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    Overlord 
https://static.tvtropes.org/pmwiki/pub/images/mtmte_overlord.jpg
A Decepticon Phase-Sixer, and one of the biggest threats known to Autobots, and really, Cybertronians in general. A totally sadistic nigh-unstoppable warrior, and responsible for the death of several Lost Lighters on their first encounter alone.

For more information on him, visit the Last Stand of the Wreckers character sheet.

    Starscream and Rattrap 
The current elected leader of New Iacon and his ever-scheming lackey respectively. The two of them seek to exploit current events to strengthen their political power.

For information on them, visit the Robots In Disguise character sheet.

    Soundwave 
https://static.tvtropes.org/pmwiki/pub/images/soundwaverid_6385.png
Ravage's stoic but well-meaning commander/friend. Feeling betrayed by Megatron's side-change, he sent Ravage to spy on the Lost Light crew and Megatron in particular.

For information on him, visit the Robots In Disguise character sheet.

    Black Shadow 
A Decepticon super soldier who went rogue like Overlord. Is swiftly killed by the DJD.
  • Adaptational Badass: The Black Shadow who showed up in Transformers Victory was hardly incompetent, but he was basically just a regular mercenary who lost a two-on-one fight against Greatshot in his sole appearance. This Black Shadow? Read the following tropes.
  • Ain't Too Proud to Beg: Tarn mentions he begged for his life. And sobbed. And pleaded.
  • An Arm and a Leg: Loses his legs to Tesarus's shredder.
  • Ascended Meme: His role and background is basically a reference to the old fanon (steeped in translations that gave his function as "Space Mafia" rather than "Space Gangster") that Black Shadow is not only a member of the Space Mafia, but the entire Space Mafia.
  • Asshole Victim: Got horribly and slowly killed in his second appearance, but this was right after we heard he killed the better part of an entire planet.
  • Expy: Of Thunderwing, whose toys he's shared a mold with. IDW's Thunderwing is a much different character, but they wanted to channel his awesomeness from the original G1 comic, so Black Shadow was used.
  • Hero Killer: Managed to kill three Wreckers when they fought.
  • Only in It for the Money: Is willing to commit any number of atrocities for the Decepticons, so long as he's paid.
  • Sell-Out: The Autobots were able to bribe him into destroying a fleet of Decepticon ships.
  • The Worf Effect: Killed to demonstrate how dangerous the DJD are.

    The Terradores 
The foes of the Ammonites. Originally led by Imperius Drax, Whirl's bumbling attempts to help out some Ammonite bar buddies leads to a new leader taking over who proves to much more of a hardliner.
  • Always a Bigger Fish: Dark Cybertron shows the Ammonites have sixty billion troops at their command, and these guys managed to push them into a corner.
  • Beware the Nice Ones: Turns out that Imperius Drax's incompetent leadership was the only thing keeping them from curb-stomping the Ammonites.
  • Curb-Stomp Battle: For the leader of an entire army, Imperius Drax dies very quickly. It only takes Whirl a few shots to finish him off.
  • Used to Be a Sweet Kid: They used to be rather peaceful and their war with the Ammonites was dragged out for this reason. After Drax dies, the new leader kicks the war effort into high gear and pummels the Ammonites into seeking outside help.

     The Galactic Council 
The major galactic government in civilized space. They're supposedly there to keep the peace and are not too fond of Cybertronians.
  • Ambiguously Evil: While they claim to be peacekeepers, they also freely annex planets, try to burn the Lost Light over minor damage, are possibly joining the Black Block Consortia to exterminate the Cybertronian race as well as hiring Overlord and trying to teleport Necroworld to another galaxy. Rom vs. Transformers: Shining Armor shows them destroying a small two man Cybertronian ship and opening fire on Rom. Lost Light issue 8 has Wipe-Out state they're just basically extortionists in fancy hats.
  • Cardboard Prison: The Scavengers broke into one of their prisons to rescue Misfire, got waylaid by Misfire stopping for snacks and the Killswitch. Were surrounded, yet they still managed to escape no worse for wear.
  • Disproportionate Retribution: Metrotitan's attack didn't really harm their ship but it's enough for them to try and destroy the Lost Light.
  • The Dreaded: Decepticons would rather be Autobot prisoners than Council prisoners.
  • Evil Is Bigger: Yes, even by Cybertronian standards. Their main species seems to be around two to three times the size of Ultra Magnus.
  • Evil Is Petty: Once the Great War is over, the Autobots (whom the Council are more lenient towards) tried to call them for help in housing refugees. The Council didn't answer their phone.
  • Fantastic Racism: Not fond of Cybertronians or mechanical life in general. Rodimus hates them just as much.
  • Higher-Tech Species: Zig-zagged. Misfire claims they have better weapons than the Cybertronians, but Fortress Maximus says their weapons are reverse engineered Cybertronian ones. That said, their propulsion systems are far behind Cybertronian ones.
  • Hypocrite: For all their looking down on Cybertronians, they'll happily take Decepticon technology and plan for large scale war. They've also got no problem fixing and hiring Overlord.
  • It's All About Me: A general for the council plans to blow up Necroworld in its entirety because... the Autobots gave them bad PR, and by saving locals might have made them start questioning the need for the council.
  • Mirroring Factions: The Council are a group of roboxenophobes who murder any Cybertronian on their turf, and extort locals into paying protection to keep the big bad robots away. They're in a turf war with the Black Block Consortia, who are also roboxenophobes who murder any Cybertronian on their turf, and extort locals into paying protection to keep the big bad robots away.
  • Not-So-Omniscient Council of Bickering: Discussed. They turned a blind eye to Megatron's Autobot status until he saved a Council planet. If that continued, then people would begin to wonder why they needed a Council in the first place playing this trope straight. That said, we've yet to see them do anything that even remotely resembles governing.
  • Reasonable Authority Figure: Zig-zagged. The previous Ongoing seems to paint them as such and they do allow the Autobots to visit Theophany (after some legal back and forth) and seemingly let the Autobots walk around their facilities, but they're still violent racists who will hire dangerous psychopaths and try to destroy whole planets to make their jobs easier.
  • Villain Team-Up: The Permanent Revolution indicates that they are forming an alliance with the Black Block Consortia and any other interested parties to wipe out the Cybertronian race.

