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From left to right: Fel, Tsuyoshi Mukohda, and Sui.

Campfire Cooking in Another World with My Absurd Skill (とんでもスキルで異世界放浪メシ, Tondemo Skill de Isekai Hourou Meshi) is a light novel series written by Ren Iguchi and illustrated by Masa. Starting out as a Web Serial Novel released on Shousetsuka ni Narou in January 2016, it was later published by Overlap Novels in November of that same year. It tackles the usual Isekai genre and setting with an unwitting but adventurous adult man in place of the typical high school teenager.

27-year-old salaryman Tsuyoshi Mukohda is accidentally dragged to another world when the fantasy kingdom of Reijseger conducts a "hero summoning" in order to find help in their war against demons. While the three students who were summoned alongside Mukohda have the standard hero roles and increased stats, Mukohda himself is designated the job of "victim of another world", with his only skill being "Online Supermarket", which allows him to summon grocery store goods from modern Japan into this new fantasy world. Wary of the kingdom that summoned him, as their opulence does not match with their claims of being on the verge of destruction, Mukohda convinces the nobles that his ability is useless and sets out on his own.

Mukohda discovers that the culinary culture of the new world is severely underdeveloped compared to that of modern Japan, enough that his seasoning basic meat with condiments bought with his skill makes them unimaginably delicious compared to anything else found in the world, and attracts all manner of friends to his side.

The series has a manga adaptation illustrated by Akagishi K which began serialization in Comic Gardo in 2017, along with a spinoff manga by Momo Futaba focusing on Sui the slime, Campfire Cooking in Another World with My Absurd Skill: Sui's Great Adventure (とんでもスキルで異世界放浪メシ スイの大冒険, Tondemo Skill de Isekai Hourou Meshi: Sui no Daibouken), which also began serialization in Comic Gardo in 2018. The main series of novels, its manga adaptation, and Sui's Great Adventure are licensed in English by J-Novel Club.

A 12 episode anime adaptation by MAPPA covering the group's adventures up through their departure from Karelina ran from January 2023 to March 2023. A second season was announced in October 2023.

Beware of unmarked spoilers.


Series Tropes:

