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Characters from the various settlements across Fallout 4: Far Harbor.


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Far Harbor

A collection of ornery fishermen, homesteaders and lumberjacks, the Harbormen are all that's left of the original residents of The Island since the Fog pushed them out of their homes. Most of them are each so caught up in their own personal problems that nobody's capable of making a focused effort to take back the island or even help each other out. They have a vicious rivalry with the Children of Atom, who worship the fog that's killing the Harbormen, and have an ambivalent peace with DiMA's synth colony at Acadia especially since they supplied Far Harbor with its protective Fog Condensers.

Mayor

    Captain Avery 
https://static.tvtropes.org/pmwiki/pub/images/avery_fo4.jpg

The de facto authority of Far Harbor, a strong-willed woman who, despite the nature of her home, desperately (with moderate success) tries to keep the residents of her home from attacking the Children of Atom and Acadian Synths, as she believes that attacking them will do more harm than good.


  • Action Girl: Downplayed. She's willing to take up arms to defend her home, but is a leader first and foremost.
  • Dead All Along: Captain Avery was killed by DiMA many years ago. The Captain Avery whom you speak with is actually an Acadian synth, who replaced the original Avery so that the Synths coming to Far Harbor from the Commonwealth would be met with a friendly face instead of suspicion and fear from the locals.
  • Deconstructed Character Archetype: As pointed out on the main page, both her and DiMA are pretty dark deconstructions of the "Reasonable Authority Figure Wasteland Elder" archetype the Fallout series has used since the very beginning.
  • Due to the Dead: If you decide to blow up the Nucleus and the Children of Atom living inside, Avery will call for a moment of silence and even call Allen Lee out for his disrespectful comments about so many lives being lost.
  • Reasonable Authority Figure: Doesn't want the townsfolk to attack the Children of Atom or Acadians, and also wants to make sure they don't give in to fear. Allen... has other ideas. On the other hand, it turns out she was programmed to be a Reasonable Authority Figure by DiMA, so it's ambiguous if one could say it's really a virtue she earned herself... Even so, once she finds out, she demands you find a way to bring DiMA to justice. She's also quick to point out to Small Bertha that homesteading is more than just putting Fog Condensers around a promising settlement.
  • The Reveal: It turns out that Avery's really an escaped synth, and one of DiMA's earliest followers, although she's unaware of it, presumably having been mind wiped. The real Captain Avery has been dead for years.
  • Wasteland Elder: In a sense, as she's the leader of Far Harbor and (visibly, at least) looks to be one of the older residents in town. Interestingly, however, most of the other Far Harbor residents look down on her ideas (behind their backs, at least) due to her having been living on the mainland for a long while before supposedly returning to the Island.
  • What the Hell, Hero?: If you blew up the Nucleus and the Children of Atom living inside, Avery will demand an explanation from you and call you out on your decision, no matter what answer you give her.

Merchants

    Allen Lee 
https://static.tvtropes.org/pmwiki/pub/images/allen_lee_fo4.jpg
Voiced by: Liam O'Brien

One of two people the Sole Survivor meets when first coming to Far Harbor, and its resident "friendly" neighborhood arms dealer. He's... unpleasant, to say the least.


  • Arms Dealer: He runs the local gun shop and stocks some of the deadly new toys that Far Harbor has to offer. He even carries a few powerful unique weapons like the Admiral's Friend and The Fish Catcher.
  • Blood Knight: If DiMA is brought to justice over the murder and replacement of the real Avery with a synth imposter, Allen immediately screams for the blood of everyone living in Acadia, despite the fact that the Synths there had nothing to do with the real Avery's murder. The only way to defuse this situation is to have helped the people of Far Harbor prior to this encounter, who will stand by you against Allen. Otherwise, he riles up a crowd and leads them in a deadly assault on Acadia, killing everyone inside including Kasumi, unless the player kills him first. Doing this will put you at odds with Far Harbor, however.
  • Conspiracy Theorist: He is the most prominent one peddling the idea that the Fog became more pronounced ever since the Children of Atom showed up. He has no proof of this, and Old Longfellow (who actually has more of a reason to hate the Children of Atom) states that he has experienced worse from the Fog before, indicating that no one is directly responsible for its current intensity.
  • Fantastic Racism: He really doesn't like Synths. In fact, he wouldn't (and doesn't) shed any tears if Acadia is wiped out. In fact, he even congratulates you if you did just that. Even moreso if it's because he and Far Harbor were informed about DiMA's killing of the real Captain Avery to replace her with a synth, since the resulting lynch mob is orchestrated by Allen.
  • Hot-Blooded: Just about the only time the man is calm is when he's running his business.
  • Jerkass: There really isn't anything that one could say about him that could resemble "nice." Or even "decent." While he spends almost all of the adventure as an unrepentant jackass, it becomes clear he's just scared and irritable due to the horrible conditions on the Island and the presence of the Children of Atom. Still, he's at least cordial to people who frequent his shop.
    • Jerkass Has a Point: For as acerbic as he is, he isn't exactly wrong when he says the Children of Atom could be, and are a threat to the town.
  • Murder Is the Best Solution: His reaction to an Atom cultist preaching about how the town is evil? Summary execution. A different cultist tampers with their water supply? Execution. If he learns that DiMA replaced Avery with a synth? Executing her imposter, then Brooks the general goods trader and synth liaison, then leading a lynch mob to wipe out Acadia completely.
  • Ungrateful Bastard: Doesn't have many nice things to say about you even after you've shot some of the Island's hostile wildlife to pieces and saved the town when you first arrive. Fortunately, unlike Marcy Long's perpetual ungratefulness, he can warm up to you with a few speech checks. He actually delivers genuine praise if you end up destroying the Nucleus and the Children of Atom and destroy Acadia.
  • Well-Intentioned Extremist: While his methods are rather extreme, the Island's harsh standard of living combined with the present and real threat of the Children of Atom lend him some credence.

    Brooks 
https://static.tvtropes.org/pmwiki/pub/images/brooks_fo4.jpg
Voiced By: Crispin Freeman

A relatively shady merchant and a Synth working for Acadia as a lookout who runs the Bait Shop general store in the town of Far Harbor.


  • Brick Joke: if you care to keep it, then Brooks is the only merchant who'll accept Parker Quinn's charge card.
  • Nice Guy: Compared to Allen, which is rather easy to be, he's rather cool, if a bit shady at times.
  • Overt Operative: One of the idle comments made by unnamed Harbormen reveals that Brooks is a synth and a lookout for those of his kind seeking Acadia. Whether this is because he told them, they figured it out, or they've somehow stumbled onto the truth without realizing it is never confirmed. Interestingly, he gets executed along with DiMA if the Sole Survivor is unable to keep the Harbormen from attacking Acadia after the synth leader admits to his killing and replacing the real Captain Avery, so it seems that the people of Far Harbor are just more aware than others took them for.
  • Ridiculously Average Guy: He behaves almost like a generic shopkeeper the first time you meet him and there's nothing noticeably interesting about him apart from being a bit shady. This strongly contrasts to the very colourful personalities you meet on The Island. If anything, it's useful for maintaining his cover while he helps synth refugees find Acadia when coming to the Island.
  • The Nondescript: Nothing about him really stands out and he's generally not interested at all in sharing stories. Never disclosing his past probably helps to conceal any clues that might expose his real identity, a Synth acting as a store owner in order to scout for and direct runaway synths to Acadia.
  • We Buy Anything: All merchants do, but Brooks is the only one who'll take Parker Quinn's phony credit card, which is soundly rejected by pretty much every merchant in the Commonwealth

    Mitch 
https://static.tvtropes.org/pmwiki/pub/images/mitch_fo4.jpg

The owner of the Last Plank, Far Harbor's bar.


