You wouldn't believe me, but Gears of War is one for me. The music is astounding, the plotline is done beautifully, and dear god, I cried so hard when Tai killed himself, and Dom euthanized Maria.
Gears of War is one of a select few modern series that makes absitively, posolutely no apologies for being a testosterone-filled killfest. Intricate, physics-based puzzles? Nope, too busy blasting monsters into chunks with an ORBITING SPACE LASER! Sympathetic, deep characters? Sorry, I can't hear your boring backstory over the sound of my FREAKISHLY HUGE MUSCLES! Creative weapons that require finesse and skill? CHAINSAW BAYONETS!
Glum Buster. Just... Glum Buster. This game is pretty much a dream in video game form. The backgrounds are jaw-droppingly gorgeous, the soundtrack sets the atmosphere perfectly, and the gameplay has just the perfect amount of surrealism. One of the things that sets this game apart is that it only gives you the most basic of tutorials and lets you figure out the rest as you progress. Because of that, most of the puzzles rely on How Do I Shot Web?, which leads to some surprisingly difficult parts. Even so, it only adds to the dreamlike experience. Best of all, Glum Buster is charityware, with most of the proceeds going to The Starlight Children's Foundation. I intend to write a TV Tropes article for it in the near future, because this game definitelyNeeds More Love.
God. Of. War. The biggest, baddest, most epic blood-and-guts-Roy-Harryhausen-if-the-censors-were-not-admitted Ancient Greek pile of badassery ever. A rare case where linear gameplay turned out to be a blessing; the entire thing is like playing a movie (and a really good looking movie too). Also; the soundtrack.
But the second game... Ooooh baby. Everything got bigger, but not just that - the game served you up a who's who of the best opponents possible from Greek Mythology and had you rip them limb from limb, the extra weapons leading to different playstyles, the time distortion, just improved on everything
But that its all that, plus a deep and meaningful exploration of guilt, rage and revenge, of mans own bestial nature. That it can be both fun as hell gore fest as well as deep and meaningful at the same time, just shows that it is truly the greatest action series ever made, ever.
Where to begin with God of War 3? Ah yes, the most Epic beginning to any game EVER. From fighting on top of Gaia to spilling a centaur's entrails to killing FUCKING POSEIDON, through HIS EYES. All set to an even MORE epic sountrack than the other games.
Gothic 1, 2, and even 3 to an extent are all under-known gems of a today forgotten era of RPGs. The expansive worlds (2, with the add-on, came with 3 distinct worlds!) to explore, the characterization of the main cast, the real sense of character progression that most RPGs lack, make the series one of the best RPG experiences around.
The Grand Theft Auto series is in my opinion the best open world game out there and Vice City is one of my favorite games period. The games have a large mission variety, a surprisingly overlooked satirical edge to them and one of the greatest video game soundtracks out there. Emotion 98.3, Iím looking at you.
Agreed. The series is one of my all-time favorites. A pioneer on wide-open sandbox, non-linear video games; heck, other sandbox games are often called GTA clones! All the games, from the very first GTA, going through III, VC, SA, IV and now the masterpiece we had in 2013 that is V, feature some of the most beautiful worlds, some of the greatest songs on their soundtracks, and a great story to play. GTA never ends to amaze me. Every time you play, you discover several new and cool things about the city where you are.
The online Grow games take an unique concept and make it utterly cute and fun. Grow Island is probably the best out of them, but Grow Cube and Grow RPG run a close second and third. Did I mention that the game animations are so cute and fun to watch, even if you get the order of things all wrong?
There is a new game that is a Spiritual Successor of sorts to Grow Island, called Grow valley, it is just as epic or even more epic than Island.
I love Guild Wars! It has beautiful graphics, especially in Pre-Searing! The gameplay is also fantastic! Plus you have a bajillion skills to choose from, so you can make pretty much anything you want. Oh, and with max armour ratings for each profession type and max base damage for each weapon type, it isn't based on "I beat you because I have the Infinity +1 Sword!" Thus, the stuff that costs a lot are weapons with rare skins, not weapons that can one-shot other players. They do the same damage as other weapons. But they do it more pretty fuller! And, PvP is separate from PvE. I love this, since I don't have to have my PvE characters PvP-ready and such. And also, all this actually has lower specs required than you'd expect, and the memory it takes up on your computer is a lot smaller than you'd expect, too! Oh, and I like how each campaign and the expansion have a story to them, like a single-player RPG, instead of the "yeah just wander around a bit and kill stuff, do some quests, whatever" that you get in most online RPGs. And... Best of all... IT'S FREE! No subscription required! Just buy it, install it, update it, and you're set!
Not only is the above all true but the story is both funny and interesting, and even after four years and a squeal in the making the staff at Arena-net have devoted a small team into making sure people who still play it are entertained and the bajillon skills are relatively balanced and are one of the most open and honest (within Reason) bunch of developers you'll find. Nt only that but in Guild wars you don't -have- to spend every day on it, you can take a break for however long you want and then come back whenever you want.
Going on just about 5 years now and ANet is STILL adding new content to the original Guild Wars even as they continue work on Guild Wars 2. Last year (2009) they did a huge update at anniversary time which added a new NPC (Nicholas the Traveler) who asks for a certain "collector's item" (obtainable as drops from defeated enemies) every week for which he will give you gifts in return, including rare weapons and "miniature pets". Also in 2009, "Zaishen Missions", "Zaishen Bounties" and "Zaishen Combats" were added for which you can earn various denominations of coins redeemable for rewards which can include backpacks (to provide extra storage space on your characters) or elite tomes (for acquiring elite skills). The addition of "Zaishen Missions" and "Zaishen Bounties" did a lot to revitalize the game because it gave players additional incentive to do various missions and quests. Now, in 2010, with the game's 5th birthday coming up, something just about as big seems to be in the works. I don't know yet exactly what's going to happen, but from advance hints being dropped it's possible that a Factions-style system is going to be set up in Prophecies where you can take the side either of the White Mantle or the Shining Blade. If you've finished both Prophecies and Eye of the North, this means the area in the Prophecies campaign known as Kryta is likely to get much more interesting, and much more challenging!
