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The Lost Light Crew

    Getaway 
https://static.tvtropes.org/pmwiki/pub/images/getawaymtmte_7953.png
I'm not a bad person, I just have strong beliefs.

An eccentric and excitable escape artist/former secret agent who was once Skids' partner-in-crime. Joined up with the crew after they rescued him from his captors. However, Getaway soon turns out to be more sinister than his demeanor lets on.


  • 10-Minute Retirement: Spends about two issues incarcerated before being let out by his fellow mutineers.
  • Alas, Poor Villain: After he gets devoured by Whirl's scraplets, Rodimus reflects on Getaway's motivation and declares it's almost tragic.
  • All for Nothing: Getaway's mad quest for power is rendered completely meaningless when Cyberutopia is revealed to be nothing more than a mass euthanasia clinic. And he himself realizes this in his final confrontation with Rodimus.
    Getaway: I used to think I was special! But I'm not, am I? I'm not anything. I'm just...I'm just an M.T.O. with ideas above his station. Cyberutopia's a lie, I'll never get to be a Prime, and I've made an enemy of just about everyone I've ever met. Your death is literally all I've got to look forward to.
  • And I Must Scream: We get a detailed list of all the restraining techniques used against him in the brig come Issue #50 and it sounds... unpleasant. Arguably the draconian nature of his punishment bites Rodimus in the ass when the rest of the crew finds out and Getaway decides It's Personal.
  • Arch-Enemy: Rodimus seems to consider Getaway to be this to him. Getaway considers Thunderclash to be his due to the latter's matrix affinity.
  • Asshole Victim: Getting Eaten Alive by scraplets was very well-deserved given how many lives he ruined, not to mention sacrificed to Sunder, turning those few who remained into Sparkeaters.
  • Attention Whore: Getaway likes to show-off and as such he's not quite out of place onboard the Lost Light at one point he tries to do his escapist routine in front of Nautica. This takes a much darker turn in Season Three with the lengths he's willing to go to be recognized and how he can perform some abhorrent acts for the most self-serving of reasons.
  • Bad Boss: Once he takes command of the Lost Light, Getaway takes to using his nudge gun on anyone who disagrees with him and feeding crew members to Sunder so he can brainwash the rest of the crew to stay on his side, as well as forcing Atomizer to execute one of the Protectobots for criticizing his needless cruelty and later brutally tearing Atomizer apart for turning on him. Upon finding themselves at the tender mercies of the Grand Architect, Getaway saves his own neck by handing the rest of the crew over to Scorponok to be turned into sparkeaters.
  • Bait the Dog: Getaway is introduced as a quirky companion in the final arc of season one and stays on as a helpful aide for the Dark Cybertron arc and the opening arcs of season two. His uncomfortable conversations with Tailgate begin to show a darker side to him which leads to the reveal of his fanaticism and self-serving nature. He eventually takes on the role of a vile and particularly personal villain to the main characters. That said, even his original arcs showed signs of his acidic resentful nature, he just could hide it behind a comedic facade.
  • Batman Gambit: A lot of his manipulations rely on this trope. A core to many of his schemes is his understanding of people and how their personalities inform their actions and by pushing them in the right direction, Getaway can be a truly powerful puppet master.
  • Big Bad Ensemble: Shares the role of the main antagonist of the series in Season Two. He's the mastermind of the Megatron revenge club, though likely on orders from Prowl. We later find out that his true plans are bigger still when he orchestrates The Mutiny of any who were sympathetic to Megatron, and unwittingly sets them up to be killed by the DJD. When the DJD are wiped out, Getaway is left as the sole Big Bad for Lost Light...at least until the Grand Architect begins making its presence known.
  • Big Bad Wannabe: Has devolved into this by the end of Lost Light. He's a very good schemer and his manipulations initially make him seem like he can stand alongside someone like Tarn. However, try as he may, he can't form a long-term plan to save his life, and he ends up making worse and worse decisions until he ends up as a simple attack dog for the Grand Architect... who isn't even all that interested in antagonising the protagonists when he has much more serious problems to deal with.
  • Bitch in Sheep's Clothing:
    • Seems like an oddball, friendly escape artist, but, as issue 47 reveals, he's a ruthless manipulator willing to emotionally lead Tailgate to his death.
    • Takes it even further in Issue 50. Tricks Team Rodimus into trapping themselves on the now deceased Necrobot's planet. With the DJD.
  • Blatant Lies: After stranding Team Rodimus, Getaway reassures the rest of the crew that, apart from Megatron, they won't be harmed. Getaway made no such arrangements with the Galactic Council, to whom he sold out Megatron, and when he tries to amend the deal to legitimize his lie, they brush him off.
  • Body Horror: To keep him contained in the brig, the rest of the crew is forced to remove his limbs and even his voicebox, leaving him immobile and with a gaping hole in his throat/face.
    • His death is arguably even worse as a horde of Scraplets burrow into him and eat him alive, stripping him to a skeletal frame before chowing down on that too. What's worse is that he barely registers what's happening until it's too late.
  • Bunny-Ears Lawyer: His odd sense of humor aside, he is a very effective escape artist.
  • Chekhov's Gag: Back during the Dark Cybertron event, Getaway was depicted as the Only Sane Man amidst the Lost Light crew involved with the mission, frequently snarking about Rodimus' ego, the groups eccentricities, and the absurdity that is the Rodpod, all being Played for Laughs. Said gags all take a much darker turn as the series progresses, culminating in his Motive Rant during Issue #50, where he declares the moment he saw the Rodpod, he knew Rodimus was an egocentric failure of a leader, his inner circle a bunch of enabling nutjobs, and his resentment for them had been growing until he could finally pull off his mutiny.
  • The Chosen One: Allegedly shows signs of Matrix Affinity. Deep down, his belief that he's destined for greatness is behind much of his behaviour.
  • Control Freak: Scrape away his surface charm, and this is basically what you'll find. His "captaincy" of the Lost Light devolves into him mind-wiping the crew into obedience within weeks.
  • Deadpan Snarker: One of the bigger ones.
  • Deal with the Devil:
    • Ends up making one with Sunder to keep the crew under control after the mutiny. Sunder will use his remote memnosurgery abilities to keep Thunderclash in a closed memory loop, and make the crew of the Lost Light believe that Megatron, Rodimus, and the others left the ship of their own accord, but Sunder wants entire lifetimes worth of memories to feast on as payment, taken directly from his victims' life cords because the rush is greater that way. And to alter the memories of 200 people, Sunder's "rate of exchange" is twenty five victims. Getaway is talked into agreeing by Froid, using the list they made up of where people would stand during the mutiny; the first twenty-five "undecideds" are sacrificed. Atomizer later notes after Sunder also alters the security detail to make them believe anyone Getaway sics them on is an undercover Decepticon, as well as trapping the Protectobots in a closed memory loop like Thunderclash that they're "running low on cash" to pay Sunder, meaning even more of the undecideds have been fed to him a this point.
    • He makes another one with Star Saber the next issue; become chief of security to help Getaway keep the ship in line, and in return Getaway will let Saber have another go at Cyclonus.
    • And then he makes another with the Grand Architect to save his own bacon. To whit; turn the Lost Light crew into sparkeaters so they can kill Rodimus, so that Getaway can become one of the Architect's chief minions.
  • Demoted to Dragon: After Getaway shows up on Mederi, the Lost Light is suddenly sporting the symbol of the Architects on its hull, and he's started working for the Grand Architect. Then it turns out he's not even as dragon yet, being a wannabe minion at best.
  • Didn't Think This Through:
    • When Getaway arranged to sell Megatron out to the Galactic Council, he didn't bother to make any arrangements for Rodimus and the rest of the exiles; when he hastily tries to amend the deal after realizing this, he gets the brush off.
    • Getaway's foresight regarding his deal with Sunder began and ended with Sunder's skills as a mnemosurgeon; he didn't really anticipate the horrific price Sunder would demand for his services, or that he'd keep demanding it when Getaway inevitably needed to keep modifying the crew's memories to stay in command.
  • Dirty Coward: A tragic example if his backstory is to be believed; he was an MTO but when sent into his first battle he froze up, dropped his gun, and fled in terror. According to him, this is the real reason he's called "Getaway" and he feels shame over the fact that his first act was one of (perceived) cowardice. He still has shades of it in present day, where he allowed the entire Lost Light to be transformed into sparkeaters, just to save himself.
  • Disabled in the Adaptation: Implied. The original iteration of Getaway from the toyline and Marvel comics is, while manipulative and cunning, firmly sane, and his methods are expressly a result of him being a legitimate Well-Intentioned Extremist seeking to help his friends. Here, he's more than a little off kilter, even before the reveal he's a sociopathic mutineer. After his sessions with Froid, Froid makes a note that Getaway's delusions of grandeur are eerily reminiscent of those suffering from "Primus Apotheosis", an identity sickness first documented by Rung that causes Transformers to have delusions of grandeur and see themselves as like Optimus Prime, which is in line with Getaway's desire to be made a Prime and seeing himself as destined for greatness. Froid doesn't outright diagnose him with it though, and it's left intentionally vague if Froid was being serious, or just trying to get a rise out of Getaway.
  • Eaten Alive: His ultimate fate. A horde of Scraplets within range of Mederi's effect take the form of Primus, leading Getaway to take his hand and wonder if his God has appeared to him to grant him Primehood. Instead the Scraplets ditch the disguise once they have contact with him and don't even leave a corpse behind.
  • Entitled Bastard: As far as Getaway is concerned, he deserves to become a Prime, lauded for his obvious greatness while "humbly" serving as a man of the people. To get there, he's willing to backstab, manipulate, and discard literally anyone, showing how little regard he really has for the people he thinks should worship and obey him.