  • Beware the Nice Ones: He's a friendly guy that doesn't do anything to make trouble. If DiMA surrenders himself to Far Harbor's judgement, Mitch wordlessly unloads his shotgun into the back of the synth's head.
  • The Fatalist: Remarks that all people are going to die, and it's better to go out fighting with a belly full of booze.
  • Large Ham: He's a very exuberant guy.
  • Nice Guy: Most people in Far Harbor are prickly towards strangers. He's not, to the point that he gives the Sole Survivor a round on the house when they first meet.
  • Oh, Crap!: His friendly facade hides the fact that he's deathly terrified of the Island, and thinks everyone should flee it for safer shores.
  • Thicker Than Water: He cares deeply for his uncle. If the Sole Survivor is unable or unwilling to get Ken to leave the Visitor's Center, Mitch will get some buddies of his to head out there and help him hold down the fort anyways, even if his uncle is too stubborn to show or tell that he needs it.

    Teddy Wright 
https://static.tvtropes.org/pmwiki/pub/images/teddy_wright_fo4.jpg
Voiced by: Gary LeRoi Gray

Far Harbor's resident doctor.


  • Dr. Jerk: Downplayed. He's pricklier than most doctors, but nicer than the others in Far Harbor. He's also dismissive of Bertha, but he comes around when she gives her speech.
  • Oppose What You Suffered: When asked about why he so readily accepts and helps the Sole Survivor, an outsider to Far Harbor, Teddy recounts how his family was refused acceptance and assistance by the Far Harbor residents for generations after their arrival. This experience is what compels him to inform the Sole Survivor about the Captain's Dance and help them speed up their way to being accepted among the Harbormen.
  • The Medic: His job, although his skill isn't enough to help the critically injured Andre.
  • Secret-Keeper: If you find the real Avery's skull, you'll show it to Teddy to verify the identity. If you choose, you can have him keep the secret.
  • Took a Level in Kindness: If you manage to save Andre, he's a lot nicer to the Sole Survivor.

Residents

    The Mariner 
https://static.tvtropes.org/pmwiki/pub/images/the_mariner_fo4.jpg
Voiced by: Haviland Stilwell

The original owner of the docks on which Far Harbor is situated. She maintains the Hull, the wall which protects the town from the irradiated creatures dwelling within the Fog.


  • Animal Nemesis: Though she only brings it up at a certain point in her questline, one of the things The Mariner is desperate to do before her illness kills her is to rid her home of a menace she calls the Red Death who had been terrorizing Far Harbor and haunting her dreams for as long as she could remember. She's in for a big surprise when she finally catches up with it.
  • Bespectacled Cutie: One of the few non-scientists to have eyewear, and she fits the type to a T, being very pleasant, fairly intelligent, and, in comparison to nearly everyone else in Far Harbor, quite friendly.
  • Cargo Cult: Not to any kind of extreme, but she talks about the Hull with the same kind of reverence as Abbot from Diamond City does when he talks about the Wall.
  • Everyone Calls Him "Barkeep": Her real name is never mentioned, she's just The Mariner.
  • Once Done, Never Forgotten: When the Red Death is discovered to actually be a tiny Mirelurk with glowing red eyes, she wonders what to tell the others living at Far Harbor. If convinced to tell the truth about the Red Death, she'll complain that she'd be made into a laughing stock by everyone for as long as she lives. When she and the Sole Survivor return to the town, it turns out she was right. Unless of course you and she decide to..."exaggerate" the story a bit, in which case she is hailed as a hero, though she still isn't too pleased with herself doing so.
  • Unkempt Beauty: If one can look past all the dirt and grime stuck on her face, she's actually quite pretty. This is especially true in comparison to most of the other Harbor women in town, who can best be described as homely-looking.
  • Ungrateful Bastard: She holds this opinion of the Harbormen since Far Harbor is technically her dock which she owns. She's not entirely wrong there, either, since most of them refuse to help defend the town despite essentially squatting there by virtue of her good will alone.
  • Your Days Are Numbered: The Mariner is dying from a terminal illness, and her questline focuses on making sure that her home is as safe as humanly possible before the end by upgrading the Hull.

    Cassie Dalton 
https://static.tvtropes.org/pmwiki/pub/images/cassie_dalton_fo4.jpg

The last living member of the prestigious Dalton family, wanting justice for her family by bringing down all of the things that the Island used to kill her kin. How true her story about the Island itself taking revenge on the Daltons actually is, is uncertain.


  • Alternative Character Interpretation: Invoked In-Universe. She points out at the end of the quest that whether she's telling the truth or lying is up to the Sole Survivor to decide.
  • Animal Nemesis: Her second job tasks the Sole Survivor with slaying the Fog Crawler that killed her beloved Grandpa George.
  • Long-Lost Relative: Ambiguous. She claims to be the only Dalton still alive, but there's a Railroad member in the Commonwealth named Ricky Dalton. Given that he swears "By the Wall", Cassie may not be the sole Dalton after all and Ricky's side of the family escaped from the Island previously. Alternatively, they could just share the same last name, without any relation to each other.
  • Old Money: Implied to have been descended from this.
  • Roaring Rampage of Revenge: She hates the Island for all it took from her and sends the Sole Survivor out to kill the monsters and Trappers who claimed the lives of her various family members to get even.
  • Sole Survivor: She claims to be the only Dalton still alive. Every other member of her family was killed by the many dangers native to the island, the ambiguous Long-Lost Relative situation above notwithstanding.

    Andre Michaud 
Voiced By: Crispin Freeman

A Mirelurk hunter who was hunting with his husband, but was ambushed in the fog by a Mirelurk Hunter, and got turned around. He was badly poisoned and is on Death's door at the beginning of the DLC unless the Sole Survivor heals him.


  • Crusading Widower: Wants to purge the island of hostile creatures to avenge his dead husband. It's a suicidal plan, but he can be talked out of it.
  • Death Seeker: Plans on arming himself to the teeth and killing every creature on the Island until they're all dead or he is.
  • I Owe You My Life: He's grateful if you save him, particularly if you don't ask for a reward.
  • Unexplained Accent: He has a French accent for reasons that are never elaborated on.
    • It's possible he has French-Canadian or Acadian ancestry (of which there is a small but non-negligible population in the area in real life), and Bethesda didn't know about the distinctive accents and just gave him a generic French one.