I have to say, I like Wo W much, much better. I haven't played Guild Wars in something like 6 years, but the biggest problem with it that I had was the 8 ability maximum you could have on your bars. Nothing sucked quite so much as getting an awesome new ability and realizing that you had no room on your bars for it. I'm the kind of person who loves having a ton of options, and GW just wasn't working for me with the extremely limited bar space. Honestly, if it wasn't for that, I would have loved the game.
Currently, I am completely infatuated with Gungrave. The bizarro tale of a murdered man now called "Beyond the Grave" raised from the dead and given the chance to go on a Roaring Rampage of Revenge against his former comrades, including the man who murdered Grave in the first place. While the games do not have the combat depth of Devil May Cry (it's all about shoot, shoot, shoot some more)—honestly that's all I need, as Grave is basically a purple-clad undead cowboy assassin that carries a coffin that doubles as a weapon of mass destruction and wields Guns Akimbo and blows everything in his way up, in the most over-the-top ways simply because it's cool (really, the series gets quite OTT) And in Overdose? You get to choose between the original hero, the Blind Dual Wielding Swordsman, or the Rockabilly Ghost Who Possesses His Own Guitar That Shoots Lightning. And the ability to slow down time. I've just watched the entire anime series and it was just as awesome—and bought the artbook. >.> <.< * goes to look up that Brandon Heat bobblehead on Ebay* To quote from the Ninja Pirate Zombie Robot page, "Did I mention it's all designed by the creator of Trigun?"
Never mind the bobblehead, I want Grave's Nice Hat◊!
What game lets you rewire things so walking in front of a camera turns off the lights in the upper floor so a guard will try to turn the lights back on will instead cause his gun to fire, killing his fellow co-worker in front of him and while he confused you can run upstairs and pounce on him and then punch him until the end of time?Gunpoint lets you do all those things and more.
Halo has everything a great first-person shooter needs - an epic, well-crafted story with some great characters, absolutely gorgeous graphics and scenery, and most importantly, ridiculously fun gameplay. I can play for hours, both online and offline, because shooting Brutes and Grunts in the head, blasting an opponent with the shotgun, blowing shit up in a Tank or Warthog, and sticking someone never gets old.
Halo. Just... HALO. I know that it's cliched, but the story is cool, and you can't help but like some of the characters. It also change FPS games, and started the trend that video games aren't just for geeks.
I first started Halo when I got the original Xbox all the way back in the early 2000s...I have became a diehard fan ever since. I cannot count how many endless hours of campaign, multiplayer and firefight me and my friends have racked up over the years, many, many hours of shooting, shouting, laughing and swearing. Its not just a shooting game for me, its a childhood. - Exterminatus
Heavy Rain is brilliant. A bit cheesy, but it is a pioneer in interactive storytelling, the narrative is amazing, it dares to traffic in unbelievably universal themes, and it goes places no game before it has dared to. It's not BioShock, but it is undeniably a step forward in the artistic development of the medium.
I don't find the game cheesy at all. I find it very exciting, thrilling, moving, and emotional.
The Hitman series of games. There are just so many ways of completing each mission and so many Self Imposed Challenges to try out. I will never get bored of the Hitman games.
Homeworld. I grew up watching my dad play this (one of the few games he would ever play), so I'm probably a little biased, but still. Quite likely one of the best real-time strategies ever made, got at least one game of the year for 1999, and the first (and one of the very few) strategy game to use 3-D models and motion tech for actual gameplay instead of just eye candy - which it had more than enough of anyway. The ships look simple now, but they're still beautiful, and the backgrounds as well. Paul Ruskay's wonderful soundtrack communicates the emptiness of space just as well as the rush of fleet-to-fleet battle, blending in Middle Eastern sounds perfectly before Battlestar Galactica ever did - and their use of the Agnus Dei, given context and how awesome the song itself is, is perfect; their rendition of it remains my favorite. The storyline, as well, is as grand and epic as any other Space Opera while maintaining a sense that it is racial myth, a long-held history. And it is dark, and very sad. The multiplayer is so well made that there are still players, 12 years later. In short, this game is made of concentrated awesome. The sequels aren't that bad either. Do yourself a favor, get this game, and try not to read or watch anything to spoil it. It's worth it.
And what about the Spiritual Successor to Shadow of the Colossus, ICO (Well I guess if you want to get technical, Ico came before Shadow of the Colossus, but whatever...) It's radically different from Shadow in terms of gameplay, but no less awesome—when you bond with a character that you can't even understand what they're saying. While I personally think Shadow is better, Ico is amazing in its storytelling, puzzles, and that feeling of aloneness that carried over to Shadow of the Colossus.
Iconoclasts. Good lord, Iconoclasts is a masterpiece from beginning to end that was completely and totally made by one guy. ONE. GUY.Joakim "Konjak" Sandberg is a god among men for making this game - the pixel art style and animations, coding, music - by himself, working on it for nearly a decade.
The music itself is unparalleled, and is surprisingly catchy. The art style is gorgeous, and the quirky geometric designs of the main world are actually an important plot-point. And every once in a while you'll see an itty-bitty animation that would've taken hours for Konjak to do, something that the player may not see in a dozen playthroughs, that makes this troper Squee! in delight.