  • Escape Artist: His profession, which is why the crew went to such extreme measures to confine him.
  • Even Evil Has Loved Ones: Played with regarding Skids. Unlike with Tailgate the friendship he developed with Skids while the two of them served together appeared quite genuine. That said, Getaway being Getaway wasn't always the nicest person, acting passively aggressively towards his blue bodied buddy, the "bomp" thing in particular done solely to get under Skids skin. Ultimately, whatever affection Getaway attached to him was very narcissistic, in that he only cared about how Skids made him feel, not vice versa. Case in point: Getaway abandons Skids, the person he's consistently treated like a best friend, on Necroworld without a second thought, yet not long after, gets upset at footage of Skids calling Nautica his best friend.
  • Even Evil Has Standards:
    • Although Team Rodimus have good reason to believe that this is the case, Getaway didn't actually sell them out to the Decepticon Justice Division; he actually contacted the Galactic Council, and the D.J.D. being on Necroworld when the mutiny occurred was an unrelated coincidence. Of course, Getaway didn't go out of his way to make sure the Galactic Council wouldn't harm the abandoned Autobots, and upon receiving Rodimus' message revealing the D.J.D.'s presence, Getaway deletes it, declares it a fake, nudge-guns Thunderclash into a coma to stop him from mounting a rescue, and immediately has the crew mind-wiped to forget that any of it ever happened.
    • Repeatedly subverted. Once his true colours are revealed, he enters a repeated cycle of doing something unpleasant, being faced with an apparent crisis of conscience as said unpleasant deed backfires and requires him to take even more extreme action, and then doubling down and doing it anyway. It starts with a (relatively) bloodless coup, and ends with turning the entire crew into techno-zombies after feeding several dozen of them to a Serial Killer.
  • Evil Cannot Comprehend Good: He's a clinical sociopath with a near-total Lack of Empathy (beyond the bare minimum necessary to understand how to make people do what he wants them to do in the short term). He's also got a severe inferiority complex and wants to become the universally beloved messiah of his civilisation, following in the footsteps of the legendarily kind and noble Ideal Hero Optimus Prime. Needless to say, it ends up being an absolute nightmarish fiasco that ends terribly for him and everyone around him.
  • Eviler than Thou: For all his accurate accusations directed towards Rodimus for being childish, an overall terrible captain, and befriending Megatron, and his hatred of Megatron for being... well, Megatron, Lost Light #10 shows him to be almost as bad a captain as Rodimus, if not worse. He punishes anyone who disagrees with his decision to mutiny against Rodimus by with at least 7 bots (Thunderclash, Mirage, and the Protectobots) having been subjected to endless repeating loops of their own memories to keep them docile, and 25 other Lost Light crewmembers being listed as missing in the very same issue. That, and there's the brain modules he keeps floating in fluid in Swerve's former bar. Damn. As uncaring as Rodimus got, and as callous as he could be, he'd probably never sink that low...
    • To say nothing of the fact that he let the Grand Architect transform the entire Lost Light crew (at least the ones still remaining at that point) save himself and Star Saber into sparkeaters for no other reason than to set them loose on Rodimus and his team at Mederi.
    • To Atomizer who, unlike Getaway, was a far more sincere Well-Intentioned Extremist. Emphasis on was since Atomizer helping Thunderclash and co escape results in him being brutally slain by Getaway, definitively cementing the latter as the worser of the two.
  • Evil Is Petty: Says some ridiculously nasty things to Riptide before apparently killing him via scraplet about how nobody cares about him or will even remember him, because Riptide failed to be impressed by Getaway ranting at him about Rodimus. This actually plays into Atomizer's eventual Heel–Face Turn and Redemption Equals Death moments the next issue, when expresses his displeasure with those remarks.
    Atomizer: There's a way to do things, and a way not to do things, and the way you spoke to him just now...you're winning, Getaway. You needn't be so cruel.
  • Face Full of Alien Wing-Wong: In issue 41, he unknowingly gets infested with the eggs of the personality ticks.
  • Facial Horror: A shot from Thunderclash blows part of his mouthplate off, along with a small chunk of Getaway's head, though it doesn't seem to bother him overmuch.
  • False Friend: The cast all seem to embrace him willingly. Ten even makes a little figurine of him, and includes him on a mural of all his favourite 'bots. But it turns out Getaway is willing to wipe their memories of what he's doing and kick them off the ship without a second thought, and had been plotting how to do so from a few days after setting foot on ship.
  • Freudian Excuse: Played With. If the backstory he gave to Tailgate is true, Getaway was born during the war, hastily slapped together as cannon fodder, and nearly killed in the hours after his creation. Getaway's past has given him an inferiority complex, but he only really plays it for sympathy when he needed to manipulate Tailgate. That said, his ending rant implies that at least part of what he said was true.
  • Freudian Excuse Is No Excuse: Pointed out by Atomizer, among others. Getaway has plenty of reason to be a Well-Intentioned Extremist with a messiah complex, thanks to the trauma of the Cybertronian civil war and his own inglorious entry into it. The problem is that he's also a sadistic, manipulative sociopath with an explosive temper and a grasp of basic morality somewhere between 'shaky' and 'nonexistent', and that tends to derail any nobler and more sympathetic motives he might have had otherwise.
  • Handshake Substitute: He tends to bomp other characters, while saying 'Bomp'.
  • Hate Sink: After his true colors are revealed.
  • The Heart: Subverted, as of Our Steps Will Always Rhyme.
  • Hoist by His Own Petard: When putting scraplets in the Lost Light oil reservoir, he included the ones Whirl found. They take over the swarm, and side with Whirl when Team Rodimus gets to the Lost Light, ultimately being the ones to do Getaway in.
  • Horrible Judge of Character: Issue 55 reveals he hadn't sold Team Rodimus out to the DJD, but in fact the Galactic Council, either forgetting or not caring that the council are notorious robophobes who've tried to kill Autobots before. Sure enough, they renege on their side of the deal.
    • Not to mention, after the mutiny starts to go south on him, Getaway decides to trust Sunder and Froid to help him stay in power. And get even worse when he decides to bring in Star Saber.
  • Hypocrite: He organizes the mutiny because he is angry about Megatron being essentially let off the hook for four million years of war and atrocities, being allowed to wear the Autobrand, and then given co-captaincy of the ship to help them find Cyberutopia. Getaway refuses to accept this and wants to see Megatron punished. But he has no problems whatsoever with bringing on Star Saber of all people to help him keep control of the Lost Light. The Star Saber who attempted to instigate an atheist holocaust. Who betrayed the Circle of Light to Tyrest. Who murdered Dai Atlas, and helped Tyrest in his insane plan to kill off an enormous chunk of the Cybertronian race because in his madness Tyrest believed the constructed cold to be evil. Who was, at the very least, complicit in imprisoning and torturing Getaway for a full year. And when he's questioned about all of that, Getaway's response is that Star Saber was Just Following Orders and that it's all water under the bridge now. Later on, after he starts working for the Grand Architect, Getaway even ends up working alongside Chief Justice Tyrest, the guy who actually did imprison and torture him for a year in addition to all the other stuff, but Getaway treats this with no more than a bit of mild annoyance.
  • I Just Want to Be Special: A huge part of his Inferiority Superiority Complex. Due to apparently displaying signs of Matrix affinity, Getaway's main goal in finding the Knights appears to be to have himself made Prime, and fulfill his "great destiny".
  • Inferiority Superiority Complex: Getaway is both convinced he's destined to be a Prime and hideously insecure. His attempts to reconcile this involve tricking people into trusting and respecting him rather than earning it. Froid outright eggs on his behaviour just to observe such a "multifaceted inferiority complex" in action.
  • Interservice Rivalry: Does not think much of the Wreckers as a member of the Diplomatic Corps.
  • Irony: The mutineers start turning on him because, thanks to Rodimus' video will, they think Getaway set the DJD on Team Rodimus, which for once is something Getaway isn't actually responsible for.
  • I Owe You My Life: Takes a shine to Tailgate after the little bot saves his life on Luna-2. Except no, he doesn't. Getaway's only interest in Tailgate is essentially as a Sacrificial Lamb in his plan to kill or frame Megatron.
  • Ironic Hell: After his scheme is revealed, the rest of the crew struggles to keep him contained in the brig due to his escape artist abilities and skill at smooth-talking. They end up having to remove his arms, legs, and even voicebox, leaving the silver-tongued and athletic Getaway hanging in his cell, unable to talk or move. Yikes.
  • It's All About Me: While adept at feigning civility Getaway is a self obsessed narcissist fixated on delusions of being selected for Primehood. Even his justifications for ejecting Megatron and co from the Lost Light, while technically reasonable, ultimately stem more from both Megatron terrifying Getaway on his first day of duty and his hatred/envy of Rodimus, than does it any heartfelt concern for people who aren't named Getaway.
    • This also applies to his death, as when confronted by a mass of scraplets taking the form of an idealized version of Primus thanks to interfacing with Mederi and disguising themselves as his greatest desire, his first and only thought is that Primus himself had come to make him a Prime.
  • Jerkass: When his crimes are revealed, he reveals an unexpectedly venomous personality, doing things like mocking Whirl's mental illness or making backhanded compliments to Cyclonus.
  • Jerkass Has a Point: His complaints with the co-captains are, in many ways, completely correct; Megatron has been let off shockingly easy and Rodimus has shown himself to be a rather poor captain. What ruins his argument is the grim plans Getaway resorts to.
  • Jumping Off the Slippery Slope: If Getaway had a flying alt mode, he'd be close to achieving escape velocity from the slippery slope. Once he actually gets command of the ship, he wastes no time obliterating any credibility he still had, resorting to massive amounts of brainwashing via his nudge gun, along with sacrificing his own crewmates to Sunder to support said brainwashing. With some of them being turned into Sparkeaters as well.
