History Gush / VideoGamesGToP

16th Jun '16 8:19:13 PM TheOnlySaneTeen
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* {{JustCause}}. A massive map for you to explore? Check. A trusty grappling hook for you to zip around the world in? Check. Endless opportunities to create mayhem? Double check. Quite simply a game that is so open-ended it's so ridiculous, but the freedom it gives you is quite liberating. Prepare to sink more than a few hours in with this one.

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* {{JustCause}}.''VideoGame/JustCause''. A massive map for you to explore? Check. A trusty grappling hook for you to zip around the world in? Check. Endless opportunities to create mayhem? Double check. Quite simply a game that is so open-ended it's so ridiculous, but the freedom it gives you is quite liberating. Prepare to sink more than a few hours in with this one.
16th Jun '16 8:18:11 PM TheOnlySaneTeen
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* ''VideoGame//{{JustCause}}''. A massive map for you to explore? Check. A trusty grappling hook for you to zip around the world in? Check. Endless opportunities to create mayhem? Double check. Quite simply a game that is so open-ended it's so ridiculous, but the freedom it gives you is quite liberating. Prepare to sink more than a few hours in with this one.

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* ''VideoGame//{{JustCause}}''.*{{JustCause}}. A massive map for you to explore? Check. A trusty grappling hook for you to zip around the world in? Check. Endless opportunities to create mayhem? Double check. Quite simply a game that is so open-ended it's so ridiculous, but the freedom it gives you is quite liberating. Prepare to sink more than a few hours in with this one.
16th Jun '16 8:17:30 PM TheOnlySaneTeen
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* ''VideoGame//{{JustCause}}''. A massive map for you to explore? Check. A trusty grappling hook for you to zip around the world in? Check. Endless opportunities to create mayhem? Double check. Quite simply a game that is so open-ended it's so ridiculous, but the freedom it gives you is quite liberating. Prepare to sink more than a few hours in with this one.
25th May '16 8:07:49 PM nombretomado
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* If you have a PS3, you owe it to yourself to play ''VideoGame/{{Journey}}''. Entirely wordless and yet still telling a story more compelling than many main titles, shorter than most but emotionally intense the whole way through, and absolutely, jaw-droppingly, spine-chillingly gorgeous from start to finish, including the music ''and'' the character design ''and'' the level design, Journey is ''the'' argument for video games as an art form. It is also, as far as I know, the only game in which the Multiplayer mode will actually convince you that HumansAreGood. There's an entire blog out there dedicated to recounting real-life stories of good-hearted, fun-loving companions finishing the game together, communicating only through music notes and drawing hearts in the sand.

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* If you have a PS3, [=PS3=], you owe it to yourself to play ''VideoGame/{{Journey}}''. Entirely wordless and yet still telling a story more compelling than many main titles, shorter than most but emotionally intense the whole way through, and absolutely, jaw-droppingly, spine-chillingly gorgeous from start to finish, including the music ''and'' the character design ''and'' the level design, Journey is ''the'' argument for video games as an art form. It is also, as far as I know, the only game in which the Multiplayer mode will actually convince you that HumansAreGood. There's an entire blog out there dedicated to recounting real-life stories of good-hearted, fun-loving companions finishing the game together, communicating only through music notes and drawing hearts in the sand.
27th Apr '16 2:13:57 PM aye_amber
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* MonsterHunter is a damn masterpeice. Every monster is well designed and interesting but still either a realistic animal (in the case of most monsters) or absolutely awe inspiring in the case of elder dragons. It doesn't feel like you're fighting a random monster in a random area, you're venturing into the habitat of an animal to slay it. The gameplay is tremendous and with few exceptions (I'm looking at you Rathian [=McMagnet=] Claws) combat is almost entirely skill based. When I get hit I feel like I fucked up, not like some cheapo monster did something I had no possible response to. Character customization is great too. Visually, I can change my hair now and then but the meat of it is armor. The system is built to avoid RainbowPimpGear (until you start getting serious). Gameplay is really customizable, with 14 weapons, each with it's own game style and only two pairs of really similar weapons. Skills change based on your armor and gems, giving a lot of customization. Also, I can stab a blue exploding pompadour t-rex with a shark. How many other games can you do anything like that? Awesome. Awesome. And the satisfaction of finally killing [[ThatOneBoss That One Monster]]? Like nothing I've ever felt.

