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A list of characters affiliated with the Cult of Kosmos in Assassin's Creed: Odyssey.

Many of these characters are Walking Spoilers and their entries feature a lot of in-game details that are not hidden behind spoiler tags. As a big part of the game is figuring out the identity of the Cult members, read at your own risk.


Cult of Kosmos
https://static.tvtropes.org/pmwiki/pub/images/cult_of_kosmos_emblem.png
A secretive cult that operated throughout Greece in the 5th century BCE. They worshipped a deity called Kosmos and plotted to control the Hellenic world from behind the scenes for their own interests. To that end, its members infiltrated every sector of Greek society, even forcing the Pythia to be their puppet. They were directly responsible for catalyzing the Peloponnesian War, which they hoped to prolong as much as possible by manipulating both sides of the conflict. The Cult of Kosmos is led by the Ghost of Kosmos who is said to be the voice of Kosmos in the world. Directly under the Ghost of Kosmos are the Sages who seven out of the eight lead a branch of the Cult of Kosmos, and have five lieutenants under them known as Adepts. Serving under these leaders are arrays of soldiers which carried out their will, assassinated their enemies, protected them as bodyguards, and defended their strongholds. These cultist guards were divided into three units: guardians, vanguards, and scions. They represented warriors of standard, heavy, and agile physiques respectively.
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    In General 
  • Ancient Conspiracy: They are a secret cult with the goal of uniting all of Greece under their banner by any means necessary that has existed since the 6th Century BCE as a splinter group from the Hermeticists. They were also allies with the Order of the Ancients, the group that would go on to become the Knights Templar.
  • Aristocrats Are Evil: Just like the Order of the Ancients and the Templar Order, the Cult of Kosmos counts politicians, generals, business owners, religious leaders, and other members of the social elite amongst their ranks. The founder of the group was the legendary Mycenaean king Agamemnon and the chief figurehead is the Ghost of Kosmos who is none other than Aspasia, the wife of Perakles.
  • Animal Motifs: Like their contemporaries the Order of the Ancients, they're represented by the snake.
  • Badass Boast: Many Cultists give this when initially unmasked in the Cultist screen.
  • Believing Their Own Lies: Some of the Cult's members have become obsessed with the Cult's mysticism, resulting in them actually revering the Kosmos concept as if it were a god.
  • Big Bad Ensemble: How the Cult of Kosmos is organized, in stark contrast to the Big Bad-centric Order of the Ancients and Templar Order of past games. Its nine leaders operate autonomously for the most part, with each 'sage' assigned various roles in the overall agenda. The closest position they have to a central figure, the Ghost of Kosmos, is really more of an organizer and she has already lost her influence to Deimos by the time you track her down. The main storyline only unveils three of the Cult's leaders, which forces the player to track down five more as a separate arc before finally confronting the ninth figure. Even then, this final cultist will only appear after all the other 43 cultists have been dealt with.
  • Black Cloak: When concealing their identities, they wear voluminous black cloaks and robes, as well as white drama masks.
  • Boss in Mook Clothing: All of them have better stats than the average soldier of their level. Makes sense when the cultists are mercenaries, soldiers, or pirates. But they still get buffed stats when they actually are merchants, artists, politicians, or hetaerae note .
  • Create Your Own Hero: Because they so wanted to spite the memory of Leonidas and gain the power of his bloodline for their own purposes, their machinations involving their bogus prophecy pertaining to his grandchildren ended up giving the Eagle Bearer the motive to methodically assassinate all of the Cult's major agents and leaders.
  • The Corrupter: The Cult has twisted the minds of many people including Deimos, Chrysis and its own loyal soldiers.
  • Early-Bird Cameo: In-universe. Several, such as Lagos, Brison, and the Monger can be found at the Cult Meeting early in the game. Since they're hiding under masks, you won't have a clue as to who they are yet.
  • Equal-Opportunity Evil: Unlike that of the Athenian or Spartan armies, the Cult employs both male and female soldiers. Plenty of the cultists are women as well, including The Ghost herself and possibly even their "Chosen One" Deimos.
  • Evil Is One Big, Happy Family: Legacy of the First Blade reveals they had done business with the Order of Ancients, but provoking the war has strained things between them, due to all the chaos it's caused.
  • Four Is Death: The Cult consists of exactly 44 members, including the Ghost of Kosmos and Deimos.
  • Gone Horribly Wrong: The Cult was originally founded for its members to contemplate and discuss the concepts of chaos and order in the world. As the decades passed, this objective was eventually corrupted into the enforcement of chaos and order onto the world for the purpose of control.
  • Hero Killer: They actively seek and kill "heroes" (those with a high amount of Isu DNA) and their descendants.
  • Hidden Villain: Many members of the Cult must be identified using clues acquired from known members or obscure locations.
  • Ironic Name: Kosmos is a word that means both "order" and "world" in ancient Greece. This is because the ancient Greeks thought that the world was both harmonious and in order. The irony part comes from Pythagoras describing them as those who "fell lovingly into the wicked arms of chaos", so they actually represent the chaos side of the scale. They tried to bring order to the world, but only succeeded in driving it into chaos.
  • Malevolent Masked Man: The members of the Cult all have special white drama masks, which they wear at Cult meetings, as proof of membership. Soldiers that directly serve the cult wear silver helmets fitted with masks.
  • Manipulative Bastard: They secretly manipulate the Peloponnesian War and Greek politics for their own benefit. For example, they coerce the Oracle of Delphi to give predictions according to their wishes, allowing them to more directly manipulate the rulers of the Greek nations.
  • Mystery Cult: The Cult originally started as one of the many small, exclusive cults in Greece.
  • Plot Armor: Several cultists who must be defeated as part of the Family arc often cannot be attacked or found on the World Map until the relevant chapter of the arc.
  • Power at a Price: For cultists who are nation leaders, their status will protect them well when their nation is strong, but returns to haunt them should the Eagle Bearer (or the game environment) weaken their nation, except in one particular case.
  • Predecessor Villain: They predate the Templar Order, and are contemporaneous to the Order of the Ancients, while still having the exact same goals of world domination.
  • The Quisling: In the past, they tried to convince King Leonidas to not fight the Persians. The Cult hoped that unification with the Persian Empire would bring order and unity to the traditionally independent Greek nations.
  • The Remnant: After the Eagle Bearer's gotten through all the named members, there are still a few hiding out in the corners of the Greek world, just barely clinging on, as seen in Legacy of the First Blade. Reconstructed; as Haytham Kenway previously pointed out in 3, no matter how hard the Assassins or proto-Assassins strike at the Templar Order, it will always be born anew, and this is probably the point of showing us the remnants of the Cult. And as their ally, the Order of the Ancients become the future Templar Order, well...
  • Suspiciously Similar Substitute: To the Templar Order, right down to having the same goal of world domination to save humanity from The Evils of Free Will. That being said, this trope is technically inverted from an In-Universe standpoint as they're actually allies with the proto-Templar organization the Order of the Ancients, who would eventually go on to help form the modern Templar Order itself.
  • They Look Just Like Everyone Else!: Without their masks and robes, they look no different from any other citizen of Greece.
  • Virtue Is Weakness: All members of the Cult, to various degrees, believe that lack of virtue is what truly allows one to become strong and prosperous in the world. They have all helped to raise Deimos with this mentality.
  • We Are Everywhere: The cult is very widespread with its members in virtually every role in Greek society, from common criminals and brigands, to the highest echelons of politics.
  • Well-Intentioned Extremist: Their ultimate goal is the unification of the various squabbling Greek city-states under one government for the purpose of creating a better world. The problems therein, of course, is that they're willing to resort to pretty despicable methods to do so, and their "better world" would also be ruthlessly authoritarian and Darwinisitic.

Cult Leaders

    Agamemnon 

Agamemnon

The original founder of the Cult.


  • Failure Is the Only Option: Some of the cultists have been trying to resurrect him. Given it's the fifth century BCE, and they don't have access to any tech that would enable them to make it easier, as Juno tried, they haven't had any luck.
  • Greater-Scope Villain: He is the original founder of the Cult of Kosmos, but died centuries before the events of the game.
  • Posthumous Character: He is only mentioned, having lived and perished during the Trojan War era.
  • Uneven Hybrid: The pre-Fate of Atlantis questline suggests he had some Isu DNA in there.
  • Unseen No More: He finally makes an appearance in Fate of Atlantis as one of the four legendary heroes you have to recruit for Hades.

    The Ghost of Kosmos 

The Ghost of Kosmos

The leader of the Cult of Kosmos.


  • Authority in Name Only: Aspasia claims to have lost their power to Deimos by the start of the story.
  • Foreshadowing The Ghost is wearing a female mask, so the reveal of her being a woman is painfully obvious. Another obvious aspect is the clue "the Ghost controls Athenian politics". The only woman in the story with any actual political power in Athens is Aspasia.
  • Greater-Scope Villain: They are the true mastermind behind the actions of the cult.
  • Hidden Villain: The identity of the Ghost is only revealed after you deal with all other cultists.
  • Post-Final Boss: For a given value of "Boss". They only reveal themselves after the rest of the Cult is dealt with and dealing with them is simply a matter of wrapping up loose ends.
  • Samus Is a Girl: A hint to the Ghost's identity is that the person occupying the position is currently a woman named Aspasia.

    Deimos 

Deimos

A Cult Sage considered their greatest weapon, Deimos has been trained from infancy to destroy their enemies.