  • Kick the Dog: His insidious, predatory behavior towards Tailgate, since Getaway, deep down, doesn't actually give a crap about the little guy's life, at one point casually mentioning his string pulling to Atomizer with the same dull eyes one has while discussing laundry.
  • Knight Templar: His mutiny is played out for justifiable reasons, but the methods and lengths he resorts to leave a lot to be desired.
  • Locking MacGyver in the Store Cupboard: Lampshaded by Getaway himself when he mentions he's now locked in with a bunch of other Cybertronians.
  • Manipulative Bastard: Oh holy hell yes. He spends almost the entirety of Season 2 grooming Tailgate so he can set him up to die at the hands of Megatron.
  • Meaningful Name: Since he's an Escape Artist. Also fitting in that one had best get the hell away from him.
  • Mirror Character: To Megatron, of all people. Much like Megatron, he rose to a position of power and influence by exploiting genuine and very understandable resentment, only to become a petty, sadistic tyrant with no regard for the lives of his allies.
  • My God, What Have I Done?: If his self-proclaimed backstory is true, he feels this way about the fact that he fled from his first battle, calling himself a coward for it
    • A flashforward in issue 50 reveals that he'll come to feel this way about his mutiny, due to it (seemingly) leading to the destruction of Necroworld at the hands of the Galactic Council.
    • Ultimately subverted when it's revealed that he's actually upset about the crew potentially learning of this and riotously ousting him as captain, thus circling back to his signature self interest.
  • Never My Fault: Immediately after cutting off communication with Team Rodimus, he tells the mutineers they can't blame him for what just happened because he wasn't in charge. Just ignore that the mutiny was all his idea, and that he was standing front and center when it happened.
  • Nominal Hero: Getaway is the quintessential proof that wearing the Autobrand doesn't denote high moral character.
  • Not-So-Well-Intentioned Extremist: While it's clear from day one of his Evil All Along reveal that he's a ruthless manipulator, he at least seems to be motivated by sincere outrage at Megatron being Easily Forgiven and to dislike causing unnecessary collateral damage. Nope - he's a sadistic, sociopathic egomaniac with a disturbingly short temper who jumped onto the crew's resentment of Megatron as a morally-justifiable way to advance his own ambitions, and keeps descending to greater and greater depths of depravity once he gets a taste of the power he craves.
  • Only Sane Man: Gradually evolves into this role throughout the course of Dark Cybertron. Given his personality quirks, this is rather telling. As we eventually find out, Getaway is in fact a subversion of the trope— but much like Prowl, he definitely considers himself to be this.
  • It's Personal: Following his brief but ugly incarceration, he's clearly nursing a sore spot as far as Rodimus is concerned.
  • Pet the Dog: Though he makes a deal with the Galactic Council to get rid of Megatron, he makes it explicitly clear that he only wants to hurt Megatron and merely intended to kick Rodimus and the other loyalists off the crew unharmed. A Flash Forward makes clear that he isn't lying, as he's shown mourning the loss of the people the DJD killed, with visible remorse.
    • As discussed above this is ultimately subverted.
  • Psychological Projection: His "The Reason You Suck" Speech to Riptide has Getaway accuse him of being too dumb to be part of "Team Megatron"; Riptide notes that Getaway's words relate more to Getaway himself than to Riptide.
  • Rescue Romance: Strongly implied to have feelings for Tailgate. Eventually, it turns out he doesn't. He's just using the little guy.
  • The Sadistic Choice: Forces one on Atomizer of all people to try and ensure his loyalty. Kill either a helpless and incapacitated First Aid or Rook to prevent the Protectobots from forming Defensor, or Getaway will kill him instead. Because now, with Rook dead, Atomizer is just as far gone as he believes Getaway himself is.
  • Shadow Archetype: To Rodimus. They have most of the same flaws, being insecure, ambitious, attention-seeking jerks with deep-seated jealousy towards Thunderclash; it's just that Rodimus, on some level, cares about his crew, and Getaway doesn't.
  • The Sociopath: Getaway displays almost all the traits of an antisocial personality: Superficial charm (which he generally oozes but ramps up especially for Tailgate's benefit), an inherently manipulative nature (again used during his grooming of Tailgate and subtly present in his interactions with the rest of the crew), a need for stimulation (hence his constant Escape Artist antics), and a truly stunning lack of empathy or shame (which is codified in pretending to fall in love with Tailgate and plot his indirect murder, while shitting on any such feelings people around him actually experience throughout.
  • Smug Snake: He's a manipulative, ambitious schemer who keeps digging a bigger and bigger hole for himself and his compatriots through his arrogance, impulsiveness, and petty cruelty.
  • Sympathy for the Devil: He's one of the few crew members who doesn't actively hate Megatron. He attributes this to the fact that the larger a crime is, the harder it is to generate a response. As issue 47 reveals, this is misdirection— Getaway's ultimate endgame is his murder or reimprisonment.
  • There Is No Kill Like Overkill: After his arrest, the crew ensures that he can't use his escape-artist skills or smooth talking to escape... by removing his limbs and voicebox, and rigging him up so that if he moves in the slightest, he's zapped.
  • Too Clever by Half: A problem that he shares with Rodimus. Getaway is a very competent manipulator who can play personalities against each other, but he also overestimates his abilities and introduces too many variables into his plans that he can't control. His mutiny succeeded because of his work to sway the crew to his side, but right as it all was coming together, the Galactic Council reneges on their end of the deal and it's clear that Getaway trusting them was a massive err in judgement. His term as crew leader goes similarly with his attempts at keeping order digging him deeper and deeper with his debt to Sunder and setting up numerous scenarios for a mutiny against himself.
  • Too Dumb to Live: Oddly enough considering how carefully he worked out everything else. He actually thought The Galactic Council was going to honour their word.
  • Toxic Friend Influence: In Our Steps Will Always Rhyme, he lies to Tailgate to try to drive him and Cyclonus apart in order to spend more time with him alone, and poor, young, naive Tailgate can't see it.
  • Tyrant Takes the Helm: After the mutiny he subjects anyone who disagrees with him to either a memory loop or has their brain pit in a jar.
  • Ungrateful Bastard: After Rodimus risked his life to save him from dying in a fire, Getaway attempts to literally stab him In the Back after regaining consciousness.
  • Unwitting Instigator of Doom: In a sense; he makes a deal with the Galactic Council, telling them where Megatron is so they can get rid of him, making clear that he wanted them to not hurt anyone else. The DJD was waiting there for them which leads to the Council using a geobomb on Necroworld.
  • Verbal Tic: Bomp!
  • Villainous Friendship: With Atomizer, the two working closely to plan out and enact their mutiny, showcasing a similar taste for manipulating others to get their way. The key difference though is that whereas Getaway is a self centered sociopath Atomizer is an honest to god Well-Intentioned Extremist who grows increasingly sickened by his partner's immoral actions, culminating in a timely Heel–Face Turn to save First Aid and co, which Getaway responds with by fatally mutilating Atomizer, in effect dissolving their partnership.
  • Villain Has a Point: Part of what makes him such an effective manipulator is that he's able to hone in on the genuine frustrations of his crewmates and draw them out, pointing out logical arguments to hide his own Secretly Selfish reasoning, arguments that are hard to dispute.
    • His disdain for Rodimus's leadership isn't exactly unfounded. Rodimus was frequently depicted as an overeager manchild and Glory Seeker, and while he did have self-doubts and wanted to be A Father to His Men, his bluster hid those thoughts from most of the crew, and his reckless actions regularly brought problems for them, chief among them being his willingness to allow Overlord on the ship resulting in several deaths. It fell to other bots like Ultra Magnus or even Megatron to keep him grounded, as the rest of Team Rodimus were either too wrapped up in their own issues to argue against him, willingly enabled him for the sake of enjoying themselves or out of hero worship for him, or had their own issues enabled by him like Chromedome's mnemosurgery addiction. And even that wasn't always a guarantee, as Rodimus proved by pulling rank on Ultra Magnus following his attempt at lecturing him for the Sparkeater incident.
    • His hatred of Megatron isn't unfounded.
    Getaway: Seriously, can someone explain to me how the war can end with the instigator being allowed to go about his business as if nothing happened? The death camps! The massacres! The cities razed to the ground! Apparently all of them were just missteps - painful but necessary - on Megatron's path to self-discovery!
  • Villain Protagonist: Of the Mutineers arc, where he relays the entire process of the coup to Froid, as well as chronicle his struggles to keep the crew under his thumb.
  • Walking Spoiler: As evidenced by the white space above, Getaway is one of the characters most crucial to the plot in Season 2.
  • Well-Intentioned Extremist: Subverted. His complaint (that Megatron is being allowed to escape his deserved punishment) isn't entirely without merit, but the ways he goes about fixing this problem are way over the line, and it soon becomes clear that he's more interested in his personal ambition than delivering justice. Notably, most of his worst misdeeds happen after he successfully gets rid of Megatron.
  • What the Hell Is That Accent?: A Kiwi accent, per James Roberts.
  • When All You Have Is a Hammer…: The solution to most of Getaway's problems tends to be "shoot them with the nudge gun", to the point where he wears the gun out, preventing him from wiping Riptide's memory of seeing Getaway and Atomizer disable Thunderclash due to overuse. Riptide even mocks Getaway to his face for relying so much on it.
    Riptide: What would you do without your magic wand, eh? You'd have to rely on your wits.
  • Yandere: Subverted; he tries to drive wedges between Tailgate and Cyclonus seemingly to have Tailgate to himself. However it's revealed that he's actually trying to groom Tailgate to be his Fall Guy.