    "Small" Bertha 
https://static.tvtropes.org/pmwiki/pub/images/small_bertha_fo4.jpg

A poor girl who lives on the docks, taking care of her traumatized family member, and is considered something of a representative for the squatters living there.


  • Cloud Cuckoolanders Minder: Tony, her brother, sits around traumatized. Bertha takes care of him.
  • Determined Homesteader: She invokes this attitude in others, and believes that if they remain squatting on the docks, Far Harbor will bleed out and die. She reasons that, if there was land the people could call their own, people would stay, or even return to the Island. She spreads this belief to the Sole Survivor when she asks them to clear out Echo Lake Lumber Mill and make it a new settlement.
  • Keep the Reward: Defied. You can try to refuse Bertha's (meager) compensation for helping her secure settlements, but she more or less stuffs the money into your hand and bluntly says you deserve it and she doesn't care if you don't want it.
  • Little Miss Badass: When a guy steals her brother's shoes and refuses to give them back, noting that if he can't take care of himself he doesn't deserve to live, Bertha warns him that everyone has to sleep eventually...
  • Wise Beyond Their Years: Bertha's a child, but she's more mature and practical than most people. It's the reason why she's taken seriously when she implores Avery to go along with the plan to let people settle at the lumber mill after the Sole Survivor clears it out.

Acadia

A mountain observatory in the middle of what was once a National Park, Acadia is now a colony for runaway Synths led by what may be the very first runaway Synth, called DiMA. Caught in the middle between the Nucleus and Far Harbor, they need the help of an outsider to tip the balance and (hopefully) regain peace.

Leaders

    DiMA 
https://static.tvtropes.org/pmwiki/pub/images/dima.png
Voiced by: Stephen Russell

A mysterious, modified Synth that co-founded the refuge at Acadia with Faraday and Chase.


  • Alas, Poor Villain: If you inform DiMA that the Institute has been destroyed, he laments the loss of the means to make new Synths, but he does not condemn the player for destroying, in his own words, "a great evil".
  • Armor-Piercing Question: A couple of them. When you first converse with DiMA, he asks the Sole Survivor if they are a synth. Regardless of their answer, DiMA then asks them what their earliest memory was, to which the Sole Survivor describes the day the bombs fell (or refuses to answer). DiMA quickly points out that the Sole Survivor's earliest memory isn't all that early compared to the rest of their life.
    • Also, interestingly, one of the answers the Sole Survivor can give to the "Are you a synth?" question is that they've thought about that being a possibility.
  • Beware the Nice Ones: He's one of the more friendly and polite people you'll meet on the island, even if you admit to working with the Institute. He also killed a woman in cold blood to protect the peace between Far Harbor and Acadia and has contingency plans to more or less destroy everyone on the whole island if he's ever backed into a corner.
  • Body Horror: He's basically what you would get if you stuck a whole lot of 50s computer hardware into Nick. It does have a purpose though: it expands the memory that's available to him. Faraday's terminal states that he's close to reaching his limit before his internal battery can't keep up with his upgrades.
  • Crazy-Prepared: He put measures in place to exterminate the other factions from the island if they become dangerous to his people. He hid these even from himself, as he felt they were too horrific to use.
  • Deconstructed Character Archetype: As pointed out on the main page, both him and Captain Avery are pretty dark deconstructions of the "Reasonable Authority Figure Wasteland Elder" archetype the Fallout series has used since the very beginning.
  • Expy: Of Data. An artificial life form that was activated as a "blank slate", in comparison to his much more humanlike "brother", Lore, and is extremely curious as a result. Prone to speaking in Creepy Monotone and occasional Sesquipedalian Loquaciousness, and unflinchingly loyal to a fault in protecting other innocent artifical life, even if he must lay down his own life to do so. Inverted in the case of morals, however: DiMA has done many morally questionable acts compared to straight-laced Nick, while Data is far more lawful and Lore is a Jerkass with a murderous streak.
  • Face Death with Dignity: If you convince DiMA to turn himself in to the people of Far Harbor for his murder of the original Captain Avery he does so without complaint, even though it meant his death. He only asks that Acadia does not pay for his sins (and it doesn't help that Allen tries to incite a lynch mob after his confession). And his final words before somebody puts a bullet in him? "I'm sorry."
  • Foil: To Nick Valentine, his "brother". Whilst Nick is warm, upfront about who he is, and about as human as a synth can get, DiMA is stoic, isolated, and favors his robotic side. However, both of them are good at heart, and both want to help people, just in...different ways.
  • Hypocrite: He himself admits it. Especially wiping a Synth's mind to make her pass for Avery, authorizing the mind-wipe of Jule (who used to be named Victoria), and planning to wipe Cole to turn him into a replacement for Confessor Tektus, when it's the very thing he hates about the Railroad and the Institute.. He got rid of the memories of his own actions to get rid of the guilt.
  • I Did What I Had to Do: He's done a lot of morally questionable stuff he's not proud of, but he defends all of it by claiming it's the only way that all the factions on The Island can live in peace.
  • Keeper of Forbidden Knowledge: In fact, it's so forbidden that not even he knows what it is; at least, not anymore: he offloaded the memories he thought were too dangerous to keep into a VR simulator. Said knowledge includes the location of the real Captain Avery's remains, the code to turn off the Fog Condensers, and the key to a nuclear submarine (along with a cache of some nice armor).
  • Long Lost Sibling: In a sense. He's one of only two prototype Synths created by the Institute, the other is Nick, which makes them "brothers". The difference is that DiMA was kept a blank slate to create his own personality, while Nick had memories from a human implanted into him; the procedure left Nick unable to recognize DiMA and forced him to incapacitate Nick when Nick lashed out at him.
  • Really 700 Years Old: Is at least a hundred years old.
  • The Fog of Ages: His prototype synth brain can only hold so much memory before he has to dump it to free up more memory. It also helps him cover up the fact, even to himself, that he deliberately removed some memories out of guilt.
  • Well-Intentioned Extremist: He killed Captain Avery and replaced her with a synth, so as to allow he and his fellow Acadian synths to live in peace from the terrified citizens of Far Harbor.
  • What the Hell, Hero?:
    • He has one towards the Railroad, if confronted by a Sole Survivor aligned with them. While he approves of their goal, he finds their method (wiping a Synth's mind and giving them new faces and new memories) almost as bad as what the Institute does. It basically murders the person that Synth was, and the side effects of a failed wipe (as seen on Curie's synth body and Jule) or of a wipe that reverses itself over time (causing the Synth to suddenly realize everything they know is a lie) is monstrous. Not that this reasoning has stopped him from doing it to Jule and synth Avery. He does, however, understand if the player gives an I Did What I Had to Do answer.
    • He'll call you out if you reveal that you're aligned with the Institute or Brotherhood, though he only asks that you not reveal Acadia to them, and says that they'll fight to the last should you bring either faction to their doorstep.
    • If you wipe out Far Harbor and/or the Children of Atom without convincing him first, he'll be utterly furious at you since Acadia will now have to live with the consequences of your actions.