  • A God Am I: They genuinely seem to think they're some kind of War God. As far as we know hey never claim to be Ares incarnate, but it's clear from talking to them that they don't consider themselves much of a step down.
  • And Now for Someone Completely Different: At the beginning of the first episode of Fate of Alantis, Layla accesses Deimos' memory of killing Phidias in order to get information from the sculptor.
  • Angel Face, Demon Face: Fairly subtle, but fans have noticed that Deimos is paler than their Eagle-Bearing counterpart, and has Creepy Shadowed Undereyes. The Kassandra/female version also has visibly gaunt cheeks. Additionally, they're made to look subtly younger than the Eagle Bearer version of them; what are long-healed scars on the Eagle Bearer are still-pink scratches on Deimos. Aging lines (most noticably, the lines on Alexios' forehead) are softened considerably, which tracks with them being nearly a decade younger than the Eagle Bearer.
  • Annoying Younger Sibling: Amusingly, Deimos can share this trait with Stentor if the entire family is reunited; the two of them get into a wrestling match during a family dinner while their older sibling, mother, and father look on. Even more so if they're made a crewmember on the Adrestia, where they act like a bratty kid, refuse to take orders and demand to be in charge.
  • Ambiguous Situation: A few things.
    • It's unclear whether they played any part in the death of Phiobe. While they were in Athens at the time, they were there to kill Perikles and were never present with the guards who did the deed. The Eagle Bearer will halfway accuse them of at least holding a bit of responsibility during their final encounter (if they weren't able to convince them not to fight) but even then, Deimos neither confirms nor denies it.
    • Whether Aspasia's story about them overtaking her power in the cult is true or not is pretty ambiguous. On one hand, the other cultists are clearly wary of them and they have the strength to destroy each and any cultist without breaking a sweat. On the other, most if not all of the Family Arc portrays them as having been manipulated by the cult—openly stating that they're not in charge and that they're not privy to much of the cult's secrets and even showing Kleon of all people ordering them around. Making things even more hazy is the fact that how you played through the cult/family arcs will affect your perception of how plausible the claim is. If you wrap up both arcs together, it can seem fairly possible. However, if you finished the family arc with much of the cult left to take out still, it becomes extremely dubious that your sibling—who is either long dead or has spent the last few months hanging out on your ship chatting with Barnabas—was the one holding the cult's reins.
    • It's never clarified whether Nikolaos is their biological father, or if they too were sired by Pythagoras. Nikolaos' own words in Megaris can be taken either way, yet nobody ever mentions them when discussing Myrrine and Pythagoras' Super Breeding Program.
  • Ax-Crazy: Their torturous upbringing has left them mentally unhinged. Most Cultists are wary of Deimos' temper, and for good reason. During their brief playable segment, they're actually so violently unhinged Layla has severe difficulty - and serious negative physical reactions to - synchronizing with the memory, even trying to opt out.
  • Becoming the Mask: "Deimos" is the only identity they've ever known; Even if Deimos forsakes the Cult and rejoins their family, they still go by this name rather than their birth name Alexios/Kassandra, and even mention that the name means nothing to them in their final confrontation on Mt. Taygetos.
  • Beyond Redemption: He thinks this of himself after the final fight on Mount Taygetos, and pegs it as the reason he rejects any attempt to become part of the family again.
  • Bling of War: Their armor and weapon are both made of gold and very ornately decorated.
  • Blood Knight: They are pretty much consumed by their love of fighting, which is perhaps the reason they sided with the likes of Kleon and the other sages over the Ghost of Kosmos, who wants to end the war soon.
  • Bragging Rights Reward: Dealing with them and the Ghost of Kosmos is rewarded with Deimos' Isu sword and their armor, the latter of which is completed by the Ghost's crown. However, dealing with these two also concludes the game's major story arcs, so there's usually not much left one could use all that gear for, unless you somehow managed to leave a ton of sidequests unresolved by that point.
  • Cain and Abel: With their older sibling. Depending on player choices, they can either reconcile or die trying to kill them.
  • Cool Sword: They wield the Sword of Damokles, an Isu artifact with a glowing hilt that generates massive blasts of energy in combat. Naturally, the Eagle Bearer can't perform these tricks when they wield the sword themselves.
  • Cold Ham: The female/Kassandra version of Deimos is this, as while she'll wax dramatically about her god-status just as much as the male/Alexios version, she tends to be more restrained in her delivery.
  • Cutting Off the Branches: Series canon has it that Alexios was taken by the Cult, so any playthroughs with a female Deimos are strictly in-game simulations. Furthermore, his canonical fate is to have the Sword of Damokles thrown off the mountain and die in a Suicide by Cop after a Hope Spot and Redemption Rejection.
  • Dark and Troubled Past: The game only spares a few vague details, but they were "raised" by Chrysis, who outright tortured them on occasion to make them a loyal agent of the Cult. During the final confrontation, they'll recount a time where they watched a friend being ripped apart by a lioness when they were a child.
  • Dark Action Girl: If playing as Alexios. Kassandra as Deimos is one, naturally, as the Cult's greatest warrior.
  • Decapitation Presentation: They weren't the one who killed Elpenor, but they apparently found his body and severed his head in order to bring it back to the cult meeting as proof that there was an imposter present.
  • Despair Event Horizon: In the novelization, being defeated and spared on Mount Taygetos leaves him without any will to live; he's been trained since infancy to believe that he is the greatest warrior of the Greek world, and goads Kassandra into killing him by feigning threatening gestures at Myrrine.
  • Do Not Call Me "Paul": They do not appreciate being called by their birth name.
  • The Dreaded: The rest of the cultists tread carefully around them for their overwhelming brutality and unstoppable physical prowess. In an effort to keep them under control, the cult has to outright manipulate and hide things from them—something the Eagle Bearer will point out as an argument for them to forsake the cult all together.
  • Dying as Yourself: In the canonical novelization, he is called "Alexios" in his final moments, signifying that he has cast aside the role of "Deimos" but accepted that he has gone too far to ever change.
  • Establishing Character Moment: The other Cultists talk up Deimos before they arrive, and it's made clear they all tread very softly around them. When they do arrive, they kick over a nearby brazier to announce it and toss Elpenor's severed head at the gathered Cultists' feet.
  • Even Evil Has Loved Ones:
    • They recount a memory they had from childhood about watching a friend of theirs be torn apart by a mother lion, implying they at least at one point had someone they were close to.
    • It's implied this is the reason the cult kept the fact that they were hunting their family from Deimos. Early interactions portray them as very rattled by meeting their sibling, and they often choose to verbally threaten them rather than fight, despite the fact that their brother/sister told them to their face they'd be hunting the Cult. Depending on your choices, this can be a sound call on the part of the cult, as even the few limited interactions they have with their elder sibling can eventually convince them to defect.
      • It can also be totally averted, as they can also possibly refuse to leave the cult and even kill their own mother.
  • Evil Counterpart: To the Eagle Bearer. Like their elder sibling, they were thrown from a mountain to their death at the behest of their father (and the Cult) and presumed dead. However, the Eagle Bearer had a modest life for themselves on Kephelliona with a small circle of loved ones, retaining their empathy towards others and building many friendships/relationships throughout the game, even despite their tragic upbringing. Deimos, in contrast, having never known the love of their parents or friends and having spent their childhood being groomed into a monster by an insane cultist, developed a deep apathy and anger toward other people and became a violent unstoppable monster. This is made even more poignant by the fact that the role is switched between Kassandra and Alexios, depending on who was the elder sibling.
  • Evil Is Hammy: Being raised as a psychotic Child Soldier with a god complex has made Deimos... a bit of a Drama Queen.
  • Faux Affably Evil: There are some chummy dialogue options available during their brief playable segment, but even if they weren't a barely-hinged Berserker, they're calling someone they just threw across the room and back and stabbed through the hand "friend". The male version is particularly prone to this, as he often smiles sarcastically and adopts a jovial tone... just before killing someone with his bare hands.
  • Final Boss: Seeing how the very last potential boss fight plays out extremely anticlimactically, Deimos tends to be the true final challenge players have to overcome. However, they're also a Skippable Boss in all but one case.
  • Fission Mailed: Even if you chose all the right dialogue options to talk Deimos down in the final confrontation, it will always seem like you screwed up until the absolute last second.
  • Gorgeous Greek: Like their Eagle-bearing counterpart, they're either Amazonian Beauty Kassandra or Tall, Dark, and Handsome Alexios.
  • Hates Being Touched: If their sibling tries to reach out to them on Andros, they just swat them away and later punch them for attempting a hug.
  • The Heavy: They are the one typically leading the charge against the Eagle Bearer.
  • Heel–Face Turn: By convincing them through your various interactions that their true family does still care for them and that the Cult is just using them, Deimos will forsake the Cult and rejoin your family in your final confrontation. Afterwards they can also be made a lieutenant on your ship.
  • Heroic Comedic Sociopath: If redeemed, they become this. Their love of fighting and casually brutal remarks have not changed even slightly, but it's in service of helping their sibling track down baddies now.
  • Hope Spot: Can be played straight or zigzagged, depending on your choices. In the final confrontation, Myrrine attempts to reason with them and urges them to come home to their family. For a moment it seems like she's getting through to them... until they burst out laughing and declare that their "sword is [their] family and the battlefield is [their] home". If you haven't chosen the right dialogue options before this interaction, the Eagle Bearer and them will fight to the death and they will be thrown off the mountain to their final doom, playing the trope straight. However, if you have, the Eagle Bearer will refuse to fight them and instead offers them the Spear of Leonidas, which will give them a vision and ultimately convince them to reunite with their family after all.
  • I Reject Your Reality: The Cult has Deimos absolutely convinced that their family tried to murder them and gave them up for dead, and no amount of holes poked in that theory will convince them otherwise. They don't even start to warm up to their older sibling until they explicitly hear from them that Nikolaos and Myrinne "abandoned" them too.
  • Long-Lost Relative: The sibling you don't choose to play as becomes Deimos.
  • Matricide: One ending sees them killing their mother in revenge. Unfortunately for the Eagle Bearer, they have the same mother.
  • Manly Tears: They'll break down in tears after receiving an unseen vision from the Spear of Leonidas, convincing them to leave the cult.
  • Meaningful Rename: The name "Deimos", presumably given to them by Chrysis, is borrowed from mythology and was the god of terror and dread, which is... fitting.
  • My God, What Have I Done?: Has a moment of this in the ending where they rejoin their family: They receive a vision from the Spear of Leonidas (the audience doesn't see what) that leaves them visibly shaken and weeping that they've "done terrible things", but are still welcomed back by Myrrine and their older sibling.
  • Names to Run Away from Really Fast: "Deimos" doesn't seem like it is, but it was actually taken from the Greek God of Dread and Terror. So to everyone in-game who are more familiar with the greek pantheon in their everyday life, it absolutely qualifies.
  • Overrated and Underleveled: While story-wise they're the greatest warrior of the Cult, mechanically their default level is 35, lower than several of the non-Sage cultists (and most of the actual Sages) since the Family Arc is meant to be the first storyline you complete. Of course, depending on the number of side-quests completed and cultists killed beforehand, it's still possible to fight them as one of the highest-leveled Cultists while completing all story arcs in the "proper" order.
  • Parental Abandonment: They have been completely brainwashed into believing they were abandoned for dead by their family and it's not until after the Battle at Pylos that the Eagle Bearer can attempt to convince them otherwise.
  • Psychopathic Manchild: They have some hints of this, as they've spent their whole existence being told they were a literal god. They're prone to impulsivity, pouting, temper tantrums, and ordering others around. One of the first things they do in their introductory scene is petulantly kick over a brazier when they realize the other cultists weren't paying attention to them.
  • Redemption Demotion: Averted. If they join your crew they still keep their distinctive fighting style, complete with large AOE attacks, often resulting in a Curb-Stomp Battle with any opposing ships the Adrestia comes into conflict with.
  • Reformed, but Not Tamed: If the Eagle Bearer manages to bring them back into the fold, they still tend to act like a violent brat. A lifetime of being shaped into a Tyke-Bomb through Training from Hell and Cold-Blooded Torture doesn't just go away, after all.
  • Skippable Boss: The Eagle Bearer can choose to fight them multiple times in the story, but only one battle is truly inevitable (namely, Brasidas' conquest battle for Messara). The Final Battle against Deimos can be avoided by choosing the right dialogue options in all conversations the Eagle Bearer has with them over the course of the game. Even one wrong choice can screw you over, though, so it's fairly likely he'll become the Final Boss unless you get lucky or consult a guide.
  • The Starscream: Zigzagged. They have not directly taken the place of The Ghost of Kosmos, as it seems they largely work at the behest of the other sages—mainly Kleon during the Family Arc. However, their unbeatable physical prowess basically means that whoever they're backing is whoever holds the power.
  • Static Role, Exchangeable Character: Whichever sibling you don't play as becomes Deimos, though despite a virtually identical script, there are slight differences in the character depending on who's who. Alexios as Deimos tends to come across as more hot-headed and Faux Affably Evil, whereas Kassandra as Deimos is more measured and coldly sarcastic. Regardless, they're a distorted reflection of the Eagle-Bearing version of them.
  • Strong Family Resemblance: Drakios notes that the Eagle Bearer and Deimos look alike. Likewise, both Kassandra and Alexios heavily take after their mother, Myrrine, in appearance.
  • Suicide by Cop: In the canonical novelization, Kassandra is forced to kill him when he adheres to Redemption Rejection and tries to kill their mother one last time. The scene makes clear that he wants her to do it, since he considers himself "less" than her and can't live with the idea.
  • Sword of Damocles: They are the personification of this, described as the cult's "weapon" and used frequently as an intimidation tactic—both to outsiders and amongst themselves. Swordfish and Drakios both hint that they were threatened into staying in line by Deimos at some point, and they were even sent at one point to kill an agent of the cult who had defected. Fittingly, the sword they wield is literally called the "Sword of Damokles".
  • Talking the Monster to Death: It's possible to talk them down in your final encounter with them.
  • That Man Is Dead: They were renamed "Deimos" at some point, either by Chrysis or themselves, and refuse to acknowledge their birth name.
  • Training from Hell: Implied as part of their Dark and Troubled Past. Not only is the usual cult training already horrendous enough to make even Spartans balk, but Chrysis implies they were paid special attention for their useful bloodline.
  • Tragic Villain: They partake in some pretty terrible acts throughout the Family arc, but it's hard not to feel sorry for them regardless. They have been tortured and brainwashed since literal infancy and clearly, as an adult, are still being manipulated by the bogus narrative the cult has fed them their whole life. They believe they're worshipped, but in truth, they've just been entirely dehumanized by the cult and treated like an object or an unruly monster they have to do their best to keep under control. In the final confrontation on Mount Tygetos, they'll declare that their family is their sword and their home is the battlefield—which, among being disturbing, is a rather tragic sentiment which betrays how socially isolated they are and how much being the cult's weapon rules their entire existence.
  • Tyke-Bomb: They've been raised as a tool for the Cult their whole life.
  • Unwinnable Boss Fight: The one mandatory fight you have with them always ends with the Eagle Bearer getting knocked out and taken prisoner by Kleon's forces no matter how well you do against Deimos' super-powered attacks.
  • Video Game Caring Potential: They can defect from the Cult, but doing so requires a tireless effort on the part of the Eagle Bearer to forgive and convince them that they're being used and are loved by their family—which they stubbornly push back against right up until the very end.
  • Villainous BSoD:
    • In the canonical novelization, he breaks down in tears of despair at losing his duel with Kassandra on the mountaintop, accepting that he is a terrible person and deciding that he is Beyond Redemption.
    • They'll suffer one in the Golden Ending, where they defect from the Cult and rejoin their family. The Eagle Bearer allows them to touch the Spear of Leonidas, which gives them some sort of vision (unseen to the player) that causes them to break down into tears of regret about the terrible things they've done.
  • Virtue Is Weakness: In the beginning, they believe wholly in the enforcement of strength and power over the world and deride everything else as petty and/or weak. They will be at the top of the food chain, no matter what they have to do.
  • Villain Has a Point: When first spoken to on Andros, the Eagle Bearer will try to convince Deimos back into the family and they will refuse on the basis that they don't know the Eagle Bearer or their mother—and that neither knows them anymore either. While there is an unconditional love aspect to the Eagle Bearer's argument that is clearly lost on Deimos, they're not exactly wrong about this. They were an infant when the family was broken apart and they were raised with no influence from their family whatsoever. They are, ostensibly, a complete stranger to their mother and sibling at this point in all of their lives.
  • Woobie, Destroyer of Worlds: They're Axe-Crazy with a serious God Complex, but that's pretty much only the product of decades of Cold-Blooded Torture, abuse, and brainwashing at the hands of one of the Cult's most deranged and sadistic members.
  • Younger Than They Look: Deimos is said to have been born in 446 BCE in the game, meaning he is only 15 years old when he first meets the Eagle Bearer despite easily passing for a man in his twenties or thirties. The novel somewhat fixes this by placing him as being born instead in 451 BCE, which makes him 20 years old during his introduction.

