Fist of the North Star is an old, but very popular, manga/anime which features wandering martial artist Kenshiro in a post-nuclear wasteland in order to find his kidnapped lover Yuria, all while making evildoers explode messily with his bare hands. It has been around even since the NES era; therefore, there have been many videogame adaptations of it. The problem is, most of them are mediocre and forgettable, and very few leave Japan.Suddenly, KOEI-Tecmo, the company behind the Hack And Slash/Beat 'em Up juggernaut Dynasty Warriors, decided to give their own magic touch to Fist of the North Star after giving a similar treatment to the Gundam franchise. More importantly, they brought it to the US. The result is known as Hokuto Musou, or Fist of the North Star: Ken's Rage. It is a very faithful adaptation, finally giving official coverage of the mythos for western audiences. The pace is slower than most of KOEI-Tecmo's hack and slashes, but it captures the feel of the manga, especially in regards to many of the series's well-known moves. It also features Superlative Dubbing.Aside from Legend Mode, which chronicles the story of the manga up to the Time Skip, there's also a Dream Mode, where an original story revolves around gathering the members of the Hokuto and Nanto school, culminating in an all-out-war spearheaded by Raoh and Thouzer.The playable roster includes Kenshiro, Rei, Mamiya, Toki, Raoh, Shin, Thouzer, and Jagi. The last three characters do not have their own Legend Mode storylines, and can only be played in Dream Mode. There are also a roster of unique NPCs such as Shuh, Yuda, Fudoh, Juza, Ryuga, Mr. Heart, Zeed, Boss Fang, Amiba, and Uighur. Mr. Heart is playable as a DLC character, along with a Mook simply called Outlaw.The game has a sequel/remake called Shin Hokuto Musou, or Fist of the North Star: Ken's Rage 2. It greatly expands upon the story from the duel with Zeed up to the climatic battle against Raoh. Furthermore, the game also covers both the "Celestial Emperor" and "Land Of Shura" arcs, as well as the conflict with Bolge that serves as an epilogue to the series, skipping over the Filler arcs that dealt with Raoh's son Ryu. Many NPCs in the first game have been Promoted to Playable, including Yuda, Shuh, Ryuga, Juza, Fudoh, Bat, and Rin. In addition, characters from the post-Raoh arcs will become playable, including Ein, Falco, Shachi, Hyoh, and Kaioh. The game's DLC characters include Mr. Heart and Outlaw once again, but three new characters will be available for download: Amiba, Han, and the Nameless Shura. Scenes are even more faithfully adapted from the Manga, and are presented in a Comic Book style that is similar to the Ultimate Spider-Man video game. Due to budgetary constraints, the game does not have an English dub, but is instead subtitled.The first game was released as a retail title on the Xbox 360 and PS3 on March 25, 2010 in Japan and on November 2 and 5, 2010 in North America and Europe respectively. The second game was released as a retail title on the Xbox 360 and as a digital download on the PS3 and, surprisingly, the Wii U. The Xbox and PS3 versions were released in Japan on December 20, 2012, in North America on February 5, 2013, and in Europe on February 8, 2013. The Wii U version was released in Japan on January 31, 2013 and in both North America and Europe on February 7, 2013.
These Examples Are Already Dead:
Abhorrent Admirer: In Jagi's Dream Mode of the first game, Jagi ends up winning the affections of a cross-dressing "grandma" to his disgust.
Accidental Hero: Jagi and Amiba in the former's Dream Mode in the first game. They end up being recognized as heroes as they fight other villains, either for being in their way or simply to survive. By the end, they have stone busts built of them to commemorate them.
Adaptational Badass: Mamiya, who can now hold her own against the martial artists. Now Rin also applies.
Adaptation Distillation: Kenshiro's story alone is told in 14 chapters, and it surprisingly covers nearly everything up to his final battle with Raoh. The other characters' Legend Modes expand upon said story (with many levels being slightly-altered retreads, and a handful of original levels), but it's fairly impressive that the story is told in such a short frame of time.
Adaptation Expansion: Ken's Rage 2/Shin Hokuto Musou will cover the first half of the series in full this time with every minor character who appeared in the manga showing up in the game, as well as new signature moves for the added characters to expand upon what we have seen in the original manga.
The Dream Mode in Ken's Rage 2 also serves as an expansion for the main storyline this time instead of the What If? of the first game, explaining the back stories of the characters and such. Such events include how Shachi became the Rakshasa, How Ein came to take care of Asuka.
A Father to His Men: Zeed is described as this in his profile, even though the only thing he does to show for it is get angry at Kenshiro for killing them.
Boss Fang is more of this in this game than he is in the anime/manga, where he outright tells his men that they're expendable as long as he lives.