    Atomizer 
https://static.tvtropes.org/pmwiki/pub/images/atomizer.png
An interior-decorator-turned-bow-wielding assassin. While mostly background fodder in the first season, the second sees him step up to take an active role in the plot. Wherever he goes, trouble tends to follow.
  • Agent Peacock: Before becoming an assassin, he was an interior designer.
  • Bitch in Sheep's Clothing: Sure seems like a friendly and amicable guy. So it's more than a little surprising when he manipulates Rodimus into accepting a (fake) list of those who voted against him. Then it turns out he's Getaway's-right-hand 'bot...
  • Chekhov's Gunman: He seemed pretty unimportant, only making brief appearances. This made it more surprising when he was revealed to be Getaway's right-hand man.
  • Cruel and Unusual Death: Getaway rips him apart with his bare hands for betraying him.
  • The Dragon: To Getaway.
  • Even Evil Has Standards:
    • He objects to Getaway recruiting Sunder and then turning him loose on the rest of the crew to cover their tracks.
    • As much as he's done in the name of the Autobot faction and their mission, it's clear that Atomizer is having difficulties with Getaway's more unhinged moments. He also looks distinctly unhappy when Getaway kills Riptide by having him devoured by scraplets.
    • It gets to the point where he betrays Getaway outright and uses the nudge-gun on Star Saber, allowing the protectobots and Thunderclash to escape.
  • Meta Guy: He criticizes stories in ways that function as a sort of Take That! to Transformers stories. In Bullets he discusses Fisitron's repeated phrases (a nod to Simon Furman's writing habits), and in issue 50 he snarks that 2nd seasons aren't always where the stories hit their stride (a bit of Self-Deprecation on Roberts's part on how season 2 hasn't been as well received as season 1).
  • Redemption Equals Death: Fed up with Getaway's actions since taking control of the ship, Atomizer turns on his comrade at the last moment and buys time for First Aid and Riptide to escape the Lost Light with a wounded Thunderclash on Star Saber's stolen shuttle by shooting Saber with the nudge gun, stunning him long enough for them to get away. Getaway literally tears Atomizer apart in private, and then has Sunder, after the requisite payment, change everyone's memories so that they remember Thunderclash killing him before escaping.
  • Punny Name: Stealth Pun flavor. An atomizer is used for paint dispersal and a valued component of interior design.
  • Undying Loyalty: When Getaway's plan is discovered, Atomizer opts to fight Ultra Magnus rather than let Getaway be taken. There had been no evidence of his involvement, Tailgate didn't know about Atomizer, and Whirl's memory was blanked, so if he'd stayed quiet he could have avoided detection altogether.
    • Ultimately though it proves to be finite because come Getaway's post-mutiny leap into degeneracy Atomizer opts to turn on him to save First Aid and co.
  • Villainous Friendship: With Getaway until their falling out.
  • Well-Intentioned Extremist: A far more genuine one than Getaway.
  • Yellow Eyes of Sneakiness: His eyes are yellow, rather than the traditional Autobot blue. Sure enough, he turns out to be an untrustworthy sort.