Eyes of Kosmos (spies and informants of the Cult)

"The Eyes see all."

One of the seven branches of the Cult of Kosmos led by Nyx the Shadow.


    Nyx the Shadow 

Nyx the Shadow

https://static.tvtropes.org/pmwiki/pub/images/nyx_the_shadow_aco.png
"Nothing gets past the Eyes of Kosmos."

The chief spy of the Cult of Kosmos and the Sage of the Eyes of Kosmos.


  • Bad Boss: Judging by one of the notes, she pointed the Eagle Bearer in Sotera's direction.
  • Bullying a Dragon: If the player hasn't identified her, but still stumbles on her wandering around Athens, she will start harassing the Eagle Bearer if they get too close.
  • Dark Action Girl: Despite her average appearance, she is skilled with a sword and quick on her feet.
  • Devious Daggers: A spy who carries the Dagger of Kronos, which the Eagle Bearer loots from them.
  • The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Eyes of Kosmos.
  • I Have Many Names: Nyx is actually one of many names and aliases used by The Shadow.
  • Hoist by His Own Petard: Her drive for anonymity turns out to be her undoing, as she travels alone with no bodyguards. This combined with her negligible combat ability makes Nyx one of the easier Sages to kill once you've figured out her identity.
  • The Spymaster: As the head of the Eyes of Kosmos she is responsible for the Cult's information gathering and infiltration of Greek states.
  • They Look Just Like Everyone Else!: In her case, this is particularly important due to her need to travel throughout Greece on the Cult's behalf.

    Elpenor 

Elpenor

An traveling merchant who one day brings an interesting proposition to the Eagle Bearer, and an Adept of the Eyes of Kosmos.