All Just a Dream: All of the Dream Mode levels in the first game are simply Imagine Spots for the various characters. Kenshiro's Dream mode literally was this. He was never visited by the Mysterious Woman, his occurred when he was standing by the grave he had just buried Shin in, coming to a while later after Bat was trying to get his attention and going on his way.
American Kirby Is Hardcore: A minor example. In the non-American releases, Kenshiro is wearing his outfit on the cover, looking back indifferently; in the American version, he's shirtless and upholding his fist.
Ascended Extra: Both DLC characters: Outlaw in Ken's Rage 1 (representing all of the nameless mooks) and Nameless Shura in Ken's Rage 2.
Attack! Attack! Attack!: In the Ken's Rage 2 DLC mission The Mighty Ken-Oh Army, the mooks do this. Raoh's orders render the bases uncapturable so no matter how many mooks you gib they keep on coming, you only need 300 kills to open the gates to fight Raoh, but constantly spawning Mooks + 1 hour time limit = easy Level Grinding.
Awesome yet Practical: Tenha Kassatsu, which costs 3 spirit stocks to use. However, it's Ken's strongest Signature Move, has a large radius, is unblockable, and inflicts meridian shock, so it's well worth the cost in nearly any situation. It's nerfed a bit in the sequel, where you have to have 4 stocks to use it. Though it can swing back around into being practical with the energy skill granted by a 5-scroll nexus, which cuts the aura cost of a move in half.
Badass Boast: Passing 1000 kills in a single stage makes the character you're playing as spout one of these.
Jagi: You see that?! That's why I'm the true successor to Hokuto Shinken!
Kenshiro: Hokuto Shinken is invincible! There are none who can defeat me!
Sadly absent in the second game, the characters only say something at one and two hundred kills, and its usually a stock phrase.
Boring but Practical: The many rapid fire striking specials most characters have, particularly the Hokuto fighters. They may not be all that impressive damage-wise, but they're great for filling up your smash meter and giving you access to your powerful One-Hit Kill specials.
Another example of Boring but Practical is Raoh's Equine Fury, which costs two spirit stocks but calls down Kokuoh for him to ride. Kokuoh generally crushes any mook under hoof in one hit moves much faster than the occasional motorbike you find, making it very easy to cover ground in large Dream mode or Challenge maps; after that you only really need to dismount to take out the occasional giant mook or major character. Sadly Equine Fury was removed in the second game, there is only one instance where Raoh can ride Kokuoh and that is the DLC mission Bikers of the Wasteland.
In Raoh's Dream Mode in the second game, when Thouzer brags that Raoh can't defeat him by hitting his vital points, Raoh says something to the effect of "In that case, I'll just beat you the old-fashioned way."
Bottomless Magazines: Weapon-users in the second game never run out of ammo and simply have to reload once in a while.
Brown Note: One of Jagi's Signature Moves, Scarface, has him exposing his mutilated face to his enemies and causing them to explode due to the horror of it.
This causes a rather amusing moment of Fridge Logic in Ken's Rage 2's Dream Mode, as there's an alternate skin where his face isn't disfigured. One is left to wonder how this works when his face isn't the mutilated mess that it normally is.
[[Squick Yet somehow, it can cause Ujouken death animations.]]
Bullfight Boss: Shin in both games. While not necessary to defeat him, tricking him into lodging his fist in a pillar does give you a chance for some free hits.
Cast from Hit Points: Shachi's R1. It gives him a full aura stock on the spot for a paltry bit of damage, Toki's new R1 in the second game as well, striking his own Sekkako to grant a massive boost to his attack and movement speed, attack strength, and defense. Amiba's R1 is like this too, Striking vital points on his arm, he increases the size of his muscles, and this grants him some extra damage and properties on his attacks, however once the effect wears off, you lose a good quarter of your health.
Clothing Damage: Happens when the player character's health drops below a certain point.
Crapsack World: The world has been reduced to a barren wasteland where the weak are preyed upon by the strong.
A World Half Full: Even then, there are dozens of people in the world who are willing to fight for a better future (including Raoh). Also in Ken's Rage 2, in some stages you can see grass and trees growing, showing that despite being scorched by nuclear fire the world is slowly but surely recovering.
Demoted to Extra: Though Bat and Lin were fairly prominent characters in the manga, they do not receive much limelight in the game beyond the early stages.
Jagi's manipulation of Shin is completely left out of the plot of the first game, which lessens his significance in the story.
Both Diamond and Club/Clover are demoted to nameless commanders.
Downloadable Content: Mr. Heart and Outlaw (a random thug) in the first game. Also extra Challenge Missions; one of the more notable ones pits you against pairs of the major characters, starting with Shin and Toki, then Jagi and Mamiya, followed by Ken and Rei, and lastly Souther and Raoh.
