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Characters / Assassin's Creed: Odyssey — Eagle Bearer and Allies

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Player character, as well as a list of characters that serve as their closest allies in Assassin's Creed: Odyssey.

Many of these characters are Walking Spoilers and their entries feature a lot of in-game details that are not hidden behind spoiler tags. As this page contains details about player character's biography, and information about their allies, who are tied to the main storyline, read at your own risk.


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The Eagle Bearer

    The Eagle Bearer 

In General

https://static.tvtropes.org/pmwiki/pub/images/j1dmk743kmk11.jpg
Alexios on the left, Kassandra on the right.

  • 10-Minute Retirement: The Vacation DLC starts with them effectively retiring from the life of a soldier for six months before events rally them back into adventure and set them on the course they'd go on for the rest of their existence.
  • Affectionate Nickname: Their mother likes to call them "lamb," and Pirate Queen Xenia soon takes to calling them "West Wind." Alkibiades also assigns them a nickname respectively; "Lexie" for Alexios and "Kassie" for Kassandra.
  • A God Am I: They can actually invoke this in a quest during Legacy of the First Blade, though not for egotistical reasons - it's to get a Debt Detester off their back. The logic (such as it is) is thus: Only the gods can erase debt. The Eagle Bearer is a god, ergo they can erase the debt the man they keep rescuing has accumulated. Since only a god (or demi-god) could do the things they've done, he accepts this, and goes on his merry way.
  • All-Loving Hero: One option for playing them turns the Eagle Bearer into a prototypical hero that works for free, always goes for non-violent approaches first, and generally does their best to be as nice and helpful as they can.
  • Amplifier Artifact: The Spear of Leonidas is the focus for many of the more superhuman abilities the Eagle Bearer exhibits. Even when holding it for the very first time as a child after Myrrine hands it to them, the Eagle Bearer can feel the effect.
  • Ancestral Weapon: Kassandra is using Darius's hidden blade in the crossover with Assassin's Creed: Valhalla.
  • Animal Eye Spy: Alexios and Kassandra have the same variant of Eagle Vision that Bayek has, which allows them to see through the eyes of their eagle, Ikaros.
  • Animal Motifs: Eagles, as is the usual for the franchise. One of their titles is "Eagle-Bearer." Their mother also has birthmarks in the shape of the Aquila constellation.
  • Badass Boast: By the truck load. There's a good chance that any first conversation with a newly met character contains at least one such dialogue option, and they have their fair share later on as well.
  • Badass Cape: The Eagle Bearer has a nice red cape as part of their armor.
  • Badass in a Nice Suit: They wear a crisp black business suit when they meet Layla at the gates of Atlantis in the present day.
  • The Beastmaster: In addition to Ikaros, their eagle familiar, the Eagle Bearer can also gain the ability to tame wild animals that have been knocked out prior, including bears.
  • Been There, Shaped History: As is standard for the franchise. Besides affecting the Peloponnesian War, the Eagle Bearer's actions can shape many historical details, such as their action impacting Hippokrates and inspiring the Hippocratic oath, or being responsible for Pausinias's exile. And since they lived a long, illustrious life due to taking possession of the Staff of Hermes from their real father Pythagoras, they were a participant in numerous historical events for thousands of years.
  • Berserk Button:
    • Due to the details of their backstory, they can get particularly venomous when it comes to fathers turning on or not protecting their children.
    • Messing with their family. One of the main game's primary plot threads involves the Eagle Bearer hunting down and destroying the entire Cult of Kosmos for breaking up their family when they were a child. This is a conspiracy that spans the entire Greek world with its claws in every aspect of society, and members on both sides of the Peloponnesian War, and the Eagle Bearer will kill every last one of them. One of the repeated quotes when confirming a cultist kill is, "That's for what you did to my family." And the most emotional they ever get is during Episode 3 of the "Legacy of the First Blade" DLC. Coming after their lover Natakas/Neema and son Elpidios sends them into a berserker rage, and when the former is killed and the latter is kidnapped, nothing will save the Persians from the Eagle Bearer's wrath.
    • Screwing them over, or not paying them for services rendered. Reactions can range from "will try to punch the offender" to "kill everything in arm's reach".
    • Abusing/mistreating/hurting a child is almost guaranteed to rile them up, especially after Phoibe's murder.
  • Big Brother Instinct: Their first kill was a priest trying to kill their younger sibling, and their demeanor becomes much fiercer when their sibling is involved. Their encounter with Chrysis, the cultist who warped their literal baby sibling into a weapon of the cult, is one of the coldest, angriest sequences in the main storyline. Alexios in particular is almost frothing with rage before executing Kleon for turning Kassandra into a monster. They also show the same tendencies towards Phoibe, who they act as an older sibling to.
  • Big "NO!": Utters a particularly gut-wrenching one if Deimos stabs Myrrine
  • Blue Blood: From their mother's side, they are descended from King Leonidas of the Agiad dynasty of Sparta. It's very likely that had it not been for the cult and if they remained in Sparta, then Alexios at least had a shot of becoming King.
  • Blended Family Drama: They tend to have some with Nikoloas and Stentor, though to his credit, Nikoloas is usually trying his best to smooth things over—provided he was spared, of course.