Iji. probably the only game I didn't want to complete because I knew I'd miss the characters and would never have that experience again. now that's good characterization.
But if you don't complete it, you miss the most utterly heart-rending and devastating ending a game ever had. It reduced me to tears the second time I played when I already knew what was coming. Now that's good characterization.
It's the only shoot-em-up game where to truly win you don't kill ANYONE. More than that, you save people who you have every right to kill. Oh then you figure out how to get the Scrambler... and you spend the next playthrough cracking up with laughter every time someone speaks!
You owe it to yourself to get Ikaruga for the 360, if you have one. Awesome music, great mechanic, beautiful design, all-around awesome. My only complaint is shared with other games of this type, like Triggerheart Exelica, namely that you can't rotate the screen and remap the stick, thus getting full screen, if you can't rotate your TV. Patch please!
I actually miss that game. Hey, Nintendo! Get on a Virtual Console release of EarthBound! Great humor, a nice and simple battle system, and some moments that are genuinely freaky.
There's no way a game as deep in legal crap as Earthbound can ever be ported without changing a whole bunch of stuff within it. Sorry.
Pretty much any game by Infocom. They revolutionized the Interactive Fiction genre, proving once again that the best graphics are the ones you create inside your own head.
Ah... I am shamelessly bragging about Irisu Syndrome!, and how great the game itself is. You got Great (not to mention cute) Characters, a shocking and subtle Story, addicting Gameplay despite being Nintendo Hard, and best of all, Irisu herself. Then you have Metsu, in which there is great quality in music, and creates a (even more) well developed storyline, which explains what motivations the Characters have. You have to keep reading the text files to understand the entire plot, but once you do, you'll be treated to an amazing storyline.
inFAMOUS. Awesome gameplay, a huge city to explore, and probably the best superhero story I've ever seen that wasn't made by Marvel or DC. And don't even get me started on the sequels...
I Wanna Be the Guy is just plain neat. It's this brilliantly insane nostalgia-fest packaged in a game that challenges you like no other. It's packed with neat tributes and Easter eggs ("It's dangerous to go alone! Take this." "You jumped into a sword. You retard!"), not just to the old standbys but to games that for the longest time I thought I was the only one to have ever heard of, and did I mention it's hilarious? The entire game is basically one giant Crowning Moment of Awesome with a generous sprinkling of Crowning Moment of Funny.
The Jak series is the greatest series of platformers I have ever played. Darker and Edgier done right, funny jokes, great story, fantastic graphics that stand up to this day (The Palace sequence high up above the city in the second one still takes my breath away), and best of all, brilliant platforming, which is a rare thing these days.
Story time: It was my 11th birthday. I was in the car with my mom and sister driving back to our house, and I asked for a video game for my birthday. My friend at the time was there with me, and I mentioned how stupid the Precursor Legacy looked (I saw commercials for it on TV and thought it looked dumb at the time). Then my mom and sister looked at each other all concerned, so I knew they got it for me, but I still tried to be grateful when they actually gave it to me. Thank God my mom and sister picked up that game over all the other ones in the store.
Something else: TPL was the first ever platforming game to have NO loading screens. And it also won the Guinness Book Of Records award for the biggest world in a Plateformer for it's time. Put those two together.
Jazz Jackrabbit and its sequel were some of the first games I ever played as a child, and going back to them today, they still hold up. Good music (with Tubelectric, Chrysalis, and Dark Groove as highlights), a mascot character that wasn't following the 'TOTALLY RADICAL' theme so hard he can't be enjoyed today, and a riotous story that parodies the classic 'save-the-princess' story. Jazz is a platformer that, in my not-so-humble opinion, can hold its own against the likes of Mario and Sonic. It's too bad that there were never any more games in the series.
If you have a PS3, you owe it to yourself to play Journey. Entirely wordless and yet still telling a story more compelling than many main titles, shorter than most but emotionally intense the whole way through, and absolutely, jaw-droppingly, spine-chillingly gorgeous from start to finish, including the music and the character design and the level design, Journey is the argument for video games as an art form. It is also, as far as I know, the only game in which the Multiplayer mode will actually convince you that Humans Are Good. There's an entire blog out there dedicated to recounting real-life stories of good-hearted, fun-loving companions finishing the game together, communicating only through music notes and drawing hearts in the sand.
Just Cause. A massive map for you to explore? Check. A trusty grappling hook for you to zip around the world in? Check. Endless opportunities to create mayhem? Double check. Quite simply a game that is so open-ended it's so ridiculous, but the freedom it gives you is quite liberating. Prepare to sink more than a few hours in with this one.
Kaizo Mario World is a pretty decent game. Sure, it has enough floating munchers to give SMW Central cancer, but it's fun to play, gives you something to do and is a great challenge.
I can't believe nobody has mentioned Klonoa yet, easily one of the most underrated and overlooked platformers EVER. It's complete with tight gameplay that never gets boring, immersive level design, some really cool boss fights, and probably the BEST use of panflutes you'll hear on a videogame. The story of both major games evolve from playful to serious rather quickly, but they still feel like an epic adventure all the way to the endings. Every fan of platformers has to play Klonoa; you need to play it to see how underrated it really is.
Madden NFL was what got me into football. Say what you will about EA, but these games are almost consistently fun, innovative, and allow those of us too lazy or frail to experience the joys of physical competition.
Knights of the Old Republic II is one of the best RPGs I've ever played, and my hat goes off to Obsidian. Even without Team Gizka's restoration project.
To play La-Mulana is not just to play a game. It's to go on an epic adventure.