  • Accidental Hero: The kids to Mukohda, especially Kaito. Had he not agreed with Mukohda's reasoning, then the kingdom of Reijseger would have eventually discovered the true nature of what Online Supermarket could do, likely leading to Mukohda being imprisoned and threatened into compliance in order to obtain a nigh-endless supply of not just stat-buffing foods, but also high-quality raw materials.
  • The Ace: Fel is this by far. Not only is he a Magic Knight, with access to skills that range from typical elemental magics to Holy Hand Grenade spells, his stats are also all in the nine-thousands!
  • Achievements in Ignorance:
    • Downplayed. People in the fantasy world have to learn to create a concrete image of the spells they want to use, facilitated by the use of magical incantations. Mukohda was able to skip this frustrating first step thanks to his otaku background, greatly accelerating his spell-casting.
    • Tamers usually go to great lengths to forcibly subjugate the monsters that they tame. Mukohda does not need to do that (and would never consider doing such a thing) since his familiars willingly joined him for the food that he makes. As a result, his familiar contracts grant him the ability to telepathically communicate with his familiars, something that is almost entirely unheard of.
    • Sui aside, nearly all of Mukohda's familiars are legendary creatures, with the power to do major damage or outright flatten entire countries if they so wished. Just seeing one is almost impossible, with pixie dragons like Dora not being seen for nearly 200 years. Not only has Mukohda met multiple legendary beings but he also has contracts with three of them, with even Sui being considered dangerous and rare in its own right.
    • Mukohda himself, even if he doesn't realize it. For a self-described coward, he's not only able to act as the Team Dad for his familiars, vetoing ideas and keeping them in check (even though many of them are legendary creatures of unfathomable power), but he's able to do the same to a significant portion of the world's pantheon, keeping them in check by threatening to return their blessings and cutting them off from the goods of the other world. Talking back to a legendary creature like Fel is unthinkable, never mind the gods themselves.
    • The food that Fel and friends regularly hunt and cook are monsters with high-grade meat good enough that most commoners would be lucky to try them once in a lifetime. Fel and friends have them three times a day, and the meals Mukohda makes surpass that of even the nobility's finest cuisine.
    • Sui gains the ability to produce high-grade potions able to cure poisons and heal wounds instantly. Fel has never seen a slime that is able to create medicine, and judging by the reactions of adventurers who end up using the potions, they're far more effective than standard potions.
    • With his familiars, Mukohda has inadvertently amassed enough firepower that he'd be able to threaten entire countries. Just Fel alone was enough to single him out as a severe potential threat at most borders and checkpoints. Now that he also has a contract with the ancient dragon Gon, he has enough power to take over the entire continent if he wished, something the guildmaster of Brixt alludes to.
    • It is rare for the gods to give their blessings to even one person (with even the most frequent blessings being given once every decade at most). In the manga, only Heroes of legends past have had more than one blessing, and in the anime adaptation, no one has had more than one. Mukohda has four of themnote , even if they are minor blessings, Demiurge's in particular being incredibly rare. Meanwhile, Felnote , Suinote , and Doranote  have full-force blessings from the gods.
  • Attack! Attack! Attack!: Mukohda's familiars' typical solution for every enemy they encounter. It hasn't failed them yet.
  • Awesomeness by Analysis: Upon being summoned to the kingdom of Reijseger, Mukohda quickly sees the kingdom for what it is, and promptly persuades the royal family to allow him to leave in peace, thanks in part to his relatively lousy stats, at least compared to the other three Heroes, and Online Supermarket skill.
  • Bag of Holding: Mukohda finds 2 such items in the Dolan dungeons, a small and a medium version. The small version had the capacity of 5 large duffel bags, while the medium version had the capacity of 20 large duffel bags. Mukohda sells the small one and keeps the medium one to give to Fel so it would be easier for him to carry his preys back.
  • The Beastmaster: On paper, Mukohda is this. In practice, he's more a first-time parent trying to guide and control the whims of his "children".
  • Beleaguered Assistant: Ughol, the Vice Guildmaster of Doran, is the one that has to put up with Elrand's antics, especially concerning the latter's obsession with dragons.
  • Bitch in Sheep's Clothing: What Leonard, Aaron, and Louise, the three elite knights sent to train the Heroes, were. Their supportive and helpful attitudes were simply a front to gradually lower the kids' guard in order for them to covertly enslave the Heroes with Domination Bracelets. By extension, this would also apply to the whole of Reijseger's royal family and military as they are the mastermind behind the plot to enslave the kids, while maintaining the lie that they needed their "heroes" to save them from a fictional evil overlord.
  • Bland-Name Product: When it comes to products bought from the Online Supermarket, i.e. potential tenant "WcDonald's", or "X-company" beer.
    • Surprisingly averted at several points in the anime, considering that the actual anime is actually sponsored by major Japanese brands like Heinz, Kagome, Lotte, among other brands. At one point, Mukohda takes out a bottle of cola which is...just Pepsi.
  • Blatant Lies:
    • Downplayed. Right off the bat, Mukohda was able to see through the Reijseger royal family's lies about the current situation of their kingdom and suspected them of plotting to exploit him and the summoned heroes. Unfortunately, the kids believe every word they said and didn't think to question their situation, and they only catch on once Rio ends up becoming enslaved by a Domination Bracelet, a good couple months after Mukohda left.
    • Mukohda's attempts to play off Fel, a legendary Fenrir, as a Great Wolf (an A-ranked monster). Anyone of a sufficiently high rank can easily tell that Fel is in fact, not a Great Wolf, and his cover is usually blown wide open whenever he speaks, as Great Wolves cannot speak human languages.
  • Blood Knight: Unfortunately for Mukohda, all of his familiars are this, even precious Sui, despite his best efforts to try and steer Sui away from bloodthirst.
  • Boom, Headshot!: Once Sui gets the ability to go "pew pew" and fire volleys of acid at high speeds, it begins habitually aiming for the heads of its targets. Fel even encourages this for flying enemies like wyverns but warns that hitting the smaller area (compared to the wings) is difficult.
  • Boring, but Practical:
    • "Online Supermarket" in essence is a skill that lets Mukohda purchase modern-day goods any time he wishes as long as he supplies the money. On paper, it doesn't sound too flashy. In practice, however, it's actually incredibly versatile due to the sheer number of items he has access to at a moment's notice.
    • The most powerful thing in the series isn't Mukohda's online supermarket ability or its status buff ability. It's his ability to cook good food with the help of seasonings and condiments he buys from the "online supermarket", most of which aren't particularly special to a modern-day consumer.
  • Bullying a Dragon:
    • Averted by the king of Leonhardt, who spreads the word across the kingdom that trying to coerce a man with a familiar who can destroy countries is a very bad idea.
    • The occasional monsters that try to challenge Fel. He's a millennium-old legendary Fenrir, with the power to level countries. Smarter monsters know not to attempt such a thing. The ones that aren't as smart rarely live for very long afterwards.
