes that advocate the genocide of humanknd. Their ultimate goal is to make Pokemon kill humans for entering their habitat and building over their land. After their goal is completed, they'd kill themselves along with them. They could also take a Conversion Bureau approach to it: They'd make people believe that Pokemon are perfect creatures, and that they would be better people if they became Pokemon themselves, losing their human memories in the process. The human race would be placed in a Morton's Fork: either convert into a Pokemon, avert the Humancide and die by the first team, or stay human and die by the misanthropes.
- Sooner or later there'd be a team hell-bent on figuring out every nuance of a pokemon for the hell of it. They'd kidnap and conduct mad science on pokemon, often in gruesome fashion, and relay their findings to professors to reap the benefits, like, say, money or power. As the player finds out later, this is where some of the darker entries in the Pokedex come from.
- Related to the "Team and Journey echo" entry in the next folder, a team that uses children to carry out their dirty work. The kids would be intensely trained to use Pokemon exceptionally well in an attempt to match and surpass the bane of most Evil Crime Organizations in the Pokemon world- young punks like the protagonist and others. They'd be scattered all across the region, battling you at opportune times along your routes to get the skinny on you- but you would never be able to tell which kid it is. The head, as it's revealed, is no older than you, and savvy to boot, seeing that it'd take a similar-minded kid to take down one like you.
- A Team bordering on Illuminati-level importance, where the Evil Organization bit is just a front for the real power they have. The team has members in every single aspect of the region, ranging from members within the Pokémon center, to members within the Gyms (Like Giovanni), to members working on the PC programs, to the police force, up to and including your professor and most likely your government. The team is known to all, posters advertising themselves and how much power they hold over the region, Big Brother style. They work on schemes out in the open, doing whatever they like to Pokémon, and when people oppose them, they threaten shutting down everything they have power over. You job is to uncover the conspiracy and end their schemes once and for all.
- Alternatively, the team still remains in secret, but that becomes the reason why nobody but the local Kid Hero could do anything about the team — they're too scared to try anything, lest they end up on the "Missing Persons" list in the papers.
- Combined with the "Experiments on Pokémon for profit" theory, the implications become horrendous. A trainer could be buying something from the Poké Mart that you think would be perfectly fine, but they could be something like poison or chemicals that could damage the Pokémon. And when the poor sap brings it to the Center to treat it for its sudden illness, the nurse could be sitting back, writing notes on how it reacted to the chemicals, or even worse — Performing further experiments on the creature to see how it reacts while drugged. No authority figure would be able to be trusted.
- A Team attempting to gain control over Aura (In some Pokemon canon, this is hinted to be the force behind all Pokemon's Power and the same lifeforce that Xerneas and Yveltal had control over) in order to power up the power of Pokemon everywhere or use the power for themselves. Names could be Team Aura or Team Force. If the latter name is used, the team will include a ton of Shout-Outs to the Star Wars universe and particularly, Siths and Jedi. In fact, this team could be considered the Sith Order of the Pokemon universe as opposed to the Aura Guardians being the Jedi.
- A guy like Hitler if they have a region based off of Germany. The future team's leader will be like the Hitler of Pokemon.
- A group of Pokemon who want to eliminate humanity/kick humanity out of the region. The leader is either a Pokemon using transform/illusion to look human or/and a pseudo-legendary
- Looker has been visiting various regions to recruit the best of the villain teams for his own ultimate villain team. The "International Police" either don't exist or are about as competent as the other police in the games. Looker's team will appear in Generation VII once the Generation III remakes give him the chance to recruit members of Team Aqua and Team Magma.
- A team based around Political Overcorrectness and to a lesser extent, Big Brother. This team would aim to be the Culture Police and would try to ban Pokémon battles both because they find battling inherently offensive to the Pokémon's feelings or their own sensibilities. They would infiltrate various forms of society and try to stamp out the League. Their methods would be Sinister Surveillance and espionage that exceeds even the NSA, and the ability to make any dissenter's or opponent's lives a living hell through manipulation of records, slander, Mind Control and various gambits. Using Pokémon like Aegislash, Ditto and Hypno to further their narratives. They would also be 100% unaware of the inherent hypocrisy of using pokemon battles to stop pokemon battling.
- A team that the player is a member of.
- Already been done with Wes in Pokémon Colosseum, though he defects shortly before the game begins.
- A team with members based off the Seven Deadly Sins. For contrast, perhaps there could be gym leaders based off the Seven Heavenly Virtues.
- A team led by the former Champion, who went insane when his Pokémon died in an accident. Most members of the team think that their goal is to sacrifice a ton of Pokémon plus the version mascot via dark ritual in order to attain immortality, but the leader's real goal is to use said ritual to bring his Pokémon back to life, not wanting to live without them.
- An empire/dominion that rules the region the generation takes place in. They believe that humans have become too reliant on Pokémon and would be powerless to resist should Pokémon ever rebel against them. Thus, they would be the first evil team not to use Pokémon and their goal is either to segregate the two (similar to Team Plasma) or even exterminate all Pokémon, and their laws would include abolishing the region's Pokémon League and thus breaking the usual beat-the-gyms, get-the-badges, become-the-Champion formula. The team's name would be something along the lines of "The (X) Empire" as opposed to the standard "Team (X)".
- A team of Fighting-type specialist Blood Knights who want to awaken the cover Legendary to fight it.
- A team that would take the player's entire Pokemon party at one point.
- I was thinking this would happen when I was playing BW with Team Plasma and that didn't happen, so.... Maybe this future villain team would do that, which you would render you defenseless (maybe you'd be unconscious as well), and you'd actually be captured by them and taken to their base. When you control your player again, you go through a No-Gear Level mixed with a Stealth-Based Mission to get your pokemon back. Maybe an ally would join you who would help you/a victim of the same problem.
- A team of "accidental" hybrids that want to establish that they have rights like ordinary humans. They will fight you themselves, technically being ridiculously overpowered standard pokemon with unique sprite/model, 0% capture rate(even with the master ball) and not being registed in the pokédex. The player will have a choice to join them or not, determining a significant part of the plot, making certain points easier or harder.
- There will be two villain teams. One is a villainous team based on 'Order' which seeks to create a Social Darwinist and Fascistic world of Order and Tyranny. The other one would be a villain team based off 'Chaos' which seeks to create a world of Anarchy and Assimilated world.
- A team that contrasts previous the previous generation’s Visionary Villains by doing evil things solely for fun.
- A Smogon satire that focuses on the Fridge Horror of Smogon's existence.
Their leader's objective is to become the most powerful trainer in the world and believes that if they can control the Box Legendary, they can achieve this. In the end, the leader wants to ensure that they are the absolute authority over who gets to train Pokemon and who doesn't, and create a society where the strong are rewarded and the weak are put down. They start out disguised as an elite academy that trains gifted kids to become competitive battlers, with their leader as the head of the school. Their grunts and admins frequently sneer at casual or inept trainers. To cause more confusion among the people, their costumes will be near identical to those of Ace Trainers (just as Punk Guys and Punk Girls look near identical to Team Skull grunts).
Their leader will be a tragic Anti-Villain. She (after Lusamine, Game Freak will start making more female Big Bads just as they did with their champions) starts out as a bottom-of-the-class student at Trainers School, and is mocked because of it. However, through perseverance, she proves them wrong by getting all eight gym badges/clearing all the trials. After this she starts Walking the Earth looking for more challenges and ways to become strong. However in the middle of her journey she is manipulated/tortured by an even worse villain who was jealous of her success and pretended to be her friend with the intent of stealing her accomplishments. This turns her from an innocent girl to a power-mad Social Darwinist. She starts the evil team in order to strike fear into the hearts of those who doubted her.
However even after all this she isn't entirely evil, as she still cares for her students and likes to mentor trainers who have the potential to become strong. She will obviously take interest in the player and try to pull a We Can Rule Together, which the player will refuse. It will be the job of the Player, the Rival, and a few more characters the team leader knew and trusted, to turn her good again.
- Saturn: He has learned that extremism is not a solution, and becomes an Elite Four member as repentance.
- N: This time, he's trying to achieve his goal peacefully, after discovering Ghetsis' trick in gen 5.
- Giovanni: He attempted to redeem himself after Red beat him, but fell back to darkness when Neo Team Rocket appeared. Gold defeating him made him turn back to good.
- Miror B: Hey, he's an Ensemble Dark Horse, I'm sure Game Freak can think of a way to redeem him. Plus, he has Awesome Music.
And the Champion will be... Professor Oak !
- Confirmed, though in a more literal sense, with Pokémon Sun and Moon: Alola's Elite Four, with the exception of Kahili, are characters previously seen in the game, and its Champion is... Professor Kukui!
- Blue (Gen I) - He would have a team very similar, if not identical to that of his Champion team from either Gen I or III (FR/LG), of course buffed to around Lv. 80-86. His battle music would be a remix of his Gen I battle theme (similar to what was found in Black and White).
- Lance (Gen II) - His team would be very similar, if not identical, to that of his Gen IV final Champion battle (after the Kanto arc in HG/SS), of course buffed to Lv. 84-89. His battle music would be a remix of his Gen II/IV battle theme.
- Steven Stone (Gen III) - Once again, his team would be similar to, if not identical to, that of his Gen III Champion battle team (because we don't care about Wallace :P), leveled around Lv. 88-93. His battle theme would be a remix of his Gen III battle theme, or his Gen V battle theme if an R/S remake comes to fruition.
- Cynthia (Gen IV) - Her team would be similar, if not identical to, that of her Gen IV team (not her Gen V team), leveled around Lv. 90-95. Her battle theme would be a remix of her Gen IV battle theme, because [[YMMV her Gen IV battle theme sounds better and is more iconic than the Gen V theme.]]