L.A. Noire has to be one of the best games I've ever played. The perfect sound, engrossing story, and the startling accuracy of the facial technology make it feel just like a movie! Also incredibly realistic with its themes of corruption.
The Last Guardian. Despite its flaws of the occasionally wonky controls and some dated graphics (not surprising considering the game was originally developed for Playstation 2!), the game has still been cited as another masterpiece by Team Ico, with Trico's realistic animal behaviour and the bond he and the boy develops, supported by a gorgeous setting and a beautiful soundtrack, making The Last Guardian the incredibly endearing gameplay it is.
In League of Legends, every single summoner (yes, that includes you) will have a crowning moment in game. It could be your first Pentakill, it could be an amazing game-saving play you made up on the fly, it doesn't matter. Some had 5 of them last week, some will get theirs years after starting. But at some point or another, you WILL feel like a legend.
Unfortunately, FFVII has lost its appeal to me, due to the fact that it overshadowed the gem of The Legend of Dragoon. Epic story? Check. Great graphics (for the time) - check. Intuitive, inventive, and engaging combat sequences? Triple-check! Yes, it has its share of narm, but that doesn't prevent it from being one of the most engaging stories that came out in the new millennium - that and Lavitz' death effected me far more than Aeris', since he was used more in the party.
How could FFVII overshadow a game that came out four years later?
The Lego Adaptation Games. Yes, I know I'm too old for them, but they're done so well! I got hooked starting with LEGO Star Wars II: The Original Trilogy, and I even played the original. I logged many, many hours on both of those games, trying to reach True Jedi, collect every minikit and Gold Brick as if my life depended on it, as well as unlocking all the characters, even if most of them are either carbon copies with different faces or completely useless. Then came LEGO Indiana Jones. I rented it during arguably the roughest summer of my life, but couldn't put it down, even when my stepmom was telling me to get ready to go out to dinner. Again, every Gold Brick, Red Brick, Minikit, et cetera. Then Lego Batman. I got it for the DS, and even if it didn't have those awesome Lego cutscenes, the comic book visuals weren't bad, and it was pretty much the same game, same collecting shit. I have just recently received LEGO Harry Potter for Christmas, and I've spent the better portion of my days just wasting away at them. The lack of dialogue in the cutscenes is interesting. It's more of a "seen but not heard" type of thing. Even if there's some cheap slapstick thrown in here and there, I don't care! I, despite being not very fond of the Pirates of the Caribbean series (except for the first one. [[Sequelitis Not so much the others]]), the announcement of that series being LEGO-ized is pretty cool. If only we could see LEGO Rocky or LEGO Die Hard, or better yet, LEGO Back to the Future... that would rock! Especially seeing that the last one is having a video game made out of it. LEGO Terminator? Nah, that's pushing it.
Too old? Pshaw. I'm a 30-year-old man, and I LOVE Complete Saga.
Lego Marvel Super Heroes is absolutely breathtaking. I may be breaking a fan taboo here, but I'm going to say that Traveler's Tales has managed to create a better open world Manhattan than in the one used for Spiderman 2. Web-slinging as Spidey throughout the various buildings, flying at high-speed over the city in Iron Man's armor, or even piloting an Avengers Quinjet as Captain America (a definite Squee-worthy moment for this comic geek) is just soooo much fun. And there's so many secrets to find and bonus content to unlock that even when the main campaign is finished the game has plenty left to explore, meaning you definitely get your bang for you buck.
LEGO Island, the first one. While the gameplay is very simple compared to modern games, this is still a very fun game. It has very memorable characters, some brilliant writing, awesome music and the graphics are still quite good despite their age. The first Lego game, and in my opinion, the best.
LittleBigPlanet. You can literally make anything. And that's exactly what the community does. The story levels are good too.
The Longest Journey / Dreamfall, anyone? I love it. I love it so much. The characters are incredible, the music is wonderful, and the scenery makes me want to cry tears of joy. It is the most immersing quest I have ever played.
Love and War. Fantastic world-building, awesome story, characters that truly make you feel, and relationships that ring true to life. A tour de force, especially in our technical prowess-obsessed world.
I love the Lunar games. Lunar 2 Eternal Blue Complete is to this day still my favorite game. The strongest point of the games are the characters who you just have to love.
I prefer the original Sega CD release, because it's even funnier than the "enhanced" remake.
The Lunar fanbase considers Lunar Legend the black sheep of the three versions of Silver Star, yet it's this editor's favorite RPG on the Game Boy Advance. The music is incredible and the story is just beautiful.
Mabinogi. Despite the fact that it's going on its tenth year as a running MMORPG, it is still one of the most unique MMOs, nay, RPGs out there. The rebirth mechanic, the ability to multiclass like no other, the story, the fucking story! I could go on. The best part? It's free and has been since its inception. And it's not the 'free' that many MMOs pretend exist—you could get through the entire game without having to spend a penny, story and all. And the interpretation of Celtic Mythology is just the icing on the cake. Despite server problems, despite Nexon's sometimes-ineptitude with dealing with their fans, despite the graphics engine that can lag, despite any flaw anyone may have to say now or in the future, Mabinogi is still my favorite MMORPG.
Machinarium. The most beautiful indie adventure game I've ever seen, with a touching storyline and puzzles the equal of any Lucasarts point-and-clicker. Everything about this game is fantastic. The built-in walkthrough that also has a built-in deterrent from using it. The animated memory/thought bubbles. All the character designs are unique and delightful! See also Samorost, the previous game made by Amanitas Design.
Mafia: The City of Lost Heaven: Still stands as a masterpiece. Fantastic touching story, well written characters and great performances. Some of the levels will never go away. Also has among the most alive and realistic cities in a videogame.