    The Black Block Consortia 
The other major government in civilized space. We don't know much about them currently but they seem to be rather warlike, currently being in conflict with the Galactic Council (whom they split off from a few hundred years back).
  • The Dreaded: In the alternate timeline, these guys apparently pummelled the Cybertronians to the point that the Functionist Council sold Cybertron's moon just to get the Black Box Consortia to leave them alone. Though this may be an invoked trope as Luna 2 was never sold to them, and it was a publicity stunt for an evil plan.
    • First Aid describes the main timeline group as savages in issue 34.
  • Evil Counterpart: To the Galactic Council, sort of. They're pretty much exactly the same, really.
  • The Faceless: Unlike the Galactic Council, whose head species is a four armed organic race that K'gard's a part of, the Black Block Consortia's members aren't seen until Lost Light issue 8.
  • Fantastic Racism: Judging from Rewind's comments in issue 35, they aren't very fond of biomechanical beings like transformers. In issue 39, Tarn reveals they leveled the Prion colony and killed all Cybertronians, except Nickel, who escaped.
  • Villain Team-Up: The Permanent Revolution indicates that they are forming an alliance with the Galactic Council and any other interested parties to wipe out the Cybertronian race (though in the case of the Galactic Council, it's re-teaming up with their former buds).

    Countdown 
https://static.tvtropes.org/pmwiki/pub/images/mtmte_countdown.jpg
A decorated general and pupil of Thunderclash's who tracks down the Vis Vitalis after learning of Thunderclash's injuries.
  • Curiosity Killed the Cast: He investigates the strange noises coming from inside Thunderclash's trailer, and gets killed for his troubles.
  • Face Full of Alien Wing-Wong: The invisible monsters use his corpse as a makeshift nest.
  • Famed In-Story: Described as one of Thunderclash's most famous pupils.
  • Hero of Another Story: Already accomplished many great feats and had numerous adventures prior to this series.
  • Humble Hero: He expresses dislike of the numerous awards and praises he gets. When he sees Thunderclash he immediately gives up his many patches and badges, as he considers them all worthless aside from the one he got from Thunderclash.
  • Nice Guy: Described as a hero to millions and is shown to be very personable and humble.
  • We Hardly Knew Ye: Is killed by the invisible monsters on the Vis Vitalis in his first appearance.

    The Necrobot/Censere/Mortilus 
https://static.tvtropes.org/pmwiki/pub/images/mtmte_censere.jpg
A mysterious, supposedly mythical neutral who travels the galaxy recording the fate of every single Cybertronian. He somehow has the power to discern a Cybertronian's name and cause of death by letting his shadow fall on them. Misfire is searching for him, but most mistakenly believe him to be a wartime myth. He’s really the mortal incarnation of Mortilus.
  • Angel Unaware: He’s Mortilus and doesn’t know it.
  • The Bus Came Back: He makes an unexpected return appearance in issue 50... as a corpse.
  • Don't Fear the Reaper: Some believe him to be this, some believe him to be a grim specter. He is a kind benevolent bot, whose mission is to give some remembrance to the dead, and catalogue the Cybertronian race as it ebbs to it's inevitable conclusion. His discussion to Nightbeat about life after death is one of reassurance, as while he doesn't have the answers, he does give him hope. He applies for this even more strongly when he’s revealed to be Mortilus.
  • Early-Bird Cameo: He makes a brief appearance in the first Scavengers focused arc, well over 30 issues before he actually plays a role in the plot.
  • Everyone Hates Hades: As Mortilus, most faiths portray him as basically the devil, a villainous god of death who tried to conquer the universe and betrayed his brothers. The truth is... more complicated.
    • It's eventually revealed that it was never actually Mortilus who started the war but Adaptus.
  • Full-Name Basis: He refers to other Cybertronians as "(name) of (birthplace)".
  • Heroic Sacrifice: Tragically failed; he attempted to corrupt the DJD's lure signal in order to warn the Lost Lighters to not return to his planet, but they fall for the trap anyways.
  • Historical Villain Upgrade: Due to Adaptus inflicting information creep on the Cybertronian race, Mortilus got blamed for instigating the God War (most likely due to Everyone Hates Hates as mentioned above) when in fact he stood with the rest of the Guiding Hand against Adaptus, the actual instigator of the conflict.
  • Killed Off for Real: The DJD murders him in issue 50 in order to lure the Lost Light crew into a trap.
  • Maybe Magic, Maybe Mundane: Like the original 13, it's left ambiguous if the Necrobot is truly a divine being or just a regular bot (albeit with advanced sci-fi technology) who is deified. Nightbeat expresses an interest in it and we learn that the Necrobot thinks he’s just an old neutral with advanced sci-fi tech. The Grand Finale reveals that he’s actually Mortilus..
  • Meaningful Name: Necro, a prefix that means death. Censere, latin for appraise/estimate. The origin of the word census: acquiring and recording information about a population.
  • Mysterious Past: Very little is known about his backstory. What little we do know of him was gained from secondhand descriptions from Krok and a brief summation of his past life given in issue 44. Actually, we did see his backstory already, in the form of Cyclonus’s retelling of the Guiding Hand’s origins.
  • Nice Guy: Is amazingly polite and good-hearted, helping Nightbeat overcome his personal issues out of the good of his heart.
  • No Such Thing as Space Jesus: He thinks this is in effect, that he’s only a monk using the technology at his disposal to locate and record the dead. He’s really Mortilus.
  • Shrouded in Myth: Most people think he doesn't even exist.
  • Time Abyss: As the god of death, he predates the Thirteen Tribes and all other Transformers, with only Primus being older.
  • True Neutral: He has no interest in the conflicts the rest of his race gets involved in; all he does is record their fates. invoked
  • What the Hell, Hero?: Gets a minor one from Nightbeat who notes that he could be using his skills to help prevent death rather than merely recording it.
    • Also gives a fairly non-judgmental one, to the Cybertronian race as a whole. The flowers around each statue on his planet represent the lives that individual has taken, and he estimates that not a single one doesn't have any. He offers this not as a condemnation, but as a statement of fact: "You are all killers."
  • The Voiceless: The legends speak of him as a mute but it's implied that this may have just sprung up as legends. He really can speak.