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* MonsterHunter VideoGame/MonsterHunter is a damn masterpeice. Every monster is well designed and interesting but still either a realistic animal (in the case of most monsters) or absolutely awe inspiring in the case of elder dragons. It doesn't feel like you're fighting a random monster in a random area, you're venturing into the habitat of an animal to slay it. The gameplay is tremendous and with few exceptions (I'm looking at you Rathian [=McMagnet=] Claws) combat is almost entirely skill based. When I get hit I feel like I fucked up, not like some cheapo monster did something I had no possible response to. Character customization is great too. Visually, I can change my hair now and then but the meat of it is armor. The system is built to avoid RainbowPimpGear (until you start getting serious). Gameplay is really customizable, with 14 weapons, each with it's own game style and only two pairs of really similar weapons. Skills change based on your armor and gems, giving a lot of customization. Also, I can stab a blue exploding pompadour t-rex with a shark. How many other games can you do anything like that? Awesome. Awesome. And the satisfaction of finally killing [[ThatOneBoss That One Monster]]? Like nothing I've ever felt.
29th Feb '16 4:26:04 PM contrafanxxx
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* ''[[ProjectXZone Project X Zone]]'' is the result of {{Capcom}}, Creator/{{Sega}}, and {{Namco Bandai}} coming together for drinks and saying, "You know what? We should just make the biggest freaking crossover ANY of us have ever done!". And oh man, IS IT BIG! It has characters from over 20 franchises from all 3 companies! Street Fighter, Mega Man X, Tekken, Tales Of Vesperia, Virtua Fighter, Sakura Wars, they're all there! Plus, the gameplay itself is extremely addicting and fun. Being able to perform a flashy-ass combo with the turn of the circle pad and the press of the A Button is [[ShapedLikeItself FLASHY!!!]] Plus, you can put individual characters up with each other to have the ultimate asskicking team! Ever wanted to have Chris and Jill from [[ResidentEvil Resident Evil]] fight alongside what is basically '''[[DieHard JOHN]] [[PrecisionFStrike FUCKING]] [[DieHard MCCAINE]]''' from Die Hard Arcade? You can do that! Wanted to have Kite and Black Rose from [[Franchise/DotHack .hack]] kick ass with Heihachi Mishima from {{Tekken}}? You can do that as well! The possibilities are damned near endless!

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* ''[[ProjectXZone Project X Zone]]'' is the result of {{Capcom}}, Creator/{{Sega}}, and {{Namco Bandai}} coming together for drinks and saying, "You know what? We should just make the biggest freaking crossover ANY of us have ever done!". And oh man, IS IT BIG! It has characters from over 20 franchises from all 3 companies! Street Fighter, Mega Man X, Tekken, Tales Of Vesperia, Virtua Fighter, Sakura Wars, they're all there! Plus, the gameplay itself is extremely addicting and fun. Being able to perform a flashy-ass combo with the turn of the circle pad and the press of the A Button is [[ShapedLikeItself FLASHY!!!]] Plus, you can put individual characters up with each other to have the ultimate asskicking team! Ever wanted to have Chris and Jill from [[ResidentEvil Resident Evil]] fight alongside what is basically '''[[DieHard '''[[Franchise/DieHard JOHN]] [[PrecisionFStrike FUCKING]] [[DieHard MCCAINE]]''' [[Franchise/DieHard MCCLANE]]''' from Die Hard Arcade? You can do that! Wanted to have Kite and Black Rose from [[Franchise/DotHack .hack]] kick ass with Heihachi Mishima from {{Tekken}}? You can do that as well! The possibilities are damned near endless!
31st Jan '16 12:53:23 PM EarlOfSandvich
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* NoMoreHeroes. I don't know a single person who can't resist the sheer bloody madness of walking around with a beam katana and slicing people open, only to hear them scream "My spleen!" as they die. Plus the graphics are pure cell-shaded orgasm. It's just a great game. It's why I bought the Wii, actually. (And while we're at it, let's throw in MadWorld for the heck of it.)

