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Characters: Assassins Creed IV Black Flag Other Characters
A list of non-affiliated characters in Assassin's Creed IV: Black Flag
. See the main ''Black Flag'' index for other character pages
, and for modern day and game-unspecific cast, here is the main series index
Be aware that this page WILL contain some unhidden spoilers!
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Voiced By: Luisa Guerreiro
Edward's first wife, who he left home in England in search of wealth and glory in the Caribbean.
- Arranged Marriage: She was engaged to Matthew Hague, the son of an East India Company executive before meeting Edward.
- Character Death: Dies while Edward is out at sea. Tragically, Edward finds out just as he was about to return to England and fix their marriage.
- Happily Married: They were at first. But Edward's recklessness and pressure from her parents leads her to leave him.
- Dating What Daddy Hates: Her parents don't think too highly of Edward. Much to her disappointment, Edward doesn't do much to prove them wrong, frequently chasing one zany, get-rich-quick scheme after the other.
- Determined Homesteader's Wife: She is contented to live beside Edward on a farm. But Edward has bigger plans which she wants no part of.
- Foreshadowing: In one of the flashback scenes as Edward walks away, she can be seen holding her belly.
- When Governor Torres meets a captured Edward at Havana, he notes that he's heard that his wife is very beautiful but is not keeping well which understandably pushes Edward's Berserk Button.
- My Girl Back Home: Edward believes his adventure and career in the Navy will repair their marriage and he writes frequent letters back home. Subverted, as his lack of a fixed address means Caroline had no means to call him to tell him that she was pregnant and had given birth to their daughter and that she was sick.
- Someone to Remember Him By: A non-fatal example. After Edward leaves her, she gives birth to their daughter, who she has no means of announcing to Edward. Of course, on her death, Jennifer becomes someone to remember Caroline by for Edward.
- Unable To Support A Wife: She marries Edward despite this, something which he is painfully aware of and ultimately leads him to seek out a fortune in the Caribbean, at the cost of their marriage.
Voiced By: Angela Galuppo
Edward Kenway's daughter by his first wife Caroline Scott. She was born shortly after Edward sailed for the Caribbean. Since he never gave a fixed return address to his wife, he doesn't learn of her existence until after her death, meeting his daughter for the first time at the end of the game. Much of her backstory and later life are revealed in the tie-in novel Assassin's Creed: Forsaken
by Oliver Bowden.
- Action Girl: What she wanted to be. She briefly becomes one towards the end of Forsaken.
- Annoying Younger Sibling: In Assassin's Creed: Unity she confesses to Elise that she saw Haytham as this and even jokes darkly that as a young girl she would have wanted to kill him as well.
- The Cameo: Makes one in the Unity novel where she gifts Elise with her iconic Templar pendant.
- The Cutie: Young Jenny at the end of Black Flag.
- Break the Cutie: Jennifer does not have a pleasant adult life to say the least.
- Disappeared Dad: For much of her childhood, her father was absent, not even aware of her existence. They meet only at the end of Black Flag.
- Freudian Excuse: As a young girl, she wanted a life of adventure and fun and later hoped that Edward would train her as an Assassin. Instead Edward wanted her to marry a nobleman and live a comfortable life while Haytham would follow in his father's footsteps. This understandably made her cooler and resentful toward her brother.
- Hates Being Touched: Her years as a sex-slave have left her in terrible trauma and she reacts this way in her old age.
- Loners Are Freaks: After everything that happens to her, she chooses to spend the rest of her life alone.
- Made a Slave: On the night of her father's death, Reginald Birch kidnapped her and sold her to Turkish slavers. She lived in the Topkapi Palace and Damascus as a concubine well into her middle years.
- Madwoman in the Attic: Her public reputation in London in her years as a spinster, as seen in Assassin's Creed: Unity.
- Rape and Revenge: Her anger at the fate dealt to her by Birch leads her to participate in the attack at his chateau and land the killing blow.
- The Resenter: When she is older, Jenny is resentful of her father for not training her and for making a poor decision in engaging her with Reginald Birch, as well as Haytham becoming a Templar and betraying his father's hopes for him. In Unity, she is overall just angry at how unfair and horrible her life was and what the Templars did to her, how her family collapsed into self-destructive tragedy thanks to Assassin-Templar conflict. The fact that she is all alone and miserable after her brother gets killed by her nephew.
- Smarter Than You Look: Elise initially sees her as an eccentric and suspicious old woman in the Unity novel, but then Jennifer reveals she really is as much of a badass as her family by carefully exposing her deception and cover story, capturing her and her assistant, telling Elise that she can have Haytham's Letters only if she and the other Templars, leave her alone.
