Runner 3's the joker of the group. Gung-ho, quick with a gag and quicker on his feet, Simon's never afraid to put himself in a dangerous situation in order to get the job done. Just don't ask him to do any of his impressions.
OOC Is Serious Business: During a mission following a major victory for the villain and the death of one of his friends, he turns very cynical and almost suicidally reckless.
Plucky Comic Relief: The most joking and upbeat of the Abel runners, and ends up in the limelight for a number of the more lighthearted side missions.
Raised Catholic: His grandmother raised him to believe he's bound for hell causing his extreme fear of getting old and dying.
Teeth-Clenched Teamwork: With Amelia in the later parts of Season 3. They work together but argue almost constantly.
Abel Runner 4: Jody Marsh
She may seem timid, but she's got a strong survival instinct and a mean bow-arm. She's one of Abel's most reliable runners, and her lucky streak has gotten her out of many a sticky situation. Just don't expect her to put on a brave face.
Badass Adorable: She's nervous, easily frightened, and has a voice that brings a very small young woman to mind. But despite her lack of bravery, she's courageous in a pinch, lucky as hell, and her preferred weapon is a bow. When asked, she states that nothing beats the silent efficency of the bow. Easily the most badass preferred weapon. (Aside from Jack's cricket bat, W.G.)
Break the Cutie: Her scream of horror in Mission 22 is genuinely startling.
Took over from Maggie Donae. An Australian who got caught in the UK when the apocalypse hit, he's something of a flirt and very overconfident in his abilities.
Abel Runner 6: Maggie Donae
Maggie Doane's good humour and silver tongue made her a great friend and a good writer prior to the Grey Plague. Now she's here at Abel they make her an invaluable asset to the team's morale. She's cheerful and pragmatic, always ready to help out a fellow Runner. A minor character.
We Hardly Knew Ye: She is bitten one of the kid zombies the mission she is introduced in.
Abel Runner 7: Evan Deaubl
Evan Deaubl, or Runner Seven, is the head of Runners at Abel Township. Well respected by all the Runners, his calm, focus and compassion have helped mould a disparate group into an efficient team.
The Leader: Takes on this role in Mission 22, when directing runners.
Arms Dealer: Far from having been military, Evan reveals himself to have been a gun runner before the apocalypse, and a successful one at that. He intended to leave the UK to go to his private Caribbean island, but after his pilot flew off, he was left stranded at Abel.
Abel Runner 8: Sara Smith
Runner Eight, Sara Smith, is one of Abel's most dependable residents. Nothing seems to faze her - she's as cool as a cucumber. Much cooler than you'd expect, in fact. Don't let her friendly demeanour fool you, though - it hides a no-nonsense attitude to survival.
Disney Death: She runs off at the end of season one, believing that she has been bitten by a zombie. It doesn't stick.
Genre Savvy: Is initially unsure about you. After all, just because you ran up in a uniform doesn't mean you were actually on the helicopter. She is consequently vaguely threatening until you earn her trust. Once she knows she can trust you, she often fakes a cough so she can turn off the transmitter without suspicion and speak to you in private during runs.
What You Are in the Dark: A much darker example of the trope. She muses that the outbreak taught everyone who they really were... in her case, it was someone willing to do some fairly extreme things in order to survive.
Sarcasm Mode / Sincerity Mode: Interestingly enough, she speaks to you roughly the same way whether she trusts you or not. However, the sarcasm in her praise is palpable at first; as she opens up, those same compliments become much more sincere.
Zombie Infectee: In your first mission with her, she has a persistent cough. She says it's just a cold... It is just a cold.But the cough she has in the last mission you have with her isn't, and she admits it. Thankfully averted.
Double Agent: Has been working as Van Ark's mole in Abel, but this was really a ruse to get her close enough to take Van Ark down once and for all.
Abel Runner 10: Chris McShell
A former statistics teacher. Most people struggle to find useful ways to adapt to the new world, but Chris managed to turn his knowledge into an invaluable zombie-killing weapon. Careful observation and a rigorous application of the scientific method has made Chris into the Runner at Abel with the most kills to his name. Quite the hero.
Innocently Insensitive: Showers praise upon Runner Ten for his ability to kill zombies, which Runner Ten is clearly uncomfortable about and doesn't feel deserves to be glorified. Sam gets better about it later.