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* NoMoreHeroes.''VideoGame/NoMoreHeroes''. I don't know a single person who can't resist the sheer bloody madness of walking around with a beam katana and slicing people open, only to hear them scream "My spleen!" as they die. Plus the graphics are pure cell-shaded orgasm. It's just a great game. It's why I bought the Wii, actually. (And while we're at it, let's throw in MadWorld for the heck of it.)
6th Jan '16 11:45:14 AM Willbyr
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* Currently, [[{{@/Cybele}} I]] am completely ''infatuated'' with ''{{Gungrave}}''. The bizarro tale of a murdered man now called "Beyond the Grave" raised from the dead and given the chance to go on a RoaringRampageOfRevenge against his former comrades, including the man who murdered Grave in the first place. While the games do not have the combat depth of ''Franchise/DevilMayCry'' (it's all about shoot, shoot, shoot some more)--honestly that's all I need, as Grave is basically a [[NinjaPirateZombieRobot purple-clad undead cowboy assassin]] that carries a coffin that doubles as a weapon of mass destruction and wields GunsAkimbo and [[DieChairDie blows everything in his way up]], in the most over-the-top ways simply because it's ''[[RuleOfCool cool]]'' (really, the series gets quite OTT) And in ''Overdose''? You get to choose between the original hero, the Blind DualWielding Swordsman, or the Rockabilly Ghost Who Possesses His Own Guitar That Shoots Lightning. And the ability to [[BulletTime slow down time]]. I've just watched the entire anime series and it was just as awesome--and bought the artbook. >.> <.< * goes to look up that Brandon Heat bobblehead on Ebay* To quote from the NinjaPirateZombieRobot page, ''"Did I mention it's all designed by the creator of ''TriGun''?"''

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* Currently, [[{{@/Cybele}} I]] am completely ''infatuated'' with ''{{Gungrave}}''. The bizarro tale of a murdered man now called "Beyond the Grave" raised from the dead and given the chance to go on a RoaringRampageOfRevenge against his former comrades, including the man who murdered Grave in the first place. While the games do not have the combat depth of ''Franchise/DevilMayCry'' (it's all about shoot, shoot, shoot some more)--honestly that's all I need, as Grave is basically a [[NinjaPirateZombieRobot purple-clad undead cowboy assassin]] that carries a coffin that doubles as a weapon of mass destruction and wields GunsAkimbo and [[DieChairDie blows everything in his way up]], in the most over-the-top ways simply because it's ''[[RuleOfCool cool]]'' (really, the series gets quite OTT) And in ''Overdose''? You get to choose between the original hero, the Blind DualWielding Swordsman, or the Rockabilly Ghost Who Possesses His Own Guitar That Shoots Lightning. And the ability to [[BulletTime slow down time]]. I've just watched the entire anime series and it was just as awesome--and bought the artbook. >.> <.< * goes to look up that Brandon Heat bobblehead on Ebay* To quote from the NinjaPirateZombieRobot page, ''"Did I mention it's all designed by the creator of ''TriGun''?"''''Manga/{{Trigun}}''?"''
1st Jan '16 5:18:13 PM nombretomado
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* Very few games released on the UsefulNotes/SegaCD took full advantage of the CD-ROM format (FMV games notwithstanding). Among those precious few games is ''PopfulMail'', an action-adventure-platformer with gameplay reminiscent of ''VideoGame/ZeldaIITheAdventureOfLink'' and an anime-esque story similar to ''{{Slayers}}''. Just as impressive: for a game released in the early-to-mid 90s, it featured some of the best voice acting in video games.

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* Very few games released on the UsefulNotes/SegaCD took full advantage of the CD-ROM format (FMV games notwithstanding). Among those precious few games is ''PopfulMail'', an action-adventure-platformer with gameplay reminiscent of ''VideoGame/ZeldaIITheAdventureOfLink'' and an anime-esque story similar to ''{{Slayers}}''.''LightNovel/{{Slayers}}''. Just as impressive: for a game released in the early-to-mid 90s, it featured some of the best voice acting in video games.
14th Dec '15 10:38:05 AM Morgenthaler
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* ''VideoGame/{{Machinarium}}''. The most beautiful indie adventure game I've ever seen, with a touching storyline and puzzles the equal of any Lucasarts point-and-clicker. Everything about this game is fantastic. The built-in walkthrough that also has a built-in deterrent from using it. The animated memory/thought bubbles. All the character designs are unique and delightful! See also {{Samorost}}, the previous game made by Amanitas Design.

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* ''VideoGame/{{Machinarium}}''. The most beautiful indie adventure game I've ever seen, with a touching storyline and puzzles the equal of any Lucasarts point-and-clicker. Everything about this game is fantastic. The built-in walkthrough that also has a built-in deterrent from using it. The animated memory/thought bubbles. All the character designs are unique and delightful! See also {{Samorost}}, VideoGame/{{Samorost}}, the previous game made by Amanitas Design.
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