- Took a Level in Ice Queen: Due to Freudian Excuse, she is far more colder and harsh as an adult as seen in the post-credits scene, rudely brushing away a young man making an understandable error in calling her by her father's last name. Her father notes that while he will forgive him, Jenny may not. Haytham also notes in Forsaken that his sister was very teasing and cool to him growing up.
- In Unity, she is initially quite abrasive towards Elise but eventually comes around and becomes a Cool Old Lady, even becoming her "pen pal."
- You Killed My Father: Jenny hates Birch for orchestrating Edward's death and ends up pushing Reginald into a wall with a sword sticking out, killing him.
Voiced By: Oliver Milburn
"In all your Years out here, you could never achieve what I have done in one-fifth of the Time. Because you are a good Man, Edward. Goodness is your Disease..."
Known in later eras as "Black Bart" and considered by many historians to have been the most successful pirate of all time. He becomes an associate of Kenway later in his pirate career.
- Affably Evil: Rather polite for a guy who, among other things, would preemptively kill his own men before they'd Go Mad from the Revelation of First Civilization technology.
- Always Someone Better: To Edward as a pirate. He boasts of having achieved more in a short time than the years that Edward spent on sea searching for his elusive fortune.note
- Badass Creed: He Lampshades the creation of one to Edward even wondering if a Creed is something that can be used to control people. He forms one pretty soon:
Roberts: A short life and a merry one. That is all. The world owes us nothing more than this.
- What makes this unusual is that Bart lives and dies by it, rare for a villain.
- Badass Moustache: Has a very distinctive handlebar moustache, as does all his other incarnations.
- Becoming the Mask: Aita, speaking via Bart notes that he didn't plan on being a pirate but found himself liking the power and image so much that he's going the distance, dressing as one and putting out a Pirate Code, much like the real Black Bart.
- Big Bad: Given the truth about his "Sage" nature, it comes as little surprise.
- :Big Bad Ensemble: Competing against Governor Torres for the title, though Roberts has the lead, especially given his ties to the "modern times" narrative.
- Blood Knight: And how.
- Born in the Wrong Century: Laments this in the end, but not for the usual reasons. He's the reincarnation of Aita, a member of the First Civilization, so he was literally born too early to fulfill his mission of releasing Juno from her can.
- Card-Carrying Villain: He never once makes any pretense of having scruples, and gleefully embraces all the most brutal elements of being a pirate when he realizes how much fun it is. As the quote above shows, he puts down Edward for not being bad enough to get what he wants.
- Chronic Backstabbing Disorder: Somewhat justified. As he notes, on account of his condition, several factions have wanted a piece of him and use him for their own ends, treating him as an object, which after a time led him to decide Then Let Me Be Evil and fully let Aita take over. He murders an Assassin who tried to free him, and frequently betrays Edward Kenway, who in a case of Genre Blindness decides to enter into a partnership with him anyway.
- Dark Messiah: He becomes this to his crew, giving a memorable Rousing Speech to boot which even impressed Edward. It's also Truth in Television since the real Bartholomew Roberts as reported in Charles Johnson's A General History of the Pyrates quotes this speech too with nearly the same words.
Roberts: For I have dipped my hands in the muddied waters, and withdrawing them find, 'tis better to be a commander than a common man.
- Dead Person Impersonation: Much like Edward who steals Duncan Walpole's outfit, Bart Roberts hijacks the costume of his Captain Howell Davis and starts Becoming the Mask.
- Devil in Plain Sight: His heterochromia, his Dissonant Serenity and then the crimson red outfit he sports and his near Miltonic speech when he becomes a pirate, topped by the revelation that he's a reincarnation of a Godlike being who's essentially Hades and whose wife wants to Take Over the World. Edward lampshades this:
- Dissonant Serenity: One thing that shows he isn't entirely human is the eerie sense of calm he approaches any situation, up to and including his death. It gives him an aura of fear and control that makes him more scary than the other pirates' Large Ham hijinks.
- Eviler Than Thou: In Edward's Mushroom Samba the latter tells Edward that he was never bad enough to be a real pirate:
Roberts: Calm... little puppy. And slink back to your kennel. You haven't the mettle for my brand of madness.
- Exact Words: Much like the real Black Bart, he keeps a pirate code with 11 articles that mandates several discipline that he insists his crew ought to uphold on pain of death. This is pure Schmuck Bait since it essentially puts all the power in his hands. As he notes to Edward:
- Face Death with Dignity: When dying, he hands over the Crystal Skull to Edward and simply asks that his body be disposed of so the Templars don't get a hold of it.
- Foreshadowing: The fact that his intro mission has him kill the Assassin who freed him with said Assassin's own hidden blade is an indicator that something is seriously wrong with this guy.
Roberts: Roberts: Ah... all men desire to live by a code, or a creed, yes? Yet when pressed, most defer to their instincts rather than the laws that bind them. But what is the appeal of a creed if it does not yoke all men to like behavior?