      • Played with in the case of a griffon the group encountered, who was intelligent enough to be able to communicate with them in the human language (albeit in broken phrases). He challenged Fel to a fight as the griffon was seeking to be become the leader of his flock, which involved fighting a strong opponent and getting their acknowlegement. It's clear to all involved that the griffon would never win, only surviving due to Mukohda and Sui being able to heal him from the brink of death immediately after the bout, but he managed to inflict a small wound on the legendary Fenrir. This served the griffon's purpose well enough, letting him be acknowledged as the new leader, and the two groups left each other in peace.
  • Calling Your Attack: How spells and certain skills are activated. Humans must have a clear mental image of the ability they wish to use in order activate it, which incantations help with. While it is possible to cast spells with magic power alone, without calling the name of the spell, the power is significantly weakened.
  • Cast from Money: Once an order is assembled, "Online Supermarket" requires the skill user to pay before delivery. Since there are no credit cards and no forms of paper money, the person ordering is Paying in Coins (putting them into a magic square that acts like a "coin slot"). Once payment is complete, the order magically appears. After the various members of the Pantheon begin demanding offerings for the various blessings Mukohda's party has received, Mukohda has to set a budget for them so he doesn't go broke catering to their every whim.
  • Character Witness:
    • The various guild masters across the continent all vouch for Mukohda's character whenever they deliver reports and pay tribute to the royalty of their kingdoms. Among themselves, they also spread word that when Mukohda comes to town, he'll typically either be loaded with rare and highly valuable monster drops already or be on a quest/dungeon run that will inevitably result in those rare drops. So they either make sure they have enough money set aside to buy the drops they want, or in one case, work with the Merchant's Guild to negotiate the purchase of exceptionally rare/valuable materials like dungeon jewels or draconic materials (such as when Mukohda requested Ughol's help selling dungeon jewels to avoid being cheated by the Dolan Merchant's Guild, a female guild master didn't want her city's Merchant's Guild to do likewise—and she needed their help to pool funds for buying Mukohda's drops).
    • Among merchants, Lambert also vouches for Mukohda thanks to their business deal where Mukohda wholesales Lambert shampoo, conditioner, soaps, and later, hair restorer boosted with a little of Sui's "special-grade elixir" that works miracles on balding folks.
  • Curb-Stomp Battle: Generally the result whenever Mukohda's familiars fight. It's extremely rare for them to have trouble against an enemy. To give an example, a flock of wyverns, S-ranked monsters, was considered light exercise for them! Had Mukohda's party not been present, it would have taken all the city's guards and adventurers just to subdue the flock and, at best, would have ended with half their numbers dead.
  • Drool Deluge: Fel often has a waterfall of saliva coming out of his mouth when watching Mukohda cook, drooling enough to make Mukohda confuse it for rain at one point.
  • Easy Logistics: What Mukohda realizes his "Item Box" (and later "Magic Bags") combined with his "Online Supermarket" skill truly give him. He can effortlessly store and access everything from kitchen equipment, monster drops (including two whole dragons on separate occasions), fresh ingredients to cook for his familiars, to his ever-growing pile of money among other things. With "Online Supermarket" letting him summon other items from Japan in his home world (as long as he pays in coins at the time of purchase), he essentially becomes a one-man supply depot. (Of course, in the beginning, when he's kicked out of the palace, he quickly realizes this and runs for the border and away from the Kingdom.
  • Elemental Powers: The fantasy world has the classic four elements, alongside Ice, Lightning, Healing, Divine/Sacred, and Holy, as well as Plant, and Darkness.
    • Ice and Lightning require the user to master the four basic elements first. Only an extremely small number of human mages ever reach this level.
    • Healing magic requires a natural-born affinity for it as well as teachings from the church. This seems to be a human limitation, just like the need for Magical Incantation, as monsters like Dora, the Pixie Dragon, possess the skill naturally.
    • Holy magic is limited to certain jobs/classes like Heroes, Holy Women, and Paladins. Again, like with healing magic, the prerequisite needed to gain this type of magic seems like a hurdle limited to humans only.
    • Divine/Sacred magic requires the grace of a god and is capable of wiping out entire countries off the map.
    • Plant and Darkness magics are limited to certain races, Elves and Demonfolk respectively.
  • Elemental Shapeshifter: A giant sand golem the party encountered on the 29th floor of the Dolan dungeon had this ability, reforming instantly after every attack the party threw at it, rendering Fel and Dora's usual strategy useless. That is, until Mukohda recalled that waterlogged sand clumps together and quickly had Sui soak the golem to immobilize it, with Fel finishing it off.
  • The Empire: There are 3 within the setting:
    • The Kingdom of Reijseger, espousing an ideology of human supremacy, is rumored to enslave elf, dwarf, and beastman women as sex slaves for their nobility.
    • The Geisler Empire, a military dictatorship.
    • The Holy Kingdom of Rubanov and its vassal state the Kingdom of Solace. They are essentially a Corrupt Church built upon ideologies of hate and discrimination.
  • Evil Laugh: Tristan, the Brixt Guildmaster, gets his laugh sounding like one if he is too worked up (about either the profit Mukohda's loot will bring once he resells it, or the promise of kicking the Church of Rubanov out of the kingdom of Erman once they try to extort Mukohda).
  • Fantastic Racism: Several kingdoms within the fantasy world preach human supremacy and will either enslave or commit acts of unspeakable evil against anyone not seen as a human. Predictably, all the evil empires and kingdoms in the setting practice this ideology.
  • Fantasy Pantheon: A divine pantheon exists in the setting. The gods introduced so far are:
    • The 4 Elemental Goddesses: Ninrir, the Goddess of Wind, Agni, the Goddess of Fire, Kisharle, the Goddess of Earth, and Rusalka, the Goddess of Water.
    • Vahagn, the War God and Hephaestus, the Blacksmith God.
    • Demiurge, the Creator God.
    • The God of Pharmacology, who Mukohda has not officially met but knows exists from the other gods.
    • The God of Earth, as in Mukohda's home world, whom Demiurge occasionally mentions, but Mukohda has not met.
  • Foreign Queasine: Mukohda is initially disturbed by the prospect of eating orc and serpent meat but quickly gets over it after finding out that they taste like premium-grade pork and chicken meat.
  • Genius Loci: Dungeons are living entities that grow by consuming anything that dies within them and so furnish themselves with treasures and deathtraps, luring in adventurers to ultimately feed on.
  • Glad He's On Our Side:
    • A variant. While discussing Mukohda, the king and queen remark how Mukohda being a reasonable sort of person who only wants to be left in peace despite having familiars powerful enough to destroy entire countries is profoundly fortunate for them, namely because of how the kingdom would be helpless against an attack from even one of said familiars.
    • Mukohda, to his familiars. All of them are terrifyingly powerful, with a "healthy" amount of bloodthirst. Fel alone is infamous for destroying an entire country in the distant past. However, his familiars are generally fond of him, listen to his requests (though whether they consider such requests to start with is a different matter entirely), and are happy to protect him, provided he continues serving them tasty food.
  • Gold–Silver–Copper Standard: The world uses six types of coins, with the rule of "10 coins equal one immediately higher-ranked coin." The lowest denomination coin is Iron, followed by Copper, Silver, Gold, Large Gold (a gold coin about 1.5 times larger than a normal Gold), and finally Platinum and its equivalent "white gold" which is a mithril-gold blend that glows blue-white.