    Agent 113 

An Autobot spy in the DJD who's developed eccentric methods of delivering intel; shooting fellow Autobots with inert "data bullets" containing information. He's eventually revealed to have been a previous Vos and to have eventually had his cover blown.


  • And I Must Scream: Ever wonder what The Pet is? Vos/Agent 113/Dominus Ambus has been stripped of his voice, locked into alt-mode with the removal of his T-Cog and his higher brain functions have been turned off.
  • Bunny-Ears Lawyer: His methods for getting intel to High Command are rather obtuse and bizarre, but he does his job skillfully.
  • Creepy Long Fingers: In Milne's concept art we see he has incredibly long bladed fingers, likely his signature weapon in lieu of Vos's face or Helex's smelting chamber.
  • Complexity Addiction: His methods reek of this. It's suggested to be happening because he's so terrified of getting his cover blown.
  • Fate Worse than Death: The DJD kill their victims in terrible agonizing ways, but sometimes they let them live in terrible agonizing ways.
  • Meaningful Name: His true alternate mode is #113 in the original version of the Grand Cybertronian Taxonomy. It's Prowl's idea of a joke.
  • The Mole: Within the DJD obviously.
  • Properly Paranoid: He was right to be fearful of getting discovered.
  • Sanity Slippage: Possibly; it's mentioned that he's become increasingly eccentric and paranoid due to fear of what the DJD would do to him if he was found out.
  • The Unreveal: Played With. After teasing the identity of Agent 113 amongst the DJD's line-up, we eventually learn that he's the original Vos a character long since absent from the story. Then we're hit with the reveal that he's actually been The Pet this whole time.