Scientists, Engineers, and Staff

    Perceptor 
https://static.tvtropes.org/pmwiki/pub/images/perceptorthumbnail_2930.jpg
Can we please not jump to conclusions.

A stern but kind scientist with a tendency to ramble. He describes things with words that no one can possibly understand and is also an expert sniper.


  • Badass Bookworm: With him being a Sniperer and all. In issue 38, when Megatron demands to be sent back in time to stop Brainstorm from killing his unborn self:
    Perceptor: No, Megatron. No. You're going to back off, calm down, and shut up - in that order.
  • Cruel and Unusual Death: The quantum duplicate version of him is shredded to bits in Tesarus' chest grinder... feet-first.
  • Demoted to Extra/Out of Focus: For the first 13 issues or so, but then he takes a more prominent role in "Remain In Light."
  • Deus Exit Machina: Incapacitated for the entirety of the Hoist Spotlight.
  • Fire-Forged Friends: Eventually comes to love Brainstorm as a good friend. While Perceptor does agree to participate in Getaway's mutiny which sees him acting against Brainstorm, Perceptor was, as were all the other mutineers besides Atomizer, under the impression they were just trying to get Megatron and the rest of Team Rodimus off the ship, nothing more. He's disturbed by the revelation that Getaway got the Galactic Council involved and weeks later is asking if there's been any word from Brainstorm or the others, and even refuses to move into his empty lab, despite it arguably being better set up for the experiments Getaway wants him to perform. When the distress signal from Necroworld is picked up, Perceptor wastes no time in joining Thunderclash and the others in turning the ship around and going back, even though there's no reason to believe Brainstorm or anyone else is still alive.
  • Genius Bruiser: Brilliant scientist accomplished in multiple fields of study and a badass sniper with superb accuracy.
  • Half the Man He Used to Be: In the Hoist Spotlight, he has his legs fused into the floor of the shuttle when the heating coils overload. He gets better afterward.
  • High-Class Glass: His crosshair eyepiece, though unlike other examples it serves a militant purpose and has nothing to do with rank. While originally he had his eye socket widened and had the bit installed, in this series it's just removable revealing a standard optic underneath.
  • Instant Expert: Takes to sniping like a bird to air.
  • It's Personal: A blink-and-you'll-miss-it part of issue 50's backup story suggests Overlord went out of his way to find Perceptor during his rampage, in revenge from shooting off Overlord's right hand at Garrus-9.
  • Karma Houdini: From all the way back in All Hail Megatron #15 where Prowl orders Percy to secretly implant a physically reinvigorated Kup with a Mind-Control Device which would allow Prowl to puppeteer Kup and use him as a mouthpiece to get his ideas across to high command. Perceptor does this reluctantly, arguing with Prowl over the morality of this scheme, but the fact remains he still does it, without any consequences for it. Unless you count Percy becoming a Sparkeater, a mindless zombie beast controlled by the Grand Architect, as the universe leveling things.
  • Know-Nothing Know-It-All: Word of God confirmed a lot of his talk about alternate universe was wrong, and the result of arrogant presumption on his part.
  • Minored In Ass Kicking: A genius scientist turned efficient sniper.
  • Mission Control: During Elegant Chaos.
  • Nice Job Breaking It, Hero: His tinkering with the Paradox Locks allowed the Bad Future Alternate Timeline to fully come into existence.
  • Omnidisciplinary Scientist: Averted, he didn't know a thing about quantum mechanics until he joined the Lost Light. Played straight, due to a time loop. It turns out he was the one who finished creating the quantum engine in the past from the knowledge he gained by working on it in the future, so he really just taught himself chronologically out of order... somehow...
  • Pet the Dog: He's the most understanding of Brainstorm's motivations and actions after "Elegant Chaos" and personally applauds him after he comes clean. It turns into Kick the Dog, however, when he still participates in Getaway's mutiny, but like everyone else who isn't Atomizer, isn't aware that Getaway has gotten the Galactic Council involved, much less the Decepticon Justice Division. When he finds out, he's justifiably angry and is among the group that wants to turn the ship around and go back.
  • Red Oni, Blue Oni: Calm, cautious and the complete opposite of Brainstorm's egotistical insanity.
  • Sesquipedalian Loquaciousness: It takes him several tries to dumb his language down to Rodimus's level.
  • Ship Tease: Considering Brainstorm's implied crush on him, Perceptor starting to like him back (even if just platonically) might count as this.
  • The Smart Guy: One of the crew's primary ones alongside Brainstorm.
  • The Spock: Less so than previous incarnations of him, but still crops up from time to time.
  • Straight Man and Wise Guy: The Straight Man to Brainstorm's Wise Guy.