Edward: Might make a man feel like... he belongs to something. What's your answer?
Ah... that all men are sheep. And that an old wolf
like me deserves every ounce of blood he draws.
- From Nobody to Nightmare: Goes from a seemingly harmless prisoner of the Templars to a pirate so fearsome that he becomes Kenway's equivalent in reputation over the course of one year. He himself affirms this view by noting that that it's "better to be a commander than a common man."
- Grand Theft Me: Like every Sage, the Aita memories and personality try to imprint on the human consciousness, but where Thom Kavanaugh, the other Sage whose messages in a bottle can be collected, seems to have retained his humanity, Roberts seems to have been totally taken over by Aita.
- Humans Are Morons: Harbors this belief. Which is light foreshadowing that he is in fact a...
- Humanoid Abomination: As a reincarnated figure of a First Civilization being, Roberts qualifies. Inverted, as unlike other abominations, he has no special powers and his body lives and dies like any human.
- Humanity Is Infectious: Although an incarnation of a millennia-old being, Aita as Roberts gets into the pirate role with relish, and even discusses with Edward how he created a Pirate Code for his crew, talking with giddy excitement how awesome being a Pirate is.
- I Have Many Names: He is referred to as The Sage for most of the storyline, then goes by Roberts, shows up in the present day with the exact same moustache and one more name, and refers to himself by his original handle once: Aita.
- Knight of Cerebus: The game isn't exactly a garden of roses until he arrives but it's generally pretty upbeat and light, but as soon as the Sage becomes the Dread Pirate Bartholomew Roberts, the game gets really serious and dark.
- Mark of the Supernatural: His mismatched blue and yellow-brown eyes and Badass Moustache give away his identity as a Sage.
- Not Afraid to Die: Several times he tells Edward that his goal is "a merry life, and a short one", but he doesn't actively go out seeking to die. Considering that he reincarnates, for him its more a statement of Death Is Cheap than anything.
- Really 700 Years Old: Is a sort of "sleeper agent" for the Ancients, specifically Juno. His memories are somehow scattered amongst humanity's collective DNA, and are reborn into a new host body every era or so. His dialogue explicitly identifies himself with Aita, Juno's lover.
- Shadow Archetype: Serves as this to Edward Kenway. Both come from Wales. Both become fearsome pirates by chance and accident. And near the end, they are the last two pirates of the Golden Age, outlasting their contemporaries. Also their mutual Wild Card status with regards to the Assassin-Templar conflict. Also when they first meet, they are dressed very similar to each other, including the orange, sleeveless vest that Edward wears as a member of the crew.
- Shaggy Dog Story: On his deathbed, he seems to have some awareness of this, noting that the timing of his reincarnations is never quite right to free Juno and that Edward could probably be of greater use to his beloved than him.
- Sir Not-Appearing-in-This-Trailer: Is notably absent from the game's promotional material, which focused heavily on the more famous Blackbeard instead. Despite turning out to be a major character and ultimately the Big Bad.
- Truth in Television: While it's unlikely that the real Black Bart was the reincarnation of a godlike being, the game features a fairly accurate chart of his life story, with him repeating the speeches he gave almost verbatim from Charles Johnson's A General History of Pyrates(where he has more information than any other sailor) and his costume, of a red damask outfit is what he was reported to have worn at his last sighting.
- The Unfettered: The revelation that he was working for slaver Laurens Prins paints him as a man with few scruples. Though from his perspective, as Aita, all of mankind was made to be slaves.
- Villainous Valour: He may be an Ax-Crazy, Eviler Than Thou pirate but he's no coward.
- Wild Card: The most prominent character in the series who is aligned with neither the Assassins or the Templars, and ultimately becomes a threat to both groups.
- Worthy Opponent: How he feels about Edward, the only human he accepts as being an equal. He even laments that Juno might have far more use for Edward than his present reincarnation.
- Assassin's Creed III proves him right, as Edward's grandson Connor is lured into playing a major role in ensuring Juno's return.
- You Have Outlived Your Usefulness: Says the exact quote to Edward when he murders, off-screen, the Portuguese Captain he had taken captive, something which unnerves Edward. Later he pulls this on his own crew, who he murders them right before entering the Observatory and then he knocks Edward off the side of the cliff and then sends him to prison to claim a bounty.
Roberts: You played your role, but our partnership is done!
Edward Thatch, a.k.a. Blackbeard
Voiced By: Mark Bonnar
"Give your Quarry something to fear, some hellish Thing from a fever'd Dream, and Men will drop to their Knees, pleading for their Lord before aught else!"