- The final member is up in the air. Depending on when they implement this, if ever, the main portion of the league could end here (if this is implemented in Gen V) or include Alder (Gen V; if they implement this in Gen VI). If it is implemented, Alder's team would be very similar to his B/W team and be leveled around Lv. 92-96. The battle theme would be a remix of his Gen V battle theme.
- The Champion of Champions would be Red (Gens I [PC] and II [NPC]). His team would be very similar to his Gen II or IV team (with maybe Espeon/Lapras swapped out for something else) at Lv. 97-100. His Pikachu, obviously, would be the sole Lv. 100 Pokemon on his team. His battle score, contrary to everyone else, would be a rather original composition, starting out rather epicly at first, and gaining more epicness as the battle continues, until he reaches his last Pokemon, at which point it completely becomes a tense and epic version of the main Pokemon battle theme.
- Note that Cynthia mentions an idea for such a thing in B/W. Such an event may be more likely to happen in the Gen V Wii game we are rumored to have, being a secret cup that functions as a "final challenge" akin to Stadium's Mewtwo fight. Throw in Wes and Professor Oak to make it eight.
- Jossed
- Of course, after you learn this fact, there will have to be a replacement professor (or a Heel–Face Turn by the original) so you can still have your Dex evaluated. Maybe the evil professor's parent, sibling, or child?
- They could also be an apprentice! Half-trained and heartbroken, in the post game they rely on you for help and could reward you with unusual items.
- Maybe the real professor is a good guy, but the villain leader kidnapped and is impersonating them? The card game had an evil "Impostor Professor Oak". If you find and free the real professor, he or she can evaluate your Dex and help you defeat the impostor.
- Of course, after you learn this fact, there will have to be a replacement professor (or a Heel–Face Turn by the original) so you can still have your Dex evaluated. Maybe the evil professor's parent, sibling, or child?
- Juniper: Victini, Serperior, Emboar, Samurott, Zoroark, and Hydreigon.
- Rowan: Torterra, Infernape, Empoleon, Garchomp, Lucario, and Shaymin (Sky Forme in day, Land Form at night).
- Birch: Sceptile, Blaziken, Swampert, Kecleon, Metagross, and Jirachi.
- Elm: Meganium, Typhlosion, Feraligatr, Togekiss, Tyranitar, and Celebi.
- Oak: Venusaur, Charizard, Blastoise, Pikachu, Dragonite, and Mew.
- Why can't Professor Juniper have a Victini? It's legendary, small in stature,event only, and can fly, like all the other ones you mentioned. Actually, this means Victini, Shaymin, Jirachi, Celebi, and Mew have a pattern going. I wonder which small, flying, sort of cute, flying, event only legendary will be in Pokemon X and Y...
- Giving the first 5 Professors Mythicals would be kinda unbalanced... in comparison to Kuikui, [[Spoiler: Who has a full team, even if he is given Marshadow instead of the Alola Starter with an advantage over your starter, would be questionable]]
- Cyrus can be The Chessmaster, Ghestis The Starscream that Cyrus hates, and Ardos will be the Corrupt Corporate Executive. Oh, and you get to play as Eldes, serving as The Atoner. As him, you start out with Glaceon and Leafeon, carrying out the tradition. Archie, Maxie, and N will appear, having all been Well Intentioned Extremists before their plans were spectacularly foiled (by which we mean that it became painfully apparent that they were doomed to failure to begin with.) The Big Bad trio will be trying to corrupt the lake trio, in an attempt to close all hearts everywhere. Being the least monstrous of the group, one could maybe expect Cyrus to have a Heel–Face Turn, that'll lead to Redemption Equals Death.
- If not Eldes, N will be the male hero, with a female former admin of Team Magma or Team Aqua as the female hero.
- Cyrus can be The Chessmaster, Ghestis The Starscream that Cyrus hates, and Ardos will be the Corrupt Corporate Executive. Oh, and you get to play as Eldes, serving as The Atoner. As him, you start out with Glaceon and Leafeon, carrying out the tradition. Archie, Maxie, and N will appear, having all been Well Intentioned Extremists before their plans were spectacularly foiled (by which we mean that it became painfully apparent that they were doomed to failure to begin with.) The Big Bad trio will be trying to corrupt the lake trio, in an attempt to close all hearts everywhere. Being the least monstrous of the group, one could maybe expect Cyrus to have a Heel–Face Turn, that'll lead to Redemption Equals Death.
- Or they'll be a Water and Ground type gym respectively, however you only fight one. It depends on which type you started with.
- Sure, we had Blue Oak in Generation II and Cilan/Cress/Chili in Generation VI, but can't we have more gyms comprising of two or more types? Okay, maybe not from the very first gym, but from the 5th Gym Leader. All these gyms may can use any Mons of either type applicable, but preference will be given for the specific dual-typed Mons.
- Possible Suggestions (5-7th):
- Water/Ice with a Melting Glacier Badge
- Grass/Poison with a Poison Ivy Badge
- Electric/Steel with a Circuit Badge
- Dark/Ghost with a Creepy Badge etc.
- The 8th and final may be multi-type, run by a multi-industry conglomerate CEO (think of the former zaibatsus in Japan).
- Partially confirmed in Pokémon Sword and Shield: Raihan is played up as the Dragon-type Gym Leader, but he actually specializes in various types depending on his mood. More specifically, he's not really a type specialist in practice, instead being a weather specialist, having teams adapted for each of the four weather conditions as well as teams that combine them.
- Possible Suggestions (5-7th):
- That sounds like a neat spin-off...
- Semi-confirmed with Legends.
- You could play as Mew, sent by the aliens that incubated Arceus's egg in an artificial universe to study the surprising developments. It could be like Dragon Quest or similar to the Mystery Dungeons games. The new(old) Pokemon can show up in the wild during an event to get a time traveling event only Pokemon like Celebi for those who want to use them in the main series.
- Or it may be an adaptation of a flood myth : you need to capture one female Pokemon for every evolutionary line and one male for every group egg. Which means the requirements would still be huge, even when dropping "modern" Pokemon that didn't exist in antiquity (Porygon, Mewtwo, etc...), many Water-types, some legendaries and even some Flying-types.
- Played with in Gen VII. UB-01 seems to be The Man Behind the Man, influencing the main human antagonist, but the Nihilego is acting on its survival instinct without direct ill wills towards anyone. In the Ultra Version, Necrozma seems to be the direct antagonist, but its motive is to feed its own hunger.
- Confirmed in Generation VIII: Eternatus is the antagonist of Pokémon Sword and Shield, and Giratina is the antagonist of Pokémon Legends: Arceus.
- Pokemon Dungeon is implied to be this.
- And it'll be Ditto as the trainer.
Post-game, Kyurem would be at friggin Lv. 80, Arceus at 86 or something... but Arceus would have some extra requirements - it's an event Pokémon for a reason!Oh, and I could go further with Pokémon locations... but it would be too big.
- Pretty close—in Pokémon Sun and Moon, Youngster Tristan, one of the first trainers you fight, manages to overcome all of the Trials, beat the Elite Four, and challenge you for the position of Champion of Alola.
- Gym Leaders (in no particular order):
- Dionysus: Poison-type (because alcohol can be dangerous in excess), largely featuring newly-introduced Water/Poison and Grass/Poison types along the lines of liquid-based creatures and grape plants, respectively
- Hermes: Flying-type (based on the winged helmet and sandals), specializing very much in speed and evasion, he would likely be a very early Gym Leader and be considered That One Boss at the time because of that
- Ares: Fighting-type (for obvious reasons), could perhaps utilized Fighting/Steel types based on soldiers from Antiquity, like hoplites
- Aphrodite: Fairy-type (for less-than-obvious-but-still-rather-apparent reasons), of course all of her Pokemon would be female and know Attract, they could also conceivably include Water-types such as Alomomola
- Apollo: Fire-type (because of association with the sun), he would likely have a lot of Fire/Flying types and moves which restore health
- Hephaestus: Steel-type (for obvious reasons), several of them would likely be Fire/Steel types and they would have very high defenses, even for Steel-types
- Artemis: Grass-type (based on associations with the forest), specializing in speed much like "Hermes" and largely lacking in close-quarters attacks, they would also all be female, be immune to Attract, and include some of the Sawsbuck evolutionary line
- Athena: Psychic-type (because of associations with intelligence and wisdom), would feature much more rounded characteristics like equally powerful offensive and defensive capabilities, and one of them HAS to be owl-like
- Elite Four:
- Hera: Normal-type (because of more civic associations than the others), would also feature all-female Pokemon, but they would be monstrous beasts rather than ideally more pleasing-to-the-eye ones that "Artemis" and "Aphrodite" would have, and ideally dual-types to give her team more advantages against a wider variety of types
- Hades: Ghost-type (for obvious reasons), featuring moves more closely associated with death than some other Ghost-type moves (like Perish Song) coupled with Mean Look and similar moves or abilities, or he could be a dual Ghost/Dark trainer with some newly-introduced Pokemon based on mythical creatures like the Minotaur
- Poseidon: Water-type (for obvious reasons), would likely include seahorse-like Pokemon, and all of them would have very powerful Ground-type moves where applicabe
- Zeus: Electric-type (for even more obvious reasons), would have plenty of Electric/Flying types with weather-based attacks and the greatest offensive capability of any trainer up to this point, and some of his team would probably know Attract
- Champion:
- Hercules: he would be a multi-type trainer, though all of his Pokemon would be based on the Twelve Labors, including a lion, a hydra, a boar, a metallic bird, a killer horse, and a three-headed dog.
The third game of the series finds the next protagonist fighting the same team, having gone corrupt in their ways. Instead of seeking out teams that may prove a threat, they become Mccarthyist in nature, pursuing any and every person or organization and their pokémon that may prove a potential threat. They find and defeat the previous protagonist of the previous games (akin to facing Red in G/S/C), thoroughly disbanding the team after the previous protagonist realizes their mistake.