  • Arms Dealer: He sells weapons to both Athens and Sparta, and deliberately manipulates events to prolong the war between them for the sake of influence and profit. The very reason he sends the Eagle Bearer after the Wolf of Sparta is because the man's threatening his business.
  • Creepy Monotone: Hardly ever raises his voice.
  • Decoy Getaway: The Eagle Bearer tracks him to a fortress and kills who they think is Elpenor, but it's a body double; they track down the real Elpenor in a cave by a Cult-occupied temple.
  • Even Evil Has Loved Ones: Elpenor has a brother who doesn't know of his true nature but claims that Elpenor was the one who influenced him into joining politics and even protected him.
  • Foreshadowing: If the right dialogue prompts are chosen, he'll muse about the Eagle Bearer's temperament being "similar" but doesn't elaborate past that. It's not until later that you find out just who he was comparing them to.
  • Heel–Face Turn: The version the Eagle Bearer meets in Tartaros claims after death to have turned a new leaf, and offers to help the Eagle Bearer with their problems. Should the Eagle Bearer take up his offer, he turns out... to be genuinely repentant.
  • Hoist by His Own Petard: He hires the Eagle Bearer to kill the Wolf Of Sparta out of some sort of twisted sense of poetic irony, but in doing so he alerted them to the existence of the Cult and jumpstarted their eradication.
  • Made of Iron: He takes a surprising amount of beating from the Eagle Bearer, and still has enough left in him to choke out a few words.
  • Manipulative Bastard: He has manipulated events to prolong the war between Athens and Sparta and has attempted to befriend the Eagle Bearer with the intention of killing them later.
  • Nice Job Fixing It, Villain: Elpenor's desire to use the Eagle Bearer to kill their father not only leads to his ultimate demise, but also leads them directly to the Cult, kickstarts the Cult storyline, and leads to the Cult's ultimate downfall.
  • Nothing Personal: Says as much when the Eagle Bearer finds and confronts him.
  • Obviously Evil: His shifty appearance and speech are not encouraging.
  • Off with His Head!: While the Eagle Bearer didn't do this when or after they fight him, Deimos did this to his corpse to provide proof of his death to the rest of the Cult.
  • Small Role, Big Impact: His offer of payment for the assassination of "The Wolf of Sparta", Nikolaos, is what sets the Eagle Bearer into the larger world of Greece.
  • Starter Villain: He is the first member of the Cult encountered by the Eagle Bearer.
  • Strength Equals Worthiness: He gives the Eagle Bearer a mission to recover Penelope's shroud from the ruins of Odysseus' palace to test their skills in combat and stealth.

    Hermippos 

Hermippos

A playwright in Athens, and an Adept of the Eyes of Kosmos.


    The Master 

The Master

A quarry owner and slave trader in Attika, and an Adept of the Eyes of Kosmos.


  • Consummate Liar: He casually lies to get his way. He also feeds lies to his business contacts to hurt either them or his enemies.
  • I Lied: He promised to release a slave, Phaidon, after he paid a certain price, only to casually forget that promise as soon as he has the money.
  • Only in It for the Money: Averted. He is more interested in the wealth of information gained from his business contacts.
  • Shame If Something Happened: He claims to have papers that prove Phaidon's freedom and tries to use them as leverage for the Eagle Bearer to kill someone targeted by the Cult.
  • Smug Snake: He practically leaks arrogance. He openly brags that the Eagle Bearer can't kill him outright because he's the only one who can free Phaidon, and should the Eagle Bearer refuse his offer to have them kill a woman for him in exchange for Phaidon's freedom, he makes of point of saying that he will have Phaidon beaten again for even daring to request his freedom. Why he would say this in front of the one person currently hunting him and his compatriots down is anybody's guess.
  • Too Dumb to Live: It's honestly a wonder this guy even knew how to breathe. To start, he readily outs himself as a Cult member to the Eagle Bearer... the same Eagle Bearer that is currently out collecting Cult members' heads. And then, if the Eagle Bearer asks what is stopping them from putting their spear right through his miserable little heart, he boasts that the Eagle Bearer can't since he's the only one with the authority to release Phaidon. A good point, yes, but should you refuse his quest to kill a woman in exchange for Phaidon's freedom, he tells you the deal's off the table... which means that now the Eagle Bearer has absolutely no reason not to kill him. And even then, should you carry his quest out, once Phaidon is free, the Eagle Bearer again has no reason to let him live. Assassination is the logical epilogue to the quest he's involved in, and he doesn't even need to be stealthily approached to sucker-shank him; for some reason he finds it perfectly acceptable to turn his back on the one person who will not hesitate to kill him and his compatriots with extreme prejudice.
  • You Have Outlived Your Usefulness: An interesting heroic example, for the Eagle Bearer; as mentioned above, the only reason the Eagle Bearer doesn't kill him on sight is because he is needed to free a slave. Once the slave is freed, or once he retracts his offer, there's nothing stopping the Eagle Bearer from killing him where he stands.

    Midas 

Midas

https://static.tvtropes.org/pmwiki/pub/images/midas_of_argos_aco.png

A banker in Argos, and an Adept of the Eyes of Kosmos.


    Sotera 

Sotera

https://static.tvtropes.org/pmwiki/pub/images/sotera_aco.png

A minor crime boss in Megaris.


  • Knowledge Broker: She runs a network of beggars, landlocked sailors and other castoffs that keeps her informed of everything that happens in Megaris. Members of this network also serve as murderers whenever the need arises.
  • You Have Outlived Your Usefulness: Sotera had been warned that keeping secrets from her leader, Nyx, could lead to disaster befalling her. Either she didn't get the message and continued keeping secrets... or Nyx simply decided to wash her hands of her regardless by rendering her vulnerable to the Eagle Bearer's spear.

The Silver Vein (financiers of the Cult)

"Let the world be in your debt."

One of the seven branches of the Cult of Kosmos led by Polemon the Wise.


    Polemon the Wise 

Polemon the Wise

https://static.tvtropes.org/pmwiki/pub/images/polemon_the_wise_aco.png

The owner of a shipbuilding business based in Achaia and the Sage of the Silver Vein.


  • Arms Dealer: He has made himself wealthy by selling his ships to various opposing nations in Greece.
  • Badass Boast: When being confronted by the player, he will introduce himself in battle dialogue as Polemon of the Cult of Kosmos and that he will "be the one to end your life"
  • The Chessmaster: He was the true architect of the war between the Delians and the Peloponnese in Greece. By manipulating events with the help of the Cult, Polemon was able to instigate war in Greece in order to make the most of his shipbuilding business.
  • Cool Old Guy: Despite being quite elderly, he fights well with a spear and is able to endure many blows during his fight with the Eagle Bearer.
  • The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Silver Vein.
  • Expy: Intentional or not, he bears some similarities to Ozymandias, although with an inverted motive. Both are combat-capable geniuses who see the shady side of humanity, orchestrate an event that causes death on massive scale, and own a bobcat. Where they differ is that Ozymandias wanted to prevent loss of life by uniting the world, while Polemon fuels the flames to fill his own pockets.
    Polemon's Bio: "Life's greatest tragedy was that one could know the world and do nothing to change it... A rule that applied to all but Polemon."
  • Greed: His biggest motive is to earn as much money as possible and it's never enough.
  • It's All About Me: He is willing to let all of Greece die as long as his pockets continue to be lined.
  • Kneel Before Zod: One of the few characters to have unique — albeit hard to hear — battle dialogue.
    Polemon: Kneel... and I will be sure to end your life quickly.
  • Minor Major Character: Despite being the one responsible for starting the war which is a massive part of the game, he's not a very important character, not even being part of a dedicated questline.
  • Properly Paranoid: He knows that he has many enemies, so he stays at a fortress on a remote mountain peak.

    The Centaur of Euboea 

The Centaur of Euboea

https://static.tvtropes.org/pmwiki/pub/images/the_centaur_of_euboea_aco.png

A copper trader and the owner of several copper mines on Mount Dirfi, and an Adept of the Silver Vein.


  • Abandoned Mine: The Eagle Bearer finds him in one.
  • Bad Boss: He cares little for the lives of his slaves since he knows that the Cult will simply send more.
  • Canine Companion: He is accompanied by a pet wolf.
  • Never Found the Body: The Cult sends regular shiploads of slaves to him to work in his mines. Most of these poor souls are never seen again.

    The Chimera 

The Chimera

https://static.tvtropes.org/pmwiki/pub/images/the_chimera_aco.png

A treasure hunter and an Adept of the Silver Vein.


  • Bad Boss: She is known to severely punish slaves who either fail her orders or are unable to acquire the artifacts she wants for any reason.
  • Dirty Coward: If she sees the Eagle Bearer, she tries to flee rather than fight.
  • Plunder: Her main goal when she assigns her slaves to raid ruins, tombs and other locations.

    Epiktetos the Forthcoming 

Epiktetos the Forthcoming

A shipbuilder and an Adept of the Silver Vein.


  • A God Am I: The version of him in Tartarus is convinced he's become a god after Deimos smashed his head against the Isu Pyramid. The Eagler Bearer proves him wrong.
  • Arms Dealer: Before his death, he planned to sell his ships to various opposing nations in Greece.
  • The Faceless: His face is hidden by a cultist mask, even in the afterlife.
  • Unknown Rival: The version in Tartarus is on a rampage looking for Deimos so he can kill them. Never mind that Deimos isn't in the same afterlife or is still alive.
  • We Hardly Knew Ye: He's brutally beaten to death by Deimos after being accused as a spy, in order to shift attention away from the actual spy (the Eagle Bearer) so that Deimos can personally talk with them at a later time. They matter so little the Eagle Bearer actually has difficulty remembering who they were after having fought and killed them in the afterlife.

    Machaon the Feared 

Machaon the Feared

A port overseer at Patrai and an Adept of the Silver Vein.


  • Be Careful What You Wish For: Having taken far more from the world around him than he has given, his only just reward would be death at the hands of the Eagle Bearer.
  • The Dreaded: He is called "the Feared" because of his willingness to go to any extreme on the Cult's behalf.
  • Just Following Orders: This attitude is what allows him to do whatever the Cult asks of him without even flinching.
  • Offing the Offspring: His only child was among the many things he sacrificed to the Cult of Kosmos.
  • Senseless Sacrifice: He sacrificed everything he had in his devotion to the Cult, including his only child, but gained nothing in return. This only made him even more determined to sacrifice whatever he can find, capture or destroy to the Cult in the hope of finally getting his just reward.