An infamous pirate, Blackbeard preyed on ships throughout the West Indies and the American Colonies aboard his vessel, the Queen Anne's Revenge
- Badass: A fearsome pirate.
- Badass Beard: Duh. His beard is so awesome it makes Charles Vane terribly jealous.
Charles Vane: Captain Thatch, as I live and breathe. And what is this magnificent Muzzle you've cultivated?
Blackbeard: Why fly a black flag when a black beard will do?
- Badass Boast: When his retirement party is attacked by the British Navy, he has this to say:
Blackbeard: Note the day, lads! Today we send the king's finest to their graves!
- Breakout Character: His rather positive portrayal in the game, plus his popularity in Real Life ensured Thatch became a highly popular character upon the game's release, to the point his voice actor returned in Unity to play an Expy of him.
- British Accents: Native Bristolian Edward Thatch AKA Blackbeard is voiced with an applicable Somerset accent. For clarity, this region is the source of the requisite "Arr, me hearties!" pirate accent.
- Captain Colorbeard: One of the Trope Codifiers in Real Life.
- Chronic Villainy: How he sees his life as a pirate. He was a plain sailor at first but lack of money and no future drove him to a career that has no real big score and only the comfort of friendship and small freedom at Nassau. When Nassau is dying of disease, he goes full throttle on the pirate image as the only means to get medicines. He clearly wishes that this be his One Last Job, not wanting to continue further, mostly because he's exhausted.
Blackbeard: I'm late into my fourth decade on this Earth. And if I don't find some means to make the fifth a quiet and cozy voyage, I'd rather sink to the devil's doorstep than call myself captain another year.
- Even Evil Has Standards: Is a little freaked out how brutal Edward can be. Justified in that the real Blackbeard, while merciless, was not particularly bloodthirsty and preferred peaceful surrender.
- In the game proper, he kills a British soldier simply to find medicines for the pirates at Nassau and is quite sad about having to kill just to survive. He tells that officer that he doesn't like killing and rarely does it. He's also quite wary of Charles Vane's ax-crazy behaviour, more than a little worried about his presence in Nassau.
- When Edward corners the British governor who refused to negotiate with Blackbeard, Edward gives him an epic "The Reason You Suck" Speech.
Edward Kenway: Blackbeard made you as good an offer as ever a man got from any pirate. You might curse his methods, but medicine was all he wanted.
- Family-Unfriendly Death: Even by the standards of the series, Blackbeard's death is incredibly violent, he gets cut up and oozes blood all over his body before getting decapitated.
- Foregone Conclusion: As the most notorious pirate in history, it would be stranger NOT to know that he died during his career as a pirate, and the specifics of his death. See Made of Iron for more.
- Gory Discretion Shot: The game shows his hat fluttering and body falling, signalling his decapitation.
- Historical Hero Upgrade: Blackbeard gets a fair shake in this game in a portrayal that aligns closer to the historical record than any other depiction. He's a criminal and honest about it, but he's not a blood-thirsty murderer and actively seeks to minimize violence when possible, and even those tactics are geared towards mundane goals like getting medicines for the people of Nassau.
- The Lancer: To Benjamin Hornigold. He's The Obi-Wan to Edward Kenway.
- Large Ham: Purposefully so, he acts off the rails to instill fear in his quarry (see the quote).When he's not playing it up, he's actually a down-to-earth old sailor who likes doing right by his mates.
- Lighter and Softer: Most depictions of Blackbeard paint him as a famous villain. While no saint, Edward Thatch is considerably more genial and likable, a Big Brother Mentor to Edward and the other Pirates. His passing is even lamented by Charles Vane who he was otherwise at odds with.
- Made of Iron: Played straight, as he was extraordinarily resilient in real life. He was shot five times at close range, struck by swords more than twenty times, had his neck pretty much cut open, and it still took several soldiers grouping up on him to kill him. If the legends that he was decapitated before his death are true, than chances are the tough bastard would have kept swinging until he ran out of blood.
- The Mentor: He appears to be one of sorts for Edward. In the game proper, he and Edward seem to be the best of friends among the Pirate community, genuinely enjoying each other's company. Edward is horrified at Blackbeard's death and being unable to prevent it. Years later he calls his family dog Thatch after his old friend. He also serves as Stede Bonnet's mentor, eventually sufficiently pleased with his abilities that he grants the latter command of his own ship, much to his Adorkable delight.
- Mr. Exposition: Tells all about Edward Kenway in the reveal trailer.
- Off with His Head!: Although historically it's unknown whether or not it was post-mortem, his head was hung from the sail of the soliders' ship that killed him, and he only went down after taking a sword swipe to the neck and losing a lot of blood from it.
- Pirate: Obviously.
- Retirony: Dies during his retirement party from piracy in combat.
- The Obi-Wan: To Edward Kenway, to whom he shows the ropes of being a pirate captain.