    Mainframe 
https://static.tvtropes.org/pmwiki/pub/images/5964837b557488640231070498245afd.png
A dorky member of the bridge crew and one of the Lost Light's helmsmen. He largely stays on the bridge during the crew's escapades, handling the ship's controls.
  • Ace Pilot: He's a very skilled helmsman.
  • A Day in the Limelight: Issue 34, alongside Bluestreak, First Aid, and Trailcutter.
  • Ascended Extra: He spent most of season 1 as a minor extra with one or two bits of dialogue before getting a bigger role in season 2.
  • Bridge Bunny: He usually stays up in the bridge.
  • Dropped a Bridge on Him: He's sliced into pieces by Grimlock after being turned into a Sparkeater.
  • Extreme Doormat: It doesn't take much pressuring from Bluestreak to get him to move a wounded mech in issue 34, despite clearly being uncomfortable with it. This foreshadows him being coerced into participating in Getaway's mutiny.
  • Heterosexual Life-Partners: With Jackpot seemingly, though it's easy to miss. In Issue 29, he supports a drunk Jackpot down the halls from Swerve's. In Issue 41, when Rodimus addresses the crew on Thunderclash's "pre-wake", you can spot Jackpot's elbow resting on Mainframe's shoulder.
  • Mauve Shirt: Mainframe shows up in the background a lot, and has spoken on occasion, but the amount of actual characterization he's received is still pretty low.
  • The Mole: One of the members of Getaway's mutiny. Maybe the foremost example, considering that he actually gets Whirl off-board under the guise of extra backup.
  • My God, What Have I Done?: Implied. Of the members of Getaway's mutiny, he seems most visibly uncomfortable with it. He even attempts to talk Velocity out of going with the away team, seemingly because he knows they'll be left behind and he doesn't want her to be left with them. During the Mutineers arc, when the Lost Light picks up the distress signal from Necroworld and the rest of the mutineers hear that Rodimus and the others have apparently been killed by the Decepticon Justice Division, Mainframe's reaction is most telling; he's not angry, but rather holding his head in his hands in shock and grief at what he unwittingly helped Getaway do.
  • Off with His Head!: His alternate self got his head torn off by the DJD.
  • The Smart Guy: A computer expert who serves as part of the bridge staff.
  • Wham Shot: A small one, but you can see him in the forefront during Getaway's speech to Rodimus, arms reverse-folded and visor narrowed in disdain.

    Hoist 
https://static.tvtropes.org/pmwiki/pub/images/hoist-mtmte_386.png
You know why you can't get a handle on me? Because I'm an ordinary person. I'm normal.

A snarky and bitter maintenance engineer with a fear of being alone. He's the Only Sane Man of the crew (or at least likes to think he is) and feels that he's unrecognized in life.


  • A Day in the Limelight: His spotlight issue marks the first time Hoist's been in focus since the 80s.
  • Always Someone Better: Is unintentionally this for Trailcutter.
  • Badass Normal: Not a heavyweight like Grimlock but Hoist knows how to live through a vicious scrap.
  • Combat Pragmatist: Adept at using surrounding materials to his advantage.
  • Deadpan Snarker: Like most of the crew he isn't above snarky retorts.
  • The Determinator: In his backstory it's noted that he walked through the wilderness for days on end to survive, continuing to walk even as his legs started collapsing beneath him.
  • The Everyman: He's so generic, Swerve can't think of anything more descriptive about him other than "he's green".
  • Freudian Excuse: His bitterness and fear of being alone were caused by a traumatic incident before the war.
  • Hates Being Alone: Being completely alone is his greatest fear due to an incident years ago where he was trapped alone in a crashed shuttle for days.
  • Indy Ploy: He improvises a lot. Unlike Rodimus he's actually good at it.
  • Mauve Shirt: He's not super important to the plot, but appears enough that he's gained a decent amount of characterization.
  • The Mole: He agreed to Getaway's mutiny. When they put it into action, Hoist was the one who put Getaway back together after he was disassembled and imprisoned.
  • Nice Guy: Towards Nautica.
  • Only Sane Man: Often fulfills this role when playing off of more eccentric characters. This trait gets emphasized a little more after Getaway takes over.
  • Survivor's Guilt: Issue 40 strongly implies that he's been suffering from depression after Trailcutter was murdered by Kaon. Fortunately Ratchet convinces Rung to talk with Hoist about it.

Recreation

    Bluestreak 
https://static.tvtropes.org/pmwiki/pub/images/89525f692ce39b2bf32e63086b7e9c57.jpg
An Autobot soldier and Talkative Loon who suffers from PTSD after his hometown of Praxus was destroyed in the early days of the war. A longtime patient of Rung's, he joined the crew after Megatron's trial and became the ship entertainment officer.
  • A Day in the Limelight: Issue 34 alongside Trailcutter, First Aid, and Mainframe.
  • Aggressive Categorism: He's extremely hateful of Decepticons, most likely due to the loss of his hometown. When the possibility of the patient in issue 34 being a Decepticon comes up, he's the first to refuse to help. The only exceptions to his hatred are Cyclonus, who was never a true Decepticon but was perceived as such by the majority of the crew due to working with Galvatron, and Ravage, even serving the latter engex in a saucer while casually discussing how Swerve had been acting since Ratchet's departure. The same cannot be said for Megatron, as he ends up backing Getaway's mutiny to get Megatron and Team Rodimus off the ship, but even then he is just as appalled as the others when they learn Getaway abandoned them to the DJD.
  • Alien Arts Are Appreciated: He loves movies from Earth and brought copies of all of them (and every TV show as well) with him when he joined the crew.
  • Doomed Hometown: His city of birth was razed by the Decepticons during the war.
  • Know-Nothing Know-It-All: He adores Earth culture, but appears to have some rather poor understanding about what some of it actually means. For example, he's convinced that comic books are the human equivalent of novels. Or when Rodimus describes a primer on earth behavior as "Humanity 101", Rung thinks the term is a reference to Room 101 from 1984, Cyclonus thinks it refers to the British series Room 101...and Bluestreak thinks it means 101 Dalmatians. Which he calls "101 Damnations".
  • Mistaken for Profound: He's prone to thinking minor human cultural tidbits are much more important than they actually are.
  • The Mole: A forefront member of The Mutiny.
  • Motor Mouth: A very chatty person in general. Especially loves to dish about his crew mates lives, hobbies, relationships, etc.
  • Palette Swap: He looks just like Prowl but with a different color scheme. Lampshaded by Swerve, who tries to stop him joining the crew because of it.
  • Shell-Shocked Veteran: Noted to be Rung's longest-suffering patient.
  • Sixth Ranger: To a lesser extent than Riptide, but Bluestreak was given the occasional supporting role among the crew despite not being part of Team Rodimus, most prominently in Issues 34 and 43, the former of which saw him, Trailbreaker, First Aid, and Mainframe come across a dying Decepticon and demonstrated his Aggressive Categorism, and the latter which highlighted his friendship with Swerve and "expertise" on Earth Culture while on "Swearth". James Roberts stated this was the meta reason for having him depicted as one of the more prominent mutineers, due to being a popular and frequently seen "B-Lister" alongside others like Hoist and Blaster, in turn serving as a more effective gut punch to the readers.
  • Stepford Smiler: A jokey, upbeat guy on the surface, with alot of lingering angst over losing his hometown he keeps underneath most of the time.
  • Talkative Loon: Though only as a way of coping with his trauma.
  • Technical Pacifist: He hates violence but he hates Decepticons more. Considering the fact the Decepticons completely destroyed his birth city of Praxus and he was the Sole Survivor, it's hard to blame him.