    The Silver Griffin 

The Silver Griffin

A slave trader based on Prasonisia Island and an Adept of the Silver Vein.


Heroes of the Cult (warriors and enforcers of the Cult)

"When all fail, we stand."

One of the seven branches of the Cult of Kosmos led by Exekias the Legend.


    Exekias the Legend 

Exekias the Legend

https://static.tvtropes.org/pmwiki/pub/images/exekias_aco.png

A notorious mercenary, the chief enforcer of the Cult of Kosmos and the leader of the Heroes of the Cult.


  • Boisterous Bruiser: When not fighting, he enjoys drinking, singing and carousing with others, including those he planned to kill on the Cult's behalf.
  • The Brute: He is the Cult's greatest warrior.
  • Carry a Big Stick: He uses two large maces when fighting.
  • Cool Helmet: His helmet is fitted with a human skull over the right eye, in addition to horns.
  • The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Heroes of the Cult. Exekias also informally serves as this to the Cult as a whole because he has the duty of directly eliminating the Cult's enemies no matter where they are.
  • Dual Wielding: Both of the maces he uses are each large enough to be used two-handed!
  • Hired Guns: He is the most feared mercenary of his time. The fact that he does not hold allegiance to any nation allows him to go wherever he is directed by the Cult, usually to eliminate enemies.
  • Interface Spoiler: Encountering him in the overworld and getting his Mercenary entry will give away his identity as soon as you unlock his Cultist profile, which will show that Exekias the Legend and the Sage use the same warhammer. The fact that they also use the same moniker can even identify him long before you ever meet him in person, depending on when you unlock the clue that reveals the Heroes Sage is called "the Legend".

    Belos, the Beast of Sparta 

Belos, the Beast of Sparta

A Spartan gladiator at the Arena of Pephka, and an Adept of the Heroes of the Cult.


    Deianeira 

Deianeira

The leader of the now-corrupt Champions of Boeotia, and an Adept of the Heroes of the Cult.


  • Blood Knight: Like all the Champions of Boeotia, she enjoys fighting and using her skills to intimidate others into submission.
  • The Bully: She is this to the nation of Boeotia in general.
  • Dual Wielding: She uses two short swords when fighting.
  • Evil Hero: She still fights for and protects Boeotia along with the other Champions. Stentor considers one Champion the equivalent of an army.
  • Fallen Hero: The Champions of Boeotia were once considered the heroes of their nation. They become little more than powerful thugs after they turn on and terrorize their own nation, which they now protect out of jealous possessiveness.
  • Foe Romance Subtext: Totally absent in the base game, but when fought in the Underworld, she comments on putting the Eagle Bearer's "pretty head" on her spear, implying she finds them attractive.
  • Hubris: Her arrogant letter to the leader of Boeotia falls into the hands of the Eagle Bearer should they kill the leader, allowing them to track her down.
  • Sequence Breaking: It's possible to kill her and her cousin well before the story mission to do so is activated.
  • Sibling Team: With her cousin, Astra. The game conveniently gives you an optional side quest to eliminate Astra so that Deianeira has no support.

    Okytos the Great 

Okytos the Great

A mercenary recruiter based at Cape Sounion, and an Adept of the Heroes of the Cult.


  • Bad Boss: Recruits who do not live up to his high standards end up as sacrifices to the Cult.
  • The Brute: He is reputed to be much nastier.
  • Drill Sergeant Nasty: He is responsible for training recruits to become soldiers for the Cult. His extremely brutal training style leaves little in those he trains besides cruelty and undying loyalty to the Cult.

    Pallas the Silencer 

Pallas the Silencer

A mercenary currently employed by Sparta in Achaia, and an Adept of the Heroes of the Cult.


  • Blood Knight: He lives only for the carnage of battle.
  • Evil Hero: He serves as the opposite of the Eagle Bearer on the battlefield.
  • Evil Laugh: He is known for his gutteral laughter after winning a battle.
  • Hired Guns: He is a professional mercenary, like the Eagle Bearer.
  • The Dreaded: He is called "the Silencer" because of the many soldiers he has silenced forever.

    Swordfish 

Swordfish

The crime boss of Heraklion. He has an underwater hideout at Octopus Bay in Messara, and an Adept of the Heroes of the Cult.


  • Animal Theme Naming: It's right there in his name.
  • Being Evil Sucks: After serving the Cult for many years, he has finally grown weary of a life of malice and intrigue. Swordfish wants to leave the Cult but couldn't think of a way to do so that would allow him to keep his life. Because of this, he was not at the Cult meeting at Delphi that the Eagle Bearer infiltrates.
  • Break the Haughty: He was ordered by the Cult to recover an Isu artifact from the Labyrinth, so he joined an expedition led by Nikios. After an encounter with the Minotaur, Swordfish managed to escape, but the experience left him deeply troubled and afraid for his life.
  • Body Motifs: Noses.
  • Dead All Along: No one has seen him for years, leading some to believe that he's dead. The Eagle Bearer ensures this.
  • The Dreaded: The people of Messara are afraid of mentioning his name for fear of either getting killed or having their noses cut off.
  • Even Evil Has Loved Ones: Nikios was his friend. Part of the reason he's cracked so bad is guilt over his friend's death at the hands of the Minotaur.
  • Fed to the Beast: In his underwater lair, he's been killing people to feed their remains to sharks in order to attract enough of them as protection against whatever's coming for him.
  • Felony Misdemeanor: How does he punish someone who sneezed in his presence? Cut their nose off!
  • Sanity Slippage: By the time the Eagle Bearer finds him, Swordfish is cracking under the strain of his fears. He's convinced that Deimos is seeking to murder him for disloyalty to the Cult. He's also afraid that the Minotaur is still looking for him. The fact that he consistently mistakes the Eagle Bearer for Deimos shows that his grip on reality is tenuous.
  • Sanity Strengthening: The version met in Tartarus is much saner and more composed. Not any nicer, but saner.
  • Seadog Beard: He has this from his days as a fisherman.
  • Self-Made Orphan: Many years ago, he killed his own father and drank wine from his father's skull as proof of his loyalty to the Cult.

Worshippers of the Bloodline (religious leaders of the Cult)

"Blood will last."

One of the seven branches of the Cult of Kosmos led by Iokaste the Seer.


    Iokaste the Seer 

Iokaste the Seer

https://static.tvtropes.org/pmwiki/pub/images/iokaste_the_seer_aco.png

A seer and the Sage of the Worshippers of the Bloodline.


  • Amateur Sleuth: Her duties include investigating ancient ruins for anything that could benefit the Cult.
  • Disney Villain Death: It is very easy to inflict this on her since she is found at the edge of a cliff.
  • The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Worshippers of the Bloodline.
  • I Have Many Names: She is also known as the Seer, the Gods' Breath and the Mystic Sage.
  • The Man Behind the Man: She is the one who directly feeds the Oracle of Delphi predictions crafted by the Cult and is also the one who ordered Chrysis to abduct Deimos and convert them into a Tyke-Bomb for the Cult.
  • Manipulative Bastard: She uses religion as a tool to control and manipulate others.
  • Minor Major Character: It was a vision from her which allowed Chrysis to kidnap Deimos away from their family, thus kickstarting a huge chunk of the conflict in the Family Arc. She is even the first masked cultist to greet the Player when they infiltrate the Cult meeting. Despite this, she's a very minor character in the game, not given a quest line of her own.
  • Sinister Minister: She supposedly worships the Greek pantheon as a whole given her nickname "Gods' Breath". However, she uses and perverts the Greek religion to manipulate others and to serve the Cult's interests.

    Chrysis 

Chrysis

A priestess of Hera in Argos, and an Adept of the Worshippers of the Bloodline.