    Faraday 
https://static.tvtropes.org/pmwiki/pub/images/faraday_fo4.jpg
Voiced By: Sam Riegel

An escaped Gen-3 Synth who came to the Island and eventually became one of the co-founders of Acadia, along with DiMA and Chase.


  • Ambiguously Gay: His general attitude towards DiMA (especially his over-protectiveness) when speaking with him or you possibly reminds one of a man and his lover. Also, when speaking to him after convincing DiMA to turn himself in for killing Captain Avery and then replacing her as a Synth, he begins to sound as though he's in mourning.
  • The Smart Guy: Is responsible for most, if not all, of the things that keep Acadia running that involve the use of science. He's also responsible for DiMA's upgrades, as well as certain "medical" concerns the Synths living at Acadia might have.
  • Undying Loyalty: Has this toward DiMA.

    Chase 
https://static.tvtropes.org/pmwiki/pub/images/chase_fo4.jpg
Voiced By: April Stewart

A renegade Institute Courser who came to the island and eventually became one of the co-founders of Acadia, along with DiMA and Faraday.


  • Action Girl: Her uniform as well as what she does for Acadia suggests that Chase used to be a Courser before she decided to escape her creators and came to the island. She even suggests infiltrating a military submarine base filled with cultists armed to the teeth by herself in order to retrieve DiMA's stored memories like it was no big chore.
  • Badass Longcoat: Despite defecting from the Institute, Chase still sports the same black trenchcoat that all Coursers wear.
  • Hunter of His Own Kind: Besides keeping Acadia safe her other job is to look for escaped synths and help bring them to Acadia where they could be safe. With varying success.
  • Machine Monotone: Averted. Every other Courser encountered by the Sole Survivor speak in a Creepy Monotone. She doesn't.
  • Pick Your Human Half: Coursers are more "machine-like" than other synths. They operate on cold logic and lack emotion (or are really good at hiding it) as well as...well, humanity. Chase, however, doesn't show such traits, and indeed she shows she has more in common with other Gen-3's like Glory, more than her fellow coursers like X6-88. Most likely because DiMA was able to get through to her and reverse her indoctrination.
  • Punny Name: A former Courser, whose primary job is to locate and bring runaway synths back to the Institute, who calls herself Chase.
  • The Squadette: Is the only female Courser in the game, as well as the most 'militant' of Acadia's ruling triumvirate.
  • Still Wearing the Old Colors: She wears her worn-out Courser uniform from her days with the Institute.

Residents

    Kasumi Nakano 
https://static.tvtropes.org/pmwiki/pub/images/kasumi_nakano_fo4.jpg
Voiced by: Mimi Torres

A girl who ran away from her home to Far Harbor. Kasumi believes she's a Synth who replaced the original Kasumi, and thus joined the locals at Acadia.


  • Ambiguously Human: The crux of her character arc is that she thinks she's a Synth, and the game leans towards her actually being human but doesn't outright confirm it. Evidence for her being a Synth includes her recurring dream of waking up in a mysterious lab, lack of childhood memories, and feeling like she doesn't belong with her family, which all match accounts of memory wiped Synths. On the other hand this is all circumstantial and offers nothing concrete. DiMA claims to have evidence she's a Synth, though he doesn't elaborate and may be lying. Evidence that she's human are that neither the Railroad nor the Institute has any records of a Synth fitting her description, and it's unlikely the Institute would have replaced the real Kasumi with a Synth because she has no value as a target. However, it's possible that both factions are simply flawed in their record keeping, the Railroad especially since they were recently attacked by the Institute and is highly compartmentalized, making it likely that even if they did help a Synth fitting Kasumi's profile, that information may have been lost. The most concrete information comes from the game files — Kasumi doesn't drop a Synth Component if she's killed, and unlike other Synths like Glory, there's nothing to indicate this is a bug or an oversight, so it's most likely she's human.
  • Gadgeteer Genius: She's damn good at fixing machines, to the point where her father started to deliberately sabotage stuff around their house in order to keep her interested out of fear of her leaving and getting herself killed.
  • I Have No Son!: Convince Kenji that Kasumi is a synth, and he kicks her out, disowning her. She somberly leaves and spends the rest of the game in the Third Rail bar in Goodneighbor, scornful towards the Sole Survivor for letting it happen.
  • Kindhearted Cat Lover: A few pet house cats can be seen at her home back in the Commonwealth and her room is decorated with pictures of kittens.
  • Living MacGuffin: Her leaving her home in the Commonwealth for Acadia is the main incentive that sends the Sole Survivor and Nick Valentine to the Island in the first place. However, after Nick and the Sole Survivor meet up with her in Acadia, she takes a much more active role in the story, with it being her who starts the investigation into DiMA's memories.
  • Meaningful Name: Kasumi is a Japanese name meaning "mist." It's quite appropriate for someone now living on an island mostly shrouded in radioactive Fog.
  • Nice Girl: She's incredibly friendly and sweet, and just wants both peace on the Island and to find out who she is. However, she's still not a Pollyanna on the level of someone like Miranda is.
  • Wrench Wench: She loves machines. When her grandfather was alive, she worked with him on his boats, and still messes with Old World machines and appliances to get them working again.

    Cole 
https://static.tvtropes.org/pmwiki/pub/images/cole_fo4.jpg
Voiced by: Sam Riegel

One of the Synths at Acadia, Cole is a merchant. He serves an important role depending on the choices the Sole Survivor makes.


  • Dead Person Impersonation: If the Sole Survivor supports DiMA's plan of peace, Cole will become High Confessor Tektus.
  • Just Following Orders: He's not fond of turning himself into Tektus since he likes living openly as a Synth, but he does what he's told.
  • New Meat: He's the newest member of Acadia, and doesn't know many others.

    Miranda 
https://static.tvtropes.org/pmwiki/pub/images/miranda_fo4.jpg

A friendly Synth who is very eager to see the outside world.


    Cog 
https://static.tvtropes.org/pmwiki/pub/images/cog_fo4.jpg
Voiced by: Elias Toufexis

Acadia's resident trader, Cog is Jule's friend and believes Synths should forget about their past lives before Acadia, as it no longer matters.


    Jule 
https://static.tvtropes.org/pmwiki/pub/images/jule_fo4.jpg
Voiced by: Erika Harlacher

A newer resident to Acadia, Jule is the result of a botched mind wiping operation.


  • Easy Amnesia: Justified in the setting; Synths are given memories all the time, and such things can be removed just as easily.
  • Dissonant Laughter: Despite her irritable, rude attitude, she laughs a lot. This is not because she finds anything funny; it's brain damage. Truth in Television: this is a condition known as Pseudobulbar Affect.
  • Jerkass: Jule constantly acts irritable, rude, and sardonic, presumably due to the pain brought on by her botched mind wipe.
  • Laughing Mad: Yeah… It’s an early hint something’s seriously gone bad up there.
  • Terse Talker: The constant pain in her head from the botched mind wipe makes her unwilling to talk at length.