    Froid 
https://static.tvtropes.org/pmwiki/pub/images/mtmte_froid.jpg
An old colleague and rival of Rung's who used to work for the Senate. Disappearing during the war, he's later revealed to have become a traveling psychologist and seeks out the Lost Light to find Rung.
  • Ax-Crazy: Cut out Sunder's eyes to inhibit his power.
  • Bad Boss: He's dumb enough to be this to Sunder
  • Body Horror: What happens to him when he accidentally looks into Sunder's eyes. He's painfully, though not permanently, turned inside out.
  • Bilingual Bonus/ Meaningful Name: The word "Froid", with a different pronunciation, is the French word for "cold". Rather fitting for someone like him.
  • Brainwashing for the Greater Good: He was the psychologist that signed off on performing Shadowplay on Megatron to halt his political writings when the future warlord was just a miner. It is implied that he has done this to other bots with similar "symptoms."
  • Bullying a Dragon: More like bullying a deranged Serial Killer.
  • Chekhov's Gunman: He gets mentioned several times and makes a cameo appearance before his first major appearance in issue 48.
  • Dramatic Necklace Removal: Because it isn't a real necklace; it's Sunder's eyes, which Froid carries around so he can toss them to Sunder in emergencies.
  • Even Evil Has Standards: Even he thinks that Getaway's behaviour towards Tailgate was "predatory". He also later freely admits that Rung was the first 'bot to diagnose primus apotheosis after totally not suggesting that Getaway may be suffering from a form of it, and expresses a sincere hope that the DJD didn't murder him, calling Rung "one of life's good guys".
  • Everything's Sparkly with Jewelry: He wears a necklace with a pair of fancy "primal beads" on it. Or so he claims. They're actually Sunder's eyes.
  • Evil Counterpart: To Rung. Rung's an ethical humble psychologist while Froid's an arrogant Psycho Psychologist. Froid even takes Rung's position when Getaway takes over and exiles Rodimus's supporters.
  • For the Evulz: He nudges Getaway's actions on because he wants to see what happens.
  • Gemstone Assault: The "gems" on his necklace are actually Sunder's remote-mnemosurgury eyes. When in danger, he tosses them to Sunder who than paralyzes the attackers.
  • Hoist by His Own Petard: In his attempt to escape the Lost Lighters, he releases Sunder from his cage. However during the ensuing mayhem Froid accidentally looks into Sunder's eyes, causing Sunder's powers to horrifically mangle Froid.
  • Insufferable Genius: He always believes his way is best.
  • Jack The Rip Off: He took over the role of Sunder's deceased brother and helped Sunder continue his murder spree.
  • Jerkass: Acts very rude towards Rung and is noted to be a plagiarist.
  • Killed Off for Real: Is unceremoniously killed by a bolt of energy from the Magnificence/Epistemus/The Omega Guardians along with Sunder and Nine-Of-Twelve.
  • Non-Action Guy: Like Rung, he's not built for fighting. So he lets Sunder fight his battles for him.
  • Non-Standard Character Design: For some reason his arms are about twice as long as most bots. If nothing else, it give him a sinister, spider-like look. His design is partially inspired by Prime Soundwave, who had a similar build.
  • Psycho Psychologist: He lost his mind years ago and began helping his Serial Killer "patient" find new victims by tracking down people with repressed memories like Skids.
  • The Sociopath: Feels no remorse for the people Sunder kills. He just wants a test subject to study.
  • We Used to Be Friends: Rung laments that he and Froid weren't always bitter rivals.

    Deathsaurus 
https://static.tvtropes.org/pmwiki/pub/images/3e8f7095c0a5c5f8b0170e146546bb6a.png
A rogue Decepticon warlord who abandoned the Decepticon army alongside his soldiers after becoming disillusioned with Megatron's methods. He agrees to join forces with Tarn after some... expected maneuvering.
  • Affably Evil: He's a very cordial host, and pleasant talker.
  • A Father to His Men: He's devoted to any who follow him, and when Tarn offers to take him off the list, he demands that he nix all of his followers from the list as well. He's also visibly saddened when Tarn forces him to sacrifice his men to weaken Megatron, and after Swerve and Rewind induce an "attack of conscience" on him he's stricken by the guilt of the action.
  • Anti-Villain: He's a bad guy, but he's motivated largely out of desire to provide for his crew.
  • Benevolent Boss: He split from the Decepticons because he detested the We Have Reserves mindset of Decepticon High Command.
    • Bad Boss: However, he reluctantly forces his men to attack Megatron when he shows up to fight on Necroworld even though it means most of them, if not all, will die softening up the target so Tarn and Overlord can move in and finish him off, exhibiting the exact same mentality as the leaders he opposed.
  • Combat Pragmatist: He's more than happy to soften Tarn up with a little menial lifting beforehand... of high explosives. Ouch.
  • Even Evil Has Standards: Throughout the season two finale he grows increasingly disgusted by the DJD, and the way Tarn seems to be throwing all his principles out the window because of his obsession with Megatron.
  • Extra Eyes: Two on his forehead.
  • Heel Realization: Thanks to Swerve and Rewind, Deathsaurus has an "attack of conscience" in issue #55, breaking down over how many of his own men he just sacrificed for Tarn's obsessive need for revenge against Megatron. Nickel, who is likewise fed up with her colleagues, convinces him to abandon the mission with his remaining forces and leave Necroworld.
  • Noble Demon: Works for the Decepticons, but is unwilling to throw away the lives of his men and is very polite towards others.
  • Pet the Dog: His kind treatment of those under his command stand outs quite a bit compared to how most Decepticon commanders operate.
  • Offstage Villainy: A semi-known Decepticon made (in)famous for being at the forefront of colonial projects, wherein captured planets would be cyberformed into War Worlds.
  • Only Sane Man: Given that he's working with Tarn, and later Overlord, both of whom are obsessed to an insane degree with Megatron, Deathsaurus quickly becomes this.
  • Red Eyes, Take Warning
  • Screw This, I'm Outta Here: After he suffers the "attack of conscience", he's convinced by Nickel to take the rest of his men and leave, realizing that the sacrifices he's made just so Tarn can take revenge on Megatron aren't worth it.
  • Secret Test of Character: Gives one to Tarn when he asks the DJD leader to kill his subordinates as a show of good faith for his own crew. Tarn refusing to do so is what seals the alliance, as Deathsaurus would never back someone who would so ruthlessly kill his own underlings.
  • Slasher Smile: Like many of his incarnations before, he can pull of a threatening smile when he needs to.
  • Why Don't You Just Shoot Him?: Deathsaurus believes that when one has the advantage, they press the advantage, Tarn disagrees and feels the need for psychological Warfare is more important.