Magical Starsign is THE best RPG I have ever seen. The Plot's surprisingly well done, the characters and NPCs are hilarious, AND it doesn't take itself too seriously! Everything is this game is great. Except the Epilogue. Pretty much everyone agrees that it was epic fail.
Agreed. It's sad that it's not very known, because it deserves very much. The setting is made of beautiful landscapes, magnificent madness and a taste for the bizarre that is rare to see in a video game, let alone in an RPG. The characters are endearing and well-rounded (though I would have wanted a little more screentime for character interactions - especially Chai. The little guy deserved MOAR LOVE. Then again, I ALWAYS want more screentime for character interactions). Apart from the setting and the characters (that are WONDERFUL), the thing that did it for me was the way the writers handled an already bizarre take on the "Academy of Magic" idea, by using with ease Mood Whiplash and introducing more "adult" themes, making the Baklava feel like a living world, without sacrificing the fun and the bizarreness. After hearing all this, you can imagine how I felt when I was told that there was No Export For Me for the first game.
Magicka. You dynamically create magic effects by combining elements—pretty much the best concept for a game ever. This game is sheer fun and creativity.
I would like to nominate Marathon as the best sprite-based First Person Shooter ever. Its storytelling was simply unheard of then and even now, with a richly crafted sci-fi world and believable characters. The text-based terminals combined with stellar shoot-em-up gameplay captures the essence of both genres, imploring the player to use his/her imagination. The result: a world that truly seems breathing and believable despite (and perhaps because of) the simplistic technology. Marathon proves that you can don't need amazing graphics for an immersive experience. Frankly, it deserves much more attention than it has.
I absolutely agree, especially with regards to the story. Forgive me if this sounds too grandiose, but the Marathon storyline is my favorite fictional story EVER, of all time, in any form of media. I truly think of it as my Lord of the Rings in terms of how it impacted my life. It was the series that introduced me to the entire concept of Wild Mass Guessing (ok, actually Halo was, but they were both made by Bungie, and Marathon as a story has aged better in my own humble opinion). My mind was set on fire by all the "nonsense" terminals, the weird, surrealistic subplots, and the fact that Bungie didn't try to spell out everything, instead keeping everything vague and leaving the true meaning of the games up to the players. These games are not for people who demand answers. They are for people who love mysteries. And all this was done BEFORE Half-Life came along, mind you, during a time when most other FPSs were still about mindless carnage and not much more. These games never get the credit they deserve. (Btw, if anyone cares, check out the Marathon's Story page for hours upon hours of story dissection).
I would also like to add that Rubicon is one of the best fan sequels ever made, period.
I really like MechWarrior 3. It had great graphics for the time (but still look good), a compelling story, and you really felt like you were stomping around in a 90 ton machine of destruction.
MechWarrior 2 was the first computer game I ever bought, and still play till today. The entire BattleTech universe has a magnificent storyline, and the game has great gameplay and use of tactics. The graphics are extremely obselete for now, but at the time they were great. This is all topped off with a Crowning Musicof Awesome.
Meteos and the Xbox 360 sequel Meteos Wars are, without doubt, my favorite Falling Block games. Meteos was great not just because it was thoroughly entertaining, but in that it was one of few games I found that utilized the DS's touch screen as a primary control mechanic without it feeling like a stupid gimmick. Meteos Wars has been my newfound addiction, in addition to rediscovering the original. The lack of a touch screen actually doesn't hinder the game too much - the button controls don't take too long to adapt to, and overall it's easily as fun as the original. It's well worth the money-price and time needed to adapt to the 360 controller if you loved the original game, as this one includes loads of throwbacks to it, including many of the original planets (or all of them if you get both DLC packs), a handful of which include their entire original soundtracks remixed to reflect the 360's higher operating output. The rest all have absolutely superb and satisfyingly addicting new audio to go with them. The game does have its flaws - the controls can stick sometimes, and if you're just a little colorblind (like me) then differentiating between similar pieces on certain planets may be tough on a SDTV. But it's certainly not deserving of the flak that it gets (most of which is directed at its lack of touch controls and lack of being on a Nintendo platform).
How more shall I second the awesomeness that is Meteos? Shall I describe thee as the greatest puzzle block game since Tetris and the most frantic upon frantic of multiplayer experiences? Shall I expound upon thy incredible variety of planets and harmonic music? Yet only those who have played thee know thy greatness; only those who have saved the alien races from extinction upon thy screen would eagerly await the announcement of your return as 3DS sequel, which would bring forth such awesomeness indeed.
Metal Gear Rising: Revengeance. Raiden, cyborg ninja, is throwing giant robots into the air and cutting them in two as usual. But then along comes Jetstream Sam, and Raiden can't beat him because he can fire his red-hot katana out of a gun-sheath and cut all Raiden's arms off. So then Raiden gets himself plugged into an even better cyborg body, and he goes around cutting everyone up and jumping around on flying missiles to slash helicopters and stuff, and he gets a robot dog, and then he's got to beat this girl who can give herself unlimited arms and a dude who Raiden can't cut up with his sword because he can make himself separate into bits and fly about kicking Raiden, and this huge Southern guy with a massive pair of scissors, and finally Jetstream Sam himself, and while you fight them there's all these sicksongs about the dudes you're fightingplaying, and whenever they get serious the song's vocals come in, and then it all ends with Raiden fighting a giant half-naked Senator who can smash buildings with a punch and make everything explode in a burning ring of exploded mecha. Finally, the game concludes with Sunny and George agreeing how much their lives have been improved ever since meeting a cyborg ninja.
Metroidvania. Metroid for its ambiance, its bajillion powerups and new abilities, and its cool bosses, and Castlevania for its rpg depth, whips, subweapons, Dracula, and all that good stuff. The Metroid Prime games and the DS Castlevanias are just bliss.