  • Blood Knight: They seem to be a mercenary not just because they're good at it, but also because they really enjoy fighting.
    The Eagle Bearer: Parties should be about vomiting up blood, not vomiting up poetry.
  • Boxing Battler: Both are quite skilled at pankration, the ancient hybrid sport of boxing and wrestling. It's also usable in real combat should you want to knock out an enemy to recruit them instead of killing them, and either can't or don't want to stealth-choke them or hit them with a paralyzing arrow.
  • Bow and Sword in Accord: They can equip up to two melee weapons as well as a bow, and alternate between them seamlessly in combat.
  • Brought Down to Badass: On the rare occasions that they don't carry the spear of Leonidas, they lose their magic abilities, but are still an incredibly competent fighter. It happens for good in the Crossover Stories questline, where the Spear of Leonidas gets overloaded with power and is rendered useless (at least for the rest of that questline).
  • Cain and Abel: They can potentially kill their younger sibling (as Deimos) and their adopted brother Stentor depending on your choices.
  • Cassandra Truth:
    • Pun aside, if the player finishes the Minotaur quest before taking on the Pre-Trials of the Minotaur quest-line, the Eagle Bearer spends the later trying to tell everyone they've already killed a minotaur, which for understandable reasons isn't believed (and not just because one of the people they're trying to tell this to is aware the local minotaur legends are a scam to murder potential threats to the Cult).
    • And again in "The Show Must Go On", Thespis thinks they're still acting when they try to tell him they're Leonidas's grandchild.
  • Character Tic: The Eagle Bearer tends to cross their arms when they're being briefed on missions, as well as place their hands on their hips when they get annoyed.
  • Commanding Coolness: Barnabas gives them command of the Adrestia after they rescue him from the Cyclops in Kephallonia.
  • Cool Big Sis: Or Bro if you're playing as Alexios, to Phoibe, although they're not related by blood.
  • Cool Crown: Can get their mitts on several different crowns for headgear. The Fate of Atlantis DLC lets them acquire some Isu crowns (sadly without the superpowers they're designed with) as well, including ones belonging to Hades, Persephone and Poseidon.
  • Cultural Rebel: Mildly. Given their past, they don't exactly hold the same level of respect for Spartan culture that the rest of their family (aside from Deimos) does. This can vary depending on the player's choices, but they are generally skeptical of Spartan beliefs and cultural ideas, and will even directly intervene in a Spartan training session to defend some teenage boys from wolves—something their mother and the Spartan trainer will scold them for. They also have little to no remorse for the Elder they killed and even decades later, consider their sibling's and their own (attempted) execution to have been unjust.
  • Curtains Match the Windows: Brown hair to complement their brown eyes.
  • Cuteness Proximity: With Ros, a dog that teleports around Elysium in the first episode of Fate of Atlantis. Not so much when he's breathing fire at them.
  • Damsel out of Distress: Played for laughs when they are captured by Deimos and Kleon. By the time Barnabas and Sokrates come charging in to rescue them, they've already single-handedly defeated the guards while completely unarmed.
  • Darwinist Desire: Regardless of your choice, this is the reason why they end up conceiving a child with Darius' child: since they were both had strong Isu genetics the Eagle Bearer felt obligated to propagate their line.
  • Dating Catwoman: Can unwittingly romance one of the Cultists they're hunting at one point. It doesn't end well - she'll try to murder the Eagle Bearer after having sex with them.
  • Deadpan Snarker: At least half their dialogue consists of snarky comments about the world around them, the people they have to deal with, or whatever crazy situation they just got roped into, and they don't even try to be subtle about it most of the time. Made even funnier by how almost everyone continually fails to pick up on their subtext.
    Alexios/Kassandra: Lokris. The land of salt aaand... more salt.
  • Did You Just Punch Out Cthulhu?: In the Fate of Atlantis DLC, they can quite literally do this to Hades, the Greek god of the Underworld, even if he is an Isu.
  • Died in Your Arms Tonight: After relinquishing ownership of the Staff of Hermes Trismegistus to Layla, they collapse in her arms before dying.
  • Dual Wielding: When wielding a one-handed sword or dagger, they dual wield it with the Spear of Leonidas.
  • Everyone Calls Them Barkeep: Most people refer to them as the Eagle Bearer or just misthios (mercenary), with their name usually reserved for use by close acquaintances.
  • Famed In-Story: The fact that half of the people they meet call them "Eagle-Bearer" implies Greece at large already knew them, or had at least heard of them, before the events of the game.
  • Friend to All Children: They have a soft spot for children in general and tend to be fiercely protective of them, perhaps due to the trauma of losing their own baby sibling and then later the death of Phoibe. There's of course Phoibe, who they adopt as a surrogate little sister, but there's also a large array of child npcs they meet throughout the game. They are generally indulgent and kind to every single one and often try to offer a bit of guidance and help to the ones who need it.
  • Friends with Benefits: While several of the Love Interests are presented as genuine romantic connections, others are presented this way. Alkibiades, Diona, Aikaterine, Kosta, and Auxesia namely make it fairly clear that they aren't in any way in love with the Eagle Bearer and are simply having fun with them.
