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Characters: Kingdoms of Amalur: Reckoning
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     The Fateless One 

The Fateless One

The Player Character. You had died and have been revived with the Well of Souls, free from Fate. Not only does this give you true freedom, but it also allows you to control Fate as well.
  • Action Girl: If female, then very much so.
  • All Up To You: The Fateless One has to do pretty much everything to advance. Justified, as Fate dictates every single event that transpires in Amalur, meaning that if Fate says you'll fail, you'll fail.
  • Ax-Crazy: According to Ventrinio, you were a definite case of this.
    "You never talked about yourself, but you were... you were terrifying, okay? You were the coldest, most terrifying thing I've ever met! You wouldn't have threatened me like this — you would have just stabbed me to death and looted my corpse. Seriously, I saw you do that to people! Often!"
  • Back from the Dead
  • Bad Ass: It goes without saying.
  • Because Destiny Says So: Awesomely Inverted.The Fateless One is actually fighting AGAINST fate. After he/she defeats Tirnoch, the world, and everyone in it, was freed from the trappings of fate, ushering in the Age Of Heroes.
  • Came Back Strong: Whoever, or whatever the Fateless One was prior to his/her death and subsequent revival, there is no question that he/she is more powerful now.
  • Deadpan Snarker: About half of the Fateless One's responses on the dialogue wheel are this. "Sorry I broke your fate rock," indeed. The other half (aside from Persuasion checks and requests for more info) are consummately tactful, moving conversation along and deftly changing the subject away from anything that might antagonize or embarrass the other person.
  • Did You Just Punch Out Cthulhu?: With enough time spent playing, The Fateless One can have an pretty long resume of this. The Maid of Windemere, Dead Kel, The Dark Empyrean a.k.a. Ciara Sydanus, Niskaru Lord Khamazandu's Dragon, Besin the Sorcerer, and, most notably Tirnoch
  • Fighter, Mage, Thief: The Might, Sorcery, and Finesse trees, respectively. The Fateless One, however, as the Player Character, is free to choose which one he/she wants, allowing her to mix and match whatever is desired.
  • From Nobody to Nightmare: Towards the Tuatha. Originally a successful experiment on mortal resurrection which they tried to kill, the Fateless One became the single greatest threat to their cause, and, eventually, defeated them and their god.
    • On a smaller scale, towards Tyr Magnus of the House of Valor. A nameless fighter who just so happened to pass by the House of Valor and win a fight. Again. And Again. And then best the assassin that was meant to kill him/her...
  • Heroic Mime: We never really hear the Fateless One speak.
  • Immune to Fate: As a side effect of being Back from the Dead.
  • Screw Destiny: The Fateless One is the walking, breathing, talking, killing incarnation of this. So much as meeting him/her will free you from fate. Taken Up to Eleven with Reckoning Mode, wherein the Fateless One rips the fate from his/her enemies and kills them in all sorts of macabre ways with it.
  • Spanner in the Works: Big Bad Tirnoch revived him/her with the intent of using the Fateless One to release her from her prison as part of her Gambit Roulette. The would've worked too, if the Fateless One wasn't so much of a Badass.
  • Try to Fit That on a Business Card: Starts off as "The Fateless One", but after some gameplay, becomes The Siegebreaker Of Mel Senshir, King/Queen of The House of Ballads, Champion of The House Of Valor, Truesworn of the Warsworn/Forsworn of The Warsworn, The Chariot of The Travelers, The Child of Autumn, The Archsage of the Scholia Arcana. DLC adds The Scion of Akara, Master of Gravehal Keep, Herald of The Gods, etc. Not bad for someone who died prior to the story.
  • The Chosen One: To a certain degree, or The Unchosen One. Later in the game, it is revealed that he/she is the former for Tirnoch.
  • The Magnificent/Red Baron: The Twists of Fate could be seen as such. Notable examples are Siegebreaker, Unstoppable Force, Child of Autumn. DLC adds even more to the list.
  • Messianic Archetype: To the Fateweavers, who have been exiled and treated like crap, due to foreseeing horrible futures for everyone. Even though a fateless world would be utterly unpredictable and subject to The Evils of Free Will, not to mention they would be rendered obsolete for the most part, the Fateweavers simply don't care. It's gotten that bad in Amalur.
  • You Can't Fight Fate: Inverted. The Fateless One fights out of free will. Everyone else in Amalur, however, is subject to this trope. Until they interact with him/her, that is.
     Allies 

Fomorous Hugues

Agarth

  • The Alcoholic: He likes to drink. A lot. He hints at having always enjoyed a good drink, but that he really started in after he became a Fateweaver and foresaw his own death in an ettin's cooking pot.
  • Blessed with Suck: His opinion on the "honor" of being inducted into the Fateweavers. It's pretty hard on a man who's overcome every challenge to then know for years exactly how he'll die, and how unavoidable it is.
  • Noodle Incident: He alludes to a lot of wild past exploits, from tracking enemies by smell alone to once being "left half-naked and tied to a barghest" by a dark elf.
  • Screw Destiny: His initial motivation for becoming a Fateweaver.

Alyn Shir

  • Aloof Ally: Rarely shows any emotion or gives a straight answer.
  • Chainmail Bikini: Probably the only case of this. Seeing how most of her kind dress, it's not really something out of left field.
     Enemies and Bosses 

Gadflow

Tirnoch

  • Big Bad
  • Bad Boss: The moment she got free, she instantly roasted Gadflow on account of You Have Outlived Your Usefulness.
  • Hoist by His Own Petard: She is the one behind the Fateless One's rebirth and subsequent freedom from fate, in a Gambit Roulette to free herself. She did not, however, take into account how Badass the Fateless One became when he/she was revived.
  • Underestimating Badassery She revived the Fateless One to simply be another Unwitting Pawn in her Gambit Roulette, and believed that she could easily defeat her creation. A few spears of materialized fate to the eyes later, she immediately realizes the truth.
  • Our Dragons Are Different: Possibly a really old Winter Fae with the power to control fate. Regardless, she possesses a very draconic appearance.
  • God Is Evil: Pretty obvious, considering her followers are the Tuatha Deohn. Not to mention the fact she is the one keeping everyone within Fate's stranglehold.
  • Walking Spoiler: Revealing anything about her will reveal pretty much everything. Including who the Fateless One was in the first place.

Ametair

A Fae you encounter in the Travelers sidequest, he is a Fae hunter who's become possessed by the item Buru's Boots to become a psychotic killer.
  • Anti-Villain: Being subjected to possession by Buru's Boots is the only reason he's really the monster you encounter him as, and originally he was a pretty nice guy
  • Break Them By Talking: You can ATTEMPT this, but his Persuasion check is so high it would be impossible unless you focused on increasing it from the start, and when you succeed he still slips back into insanity, but you get the necklace A Hunter's Friend, which is actually a pretty good item for characters focusing on stealth.
  • Dual Wielding: He wields a pair of Faeblades
  • Fallen Hero: He was originally a Fae from the House of Ballads, who was a legendary hunter until he got possessed
  • Get Back Here Boss: Every time he loses a certain amount of health he'll escape to another room of Arduath, where the fight takes place
  • High Pressure Blood: Every attack he does that manages to hit causes a large amount of bleeding damage
  • Malevolent Mutilation: What he intends to do to you.
  • Mercy Kill: Basically what you do to him.
  • Red Baron: The Lord of the Chase
     Other Named Characters 
Kingdom Under Fire The CrusadersCharacters/VIDEOGAMESKing's Quest

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