Agent Scully: Aliens, dinosaurs, black magic, zombies, ghosts, people returned from the dead. He has met them all, some multiple times. Yet he keeps claiming "I don't believe in anything I can't stick my finger into."
Back in the Saddle: After an eventful youth he left the adventuring life of violence for some years to live with his wife Lilyth in the Navajo reservate. Some ten years later Carson came to ask him to return to the Texas Rangers. At that point Tex was already so full of the "nice and quiet" ordinary life he pretty much Jumped at the Call.
Beneath the Mask: Looks like and is often dismissed as a mere hardened though guy; is both intelligent and gold-hearted.
Berserk Button: Questioning his honor or abusing a weaker person, such as being racist towards someone of minority.
Celibate Hero: The only one to ever win his love was Lilyth, and she's dead. His comment on the issue was "my road will never end again", hinting he finds relationships restricting. Compare this to how he generally dislikes being controlled in any way.
Chronic Hero Syndrome: According to himself, he has faced so much injustice during his life he hates it in all of its forms. His lower class origins might have much to do with this.
Cool Horse: Dynamite during the early years. He tamed Dynamite himself when he was part of a wandering rodeo circus.
The Cynic: While he at first might seem like a rather optimistic guy, that's only him having great faith in his own skills. His view of the world and the humankind is rather bleak, and counts as A World Half Full at best.
Determinator: Never ever gives up. Ever. That's why he's still alive.
Going Native: From the start he found no place in the white society, being restless and reckless. He only settled down when finding a home among the Navajos.
Good Is Not Nice: Tex is always nice to women and kids. For the rest: "I'm a forgiving man... but never twice for the same person."
Guile Hero: Uses both his wits and his guns to solve problems.
Fictional Texas Ranger: Tex has had a rather on-off relationship with the Rangers: quitting and re-joining in turns according to in how good terms he happens to be with the bosses. Now he has been in good terms with the organization for a long time.
Former Teen Rebel: Tex has self-admitted troubles dealing with authority, or any kind of control laid on him by the society.
A Friend in Need: Helps his friends and uses their help. A great part of the stories start with such a help request, and his network of friends covers all of North America, and one in Argentina.
Hot-Blooded: His true nature is passionate, but he doesn't allow himself to show his "weak" emotions, only anger. For a The Hero Tex is easily provoced into violence, gets insulted and insults others, and shows no respect for the poor jaws of even the people high in the society's pecking order.
Hypocrite: Tex lies without a second thought to drive his own goals, but if anyone dares to call him out, immediate asskicking is quaranteed. He also expects everyone else to respect the law and has special kind of hatred for the rich people who believe themselves to be above the laws - yet he's more than happy to break them himself, though usually for a good cause.
Pragmatic Hero: As he explained to a lady early on, he found out that such a lawless and violent approach is the more efficient way to stop the people he fights, otherwise he would fail.
I Work Alone: Originally Tex avoided company or long-standing relationships of any kind. Carson was the first one to manage to break his isolationism, and even that required some real work. Years later Tex would still claim Carson was clinging to him and impossible to get rid of, while it's obvious he was always happy to see him when they met.
In Harm's Way: Growing middle-aged hasn't cured his adrenaline addiction. While he wishes the wild west would be less wild for the sake of the people living there, he acknowledges he couldn't enjoy living in a peaceful surrounding.
Maligned Mixed Marriage: Married a Native woman. Has had troubles for it from both the European settlers and by the other Natives, some of whom refuse to accept him as one of them.
Men Don't Cry: No, not even when their beloved dies. We're macho here, okay?
Mighty Whitey: Joins a Native American tribe, ultimately becomes its leader. Subverted in that he only becomes the chief via marriage - in this fictionland Navajos have high chiefs, and the position is hereditary. Therefore marrying the chief's daughter and only child makes him the "crown prince".
The Mourning After: Ah, true love and peaceful family life... how uneventful you are. Instead, heartbrokedness makes for more interesting heroes. Adios, Lilyth!
Oblivious to Love: Sometimes to such extends one wonders if he's just pretending he doesn't get it as his modus operandi to deal with the ladies.
Papa Wolf: Played with. He first allows Kit into the most dangerous of places and situations, and then worries his heart out for his safety. (Though he has very little success when trying to keep Kit out of the danger's way, so perhaps he just doesn't bother any more.) If anything then does happen to Kit...
Rags to Riches: After being poor for all of his life, he becomes first a member and then the leader of the Navajo tribe. Later gold is found from the Navajo mountains, and in the precent Tex always has as much money as he needs.
Reasonable Authority Figure: Grows up to be one, even though (or because) he himself has had so much problems dealing with authority figures in his life.
Rescue Romance: How he and Lilyth met? He had been caught by the Navajos, was tortured by them and about to be killed when Lilyth stepped in and proclaimed he belongs to her.
Retired Badass: Tried it, when he married Lilyth and finally seemed to find a place he could call a home in the Navajo reservate. Of course, the universe didn't let it last.
Retired Outlaw: He was often on the wrong side of the law when younger (but those dead guys totally had it coming), but switched the sides and joined the Texas Rangers.
Roaring Rampage of Revenge: To revenge first his father, then his brother, and most notably his wife. And some other times too, when situations have required it.
So far the most epic ones are the one to avenge his wife (particularly for the ending: the stuff he did to the last survivor of the murderers when he finally tracked him down is pure Nightmare Fuel) and the one in Navajo Blood (two Corrupt Hicks murdered four Navajo boys For the Evulz, and the governor and the local military authority tried to pass it as self defence. Tex started an Indian War, and won).