The Second game now has Han, Amiba, and the Nameless Shura as DLC, as well as outfits for Ryuga, Fudo, Shu, Juza, and Yuda, Falco, Ein, Shachi, Hyou, Kaioh, Bat, and Rin, there are also 10 DLC missions separate or split into 2 packs of 5.
Earn Your Happy Ending: The ending of the first game is the same as that of the series, but with one minor detail that makes it a Happily Ever After over a Bittersweet Ending: there is no mention of Yuria's radiation poisoning, so it can be assumed that she lives a full life with Kenshiro.
Happy Ending Override: Ken's Rage 2 covers just about the entire series this time around, so Yuria living ever after with Kenshiro would push anything past Raoh's defeat into Alternate Continuity territory.
Fake Longevity: A flaw of the first game is that many of the stages in the different Legend Mode stories are repeats of other Legend Mode levels. However, there is still variation within each version of the level. This is most noticeable in the chapter where Raoh first appears, which every character has to complete in Legend Mode.
The sequel Averts this by having a single, streamlined campaign, meaning that you switch between characters mid-level rather than playing through the same levels repeatedly. Though you can re-play certain stages as other characters to advance the story, the game gives you the option to skip over levels that you've completed as other characters.
Fighting Spirit: Hyou has a few attacks that act somewhat like this, namely his Demonic Shadow Manipulation and his Charge Attack Combo, though it's more "My Battle Aura is so strong it can kill you by being next to me."
Flash Step: Han's R1 and His Signature move Flaming Array of Brilliance has him doing this, while looking like he's standing still while moving no less.
Giant Mook: Two kinds: big muscular guys and big fat guys. Both are hard to attack, but can be thrown into Meridian Shock by hitting them with many rapid-fire moves at once.
Gorn: It wouldn't be Fist of the North Star without it.
Ludicrous Gibs: Almost always happens when someone is killed. Can always happen when equipping either the Nanto, Hokuto, or Ujouken Wisdom Skills, which cause ALL attacks to cause a specific death animation.
Glass Cannon: Han in terms of stat growth in Ken's Rage 2. Incredible Attack and Technique growth, however his Health growth is quite slow, usually being only level 25 by the time his Attack and Technique Stats are maxed at level 50, making him something of a cross between Glass Cannon and Fragile Speedster.
Toki is this as well having low Defense, Health, and a relatively low Attack stat in comparison to Ken and Raoh, but is still quite powerful thanks to his incredible Technique stat, as befitting the man with the most graceful style of Hokuto Shinken in its history, its bar is completely filled at level 50, which allows him to put any Mook into vital point shock in one hit.
Gory Discretion Shot: Despite the amount of Gorn and Ludicrous Gibs in the game, it is nowhere near the level that the manga had. Regular enemies just turn black and explode into blood clouds and each storyline boss finisher is slightly changed due to a combination of tech limitations and regional regulations on the depiction of blood and gore. One specific example of an altered boss finisher is that of the Colonel, who's death is just off screen in the game, but very explicitly seen in the manga.
Guide Dang It: Getting all 7 stars on a mission in the first game. Some stars have some very odd conditions to be met before the Giant Mook that gives you the star appears. Getting all 7 stars gives you a skill point bonus at the end of the mission on easy and normal; on hard however you get Harbinger of Death, which generally turns the mission boss in Legend Mode into That One Boss.
The Gunslinger: Jagi's attacks primarily make use of his two Sawed Off Shotguns as well as his bazooka. In the second game, his R1 special has him firing off his shotguns rapidly while cackling.
Hide Your Children/Beauty Is Never Tarnished: In the first game children and women were strangely absent in villages from this apocalyptic world, only Mamiya, Yuria, Rin and Airi seemed to exist in it, departing from the the anime and manga where women and children villagers suffered just as much as the men; Ken's Rage 2 averts this by following the source material more closely, thus having women and children going through hell as well.
Kill It with Fire: Jagi's Level 2 hyper signature from the first game and the last signature move he gets in the second, Wildfire.
Lazy Artist: When the 2nd part of the story is reached in Ken's Rage 2, several years have passed, and yet the game doesn't bother in making Kenshiro look a year older, not even a different set of clothes, nothing changes; originally both the anime and manga made Kenshiro age a bit, specially the manga where the change is more notable. Although his appearance could be something of a happy medium, since his face resembles his post time-skip appearance more than his pre time-skip one.
In the second game's Dream Mode, certain things can be seen on the characters before they happen in the context of the story. Jagi has the Seven Scars before he inflicts them upon himself, and Mamiya's brand mark can be seen before Yuda kidnaps her.
The sequel has Limited Animation to the max. Most cutscenes are still shots of the characters speaking, similar to Bayonetta. Noticable in that the first game had fully rendered cutscenes for almost every mission.
Level Up Fill Up: Getting a level in Aura or health in Kens Rage 2 automatically refils the respective bar to full.