    Warworld Crew 
When Deathsaurus abandoned the Decepticon cause, he took a Warworld (a cyberized planet that functions as a spaceship and base) and a fighting force of over 500 strong. Loyally serving Deathsaurus in-spite of having warrants on their heads, they throw their lot in with the DJD when they promise to absolve them of their crimes. You may recognize many of them from Deathsaurus's home series Transformers Victory.
  • The Cameo: Their role in Season 2 is to showcase Victory's characters and to fill out the enemy cast with only Blue Bacchus having a speaking role.
  • Extra Eyes: The Breastforce has been redesigned so that the eyes on their helmets (designed to look like cowls based on whatever animal they represented) are more prominent and seem to serve as extra vision.
  • Mook Carryover: Lugnut reappears after his stint as a Titan Hunter back in a tie-in to Season 1. He's been given a redesign as well.
  • Mooks: The Season 2 finale needs a bunch of redshirts for the Heroes to tear through to look Badass, and here they are.
  • The Remnant: The largest documented still-active Decepticon cell, with over 500 members.

    Sunder 
https://static.tvtropes.org/pmwiki/pub/images/mtmte_sunder.jpg
An infamous serial killer known as the "Tetrahex Ripper" who Rung and Froid investigated during their time as colleges. Believed dead after a ship crash, he makes an unexpected return many years later.
  • Ax-Crazy: A serial killer with some extremely psychotic mannerisms.
  • Big Bad Duumvirate: He and his brother were a double act, killing people together. Froid has since filled that role after Sunder's brother died.
  • Cruel and Unusual Death: His main method of murder? Using his mnemosurgery abilities to temporarily force a target to forget how to transform, then compel them to transform anyway. This ends up making them literally tear themselves open from within as a result.
  • De-power: The Grand Architect was able to repulse his attempt at mnemosurgury and seal his abilities altogether.
  • Emotion Eater: He "feeds"/gets off on using his mnemosurgury to read repressed memories. He has Froid seek out people like Skids who suffer from Suppressed Memory Syndrome, than uses his remote eyes to feed on them.
  • Even Evil Has Loved Ones: He loved his brother Spectre, and was genuinely saddened by his death.
  • Evil Counterpart: To Chromedome. He suffers from a similar "addiction" to mnemosurgury, only he's no longer satisfied with simply performing it. Chromedome has major guilt issues, Sunder delights in casually slaying countless people.
  • Evil Is Not a Toy: Getaway lets him out to brainwash the Lost Light crew into following him. The minute Getaway hesitates, Sunder jacks up his prices.
  • Eye Scream: His eyes are removable computers that he uses to perform remote-mnemosurgury. Froid carries them around on his necklace until it comes time for Sunder to kill a victim.
  • Fallen Hero: It's easy to forget considering how he is now, but he was an Autobot at one point, and a master at his craft. Then he got addicted to that craft, mnemosurgery, and went insane before turning into an Ax-Crazy Serial Killer.
  • Faux Affably Evil: Sure, he has a measured and relaxed method of speech, but he's an unrepentant murderer with a penchant for really gruesome kills.
  • I'm a Humanitarian: He likes to eat Cybertronian brains. And spinal cords. Getaway buys his services with Lost Light crewmembers.
  • Logical Weakness: His nightmarish trademark is completely nullified if he doesn't have eyes to use them with. After all, you can't make someone tear themselves apart if, you know, you're unable to visualize them in real time to start with. Hence why Froid keeps them around his neck until it's time to kill someone.
  • Killed Off for Real: Is unceremoniously killed by a bolt of energy from the Magnificence/Epistemus/The Omega Guardians along with Froid and Nine-Of-Twelve.
  • Nightmare Face: With or without eyes. Without, he looks like a ghoulish corpse of a guy who died screaming. With, they give life to a murderous, grinning visage.
  • The Quiet One: Doesn't speak much, which makes it all the more striking when he does.
  • Serial Killer: He's got the title of "Tetrahex Ripper" for a reason.
  • The Sociopath: Aside from his brother, Sunder cares for literally no one but himself, and only partnered up with Froid to sate his desire for wanton murder.
  • Soft-Spoken Sadist: When he speaks, it's in a very calm and measured fashion, which just serves to highlight how monstrous he is.
  • Super Power Lottery: He has all the amazing powers that come with mnemosurgery, without having to make direct contact with the subject. He can also target multiple victims at once.

    The "Architects" 
A group of mysterious mechanoids who commit strange and inexplicable acts of science, and appear to use a familiar gear symbol as their insignia.
  • Arc Symbol: They use the mysterious gear symbol as their insignia. The same one on Luna 1 and Thunderclash's map to Cyberuptopia. Eventually, Agonizer and Nautica figure out it's one of the symbols of the Knights of Cybertron.
  • Big Bad Friend: Anode and Lug known a guy called "Techy". That would be their nickname for the Grand Architect.
  • Defector from Decadence: It's hinted that the two seen in issue #46 used to be Decepticons, explaining their choice of ship.
  • Face Ship: They travel around in Worldsweepers. Giant ships shaped like the Decepticon badge. The mysterious Phantom Fleet turns out to belong to them.
  • Fallen Hero: Some of them used to be the legendary Knights of Cybertron. Exactly what happened to them in the several million years between isn't clear, but they sure as hell aren't the great heroes bringing peace and enlightenment anymore.
  • The Ghost: Their leader is someone called the "Grand Architect". His underlings don't want to incur his wrath.
  • Greater-Scope Villain: Seemingly. Their symbol is on Luna 1 and the map and the Worldsweeper discovered in issue #7 was hinted to have belonged to them.
  • Hidden Villain: For the most part, whatever they've been doing, they've stayed out of the way, only briefly appearing in issue #46.
  • Hidden Agenda Villain: Who are they? What do they want? All that's known is they like performing really weird and disturbing acts of science. Grimlock seems to be the only one who knows what's going on, but he's not in any condition to tell anyone else. Issue 9 reveals their primary goal has been the creation of a new type of Cybertronian called an "Infinite", which can transform into anything and even repair itself back to life. The issue ends with Flame bringing the first successful one back to the Grand Architect.
  • Missed Him by That Much: The Lost Light briefly set down on Fortuna, where one of their labs is located, and left none the wiser as to their existence. Meanwhile, the Scavengers and Fortress Maximus were standing right on top of one, and never knew.
  • No Name Given: The "Grand Architect" aside, what they call themselves has yet to be revealed.
  • Spikes of Villainy: The rank-n-file members go in for spiky-looking heads, and they're definitely not the good guys.
  • You Have Outlived Your Usefulness: They've started killing Blacksmiths, Anode figuring the Grand Architect figured he didn't need them any more.