- Confirmed for Pokémon Sword and Shield: The evil team is Team Yell, but they don't have any real power. Instead, a Legendary Pokémon, Eternatus, has already been nabbed by Chairman Rose before the game began, and your chance to catch it is when it breaks free.
Feel free to add more if you have any ideas.
- Bug: Honey, Timothy, Webster, Mel (Latin for "honey"), Seth (as a reference to The Fly (1986)); Laverne (either a reference to "larva" or to "verme"), Deborah (meaning "bee"); Antony; Melinda (from mel 'honey'); Imelda (from mel 'honey'); Kermes (cognate with 'worm').
- Dark: Melanie (either this or Ghost; < Greek melanos 'dark'), Blake, Damien (demon), Darryl, Elvira (an annagram of evil, the Dark-type designation in Japan), Lenoir (as a sort of Classy Cat-Burglar like Catwoman or Black Cat); Voran (a Dark Lord-y name; from Russian ворон/voron 'crow');
- Dragon: Justenote , Rex, Penn (as in "pendragon")
- Electric: Ambernote ; Bolton, Zappa, Cathy and Annie (cathode and anode), Jen (generator)
- Fairy: Sylvianote ; Mona;note Fabian,note Chantel (from 'enchantment', 'enchanted'), Elvis (elves)
- I plan on using this [Sylvia] for Dark type...
- Fighting: Millie (military), Warren, Barbara (as in 'barbarian'); Marjorie (as in major, a military rank; like a female Lt. Surge); Marshall (martial arts)
- Fire: Bernie, Scarlett, Cindy, Phoenix, Pyra, Carson (carbon, arson, "kazan" (Japanese for volcano)), Laverne (lava), Cole; Nicole, Ignez;note Vesta (an old-timey name for an elderly character); Brennan (from German brennen 'to burn'); Veronanote , Charlie, Sandre (from French cendres 'ashes', in reference to the result of burning), Maggie (magma)
- Flying: Skyler, Wendy, Tori (Japanese for "bird"), Gail/Gale, Windsor/Wyndham, Jethro, Ariel (either from aerial or the mythological air sprite); Harper (from harpy, a bird of prey); Millan (with two 'L'; from windmill); Jay, Robin, Raven, Berdie; Ethel (as in 'ethereal, airy or lofty'); Vane or Vanessa (as in weathervane);
- Ghost: Melanie (either this or Dark; < Greek melanos 'dark'); Morgannote
- Grass: Flower-based names like Rose, Jasmine, Peony, etc.
- In canon, the above names belong to, ironically, Steel-Type Trainers.
- Especially the third one!
- Barring an obvious flower derived name, Silvio (< Latin silva 'forest, woods' or Silvanus 'god of the forest'); Eden (as in 'Garden of ...'), Verbena (as a Cool Old Lady owner of a tea shop); Apollinaire,note Herbie; Citrine (from citron or citrus fruit), Limonge, Maysa (from Zea mays, the scientific name for corn);
- Phyllis (chlorophyll), Forrest
- In canon, the above names belong to, ironically, Steel-Type Trainers.
- Ground: Sierra, Montana (as in 'mountain' < Latin mons, montes), Terry, George, Monty, Desmond (as in desert), Gordun (annagram of 'ground'; pronunced like "Gordon"), Sandy; Argylle (in this case, a pun on argilla, 'clay'); Marshall (from 'marsh'), Dustin, Eartha
- Ice: Brigid (rhymes with "frigid"), Fri[e]danote ; Alfreddo (< Italian freddo 'cold'); Bora;note Chillton; Enver (from Portuguese inverno and Spanish invierno 'winter');
- Normal: Norman, again
- Norman Again? How many Slakings is he gonna have this time?
- A full team of 6!
- Joe (as in average), Jane (as in Plain Jane), Reg/Reggie ("regular")
- Norman Again? How many Slakings is he gonna have this time?
- Poison: Sid/Cid (acid), Polly (pollution), Trish (trash), Venus/Vanessa (venomous), Tex (toxic), Germaine
- Psychic: Penny;note Seymour (sounds like "see more," referencing the Psychic-type's Eye Motifs), Levi (levitate)
- Brian (brain), Simon (psi)
- Rock: Garret or Goyle;note Cliff, Crag, Krystal, Rocky, Diamanda, Peter (means "rock"), Stenio (in real life, shortened form of Stefanio, but, in this context, reinterpreted to involve a pun with English stone and German Stein 'stone'); Gemma (as in gemstone); Jemima (Jem = Gem); Pierre (French for "rock")
- Steelnote : Andrew (after steel baron Andrew Carnegie); Silvio (here a pun on silver), Tina (either referring to tin or to platinum); Sterling (as in, sterling silver), Magnus (magnet, magnesium, manganese), Nicole (nickel), Al (aluminum), Robert (robot), Vincent (cents = currency, which are made of metal), Bastion (as in, a castle, a fortress, a fortification, strong and sturdy as steel), Theodore, Lenore
- Water: Sean, Sheldon, Amelia (ame is Japanese for rain); Callie;note Chelsea, Brooke; Conchitanote , Marina, Michelle, Walter, Delta, Blake
- The franchise's RPG games have been getting pretty dark lately, and it could also serve as a challenge—what better way for a player to face constant, challenging battles than if everyone else is trying to take you down with everything they've got?
- The Fairy Prince:
- Gen VIII's Sword and Shield introduced jerkass rival Bede to the protagonist. He is eventually promoted to Fairy-type Gym Leader, with Opal stepping down. Opal is something of quirky old lady, a la Fairy Godmother, who takes the boy under her wing. Bede trades his purple overcoat for a shirt with pastel colours in pink and blue later in the game.
- Gen IX's Scarlet/Violet introduces Team Star, a group of rebellious students led by 5 "generals", one of which is Ortega, a young boy who is hinted by some characters to come from the upper crust who also uses Fairy-types. He has soft pink hair and wears a soft pink suit.
- Based on this, the next Fairy aligned male character will probably be a rich youth with some feminine hobbies to invoke Real Men Wear Pink. In-story, he may be a Princely Young Man, if he does not come from a rich family, but still has refined, gentleman-like manners.
- The Ninja:
- Gen I and Gen II introduced the father-daughter pair of Koga and Janine, both Gym leaders who come from a Ninja school and especialize in Poison-type Pokémon.
- Gen IX gives us Atticus, the Poison-type especialist of Team Star. Although his design invokes a purple toxic sludge mixed with a ninja garb, he is not one, but does enjoy the aesthetic.
- This type is not innovative, and the next appearance of a Poison-type ninja may retread the same ground.
- The Siren / The Mermaid:Explanation
- In Gen I's earliest incarnations of Red/Blue/Green/Yellow, Misty's artwork depicts her in a two-part bikini.
- Gen V's Marlon is a dark-skinned, shirtless swimmer.Explanation
- Gen VIII's Nessa is a dark-skinned model and wears a two-part swimwear that bares her midriff.
- A future Water-type gym leader or Elite Four may be a swimmer or another profession that links them to water. Due to this, they may wear some attire that bares their midriff (if female) or dismisses any torso covering (if male), making them a potential Ms. Fanservice or Mr. Fanservice in the eyes of the fandom.
- The Pilot:
- Gen III's Winona is a Flying-type specialist that seems to be wearing some sort of pilot outfit.
- Gen V's Skyla is a Flying-type Gym Leader that is said to own an airport, due to her passion for flying. She also wears a pinwheel-like hair ornament, which links her to wind.
- A probable Flying-type Gym Leader/Elite Four may repeat the young girl with a passion for flying in a next generation. If they want to subvert this, they may use a Retired Badass Ace Pilot, Cool Old Guy as Gym Leader.
- The Fighter / The Martial Arts Master:
- Gen I and its remakes have Bruno, the Elite Four especialist who focuses on Fighting-type Pokémon (with some Ground-types).
- Gen II has Chuck, whose artwork depicts him with a large dumbbell.
- In Gen III, Brawly is said to emphasize "physical action".
- Gen IV's Maylene is female Fighting-type Gym Leader.
- Gen V has Marshal, the Elite Four especialist that appears to be wearing some sort of fighting robe.
- Gen VIII: Bea, the Fighting-type specialist, is a young prodigy in karate, and in her artwork she looks very imposing.
- This archetype is pretty reliable, and we can expect a Fighting-type Gym Leader that shares traits with some of the others: a character with emphasis on physical prowess, maybe a connection to sport or a fighting style.
- The Sportswoman / The Athlete:
- Gen VI's Korrina is moved here, since she is linked to a sport: roller-skating.
- Likewise, Generation IX,'s Bea, member of the Team Star, is the very tall, athletic Fighting-type trainer.
- This one could be treated as a derivation from the "Fighter/Martial Master". The proposed archetype is built on two female athletes, but it can also be a male character.
- The Nerd / The Genius:
- Gen VI's gives us Clemont, the young prodigy and teen inventor of Lumiose City, who runs the Electric-type Gym. Also sports a large pair of Geek Glasses.
- Gen VII's has Sophocles, a chubby young boy with a knack for electronics and gadgets. Also associated with the Electric-type.
- Gen VII gives a second nerd-type: Molayne, the Steel-type member of the Elite Four in Ultra Sun, Ultra Moon, and Sophocles's cousin.
- A future Electric-type Gym Leader may be a nerd or geek with a Geek Physique that may be another inventor, possibly a Steel- or Electric-type specialist.
- The Caring Earth-Worker:
- Gen VI introduces Ramos, the Cool Old Guy, Caring Gardener from Coumarine. His gym motif is garden(ing).
- Gen VIII gives us Milo, the Gentle Giant farmer from Turffield. His signature Pokémon is Eldegoss.
- Ramos and Milo represent Nature as a positive force (caring and nurturing), breaking the common female-aligned (Mother) Nature archetype.
- The Miner:
- Gen IV gives us two characters that fit the image of a miner: Roarke, Rock-type, who follows safety measures, and his father Byron, Steel-type, who has a more rugged look.