  • Genius Bruiser: Has the might and fury of the Bloodline of Leonidas, and the intuition and intelligence of the Bloodline of Pythagoras. They're a one-person-army frequently hired to be an unstoppable force. They can wax philosophic with the classical giants of philosophy, take part in theater, and frequently put their wits to work with investigative matters in their line of work. This confluence of bloodline aptitudes may be what Pythagoras had in mind when proposing his plan to Myrinne.
  • Greater-Scope Paragon: The Eagle Bearer may or may not end up becoming a major benefactor to the Assassin Brotherhood especially since they took possession of the Staff of Hermes from their real father Pythagoras which allowed them to live a prolonged lifespan. This is alluded by them in a conversation with Layla Hassan in Atlantis where they tell her that they've seen "too many wars" and saw "too many people die".
  • Good Is Not Nice: Even if played as heroically as possible in dialogue and story bits, their very nature as a mercenary means that they'll inevitably end up doing quite a few morally grey actions in actual gameplay.
  • Gorgeous Greek: Both protagonists are good-looking and are subject to frequent fawning by other characters in-universe. They can also swing fourteen love interests!
  • Go Out with a Smile: After passing the Staff of Hermes Trismegistus to Layla, their immortality ends and they welcome death with open arms and a smile.
  • Hairstyle Inertia: When they appear in the modern day. While they dress in a dapper modern business suit, they still have the same hairstyle they had in 431 BC.
  • Heroic Lineage: The Eagle Bearer is directly descended from King Leonidas of Sparta through their mother Myrrine. Their true father is Pythagoras, legendary geometer, philosopher, and occultist. Both are also Isu descendants. Through their son Elpidos, they are also the ancestor of Assassin Brotherhood co-founder Aya/Amunet.
  • Hired Guns: After surviving their attempted execution by their own father, they end up becoming a mercenary.
  • Historical Character's Fictional Relative: Alexios and Kassandra are the grandchildren of King Leonidas, through his fictional daughter Myrrine, whereas in actual history, Leonidas was only known to have one child, a son named Pleistarchus (who is completely absent from the game). It's also eventually revealed that Alexios and Kassandra's biological father is actually Pythagoras, the famed Greek mathematician, not their recognized father Nikolaos as detailed early in the story, doubling up on their known historical relatives.
  • Houseboat Hero: The Adrestia is their home for most of the game after leaving Kephallonia.
  • Human Notepad: One of the store exclusive armors has them covered in writing across their torso.
  • Hypercompetent Sidekick: They start the game as one for Markos. He seemingly has spent the past 20+ years getting into hairbrained money-making schemes which the Eagle Bearer inevitably has to clean up—usually by killing someone.
  • Immortality: When Pythagoras gives them the Staff of Hermes Trismegistus, they gain the same immortality that he had, and live through millennia before giving the staff in turn to Layla.
  • In the Hood: There are many hoods that they can wear, as expected for the series.
  • The Knights Who Say "Squee!": Gets pretty gleeful about the prospect of killing the minotaur, especially if they've reunited with Myrinne, who they want to break the news to.
  • Large Ham: They're not afraid of hamming it up on occasion, like when a conquest battle they participate in begins.
    Eagle Bearer: Today Sparta will bleed!
    Eagle Bearer: We will wash our swords in their blood!
  • Laser-Guided Tyke-Bomb: Pythagoras sired the Eagle Bearer with (a consenting) Myrinne, making a confluence of their Isu lineages, with the purpose of the resulting child being a catalyst for the Cult of Kosmos's demise. Despite this, Myrinne tried her best to give the Eagle Bearer some semblance of a normal (spartan) childhood. Despite fitting the definition of this trope, the Eagle Bearer is a more well-rounded person than most instances of even standard-rate Tykebombs like their sibling, Deimos.
  • Lineage Comes from the Father: Subverted. The Eagle Bearer heavily takes after their mother, Myrrine, in looks and temperment. Arguably, there's more of their step-father Nikoloas in them than their bio dad, Pythagoras, given how hands-off he was in their childhood.
  • Lovable Rogue: Being a mercenary, they're often on the wrong side of the law, but they're no less charming to those around them for it.
  • Love Triangle: They can be involved in three, depending on your choices. One, between Kyra and Thaletas, who are also a pre-established couple with each other (Marry Them All isn't an option despite this). Two, between a pair of brothers, Lykinos and Timotheos. Unlike Kyra and Thaletas above, you can go through with spending the night with both brothers, but doing so will lead the one you choose to dump you for sleeping with his brother. Three, with Diona in the center and the protagonist and one of her lackeys competing for her affections. The lackey is clearly the most invested, while the Eagle Bearer seems to view the whole thing as more of a Flirtationship. Regardless, since Diona is a Cultist, she'll end up dead by the end of things.
  • Mathematician's Answer: From a conversation with Sokrates during the Mykonos rebellion arc.
    Sokrates: (on how killing an Ax-Crazy man was "for the best") Best for Delos, best for the rebellion, or best for you?
    Eagle Bearer: Yes.
  • Mortality Ensues: After giving the Staff of Hermes Trismegistus to Layla, they age rapidly and then die in her arms.
  • Multi-Melee Master: They eventually unlock a second melee slot, and can equip two different types of weapons to switch between.
  • Nice Job Breaking It, Hero: Several of your actions which may seem right/just/necessary in the moment will have devastating consequences later on.
    • Sparing a family in Kephellonia from being murdered by priests will later leave it utterly devastated by the plague.