    Kaput 
https://static.tvtropes.org/pmwiki/pub/images/kaput.png
A small, clever, yellow medic.
  • Back for the Dead: After a single appearance in Spotlight: Orion Pax and mentions elsewhere, Kaput shows up as one of the Necrobot's rescuees at the start of Lost Light, but decides not to accompany Rodimus and the others to try and reclaim the ship and continue their quest to find the Knights of Cybertron. He's killed by Fangry shortly after as part of his revenge against Tailgate.
  • Foil:
    • To Ratchet. Both are medics but Ratchet is famed, slightly arrogant and grumpy. Kaput is unknown, has no ego and, while he can get irritated, isn't anywhere near as bad as Ratchet.
    • To Nightbeat. Both are brilliant and fascinated by the Necrobot but Kaput proves infinitely more pragmatic and sensible.
  • Horrible Judge of Character: Considering he thought Fangry was redeemable.
  • Mundane Solution: Yes, he could have spent two hours performing an autopsy on a flower...or he could have checked the computers to see which flower corresponded to who
  • No Good Deed Goes Unpunished: Decided to give the Decepticon Fangry a chance by letting him be his assistant in the medical lab he set up after waking up on Necroworld, and even comments on the good job he's been doing. Fangry only did it in order to facilitate his revenge against Tailgate for the beatdown Tailgate gave him earlier and he kills Kaput without a second's hesitation once he's in a position to act on it, even mocking the dead medic afterwards.
  • Non-Standard Character Design: Think a Lighter and Softer version of Beast Machines Thrust.
  • Too Dumb to Live: Really shouldn't have let his guard down around Fangry.
  • Your Head Asplode: How Fangry kills him.

    Flame 
A former Autobot commander who did some very illegal things during the war and got tried via Aequitas. Turns up in the modern day working for someone else.
  • Adaptational Heroism: His worst crimes are in the past and in the present day he's working the battle a much larger threat.
  • The Bus Came Back: Lost Light issue 8 has Flame return from a mere cameo way back in Last Stand of the Wreckers, in a starring role for the first time since the late 80s. Go him.
  • Captain Obvious: Apparently Flame has a problem with this, which Scorponok has warned him about before.
  • Deadly Euphemism: Definitely has a problem with these, so much so that Anode gets fed up of his needlessly euphemistic way of saying that he and his goons are there to deliberately kill her and Lug.
  • Co-Dragons: He and Scorponok are the primary enforcers and lieutenants of the Grand Architect.
  • Enemy Mine: The Grand Architect's faction quickly falls to infighting the Architect killing Scorponok and dying in a mutual kill against Tyrest, and their allies from the Lost Light crew all dead, leaving Flame as the sole commander. He opts to work with the heroes at that point.
  • Face–Heel Turn: From morally compromised Autobot to willing member of the Architects. Though the fact he's on The List suggests he was a Decepticon at some point.
  • Jumping Off the Slippery Slope: His first known infraction that got him into Garrus-9 was "illicit spark transplants" on Baba Yur. Things only seemed to have escalated from there.
  • Mad Scientist: Part of why he gets along with and works with Scorponok so well.
  • Villainous Friendship: He and Scorponok work very amicably together.
  • What Happened to the Mouse?: At the end of Lost Light, Flame is the only member of the Architects left and he disappears from the story. When asked, James Roberts said to assume he survived.