- Gen V has another possible character that expands the archetype: Clay, Ground-type, who is the CEO of a mining company, and looks like a cowboy or a Texan.
- The proposed archetype is versatile, having three types aligned to the profession: Rock, Steel and Ground - Rock and Ground the most obvious, since they deal with excavating the soil (as opposed to the Caring Earth-Worker and the Grass-type, which deal with the fertile surface part of the land). Steel for the minerals and ores that ground produces and are used in human industry.
- The Punk Rock(er) Musician:
- Gen V gives us Roxie, the Poison-type musician.
- In Gen VIII there is Piers, who is modelled after a British Rock musician, and is Dark-type.
- So far, the Pokémon games apply the image of a Rock/Punk musician, who, due to their rebel appeal, are associated with "dangerous" Pokémon types like Dark and Poison. A Dragon-type would be feasible to use in the archetype, making them an over-the-top musician with a badass look. As a subversion, a future musician could use Electric-types due to shows needing electricity to function, or even Steel, due to being musicians of the Metal genre.
- As a subversion of the Punk Rock Musician, but keeping the profession, one could expect a Bubblegum Pop singer with pastel design and Fairy-type team.
- The One with the Dark Winged-Hairdo (for kicks):
- Generation V gives us Grimsley, Dark-type member of the Elite Four. His hair is shaped like two wings on his temples.
- Generation IX gives us Giacomo, the Dark-type DJ, member of the Star Team, with hair shaped like a stylized image of a raven with its wings open.
- Future generations may have another character with hair shaped like a bird related to ill omens as a dead ringer for the Dark-type Gym Leader/Elite Four. For now, we had ravens/crows, but it can also be shaped like an owl (specially those species that symbolize night, mysticism and bad omens).
- Variations:
- Gangster: Based on mafia types from 1920's - 40's, who employ tough looking and intimidating Pokemon, such as Nidoking and Steelix, and/or Pokemon with primarily beam and/or Special attacks, such as Octillery and Clauncher.
- Gangsta: Based on modern day street punks and who use Pokemon whom as usually jerks and/or tough guys, like Pangoro, Scrafty, and Purugly, and/or can figure into rap and urban culture, like Smeargle (graffiti), Furfrou (representing gang colors), and Ludicolo (music and dancing).
- Team Skull Grunts in Pokémon Sun and Moon have this as their motif.
- Confirmed: They exist in Omega Ruby and Alpha Sapphire and are indeed found by the seabed.
- Partially confirmed: Pokémon Breeders in Pokémon Sun and Moon take this appearance.
- Love Unbound: Rich Boy and Punk Girl
- Swimmer Outing: Swimmer and Tuber, either gender for both
- Ace Ranger: Ace Trainer and Pokemon Ranger
- Land and Sea: Hiker and Fisherman
- Fringe Science: Science based trainer (Scientist, Super Nerd, etc.) and Supernatural based trainer (Psychic, Hex Maniac, etc.)
- Confirmed for Pokémon Scarlet and Violet.
- Charizard: Fire, Flying, and Dragon
- Scizor: Bug, Steel, and Flying
- Beedrill: Bug, Poison, and Flying etc.
- They actually do have this in a limited capacity in Generation VI, in that the moves Trick-or-Treat and Forest's Curse add the Ghost-type and Grass-type, respectively, to the target rather than overwriting their types like other type-changing moves, even if the target is already a dual-type.
- Pokemon Sunand Moon introduced Dhelmise, a Ghost/Grass Anchor whose ability gives it STAB to Steel-type moves
- Or, breeding two Pokemon will get you an already existing species, IE: Rhyhorn and Grimer will get Nidoran.
- I noticed that the text above links to the page "Disc one nuke." This is not true, because you'd have to obtain Lugia first in order to breed it. And even if you'd gotten the Lugia from a trade, Lugia himself would probably be quite a bit more gamebreaking that Aeroblast Pidgey.
- Of course, OR/AS's new mechanic allows you to catch wild Pokémon with Egg Moves. Presumably this would allow previously Signature Moves to be added to Egg Move lists, so...
- I noticed that the text above links to the page "Disc one nuke." This is not true, because you'd have to obtain Lugia first in order to breed it. And even if you'd gotten the Lugia from a trade, Lugia himself would probably be quite a bit more gamebreaking that Aeroblast Pidgey.
- What if you breed a Mew with a Mewtwo?
- Unfortunately, those two probably wouldn't be of the same egg group. Or maybe Legendary Pokemon will just be unable to breed with each other.
- They'll probably just make jokes like Phione if you try to breed one.
- Or, they could just make a pre-selected usual Pokemon. (If someone breeds Darkrai with Cresselia then they would only get... a Munna?)
- Alternatively, since this would more or less require legendaries to finally receive genders, make all legendaries either Always Male or Always Female. (From a Gameplay and Story Integration standpoint, this is also necessary because the Legendary Pokémon are supposedly unique.) The Always Female ones would still be unable to breed, while the male ones (aside from Manaphy) would merely be unable to breed with Ditto (or would get their own "jokes" similar to Phione). Some thoughts on how this would work:
- Always Male:
- Articuno
- Zapdos
- Moltres
- Mewtwo
- Raikou
- Entei
- Suicune
- Lugia
- Ho-oh
- Latios
- Kyogre
- Groudon
- Rayquaza
- Jirachi
- Dialga
- Palkia
- Giratina
- Phione
- Manaphy
- Darkrai
- Victini
- Cobalion
- Terrakion
- Tornadus
- Thundurus
- Zekrom
- Landorus
- Keldeo
- Yveltal
- Hoopa
- Volcanion
- Tapu Koko
- Tapu Bulu
- Buzzwole
- Xurkitree
- Guzzlord
- Solgaleo
- Necrozma
- Marshadow
- Always Female:
- Mew
- Celebi
- Latias
- Uxie
- Mesprit
- Azelf
- Cresselia
- Shaymin
- Virizion
- Reshiram (to continue the "yin-yang" theme, it has to be the opposite gender of Zekrom. Alternatively, they could subvert expectations and make Zekrom the female.)
- Meloetta
- Xerneas
- Diancie (Although Carbink is genderless, maybe the Mutation gave it a Gender?)
- Tapu Lele
- Tapu Fini
- Nihilego
- Pherosma
- Celesteela
- Kartana
- Magearna
- Still genderless (and therefore still unable to breed)
- Regirock
- Regice
- Registeel
- Deoxys
- Regigigas
- Arceus
- Kyurem (it's an empty husk. Black Kyurem and White Kyurem would take on the genders of their other halves; the Original Dragon, if it ever comes around, would be genderless as well under this set-up.
- Genesect
- Zygarde (because there is no Z-chromosome
- Downgraded to pseudolegendary and given pre-evolutions so as to prevent you from hatching an egg with a 600 BST
- Heatran (already has a 50-50 gender split and doesn't seem to tie in with any other legendaries. Again, if legendary Pokémon are one-of-a-kind, how is it even possible to get male Heatran and female Heatran?)
- Always Male:
- Or maybe more than six Pokemon in your party? Like maybe ten tops?
- Think about it, we know that these guys love to play dirty with their Pokémon, so why not make grunts occasionally fight you in hordes? (Of course, with very, very weak Pokémon so that you'll be able to take all five on without it becoming a Curb-Stomp Battle.) This idea arose from the last batch of admins you had to fight before facing Xerneas/Yveltal, in which Game Freak had the perfect opportunity to create an interesting pre-climax battle had they only added one more admin.
- Confirmed by Omega Ruby/Alpha Sapphire
- Possible snag: If the Pokemon world's governments realized the economy would crash if there weren't physical Pokemarts, they may have banned online marketing.
- Spray-type medicine like Potions will be applied manually by touching the Pokemon.
- You will be able to move in eight directions, instead of just four.
- Kind of likely, seeing as Pokemon is pretty much the only RPG that hasn't caught on to this trend yet.
- This idea is already in Pokemon Ranger, but that's a spin off.
- Well, this one's confirmed at least.
- Beyond Confirmed: Pokémon Sun and Moon allows you to move in any direction at all.
- Kind of likely, seeing as Pokemon is pretty much the only RPG that hasn't caught on to this trend yet.
- You can access the menu without pressing X. It even works when you're walking. Whatever replaces the Poketch only fills half of the screen.
- You mean like in Heart Gold and Soul Silver? Yeah, I liked the interface there too.
- The game actually shows the Pokemon attacking, rather than just a green sword floating around pretending to be the other guy wielding a leaf as a weapon.
- Maybe attack poses along with attack effects?
- That would probably kill the graphic design team. Be grateful we got idle animations, it must have taken a Herculean effort to implement them for every single Pokemon, implementing an animation for every single move of every single Pokemon would just be impossible.
- Yeah, but Stadium partially did this - Hydro Pump for Blastoise is a pair of water "bullets" shot from its cannons, while Drowzee (Metronome) happens to shot one.
- Confirmed, in the trailer for Pokemon X and Y, the game is on the 3DS and Pokemon actually attack. And actually REACT to attacks, like flinching or sleeping, instead of just closing their eyes. Well, the sleeping part isn't confirmed, but still.
- Maybe attack poses along with attack effects?
- Some known moves will be HMs. That strange looking wall? Dig. Crossing gate in your way? Brick Break.
- The strange looking wall can be crossed with Rock Climb.
- Jossed for Dig, as that already has an out-of-battle function - it works as a free Escape Rope.
- The strange looking wall can be crossed with Rock Climb.
- Provided the 3DS has Mii's, you can make your own character instead of using May or Dawn or Hilda.
- Black and White(and Battle Revolution) already let you alter you appearance in multiplayer, probably just go deeper into that.
- The main series is on the 3DS now, so this is possible.
- There's a limited customization system in the game.