  • Admiring the Abomination: Everyone else in the Cult is afraid of Deimos, and with damn good reason. Chrysis is not only unafraid, but proud of the twisted maniac she's produced.
  • Ax-Crazy: She is completely insane.
  • Creepy Blue Eyes: She has large blue eyes which are flat and unsettling.
  • The Dreaded: The priests of Argos fear her wrath.
  • Establishing Character Moment: Is one of the people the Eagle Bearer talks to in the meeting under Delphi, though her face is hidden by a mask. She is the only person not afraid of Deimos, but reveals she's proud of what's been done to them, made worse seconds later when we see Deimos in person, showing that this member of the Cult is not only out of their tree, but the whole dang forest.
  • Evil Matriarch: She was this to Deimos during their formative years. Any orphans that come into the Cult's care are usually sent to Chrysis in order to raise them as loyal members of the Cult. She even once confessed to the Eagle Bearer that she fantasized about capturing Myrrine and using her to breed even more children to mold into living weapons for the Cult.
  • Evil Old Folks: She is one of the older members of the Cult and is arguably the most evil as well, which is impressive considering the depravity of many of the other Cult members.
  • Face–Heel Turn: The older priests remember a time when she was a gentle faith healer and a Friend to All Children. Her mind gradually became twisted after she joined the Cult.
  • The Fundamentalist: When first seen, she appears to be a fanatical priestess of Hera and considers the practical treatments of Hippokrates to be sacrilege. In reality, she is a much worse person.
  • Hate Sink: Of all the cult members, Chrysis is possibly the most loathsome, and really gets under the Eagle Bearer's skin. This makes killing her so satisfying.
  • Historical Domain Character: She is based on an historical figure.
  • Historical Villain Upgrade: The historical Chrysis is accused of burning the temple of Hera at Argos accidentally. The one in game kidnaps and tortures children, orders murders, and burns down the temple of Apollo with a baby inside on purpose.
  • Hypocrite: She takes every opportunity to call the Eagle Bearer a murderer while ignoring the fact that she inflicts much worse fates on others. It's also worth mentioning that both times the Eagle Bearer encounters Chrysis, she puts an innocent victim in danger to manipulate themnote , assuming they'd decide to help, making it very apparent that she's full of crap.
  • Idiot Ball: If you decide to rescue the baby from the burning temple of Apollo and allow her to escape, she later lays a trap for the Eagle Bearer by attacking an innocent man — but only brings two Cult guards with her as backup. Three guesses who wins.
  • Kick the Dog: She had one man's tongue ripped out so he couldn't speak about what became of Deimos, and has another man murdered simply for talking to the Eagle Bearer.
  • Malicious Slander: She spreads word among the priests of the Eagle Bearer being a greedy, bloodthirsty warrior not long after they arrive in Argos, resulting in many of them remaining quiet when the Eagle Bearer tries to question them.
  • Manipulative Bastard: She falsely reported the death of the sibling of the Eagle Bearer in order to convert them into a living weapon for the Cult.
  • Not-So-Well-Intentioned Extremist: She claims torture is preparation for a cruel world filled with suffering, but it's clear that she just wants to torture people to fuel her sadism.
  • Pay Evil unto Evil: She sees the world as cruel beyond reason and seeks to bring pain to it in return. This belief is part of the reason for Chrysis' sadism.
  • Sadist: She truly enjoys causing pain and suffering to others, especially when victims willingly subject themselves to such. Chrysis was also the one who taught Deimos the art of inflicting pain and enjoying the suffering of others.
  • Sadistic Choice: When confronted by the Eagle Bearer, she gives them the choice of either saving a baby from a burning room and letting her escape or allowing the baby to die while killing her. Choosing the former option will force the Eagle Bearer to wait for another opportunity for revenge, during which Chrysis is free to cause further death and misery while in hiding.
  • Sinister Minister: She has used her position as a priestess of Hera and threats to dominate the lives of those around her and under her care. According to Chrysis, one man even willingly killed himself on her command as bait for a trap for the Eagle Bearer.
  • Slashed Throat: The Eagle Bearer slashes her throat in revenge for the harm she caused to their family.
  • Villain with Good Publicity: Despite being generally viewed with fear, she is still respected as a priestess of Hera and people often chalk her spiteful behavior to being the will of the gods.
  • We Can Rule Together: She tries to entice the Eagle Bearer into joining the Cult by promising them the family they never had. More likely, she saw the Eagle Bearer as a chance to create another Deimos.
  • Would Hurt a Child: She tortured the sibling of the Eagle Bearer since they were only a baby, resulting in the sibling becoming an Ax-Crazy Human Weapon as an adult.

    Diona 

Diona

A priestess of Aphrodite in Kythera and the twin sister of Eritha, the high priestess of Aphrodite, and an Adept of the Worshippers of the Bloodline.


  • Affably Evil: This is the key to the Spot the Imposter scene with Diona and Eritha. Diona acts much more nice and polite than her sister. Notably, she'll express sorrow for the dead handmaiden, while Eritha herself had made it clear she didn't care about her.
  • Always Second Best: Her jealousy over her sister Eritha is the main reason she joined the Cult.
  • Ambition Is Evil: Her desire for Eritha's position as high priestess overrides any familial love she might otherwise have for her sister.
  • Bitch in Sheep's Clothing: As a priestess of Aphrodite, she is meant to be trusted. Diona abuses this trust to foment chaos and dissent for the benefit of the Cult.
  • Cain and Abel: She's actually trying to kill her sister.
  • Catchphrase: "By the Fates." This can prove to be her undoing in the Spot the Imposter sequence because she keeps saying it even while pretending to be Eritha, which is one easy way to figure out which one she is.
  • Dating Catwoman: The Eagle Bearer can sleep with her prior to finding out her true allegiance.
  • Evil Twin: She is the twin sister of Eritha, the high priestess of Aphrodite.
  • Femme Fatale: She tries to seduce the Eagle Bearer. If they sleep with her, she quietly leaves and arranges for three mercenaries (the same ones they had been asked to release earlier) to kill them when they awaken. She's also using another man at the docks to eliminate potential threats for when she stages her coup, convincing him to kill another man by claiming that guy's an ex-lover (he isn't).
  • I'll Kill You!: If outed in the Spot the Imposter scene, she screams that she'll kill both Eritha and the Eagle Bearer.
  • Immodest Orgasm: "By the f-fates!"
  • Interface Spoiler: Through the eyes of Ikaros, you can easily see which of the twin sisters is which, greatly easing the difficulty of the right choice.
  • Something Only They Would Say: The Eagle Bearer can try this to resolve the Spot the Impostor situation, asking about a note they found on a murdered handmaiden they delivered directly to the high priestess. Since Diona committed the murder, she knows what the note says. The true hint about her identity is Eritha asking her how she could possibly know that, when she would have no reason to find it strange if she really was Diona.
    • She also has a habit of saying "By the Fates" even when acting as her sister, which is likely why the handmaiden's note says "Don't trust the Fates."
  • Spot the Imposter: The Eagle Bearer needs to figure out which of the twins is Diona when they walk in on her and Eritha trying to kill one another.

    Harpalos 

Harpalos

The leader of the Followers of Ares, a small Mystery Cult, and an Adept of the Worshippers of the Bloodline.


  • I Am a Monster: He instills this sentiment in his followers.
  • I'm a Humanitarian: It is implied that he encourages his followers to feast on the blood and flesh of their enemies so that they become true monsters of war.
  • Religion of Evil: He teaches the Followers of Ares to give in to their base instincts in order to become savage animals.
  • Skull for a Head: He wears white face paint to make his face somewhat resemble that of a skull.

    Melite 

Melite

https://static.tvtropes.org/pmwiki/pub/images/melite_aco.png

A young mercenary currently in Pephka, and an Adept of the Worshippers of the Bloodline.


  • Amateur Sleuth: His job is to continue research into Deimos' bloodline in the hope of uncovering insights or items that could further the Cult's goals.
  • The Dreaded: He is feared by the people of Pephka.
  • Godhood Seeker: His personal goal is to utilize his research to somehow find a method to achieve godhood.
  • Hired Guns: This is his public profession but he actually uses this as a cover for his real job as a researcher for the Cult.
  • I Have Your Wife: He holds Leiandros's daughter hostage so the man will host the Trials of the Minotaur, used to lure potential threats to the Cult (and anyone dumb enough to get involved in the trials anyway) to their deaths.
  • Ironic Death: This can be invoked on him by a player. He's been overseeing Minotaur-related objectives and you can potentially kill him with the actual Minotaur's Axe.
  • Laser-Guided Karma: Leiandros's daughter overhears enough of what he's saying to direct the Eagle Bearer right to his house.

    Zoisme 

Zoisme

https://static.tvtropes.org/pmwiki/pub/images/zoisme_aco.png

An insane hermit living in the woodlands near the Bay of Xerxes in Malis, and an Adept of the Worshippers of the Bloodline.


Delian League (political overseers of the Delian League for the Cult)

"Glory to the League."

One of the seven branches of the Cult of Kosmos led by Kleon the Everyman.


    Kleon the Everyman 

Kleon the Everyman

https://static.tvtropes.org/pmwiki/pub/images/kleon_aco.png
Voiced by: Yorgos Pirpassopoulos (English)note 

A general of Athens, a rival politician to Perikles and the Sage of the Delian League.


  • Ain't Too Proud to Beg: The moment he knows he's neck-deep in trouble, he starts begging for his life.
  • Bad Boss: Unsurprisingly, he's a jerk to work for, threatening Rhexenor in a letter to get around to killing Aristophanes.
  • Bullying a Dragon: After the battle of Pylos, he'll intervene in a conversation between the Eagle Bearer and Deimos, who has apparently snuck out to speak to their older sibling. Apparently, he thinks the best way to handle an unhinged Super-Soldier demigod who is beginning to have doubts about the cult is to yell at them and scold them like they were an unruly child. Depending on your dialogue choices, this can backfire on him tremendously and eventually lead to Deimos defecting down the line.
  • The Cameo: Makes a brief appearance in Fate of Atlantis, being served up as a tasty snack for Hades' hungry hounds.
  • Corrupt Politician: He uses his political position and charisma to drive Athens to war for the benefit of the Cult of Kosmos.
  • Cruel and Unusual Death: The Eagle Bearer can choose to do this to him by slowly drowning him in a pool of water while pinning him down with their foot. This is his canonical death.
  • Dirty Coward: He attempts to kill the Eagle Bearer while they are occupied by shooting an arrow into their back only to hit Deimos instead. Kleon runs away the moment the Eagle Bearer spots him and he begs for mercy.
  • The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Delian League.
  • Evil Is Petty: Doesn't take being mocked by Aristophanes too well.
  • Glory Hound: Just before he is killed, he admits to the Eagle Bearer that his fondest wish is to be remembered by the world forever.
  • Good Old Fisticuffs: When finally confronted by the Eagle Bearer, Kleon uses only his fists to fight.
  • Historical Domain Character: He's the historical political arch-enemy of Perikles.
  • Neck Snap: The Eagle Bearer can choose to do this him should they choose to give him a "merciful" death.
  • Oh, Crap!: He has this reaction when his arrow shot into Deimos's back leaves him scrambling to nock another one in time to shoot the extremely angry Eagle Bearer.
    Kleon: Shit!
  • Rabble Rouser: He plays on the fears of the citizens of Athens to turn them against Perikles and gain influence over them.
  • Rags to Riches: Born to a poor family, he eventually earned his wealth from a career in Athens' military.
  • Tyrant Takes the Helm: After Perikles' death, he takes control over Athens. During his time as the new strategos of Athens, he arbitrarily arrests those who oppose his policies and often has such people killed in their cells.
  • Ungrateful Bastard: The Eagle Bearer can help him with a quest before Perikles' death (which locks the quest out). He'll give the Eagle Bearer some stuff for it, but it does nothing to stop him turning on them for his own advantage.
  • Villain with Good Publicity: His word is highly respected within Athens, which he uses to his own advantage. The Eagle Bearer has to destroy Kleon's reputation before they have the opportunity to kill him.
  • Villains Want Mercy: When cornered by the Eagle Bearer, he tries to offer them membership in the Cult with the benefit of reuniting with their sibling, Deimos. When that fails, Kleon continuously begs for mercy until he is killed.
  • Warhawk: He advocates open war against Sparta in direct opposition to Perikles, who advocates patience. He also constantly portrays Perikles as a Dirty Coward to the people of Athens in an effort to pressure him into agreeing to go to war and wear down his political influence.
  • We Can Rule Together: He tries to offer the Eagle Bearer a place in the Cult despite all the misery it gave them. It doesn't work.
  • Well-Intentioned Extremist: He believes that the Cult's work will finally unite the fiercely independent Greek nations.
  • Working-Class Hero: Subverted. He is a soldier and from a poor family, which makes him very popular among the working poor of Athens while the more educated citizens are generally contemptuous of him. In truth, Kleon is little more than a manipulative coward.