Blackbeard: In a world without gold, we could have been heroes!
- Punch Clock Villain: Of all the pirates we meet, Blackbeard seems to be the one who considers their profession the most akin to a 9-5 job. Subverted in the end where it's left him visibly drained and emotionally devastated.
- Spell My Name with an "S": Here his surname is spelled "Thatch", which was actually the most common spelling used in official documents issued during his lifetime, but "Teach" is nowadays the most popular spelling (thanks to the 1724 book A General History of the Robberies and Murders of the most notorious Pyrates). Other known variations are Thach, Thache, Thack, Tack, Thatche and Theach. Lampshaded in-universe; an officer discussing Blackbeard thinks it's Teach before being corrected by his informant.
- Sword and Gun: In his concept art he's seen wielding both.
- Terror Hero: Likes to intimidate his enemies rather than engage them.
Blackbeard: Caution's nothing without charisma! For if a man plays the fool, then it's only fools he'll persuade. But appear to be the devil, and all men will submit.
"We had here a rare opportunity; a chance to take something base and shape it into a government, made and maintained by men of vision. But in two years we pissed it away."
An English pirate who along with Blackbeard, James Kidd, Edward Kenway founded the Nassau Pirate Republic, he serves as the de-facto leader and The Mentor
of many sailors including Blackbeard and Edward Kenway. He later joins the Templars and becomes a pirate-hunter pursuing his former allies on behalf of the Governor of the Bahamas
- Alas, Poor Villain: His death scene is incredibly sad, especially since he and Edward were close friends and even at the end, Hornigold is visibly sad at how it turned out, trying to convince Edward to join the Templars and at the least warning him what's ahead of him, which turns out to be true.
- Badass Longcoat: A nice blue one that makes him look comparatively regal to the rest of his peers.
- Evil Counterpart: Ends up becoming this to Edward Kenway: both were key members of founding Nassau and eventually became disgusted by how it turned out and searched for an alternative. Edward ended up joining the Assassins, while Hornigold became a Templar.
- Although technically as per the laws of the time, Hornigold is the Good Counterpart.
- Gentleman Thief: Described as a "gentleman pirate." It also defines his character with many people noting that he's very arrogant and puts on airs, in seeming denial that he's a low-life pirate like everyone else.
- Genre Savvy: Upon seeing the Jackdaw in Kingston, Hornigold yells out to Edward that he knows he is listening to him and the other Templars and calls out for a large number of guards. Also his gambit for finding the Sage, he simply decides to chase down the Jackdaw stealthily, reasoning, correctly that Edward will lead him to his man. He's so good at being stealthy that it falls on Roberts to remind Edward that he's being followed.
- Hazy Feel Turn: Accepts Woodes' pardon, turning on his fellows and becoming a pirate hunter. Also goes from being an associate of Kenway's to a member of the Templars.
- The Leader: Seems to be the de-facto man in charge of the Nassau company, with Blackbeard serving as The Lancer.
- Les Collaborateurs/The Quisling/Turn Coat: How Charles Vane and Edward Kenway see him. The latter is considerably furious at his treachery. He sees it as finding a cause to fight for.
- The Mentor: Before his Face-Heel Turn, to the Pirates at least, Hornigold served as this for several sailors, Edward Thatch was his First Mate and Edward Kenway initially came to the Carribean to sail under him as a privateer. He was also one of the founders of the Pirate Republic which makes Edward's fury at him, resonate with hurt more than anger.
- Meaningful Echo: Upon becoming a Templar, Hornigold talks about order, purpose and structure. Which foreshadows Haytham's similar definition of the Order's purpose to his son in Assassin's Creed III.
- Noble Demon: He'd never attack a British flag and followed a strict code of honor.
- Along with Haytham Kenway, he's one of the more sympathetic Templars in the series, and towards the end he makes a good point about how much Edward's actions have screwed up the world.
- Politically Incorrect Villain/Noble Bigot: One of the first signs of where he lies is that he's visibly distrustful of Adéwalé due to being African, and he openly criticizes Edward for letting Adéwalé carry weaponsnote ; it contrasts sharply with Blackbeard's commending of Adewale for his desire to plunder without killing people. Hornigold later on has no problems with operating a slave galleon despite joining the Templars, a nominally anti-slavery organization... though in his defense that galley was offered by Woodes Rogers over Governor Torres' express objections.
- Pirate: As Blackbeard puts it, a pirate none too proud to call himself one.
- Screw This, I'm Outta Here!: His reason for abandoning the Nassau republic and taking Woodes Rogers's pardon, that the Nassau experiment was a failure and the pirates couldn't truly be free.
- Utopia Justifies the Means: How he first viewed the "pirate republic" at Nassau, until he becomes disgusted by how it turned out. He then turns to the Templars as a means to bring order to the world.