  • Good Taming, Evil Taming: Before Mukohda, forming a pact with a familiar generally involved besting them in combat to prove your superiority, which meant having a familiar as powerful as Fel would be pretty unthinkable for most adventurers. In contrast, Mukohda makes pacts with familiars far more powerful than himself with little more than a gentle hand and plenty of delicious food.
  • Hammerspace:
    • The Item Box skill. It grants the user a pocket dimension with which they can store and retrieve objects, provided there is enough room for the items to fit. The size and properties of the item box vary depending on the user, but for people summoned from other worlds, the capacity of their item boxes is often effectively infinite, with the item box being able to stop time for the objects contained within, effectively preserving food and other perishable items indefinitely. The item boxes of native residents of the world will often be very different from those of summoned individuals. Often, they are much more limited in their capacities, only slowing time down or even having no preservative function whatsoever, essentially being just a storage space the user always carries with them. Even so, the skill is so rare and coveted that having even a very limited item box can often guarantee a well-paying position in the Adventurers' and/or Merchants' guilds for those born with the skill.
    • Magic Bags are rare magical tools that are similar to an item box, except that anyone can use them, and they are bound to a physical container. They are, in essence, a large bag, having a larger capacity than their physical size would suggest. Similar to item boxes, some also have the ability to stop the passage of time for items stored within.
  • History Repeats: Volume 10 reveals that centuries in the past, the kingdom of Astafyev tried to use summoned Heroes as a weapon of conquest, with Kazuki having the exact same suspicions as Mukohda about the king's Conspicuous Consumption while they were supposedly in a struggle for survival. Given that Astafyev no longer exists, it likely met the same fate as Reijseger.
  • How We Got Here: While the novels start with Mukohda's summoning, the manga and anime open with Mukohda meeting Fel for the first time, then jump back to when he first got summoned to explain how he ended up in this situation.
  • Hypno Trinket: The Domination Bracelets, which the 3 knights were hoping to use on the Heroes as per their mission. Leonard managed to snap one on Rio under the pretense of a gift, but the bracelet's effects on Rio's behavior quickly alerted Kaito and Kanon to the kingdom's plot to enslave them.
  • Impaled with Extreme Prejudice: Dora-chan, the pixie dragon's favorite tactic, either by wrapping himself in fire or lightning to become a living spear of death or summoning huge pillars of ice to skewer his foes from above. Fel sometimes gets in on this too with his Rending Claws skill or the spears of wind he summons.
  • Infinity +1 Sword: The reward for beating the final boss of the Dolan dungeon was a rare chest containing Caladbolg, a legendary sword forged from adamantium and imbued with lightning magic. Understandably, Mukohda buries the blade in the depths of his item box and swears to never allow it to see the light of day, for fear of any disaster it could potentially unleash.
  • Instant Home Delivery: Essentially how Mukohda's Online Supermarket skill works. The skill creates a virtual catalog that allows Mukohda to buy anything a supermarket or general store may typically sell. All he needs to do is select his desired items, insert funds into the "coin slot" on the window, and the skill will magically teleport the purchase right in front of him. Incredibly, the skill also has sales and seasonal offers like any other online marketplace would, and, as Mukohda levels up, the product selections on offer grow and diversify, allowing him to find and buy more increasingly specialized products. All in all, this skill ensures Mukohda will still have access to the comforts and conveniences of Japan, even in the new world.
  • Irony:
    • The Reijseger kingdom allowed Mukohda to leave due to his relatively poor stats and the fact that his seemingly useless "Online Supermarket" skill is completely lacking in combat utility, especially in comparison to the other summoned heroes who the kingdom expects to fight and win against the Demon King. While it is true that his skill is not all that useful in direct combat, it is actually an immensely powerful support skill that would make him a devastating war asset. Not only do the otherworldly food items provide powerful buffs to their consumers but they are also much cheaper and of vastly higher quality than anything found in the world Mukohda was summoned to. It would be extremely dangerous if the truth of his ability became common knowledge, most likely leading him to be targeted as a one-man army food supply and cafeteria.
    • Despite being relatively outclassed in terms of combat potential by C- and even D-ranked adventurers in this world (to say nothing of his fellow summoned heroes), Mukohda could easily serve as a one-man logistics branch for any military when coupled with his "Item Box" skill, being able to pack seemingly endless amounts of food in an infinite, weightless space that takes up no volume, requires no external energy source, is able to preserve said food indefinitely, and has the security and energy requirements of only a single person as opposed to an entire encampment or storage network. In terms of support potential, Mukohda himself far outclasses even the average modern military base as, while the food he produces is probably of equal or comparable quality in terms of taste and nutrition, Mukohda's dishes provide incredible buffs and bonuses to his diners' stats whereas real-world military cooking probably doesn't do the same.
    • While his "Online Supermarket" skill did allow him to obtain better condiments and ingredients than those available in the new world, what drew his immensely powerful familiars toward him and made them decide to forge a contract with him wasn't any kind of flashy skill or New Life in Another World Bonus, but rather the delicious food he made without any special abilities or supernatural enhancements combined with the fact that Mukohda himself was kind enough to share it with them.
  • I've Never Seen Anything Like This Before:
    • Fel has been alive for over a millennium, seeing and experiencing many things in his own right, which makes him quite well-traveled and generally knowledgeable as an individual. However, he notes several times to Mukohda that Sui's meteoric growth in regard to its abilities and new powers, such as growing to a gigantic size and splitting into dozens of smaller Sui's, are things he's never even heard of before much less seen being done by other slimes.
    • This is even more true in the case of food. "I've never tasted anything like this before" is something he says quite frequently after becoming Mukohda's familiar. Since the other world has rather little by way of popular cuisine, the food that Mukohda can make and buy thanks to his "Online Supermarket" skill is "beyond compare" according to Fel, who's probably no stranger to rare ingredients. Mukohda's dishes and purchases are so good much of the world's divine pantheon ends up wanting to try them on a regular basis as well. Fel goes so far as to swear off raw meat entirely unless left with no alternative, choosing to eat Mukohda's cooking for the majority of his meals. It's clear that with the sheer variety of preparations, flavors, and textures Mukohda can create with meat-based dishes alone, Fel has become completely enamored with Mukohda's food.
    • Mukohda's "Online Supermarket" skill is completely unprecedented and unheard of in the new world he finds himself in, even for the deities of the other world. It utterly baffles his fellow summoned heroes, the king and queen of Rayseer, as well as the mages responsible for the summoning ritual. In fact, it is such a unique and unprecedented skill, it serves as the premise for the entire story, driving much of the success Mukohda achieves with the residents of the world due to its ability to constantly surprise and delight them with the variety of products, goods, and dishes that Mukohda can access because of it.