YES!!! I've played many of the games from both series, and they remain my favorite games even after I've played hundreds of other titles.
Thank you, Might and Magic, for providing 9 seven games of role-playing bliss. The series is great, the plot arcs are great, and it's always lots of fun to play. I still get replay value from them despite the fact one was made in 1986. That is a compliment.
Oh come on. Eight was brilliant. How many other games let you recruit dragons as party members?
I know it's the popular thing to gush about Minecraft these days, but honestly? It deserves it. There's something strangely addictive about Minecraft. I don't know if it's the heady rush of pure creation, the excitement of discovering new worlds, or what, but it is FUN. Now if you'll excuse me, I need to get back to building my to-scale recreation of the Death Star out of obsidian...
This needs more gushing. In what other game can you make a city entirely out of wool, dye it all the colors of the rainbow, burn it to the ground, make a diamond monument that spews out lava in memory of the city, blow it up with TNT, and replace it with a minecart system? Granted, it takes a lot of time, but it is awesome.
It's wonderfully addicting, suitable for all ages, and can be played any time. Have your parents grounded you from the internet? Play Beta offline. Bored at work? Build some structures on Classic. The game also has a lovely soft piano soundtrack.
Say what you will about the graphics, but everything else is awesome. Even the Nightmare Fuel is so perfectly done that I find myself deliberately looking for it. Wow.
No matter what you say, there's ONE Call of Duty game you will LOVE from both Treyarch and Infinity Ward. Despite the acid reaction to Modern Warfare 2, I (also a Tom Clancy lover) absolutely loved it. Black Ops will probably be the Treyarch favorite (Again, Clancy lover seeping through [read Without Remorse: They plan a mission that's on-par with Black Ops that CoD:BO might cover]).
I, a female, admit to first playing Modern Warfare 2 for one reason, and one reason only... Soap McTavish. He's hot, bad ass, and has a sexy accent. However she found that the story was awesome too! Lots of people knock the story, but it makes perfect sense once the end is revealed.
Modern Warfare 2. Is it any particular improvement over the first? No. Does the story make any sense? Hell no. However, it is, in my opinion, the most utterly exciting, fast-paced, and absolutely engaging campaign I've ever played. The game is just made of "Holy Shit!" Quotient, and it does that without involving any speculative elements (mostly).
Monster Hunter is a damn masterpeice. Every monster is well designed and interesting but still either a realistic animal (in the case of most monsters) or absolutely awe inspiring in the case of elder dragons. It doesn't feel like you're fighting a random monster in a random area, you're venturing into the habitat of an animal to slay it. The gameplay is tremendous and with few exceptions (I'm looking at you Rathian McMagnet Claws) combat is almost entirely skill based. When I get hit I feel like I fucked up, not like some cheapo monster did something I had no possible response to. Character customization is great too. Visually, I can change my hair now and then but the meat of it is armor. The system is built to avoid Rainbow Pimp Gear (until you start getting serious). Gameplay is really customizable, with 14 weapons, each with it's own game style and only two pairs of really similar weapons. Skills change based on your armor and gems, giving a lot of customization. Also, I can stab a blue exploding pompadour t-rex with a shark. How many other games can you do anything like that? Awesome. Awesome. And the satisfaction of finally killing That One Monster? Like nothing I've ever felt.
I've never been a big Mortal Kombat fan, until 9 kame out. I got it as a graduation present, and it ended up replacing Marvel vs Kapcom 3 as my fighter of choice. It has an impressive kast of klassic kombatants, all of which are reasonably balanced (save for Kung Lao) and fun to play as. The story mode was the most well done story mode in any fighter I've played (save for maybe BlazBlue). It really says something about the game when even people who don't like MK will admit that they respect how much effort NRS put into it.
Aw, hell yeah, there's nothing quite like the visceral thrill of a good fight in MK 9 — satisfying kombos, near-perfect game mechanics, and of kourse, plenty of klaret and kibble flying all over the place during a fatality! My personal favorite is Quan Chi ripping a kombatant's leg off and beating them to death with it and not stopping - the only other game I can think of with satisfaction and cathars - I mean katharsis approaching Netherrealm studio's masterpiece is Brutal Doom.
Muramasa: The Demon Blade is quite possibly I consider it to be THE best game on the Wii, and one of the best games to be made in the past five years. Between utterly gorgeous visuals, interesting, cool, well-voiced, well-designed, badass characters, incredibly fluid and epic battles, and a soundtrack to die for, this is one hell of a game.
Mushihime-sama Futari. A great Shoot 'em Up with amazing graphics, bullet patterns that are challenging enough to make you sweat (but most of the time are fair enough and have a way out of them if you play your cards right), and very fun scoring systems. Every time I play, I find or learn something in the game that makes the game even more awesome, whether it's learning how scoring works in Maniac mode, or the unique Arrange mode, Black Label's God mode (which manages to be Harder Than Hard while still being actually fun and reasonable), or even the stress reliever that is Novice Ultra mode. And the 360 port is region free. I paid $85 for the game ($70 for the game itself, $15 for the Black Label Expansion Pack), and with an arcade stick, the port is worth every dollar. All I'm missing now is a rotated TV so I can play the game the way it was meant to be played.
The MySims series. The characters are adorable and amusing, and the building and customization is fun for my creativity.
Myst. This series of games is masterful, every installment is brilliant (yes, I even like Myst IV), with wonderful puzzles and absolutely stunning visuals, threaded together by a very creative storyline and charming aesthetics. These games are awesome.