    Aster 
https://static.tvtropes.org/pmwiki/pub/images/aster_fo4.jpg
Voiced by: April Stewart

A Synth scientist who also works as Acadia's medic. She seems to be particularly fond of a certain type of flower that grows on The Island, which is also named aster.


  • Back-Alley Doctor: Downplayed but still present. She claims to not know human anatomy very well and will suggest seeing an actual professional if possible, though she still manages to fix the player up just fine if they go to her.
  • Only Known by Their Nickname: She likely chose the name Aster after the strange type of flower growing on The Island that she is researching and is obsessed with.

The Nucleus

A nuclear submarine base built into the mountain that was given to the Children of Atom by DiMA. Though they were once merely harmless eccentrics, and are friendly to newcomers like the Sole Survivor, they've been stirred up by their new leader, High Confessor Tektus.

Confessor

    High Confessor Tektus 
https://static.tvtropes.org/pmwiki/pub/images/tektus_fo4.jpg
Voiced by: Dan Donohue

The leader of the Children of Atom on The Island.


  • A Lighter Shade of Black: As dark as his actions get, he and his chapter are the only Children of Atom in the game outside of the Glowing Sea that don't attack outsiders on sight.
  • Affably Evil: He's friendly to the Sole Survivor once they have been accepted into the church, and is quite happy to teach them all about Atom if they ask.
  • Bad Boss: Tektus' paranoia over his vanished predecessor, Martin, returning to usurp him, causes him to regularly conduct witch hunts in his organization to weed out possible threats to his power. Such threats, whether real or imagined, are generally "returned to Atom."
  • Big Bad: Unless the player is siding with the Children of Atom, he's the main antagonist the player will have to deal with to end the conflict on the Island.
  • Call-Back: If asked about why the Children are on The Island, he states that the "great prophet" Confessor Cromwell sent them up north from DC to spread the great word of Atom.
  • Cargo Cult: He is the leader of a religion based around the worship of radiation and its sources.
  • Facial Markings: He and most of the other Children Of Atom have nuclear themed markings or tattoos on their faces to show devotion to their religion.
  • The Fundamentalist: Compared to his more moderate predecessor Confessor Martin, Tektus is more of an extremist. He sees the Fog Condensers built by the Acadian synths and used by the people of Far Harbor to protect themselves against the radioactive fog that blankets the island to be an affront to Atom that must be destroyed.
  • Holier Than Thou: Tektus is largely responsible for the Children of Atom's fanatical behavior, and views anyone who isn't a member of the church as a heretic. He also clearly considers himself better than Martin because Martin's title was "Confessor" and Tektus crowned himself High Confessor.
  • Kill and Replace: A possible way to deal with Tektus is to work with DiMA to take him out and replace him with a Synth version who'll work to make peace with all the other factions. It's possible to convince him to leave the island forever, however, removing the "kill" part.
  • Sinister Minister: Openly calls for the destruction of Far Harbor in a sermon.
  • Talking the Monster to Death: If you choose to replace him with a Synth, it's possible to talk Tektus into simply leaving The Island rather than killing him. Another option to deal with him and his cult is to convince him into enacting Division, aka launching the nuclear warhead in the Nucleus and getting the Children of the Atom to commit mass suicide.
  • Well-Intentioned Extremist: He calls for his followers to do some pretty bad things, such as persecuting heretics and former followers of Atom as well as sabotaging the Fog Condensers so that the radioactive Fog can blanket the Island completely. But in his own eyes, he's doing nothing that his faith considers evil.

    High Confessor Martin 
Voiced by: William Frederick Knight
Tektus' predecessor as High Confessor, he was the leader of this sect of the Children of Atom when they came to Far Harbor, but he vanished prior to the events of the game.


  • Armor-Piercing Question: He's on the receiving end of one — DiMA asks if he would detonate the nuclear warheads on the Nucleus sub if he had the codes to fire them. Martin admits that he doesn't know.
  • Crisis of Faith: He began to doubt the teachings of Atom and eventually abandoned his children to start a new life.
  • The Ghost: He never appears directly, you just hear him on a couple of holotapes.
  • Odd Friendship: A preacher for the Children of Atom became close friends with a renegade synth. Martin's holotapes of his conversations with DiMA make it clear that, while they didn't see eye-to-eye on every subject, they got along well most of the time and appreciated each other's company.
  • Reasonable Authority Figure: He got along well with DiMA as a friend, and wanted peace with the citizens of Far Harbor. While he eventually advised DiMA that the Children and Acadia should cooperate to convince the citizens of Far Harbor to leave, his reasoning is sound — the Fog is getting worse every year and eventually Acadia's fog condensers won't be enough to hold it back, so the citizens should be forced to leave now for their own safety.

Zealots

    Grand Zealot Brian Richter 
https://static.tvtropes.org/pmwiki/pub/images/brian_richter_fo4.png
Voiced by: Elias Toufexis

The leader of the Zealots and Tektus' chief enforcer. Further dialogue with him reveals he's a former soldier of the Enclave. Yes, that Enclave.


  • Call-Back: He was previously a member of President Eden's Enclave before Tektus & the Archemist rescued him and he decided to join the Church of Atom.
  • Church Militant: Richter is the leader of the Zealots, who are understood to be the militant arm of the Children of Atom. Their job is to protect the faithful, as well as to serve a role that could only be described as the Inquisition.
  • Deadpan Snarker: Like Proctor Ingram, he can keep pace with a sarcastic Sole Survivor, even if Richter gets incredibly annoyed.
    Sole Survivor: I'm with Vault-Tec! Can I interest you in a new life underground?
    Richter: There's only one man/woman getting put in the ground unless I get my answer.
  • The Dragon: He serves as Tektus' right-hand man.
  • Even Evil Has Standards: Dialogue with Richter implies that he's not as comfortable with some of Tektus' actions as he'd like to pretend, at the very least where it concerns violence against their own members. His seeming Establishing Character Moment, where he pits two Children of Atom to the death to test their loyalty, is revealed to have been ordered by Tektus in a note, and Tektus' tone implies Richter was reluctant to do so. He also gets uncomfortable when talking about Edgar's death, as it's strongly implied he was murdered on Tektus' orders, and admits he'd rather bring Sister Gwyneth back into the fold instead of kill her as Tektus decreed.
  • Facial Markings: Just like the High Confessor he and his Zealots all have atomic symbols on their faces to show their devotion to Atom.
  • The Fundamentalist: Almost as much as Tektus.
  • Hazy-Feel Turn: He's a former Enclave soldier who's now the Grand Zealot of the Church of Atom. Unfortunately, its difficult to tell whether the Church at its present state is fundamentally really better or not.
  • Knight Templar: With a title like Grand Zealot...
  • Pet the Dog: Zealot Thiel recalls a story in which she lost her family during a terrible rad storm. When the woman woke up, Richter was holding her in his arms, nursing her. It's also hinted that he deeply cared for Sister Gwyneth, which is why he's so hurt when she loses her faith.