    • Killing The Monger publicly will later stop you from being able to spare the Cult's Token Good Teammate and ultimately ruin your friendship with Brasidas.
    • Promising Myrrine before leaving for the Battle of Pylos to bring Deimos home safely will cause her to cut off communication with you if you're unsuccessful in convincing Deimos to defect.
    • If you insist on a Spartan slave making you a special oil for Testikles despite their master not being around to authorize it, you'll have cost her her freedom for some oil Testikles will never use—on account of him dying immediately upon stepping foot on Elis.
    • If you let an extremist rebel on Delos go free after rescuing him from captivity, he'll kill Thaletas during "A Night To Remember".
    • Most of the quests in Alethia's Tartaros simulation are caused by their killing Cerberos in self-defense.
  • Nominal Hero: You can play them as an absolute asshole if you wish to do so, who isn't that much different from the thugs they are fighting.
  • No Good Deed Goes Unpunished: On occasion. For example, teaching a kid of a friend (and possible lover) of theirs how to fight saves him from bandits whom come a'calling while mom's out at the market... but it pisses mom off so badly she tells the Eagle Bearer to go away.
  • No One Could Survive That!: Everyone assumed that they died after Nikolaos threw them off Mount Taygetos as a child, and many react with surprise and/or disbelief upon discovering that they're still alive all these years later.
  • Not the Fall That Kills You…: Conspicuously averted. No matter the fall, the Eagle Bearer will not die from it. As you level up, this evolves into taking no fall damage at all, and then to actually inflicting damage with a Shockwave Stab using the Spear of Leonidas.
  • Oblivious Adoption: By Nikolaos, who raised them as his own alongside their mother Myrrine, without cluing them in on the fact that there was no blood-relation between them.
  • Oh, Crap!: Their (pretty understandable) reaction to coming face-to-face (to-face-to-face) with Cerberos in Fate of Atlantis. And that's before he starts breathing fire.
  • One-Man Army: A long-time staple of the franchise. If you're a completionist and take the time to fully explore the huge game world instead of rushing the main story, a body count of 6,000-8,000 kills is nothing out of the ordinary when you're done. Granted, there will be more than a few animal kills factored in, but still, that's several regiments worth of fighters you'll have killed single-handedly.
  • Only in It for the Money: If that's how you want to play them. They're often asked about their motivation for doing what they're doing, and there's almost always the option to claim that they're only doing it for the drachmae. This bites them in the ass against characters like Iola, where taking the mercenary dialogue leads her to be so appalled by their attempts to blackmail her that she decides to fight the Eagle Bearer to death instead.
  • Orphan's Plot Trinket: The Spear of Leonidas, the only remaining tie the Eagle Bearer has back to their original family at the start of the game.
  • Passing the Torch: Like their father before them, they pass the Staff of Hermes Trismegistus — and therefore control of Atlantis — on to Layla at the end of the game.
  • Patricide: They can choose to kill their step-father, Nikolaos, as well as their biological father, Pythagoras.
  • Precursor Heroes: Chronologically, the Eagle Bearer predates nearly every proto-Assassin, Hidden One and Assassin in existence with the exception of Darius. They also fight not just the Cult of Kosmos but the proto-Templar Order of the Ancients as well.
  • Purely Aesthetic Gender: Zigzagged. While both Alexios and Kassandra have the same abilities as one another and most of their dialogue options are the same in side content, they are two distinct characters, with slightly different personalities.
  • Really Gets Around: With fourteen potential love interests, all of whom can be romanced in a single playthrough with no repercussions, this is definitely an option.
  • Really 700 Years Old: Or about 2400 years, in this case. After taking the Staff of Hermes Trismegistus from their true father Pythagoras, the Eagle Bearer becomes the new guardian of Atlantis, watching over its trove of Isu lore. They pass on the staff and guardianship to Layla Hassan in 2018 CE, finally ending their life.
  • Red Baron: They're known as the "Eagle Bearer."
  • Red Is Heroic: Red is the primary color of the Eagle Bearer and they're one of the most heroic characters in the game despite being a mercenary from the Darwinian city-state of Sparta.
  • Red Oni, Blue Oni: While the two act as the player dictates, differences in their voice direction lead to Kassandra coming across as the calm, snarky Blue to Alexios' playful, expressive Red. This even translates to Deimos, as Alexios is hot-headed and aggressive while Kassandra is restrained but no less fanatical.
  • Religious Bruiser: Most of the previous protagonists have ranged from atheist to agnostic. The Eagle Bearer can also be this, but they also have the option to take a page from Bayek and actively revere their local pantheon.
  • Rugged Scar: Both Kassandra and Alexios have a number of visible scars, the most prominent being three claw marks on their right bicep. Alexios has an added facial scar.
  • Schrödinger's Player Character: Averted, though in an unconventional way. Both protagonists exist in the narrative regardless of who is chosen by the player, however, the player is always the Eagle Bearer, so Kassandra and Alexios' roles are swapped between being the Eagle Bearer/eldest sibling and Deimos/younger sibling accordingly.
  • Seen It All: Conditionally, depending on what order you do the missions in, but they're pretty unsurprised by some of the things they see. Do the Minotaur quest before fighting the Cyclops, for example, and their only reaction to seeing a one-eyed giant people eater is exasperation.
    Eagle Bearer: I remember when the hardest thing I had to fight was a fucking minotaur.