The Heart: Comes off as a good deal more naive and optimistic than most of Abel Township, which seems to annoy some characters. In private, they admit they wouldn't have him any other way.
Mama Bear: While Sam is basically a mensch 98% of the time, when his Runners (especially yourself) or Abel are being threatened his dialogue tends to get a lot more angry and violence-oriented.
Parental Favoritism: Insofar as Sam as the runners' parent. Although implied throughout the entirety of the game, the latter half of season 2 fairly bluntly confirms that Sam has a particularly soft spot for Runner 5.
Ship Tease: The creators have stated that if they had a preferred ship, it'd be Sam and Maxine. Also, when asked about what he's most thankful for, he says "Janine".
Small Town Rivalry: Shows a shocking lack of sensitivity when Lem dies, and doesn't trust New Canton as far as he can throw them.
"The Reason You Suck" Speech: When Nadia attempts to kill Runner Five, Sam manages to intercede and lead you to safety. And he is not happy. When Nadia protests that Five tricked her into thinking Lem was alive, he tells her bluntly and furiously to grow up, berates her for betraying Five, insists that New Canton would have done exactly the same in Abel's shoes, tells her that Lem gave his headset to Five, and then coldly tells her to stop talking. She does.
Dr Maxine Myers
To have a Doctor in a camp is a blessing. To have one who is experienced, calm and kind is something else entirely.
Hidden Badass: She may be a medical doctor first and foremost, but the 5k trainer and race missions make it abundantly clear that Maxine is no slouch physically, either.
The Smart Guy: Takes over this job for Janine whenever she's not in the office.
Proud to Be a Geek: Her girlfriend Paula got her into roleplaying games and gets incredibly excited when Runner 5 locates new rules for her favorite game.
Janine De Luca
Janine owns the farmland on which Abel Township was built. She's not the most friendly person at Abel, but she's understanding and calm under pressure. She's also an incredibly talented electrical engineer. She still lives in the farmhouse at the centre of the Quad.
Crazy Survivalist/CrazyPrepared: A much tamer (and kinder) version than usual, but her farmhouse was awesome enough to catch the army's eye, her tips for creating a good shelter include doors reinforced with steel bars and filling your windows with concrete, and she had a bunker that a dozen people hide in safely for three weeks.
Teeth-Clenched Teamwork: With Sam. The two work together fairly often in your missions, but argue very, very frequently. This has apparently led to Runners getting injured (though thankfully not bitten), as the two will argue about where the Runner should go, leading to confusion and the loss of precious time. When it comes down to it, though, they work together.
Major de Santa
The military major in charge of Abel Township. Absent for most of season one before taking a more substantial role in the proceedings.
Big Good: She is rarely directly involved with the action, but acts as the leader and is generally the originator of any significant plans in place by the good guys.
The Leader: Takes this role for Abel and the anti-zombie efforts.
OOC Is Serious Business: After a full season of being endlessly terse, official, and coldly calculating, she spends the beginning of Season 2 Mission 37 waxing philosophic about the nature of the conflict, her reasons for fighting, and her hopes for the future. It foreshadows her imminent Thanatos Gambit.
Co-host of Radio Abel and then Radio New Tomorrow with his boyfriend Eugene, Jack is the master of terrible puns and Zombie Standup routines. Thankfully Eugene keeps him in check. Mostly.
Badass: Statements made by him and Eugene imply that he is no slouch with his cricket bat. And the Season 2 side missions tell you point blank that he single-handedly took on at least five zombies and survived with his bat as the only casualty. And then there's the fact that he managed to make to Abel no worse for the wear after months of getting through zombie-infested U.K., when several of his and Eugene's travel buddies had died one way or another. Not too shabby for a guy who missed the beginning of the apocalypse because he was passed out in the woods after partying in a rave for three days straight.
As of Season Three, we know that whatever he was doing before the apocalypse it involved no usual working hours, a great deal of drugs, and being arrested for being naked in city hall.
Disney Death: After holding the line for a group of survivors following the destruction of Abel, Jack is left behind and lost for several weeks. When Five and Simon go to search for him on behalf of Eugene, they find his shoe, and the shattered remains of his cricket bat, W.G. For several horrifying minutes, it is heavily implied that he died. Thankfully, he didn't. In fact, he's perfectly fine.