- We Used to Be Friends: How Hornigold and Edward feel about each other after the former's betrayal. Edward displays rare fury during Hornigold's death scene, while the latter warns him that the pirate life will leave him all alone.
- However, at the end of the game, Edward posthumously makes peace with Hornigold, placing him in the table with the other pirates who had died for their lives.
- Wide-Eyed Idealist: Hornigold sincerely believed in the Nassau experiment of democracy. In the early section, when Edward and Adewale visit there, he chides Edward for his aspirations to be rich as a king, when Nassau is a refuge from Kings and clergy and is an attempt at running their own lives. The failure of Nassau was a Cynicism Catalyst for him.
Also Appears in: Assassin's Creed: Memories
Voiced By: Sarah Greene
A famous Irish female pirate, it is recorded she had red hair and was considered a "good catch"
, but may have had a fiery temper.
- Action Girl: After being recruited into Calico Jack's crew.
- Battle Couple: With Calico Jack, below. Also with Edward Kenway at some point.
- Back-to-Back Badasses: Rare female only version with Mary Read, in fact it was so epic that Edward told Anne that all the guards were squeeing over it.
- Betty and Veronica: Serves as the Betty to Mary Read's Veronica. Though both of them are Ship Tease only, with Edward going home and marrying another woman and aside from an implied One Night Stand with Anne, remains faithful to his estranged wife.
- Blade Below the Shoulder: Memories has her wielding a Hidden Blade.
- Fiery Redhead: She's immediately identifiable by her long red hair.
- Fighting Irish: Between being an Action Girl and Fiery Redhead, the accent seals the deal.
- The Lancer: To Edward Kenway after Adéwalé leaves to join the Assassins.
- Pirate: Served as a barmaid until James Kidd helped her expand her horizons.
- Pirate Girl: Ur Example alongside Mary Read.
- Pregnant Badass: Was pregnant while trying to fend off the British attacking Jack's drunken crew.
- Ship Tease: Along with Trailers Always Lie. Promotional materials and developer interviews suggested that she and Edward would have a romance at some point. In the game proper, Mary Read has a bigger impact on Edward's life. Anne becomes Edward's first mate towards the end of the game, at which point they become very close companions and confidants. Though no romance is ever initiated, Edward does ask Anne to come to England with him but she refuses and stays in the Caribbean.
- Sweet on Polly Oliver: Fell in love with Mary Read thinking she was a man, prompting an Unsettling Gender-Reveal.
Jack Rackham aka Calico Jack
Voiced By: O.T. Fagbenle
An English pirate, Rackham is most remembered for two things: the design of his Jolly Roger flag - a skull with crossed swords - which contributed to the popularization of the design, and for having two female crew members (Mary Read and his lover Anne Bonny).
- Alas, Poor Villain: Edward notes that despite Jack being traitorous and worthless as a sailor, he didn't want to see him hanged with his bones in a cage. Moreover, in Edward's final daydream of his erstwhile fellow pirate captains, even a smiling Jack of all people is among them.
- The Alcoholic: He is hardly ever seen sober, and was basically passed out drunk with the rest of his crew when he was captured.
- Battle Couple: With Anne, nominally. Subverted though, as in life, during their iconic final stand, Anne Bonny, Mary Read and Read's lover fought the soldiers while Rackham and his crew were below deck drunk out of their minds.
- Butt Monkey: Is by far the dumbest and most ineffectual member of Edward Kenway's pirate associates. It's strongly suggested that Mary Read was using him as a puppet captain. Indeed, on seeing his skeleton in a gibbet, Edward waxes nostalgic about how endearing he could be as a butt-monkey.
Edward Kenway: You weren't much of a friend, Jack Rackham. Nor an able sailor neither. But you were strange and lively, and you made me laugh more than once. And that's enough to make me sorry for seeing you like this. I hope you found a lasting peace, down there, among the dead.
- The Dog Bites Back: His mutiny of Charles Vane after constant(and justified) abuse at his hands, has shades of this.
- Dirty Coward: His defining characteristic. When he was finally captured, he was hiding below deck with the rest of the crew while Mary Read and Anne Bonny were fighting the navy as Back-to-Back Badasses.
- Easily Forgiven: After his mutiny against Edward and Charles Vane, the rest of the pirates beat him up a bit, but then let him back into their ranks with little fanfare.
- Politically Incorrect Villain: He's Lighter and Softer than Vane but is no less of an asshole. In his mutiny, he captured Edward, Adewale and Charles Vane. He leaves Edward and Vane stranded but he promises to re-sell Adewale back into slavery, just for the money. A real Kick the Dog moment. It's remarkable Ade didn't kill him then.