  • Static Role, Exchangeable Character: The character you don't choose to play as becomes Deimos, Champion of the Cult of Kosmos.
  • Super Not-Drowning Skills: The Eagle Bearer can hold their breath for an impressive time to explore underwater locations, and it only gets better with every level you gain. This is even lampshaded directly by an npc, a childhood friend/lover of theirs, who notes they could hold their breath long enough to recover seashells from the ocean floor for her when they were kids. There are also one or two weapons which grant unlimited breathing, which also unlocks the matching engraving, allowing for any weapon to grant this ability.
  • She Cleans Up Nicely: When Layla meets the Eagle Bearer in the modern day, they're sporting a rather nice suit...and they wear it well. Also applies if they agree to dress up for Perikles' symposium.
  • Strong Family Resemblance: It's noted by various NPCs that they resemble their mother Myrrine and their younger sibling Deimos.
  • The Bus Came Back: They (or at least Kassandra) appear in a crossover mission in Assassin's Creed: Valhalla.
  • The Casanova: They can seduce and sleep with several different love interests across Greece—most of which they will never see again afterwards.
  • Took a Level in Cynic: Two thousand and four hundred years does tend to have that effect on a person. Among their last words to Layla are coldly telling her to not only destroy the Staff of Hermes once she's done but to "kill them all". They don't specify who "they" are...
  • Troll: Not above screwing with folk. Such as an old lady in Messara, who asks the Eagle Bearer to recover a ceremonial axe for her, to ward off the Swordfish's wrath. On recovering it, the Eagle Bearer may suggest they'll just go and sell it somewhere else, much to the poor lady's panic (since the Swordfish has a tendency to remove the body parts of people who upset him).
  • Tron Lines: Some of their outfits gained during The Fate of Atlantis grant these all over their body, in gold.
  • Uneven Hybrid: They've got an extreme amount of Isu DNA in them, but the amount of goodies they get from it is mixed. They lack any type of Eagle Vision, for example.
  • Unscrupulous Hero: Depending on how you play them, the Eagle Bearer can act without any regard for the well-being of others by catching civilians in explosions, demanding payment from even the poorest quest givers, being rude and dismissive to almost anyone they meet, and generally being an A-rated Jerkass.
  • Unwitting Pawn: The general approach to solving shifty problems in Greece seems to be 1) recruit the Player Character, 2) tell them just enough to get them interested while omitting crucial details, 3) brush them off or try to kill them when they return from a mission that turned out completely different from what they bargained for. Neither Kassandra nor Alexios tend to take this sort of treatment well.
  • Walking Armory: By the end of the game they can have two different weapons and a bow equipped at one time, as well as up to six different types of arrows and many additional weapons in their inventory.
  • Walking the Earth: Before passing the Staff of Hermes Trismegistus to Layla, they mention that they "walked from one end of Earth to the other" indicating that they didn't spend all their time cooped up at the gates to Atlantis. This was expanded in the Vacation DLC: the time was spent hunting Isu artifacts to keep them away from human hands, after one nearly killed Barnabas. In Valhalla, Kassandra also hints she moves around a lot mainly to avoid people noticing her.
  • Weak, but Skilled: Gameplay-wise, though this may be chalked up to Gameplay and Story Segregation. Depending on your chosen difficulty, bounty hunters can kill you in 2-3 hits (or one solid combo if you get stunlocked), while you need to land dozens of blows to whittle down their health. That said, you are landing dozens of blows to their 1-2.
  • Who Wants to Live Forever?: Unlike a lot of residents of this trope, the Eagle Bearer doesn't begrudge their immortality, though they do, at the end of their long life, recognize that they've seen far too many wars and circumnavigated the globe in their millenia-long lifespan. This contributes to their leaving with a smile in the end.
    Aletheia: The Keeper's task is to never succumb to death. All those you will ever know, and all you will ever love, will die. Then you will learn to love again, and those will die too. But you will remain.
    • For their appearance in Assassin's Creed Valhalla, it's begun to wear on them. The events there, though, see their zest for life renewed.
  • Why Did It Have to Be Snakes?: The Eagle Bearer emphatically voices their dislike of snakes before, during, and after fighting Medusa. In the early quest "Shark the Vagrant", one dialogue option suggests that they're also afraid of sharks.
  • Wild Card: Playing through the game requires the Eagle Bearer to work for and against both sides of the Peloponnesian War when required, not even getting into optional objectives or unlocking engravings. Lysander even calls them out on this at the end of his quest chain.
  • Wouldn't Hurt a Child: One sidequest involves a bratty little kid trying to scam and then flat-out murder the Eagle Bearer. They just send him off with a "don't do that again".
  • Wrecked Weapon: They use the broken Spear of Leonidas as an offhand weapon as well as their assassination tool as a precursor of sorts to the Hidden Blade. Although they end up upgrading the weapon several times, the Spear has lost all its powers by the modern era. It is revealed that when the Eagle Bearer was in Korfu, they came into contact with an Apple of Eden, which caused the Spear to overload and depowered it.
  • You're Not My Father: Surprisingly subverted. After confronting Nikoloas after the ending of the Megaris questline, the Eagle Bearer will emphasize that despite the fact that they aren't actually blood-related, he was the one who raised them and thusly they still view him as their father.