  • Kidnapped by the Call:
    • Deconstructed. The Kingdom of Reijseger kidnapped three teenagers and a 27-year-old salaryman from another dimension, telling them that they were summoned as a last resort to prevent the kingdom from being destroyed by an imminent invasion from demons. Mukohda grew suspicious of the kingdom's motives, finding the apparent wealth of the royal family and the capital to be at odds with their claims of imminent destruction, asking to leave instead of being involved in the fight due to his low stats and apparent lack of any useful combat skills. It turns out his suspicions prove totally valid, as Reijseger, in fact, sought to cultivate and then enslave the Heroes, turning them into weapons of war to expand the empire.
    • Frequently the case for Mukohda, who is repeatedly dragged by the call, kicking and screaming the whole way. First by being caught in the summoning ritual as a bystander, then by having a Fenrir effectively force a familiar contract on him, and later followed by his familiars dragging him into whatever dungeon, hunt, or adventure they're raring to embark on. Mukohda would much rather refuse the call and live a slow, peaceful life in the other world.
  • Long-Lived: The primary beneficiary of this are the dwarves and elves, as expected of a fantasy genre world.
    • Dwarves are noted to have an average lifespan of between 200 to 300 years.
    • Elves are capable of living somewhere between 500 to 600 years, while their high elf cousins can live to around 1000 years.
    • The gods explain to Mukohda that they are this, as opposed to being immortal. Might overlap with Time Abyss as they seem to treat decades as if they were yesterday.
    • After being given the blessing of Demiurge, the Creator God, Mukohda has his lifespan extended to 1500 years, at minimum.
  • Magical Incantation: In the other world, incantations are commonly used by humans to cast magic, the words providing the mental image that is required for the spell to be successfully cast, with the specific incantations for the same kind of spell varying per region. Both the summoned Heroes and Mukohda can get away with only needing to speak the name of the spell to cast it, being able to draw on their experiences with video games, manga, and books to provide the mental image instead.
    • However, incantations aren't entirely useless. Speaking the name of the spell helps increase the power of the spell, with the heroes discovering that wordlessly casting the spell caused them to be much weaker.
  • Magikarp Power: Like a lot of fantasy-based isekais, most of the active skills start off pretty underwhelming. Skills generally grow stronger with level-ups and/or through consistent use and practice.
    • Appraisal for level one users only displays the target's name. It was only around level twenty that Appraisal gave Mukohda a moderately detailed description of his targets.
    • Mukohda initially could only produce a puff of fire and a small pebble with his Fireball and Stone Bullet spells respectively. But after some practice and the blessings of the gods, he could easily conjure explosive basketball-size fireballs and rapid-fire rock shards.
  • Mischievous Body Language: When informed that they would be able to obtain high-quality beef from defeating the blood-horned bulls, both Fel and Mukohda share a mischievous look between themselves at the prospect of being able to taste high-quality beef, to the confusion of the guild-master informing them.
  • Mission from God: Downplayed in that Mukohda doesn't receive direct orders from Demiurge to destroy the church and Kingdom of Rubanov, but when the church crosses Mukohda once too many times, he realizes Demiurge would appreciate his help in dealing with this scam religion. Once Mukohda goes to the Kingdom, Demiurge gives his full support to the effort and personally denounces the church and Kingdom.
  • Mundane Object Amazement: The point of the series. Since the setting is medieval fantasy, objects and food prepared using modern tools and techniques are considered amazing luxuries, which gives Mukohda many advantages. Buying pre-made sauce and cooking meat in it ends with him getting the loyalty of the strongest monster around. Even the elemental goddesses end up giving him their blessings (which normally only happens once per decade, and the Creator God still thinks that's too often) in exchange for a few packs of sweets, bottles of shampoo, and bottles of booze per week.
  • Mundane Utility: How most fantastical elements get used by Mukohda and his familiars. Fire magic is useful for killing monsters, but also for heating up baths (that were filled with water magic). A spell that creates rock walls might be used to block attacks, but also to quickly build a house. An Extreme Omnivore slime serves as a trash can, and becomes a dishwasher after being taught to not eat specific materials. And so on.
  • Never Trust a Title: The cooking in this series is almost never done around a campfire. Nearly all meals are prepared in advance, or with a stove. The main point of absurdity of Mukohda's supermarket skill is that it is out of place in a fantasy world, although most of the focus of the show is on the food, rather than the absurdity of the skill itself.
  • New Life in Another World Bonus:
    • Downplayed for Mukohda. While all of his stats are above average compared to most people, they aren't anything of note compared to the Heroes who did get summoned, and are downright measly compared to his familiars. However, he does get two skills of note. One is an enormous/near-infinite Item Box, a skill that everyone summoned from another world gets (other sizes of item box are available to the natives of the other world), and his unique skill Online/Net Supermarket.
    • Played straight with the kids, as they got the typical ultra-high stats and powerful skills treatment. For reference, not only are all of their stats in the seven or eight hundreds, they are also granted a variety of potent skills that would normally require years of training just to obtain even one!
  • No Body Left Behind: Due to dungeons being living beings, anything that dies in a dungeon is immediately dissolved by it, as that is how dungeons feed and grow. This makes dungeon crawling similar to a video game with an Everything Fades mechanic, especially since treasures the monsters might have on them will be left behind as the dungeon can't digest them.
  • No Man Should Have This Power: Every so often the party happens on legendary artifacts so powerful that Mukohda decides the only responsible thing to do with them is to hide them away in his Item Box and never let them see the light of day, lest wars break out over them or with them.
  • Obsessed with Food:
    • For the longer-lived species of the world, good food is one of the few things that truly moves their hearts, being something they can't easily and reliably get in their long lifetimes.
      • Mukohda is able to have multiple extremely rare and powerful monsters form contracts and follow him because of their fondness of his cooking, without needing to subjugate them like normal tamers would.
    • Mukohda's familiars highly prize their meals (even over combat), enough that Fel considered Mukohda running low on his supplies of meat to be a grave matter, and Mukohda can stop them fighting by threatening to deny them dinner for the day, leaving them to watch him and the other familiars eat theirs. Their meals are usually the highlights of their day.
  • Olympus Mons: Fel is a thousand year old Fenrir, a legendary-class monster with absolute command over all the elements, impossibly high stats, and the ability to nuke a country if he wishes.
  • Only One Name: Mukohda is quick to notice that only royalty seem to have last names in this society, so he opts to only go by one name as well to blend in.