Oh yes. I remember playing the original Myst as a kid, back at the beginning of the millenium, upstairs, in the dark, and never managing to get far past Sirrus and Achenar's books because they would scare me off, but still loving the freedom of it. Coming back to it years later and managing to get through the whole game, then moving on to the rest of the series: perfect. I still think the first one may be the best, simply because of how completely alone you are: it IS the indirect Trope Namer for Beautiful Void, after all, and boy is it beautiful. Don't forget Robyn Miller's Crowning Music of Haunting. You can just sit somewhere, stare at the world and hear whatever sounds it's making, and be totally at peace...
I couldn't agree more. Saying that Myst's scenary is amazingly stunningly beautiful is just stating the obvious, though it's one of the very few games that are, in my opinion, a form of art. It might sound exaggerated, but I wouldn't have qualms in putting it in the same category as, say, a picture from Raffaello. And the characters are very well written too. Plus, Myst has always occupied an important place in my heart for personal reasons: my father loved this game, and introduced me to it when I was only 8 years old. At that time, we didn't really talk much, and I thought he was a boring old man who didn't care about me (yes, I was a bratty kid at the time) or my mother. One evening, I saw him playing the first Myst, and it really caught my eye. I asked him what it was, he told me, and I insisted that I wanted to watch. Since that day, every evening me and my mother sat next to him and watched as he played, with a cup of warm chamomile and a fire in the fireplace. Thanks to it, I began seeing him in a different light. Even now, watching him play Myst is still one of the fondest memories I have of him... ugh... sorry... there's something in my eye...
Myth: The Fallen Lords, by Bungie. Even though the game is 14 years old, I maintain that it's the best realtime tactical game ever made. It's challenging and awesome while remembering to be actually fun. Soulblighter may not have been as good, but Bungie packaged the tag editor for the game with it, and there's an active online community for 3rd party material even to this day.
It boggles the mind that these games never became more popular. Not only was there awesome multiplayer, but the entire campaign was available for co-op! I can't tell you how many times I tried to beat the level "Gate of Storms" on legendary difficulty with all my buddies, only to get to the end and accidentally blow up my entire army with the explody spell. Casualties.
Can we please, please get some Nancy Drew love here? Excellent mystery games for both boys and girls of all ages, which take their audience seriously and have some pretty inventive and intricate storylines. Not to mention the fact that the soundtracks are absolutely AMAZING!
NetHack. Not many games can become more fun every time you die less than 10 floors down. What is possibly the most expansive free game ever is done entirely with keystrokes on your keyboard (actions and graphics), proving that good graphics are not the biggest deal in the world. And it's funny, too.
Complete agreement on this one. In addition to Nethack proving graphics aren't all that important to a game, Nethack also proves that minor things like characterization, story, and a learning curve are also not important in making an amazing game. Nethack ftw!
Ninja Gaiden Black. It's got a lame story, even by Excuse Plot standards. However, it's got one of the most complex combat systems out there, with it's only present rival being Devil May Cry (Bayonetta may become a new addition). The enemies are more vicious than any I've ever encountered in my gaming life, who throw Mook Chivalry into the winds, and are smart enough to use various strategies that keep a player guessing their move (sometimes they attack you all out, sometimes they defend and wait to counter, other times they will have their buddies attack you, and when your vulnerable after blocking a strong attack, they'll strike). On harder difficulties, every mook is a boss and every boss is accompanied by extra mooks. And you know what? It manages to throw all that at you with no Fake Difficulty. This makes it a hundred times more satisfying when you win because you know that it's because of actual skills you had to take time to hone. The best feature (which I am infuriated that no developer ever copied) is when you up the difficulty, the enemies don't just get more health and hit points. They get whole new abilities. This forces the player to change their playstyle, and it plays like a whole new game, and fresh. Ninja Gaiden Black. It is win.
No Nippon Ichi yet? You people make me sad. All Disgaeas feature witty characters, an enticing storyline, and a fantastic battle system. Phantom Brave's lack of a grid and method of unit deployment makes it one of the most unique TRPGs out there. I have yet to play Makai Kingdom or La Pucelle, but I imagine they're just as good.
Nippon Ichi is just so awesome.
No More Heroes. I don't know a single person who can't resist the sheer bloody madness of walking around with a beam katana and slicing people open, only to hear them scream "My spleen!" as they die. Plus the graphics are pure cell-shaded orgasm. It's just a great game. It's why I bought the Wii, actually. (And while we're at it, let's throw in MadWorld for the heck of it.)
Odin Sphere. So. Amazing. This game is a 2D side-scrolling brawler that takes place inside a book, in the words of Penny Arcade. The graphics are gorgeous, hand-drawn. The game play changes with each of the five characters you play and love and cry for, learning more about the sinister plot that will bring about Armageddon. And you eat fruit that grows from souls and grow sheep fruit. Need I say more? You don't want more than sheep fruit. ...Fine. You also get to fight as a gliding Valkyrie with a spear, a Pooka Prince who does spin attacks with a powerful sword, a black knight who can do massive damage within a second with his sword, a flying Fairy who uses a crossbow that shoots energy, and a last Princess who uses chains to swing around and bash her enemies with tons of amazing combos and ways. This game. Is. Amazing.
Oni was one of the last games developer Bungie made before focusing on Halo, and doesn't seem to get enough love. 'Tis a third-person shooter with a greater emphasis on hand-to-hand combat that is surprisingly well executed. The aesthetic borrow heavily from anime, especially Ghost in the Shell, making the game feel all the more unique. The story is a bit confusing to follow (thanks largely due to the game's development being rushed following Microsoft's acquisition of Bungie), but makes for a fun ride nonetheless (especially when you have 90's anime dubbing superstar Amanda Winn Lee lending her voice to the protagonist).