Back in the Saddle: Some time after Tex left the Texas Rangers to live with the Navajos, Carson was Kicked Upstairs to Desk Jockey jobs. Let ten years pass, and he pays a visit to Tex to ask him to return to the old days of adventure. Tex heartily agrees, and Carson too is happy to be on the field again.
The Casanova: Has this reputation (to his great dislike), but is actually The Charmer targeting the women. Unlike The Casanova who predates on women to get sex Carson genuinely likes women and knows how to speak to them, which is why they in turn instinctively like him back.
"Mr. Carson, be honest with me, am I fat?" "You're femininely softly curved."
Fictional Texas Ranger: Carson was a member before Tex and unlike him has stayed loyal to them through years. Perhaps because of this his career has been more impressive. While we don't know his exact rank, he's implied to be a higher officer (he was a major in Navajo Blood, and since then he's probably been promoted).
Historical-Domain Character: Not quite, but named after and partially inspired by the real Kit Carson, a frontierman and a soldier of the Old West who was quite popular in Italy when the comic started.
Old Master: Many, many younger opponents have made the mistake of dismissing him because of his age. Most often it was their last. Carson is an old fox and knows every single trick in the book and then some. He didn't survive to this age in such a dangerous enviroment by luck.
Southern Gentleman: We don't know which state he's originally from, but he does have shades of this trope. He likes both to drink and to play cards (and unlike Tex he can get drunk or lose), he's well-behaved and well-spoken, and always very chivalrous to women.
Badass Native: He clearly identifies himself as a Navajo instead of a white.
Badass in Distress: It's very common of Kit to get kidnapped (justified by many people specially seeking to use him against his father) or injured in a way that's totally life-threathening but won't leave a scar. If we were unforgiving readers, we'd be wondering how can he be in such a good health with both lungs full of bullet holes... However, he doesn't lose his Badass credibility, as he often finds a way to help himself instead of needing to be saved.
Boarding School: To ensure his education, Tex sent him from the reservate to various schools, the first of which was a missionary school kept by Catholic monks, and last of which was a Military Academy. However, Kit dropped out and came back home.
The Chick: The other three have practically brough him up together. While they shrug off their own wounds and mostly stay calm about each other's injuries, something happening to Kit allows them to show more emotion. Also he sometimes acts as a mediator between the friendly arguing of Tex and Carson
Cunning Linguist: English, Spanish and Navajo. Here, those are his native languages. He can also speak at least French and some German, plus various Native American languages, such as Lakota.
Foil: Word of God says all the three compadres are foils to Tex: Carson is the older Tex, Tiger is the Native Tex, and Kit is the younger Tex.
Give Him a Normal Life: Being born poor into a violent world where the strong rule, Tex wanted Kit to have something better. He sent him to schools, wishing him to get a career in the army. However, Kit wanted to be a The Gunslinger like his dad, dropped the school and came back.
Good Parents: Tex tries his best. Most notably accepts (after some objects) Kit's decision to turn down the respectable life he had arranged for him, letting him follow his own dreams.
Hero-Worshipper: Hero worships his father, has every right to. Yet sometimes there's signs of more mixed feelings. Kit is also trapped under the gigantic shadow of his father, both as a character and a person.
"Fine then! You've decided for me. And as usual, it's impossible to change your mind."
Hidden Depths: Seems carefree and laidback, but sometimes is seen questioning his life and what he wants from it. He is well aware the lot he has chosen isn't the rosiest one.
Scotireland: While funtionally Irish, a few of his exclamations sounds Scottish.
El Morisco/Ahmed Jamal
An egyptian scholar now residing in Mexico, in a sinister-looking mansion along with his creepy butler, Eusebio. He's a wise man who well versed in science and magic. Tex will often look for his help when he has to deal with "mysterious" facts.
Agent Mulder: Unlike Tex, he's more open to the supernatural.
Nice Guy: His sinister reputation is undeserved, as he's one of the nicest people in the cast.
Non-Action Guy: He can't use guns and is fat, meaning that he can't help in a fight (though he still dares to join Tex and co in dangerous mission himself.)
Not So Harmless: On the magical side, he's the one who destroyed Rakos and humiliated Yama when the latter tried to use magic to spy on him.
White Mage: He's seemingly well-versed in the arts of white magic, as opposed to Mefisto and Yama.
Tex's most tenacious and dangerous foe, he first appeared as Steve Dickart, a spy working for the Mexican government, and later reappeared several times as a full blown sorceror. Upon his death, he tried to use his son Yama to continue his work, and eventually was resurrected by his sister.
A God Am I: He passes himself as a divinity to the Hualpai.
From Nobody to Nightmare: During his first appearence he's just a spy who occasionally stages as a magician named Mefisto and dressed like a devil. The next time we see him, he's become a full-fledged warlock.
Hoist by His Own Petard: During his third appearence, Padma gives him a taste of his own medicine and uses nightmarish illusions of dragons, serpents, rats and giant spiders to drive him to madness.
Villainous Breakdown: During the famous duel against Tex he holds up a memento from that night, a faulty carillon watch, and states that the duel will start as the music stops. However, while Tex keeps his cool for all the wait, Paco is sweating and getting more and more impatient. Eventually this leads to his death.
Mefisto's son, a former wandering artist who took up his father legacy, power and revenge against Tex. He fought the ranger three times with the aid of Mefisto's powers.
Brought Down to Normal: After his last defeat, he was briefly seen in a cameo where he apparently lost his powers and went back with his mother.
Non-Human Sidekick: Gets one in his third appearence in the form of Ahriman, the Lord of the Third Circle (who looks like a giant bat with a man-like face.)
Not Quite Dead: The first time he seemingly drowns when his ship's washed away in the storm. Then he falls into a not-so bottomless pit and finally, when hit by an amulet worn by Tex, disappears in a blazing flare. Turns out, he survived in each occasion.