- Black and White(and Battle Revolution) already let you alter you appearance in multiplayer, probably just go deeper into that.
- Three words: Multiple save files.
- But then what motivation would we have to buy the other version?
- Multiple Save Files would not override Version Exclusives, the backbone of OGftPoT. All it would do is not require every kid in the family to have their own cart.
- More realistically, New Game Plus.
- Wouldn't this destroy the postgame content?
- But then what motivation would we have to buy the other version?
- Two words: Customizable avatars.
- This is actually very likely, since the main series is on the 3DS now and the player in the trailer looks suspiciously like a Mii.
- Confirmed.
- This is actually very likely, since the main series is on the 3DS now and the player in the trailer looks suspiciously like a Mii.
- Four-Trainer Battles using the Triple Battle Rules; Your Left/Right Pokemon can only attack the closest Pokemon to your left/right (with Splash Damage going to the adjacent Pokemon for the same trainer), while your Center Pokemon can only attack the Pokemon directly across from you (with Splash Damage hitting your cross opponent's entire team).
- Partially confirmed: Battle Royal in Pokémon Sun and Moon allows for four-player battling, though each person sends out just one Pokémon and can attack any of the others. Multi-hit attacks like Surf and Earthquake are drastically reduced in power.
- Cut will be changed to the ability to clear trees and small obstacles. This will allow Flying types without claws to destroy them with gusts of wind, Fire types to simply burn them away, etc.
- Fly will basically stay the same, as will Dive.
- Surf will stay largely the same, but Flying and Psychic types will also be able to learn it.
- The overworld effects of Strength, Rock Smash, and Rock Climb will be combined.
- Waterfall, much like Surf, will be learnable by Flying and Psychic types.
- Flash, Whirlpool, and Defog will no longer exist.
- The title of this WMG has been fully confirmed for Pokémon Sun and Moon: They don't have HMs at all, and moves like Surf and Fly have become TMs. Poké Ride has taken its place.
- Fly, Surf, and Waterfall have become T Ms, replaceing Struggle Bug, Secret Power, and Power-Up Punch
- The title of this WMG has been fully confirmed for Pokémon Sun and Moon: They don't have HMs at all, and moves like Surf and Fly have become TMs. Poké Ride has taken its place.
This would have the benefit of avoiding the necessity of "HM slave" Pokemon used solely to traverse the environment, since all Pokemon would now have access to these moves without having to sacrifice their regular move pool.
This may also allow for a few new field moves, such as a Ride ability that lets you ride your Pokemon for an increase in walking speed and/or a reduced random encounter rate.
- Confirmed: The HM mechanic in Pokémon Sun and Moon are replaced with Poké Ride, where a special Pokémon which can be summoned at any time will come do HM-like tasks for you. Encounter rates stay the same though. Most of these Pokémon also move much faster than your run, replacing the Bicycle.
- In future the Gym Leaders will give you a badge, a tm, and a ride Pokémon. To replace having to defeat a Gym Leader to use a Hm outside of battle.
- This would probably make Burn redundant though.
- Something similar to Moxie that slightly increases a Pokemon's health every time it faints an opponent. Maybe called "Blood Drinker" or something, unless that name's too dark for a kid's game. Could potentially be a Game-Breaker, though — maybe as a held item?
- Counterparts to Scrappy for other types. Could get into Game-Breaker territory for some, though (Scrappy already verges on it).
- Dissolving Acid for Steel-type immunity? I mean, c'mon. Acid has no effect whatsoever on Steel-type, while real-life acid is nothing like that.
- Partially confirmed: Corrosion, an Ability introduced in Pokémon Sun and Moon, allows the user to inflict the Poison status condition on Poison-types and Steel-types. Some Abilities are overridden too, like Comatose.
- An ability that lets a fainted Pokemon come back with half its health in, say, three turns. Game-Breaker? Or just awesome?
- A counterpart to Intimidate that reduces the opposing Pokémon's Special Attack by one stage upon arrival.
- An ability that makes the user invulnerable to all moves used by an opponent's Mega Pokémon. Pokémon with this Ability might be quite weak otherwise, or might be a Mega Pokémon itself.
- Invisible Walls, an Ability given to Mr. Mime that replaces either Soundproof or Technician: Reflect, Light Screen, and Safeguard remain in effect until the Pokémon that had it faints or is negated by barrier-breaking moves like Brick Break. Alternatively (as in this is a separate idea and not both combined), any increase in Defense and Special Defense is increased by 2 more stages, and the user's Defense and Special Defense cannot be lowered.
- Insectivore, an Ability given to Heatmor to allow it to properly compete with Durant and replaces Gluttony: All Fire-type moves done by this Pokémon receive +2 priority if the move targets at least one Bug-type Pokémon.
- Momentum Crash, an Ability given to Throh and replaces Inner Focus: Contact moves do half damage. The user of the contact move also takes 20% of the damage dealt.
- Disciplined, an Ability given to Sawk and replaces Inner Focus: Contact moves that deal damage do 50% more damage for each consecutive use of that move and increases by that amount for each further consecutive use of that move.
- Unrestrained, an Ability given to female Meowstic that replaces Competitive: Psychic-type attacks do double damage.
- Repression, an Ability given to male Meowstic that replaces Prankster: Opponents' Speed is reduced by 1 stage when the user is brought out.
- Heliotrope, an Ability given to Sunflora that replaces Early Bird: All moves done from and to this Pokémon are treated as if harsh sunlight is happening. This applies regardless of the actual weather in the battle. If harsh sunlight is actually present in the battle, this Pokémon's Grass-type moves get +1 priority.
- Sticky Prickles, an Ability given to Cacnea, Cacturne, and Maractus: This Pokémon takes 75% damage from contact moves. If this Pokémon is hit by a contact move, the attacking Pokémon loses 1/8 of its total HP. On the following turn, it cannot switch out.
- Confiscate, an Ability given to Patrat and Watchog and replaces Keen Eye: If a Pokémon who has attacked or is about to attack this Pokémon has a hold item that affects the attack (such as Gems, Choice items, and Life Orb), or is about to consume a hold item (such as Berries or a Focus Sash), the attacking Pokémon loses the hold item before it can be used. If this Pokémon is not holding an item, it gains that hold item. If this Pokémon is already holding an item, the current hold item will be replaced with the new one until the end of the battle, it is consumed, or it is removed. Confiscate cannot remove Mega Stones, Z-Crystals, Plates from Arceus, Memories from Silvally, Orbs from the Sinnoh Trio, a Primal Reversion Orb, or a Drive from Genesect.
- Patrol, an Ability given to Sentret and Furret (replacing Frisk), Patrat and Watchog (replacing Analytic), and Yungoos and Gumshoos (replacing Adaptability): If this Pokémon attacks a target that is switching out that turn, including switching out via Baton Pass or switch-out damaging moves (like Volt Switch and U-Turn), this Pokémon can attack the target before they switch. The attack also does double damage. If a Pokémon with Patrol switches in on the same turn an opposing Pokémon switches out, this Pokémon's Speed rises by two stages, and its Attack rises by one stage.
- Passer, an Ability given to Passimian as its second standard Ability: If this Pokémon faints, the Pokémon to replace it will inherit any stat changes it has, both stat boosts and stat drops. Passer has no effect if any of these stat boosts or stat drops were acquired through Baton Pass or through this Pokémon's partner in a double or triple battle, or if this Pokémon faints through self-inflicted damage or using a sacrificial move. Passer does not inherit Substitute, Leech Seed, or Perish Song.
- Abilities that block Mega Evolution and Z-Moves, or just one ability that does both. Does not announce its presence, and if the opponent attempts to Mega Evolve a Pokémon or try to use a Z-Move, that action will backfire and deal 1/2 the user's max HP in damage, plus count as having used up the Mega/Z-Move slot for that battle (and in the case of Z-moves, forfeit its turn, although an attempted Mega Evolution can still act). Can be used on a Pokémon that can have either this or something else to play mind games with the opponent and ensure that actions such as Extreme EvoBoost and Mega Rayquaza have risk attached to them (although Pokémon who have already Mega Evolved feel no additional effect).
- Abilities that penalizes the opponent for using a super-effective move. These abilities are given to Pokémon with poor type combinations.
- One that removes all entry hazard when the user is switched in.
- Trickster, an Ability given to Thievul and replaces Stakeout: Single-target physical attacks done by this Pokémon have their damage calculated using the target's Attack stat. This includes Attack boosts and drops on the target but not other effects, such as Burn, Thick Fat, or Huge Power. Multi-target physical attacks have damage calculated normally.
- Disruptive, an Ability given to Exploud and possibly some other Pokémon too: If this Pokémon uses a move against a target that would otherwise cause the target to use its hold item, such as weakness-reducing Berries, Weakness Policy, White Herb, and Red Card, the hold item is not used up, and the item's effects do not happen. The terrain-based seeds are included if this Pokémon induces the correct terrain. Air Balloon is excluded.
- Rainstorm, causes rain at the start of the battle and boosts Offence and Defence by x1.5 while raining.
- Snow Fury, makes Ice-type moves super effective and accurate during hail.
- Reality Check, make Normal-type moves super-effective against "supernatural" types (Psychic, Ghost, Dragon and Fairy).
- Lurantis receives Chlorophyll to give it a desperately needed Speed boost and to allow for a one-turn Solar Blade.
- Mega Audino's Healer is changed to Triage to put it on par with the other Mega Evolutions.
- Chikorita line (or at least Meganium) will have their hidden ability changed to Grassy Surge.
- Arctovish's Slush Rush or Ice Body is changed to Swift Swim to give it a use unique among the Galar Fossils.
- Partially confirmed with Pokkén Tournament, a 3-D fighting game in the vein of Tekken,
Probable combos likely:
Ash's Thunder Armor combo from the gym battle vs Tate and Liza in the anime if only for a nod to the non game roots of the mechanic.