    Crosscut 
https://static.tvtropes.org/pmwiki/pub/images/ec85853074538bbc945dcc52b9c024b8.jpg
An ex-senator and amateur playwright/adventurer with a love of theatricality. He strikes up something of a friendship with Swerve.
  • The Ace: Politician, writer and adventurer par excellence.
  • Captain Oblivious: He doesn't remember Swerve's name, despite regularly frequenting Swerve's from when Swerve set it up.
  • Captain Obvious: He calls a play about information creep, "Information Creep".
  • Famed In-Story: One of Cybertron's most famous politicians whose decidedly not infamous.
  • Giver of Lame Names: The names of his plays are rather uncreative to say the least.
  • Hero of Another Story: He had his own adventures during and prior to the war. He was also largely unaware of the main cast's goofing around until Season 2.
  • The Mole: Surprisingly, the heroic senator is in fact one of Getaway's mutineers.
  • One-Steve Limit: Averted (probably). Mention is made in issue #11 of another Crosscut who served in the Primal Vanguard before the war, and got trapped in a shard of Forever Glass. However, in issue #38, Tailgate mentions that "this" Crosscut was once trapped in a funhouse mirror (According to his play, at least). And like the Primal Vanguard, Crosscut does have a large amount of built-in weaponry.
    • He also shares a name with a deceased member of Squadron X.
  • Palette Swap: Shares a body-type with Skids, though his head is different.
  • The Prankster: He sometimes helps Swerve out with his pranks.
  • Remember the New Guy?: Got this as his introduction. Justified by the large size of the Lost Light. Also parodied/inverted; the other cast members knew who was but Crosscut didn't know about alot of the stuff the other cast members were doing during Season 1.
  • Shovel Strike: Given the title of one of his plays, My Shovel, Your Face, it sounds like he's had some experience with this. To say nothing of apparently having saved a town with one, somehow, or Tailgate's claim he once defeated a turbfox with a shovel.
  • Token Good Teammate: Was presumably this for the Cybertronian Senate, given how corrupt they were. Tellingly he's one of the few politicians to survive into the modern era, with nary a scornful look given in his direction.
  • Why Did It Have to Be Snakes?: He's afraid of Nanocons.

Others

    Riptide 
https://static.tvtropes.org/pmwiki/pub/images/riptidemtmte_1051.jpg
A mischievous, Book Dumb Hydrobot who enjoys the simple things in life. He was going to be part of the original crew, but missed the launch after an altercation with the previous owners of the "Lost Light''. As a result he joined up after Megatron's trial and is having trouble catching up on current events.
  • Attention Deficit... Ooh, Shiny!: He bores easily and feels directionless when he isn't doing something. It's heavily implied Riptide has a learning disability that contributes to his immunity to the Nudge Gun, so it's possible his limited attention span is a sign he possesses a Cybertronian equivalent to ADHD.
  • The Atoner: Regrets his role in the mutiny, and clues the Protectobots in on what's going on. Even attempts a Heroic Sacrifice to help them escape Getaway's clutches.
  • Book Dumb: He's not particularly good at (and very afraid of) academic education.
  • Crouching Moron, Hidden Badass: In issue 37, he takes out a Senate goon by bashing the guy over the head with Brinstorm's briefcase.
  • Cruel and Unusual Death: Shot in the head with the nudge gun to forget how to transform, and dumped into the scraplet-infested fuel reservoir to be devoured, by Getaway and Atomizer. Though thanks to Riptide's...natural immunity to the nudge gun's effects, it actually fails to kill him.
  • Disability Immunity: His learning disability and low overall intelligence may be why he's immune to the nudge gun. If so, it saves his life.
  • Dumbass Has a Point: Before Getaway tries to dispose of him Riptide gets in a few cutting remarks, noting that Getaway isn't nearly as clever he fancies himself to be and wouldn't have gotten as far as he did without using the Nudge Gun so much, actually managing to get underneath the sociopathic bastard's skin.
  • Heel Realization: Had one about participating in Getaway's mutiny when he came to believe that Getaway had sicced the DJD on Rodimus and the others, and tries to warn the returning Protectobots about him, only to be interrupted mid-explanation by Getaway himself. Interestingly, it turned out in season 2 that Getaway hadn't sent the DJD after Megatron, but actually the Galactic Council...or did he?
  • The Immune: First Aid thinks he might have a resistance to the nudge-gun's effects, he also speculates it might be due to his lack of intelligence.
  • Jerk with a Heart of Gold: Is essentially good hearted, but has occasional moments of insensitivity.
  • The Mole: He ends up taking part in Getaway's mutiny.
  • Motor Mouth: Not nearly as bad as Swerve and Misfire, though.
  • My God, What Have I Done?: Comes to deeply regret his involvement in Getaway's mutiny when the latter's true character begins revealing itself.
  • Out of Focus: Out of the new additions to the crew for season two, he's done the least, despite being one of the select few to star in slaughterhouse and joining the mission in Elegant Chaos.
  • The Prankster: Not as much as Swerve, but he still convinces a drunken Trailcutter to steal Megatron's tainted Energon and partakes in the bogus "Crewditions".
  • Regretful Traitor: Even when Getaway first reveals some of the mutineers that supported his takeover, Riptide is the only one to actually look somber about it from the outset, contrasted with others like Bluestreak or Blaster, who just look neutral to the whole thing. This gets taken further once the true depths of Getaway's insanity is revealed, and the Nudge Gun proves ineffective on him, he decides to reveal the truth to the Protectobots and aid their escape attempt, failing the first time around, but succeeding at escaping himself alongside First Aid and a comatose Thunderclash.
  • Remember the New Guy?: Averted. He shows up on the Lost Light as part of the Aquabots, characters who, like Crosscut, haven't been seen on-screen but have been mentioned as hanging out in the background. However, Riptide was beaten up and left unconscious on Cybertron when the Lost Light left, so his introduction to the audience is his introduction to the crew.
  • Shell-Shocked Veteran: Though, disturbingly enough, he seems more traumatized by his MTO training than the massive war he fought in.
  • Sixth Ranger: Riptide is not an actual member of Team Rodimus, but he's held a "pseudo" main character role since his introduction to the crew. According to James Roberts, this was a reason why he was chosen to be part of Getaway's mutiny, as he had been a "main guy" without being part of Team Rodimus, and his inclusion alongside some of the more prominent "B-listers" like Hoist and Blaster would hit the readers harder.
  • Sucky School: As an MTO he was basically raised in one. It's definitely left its mark on him.
  • Training from Hell: Suffered this as an MTO. He was traumatized by it and still has difficulty talking about it to this day.