  • Our Orcs Are Different: Orcs in this world are of the Pig Man variety, with the additional distinction of their meat being delicious, according to Fel. When Mukohda rationalizes the meat has to be like pork, he has no problem using the orc meat like "Red Boar Meat" and "Dungeon Pig Meat" (since the other two are obvious pork). Their testes are valuable, and their hides have some value. Higher orcs like orc kings and orc generals might even have magic stones that boost their value.
  • Rank Up: Adventurers also have a rank system, ranging from G to S, which are accompanied by a particular colour of guild card (from wood, bronze, silver, and gold). Adventurers can rank up either through completing tasks, or by the discretion of the guild master for performing particular feats.
  • The Republic: There are 3 within the setting:
    • The Kingdom of Marveil.
    • The Kingdoms of Erman and Leonhardt, who are allies with one another.
  • RPG Mechanics 'Verse: The setting of the story. It has the typical trappings of such worlds, including stats, skills that can be earned through training, leveling up, or being gifted them by a god. Dungeons abound, with some having cities built around them due to dungeon crawling being lucrative for businesses. An Item-Drop Mechanic also applies to monsters killed inside dungeons (monsters on the outside have to be butchered to obtain their useful components), which can lead to Impossible Item Drops like giant cockroach eggs producing pieces of gold.
  • Shout-Out: Elrand's name is one letter off from Elrond.
  • Sink or Swim Mentor: Fel, to his students Sui and Mukohda. According to him, the only real way for someone to train their magic is in combat, and he will regularly encourage it, physically throwing the mild-mannered Mukohda into the fight (Sui leaps at the opportunity to pew-pew). Downplayed when it comes to Mukohda, since Fel also puts a barrier around him, to ensure that he isn't killed in the process.
  • Skilled, but Naive: The three Heroes. While they were all blessed with very powerful skills and the title of "Heroes", they never suspected the kingdom that summoned them to have ulterior motives and initially believe every word fed to them. Reijseger seems to have known this about the kids as they tasked three elite knights with the mission to train the heroes to a sufficient level, then covertly seduce and enslave them using the Domination Bracelets they were given in order to turn the heroes into the kingdom's personal super-powered weapons in order to expand their empire.
  • Standard Fantasy Races: The setting has a mix of races found in both Western and Eastern fantasy media which includes dwarves, elves, humans, Beast Men and Demonkind.
  • Supreme Chef: Arguably Mukohda's greatest asset.
    • The food is why many of Mukohda's longer-lived familiars decide to stick around in the first place, as food is one of the few pleasures that they can't easily get in their lifetimes.
    • It also enables him to get the goodwill of a hungry Lambert and Phoenix Rush, as well as Iron Will early by cooking for them, and later some hungry adventurers in Brixt when they see his food's better than their rations. In return, Lambert and his wife, Marie, help him with selling hair and beauty products. Phoenix Rush, likewise, helped Mukohda out as escorts, and in "Sui's Big Adventure," their leader looks out for the little slime too, knowing Sui's with Mukohda. The Brixt adventurers who were fed also help give their info to Mukohda about the dungeon, helping him with his dive into it. And Iron Will helps butcher the first of many kills so Mukohda could feed Fel more.
  • Surprisingly Realistic Outcome: Mukohda ate a lot of food from his Online Supermarket to give himself Status Buffs. After seeing his familiars eat tons of food per meal with no issues, him getting a stomach ache is a reminder of how eating works in real life.
  • Tastes Like Friendship: A rather literal example. Mukohda's familiars were drawn to him by the allure of his cooking, and upon trying it, all agreed to form a familiar contract with him for the chance to continue eating his food, become friends on their adventures together.
  • Team Dad: Fel. His constant efforts to drag Mukohda into battle are attempts to make him train his magic to the point where he can defend himself, and he does the same to his fellow familiars, teaching them how to attack various kinds of monsters. He's often chastising Mukohda for forgetting to make his offerings to the gods, or forgetting to make a meal.
  • Team Mom: Mukohda. He's always worrying about his familiars, whilst also trying to rein in their Blood Knight tendencies. He worries about their health, gives them baths, and cooks them delicious meals, always trying to encourage them to eat vegetables, instead of subsisting solely on meat, to varying degrees of success. That kindness is why they trust him so much, as they know he'll never abuse them, or their power. Threatening or harming Mukohda is a very bad idea, even if Mukohda himself doesn't have much by way of strength. Not only does one of them have the power to flatten countries, but doing so is a good way to get all of his familiars to attack you, as one very dead bandit chief, and Wyvern, find out.
  • Trapped in Another World: Well, this is an Isekai story. In particular, it belongs to the variant where the focus is on an ordinary salaryman accidentally caught in a summoning instead of the students who were intentionally summoned. It is theoretically possible to return, since the summoning ritual just opens a hole between dimensions, which anyone can traverse, but the risk of destroying both worlds makes it too dangerous to attempt such a thing.
  • Vitriolic Best Buds: Mukohda and Fel might frequently butt heads, especially where combat and food are concerned, but Fel will always make sure that Mukohda has his protective barrier (even if he has to drag the man off into battle, so that he can get strong enough to defend himself). In return, Mukohda makes Fel tasty food, ensures he's comfortable (at one point laying a futon in a barn to help Fel sleep more comfortably), and constantly worries about effects to Fel's health from his high-meat-low-veg diet, even in spite of the Fenrir's assurances to the contrary.
  • What Kind of Lame Power Is Heart, Anyway?: Invoked. Mukohda was able to use the out-of-place name of his skill (Online/Net Supermarket) and its initially vague nature, alongside his relatively terrible stats, to convince the Reijseger royal family to let him leave. Only a short while later did he discover that the the foods he buys have Status Buff effects on the consumer. He realizes upon the latter discovery how exploitable his power could be in the wrong hands, making him decide to take great pains to hide the skill for his own safety. The skill is also highly profitable; even the most basic of items, like sugar, spices and soaps, were of such high quality it amazed the people of the fantasy world that such a level of quality was possible. To give an example, Mukohda bought three bars of soap for one copper coin (appro. 100 yen), which he was then able to sell for two silver coins (approx. 2000 yen) each, meaning he could easily get by just reselling products from Online Supermarket. This quickly elevated the skill to Heart Is an Awesome Power status. Of course, he then discovers that the skill lets him add new stores, as well as expand the original supermarket when he reaches certain levels. The gods were rather pleased about that little discovery, much to Mukohda's chagrin.
  • What Measure Is a Non-Human?:
    • Many monsters are intelligent to the level of sapience, being able to communicate easily with Mukohda's familiars, with some having the ability to speak. It is not uncommon for humanoid monsters, like orcs, to be hunted down for their meat and parts, despite having the intelligence to form settlements, and work with conventional group tactics.
    • Though they are not hunted down for meat, demi-humans are treated as second-class citizens in the human-supremacist kingdoms.
  • Wrong Context Magic: Mukohda's Online Supermarket skill. It allows him to buy anything from Earth and that's it. He was initially baffled as to how this skill fits into a fantasy setting, until he starts experimenting with it.