- Red Baron: His nickname derived from his calico fabric costumes.
- Lovable Sex Maniac: Manages to seduce Anne Bonny.
- Murder the Hypotenuse: Thinking Anne Bonny was two-timing him with Mary Read, he threatened to kill the latter before being let in on her secret.
- The Mutiny: He deposed Charles Vane (and Edward Kenway as well) for captaincy of The Ranger. However, the crew backed Rackham only because Vane was Stupid Evil and eventually turned to the more competent ( Mary Read) for guidance with Jack as a puppet.
- Pirate: A famous real-life pirate.
- Too Dumb to Live: He gets smacked around by Charles Vane for smoking a pipe while sitting on top of a barrel of gunpowder. His profile noted that he was drunk and reckless to the point of going days without eating food.
- Ur Example: He designed the famous Jolly Roger flag.
Voiced By: Ralph Ineson
An infamous English pirate, he preyed upon English and French shipping alike. Vane was infamous for his cruelty toward the crews of captured vessels.
Voiced By: James Bachman
A wealthy landowner from Barbados who turned to a life of piracy.
- Adorkable/Big Fun: A bit of a ninny, but exuberant and cheerful enough to be endearing.
- British Stuffiness: Enough that Blackbeard told him to "wash the hayseed from his hair."
- Eyepatch of Power: The only pirate who sports this most iconic of all accessories. The fact that it doesn't make him a badass is part of the joke.
- Inelegant Blubbering: During his execution, he begged and pleaded not to be hung.
- Jumped at the Call: Despite being rich, with wife and children, Stede Bonnet has been waiting for fun and adventure his entire life. When Edward offers him to come to Nassau, Stede is excited and immediately sets there, sailing with Blackbeard's fleet.
- Kill the Cutie: The most light-hearted and jovial pirate of the Nassau crew, he is hanged at the gallows and died begging for his life, which made the audience lament, from their view, Alas, Poor Villain.
- Stock British Phrases: "Dash my buttons!"
Voiced By: Tom Kane
A Dutch slaver intending to ransom Roberts to the Templars. He was originally a pirate with Henry Morgan but turned to slavery as a safer and more profitable venture. He holds many period appropriate racist views, only even more so due to his profession which disgusts the (comparatively) progressive Templars.
- At Least I Admit It: Has this attitude regarding slavery. Almost everyone looks down on slavery but the powers that be profit from it tremendously. This attitude is actually period appropriate as slave-trading (as opposed to slavery itself) was considered a disgusting (but profitable) profession even in the 17th century. As a result, Prins has had to deal with people turning up their nose at him his entire life while all the while benefiting from his (evil) trade.
- Badass : He used to be a pirate who ran with Henry Morgan though age has not been kind to him. He's able to pick up Edward and James Kidd despite the latter being a trained Assassin and the former just as good at hiding.
- Badass Decay: He's extremely easy to kill if you can get past his army of guards.
- Chronic Backstabbing Disorder: A mild example. Prins turns on the Templars when he senses they're being followed. He also was going to sell out the Sage who had taken refuge with him.
- Death by Materialism: Laurens wouldn't have been targeted by Edward if not for his attempted sale of The Sage. Even if he'd survived, James Kidd would have killed him for his slave-trading.
- Die Laughing: His last moments are amusement at Edward's Only in It for the Money reason for killing him.
- Evil Old Folks: He's a very old man who's prolific enough a slaver to be on the Assassins' hit list despite not being a Templar.
- Jerkass: To the point where even the Templarsnote hate having to deal with him. He's a thorough racist who ascribes Governor Torres' opposition to slavery on account of Spain's Moorish influence.
- Loophole Abuse: When Torres asks if he bothers converting his slaves to Christianity:
Laurens: Is it not a Sin to enslave a fellow Christian? Therefore, to transmute the Slave's Soul from Animal to Man would be tantamount to inviting one's Cattle to the Dinner Table.
- Pirate: In the 1650's he sailed as privateer fighting the Spanish on behalf of the British, although most of the time he didn't have a letter of marque.
- Not So Different: In his dying breath, Prins justifies his career as a slaver as driven solely by profit. The same justification that Edward had used throughout the game.
- Only in It for the Money: Prins's stated motivation.
- Politically Incorrect Villain: If his status as a slaver isn't enough of a giveaway, read some of his quotes.
- Retired Outlaw: A very dark subversion. He used to be a pirate who ran with the Henry Morgan and participated in the raid of Panama, but he tells Torres that he earned way more money from his legal profession as a slave trader than he ever did as a pirate. As per the laws of the time, he's a honest businessman, by today's standards his rise from piracy to a ''legal'' slave trader is crossing the Moral Event Horizon.
- Shut Up, Hannibal!: One slave calls him out on it.