Kassandra

https://static.tvtropes.org/pmwiki/pub/images/7169e7049624fe72368f30858066c6a8.jpg

Main Game Appearances: Assassin's Creed: Odyssey

Other Appearances: Assassin's Creed: Valhalla | Assassin's Creed: Jade | Assassin's Creed: Nexus VR

Voiced By: Melissanthi Mahut, Maria Syrgiannis (young) (English)note 

A young Spartan woman exiled from her home.


  • Action Girl: She's a badass mercenary, same as her brother Alexios.
  • Amazonian Beauty: She's visibly muscular and attracts plenty of attention, in some cases specifically because of her strength and/or martial prowess. She's also about half a head taller than any other (non-Brute) woman in the game.
  • Awesome Anachronistic Apparel: In her reappearance in Valhalla, she shows up on 9th century CE Skye dressed in Roman soldier garb.
  • Been There, Shaped History: Since she lived a very long life thanks to the Staff of Hermes from her real father Pythagoras, Kassandra was likely a participant in numerous historical events and traveled across the Earth to meet with countless fictional and real life historical figures.
  • Beauty Is Never Tarnished:
    • Mostly averted. In addition to having a number of scars, Kassandra also gets dirty and roughed up at various points, including getting a bloody nose on a couple of occasions.
    • A notable instance of this trope being played straight is during the pankration quest, in which Kassandra will not show any damage to her face, regardless of how much she's hit (though she will still get stained with the blood of her opponents).
  • Braids of Action: She wears her hair in one braid pulled to the left side.
  • Brought Down to Badass: During the Odyssey segment of the Odyssey X Valhalla crossover, the Spear of Leonidas loses its powers when Kassandra comes into contact with an Apple of Eden. While she retains her immortality from the Staff of Hermes Trismegistus, she loses all her powers from the Spear. That said, she is still a formidable warrior due to years of fighting.
  • But Now I Must Go: After her mission on the Isle of Skye is complete, Kassandra briefly hangs out with Eivor before leaving.
  • Captain Obvious:
    • On Delos, one sidequest is given by a grievously wounded huntress who's barely holding her guts in her stomach. Kassandra takes a long look at her, kneels down deliberately, takes another look and finally deadpans "You're bleeding. A lot."
    • In her teamup with Eivor, she remarks that the Standing Stone they've seen is a map of Skye when Eivor jots it down. Eivor retorts that she hadn't felt the need to state the patently obvious.
  • Cutting Off the Branches: The novelization has Kassandra as the canonical protagonist. Valhalla fully canonizes it.
  • Drives Like Crazy: Kassandra is much more animated about making the Adrestia go faster than Alexios.
    Kassandra: WOO, FEEL THAT WIND!
  • Effortless Amazonian Lift: She easily lifts up several of her love interests during their kissing animations—even a couple of the men.
  • Fashionable Asymmetry: She has a braid on the left side of her head but not the right.
  • Fire-Forged Friendship: With Eivor. Starting off attempting to bash each other's heads in, combined with lots of bickering, but their adventure on Skye ends with the two bonding over drinks.
  • Heroic Fatigue: By the time Kassandra shows up in Valhalla's A Fated Encounter DLC, it's clear that the centuries tracking down Isu artefacts have worn her down to shades of this trope. She feels more sullen, suspicious, and isolated compared to her youthful days in Greece, and is clearly missing those old days with Phoibe and Ikaros. Kassandra's outfit also has a lot of black, feeling much moodier compared to her Odyssey outfit with the red scarf / hood and prominent gold-coloured armour.
  • Mama Bear: Nothing gets her more heated than someone targeting Phoibe, who she was Cool Big Sis to, and later her infant son Elpidos, after his kidnapping. She explicitly comments multiple times that she will cut down anyone standing between her and her son.
  • She Cleans Up Nicely: She looks quite fetching in the crimson satin number she's given for Perikles' symposium in Athens.
  • Statuesque Stunner: She's noticeably as tall as, if not taller than, most characters, men and women alike, and attracts a lot of attention.
  • Strong Family Resemblance: A quest giver on Naxos posts a notice for the "misthios that looks like the Phoenix." Phoenix is an alias of Kassandra's mother, Myrrine.
  • Trauma Button: She never gets over Phoibe's death. Even a good thousand years later, which an Apple uses to temporarily incapacitate her on Skye.
  • Unwitting Instigator of Doom: When Kassandra visits the Isle of Skye to retrieve an Apple of Eden, her mere presence on the island ends up activating the artifact before she even reaches the Vault. As a result, the people on the island fall under the Apple's power and have recurring nightmares and hallucinations.
  • Used to Be More Social: Over a thousand years of wandering the Earth, having to avoid making any contacts for long and staying out of the way of people means she's a lot less fun at parties when she meets Eivor.

Alexios

https://static.tvtropes.org/pmwiki/pub/images/fde3081cb708507e0995f597e250a3d8.jpg

Main Game Appearances: Assassin's Creed: Odyssey

Voiced By: Michael Antonakos, Leonidas Castrounis (young) (English)note 

A young Spartan man exiled from his home.