    Zealot Ware 
https://static.tvtropes.org/pmwiki/pub/images/zealot_ware.png
Voiced by: Tim Russ

A Child of Atom Zealot who has grown worried over a fellow member that has started fasting and exposing himself to radiation in hopes of receiving a vision from Atom himself. Hoping to save his friend he tasks the Sole Survivor with convincing Devin to stop before he ends up killing himself.


  • Badass Normal: He's one of the few Children of Atom who was born without the blessing of radiation immunity that many of his brothers and sisters have. Because of this, he makes a special brew that allows him to survive the intense radiation of The Nucleus and will share some of it (along with the recipe) to the Sole Survivor once they complete his quest.
  • Church Militant: He's a member of the Zealot's, which are basically the Children Of Atom's own armed police force.
  • Facial Markings: Despite not being the most devoted member of the church, he has marks similar to those worn by the others in the shape of concentric circles radiating from his left eye. Of course, these holy marks may be required for Zealots since they are high ranking servants of Atom.
  • Only Sane Man: Everyone else sees Devin's dangerous fasting as a noble cause and a great way to honor Atom. Ware thinks it's completely nuts and will be relieved if the player agrees with him and offers to help.
  • Token Good Teammate: He doesn't ask the player to do anything morally questionable and his quest revolves around preventing another member from hurting himself in his fevered devotion to Atom, which is a pretty big contrast when compared to his leader and most other members of his group.

    Zealot Theil 
https://static.tvtropes.org/pmwiki/pub/images/theil_fo4fh.jpg

A young woman who was caught in a powerful radstorm that nearly killed her, but was rescued and nursed back to health by Grand Zealot Richter. Now she serves Atom as a guardian of the Nucleus who is tasked with keeping the order and dealing with heretics.


  • Church Militant: She's a Zealot like Ware and Richter.
  • Dark Action Girl: As a Zealot, her job is to protect and serve the Children of Atom and deal with those who would interfere with their plans.
  • Facial Markings: She sports these just like the other Zealots.
  • Sole Survivor: She was the only member of her family to survive the radiation storm that ravaged their homestead and came close to dying herself. If not for the Children of Atom she most likely would have perished.

Children of Atom

    Sister Gwyneth 
https://static.tvtropes.org/pmwiki/pub/images/sister_gwyneth.png
Voiced by: Erika Harlacher

A much-beloved member of the Children Of Atom who was cast out into the island after committing blasphemy against the church when she found an old textbook that revealed the true nature of the atom to her.


  • Crisis of Faith: She'd already become disillusioned of Atom teachings and religion itselfnote  for a while ever since she found an old science textbook. But instead of becoming non-religious like everybody else, she tried created her own religious branch based on her former faith, but with her adding in nihilistic and atheistic overtones.
  • Does This Remind You of Anything?: Her constant rants about how "Nothing is the only truth that matters" makes her come across as a nihilistic prophet/cult member straight out of a Cosmic Horror Story.
  • Easily Forgiven: Despite committing blasphemy, one of the most sinful things a Child of Atom can do, she's welcomed back into the church with open arms if the player convinces her to return and seek forgiveness. It's implied that the only reason she was accepted back at all was because everyone else really liked her and missed having her around.
  • The Exile: By the time the player finds her, she's been cast out of the Children Of Atom and is taking shelter in an old church deep in the woods. Depending on the player's choices, she may be convinced to return to the fold, killed on the spot, or forced to leave the Island entirely to avoid Atom's wrath.
  • Future Imperfect: Her misinterpretation of a Pre-War textbook on atoms is the reason for her quest of abandoning Atom teachings.
  • Straw Nihilist: She has slowly been slipping into this ever since her discovery of an old science textbook revealed that Atom's infinite worlds don't exist and that the space between actual atoms is vast and empty. Depending on how the player interacts with her she can hold onto this belief or regain her faith and come back into the church.
    "You have come to know the one real truth of this world. Nothing is the only thing that truly matters."
  • Unwitting Instigator of Doom: Notes left behind by Confessor Martin show that she repeatedly went to him seeking support during her initial Crisis of Faith. While Martin was able to reassure her for a time about the existence of Atom, the notes imply that these visits actually helped plant doubt in Martin's mind about his faith and were part of the reason why Martin eventually left the Island, letting Tektus take over as the Children's leader. Downplayed because Martin's support within his own people was already waning due to him being seen as uncaring/incompetent after he failed to call for a retaliation upon Far Harbor when Allen Lee executed one of their preachers.

    Brother Devin 
https://static.tvtropes.org/pmwiki/pub/images/fo4fh_devin.png
Voiced By: Sam Riegel

A close friend of Zealot Ware who is undergoing a dangerous fast while exposing himself to high amounts of radiation to prove his devotion to Atom and the church. Unfortunately, like Ware he is one of the few Children of Atom members not born with a special immunity to Radiation and as a result has suffered some extremely adverse effects on his health and well being, leaving it up to the Sole Survivor to snap him out of his fevered loyalty to his god so he can begin the road to recovery.


  • Addiction Displacement: When he first came to the church he was hooked on chems and seems to be using his religious fast as a replacement addiction of sorts now that he is clean.
  • Facial Markings: Like many of the others, he has markings on his face based off of atomic orbits. In his case, he has concentric circles radiating from the center of his face.
  • The Marvelous Deer: He claims to have found his faith when, while indulging his drug habit in the woods, a "verdant stag, wreathed in holy Glow" strode out of the sky and commanded him to give up his iniquities and devote himself to Atom. Given his wording, he almost certainly saw a radstag, a mutated two-headed deer, and specifically one of the glowing radstag variation, through a drug-induced haze. Unless Atom really did send a messenger in the shape of a glowing radstag — the game leaves the reality of Atom a bit ambiguous at times.

    Brother Kane 
Voiced by: Gary LeRoi Gray

A gun merchant who has a shop set up on the upper floors of the Nucleus.


  • Arms Dealer: He seems to be in charge of supplying the Children of Atom with guns and armor. Most notably, he is the owner of the deadly Kiloton Radium Rifle and will sell it to the Sole Survivor if they have a good (or at least neutral) standing with the church.
  • Facial Markings: He has some pretty fancy ones, even for a devoted Child of Atom.

    The Archemist 

An elderly woman who used to reside in Far Harbor until she was cast out. She seems to have suffered some great injury or affliction in the past that has left her in a weakened state, though she still manages to perform her duties as Atom's doctor.


  • Dark Is Not Evil: She is definitely one of the creepier Children of Atom, but also one of the most friendly and compassionate. If not for the fact that she is part of a militant cult she would be a straight up heroic character.
  • Facial Markings: Which are partially hidden by her surgical mask.
  • Mysterious Past: She hints at a traumatic past involving an ex-lover and some sort of punishment given to her by Atom but doesn't share many details about it.
  • Only Known by Their Nickname: The Archemist seems to be her professional title, rather than a name.