Deadpan Snarker: While he does provide painful puns and agonizingly bad/inappropriate jokes most of the time, he has dished out some excellent snark on occasion.
I Call It Vera: He has a trusty cricket bat called W.G. Later W.G. breaks, and is replaced by another cricket bat named Sir Geoffrey.
Innocently Insensitive: At one point, Jack plays a song (exactly what depends on your playlist) and is surprised and defensive when Eugene is iffy about it... Only to realize that considering "Runner Twelve's current situation", it was a little insensitive. He is extremely apologetic.
Sad Clown: Mainly when Eugene is out of the studio due to digestive issues. He keeps making (increasingly awkward) jokes, but it's obvious that he's worried. And then he briefly mentions his mother, and while he quickly amends that he had a great relationship with her, his mentioning that her biting his head off about not have grandchildren (and his quip about her trying to bite his head off) indicates that, like the others in Abel, he's lost more than his attitude implies, perhaps even before the outbreak.
Co-host of Radio Abel and then Radio New Tomorrow with Jack, above. Handles most call-ins, is the author of a Survivor's Cookbook and has plenty of stories to share from his and Jack's time on the road together.
An Arm and a Leg: It hasn't been established how yet, but Eugene lost one of his legs somewhere between meeting Jack and launching Radio Abel.
Badass: Made it to Abel with Jack after months in zombie infested, post-apocolyptic U.K. And while we don't know what weapon he used throughout the journey, the weapon he had in the beginning was a piece of pipe. Not too shabby.
Badass Gay: All of the above, and he's survived with only one leg and still has his boyfriend.
Come with Me If You Want to Live: Eugene's first words to Jack, after literally tripping over him in the woods. Eugene is embarrassed, but Jack recalls the moment with extreme amusement, calling Eugene a "cheesy douche".
Straight Man and Wise Guy: Straight Man to Jack's Wise Guy. Though he does have a flair for the dramatic, and enjoys weird conspiracy theorists to the point that even Jack calls him a weirdo.
The Show Must Go On: After he gets food poisoning, he insists that Jack go back and see to the radio station rather than stay and make sure Eugene is okay. Jack even references the trope word-for-word.
Took a Level in Jerkass: Eugene's dismissive and/or condescending moments become a bit more frequent in the second season.
A doctor from New Canton who moved to Abel when Maxine was mind controlled and taken away from Abel. Friendly and supportive almost to a fault.
New Canton personnel
New Canton's radio operator. Like Sam, she monitors the missions of all the Runners on her team. Has a thing for Runner 38, Lem. Develops an intense dislike for Runner 5 after discovering he/she has been spying on them while impersonating her dead boyfriend.
Et Tu, Brute?: After she learns that you are the runner that impersonated Lem, she deliberately leads you into incredibly dangerous territory, and only the fact that you come into Sam's range saves you from becoming riddled with holes. She later goes back and forth as whether she was actually trying to kill you or whether it was a "joke". Sam is neither amused nor impressed.
Lighter and Softer: The New Canton race missions showcase a much nicer side of Nadia. For those who only know her from the perspective of Abel Runner 5, it can be a little off-putting to hear Nadia laughing and joking around with Archie.
Oblivious Guilt Slinging: When you're impersonating her (very dead) boyfriend, Lem, she is clearly overjoyed. Every desperately hopeful word she says to you fills you with shame. Then it's... less oblivious...
Small Town Rivalry: For lack of better known trope. We know that New Canton and Abel Township dislike each other, or at least don't trust each other, but when you're listening to her communications to New Canton runners with Lem's headset, she makes it clear that she not only doesn't trust anyone in Abel, she also blames Abel Township for Lem's death. And that's before she has any idea that you've taken the headset Lem gave you and configured it to listen in, or before you impersonate Lem.
What the Hell, Hero?: Sam gives her a heaping helping of this when she tries to kill Five by leading him/her into hostile territory. Depending on your view of Nadia and New Canton, you could call this a Shut Up, Hannibal! moment.
Canton Runner 5
A nondescript runner from New Canton. Appears as the player character for the second set of race missions and the occasional side mission.