Tropes in the Anime Adaptation:

  • And the Adventure Continues: The first season ends with Mukohda, Fel, and Sui on their way to Dolan to see if the guildmaster can butcher the rare monsters Fel keeps killing.
  • Bland-Name Product: Played with. Some of the featured products used are real brands that are sponsoring the show, while others are not.
  • Bloodless Carnage: In the anime, we don't see as much blood. Fel's hunting is just him showing his Wagyu-boosted power, the bandit attack is ended with Fel showing his power and the bandits not resisting, the goblin settlement battle is just shown with a mushroom cloud at the battle site (but no radiation). The "bloody horn bull" episode has Mukohda witness the battle, but shows him take a blast of air to the face with the sound of an explosion in the background. The bodies of the horn bulls are shown without blood, and Sui uses its clones to help collect and carry the bodies to Mukohda's Item Box instead of cleaning up the bloody environment like the light novel and manga. There is some blood with the wyvern battle though.
  • Dramatic Irony: Twice in episode 11.
    • When a wyvern attack results in serious injuries to a group of beginner adventurers, Fel volunteers Mukohda, Sui, and himself to deal with them. Guild master Wilhelm is seen at the Guild Hall surrounded by soldiers at the ready, anxiously concerned for their safety and audibly worrying to the audience that even a Fenrir would have trouble against so many wyverns. Cut to Mukohda and gang, and it is revealed that not only are they perfectly safe but they also killed the wyverns well before Wilhelm had expressed worry for them, the trio now enjoying a leisurely lunch of croquettes in a field full of very dead wyverns.
    • The stinger shows the other summoned Heroes wondering how Mukohda is doing and thinking he wouldn't have even survived to reach the next town. They believe with his "Online Supermarket" skill that he wouldn't have gotten very far and hope he didn't run into anything since there's no way anyone as weak as him and in possession of such a seemingly useless skill could handle it. Ironically, they have also heard of a rumor about an adventurer who managed to tame a Fenrir. They have no idea that said adventurer is Mukohda and just how much Mukohda has grown since they last saw him, or even that he's made such powerful allies of legendary and unique beasts because of the ingredients he has access to thanks to said "useless" skill. In contrast, they are stuck eating poor-tasting meat roasted over simple campfires, faring quite poorly compared to the meals Mukohda eats and prepares for his familiars on a daily basis.
  • Food Porn: The cooking scenes are detailed rotoscopes, based on footage of actual food that was cooked, and are some of the most detailed parts of the episode.
  • Funny Background Event:
    • Episode 7: Sui is seen covering Mukohda's ears before Fel unleashes a roar.
    • Episode 8: Sui can be seen mimicking Mukohda in the background, "cooking" with a pebble and a spare plastic bag.
    • Episode 9: Sui plays around on Fel by bouncing on him (despite his protests), whilst waiting for Mukohda to cook.
  • Product Placement: Regularly featured, as many of the beverages and condiments shown are sponsored by real brands.
    • Perfect Beer is seen in each of the openings as the drink Mukohda orders at the end, with Mukohda regularly drinking the same brand of beer.
    • Episode 5:
    • Episode 7:
    • Episode 10:
      • Mukohda is enjoying his picnic with a bottle of Pepsi, which he shares with his familiars.
    • In episode 11, the high grade soap Mokouda acquires to sell to Lambert is Kao brand and the soap itself has the brand engraved on it.
  • Spared by the Adaptation: In the anime, Fel makes a big show of power to the bandits attacking Lambert's caravan and tells them to drop their weapons. They all do and get tied up without anyone dying. In the light novels and manga it takes Sui pew-pewing their Acid Bullets, and shooting the bandits in the arms to do so, and the bandit leader is quickly and horribly killed when he tries to attack Mukohda, being sliced up by Fel, and melted by Sui.
  • The Stinger: Every episode, aside from the finale, has a post-credits skit under the title "Another World Theater: Second Serving" following up on something in the episode and/or setting up something later on.
    • Episode 4's skit features Sui, setting up their full introduction in the next episode.
    • The skits for Episodes 8 and 9 feature Kisharle, Rusalka, and Agni, setting up their subsequent introduction.
    • The skit for Episode 10 features Lambert's wife Marie, and her request that he not give her more handbags for their anniversary, introducing her, and setting up part of the plot for the episode.
  • The skit for Episode 11 features the Heroes that were summoned alongside Mukohda, with them wondering what had happened to him, and talking about the adventurer rumoured to have a Fenrir as a familiar.