Thunder + Stone Edge: Creates a Spire that hits the entire field with Thunder's full power on all foes.
- Flamethrower + Hurricane: Creates a fire tornado that traps everyone on the field while doing damage.
- Dragon Tail + Gyro Ball: Knocks the foe off the field while doing massive damage.
- Coming off from this:
- Crashing into Skyla's plane would be how Eevee evolves into Sylveon.
- This theory is semi-confirmed by OR/AS, as you can indeed encounter Pokémon while Soaring on your Mega Lati.
- Confirmed.
- Except for the "without fail" part, this has been done in Pokémon XD: Gale of Darkness.
Charizard, Blastoise, and VenusaurPonyta and RapidashDoduo and DodrioSkiddo and GogoatPidgeotNinetailsScytherDewgongLaprasNoivern
- Partially confirmed: Poké Ride has been expanded to a fully-fledged mechanic in Pokémon Sun and Moon and has collectively replaced the HMs, Bicycle, and Item Finder. You do not need a compatible Pokémon, however; they are summoned wherever you're standing. Of those on the list, Charizard and Lapras have been confirmed as Alola's analogue to Fly and Surf, respectively.
- Confirmed as of Omega Ruby and Alpha Sapphire. No diving in Alola though, as logical as it might be.
- Obviously this wouldn't work with the first two Generations, because overhaul.
- Confirmed in the case of Gen I, though without the compatibility with new games.
- and now with compatibility with new games starting with Pokemon Sun and Moon.
- Attack Stance - slightly increases offensive power but lowers defensive stats and prevents use of non-damaging moves
- Neutral Stance - standard mode
- Defense Stance - slightly increases defensive power but prevents use of damaging moves
- If we can add a Speed Stance,note then Deyoxs' Formes could be Retconned into Stances. Aegislash's speed stance would probably be the sword riding on the shield or something.note
Stance | Atk/SA | Def/SD | Speed | Acc. | Evade | Taunt | M-Hit |
Attack | Up | Down | Same | Up | Down | On | Same |
Defense | Down | Up | Same | Same | Down | Reversed | N/A |
Speed | Down | Down | Up | Down | Up | Off | Max |
- Kind of confirmed with the Styles in Legends Arceus.
- Blaze Kick, Fire Punch, Thunder Punch, Ice Punch, and Bullet Punch will all deal Fighting-type damage.
- Ice Burn, Scald and Steam Eruption, and Sky Attack will all deal Fire-type damage.
- Freeze Shock will deal Electric-type damage.
- Muddy Water will deal Ground-type damage.
- Twinneedle will deal Poison-type damage.
- Theoretically, a lot of Pokémon need to be chain bred to get certain egg moves due to the various Pokémon that are members of multiple groups. But they have yet to give a Pokémon an egg move that cannot be learned by either level-up by any member of its egg group or anything that could chain into its egg group—which is to say, something that could only be passed on if Sketched by a male Smeargle. This despite Smeargle belonging to the largest Egg Group. To return to a WMG above, what if that Pidgey with Aeroblast was possible, but not because it could actually get it directly from Lugia; instead, it inherited it from a member of the Woobat line (along with Farfetch'd, the only lines that are in both the Field and Flying Egg Groups). Or a Whismur whose sound-based moves included Roar of Time, Dialga's signature move. It would be nice if Game Freak were to reward this sort of ingenuity.
And it won't just be the (former) Elite coming after your belt. Gym Leaders, Rivals, and important NPCs and even some Downloadable characters would all appear. (International Cameos will not be part of this mechanicnote and could still be challenged in separate exhibitions. Stored Friends would also be Exhibitions.)
If you win, you get a "salary"note and the right to do it all over again tomorrow. If you lose, you'll have to rechallenge the League to regain your title... with the Set of 5 you lost to being the New Elite Four and Champ.note You'd retain any experience earned win or lose; turning the game off in the middle of the challenge would lock you out of the challenge for the rest of the day.
To Defy Bag of Spilling, each trainer's first appearance in an "Elite" slot (1-4) would be with their leads around the levels of the Original Elite 4 unless their last storyline battle had their leads at a higher level. If you face them as a "Champion" (last of the day), their levels increase by 5 with a potential moveset and item change. This form become their Elite form in subsequent circuits. This progression continues until the Lead is 79-83 (82-86 for original Elites and the Primay Rival), wherein the Elite and Champion forms become the same. In no case would a trainer be an "Elite" for a "Champion" whose "Level" was more than 2 levels below their's.
To allow you to train lower-levels, Gym Leaders who aren't part of the day's "circuit" (along with certain Elites) would allow you to challenge a "B" team if your Party's highest level is below the day's Elite Level.
- Partially confirmed: In Pokémon Sun and Moon, once you become the champion, you can sit on the chair, and challengers will come to you. These can be generic trainers, Kahunas, Professor Kukui, Hau, Trial Captains, Guzma, Plumeria, and a few other characters, though there isn't anything deeper than that. They are all quite strong though.
- Jossed, you do get a Key Stone for your Z-Ring though...
- Lv. 5 that is exclusive to Little Cup.
- Lv. 30 that only allows Pokémon that are not fully-evolved.
- Lv. 50 that bans Mega Evolution, fully-evolved pseudo-legendaries, and normally-eligible legendaries (like the bird trio).
- Lv. 100 or Open Level that follows the standard restrictions.
- Normal - Normalize (inverted from the others due to it already covering the Normal-type; does not have a 20% boost)
- Electric - Galvanize
- Ice - Refrigerate
- Flying - Aerilate
- Fairy - Pixilate
Possible names for the Abilities for types they dont have yet:
- Fire - Oxidize / Oxidate / Ignite
- Water - Moisturize / Saturate (possibly Liquidate, but there is already a move called Liquidation)
- Grass - Vegetate / Pollinate
- Psychic - Prognosticate
- Fighting - Concentrate / Aggravate / Invigorate / Improvise
- Ground - Excavate / Prostrate
- Rock - Fossilize / Mineralize / Rocky Appendage
- Poison - Contaminate / Intoxicate / Venomous Appendage
- Bug - Pupate
- Ghost - Reanimate / Ghostly Body
- Dragon - Devastate
- Dark - Incriminate / Escalate
- Steel - Coagulate / Inspissate / Steel-plating
- Keen Eye: Guarantees all damaging moves will not miss.
- Forecast: Weather-setting moves receive +1 priority on top of changing Castform's appearance and type.
- Innards Out: Deals a fixed damage equal to the user's total HP instead of HP remaining when knocked out, but only if it's still on Pyukumuku. Has its regular effect if the Ability is not on Pyukumuku.
- Big Pecks: Defense and Special Defense cannot be lowered. Opponents' Attack stats cannot be raised. Flying-type moves get a 40% boost in damage.
- Wonder Guard: Only super-effective moves can damage the user, but it now includes passive damage. That is, Shedinja can be hit by Sandstorm due to it originating as a Rock-type move, even if it's initiated with Sand Stream, but it cannot be hit by Leech Seed, Spikes, or Toxic.
- Unnerve: Extends to the opponent being unable to use any items that are consumed (that is, used once and the item is no longer held), as well as Leftovers, rather than just Berries.
- Analytic: The first time the Pokémon takes direct damage from a move, the move it uses on the next turn will have +1 priority added to it.
- Bulletproof: Also protects against all pulse moves.
- Comatose: Heals a small amount of HP at the end of each turn in addition to existing effects.
- Queenly Majesty and Dazzling: If in a double battle, also protects allies from priority moves.
- They already have that effect.
- Electric Surge, Psychic Surge, Grassy Surge, and Misty Surge: Reduced from 5 turns to 3 turns of terrain. Terrain Extender restores it to 5 turns.
- Water Compaction: Also grants immunity to Water-type moves unless the user is holding a Ring Target. When it's raining, this Pokémon takes half damage from physical attacks. If this Pokémon takes damage from an Ice-type move, damage is calculated as normal for that turn, but the damage multiplier for Ice-type attacks becomes not-very-effective from the next turn onward until this Pokémon faints or is switched out.
- Illuminate:
- Light-based attacks (such as Flash Cannon and Dazzling Gleam) do double damage.
- The user becomes the center of attention after using its moves.
- Alternatively, all light-based moves get +1 priority and cause the user to become the center of attention for the remainder of the turn. Such moves include Flash, Flash Cannon, Tail Glow, Confuse Ray, Signal Beam, Dazzling Gleam, Light Screen, Power Gem, Eerie Impulse, Moongeist Beam, Photon Geyser, and Prismatic Laser. (Not all Pokémon with Illuminate can learn these moves, but on the event that they can, these are included.)
- Zen Mode:
- Activates at the end of the first turn Darmanitan is in play instead of at 50% HP.
- Alternative, Darmanitan can activate it on the first turn if it hold a certain item.
- Defeatist: Activates at 25% remaining HP instead of at 50%.
- Vital Spirit: This Pokémon is immune to Sleep. Any time an opponent's move that would normally induce Sleep is used on it, the Pokémon's Speed is increased 1 stage.
- Corrosion: Poison-type attacks done to Steel-types and Poison-types are treated as if they're super-effective.
- Grassy Pelt: Also increases Speed by 2 stages if on Grass or Grassy Terrain is in effect.
- Magic Bounce: Boosts Defense and Special Defense by 1 stage if any of the opponent's moves is reflected back.
- Receiver and Power of Alchemy: The Ability changes to that of the last Pokémon on its team that fainted, regardless of if it happened when the user was present or not.
- Intimidate: In a double or triple battle, lowers the Attack of only the Pokémon directly in front of it and not adjacent ones.
- Protean and Libero: Activates at the beginning of the turn rather than right before the Pokémon attacks. The Pokémon returns back to its native type(s) immediately after it attacks.
- Rain Dish: Restores 1/8 of the Pokémon's maximum HP in rain instead of 1/16.