    Scorponok 
The Decepticon scientist who went rogue after a failed coup against Megatron. Scorponok roamed the galaxy violating the Tyrest Accord by tampering with the technological development of developing planets. He often created conflict on those planets that ultimately lead to global destabilization not unlike the Decepticon infiltration program. After being locked up in Maximum Dinobots, Scorponok is free again and back to being a threat.
  • The Bus Came Back: He returns after a good eight year long absence, last having been seen getting taken to Garrus-9.
  • Curb-Stomp Battle: Delights in getting to deliver another to Rodimus.
  • Demoted to Dragon: Previously a Big Bad in his own right, Scorponok has been recruited as one of the Grand Architect's generals.
  • Evilutionary Biologist: He creates the Firstborn, an organic with a spark that can procreate once there are more of them, he intends move their sparks into cybertonian bodies once they number in the millions.
  • Four-Fingered Hands: His hands have been redesigned from their typical claws to this. Instead of two-three claws he now has three articulated fingers where his claws were approximately.
  • Genius Bruiser: A very intelligent scientist but also a point one percenter who is very combat capable.
  • Half-Human Hybrid: Not anymore, but thanks to his former binary bond to Abraham Dante, he's still just got enough humanity that the Magnificence can't not answer him.
  • Half the Man He Used to Be: Adaptus (possessing Pharma's body) kills him by stabbing then vertically bisecting him from the chest up.
  • Killed Off for Real: Courtesy of the Grand Architect.
  • Large Ham: He acts like a James Bond villain, complete with grumbling about being upstaged in his monologues.
  • Losing Your Head: He was at one point, but since he was rebuilt post Garrus-9 this is no longer the case.
  • Mad Scientist: Not the type for normal, regular experiments.
  • Not in This for Your Revolution: He admits he doesn't care much for the actual Grand Architect's actual plan, and would rather follow up his own plans, such as Project: Firstborn. To the point that when the Scavengers steal his resultant baby, he admits to not being sure why he's even still there.
    • He wasn't particularly interested Megatron's original goal of tearing down the corrupt pre-War power structure either.
  • Scary Scorpions
  • Still Fighting the Civil War: Despite the war having been over for several years (admittedly, not a long time by Cybertronian standards), he wants to reignite it, not caring that pretty much no-one else does.
  • Truly Single Parent: He created the Firstborn, the baby being the first of an intended race of organics powered by a cybertronian spark, who were to be raised up to adulthood until they had their own children and then their sparks placed into cybertronian bodies. That plan went out the window when the Scavengers took the baby, and with his death she wound up being the only one he ever made.
  • Unwitting Pawn: Was intended to be one for Shockwave to secure his escape from the DJD after Overlord released him from Garrus-9, since Shockwave's "hand-picked crew" were actually a bunch of other Decepticons that had managed to find themselves on The List, Scorponok included. It doesn't work, mostly because of Tarn's rigid adherence to going after each target in order (which completely baffles the logical, efficiency-minded Shockwave) and because Scorponok learns of the plan thanks to Flywheels overhearing the conversation where Shockwave attempts to feed them all to the DJD, and escapes, taking Flywheels, and Flame as well.
  • Visionary Villain: He plans to revitalise the Decepticons... via mass murdering them if he has to.
  • We Can Rule Together: He offers the Scavengers leadership in his new Decepticon empire and is a little disappointed when they turn him down.
  • What Happened to the Mouse?: Abraham Dante's final fate. Scorponok mentions retaining some of his consciouness, but if that's all that's left of him or not remains a mystery.