Pre-War Residents

     Captain Arnold Wabash 
A pre-war US Navy captain and skipper of the ballistic missile submarine USS Democracy who met his end before the bombs fell. He was the one who initially installed the Virtual Reality system that DiMA encoded his memories into. He is also responsible for the irradiated state of the Nucleus. When the order was given to deploy his submarine and launch at China, he refused and intentionally sabotaged the reactor so the sub would be taken out of service for a long time. Wabash then attempted to desert with his mistress Fran.himself.

Vault 118

Though the Vault Experiment for 118 was originally to see what happened if a bunch of rich people were forced to co-habitate with a bunch of poors next door, funding problems and the imminent nuclear war changed things (the "poor" side of the vault was never finished). One of the residents, Bert Riggs, was a lead designer on the team that developed Robobrains and convinced his fellow Vault Dwellers to stick their brains in robot bodies (minus the usual brain-washing that Robobrains got) so they could have indefinitely long lifespans and wait out the war. Nobody ever got the all-clear signal, so the end result is a vault of eccentric robots acting like upper-crust billionaires. Then, one day, one of them is mysteriously murdered and the Sole Survivor is summoned as a detective to help them out.

Robot Servants

    Maxwell 
Voiced by: Stephen Russell

A Mr. Handy who first greets you upon finding Vault 118 and asks for your help in solving a murder mystery that is plaguing its residents.


  • Beware the Nice Ones: He's a friendly Mr. Handy unit and is always polite to you. Also, if you reveal to him who the murderer is instead of dealing with them personally, he'll immediately rally any nearby robots into chasing them down and executing them personally.
  • Robot Maid: He's a Mr. Handy, so this should be obvious.
  • Worthless Yellow Rocks: He and Pearl pay you for your services in Pre-War Money. Subverted in that Pre-War money tends to be worth at least 6 caps with most vendors, and can also be used as cloth in settlement building.

    Pearl 

A Ms Nanny who runs the store in Vault 118. If the player takes too long to discover the Vault on their own she will appear in Far Harbor and escort them there herself.


  • Be as Unhelpful as Possible: If the Sole Survivor encounters her outside of vault 118 they'll need to pass a few speech checks to get all of the relevant information out of her. Otherwise she'll just tell them to wait until they get back to the vault to ask questions.
  • Fish out of Temporal Water: Like a lot of Mr. Handys/Ms. Nannys, she has no idea the war happened and regards the ghouls in the hotel as patrons who get "handsy" with her.
  • Robot Maid: She's a variant of the Mr. Handy model and runs the store in Vault 118.
  • Unexplained Accent: For reasons unknown, Pearl speaks with an American accent instead of a French one like other Ms. Nannies.
  • Worthless Yellow Rocks: She and Maxwell pay you for your services in Pre-War Money.

Robobrains

    Ezra Parker 

A rich entrepreneur who owned the Cliff's Edge Hotel before the bombs fell and funded Vault 118. He is found as a murder victim at the beginning of the "Brain Dead" quest.


  • Arc Villain: Of the "Brian Dead" quest.
  • Batter Up!: He was killed with a special unique baseball bat. In truth, he actually used the bat to kill Julianna.
  • Dead Person Impersonation: Parker murdered Julianna, then pretended to be her to cover up the murder.
  • Faking the Dead: He killed Julianna, but made it look like he was the victim instead. Depending on player choices, he may get away with this scot free or face instant justice.
  • Posthumous Character: Or so it would seem.
  • Taking the Bullet: A plaque in his trophy room claims that he did this to save someone before the war and that he was saved by a silver locket kept in the pocket of his suit.
  • Too Dumb to Live: If the player fails the speech check to convince him to share his loot in exchange for helping him escape, he'll offer you zero compensation for allowing him to get away with cold blooded murder. Naturally, this is the point where even most evil players decide to hand Parker over to Maxwell to face justice.
  • Trophy Room: He has a small one set up in the vault that the player can visit to learn a little bit more about his life and legacy.
  • Walking Spoiler: He is much more than just a random murder victim and his actions greatly impact the quest he appears in. Especially since that body you find isn't really his.
  • Worthless Yellow Rocks: Downplayed, since Pre-War money is still worth something in the post-apocalyptic world. He tries to bribe you with a truly huge amount of Pre-War money. If only someone had told him most of his wealth was worthless in the outside world, the incident may never have happened.

    Gilda Broscoe 
Voiced by: Erika Harlacher

A famous actress from before the Great War who seemed to have a bit of a rivalry with Vera Keyes due to the latter getting a part in the movie "Love Sets Sail!" instead of her.


  • Continuity Nod: She apparently had a rivalry with Vera Keyes before the Great War. Even after 200+ years, Gilda has trouble letting go.
  • Fiery Redhead: Not anymore obviously, but she claims to have had long red hair when she was still a human and is one of the most outspoken and passionate members of Vault 118.
  • Really Gets Around: In addition to having romances with both Keith and Santiago she can also get with the Sole Survivor and likely had several more lovers before being reduced to her current state.

    Keith McKinney 
Voiced by: Liam O'Brien

A famous Hollywood actor who starred in the pre-war film "The Fightin' Furies: Last Stand At Fort McGee" which played at the Eden Meadows Cinemas.


  • Ambiguously Bi: He's been hiding a secret love for Ezra, of all people, though you only find this out by asking him certain questions. However, it appears that he might have been in a genuine romance with Gilda for a while before the story's beginning.
  • Gay Cowboy: He isn't really an actual cowboy, just an actor who plays one in movies, but he is at least bisexual given that he has had a romantic relationship with Gilda and is hiding a secret crush on Ezra.
  • Red Herring: Two. The murder weapon belonged to him (but could have been taken by anyone) and when you first walk in on him, he's reciting part of a play with Gilda about a criminal who just killed a guy.

    Santiago Avida 

A painter who most famous and popular pieces are a series of cat paintings that he sold under an alias. Despite making enough money to retire for life and buy a spot in Vault 118, he continues to paint in the hopes of leaving behind something when he dies.


  • The Alcoholic: It isn't certain that he can still drink in his Robobrain form, but his studio is filled with empty wine bottles, implying he at least was this at one point in time.
  • Dashing Hispanic: If his name and accent are any indications.
  • Early-Bird Cameo: Not the man (er, brain) himself, but his paintings appeared in the crafting system as decorations long before he showed up in the Far Harbor DLC.
  • Money, Dear Boy: In-Universe, The third and final painting he shows you is a painfully adorable kitty painting. He actually appreciates Brutal Honesty from the Sole Survivor calling it "bullshit" and openly admits he only painted it for money. It was his most profitable work.

    Bert Riggs 
Voiced by: William Frederick Knight

A lead developer on the Robobrain project of General Atomics International. It was his idea to put the brains of the residents into the robot shells to serve as a form of immortality for the members of Vault 118.