Loads and Loads of Loading: The sequel, which takes seconds to load the title screen. Alleviated somewhat by a patch released, but still partially present.
Manly Tears: Kenshiro gets misty-eyed, but he never really cries in the game. However, Raoh and Toki let the waterworks run freely when Raoh can't bring himself to kill his opponent due to their brotherhood.
Played straight to hell and back in the second game, being more faithful to the source material brought gallons of tears along with it.
Mercy Kill: Darkly parodied with Thouzer's impale-you-with-a-great-big-spear signature move, Imperial Mercy. Fans of the manga will recognise it as how he killed Shew.
More Dakka: Jagi's Shotguns are capable of putting out more buckshot than some fully auto shotguns.
Ms. Fanservice: Mamiya gets assigned for this position. Not only does her early 3D render have a daring see-through skirt with a thong underneath, but her classic alternate outfit has extreme clothing damage. Whereas for the guys it's just disintegrated shirts, Mamiya's is large portions of the whole outfit, and ends when she's basically half-naked.
One of Kenshiro's ultimate attacks is called Hokuto Tenkai Senretsu Sho, or "Hokuto Dubhe Shattering Palm." Given that "Dubhe" is a star in the Big Dipper, this could be seen as a Badass Boast attack name.
Averted with the Hokuto Ujou Mosho Ha (where it's a series of spinning high kicks followed by a giant uppercut that sends out an energy wave), except for the cutscene of Souther's defeat.
The Smurfette Principle: Mamiya is once again the sole playable female. The sequel adds Rin, seemingly in an attempt to avert this.
Spared By Adaptation: Yuria in the first game. Her radiation sickness is not mentioned, so once Raoh dies after healing her, she and Kenshiro get to live Happily Ever After. Since the second game covers just about the whole manga, well...
Spell My Name with an S: A number of characters are given alternative spellings (Rin is Lin, Thouzer is Souther, etc.).
10-Minute Retirement: In his Dream Mode in the first game, Kenshiro plans to retire after Toki is rejuvenated and capable of serving as successor to Hokuto Shin Ken. Marauding bandits ultimately force his hand.
Too Long; Didn't Dub: The move names are said exactly like an English person speaking the Japanese phrase, rather than speaking the translated text.
Played completely straight in the second game, where there is no English Dub, forcing players to read the subtitles in order to understand the plot. Generic battle quotes are left untranslated entirely.
Walking Armory: Jagi not only carries two shotguns and a bazooka, but can also pull out Cartoon Bombs, a missile launcher and even nukes out of nowhere.
What If?: The premise of the Dream Mode in the first game is that each character is given a vision where they avoid doing something, and the outcome of it, after the whole Hokuto vs Nanto stuff.
Woobie, Destroyer of Worlds: Like in his own spinoff story, Jagi is portrayed as a very sympathetic character in the second game's Dream Mode. At first, anyway; he still is a Jerkass (but to a lesser degree than he was in the series), and his ending implies that he raped Airi.
Rei also becomes one in Shin Hokuto Musou's Dream Mode, showing how he progressively turned his back on his principles after Airi was kidnapped. It's different from most examples in that he turns into more of an Anti-Hero of the unscrupulous variety than a villain.
Xenafication: Mamiya gets a hefty dose. In the original manga, she's little more than The Load, and only fails to qualify as a Faux Action Girl because the rest of the cast don't expect anything from her either. In this game, she's just as much of a One Woman Army as you'd expect from a playable character in a Dynasty Warriors spin-off.
You ALL Look Familiar: If you're not a playable main character, a main villain, or a supporting role that was named in the manga, chances your face is going to be plastered in every single villager, mook or a combination of the two.
A moment from Jagi's Dream Mode in the first game hangs a lampshade on the fact all the mooks look similar.
Jagi: Wait a minute... Didn't I just kill you? What are you, invincible?
You Can't Fight Fate: The "Dream Mode" of the first game plays with this with a series of "what if" scenarios. But at the end of all of them, they turn out to literally be dreams and the character goes on to meet their intended destiny regardless of whether their life may have been better or worse for it.
With the somewhat tragicomic exception of Jagi—he actually takes the dream to heart, and is packing his things to get the fuck out of Dodge so that he avoids Kenshiro when one of his mooks tells him that Kenshiro is in the building.
A few Dream modes avert this, such as Rei's. He had the choice to go get Shu to help him fight Raoh. However, after watching his story unfold he decides that he can't put the lives of the others at risk just to prolong his own life. Over the course of his Dream Mode path, Shu gets killed, Airi gets taken hostage by Juda and Souther and Mamiya almost get executed for trying to stand up against the Nanto Army, only being saved by Rei in the last chapter. Because of all the bad things that came with Rei's alternate decision, he decides to go face Raoh alone.