  • Cutting Off the Branches: Kassandra is the canonical protagonist, meaning he became Deimos and later dies at the end of the game.
  • Generation Xerox: With King Leonidas, his grandfather. He has a similar hairstyle, wields the same spear, and is also defying the Cult.
  • Heroic Build: He sports the classic superhero physique.
  • Hot-Blooded: Alexios tends to lean more into this characterization rather than Kassandra's more Deadpan Snarker persona, trending towards a more overall aggressive and boisterous demeanor.
  • Large Ham: When he's having fun, he's clearly milking it for all it's worth. His drinking game with Euripides and Aristophanes and his Rousing Speech to the Silver Islanders has to be believed. This is in fact quite un-Spartan of him, since Spartans were considered the Cold Ham by other Greeks; they're the origin of the term 'laconic', after all.
  • Manly Tears: While Kassandra tends to tear up more often both as the Eagle Bearer and Deimos, he does still openly weep upon finding Phoibe dead.
  • Papa Wolf: Like Kassandra, you'll rarely see him get as angry as he does when someone harms or threatens Phoibe, and later his son Elpidos.
  • Tall, Dark, and Handsome: Slightly taller than his sister and quite good looking in his own right. In fact, he fits ancient Greek beauty standards for men pretty much to a T.
  • Wholesome Crossdresser: Usually not possible, as most armor sets in the game are entirely gender-neutral. However, one set (earned from taking down the Hero branch of the Cult of Kosmos) is exclusive to Kassandra and Alexios respectively and can only be used by one another through finishing a save file and opening a New Game + with the opposite character. Kassandra's set (the Amazon Set) is comprised of a leather and gold corset-armor top and tasseled skirt, and is one of the few explicitly feminine-style armors in the game. If obtained through New Game +, Alexios will rock the leather corset just as much as his sister does, with zero changes to the actual design of the armor.

    Ikaros 

Ikaros

https://static.tvtropes.org/pmwiki/pub/images/acod_ikaros.jpg
The Eagle Bearer's eagle companion.
  • Action Pet: Will randomly attack of his own accord during combat to help the Eagle Bearer. He will also attack wildlife when the player is hunting, and he's fully capable of taking out animals many times his size in one hit. He can also be directed to attack humans to distract them.
  • Amplified Animal Aptitude: Implied to be the case as he was sent to the player by Pythagoras, managing to track down the player after they fled Sparta as a child. He can also come and go into Atlantis without trouble, all while appearing to be simply a mundane golden eagle.
  • Animal Eye Spy: The Eagle Bearer can see through Ikaros' eyes.
  • Life Will Kill You: Due to not being immortal like the Eagle Bearer, Ikaros dies at some point between the 400s BCE and 2018 CE.
  • Loyal Animal Companion: An eagle always seen at the Eagle Bearer's side. But they're even more loyal to Pythagoras, as it ignores the Eagle Bearer to land on their father's arm.
    Pythagoras: My oldest and most loyal friend. I sent him to watch over you. And here you are.
  • Maybe Magic, Maybe Mundane: In-universe. Ikaros is considered by the locals to be a gift from Zeus to the Eagle-Bearer, while they simply have a more mundane view of the creature.
  • Named After Somebody Famous: Named after Icarus.
  • Noble Bird of Prey: Ikaros is seen by Greeks as a symbol of Zeus' favor over the player, and earns them the title of "Eagle-Bearer."

Allies

    Barnabas 

Barnabas

https://static.tvtropes.org/pmwiki/pub/images/barnabas_ac_render.png
Voiced by: Andreas Apergis (English)

The captain of the Adrestia, and an experienced sailor. In time, your closest and most trusted friend.


  • Affectionate Nickname: "Barney", given by Iola.
  • Agent Mulder: To Herodotus' Agent Scully. Barbanas sees the will of the gods and fate as the forces behind most things.
  • Big Damn Heroes: Attempted by him and Sokrates, who try to spring the Eagle Bearer from jail armed only with a rake and a broom. Only to find The Eagle Bearer had already thrashed the guards with their bare fists and was one moment's respite away from helping themselves to the key.
  • Brainwashed and Crazy: In the Vacation DLC Barnabas ends up being driven mad by an Isu Artifact to the point that he attacks the Eagle Bearer. Thankfully they get saved.
  • The Captain: He's the captain of the Adrestia.
  • Complaining About Rescues They Don't Like: Amusingly Inverted. When he and Sokrates bust into the Athenian prison to rescue the Mysthios, only to find the guards already knocked out, Barnabas seems pretty disappointed he wasn't able to do a dramatic rescue.
  • Cool Old Guy: He's a very amicable old man.
  • Disappeared Dad: Due to getting separated from his wife during a storm. He never realized he even had a daughter until she was a young adult.
  • The Fatalist: Believes fate is ordained by the gods, and frequently makes reference to them whenever something good or bad happens.
  • Father Neptune: He's an old, weathered sailor.
  • Handicapped Badass: He lost his right eye a long time ago, but that won't stop him from sailing into the thick of battle at a moment's notice.
  • I Owe You My Life: As an old sea dog, it would have been humiliating to have met his end "drowned in a clay pot", which is why he pledges his life, service, and ship to the Eagle Bearer after they extricate him from that fate.
    • Revisited in the Vacation DLC, where the Eagle Bearer rescues him from the influence of an Isu artifact.
  • Lampshade Hanging: When he tells the Adrestia's crew to stop singing, one of the possible reasons he gives is that he has heard this song too many times already. Given the limited number of songs, this is not unlikely to mirror the player's thoughts on the matter.
  • May–December Romance: If he ends up with Iola. She seems to be substaintially younger than him, probably closer in age to the Eagle Bearer.
  • No Indoor Voice: He always talks like there's a football stadium separating him and whoever he's talking to.
  • Recruitment by Rescue: He's being tortured and possibly killed by a local bandit lord when the Eagle Bearer first encounters him. One timely rescue later, the game's titular odyssey finally begins when he pledges his loyalty and his ship to his saviour.
    • Revisited in the finale of the Vacation DLC, as he joins the Eagle Bearer on their hunt for Isu artifacts around the world after being rescued from the influence of an artifact.
  • Romance Sidequest: The Eagle Bearer can unwittingly set him up with an one-eyed lady during the victory party at the end of the Mykonos liberation quest chain. Said lady was Iola, whom the Eagle Bearer encounters on Delos. If her quest is completed before the victory party and the Eagle Bearer was kind to her, she'll become Barnabas's companion at the party, and the Eagle Bearer can then invite her to join the crew.