A Runner from the nearby settlement of New Canton. Not much is known about him, other than his fearless attitude and his apparent love for Nadia.
The Ace: He's indicated to be an athletic, selfless genius who was rich and had high political connections prior to the apocalypse. Sam quips when you visit his house at one point that he probably just needed the space to shelter orphans.
Damsel in Distress: Gets captured about midway through season two; several missions are spent attempting to rescue her with the help of her boyfriend.
Electric Torture: A captor uses this on her at one point to attempt to extract information.
Genius Ditz: Despite it all, she's a college educated PHD and can rattle off Technobabble like her life depended on it. It's pretty clear that no matter what else, she's got some fierce smarts locked away in that insane little mind.
Cold-Blooded Torture: Seems to be a staple for him. He claims this is a necessary evil to further his goals, though his attitude on a several occasions indicates otherwise.
Walking Spoiler: Considering that he is initially introduced as a potential key player in the zombie apocalypse and is apparently killed the first time the player meets him in person, this is a given.
Well-Intentioned Extremist: Despite the consequences of his work, his main project was to cure injury and disease. His eventual goal is finding a way to grant humans immortality, which he uses to excuse the countless deaths caused by his actions and research.
One of the scientists working for Pandora Haze under Van Ark before the apocalypse. Maxine Myers' girlfriend.
Damsel in Distress: She works for Van Ark against her will for most of the first two seasons.
Not Quite The Right Thing: At one point, she refuses to abandon an unconscious captive while under attack. Unfortunately, this prompts her boss to kill the prisoner to force the issue, and the attackers were the rescue team.
The Director of Business and de facto head of the comapny pre-apocalypse.
It can't have been easy, trying to raise an infant in the wasteland. But Ed's managed to keep his daughter, Molly, safe against the odds. He's a talented mechanic and a dauntless survivor.
Action Dad: He cared for Molly with his wife for a very long time by sitting in a farmhouse and shooting down pigeons. Cool, but then he gets mobbed by zoms for days. He survives by taking headshots on them, flees, and when he sees that his wife and daughter are gone, he fixes a motorbike, finds the baby, helps Runner Five find fuel, fixes his motorbike AGAIN, and then produces the Big Damn Heroes moment below.
Sam Yao: Did he just take out three zombies on the back of a motorbike?
It's heartbreaking to think that Molly will never remember the world before the outbreak. She's barely a year old, but she's already lived through more than most pre-outbreak adults. Luckily, she still has her loving father, Ed, and her favourite toy - Mr Rabbit.
An abrasive fire fighter who lives with a group of small children, independent of New Canton or Abel Township, though after meeting Runner Five and Archie, he works with both.
In Vino Veritas: In a mission shortly after Archie is killed, he is exposed to a hallucinogenic gas. His rambled, incoherent reactions make it clear just how upset and guilt-ridden he actually was over her death.
Jerk with a Heart of Gold: The gold is buried very, very deep, but despite his abrasiveness and general jerkassery, he clearly cares for Archie, and despite complaining bitterly about caring for the children, he refuses to allow them to be absorbed into New Canton or Abel Township.
Really Royalty Reveal: Jamie turns out to be the last remaining member of the British Royal Family and thus, the rightful King of Britain.
An inmate at a women's prison before the apocalypse, Louise is aggressive and headstrong, but also quick-thinking and loyal, despite her less savoury past.
Sent by the Ministry to take command of Abel, Amelia is focused on rules, order and bureaucracy.
Teeth-Clenched Teamwork: with Runner Three during the later parts of Season 3. They work well with each other but bicker almost constantly.
A bounty hunter working for the Ministry. Creative and skilled at capturing criminals fleeing justice, with dogged determination.
A woman you meet while escaping a zombie worshiping cult. A somewhat spaced out hippy who got trapped by the cult after trading them some illicit substances. Claims to be able to read auras.
New-Age Retro Hippie: Sounds permanently stoned, considers herself a pacifist and talks about being able to read auras and her spirit quest to the Amazon.
Technical Pacifist: Doesn't really complain about you getting rid of the zombie worshiping cult or about having a mind-controlled Runner Five blow up the Comansys ships, beat up Jody and attack Sam with the intent of killing him.