Tropes in the Light Novel:

  • Achievements in Ignorance: In the side story "One Day in Agni's Life", Agni, one of the goddesses of the world, expresses suprise at Sui's ability to shoot acid, an ability that she'd not heard of before.
  • The Alliance: By volume 7, the Demonfolks and the kingdom of Marveil have joined forces against Reijseger after having grown fed-up with Reijseger's shameless territory grab on both of them. The result is likely to be a Curb-Stomp Battle on Reijseger. Which has happened by volume 9, Reijseger being overrun and annexed by Marveil.
  • An Arm and a Leg: Rio is freed from the effects of the Domination Bracelet when a monster cuts off half her arm, taking the bracelet with it. She gets better thanks to Mukohda having a healing potion discreetly delivered to her.
  • And Now for Someone Completely Different: The light novel features interludes, short stories detailing what-if scenarios, or some of Mukohda's side adventures. Some of the volumes cut to short segments detailing the three Heroes' story and progress.
  • Beauty Is Bad: The three elite knights sent to train the Heroes were all noted to be very physically attractive. Of course, the knights knew this and used it to their advantage in their scheme to enslave the Heroes.
  • Blood Knight: One of the things that Mukohda's familiars relish is a good fight with some tough (and tasty) monsters, much to his consternation. This is intensified when Vaughn, the God of War, gives his blessing to Fel and Dora, to exhort Mukohda into giving him offerings as well. The blessing boosts their stats, with the side effect of increasing their bloodlust.
  • Boring, but Practical:
    • The Rosenthal dungeon, or as it is colloquially called, The Meat Dungeon. The monsters in it drop meat and only meat. While this wouldn't result in any major payout, this means the dungeon is not only relatively safe for new adventurers but also provides the town of Rosenthal with a reliable source of food and income.
    • Kazuki the Sage's unique skill 'Unfathomable Magic enhanced his abilit to learn any kind of magic. Whilst not as flashy as a combat skill, it meant that he could quickly master multiple kinds of magic, including forms of magic that humans would not be able to perform.
  • Bullying a Dragon: The Church of Rubanov. After he makes donations to various local institutions and churches (excluding the Church of Rubanov for their human-supremacist views), the Bishop of Rubanov, accompanied by high-ranking members of the church, and their bodyguards, make a personal visit to Mukohda's rental house, attempting to extort a greater donation from him by force, as recompense for the slight. An S-Ranked adventurer, with two familiars who have the power to destroy a country, and has a standing order from the King that he was not to be disturbed by any institutions. Upon finding out, the King of Erman expels the Church from the country altogether, as a conflict could have resulted in multiple casualties, the loss of Brixt, or, if Mukohda's familiars went on a Roaring Rampage of Revenge, the destruction of Erman altogether. The Church finds out where Mukohda lives in Karolina, and the bishop then with some goons tries to get their extorted donation from Mukohda. Mukohda goes as far to challenge that the god of the Church of Rubinov even exists. The Bishop's rage makes him order his men to kill everyone, but a show of intimidation by Fel and Gon puts an end to it. While the Earl's knights throw them in the dungeon for extortion, the Adventurer's Guild employee with them tells Mukohda the capital's branch will be alerted, as well. However, given Demiurge's vague clue about the Church getting nastier, Mukohda rallies his familiars to get to Rubinov, and take out the Church and it's Pope. He does point out if they completely eliminated the Kingdom of Rubinov as the familiars wanted, nobody could trust them again, showing they're the monsters everyone was fearing.
  • Child Hater: Aaron considered the teenage Heroes that Reijseger summoned to be annoying, and lamented to Leonard and Louise his having to spend time to train them.
  • Child Soldier: Reijseger had planned to enslave their summoned Heroes, turning them into Human Weapons that they could use for their war effort. Fortunately for the teenagers, they caught wind of the plot, and escaped before the plot could come to fruition.
  • Corrupt Church: The Church of Rubanov, after finding out that Mukohda had donated a considerable sum to other organizations, but not them, due to his disagreement with their human supremacist views, attempt to extort a greater sum from him by force. After being expelled from Erman by the King for not only violating a royal decree to not bother Mukohda, risking a diplomatic incident that could have ended up with either the city, or the country being blown off the map, the Queen remarks to Tristan that Mukohda could potentially contribute more to the country than anyone in the church would have. The Church finds out where Mukohda's home in Karolina is, and sends the Bishop and his men to extort from him. Once Mukohda shows he doubts their God even exists, the Bishop tells his men to kill everyone, and it takes a show of intimidation by Fel and Gon to subdue them. Mukohda realized what Demiurge was hinting, and determines they're going to bring down the Church once and for all. Volume 14 has him and his familiars make good on it, with Demiurge giving a The Reason You Suck speech to the Church, but adding a second similar speech to ALL of the Kingdom of Rubinov. After one of their paladins gets his "magic sword" broken by Mukohda with Gram (Mukohda's own magic sword) the destruction of the Church's main temple is brought on them by Mukohda's familiars.
  • Dangerous Forbidden Technique: The Hero Summoning ritual. Had it failed, the ritual would have triggered a mutual collapse of both the fantasy world and our world, showing what the Kingdom of Reijseger was willing to risk. Especially when it came to fulfilling their ambition to expand. It is also why returning someone is impossible. The spell can be reversed, but the risk of destroying both worlds remains, making it too dangerous to perform.
  • Food Porn:
    • A good chunk of each volume is spent describing Mukohda's cooking process as well as the mouth-watering results. Not a single person has had any legitimate complaint about Mukohda's food yet.
    • Invoked by Fel and friends, who prefer the anticipation of watching (and smelling) the food cook, instead of having Mukohda fetch pre-cooked meals out of his item box.
    • Exploited by Fel, who uses the scents and visuals of his lunch to make his rival the ancient dragon jealous of the food he's been eating. It works.
  • It's Personal: The Church of Rubinov finds Mukohda's home in Karolina and tries to extort from him there. After Mukohda doubting their God exists causes the Bishop of the Church to want to kill everyone, Mukohda realizes his next mission (hinted by Demiurge) is to take down the Church of Rubinov once and for all.
  • Laser-Guided Karma:
    • The strongest party in Brixt wished to gain the fame and prestige of diving the deepest into The Brixt dungeon, or even completing it. Mukohda and his familiars also entering the dungeon and keeping up with said party put that status at risk. One member of the party attempts to shoot Mukohda in the shoulder, to force him to retire to the surface to recover from the injury, the attempt being blocked by Fel's barrier. Trying to get ahead of Mukohda, the party rushes to the boss room, the door to the room closing to prevent anyone from interfering in the fight, or leaving, until the monsters inside are defeated. The Boss Monsters prove to be too much for the party, resulting in their deaths. Fel and Dora had noticed them entering the room early, with Fel having the power to break down the door by force, but neither did so, because the party had tried to harm Mukohda. Finding the party's weapons in the Boss room (as objects take longer for the dungeon to absorb), Mukohda is left to break the news to the guildmaster of Brixt.
    • The Church of Rubanov, finding out that Mukohda had not given them a donation to them when he donated to other institutions, attempt to extort a greater donation from Mukohda by force, and are forced to back down by his familiars. Finding out about this, and considering that Mukohda's familiars are powerful enough to, at minimum, cause a diplomatic issue, and obliterate either the city, or even the country at worst, the royal family expel the Church from the country, are now given a reason to do so, when they were previously limited by their rules regarding religion. When the Church tries it again in Karolina at Mukohda's home, this gets the Earl's knights to arrest them for extortion, and the Karolina Adventurer's Guild to alert the branch at the capital. This also means for Mukohda It's Personal and he gets the familiars together to be ready to take the Church down once and for all, and with Demiurge's help, they call out the Pope and turn their temple into rubble..
  • Magical Accessory: The necklace of antidotes, dropped from defeating the giant sand golem. As Mukohda and party are already immune to status conditions by then, he decides to send it to the king of Leonhardt as a thank-you gift for making it possible for him and his party to travel around the kingdom in peace.
  • Olympus Mons: Gon, the Ancient Dragon, being 3000 years old, is Fel's superior in all but agility, being able to obliterate the dungeon boss black dragons with a flick of his tail.
  • Rank Up: The three knights of the Reijseger kingdom were hoping to score a promotion by fulfilling their mission to enslave the Heroes that the kingdom had summoned.
  • Religion is Magic: For Healing, Sacred, and Holy magics it is. In order to obtain Healing magic, humans typically have to be a devotee of the world's church. Holy magic requires that you have the appropriate classes, like cleric and/or paladin, while Divine/Sacred magics require the favor of the gods.
  • Slave Market: Mukohda goes to one once he buys his mansion, needing to get people to help with upkeep of the mansion and its grounds, and manage his soap/shampoo/magic hair tonic business, as well as protect everyone. However, it's more a form of Indentured Servitude in practice, where the buyer/Master of the slaves has obligations to them as well, such as providing food, shelter, and a wage so eventually they could buy each other back. He ends up buying two whole families to keep them from being sold off individually, as well as five former adventurers who had debts they couldn't just buy off to protect the families. Mukohda shows himself to them as a Sympathetic Slave Owner, and they enjoy the food he cooks.
    • Tabitha, a female tiger-like "beastman", also doubles as a teacher for those who want to learn how to read, write and add as she's the most educated adult (and Mukohda also pays her for the extra duties).
  • Time Abyss: Gon, an Ancient Dragon, being over 3000 years old, considered sleeping for 200 years to be a nap, and offers to trial his servifces to Mukohda for mere 300 years.
    • In "Old Tales from an Older Dragon" Mukohda has become something of one, Gon, the ancient dragon having been a companion of theirs for 400 years before taking a 100-year nap, and been in prime health for that span.
  • Scam Religion: The Church of Rubanov is one of the few religions that doesn't have a deity associated with it, being started by a human named Rubanov to "make a quick buck". The other deities describe it as a cult. Volume 14 has Demiurge call out not just the Church but the whole KINGDOM of Rubinov, and with his blessing, Mukohda's familiars destroy their temple.
  • Supreme Chef:
    • Once Mukohda gets "slaves" (indentured servants) to help him around his mansion, they also enjoy his cooking, with some of the former adventurers admitting his cooking was better food than what they ate pre-slavery.
  • Take Over the World:
    • Implied to be the end result, had The Reijseger Kingdom succeeded in enslaving the summoned Heroes.
    • Lampshaded by the guildmaster of Brixt, his question doubling as a Title Drop for the Chapter ("Are you going to take over the continent, or what?"), when Gon, the Ancient Dragon, joins Mukohda's party. Mukohda doesn't appreciate the joke, since even just thought would scare anyone listening in.
  • Too Dumb to Live: Because of his familiars' power and the devastation the older ones alone can lay outnote , Mukohda is the one person in Erman for whom there is an order from the King that he is not to be pestered by the various institutions and nobility of the country. Some still feel it is smart to try and force him to do what they want. The head of the Church of Rubanov, angered by Mukohda deciding not to donate to them because of their human-supremacy scriptures, and his mercenaries attempt to extort a greater donation from him by force. They are lucky to escape with their lives, while the incident gives the royal family and adventurer's guild good reason to expel the Church of Rubanov from the country altogether. Despite this, the Bishop tries again to extort Mukohda, this time in his home in Karolina, which ends in the same manner. Mukohda at this stage finally has enough of the church and decides to personally go to Rubanov with his familiars to put an end to both the Church and the Bishop. This happens in Volume 14, where Demiurge calls out the Church AND the Kingdom of Rubinov, and the familiars destroy the Church's main temple.
  • War Hawk: The king of Reijseger's true nature, but he manages to hide it well enough to initially fool the Heroes.
  • What Measure Is a Non-Human?:
    • Invoked by the Appraisal skill. After Mukohda has his lifespan extended to 1500 years by Demiurge, his race is marked down as "Kind of Human", implying that they aren't completely human.
    • The "monsters as meat" argument is further complicated by some of the side stories, which show some of them to be capable of sapient thought and mutual communication, like the Black and Ice dragons inside the dungeon of Brixt. Adding to the complication is that death does not appear to be permanent for the dungeon monsters, as they will revive, their consciousness placed into a new body.
  • Would Hurt a Child: Plotting to enslave 3 high school students and turning them into your own personal human weapons firmly places Reijseger in this territory.

 
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Alternative Title(s): Tondemo Skill De Isekai Hourou Meshi

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Mukodha's Otherworld Carry-Out

Before entering a Dungeon, Mukodha enhances his stats using some Carry-Out he purchased with his Online Grocery Skill.

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