- Slow Start:
- The 5 turns necessary to get the Pokémon's stats back to normal do not reset back to 5 when it switches out.
- Does not activate if this Pokémon has been a walking Pokémon long enough. (Out of battle, this would be reflected by its walking speed.)
- Regigigas would move into the Restricted Pokémon list.
- Solar Power: Special Attack is increased to x2 rather than x1.5. 1/16 of the Pokémon's HP is lost each turn instead of 1/8.
- Stakeout: Also inflicts Paralysis on the replacement Pokémon if the opponent switches out except for Electric-types.
- Strong Jaw: Biting moves' attack power is increased by 100% instead of 50% if the power is less than 80.
- Tinted Lens: Not-very-effective moves get a x3 boost instead of x2 if they would ordinarily do half damage. If they would do quarter damage or less, the move gets a x4 boost. Moves with no effect still have no effect.
- Water Veil: If the Pokémon is targeted by a Fire-type move, it will also have no effect and raises the Pokémon's Evasion by 1 stage.
- Flower Gift: Raises two of the affected Pokémon's best stats (among Attack, Defense, Sp. Att, Sp. Def and Speed) rather than just Attack and Sp. Def. Cherrim's Sunshine Forme is also a Grass/Fire type.
- Iron Fist: Increases damage multiplier to x1.5
- Light Metal:
- Steel-type moves gain +1 priority.
- If the Pokémon is a Steel-type, its Speed is increased by 1 stage. This increase goes away if the Ability is negated or changed to something else.
- In addition, Attack is decreased by 1 stage.
- Heavy Metal:
- Physical Steel-type moves' attack power is increased by 50%.note
- Using Steel-type attacks makes the user attack last like Stall, but they will deal x2 damage.
- Overgrow and similar abilities: Multiplier becomes x2 when HP is 1/3 or less. Multiplier becomes x1.2 otherwise.
- Gluttony: Consumes the berry it holds the moment it can use its effect.
- Normalize, Pixilate and similar abilities: Does not activate if the affected move would have a better type advantage before the change than after the change.
- Long Reach: In addition to all moves done by this Pokémon considered contactless, if another Pokémon attacks with a contact move, that Pokémon takes damage equal to 25% of the damage dealt.
- Tangling Hair and Gooey: Pokémon whose Speed is lowered by these Abilities are also no longer able to switch out unless they have Run Away or until the user faints or switches out.
- Liquid Voice: Moves turned to Water-type by this Ability have their power increased by 20%.
- Emergency Exit: In addition to its current effects, allows this Pokémon to switch in and attack on the same turn once per battle.
- Shields Down: Changes Minior from Meteor Form to Core Form when at 50% or less HP but also fully restores Minior's HP. This Ability has no effect if it's on any Pokémon except Minior. Minior remains in Core Form for the rest of the battle. Using Shell Smash will immediately switch Minior from Meteor Form to Core Form regardless of how much HP it has but will not restore Minior's HP.
- Berserk: Any time Special Attack rises due to this Ability, the next attack will have +1 priority.
- Impostor: In addition to its current effect, if the opponent's level is equal to or greater than that of the user, the user's total HP changes to that of the opponent. If the user has already taken damage, the user's current HP will change such that the difference between its total HP and current HP remain the same. If this causes the user's HP to be 0 or less, the user will faint upon transformation. If the user is switched out, the total HP will revert to normal. If this causes the user's HP to be 0 or less, the user will faint if brought back out, before any transformation takes place.
- Snow Cloak: The user gets the effects of Aurora Veilnote whenever Hail is active, though localized only to itself, instead of its current effect of raising Evasion. These effects can be broken with Brick Break, Psychic Fangs, or Defog, and can be overridden by Pokémon with Infiltrator or Screen Cleaner. Does not stack with Aurora Veil, Reflect, or Light Screen, but can stack with Defense and Special Defense boosts. Non-Ice-types with Snow Cloak will take damage from Hail but gets the Aurora Veil effects.
- Ice Body: Fire-, Fighting-, Steel-, and Rock-type attacks done to this Pokémon become not-very-effective attacks whenever Hail is active instead of its current effect of gradual restoration of HP. Does not affect Stealth Rock or Tinted Lens. Weakness-reducing Berries are not consumed under these effects. Non-Ice-types with Ice Body do not take damage from Hail but take super-effective damage as normal.
- RKS System: When Silvally is equipped with a Z-Crystal, its type changes to that of the Z-Crystal. If Silvally is equipped with a Memory and uses a move of the same type as the Memory, Silvally's Attack, Special Attack, and Speed are raised by 1 stage each. Once the turn ends, Silvally's Attack, Special Attack, and Speed are lowered by 1 stage each, bringing it back to how it was before. If Silvally's Attack and/or Speed are maxed out, the stats will not increase further, nor will it decrease at the end of the turn. These stat changes are affected by Contrary and Topsy-Turvy. Multi-Attack is also changed from a physical move to a special one if Silvally's Special Attack is higher than its physical Attack. RKS System has no effect if it's on a Pokémon other than Silvally or a Pokémon transformed into Silvally.
- Stance Change: The user switches between Shield Forme and Sword Forme at the beginning of the turn instead of immediately prior to the move.
- Gale Wings:
- The user gets +1 priority on Flying-type moves on the first turn in which it can attack after the battle begins or after switching in rather than being at 100% HP.
- The user also gets +1 priority on Flying-type moves when Tailwind is active on their side of the field.
- The additional requirement of the user being at full HP will be removed altogether, going back to the way it was at Gen VI.
- Mega Launcher: Instead of being 50% stronger, pulse moves always inflict a critical hit. Heal Pulse retains its effect of healing three-quarters of maximum HP instead of half.
- Parental Bond: When this Pokémon uses a damaging move, the subsequent attack caused by this Ability has no secondary effects.note
- Schooling: If Wishiwashi is at Level 20 or higher, is in Solo Forme, and its HP increases to above 25%, it will revert to Schooling Forme right after its HP stops increasing instead of at the end of the turn. Has its regular effect if on a Pokémon other than Wishiwashi or a Pokémon transformed into Wishiwashi.
- Pickup: Steals the item of a Pokémon that's knocked out.
- Anticipation:
- Instead of shuddering, the Poémon will brace itself for a turn, guaranteeing to survive all moves with at least 1HP.
- Shuddering triggers items and other events that would otherwise require the Poémon to be hit with a super-effective move (such as Weakness Policy and Enigma Berry).
- Sturdy: OHKO moves that cannot hit it now includes Destiny Bond and Perish Song's finished countdown.
- Gorilla Tactics: Damage is increased by 30% instead of 50%.
- Cotton Down: The Speed drop caused by this Ability no longer affects teammates.
- Screen Cleaner: Light Screen, Reflect, Aurora Veil, and Safeguard do not have any effect any time this Pokémon is in play instead of its usual effect of removing them when the Pokémon enters play.
- Punk Rock: Damage is increased by 20% instead of 30%. The accuracy of sound-based status moves has its accuracy increased by 20%.
- Ball Fetch:
- This Pokémon has a 10% chance of picking up a Poké Ball all on its own after the end of a battle. The type of Poké Balls it acquires depends on its level, beginning with only the standard red Poké Balls at Level 1 and culminating with Apricorn Balls, Dream Balls, Beast Balls, and very rare Master Balls at Level 70 or higher.
- The Pokémon will immediately use a Ball or Bomb move (those blocked by Bulletproof) if it is hit by one, similar with Dancer.
- Mimicry: In addition to type changes in terrain, this Pokémon also changes type from the weather: Water in rain and heavy rain, Fire in intense sunlight and very intense sunlight, Rock in sandstorm, Ice in hail, and Flying in fog (if that ever returns) and strong winds, including Tailwind. If both terrain and weather are present at once, this Pokémon assumes a dual type, the first being of the terrain and the second being of the weather. Once all terrain and weather effects end, this Pokémon resumes its default type(s).
- Ripen: Leftovers heal twice as much HP as they normally would. Berry Juice is not affected by Ripen and no longer displays the message box indicating Ripen has taken effect.
- Intrepid Sword: In addition to raising Attack by one level, decreases Defense and Sp. Defense by one level each.
- Dauntless Shield: In addition to raising Defense by one level, also increases Sp. Defense by one level and decreases Attack by one level.
- Harvest: Would also be affected by Rain and Grassy Terrain the same way it's affected by harsh sunlight.
In one of the future generations, a Pokémon can have an option to learn an ability and replace it with its previous one. This will give room to older Pokémon to choose more abilities when all slots are filled with ones that are out-of-date and no longer viable in competitive battling.
Of course, this means Eviolite will be nerfed if used by a Pokemon with reversion.
This could be useful for Pokemon with cross-generational evolutions! For example, you can have Bisharp temporarily evolve into Kingambit in Paldea, but once it leaves Paldea is reverts back into a Bisharp.
- Already been done, although not by Nintendo.
- confirmed, Pokkén Tournament exists.
- The second Pokemon TGC already did this.
- XD002 will be Yveltal, due to its physical resemblance to Lugia and its ability to inflict instant death on anyone and anything too close to it. Yveltal only does what it does because that's its job, but such a power seems too good for Cipher to pass up, which the player character eventually snags and catches. Meanwhile, in the other game, Xerneas has traveled to Orre to attempt to stop Yveltal and Cipher but cannot do it alone, letting itself be caught by the player character.
- Also, it'll have online Pokémon battling, a la Pokémon Battle Revolution, only with an actual game attached to it.
- And it will most likely star the female protagonists from the games and the anime and possibly, the Pokémon Adventures manga, too. In addition, the Project DIVA team at Sega will collab with Game Freak on it as well.
- Meloetta and Primarina HAVE to be in it. And the Whismur line too.
- The Legendaries, Mythicals and U Bs are popular. In fact, if you gather all their fans combined, they would practically be a fanbase by themselves. So a game where only they are playable makes sense. No player-generated characters, just the ultra-powerful Pokemon that we've come to be familiar with, all in one big beautiful package. It could be an Action RPG not too unlike the Tales Series, but with a Pokemon twist.