    The Lower Deck 
Pretty much any crew members who aren't important enough to warrant their own section. These include Spoke and Lockstock, Blaster, Animus, Xaaron, Sunstreaker, Bob, Dipstick, Hound, Shock and Ore, Brawn, Jackpot, Mirage, Hosehead, Groove, Huffer, Ammo, Gears, and various others.
  • A Day in the Limelight: Hoist and Sunstreaker in the Hoist spotlight.
  • Angsty Surviving Twin: Shock. But not for long.
  • Back from the Dead: Ore is resurrected by the Metrotitan's spark in the Annual.
  • Break the Haughty: Sunstreaker. Pre-broken, even!
  • Bridge Bunny: Hound though to a lesser extent than Mainframe.
  • Chekhov's Gunman: Ore in the Annual. The Duobots are also revealed to have been Skids' handlers in "Remain in Light" and the entire reason his path intersected with the Lost Light's.
  • Communications Officer: Blaster.
  • Cruel and Unusual Death: Animus has his brain pulled through his mouth and his spark eaten by a demon, Ore is fused with the quantum generator, and Shock is forced to vomit up his brain before having his spark consumed.
  • Demoted to Extra: Sunstreaker and Hound, former outright leaving for good.
  • Due to the Dead: Shock and Swerve respectively leave a phial of innermost Energon and a drink at Ore's feet at different occasions.
  • Everyone Has Standards: The mutineers thought that the plan was just to kick Megatron and his sympathizers off the ship; they had no idea that Getaway had sold Megatron out to the Galactic Council, and when the stranded crew's distress message reaches the Lost Light, they're collectively horrified to learn that they abandoned several of their crew to apparently die at the hands of the Decepticon Justice Division; at that point, Getaway has to start resorting to brainwashing to keep his control over the ship.
  • The Gambling Addict: Jackpot. Issue 4 notes that losing a bet is the only reason he's on the Lost Light in the first place.
  • The Ghost: Spoke and Lockstock.
  • The Handler: Shock and Ore were to Skids and Getaway.
  • Guns Akimbo: Gears, Huffer, Hound.
  • Famed In-Story: Spoke and Lockstock.
  • Hair-Trigger Temper: The ship's guards, which include such temperamental personalities as Dogfight. Never a good combination with the heavy ordnance they carry, like a freaking minigun. Getaway was counting on this to try and get Megatron killed, and had they opened fire on anyone but Cyclonus, they probably would have died.
  • Heel Realization: Happens gradually, over the course of a few weeks. The mutiny starts to fall apart almost the second that Getaway terminates the call with Rodimus and Megatron, with none of them aware that Getaway had been erasing the memories of people who wouldn't stand with them with a nudge gun, or that he'd gotten the Galactic Council involved to have Megatron executed (they all thought the plan was merely to get Megatron and his sympathizers off the ship, nothing more). Things get worse when Getaway tells them to ignore a distress call from a planet caught between the Council and Black Block Consortium, simply because saving innocent lives would be "another distraction" from their quest, followed almost immediately by the distress signal from Necroworld being picked up and hearing that they also abandoned Rodimus and the others to the Decepticon Justice Division. Getaway is forced to fall back on Froid and Sunder to basically brainwash most of the crew (the ones he doesn't feed to Sunder as payment, at least) to remain in control, and lock others in a recurring memory loop.
  • Hero of Another Story: Spoke and Lockstock. We are always told of what great things Spoke and Lockstock do, but we haven't even see them once in the comic, we just hear about them.
    • Blaster, Sunstreaker, Siren, Gears, and Perceptor in their untold story for the first storytime project Rewind organized for Rung. Xaaron, Dipstick, Atomizer, Slapdash, and Sprocket, for the second session.
    • Being members of the Diplomatic Corp, Shock and Ore probably apply for this as well.
  • Hidden Depths: Ten made a mural of all the bots he's friends with, most of whom are the main characters but he also includes Jackpot (who found him) and Grotusque of all people. Despite the Monsterbots' infamously violent reputations, Ten considers Grotusque a friend, and Grotusque painted some flowers on him.
  • Jerk with a Heart of Gold: Sunstreaker.
  • Last of His Kind: Bob the Insecticon.
  • The Mole: Several.
    • Shock and Ore put Overlord on the ship under Prowl's orders, and are members of the Diplomatic corps.'
    • In addition to the characters listed above, Blaster, Siren, Grapple, and Jackpot are the other members of Getaway's mutiny that we've seen so far.
  • Narcissist: Sunstreaker.
  • No Indoor Voice: Siren. Full stop.
  • Nominal Hero: The Monsterbots, who join the crew in the second 'season', count as this on their best days.
  • No-Sell: On arrival at Mederi, the Lost Light crew proved immune to the planet's euthanasia program because it's designed to home in on a shared vision, and the crew were too large and too fractured for it to generate anything tangible.
  • Not What I Signed on For: Suffice it to say, none of them realized what they were getting into by backing Getaway. For starters, they had no idea he'd used the nudge gun on dissenters or that he'd made a deal with the Council - they thought the plan was just to get Megatron off the ship. Then Getaway starts ignoring distress signals, much to Blaster and Thunderclash's shock.
  • Off with His Head!: Deftwing meets this fate at the hands of the Legislators.
  • Pint-Sized Powerhouse:
    • Brawn's one of the shortest crew members, but he's always at the head of fights. When Overlord gets loose on the ship, not only is he one of the first to attack but he does so armed only with his fists. It gets one of his arms torn off but the fact that he survived taking on Overlord is impressive.
    • Seems to be something of an In-Universe Memetic Badass too; requesting a Brawn is how Trailcutter orders a "very short, very powerful drink".
  • Posthumous Character: Ore is dead the second the ship takes off and Shock follows him soon after. From than on the two still impact the story, but only through their actions before their deaths.
  • Punny Name: Say "Shock and Ore" in a British accent.
  • Red Shirt: Tripodeca, Deftwing, Animus.
  • Retired Badass: Hound used to be a member of the Primal Vanguard.
  • Team Pet: Bob the Insecticon.
  • This Is a Drill: Ore has one on place of one of his hands.
  • Those Two Guys: Shock and Ore, Spoke and Lockstock.
  • Token Evil Teammate: The Monsterbots, who are just generally self-focused assholes (and their leader Repugnus has been in Garrus-9 at least once) join the crew after Dark Cybertron.
  • We Hardly Knew Ye: The Mauve and Red shirts.
  • Why Did It Have to Be Snakes?: Bob is terrified of Metroplex, given that the big guy wiped out his fellow Insecticons.
  • You Are in Command Now: Hound is apparently very high in the chain-of-command, as he took command of the Lost Light while Ultra Magnus' team was inside Metroplex.
  • Your Days Are Numbered: Ammo has a case of Corroda Gravis, a horrifically fatal rusting disease which has no known cure.

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