    Herodotos 

Herodotos

https://static.tvtropes.org/pmwiki/pub/images/herodotus_aco.png
Voiced by: Peter Polycarpou (English)note 

The fabled "First Historian," known for The Histories.


  • Agent Scully: To Barnabas' Agent Mulder. Herodotus prefers mundane explanations over things like the will of the gods. He's open to the idea, but he prefers things that are supported by evidence and to believe in causality than fate.
  • Artistic License – History: The game portrays him as valuing history over myths. In reality, Herodotus frequently mixed myth with history, never entirely separating folk myth from actual evidence, and even exaggerating real events with his editorializing. It's not for nothing that Herodotos, in addition to being called "the Father of History", is also called "the Father of Lies", and several modern characters outwardly state their skepticism with his writings. As it turns out, his embellishments are because they actually DID happen.
  • But Now I Must Go: At the end of "Every Story Has An Ending", Herodotus tells the Eagle-Bearer that they won't accompany them on the Adrestia anymore, and he asks to be dropped off at Athens. He then says that he plans to go to Thurii (Magna Graecia, which is contemporary Southern Italy), a place he hasn't been to before.note .
  • Cool Old Guy: He's considered the "father of history." He's pretty on the ball regarding what's going on and provides advice and wisdom to the main character. His records also allow Layla to find the Spear of Leonidas.
  • A Day in the Limelight: "Every Story Has An Ending" is an extended series of missions in the "Lost Tales of Greece" series that focuses on Herodotus' background, life, and so on.
  • Historical Domain Character: Not just that, but the man who devised the concept of recording history instead of just concocting legends.
  • Maybe Magic, Maybe Mundane: An in-universe view as the historians in the present debate whether his claims might be correct or not given what they know of Isu technology. They are.
  • The One Who Made It Out: "Every Story Has An Ending" reveals that he has this status in his hometown of Samos, being the local guy who made a name for himself in the wider Greek World, leaving his small town island behind.
  • The Smart Guy: He recognizes the spear of Leonidas on sight. Being the world's first historian, he's also knowledgeable about Greece and its history.
  • You Can't Go Home Again: If the player flubs up during the course of "Every Story Has An Ending", his jerkass brother tells him to get off Samos and never come back.

    Hippokrates 

Hippokrates of Kos

https://static.tvtropes.org/pmwiki/pub/images/hippokrates_assassins_creed_odyssey_328.jpg
Voiced by: Adam Wilson (English)note 

The "Father of Medicine," a physician known for his revolutionary idea of divorcing medicine from religion and philosophy.


  • Belief Makes You Stupid: Averted and subverted. While Hippokrates believed in divorcing medicine from religion and philosophy, he still readily admits that the gods play their part in determining life and death, particularly during the Plague of Athens, where he told the Eagle Bearer that the plague happened to "punish his arrogance".
  • Bragging Rights Reward: Having the "Father of Medicine" as a permanent addition on board the Adrestia. Mechanics-wise, he doesn't do anything, but recruiting him requires some pandering to his philosophies on the Eagle Bearer's part (emphasizing Man's agency in medicine and never allowing a patient to die willingly).
  • Frontier Doctor: By necessity of being the first person to approach medicine as a science without any real health care system to support him, he has shades of this. He also travels to where he's most needed.
  • The Heretic: Some of the priests of Asklepios see him as this for trying to take medicine out of the hands of the gods. Some of them also support him, noting that whatever his intentions, he does more good than bad. Chrysis, the high priestess of Hera, is threatening to declare him a Heretic. But that's more due to her being a member of the Cult.
  • Historical Domain Character: He's the de facto founder of Western Medicine, for conceiving the (at the time) radical notion that disease is a mundane affair that can be diagnosed and treated by mundane means, instead of divine retribution to be prayed away.
  • My Greatest Failure: His forays into healing medicine were prompted by being unable to help Myrinne and Deimos when they came to the sanctuary of Asklepios.

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