    Brison 

Brison

https://static.tvtropes.org/pmwiki/pub/images/brison_aco.png

A young aristocrat from Salamis, and an Adept of the Delian League.


  • Dude, Where's My Respect?: He joined the Cult to earn the respect he feels he deserves.
  • Even Evil Has Loved Ones: He sends a letter to his mother, warning her to get out of Athens before it's too late.
  • Ineffectual Sympathetic Villain: He is rather weak-willed and pathetic, which sometimes leads others to pity him. He recently failed to assassinate Phidias, resulting in him being tortured by the Monger at the meeting at Delphi.
  • Upper-Class Twit: He is a young noble with too much money and time on his hands, leading him to turn to dark passions and goals out of boredom and hunger for respect.
  • Video Game Caring Potential: The Eagle Bearer can prevent him from being horrifically branded by the Monger for failure during their first meeting.

    Iobates the Stoic 

Iobates the Stoic

The ruler of Lemnos and an Adept of the Delian League.


  • Ambition Is Evil: It is likely that he has ambitions that go beyond Lemnos, given that he relies on mercenaries.
  • The Dreaded: He is feared throughout Greece for the fact that he relies on mercenaries, since these soldiers-for-hire carry out his bidding no matter where they are.
  • Hired Guns: He frequently hires mercenaries and gives them important duties, neglecting the soldiers of his own nation. Iobates uses the fact that mercenaries are not limited by nation borders, sending them to enforce his will abroad.

    Kodros the Bull 

Kodros the Bull

A mercenary leader in the employ of the Delian League and a former gladiator, and an Adept of the Delian League.


  • Asshole Victim: Moreso than other cultists. At least, the others don't have a bounty placed on their heads. While the quest to kill a certain nation leader can be done even after Kodros had been killed, the Eagle Bearer comments on "another Cultist" after the quest is completed, making it clear that Kodros was the original mark.
  • Cool Helmet: He wears a helmet fitted with a bull's horns.
  • The Dreaded: His mercenary company, including himself, consists of former gladiators well-known throughout the land, making them all feared on the battlefield.
  • Glory Hound: He enjoys gaining glory through battle, but lets his men do most of the fighting while he alone gains the spoils of war.
  • Hired Guns: He leads a mercenary company that consists of ex-gladiators.
  • The Napoleon: He is rather small for a former gladiator but he is very aggressive and ambitious.
  • Self-Disposing Villain: It's possible to come across Kodros' camp only for him to get into a random fight with soldiers that were just passing through, and then sit back as the soldiers gang up on him and cut him down.

    Podarkes the Cruel 

Podarkes the Cruel

https://static.tvtropes.org/pmwiki/pub/images/podarkes_aco.png

The ruler of the Silver Islands, Delos and Mykonos, and an Adept of the Delian League.


  • Archnemesis Dad: The Eagle Bearer learns he is the father of Kyra and had her mother murdered for trying to make him have a relationship with her. Kyra is not happy at all to learn the man she hates more than anything in the world is her father. When the Eagle Bearer kills him, he demands they tell Kyra she should have come to kill him herself.
  • Arc Villain: Of the Silver Islands storyline. Podarkes is violently cracking down on any who would oppose him, resulting in Kyra sending a desperate plea for help.
  • Green-Eyed Monster: For generations, the Silver Islands dominated much of the Delian League. This changed with the rise of Athens as a result of Perikles' deeds and policies. Furious with this shift in power, Podarkes has vowed to end the rebellion within the Silver Islands and destroy Athens with the help of the Cult's army.
  • Would Hurt a Child: He is known to have brutally murdered children as abject lessons to their parents. Barnabas recounts one incident in which he had his men feed two boys to their parents' farm animals during the night because they were late in paying their tithe to the gods. He even tried to have his own daughter, Kyra, murdered for wanting to know him as a child.

    Rhexenor the Hand 

Rhexenor the Hand

A young commander in the Athenian army, and an Adept of the Delian League.


  • Compensating for Something: When Thespis' muse sends the Eagle Bearer to kill Rhexenor, she insinuates that he wears his helmet with its giant crests to make up for his lack of adequate equipment further down. She even tells the Eagle Bearer to "bring [her] his little sword" as proof of his demise.
  • Killer Cop: He commits murder on the Cult's behalf and abuses his authority as a soldier to escape punishment.
  • Manipulative Bastard: He quietly ensures that Athens remains committed to war against Sparta by any means necessary. Such means include intimidating Athenian citizens to vote for war and murdering politicians arguing for peace. At the time the Eagle Bearer learns about him, he is threatening actors to stay away from the playwright Aristophanes, a known critic of Kleon.
  • Poisonous Person: If fought, he will use poisoned weapons.
  • Smoke Out: Another trick he has, throwing down a smoke bomb to temporarily evade the Eagle Bearer.

Peloponnesian League (political overseers of the Peloponnesian League for the Cult)

"The true blood runs red."

One of the seven branches of the Cult of Kosmos led by Pausanias.


    Pausanias 

Pausanias

One of the two kings of Sparta with Archidamos and the Sage of the Peloponnesian League.


  • Authority Equals Asskicking: As a King of Sparta, he has to be able to fight, and if the Eagle Bearer takes him head on, he'll show it.
  • Blackmail: He ensures the continued cooperation of Lagos by threatening his family. It is possible for Lagos to provide evidence of Pausanias' involvement with the Cult.
  • Cain and Abel: Tries to be the Cain to Archidamos' Abel, with him and the Ghost hoping to get the Eagle Bearer to mistakenly kill the guy.
  • Corrupt Politician: He publicly promotes the war against Athens for the glory of Sparta. In truth, it is for the benefit of the Cult of Kosmos and to satisfy his own hunger for glory.
  • Cultural Rebel: How he pretends to be, showing some dissatisfaction with Sparta's chest-pounding and glory-seeking way of life.
  • The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Peloponnesian League.
  • The Exile: By proving his guilt it's possible to get Pausanias exiled from Sparta.
  • Evil Is Hammy: He has a very hammy way of speaking, especially after The Reveal that he is a cultist.
  • Glory Hound: Like many Spartans, he believes in gaining glory through war. However, he knowingly sacrifices the lives of others while he reaps the glory and rewards from the safety of his throne.
  • Historical Domain Character: He was one of the two kings of Sparta, and was also exiled, but historically for other reasons. He was also of the same family lineage as the Eagle Bearer; the son of Leonidas's brother, giving an extra aspect of his betrayal not just against realm, but against family.
  • It's All About Me: He privately sees himself as being chosen by Ares himself to bring greater glory to Sparta.
  • Just Between You and Me: If the Eagle Bearer fails to gather enough information against him, Pausanias orders them thrown out of the throne room. He then whispers into their ear about the fact that they no longer have a mask or a black robe to protect them. This confirms his identity as the Cultist King to the Eagle Bearer.
  • Manipulative Bastard: By constantly encouraging and espousing the glory of war to those around him, he remains a beloved leader despite sending countless soldiers to death in a bloody, pointless war comparable to the Persian invasion.
  • Nice Job Fixing It, Villain: If he had just kept his big mouth shut and not tried to rub it in to the Eagle Bearer that their attempt at exposing him failed, then the Eagle Bearer would never have had the confirmation they needed to come back and stick a sword up his ass.
  • Reasonable Authority Figure: He gives the Eagle Bearer the task of winning an Olympic victory in return for them regaining Spartan citizenship. This trope is averted when he is revealed to be a member of the Cult.
  • Secret Identity Vocal Shift: His voice is pretty distinct however players can be forgiven for not realizing he was the sage threatening Lagos during the cultist meeting due to the fact that he heavily softens his voice while playing the part of the Reasonable Authority Figure. Once revealed, he'll revert back to his hammier performance.
  • Too Dumb to Live: So the one person capable of gathering the evidence needed to expose you fails to do so, and is well on their way to exile... so why, oh why would you try to rub salt in the would with a little whispered comment and pretty much confirm their suspicions and guarantee they're now going to come back after you and put a sword through your gut? This is especially the case if the Eagle-Bearer makes the wrong choice and fingers Archidamos instead.
  • Villain with Good Publicity: He is highly respected and revered as a king of Sparta.
  • Virtue Is Weakness: "Honor belongs to history."
  • Warhawk: He is the one who advocated war while his counterpart Archidamos originally advocated peace.