    The Grand Architect 
The one behind the Architects and their mysterious schemes. Doesn't like to be displeased. They were thought to be the rogue Decepticon scientist Scorponok, but now it appears to be a separate entity, though one that Scorponok "belongs" to now. That entity is in fact Adaptus.
  • Ambiguously Evil: He's definitely responsible for doing some terrible things in the past, and may be partially responsible for some lesser but still quite terrible things in the present, but his current cause (saving the universe from a rampaging god-machine) is noble, he's sharing his body with a notoriously Ax-Crazy psycho who is clearly influencing him more than he wants to admit, and it's unclear whether several of the atrocities committed by his associates were on his orders or not. Certainly, his death has nothing to do with the heroes, and ends up changing very little except the command structure of the allied fleet he's sending against the Functionist Council.
  • Been There, Shaped History: Those giant engines on the back of Luna-1? His. As is the fact Luna-1 went missing in the first place - he ran off with it after he lost the god war against Primus and the rest of the Guiding Hand.
  • Big Bad: Despite initially appearing to be part of a Big Bad Ensemble with Getaway, the final story-arc of Lost Light cements the Grand Architect as the main villain, since practically every other major non-DJD, non-Functionist timeline baddie from the rest of the series (Getaway, Star Saber, Chief Justice Tyrest, and Scorponok) all seem to be working for it now. Except he's not the main villain, it's the alternate-universe Functionist Council; thanks to time-travel the Architect became aware of their eventual arrival in the main universe with their false Primus and has been preparing for their arrival since once they cross over, the Functionists will seek only to continue their crusade against all non-Cybertronian life.
  • Deal with the Devil: Getaway sold himself and the Lost Light crew over to Techy in order to live. As part of confirmation he was on the level, the Grand Architect had Scorponok turn everyone but Getaway and Star Saber into Sparkeaters.
  • Evilutionary Biologist: The Infinite is part of his plan, not Scorponok's. Whether the Treeformers and the other experiments are his isn't clear.
  • Evil Versus Evil: The phrase "prepare, confront, repel" that's been going around? It's his. Scorponok parrots it at the end of issue 14, and mentions that his forces are preparing for a fight against someone. The finale reveals that "someone" is the Functionist Council.
  • Fantastic Racism: Suprisingly averted. Unlike most other ancient (and some modern) Cybertronians, Adaptus actually seems to have some maner of respect for organic life for it's ability to change and evolve. Doesn't stop him from wanting to wage war on any nearby to force chance on the Cybertronian race though.
  • He Who Must Not Be Seen: The Grand Architect isn't seen until the final page of Lost Light issue 10. And even then, maybe not, since the real Grand Architect appears to be more of a Man Behind the Man, with Scorponok acting as more of a public face, unless something more symbiotic is going on. We finally do get a look at him in the finale... by which point he's taken on Pharma's appearance.
  • Hidden Agenda Villain: Obviously, since the Architects are a Hidden Agenda Faction, but even beyond that, given that Anode and Lug were taking jobs from "Techy" 500 years ago, it suggests that Scorponok has been running the Architects in some form or another since the beginning of the IDW stories, whilst also running different operations with similar goals on Nebulos and Earth as well, with the Decepticons that he is or at least was nominally a member of none the wiser, it seems. Averted with the revelation that Scorponok apparently isn't the Grand Architect, and only made contact with it after escaping Shockwave and the DJD. Indeed, Scorponok's goals seem different from the actual Architect, focusing more on using the Magnificence and Firstborn to rejuvenate the Decepticons, and calling the Infinites a "distraction". The finale finally starts dolling out hints as to what his plan is, in teeth-grindingly vague form. Mention is made of "sterilizing the pathway", which involves doing something to certain planets, and "drilling". Then issue 21 shows the apparent end result of his plans involve tearing a massive hole in space. Issue 22 finally reveals that he is Adaptus of the Guiding Hand, using Pharma's body, which he recovered from Luna-1 and has been preparing to fight the Functionist Council when they arrive in the main universe, which he was tipped off about thanks to time travel.
  • Historical Hero Upgrade: Due to information creep-a phenomenon which Adaptus himself was responsible for inflicting upon the Cybertronian race-his role as the instigator of the God War was forgotten and Mortilus was blamed instead, with Adaptus opposing him with the rest of the Guiding Hand.
  • Mad Scientist: All those strange and bizarre experiments are his attempts at improving Cybertronian biology.
  • The Man Behind the Man: The entity behind Scorponok, who appears to at least act as the Grand Architect in public.
  • Mr. Exposition: Once he finally shows up, in part due to the comic's compressed wrap-up, but also because there's a hell of a lot he has to explain.
  • Nice Job Fixing It, Villain: As Scorponok points out, his plans to kill the Functionist Council are in fact what allows them to come over to the main universe in the first place. Oops.
  • Pay Evil unto Evil: He murders Scorponok for trying to Mind Rape him. Given Scorpy's laundry list of crimes, the guy had it coming.
  • The Un-Reveal: Despite LL #15 revealing that Scorponok isn't the Grand Architect, we still don't get a good look at the real one, seeing only a bright white light that tells Scorponok and Flame that they belong to it now. When he does make a full body appearance, it's in Pharma's body. We do get a good look at his original appearance in issue 23, though.
  • Suspiciously Similar Substitute: Seemingly set up as one for Unicron, since the flashback to Scorponok and Flame being found in deep space by the Grand Architect mirrors Unicron finding Megatron in the '86 film, with the Architect even borrowing one of Unicron's lines ("You belong to me, now").
  • Walking Spoiler

    Agonizer 
During the war, Agonizer used to be a Decepticon who took a lot of joy in killing autobots. But now, post-war, he's settled down on Troja Major and opened up the Museum of Curios and Rumored Objects, where he starting making a killing on trading and collecting historical artifacts instead. It's with this role that he became known as "The Curator".
  • Affably Evil: Very amiable, helpful guy who used to be a savage killing machine.
  • Brutal Honesty: Seems to be the honest sort even when having to recommend a rival. The brutal part coming from how people don't always want him to be honest, such as with him not holding back in telling Nautica how her seeking the Resus Cradle is likely to go.
  • Cultured Warrior: A versed, if retired, Decepticon warrior and also a major history buff.
  • Challenge Seeker: The sort of knowledge and artifacts he tries to collect or often very difficult to come by.
  • Collector of the Strange: He collects all sorts, from a reliquary from the Circle of Light to poetry from Megatron to making a request for the Scavengers to fetch the Magnificence for him.
  • Fantastic Racism: Capable of working with Catharsians if he must, exchanging notes with one at one point, but thinks very little of them.
  • Genius Bruiser: Loves researching history and is a former combatant of the Cybertronian civil war.
  • Heel–Face Turn: Works with Decepticon and Autobot alike now, being friendly with both, especially those who show an interest in history too.
  • Interservice Rivalry: Had one of sorts with a Catharsian collector, judging by his comments and reaction when he has to direct Nautica and Velocity to her. At least until she was later killed by the Black Block Consortia, that is.
  • It Belongs in a Museum: Of this stance about artefacts.
    Agonizer: The Magnificence is part of our heritage. It belongs in a museum.
  • It Must Be Mine!: Very passionate about what he does so this is his attitude towards several artefacts.
  • MacGuffin Guardian: Doubtless has several in his collection already and intended to become one for the Magnificence. Became one for the Firstborn instead, when Grimlock left the baby in his relatively safe care.
  • One Degree of Separation: Has separately met and collaborated with members of both the Scavengers and the Lost Light crew.
  • Off with His Head!: Doing this to Autbots was a former activity of his during the war.
  • Reasonable Authority Figure: Reasonable enough to seemingly not hold a grudge and even do a favour for Grimlock despite him not coming through on the deal for the Magnificence.
  • Retired Monster: Has a lot of energon on his ledger, but now lives a non-violent life as a curator.


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