Pandora's Tower. No, the gameplay isn't revolutionary, and the story can be a little all over the place, but there is something about the characters I just love. In a lot of games the constant backtracking to cure Elena could feel repetitive, but in this game I honestly want to help her. The friendship between the two main characters, while a gameplay mechanic, feels very natural, and only my urge to attain100% Completion will keep me from trying to max out the meter every time.
This dates back quite a while, but I have always been fond of the original Perfect Dark for the Nintendo 64. The music, the multiplayer, the weapons, the story, the levels, just about everything was as Perfect as the title would lead you to believe. It's just such a shame that it wasn't as widely acknowledged as GoldenEye (1997), and part of me thinks that it only became known because of the prequel released on the Xbox.
Planescape: Torment is one of the few games that can be thought of as literature and visual art. It's like what would happen if Neil Gaiman and Guillermo del Toro got together and made a game. It's disturbing, it's moving, it's hilarious. It's absolutely beautiful.
I daresay that this is one video game that everyone, and I do mean everyone needs to play. It's something that challenges the boundaries of what video games are, with absolutely masterful writing on par with some of the best novels in existence. More than a video game, it's a beautiful, amazing, heartrending, moving story told in an absolutely unique format - and more than anything else, it has sucked me in, moved me to laughter, tears, and cheering, and left me, in the aftermath of the fantastic ending, absolutely stunned from the brilliance of the concept and its flawless execution. No, I'm not even exaggerating. You need to play this game.
Thirded. My favorite game of all time. You can play it five or six times over and still find something new, some revelation that was hidden just out of the corner of your eye or some obscure dialogue path that leads to something you never suspected. It was the game that finally convinced me that games could become an artform the equal of any other.
I believe that the game Plants vs. Zombies definitely deserves mention. I find it hard to see a single dislikable thing about it. It's a cheerful game with colorful graphics, Amazing music, planty of great humor, several possible strategies, gameplay that will leave you playing for hours, loads of end-game content, and a sequel that wasn't half bad. This is Pop Cap's Crowning Moment of Awesome. This is the game I recommend to anyone that likes strategy-based games. Oh yeah, not to mention FREAKING CORN POWERED MISSILE LAUNCHERS!
Very few games released on the Sega CD took full advantage of the CD-ROM format (FMV games notwithstanding). Among those precious few games is Popful Mail, an action-adventure-platformer with gameplay reminiscent of Zelda II: The Adventure of Link and an anime-esque story similar to Slayers. Just as impressive: for a game released in the early-to-mid 90s, it featured some of the best voice acting in video games.
Tombcannon: Seconded. I have never been so willing to overlook game breaking glitches as I have for Sands of Time. Restart the entire game because somehow Farah didn't register as being with me, ending in an automatic game-over five seconds after starting? Well, since it's you, Sands of Time... Such a pity that the sequels didn't keep the same tone.
Princess Maker 2 is an amazing game that, sadly, never saw release outside of Japan (not officially, anyway). You assume custody of a ten-year-old girl who has descended from the heavens, and are tasked with raising her to maturity. There are myriad ways you can raise your daughter, including various jobs she can work for money (from logging to babysitting, cooking to graveyard groundskeeper, and so forth), schools she can attend to improve her stats (fencing, magic, poetry, art), an annual festival where your daughter can show off her skills, and some simple dungeons to explore. At the end of the game, you'll attain one of over seventy endings depending on how you raised your daughter: she can become a queen, a cook, a teacher, a soldier, or if you screw up badly, a prostitute, or even a dark overlord! The game was meant to be given an English release, but plans for this fell through. Thankfully, a completely translated prototype is floating around the internet, if you wish to try it for yourself.
[PROTOTYPE]. Just freaking Prototype. I don't know why, but I just find it so enthralling. Randomly blowing stuff up in helicopters, sneaking about bases eating everyone, and running around the place and flying around firing blood out of your wrists like a demented emo jet...Who could say no to all that?
Project X Zone is the result of Capcom, Sega, and Bandai Namco Entertainment coming together for drinks and saying, "You know what? We should just make the biggest freaking crossover ANY of us have ever done!". And oh man, IS IT BIG! It has characters from over 20 franchises from all 3 companies! Street Fighter, Mega Man X, Tekken, Tales Of Vesperia, Virtua Fighter, Sakura Wars, they're all there! Plus, the gameplay itself is extremely addicting and fun. Being able to perform a flashy-ass combo with the turn of the circle pad and the press of the A Button is FLASHY!!! Plus, you can put individual characters up with each other to have the ultimate asskicking team! Ever wanted to have Chris and Jill from Resident Evil fight alongside what is basically JOHNFUCKINGMCCLANE from Die Hard Arcade? You can do that! Wanted to have Kite and Black Rose from .hack kick ass with Heihachi Mishima from Tekken? You can do that as well! The possibilities are damned near endless!
Psychic Force is truly and undoubtedly one of the best and original fighting games to ever come out of the '90s courtesy of Taito. The fighters, who are called Psychiccers, battle against each other in the air via their psychic powers from within a psychic barrier and that each Psychiccer has their own unique and intricate Elemental Power. While the surprisingly good and interesting storyline pretty much followsX-Men's own strong narrative, it does quite a fine and impressive job with it, giving us a unique and diverse cast of characters; some good, some evil, and some indifferent when it comes to the unexpected high magnitude of the storyline itself. Add in a remarkable and extraordinary fighting engine system, Awesome Music courtesy of Taito's in-house music band Zuntata, and amazing artwork which literally screams '90s anime, Psychic Force is without a doubt a hidden fighting game gem that all fighting game aficionados and enthusiasts should definitely check out when given the chance and opportunity to do so.