    Kallias 

Kallias

https://static.tvtropes.org/pmwiki/pub/images/kallias_aco.png

An Olympic judge and a former wrestler, and an Adept of the Peloponnesian League.


  • Affably Evil: You have the option of running into him just before the final pankration mission, during which Kallias offers polite veiled threats and offers to dine with him.
  • The Champion: Subverted. He is legendary for his wrestling victories in Olympia, but he had resorted to poisoning his opponents whenever he deemed it necessary.
  • Poison Is Evil: During his wrestling career, he had secretly poisoned a number of wrestling opponents in order to achieve his current fame. He still sometimes poisons his political rivals and enemies, some of whom may even consider him a friend.
  • Professional Wrestling: He is publicly considered the epitome of a Greek wrestler.
  • Too Dumb to Live: If the Eagle Bearer figures out who he is before the final pankration mission, they can go find him and shank him. He'll be wandering around the Olympic Village without any guard, making it pretty easy to get away with.
  • Villain with Good Publicity: He is famous and loved throughout Olympia. Alkibiades considered Kallias a good friend and even refused to consider the possibility that he, of all people, poisoned him.

    Lagos the Archon 

Lagos the Archon

https://static.tvtropes.org/pmwiki/pub/images/lagos_the_archon_aco.png

The Archon of the nation of Arkadia, and an Adept of the Peloponnesian League.


  • The Dog Bites Back: If convinced to leave the Cult, he provides the Eagle Bearer with evidence that ensures Pausanias' exile from Sparta. Considering that Pausanias is responsible for ensuring Lagos' continued cooperation with the Cult, this is fitting.
  • A Father to His Men: If the player goes with Myrrine's questline of killing his troops to deprive him of potential backup, he'll call the Eagle Bearer on it when they meet.
  • Easy Logistics: Averted. Arkadia is an important source of food and other supplies for Sparta and its army, giving Lagos a great deal of influence outside his own nation. It was because of this political influence that he was forced to join the Cult.
  • Forced into Evil: He is a benevolent ruler and a good family man whose wealth and power was too great for the Cult to ignore, resulting in him being forced to serve them. Pausanias also holds Lagos' wife and son hostage.
  • Guide Dang It!: The outcome of his quest chain is tied directly to that of the Monger. If the Monger was made an example of earlier instead of being killed discreetly, Lagos will rightfully doubt the Eagle Bearer's capacity to show mercy to Cult leaders like him, and the option to have him testify against Pausanias becomes unavailable as Lagos attacks the Eagle Bearer instead of cooperating with them. This is the only instance of two Cultist quest chains interacting directly with each other, so it can come as quite a surprise to come up short one piece of evidence against Pausanias and find out it was caused by some seemingly unrelated decision you made many hours before.
  • Heel–Face Turn: He was not a willing member of the Cult to begin with, so the Eagle Bearer has the choice of either killing him or persuading him to leave the Cult. Lagos may or may not trust the Eagle Bearer depending on whether they killed the Monger in public or not.
  • Puppet King: He becomes this in Arkadia after falling under the Cult's influence. This trope becomes averted if he turns his back on the Cult.
  • Token Good Teammate: He is this to the Cult of Kosmos. Lagos is an honorable man who only joined the Cult because his family and nation were threatened.
  • Took a Level in Cynic: He is somewhat disillusioned after seeing the true extent of the Cult's influence over Greece.

    The Monger 

The Monger

The crime boss of Korinth, and an Adept of the Peloponnesian League.


  • An Arm and a Leg: If you choose to let the hetaerae take their revenge on him, one of his arms gets cut off and thrown at the Eagle Bearer's feet halfway through the act.
  • Arms Dealer: His biggest source of income is weapon smuggling.
  • Beard of Barbarism: He has a bushy, unkempt beard that enhances his appearance as a brutish thug. A flashback shows he didn't always look this way.
  • Big "NO!": His last words in Fate of Atlantis, as the Eagle Bearer kills him again.
  • The Brute: He is employed by the Cult to rough up the Korinthian population. Before the story began, Chrysis used him as a goon to find Myrinne.
  • Cold-Blooded Torture: He is first seen at Delphi torturing Brison with a red-hot iron poker.
  • Death of a Thousand Cuts: A choice to kill him involves several hetaerae stabbing him dozens of times.
  • The Dreaded: He is widely feared in Korinth for his greed and ruthlessness. Anyone with wealth or influence in Korinth would become his targets.
  • I Own This Town: He has this attitude regarding Korinth and it is true to a certain extent.
  • Just You and Me and My GUARDS!: His Trash Talk leading up to his Boss Battle makes it sound like he's going to duel the Eagle Bearer one-on-one, but two Cult Guards are already standing behind him, and two more join the fray when the battle commences.
  • Large and in Charge: He is a large, muscular gang leader and uses a two-handed metal club in battle.
  • Rape Is a Special Kind of Evil: He has his own personal sex dungeon to which he lured any woman he desired, usually through intimidation.
  • Sir Swears-a-Lot: Guy has a hell of a potty-mouth. Nearly every sentence he says has some usage of the word "fuck" in there somewhere. His fight "banter" with the Eagle Bearer in Fate of Atlantis consists largely of him calling them "fuckface" repeatedly.
  • Slashed Throat: He can be killed this way by the Eagle Bearer.
  • Smug Snake: He is so certain of his power that he gloated to the Eagle Bearer that he would present their head to their mother.
  • Would Hit a Girl: Recently, he has added the Korinthian hetaerae to his list of victims to shake down. In the past, he threatened and manhandled Myrrine during the short time she was in Korinth.

    Silanos of Paros 

Silanos of Paros

https://static.tvtropes.org/pmwiki/pub/images/silanos_aco.png

The ruler of Paros, the sister island of Naxos, and an Adept of the Peloponnesian League.


  • Amateur Sleuth: Years ago, he actively sought out the origin of Deimos' blood. After eventually finding it in Myrrine, he was rewarded by the Cult with the leadership of Paros.
  • Arc Villain: Of the Naxos arc; Myrrine has to eliminate him before she feels able to leave Naxos for Sparta.
  • The Captain: He personally leads the fleet of Paros. As such, he's the only nation leader to be fought at sea, and isn't really affected by the weakening of Paros like the other cultists who are also nation leaders.
  • Evil Counterpart: To Phoenix (a.k.a. Myrrine), as the ruler of Paros.

    Skylax the Fair 

Skylax the Fair

https://static.tvtropes.org/pmwiki/pub/images/skylax_aco.png

A Spartan general based in the Dirfi foothills, and an Adept of the Peloponnesian League.


Gods of the Aegean Sea (seafarers of the Cult)

"We are the waves."

One of the seven branches of the Cult of Kosmos led by The Hydra.


    The Hydra 

The Hydra

https://static.tvtropes.org/pmwiki/pub/images/the_hydra_aco.png

The supreme commander of the Cult's fleet and the Sage of the Gods of the Aegean Sea.


    Asterion 

Asterion

A captain in the Cult's fleet who usually sails the seas south of Skyros, and an Adept of the Gods of the Aegean Sea.


  • The Captain: He is the captain of a ship that roams the Greek seas.
  • Dark and Troubled Past: He lost his parents during the Persian invasion and his wife to a storm. Asterion has also lost his children, his friends and his shipmates during the ongoing Peloponnesian War, leaving him a broken man obsessed with vengeance.
  • Disproportionate Retribution: His only driving goal now is to avenge the deaths of his family and friends by destroying as many ships as possible. Hundreds, if not thousands, of people have been killed by this spiteful shell of a man.

    Melanthos 

Melanthos

https://static.tvtropes.org/pmwiki/pub/images/melanthos_aco.png

A captain in the Cult's fleet who usually sails the seas west of Messara, and an Adept of the Gods of the Aegean Sea.


    The Mytilenian Shark 

The Mytilenian Shark

https://static.tvtropes.org/pmwiki/pub/images/mytilenian_shark_aco.png

A captain in the Cult's fleet who usually sails the seas south of Samos, and an Adept of the Gods of the Aegean Sea.


  • The Captain: He is the captain of a ship that roams the Greek seas.
  • Destroy the Evidence: His main job for the Cult is to destroy any incriminating evidence of its deeds. The Shark always dumps said evidence into the sea, no matter what it is.
  • The Unfettered: He will go to any lengths to protect the Cult's secrets.

    The Octopus 

The Octopus

A captain in the Cult's fleet who usually sails the seas north of Krete, and an Adept of the Gods of the Aegean Sea.


  • Blasphemous Boast: "The stories will tell of how I killed Poseidon with his own trident and threw his fucking head to the sharks!"
  • The Captain: She is the captain of a ship that roams the Greek seas.
  • The Lad-ette: She is rather masculine in every way, from her choice of clothes to her heavy-handed leadership of her forces. At Cult meetings, she wears the bearded Cult mask usually worn by male members.
  • Shrouded in Myth: Little is known about her except for a sailor's story in which she was an apparition that resurrected a captain killed by Erinyes.

    Sokos 

Sokos

https://static.tvtropes.org/pmwiki/pub/images/sokos_aco.png

A captain in the Cult's fleet and the self-appointed protector of the seas around the Obsidian Islands, and an Adept of the Gods of the Aegean Sea.


  • The Captain: He is the captain of a ship that roams the Greek seas, usually around the Obsidian Islands.
  • Evil Hero: He considered the hero of the Obsidian Islands.
  • The Leader: A Charismatic type.
  • The Unfettered: His goal is to earn glory in the name of the Cult and he will allow nothing to stop him.


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