Laurens: Stand your ground, slave! And face corporal punishment like a man.
Slave: Why act like a man now when you have denied me that right for thirty YEARS!
- Shut Up, Kirk!: Governor Torres tries to call him out on his slaving ways, Prins just rolls his eyes. Prins is arguably justified since Torres is there to buy the Sage... not to mention Torres is at least publicly a former representative of a slaving empire.
- Wake-Up Call Boss: Combined with Evil Overlord. Prins is very easy to kill since in that mission unlike in a preceding cutscene he's not any more perceptive than other NPC characters and he'll go just down as quickly, but he's got a massive amount of guards.
Commodore Peter Chamberlain
Commodore Peter Chamberlain
Voiced By: ???
A British naval officer in charge of the blockade that accompanied Governor
Woodes Rogers' expedition to Nassau.
- Aristocrats Are Evil: He comes from a noble family, and when Edward calls King George a parasite, Chamberlain calls him a peasant and angrily snaps at Edward to know his place.
- Blue Blood: He's nobility.
- Evil Brit: Definitely so when you plan on destroying the docked pirate ships against the governor's orders, and seemingly irrespective of whether or not the pirates had accepted the pardon! The fact that he looks at pirates as working class trash and talks down to them from the comfort of his privilege is another sign, not even giving them the least amount of consideration when many of them indeed started as ex-Sailors for the Crown who likely became pirates to escape people like him.
- Gunboat Diplomacy: Begrudgingly provided as per Rogers' wishes. Eventually decides to disregard said Rogers' wishes and orders his sailors to fire on all non-Royal Navy vessels in Nassau.
- Jerkass Has a Point: As unlikable as he is, Nassau really is a den of thievery from top to bottom, and one built on high seas robbery at that.
- Likewise, the offer of a pardon appeals to some pirates but both Captain Vale and Kenway are planning to wreck it.
- Kill 'em All: What he would have preferred instead of Gunboat Diplomacy. Eventually goes behind Rogers' back and orders that all non-Royal Navy vessels in Nassau be sunk.
- Knight Templar: Believes that all pirates deserve only death and is disgusted with the idea of giving them pardons, to the point of even attempting to sink all the pirate vessels in Nassau harbor against the orders of Woodes Rogers, seemingly irrespective of they've accepted the pardon. He even hates Rogers for his actual Templar connections, believing him to be anti-Christian and a "heathen"note , and calling Rogers a "coward Governor" behind his back. In other words he's more Knight Templar than the Templars themselves.
- Shut Up, Kirk!: Edward Kenway attempts to chew him out for planning to break the unofficial truce. The Commodore just chews him out. While the Commodore doesn't know it, Edward really is hypocritical here as he's planning to break out past the blockade himself.
- Smug Snake: One of the smuggest in the game.
"Thus, to any and all who have read this and understood little; be not upset. For there is more Mysterie than Sense in the World, and our only Purpose is to endure it!"
The author of the mysterious letters in a bottle you can collect in the game. He is revealed to the previously known Sage and his letters give much backstory on the true nature of their existence. He doesn't appear in the game, but you do find his grave and the very last message in Long Bay, Jamaica, the location of the Observatory
- Antiquated Linguistics: He writes in the epistolary conventions of the late 16th and early 17th century and uses old-fashioned spellings.
- And I Must Scream: How his initial reaction to the scary "reverie" and his nature of "the Sage" seems to be. The fact that the Aita personality called his parents by their first names as a baby adds to the creepy factor.
- Cosmic Horror/Genre Shift: His letters, the fact that he comes from Boston and New England and the old-fashioned English make his letters feel like something out of HP Lovecraft, dealing as it does with the same themes of ancestral memory, gods who are indifferent to humanity and a lifelong sense of mounting paranoia.
- Grand Theft Me: What the Aita personality seems to be doing, averted in that Thom retains his own will and real personality for the most part, thanks in great deal to the help of the Assassins.
- Hive Mind: The Sages are revealed to be this, in that two or more of them can and do exist at the same time, with Thom and Bartholomew Roberts shown to be rough contemporaries who never meet.
- Humanoid Abomination: Like all Sages, he is this, though one who is more successful at retaining his original personality.
- Message in a Bottle: How we find out who he is, they are scattered across the map, with the last one located in Long Bay, Jamaica the location of the Observatory and right on his grave which you can find on the road through the jungle.
- Mr. Exposition: His letters clearly explain Aita and Juno's long-term Xanatos Gambit and the means and methods by which the Sages recur and reincarnate through human history.
- Nice Guy: His real personality is that of an otherwise fairly normal guy who's confused and horrified by his true nature. A sharp contrast to Black Bart and John Standish from IT who seem to have let Aita completely take over.
- Posthumous Character: We find out everything about him from his notes and letters.