- Pokemon X and Y say hi.
- Semi-Jossed. In Black 2 and White 2, you get better thing a diploma, but it's not fighting Professor Oak. Instead, for seeing the entire Unova Pokédex you get License, which allows you to travel to place with some new Pokémon like Kecleon, Noctowl or Nuzleaf, completing it gives you a Round Charm which makes Pokémon Eggs appear more likely in Pokémon Day Care, and completing the National Pokédex gives Shining Charm, which makes Shiny Pokémon more than three times likely in the wild (1 in 2370 be precise) and about 1 and 1/3 times as likely with Masuda Method (1 in 1024). Of course, these exclude event-only Pokémon. Note that Zorua is now given away for free in-game.
- How would you transfer the diplomas from Pokemon Blue to Pokemon X and Y? This WMG could only work on a game on the Wii U with all the regions as DLCs.
- What they mean is, start a Pokemon in FR/LG, beat the Elite 4 there, trade them to R/S/E and beat the Elite 4 there, Pal Park them to D/P/P and beat the Elite 4 there, trade them to HG/SS and beat the Elite 4/Red there, and so on through all the games that are still compatible.
- Cool idea but Hoenn and Kanto have the same ribbon. Johto has ribbon for Red, btw. Also there's no ribbon for Unova League as far as I know. Besides migrating you get ribbons from events only as far as I know.
- What they mean is, start a Pokemon in FR/LG, beat the Elite 4 there, trade them to R/S/E and beat the Elite 4 there, Pal Park them to D/P/P and beat the Elite 4 there, trade them to HG/SS and beat the Elite 4/Red there, and so on through all the games that are still compatible.
- Maybe they will play the horribleness of this new villain for laughs. 0% Approval Rating, Evil Is Hammy and Fashion-Victim Villain will be used in force so that their horrible actions will be dampened.
- Fashion victim villain? Ghetsis. Evil is hammy? Giovanni. Zero percent approval rating? Oh, only every villainous team in Pokemon history.
- This might be confirmed with Mega Evolution...
- Wait, don't we already have this theory somewhere?
- Yeah, a couple of times.
- Wish granted. We have Pokémon X and Y.
- Razor Wind
- Whirlwind
- Horn Drill
- Take Down
- Bubble Beam
- Water Gun
- Pay Day
- Submission
- Rage
- Mega Drain
- Dragon Rage
- Fissure
- Teleport
- Bide
- Egg Bomb
- Skull Bash
- Psywave
- Curse
- Zap Cannon
- Sweet Scent
- Dragon Breath
- Detect
They're all Generation I or II TMs that so far didn't return after the Generation III reboot.note
- Alternatively, we could have either 5 Tutors with 8 moves each or 16 with 2-4 each, with different levels of cost. An example of the 5 Tutor idea:
- Bide (2 of any Units)
- Bubble Beam (1 Water Unit plus 1 of Any Unit)
- Thunderbolt (2 Electric Units)
- Giga Drain (2 Grass Units)
- Toxic (1 Water Unit plus 1 Grass Unit plus 2 of any Units)
- Psywave (4 of any Units)
- Fire Blast (4 Fire Units)
- Fissure (3 Grass Units plus 1 of every other Unit)
- (OP here) Fake Out, Faint Attack, Night Shade and Hypnosis... They were all tutor in XD, but only Mew could learn them. That also applied to Zap Cannon (but it was TM in Gen II while others weren't EVER tutorable besides that) and Role Play (but this one has tutor in HGSS and B2W2, so it's fixed). These may also need help.
- Black 2 and White 2 had Kyurem fuse with Reshiram or Zekrom, but Kyurem is said to have originally contained both. Thus, an upcoming game will feature a Primal Reversion for Kyurem, sacrificing Reshiram AND Zekrom. Its base stat total will be either 760 (base Kyurem's 660 + 100) or 800 (Black Kyurem or White Kyurem's 700 + 100) and will be Electric/Fire, having shed off the Ice-type that represented its nothingness and the Dragon-type because we can't have Pokémon with 3 types. Alternatively, Kyurem's fusion is NOT a Primal Reversion, which lasts only for the battle, but is permanent and plot-important. In this case, it would have a new Forme altogether, with a base stat total of either 720 (to match Arceus) or 740 (as Kyurem gained 40 points for absorbing one of the other dragons, and so it'd gain another 40 for absorbing the other). I also believe this will happen after Generation VI, as it's pretty far into the generation and there are dangling threads within this generation that must be addressed first, mostly revolving around Zygarde.
- Jossed: Kyurem was completely ignored through all of Generation VI. Zygarde's dangling threads were also not addressed until Generation VII.
For example, Pikachu (the first Pokemon to have such an evolutionary relative) won't be number 25, Pichu will be, and Pikachu will be 26. Another example would be Eevee. Rather than simply having Eevee and the first three evolutions, it will have Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, and Sylveon all in a row (followed then the Porygon family). Eevee and Porygon, though, will be nowhere near their original national dex numbers due to the large number of Pokemon that will have to be inserted before them which will shift them further and further down.
- As a corollary, this could be an alternate setting choice, similar to the ability to switch settings between regional and national.
Every Pokemon game since Ruby and Sapphire have excluded a large number of the existing Pokemon from their Pokedexes until after the National Pokedex. However, the most recent main series games (BW 2 and XY) have shown a major trend toward huge Pokedexes. Technically, Kalos had three Regional Pokedexes (of reasonable individual size), but ultimately, the different regional Pokedexes had no impact on the gameplay, and only served to avoid a 450+ Regional Pokedex.
Following this trend, future generations will abandon the concept of excluding Pokemon like that entirely. Regional Pokedexes will still technically exist, but they will be in the style of Gold and Silver's New Pokedex Order, in that they will contain every existing Pokemon in some order (different from the National Pokedex, or, as Gold and Silver called it, the Old Pokedex) and start with that Generation's Starter Pokemon and end with that Generation's Legendary Pokemon.
- Held items may be added as ways to modify the move and it's type-variants, such as by adding effects like "Hyper Beam no longer causes turn loss, but you now receive injury equal to [> or < 33%] of the damage dealt".
- Bug <-> Normal: Bugs are common fear of many normal people (this troper included) and their stings can cause allergic reactions in some people which can be fatal if not treated. Bugs are also a nuisance to normal people, what with buzzing around our campfires and all. However, any normal person can easily kill a bug just by stepping on it, and even without doing that, normal people already have a variety of ways in which to kill bugs, what with things like bug zappers (which makes me think Electric should be super-effective against Bug) and pesticides.
- Fairy <-> Ghost: Magic is thought to be an all-powerful force that can affect anything; if it can affect anything, it should be able to affect the dead, right? Like how in some fictions magic is used to reanimate people into zombies, or the jiangshi. (Even in Harry Potter, even if magic can't raise the dead, it can still affect corpses, as evidenced by Inferi.) That being said, ghosts and fairies are both supernatural creatures, and it would make sense for there to be a rivalry between them (think Oberon's goblins and Titania's fairies from A Midsummer Night's Dream). Alternatively, as stated above, magic can affect corpses, but cannot raise the dead. Additionally, a ghost could circumvent a magic attack by turning intangible. Another line of reasoning is the balance of darkness and light, albeit in a metaphysical sense rather than metaphorical: Light illuminates and disperses darkness, but it also casts shadows. Additionally, darker colors absorb more light than lighter colors; with the exceptions of Mimikyu and Sensu-Style Oricorio, Ghost-type Pokemon are typically dark in color (if anyone knows of any more examples, please let me know).
- Except Pokémon does the two versions thing to encourage trading and interaction. If anything, the higher price of the Switch would make it harder to cheat (for lack of a better term) by doubling up and not playing with other people.
- Brock: Mega Steelix
- Misty: Mega Gyarados
- Lt. Surge: Mega Manetric
- Erika: Mega Abomasnow/a new Mega-Evolved Pokémon, Vileplume or Victreebel, most likely.
- Sabrina: Mega Alakazam/Mega Gardevoir
- Koga: Mega Beedrill
- Blaine: Mega Houndoom
- Giovanni: Mega Garchomp/Mega Rhyperior
- Loreli: Mega Lapras/Mega Glalie/Mega Slowbro
- Bruno: Mega Lucario
- Agatha: Mega Gengar
- Lance: Mega Dragonite
- Blue: Mega Pidgeot/Mega Evolution starter
- Nintendo already pulled their chops with construction of the ruined Hyrule, with the player being free to go wherever they wanted, and tackle the dungeons in any order. In terms of Pokémon, each of the dungeons could be like the kahunas of Sun & Moon, where their levels go up as you go further into the game.
- Confirmed: Isle of Armor and The Crown Tundra will take the place of a third version for Pokémon Sword and Shield.
- Top priority for most people: a battle mode, allowing every Pokémon in the National Dex to be used in battle whatever their status in the latest games. Graphics quality could either be non-existent (purely text-based battles), somewhat basic (small sprites like those used in the Box), mid-level (Diamond and Pearl-like sprites), all the way up to using similar graphics to Go or Masters.
- Going along with the above- some way to train Pokémon and give them new moves. Any Pokémon not available in the current games would be limited to whatever moves they could learn in their last appearance.
- Minigames, along the lines of the Stadium games or the ones that used to be on the Pokémon website. Might combine with the above idea and have minigames train the Pokémon.
- Adding onto this, Pokémon can be EV trained this way.
- Trading.
- Connect with Sword and Shield to get notifications from the Y-Comm on your phone (like, if your friend is inviting people to a raid).
- Flavor Text to fill in the National Dex.
- While this is done with Frostbite in PLA, this WMG is made with asymmetrical design in mind, where the counterpart is not just a flavored version of burn.
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