  • Absent-Minded Professor: A scientist with the personality of a doddering old man.
  • Beware the Silly Ones: Despite his goofy and dorky demeanor, he was a willing participant on the research side of the nightmarish Robobrain experiments conducted in the backstory of Automatron.
  • Early-Bird Cameo: Similarly to Santiago. While he himself only appears in Far Harbor, his Robobrain project was a major part of the plot of the previous Automatron DLC, and Robobrains have been a recurring element of the series since the very first Fallout.
  • Henpecked Husband: His wife often mistreated and belittled him to the point that he claims that she could no longer be the woman he married after her behavior changes in the wake of the murder. This is because the Juliana the player meets isn't really her, it's Ezra posing as her to cover up his murder. Him treating Bert in a friendlier manner is one of the clues that gives him away as the murderer.
  • Mad Scientist: He was one of the lead scientists in the nightmarish Robobrain project, and also persuaded everyone in Vault 118 to be made into Robobrains themselves.

    Julianna Riggs 

The wife of Bert Riggs who was a wealthy financial adviser before the Great War.


  • Crazy Cat Lady: She has several urns labeled with all the names of her dead cats on display in her house. The fact that she gets their names wrong is a big clue that the Julianna the Sole Survivor meets is really an impersonator.
  • Dead All Along: The real Julianna was killed by Parker before the Sole Survivor even showed up.
  • Neat Freak: She wears a surgical mask (despite being a Brain in a Jar) and has a cleaning station installed at her front door. The mask hides her modified voice processor from Bert, who built them.
  • Posthumous Character: She's the one who was killed, not Ezra, like it first seems.
  • Walking Spoiler: Kinda hard to talk about her without revealing she's been Dead All Along.

Other Residents of The Island

    Erickson 
https://static.tvtropes.org/pmwiki/pub/images/erickson_fo4.jpg

Another friendly Super Mutant in the world of Fallout, Erickson abandoned his brothers after they tried to kill him for his newfound sense of morality and intelligence. He lives on his own, is a good friend of Longfellow, and raises a few dogs to sell.


  • Defector from Decadence: After coming to the Island and living in the Fog's radiation for a while, he came to realize the pointlessness of his kin's violent ways and broke off from them.
  • Fluffy Tamer: He's capable of training Mutant Hounds and wolves into guard dogs that can be bought to protect your settlements.
  • Genius Bruiser: By East Coast Super Mutant standards, he's comparatively smarter than his kin, actually being closer in temperament and eloquence to West Coast mutants like Marcus or Lily. He's capable of speaking clearly without any hint of Hulk Speak and is a competent dog trainer.
  • Heroes Love Dogs: He's a good person who is affectionate towards dogs, even mutant hounds. If you bring Dogmeat with you to meet him, he'll compliment him and give you a bandanna for him.
  • Mountain Man: Well, Mountain Mutant, but he still counts with his solitary lifestyle in the forest, and his choice of a yao-guai-skin hat.
  • Nice Guy: He's one of the few Super Mutants that have a sense of morality and intelligence left in them, and will happily trade with anyone who comes to his camp. Unlike Neil or Marcus being Gen 1 super mutants with natural intelligence, however, it was the arrival of Erickson's clan on the Island, blanketed in the unique radiation of the Fog that helped him regain his senses.
  • Sacred Hospitality: Upon finding an interloper is in his home, he encourages a cordial greeting, and an idle banter from him has him offering a bed for rest.
  • Token Heroic Orc: The only Super Mutant found on the Island who's friendly to other species and possesses a human level of intelligence.
  • Video Game Cruelty Potential: Even when he makes it clear he doesn't want to hurt you, the player can call him "mutant scum" and attack him anyway.

    Grun 
The leader of the Super Mutants on the island, stationed in the Vim factory. When Erickson left the group, he did so by locking Grun in the loading bay, assured the others would be too distracted trying to free their leader to stop him.
  • Bad Boss: He tries to smack Erickson when he suggested not hunting humans anymore, and if there are any other Super Mutants still alive when he's left out, Grun will attack them in his rage.
  • I Am a Humanitarian: As usual for East Coast Super Mutants, he and his brothers hunt humans for food.
  • Optional Boss: He's a boss-level enemy and a Super Mutant Behemoth, already a very rare encounter. But even when a quest forces the player to visit the Vim factory, they can opt to leave Grun locked up and ignore him.
  • Pragmatic Villainy: Defied; Erickson pointed out that there's plenty of wild animals to eat on the island and it would be easier and safer to hunt them than humans, and Grun tried to hit him for saying so.
  • Sealed Evil in a Can: Erickson locked him up in the factory loading bay when he escaped. He even left a helpful note on the terminal to warn anyone who might venture into the factory just what they'd be releasing if they unlock the loading bay doors.

    Uncle Ken 
Mitch's uncle and the last living member of the staff of the National Park Visitor Center. After lending him a hand against some Trappers, the player can choose to let him remain or convince him to move to Far Harbor with his nephew.

  • Cold Sniper: Well, his weapon is a Combat Rifle, and he can a bit grouchy at times.
  • Determined Homesteader: A total badass who makes his homestead at the Visitor's Center, far from the relative safety of Far Harbor, and intends to keep it that way.
  • Grumpy Old Man: Manages to be an even worse case of this than Old Longfellow.
  • Noble Demon: A minor comment shows that he thinks this way of DiMA if the synth is convinced to admit his crime of killing the real Captain Avery and replacing her with a synth to the people of Far Harbor, and gets executed by his own nephew Mitch. If anything, the man respects honesty and the ability to admit one's mistakes.
  • Phony Veteran: Of a kind. He's not an actual military veteran, given the fact that the last real war was over 200 years ago and he can't be that old. But he does live in-land on The Island and survives there too which takes a special sort of mettle to accomplish. The player even sees more than a few Trapper and feral ghoul corpses littering the outside of the Visitor Center when first arriving there.
  • Sole Survivor: By the time the player arrives, Ken's the only original member of the National Park Visitor Center still alive. That he's continued to survive solely before Mitch sends the Sole Survivor to meet him is telling.
  • Seen It All: Even Old Longfellow and the grey-haired Cassie Dalton are younglings to him. He remembers times when the Fog was even worse than the present when the Sole Survivor arrived.
  • Still Wearing the Old Colors: Invoked. His choice of attire is meant to exaggerate how old he really was. Overlaps with Phony Veteran as above.
  • Strong Family Resemblance: He's basically a much older, crankier Mitch whose stubbornness got dialed up to eleven.
  • Old Soldier: He has been the sole living member and defender of his settlement for a long time before the Sole Survivor even sets foot on the island. Although he may be a Phony Veteran, technically speaking, he has the skills to fit the profile.
  • Ungrateful Bastard: If he wasn't convinced to leave and stays at the Visitor Center, he's not at all thankful that Mitch and the Sole Survivor sent settlers and total strangers to live on his farmstead. It's not much different if he was convinced to leave and moves to Far Harbor, since he'll constantly complain about being forced out of his home despite having actually been talked into leaving. It's a bit more justified if the latter is accomplished by basically threatening and/or coercing him to leave, though this actually has consequences when Allen Lee tries to rouse support for a lynch mob against Acadia following DiMA's execution if he's convinced to reveal his crimes against Far Harbor, where Ken will decry the Sole Survivor's thuggish behavior and in turn garner support for Allen's cause.

Alternative Title(s): Fallout 4 Far Harbor Citizens

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