It's no secret. Compared to the Super Nintendo, the Genesis wasn't exactly a killer in the sound department. It was fueled in part by what soundtracks really caught your ear, but for a real classic, you didn't have to look any farther than the Sega mascot.Everyone's favorite hedgehog speedster has had quite a number of notable themes over the years which cements that, although the ride has been rocky with plenty of ups and downs, and nobody can agree on what exactly are the ups and downs (among other things), one thing everyone can agree on is that the music is awesome. We'd put "pretty much every piece of music from all the games" here instead of an actual article, but you probably want to hear them for yourself. And you can now get a lot of this music on iTunes!
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Sonic the Hedgehog 1, 2, 3&K (Genesis/Mega Drive)
Sonic the Hedgehog
- There may be many themes people and fans associate with the Blue Blur, but the Green Hill Zone is the definitive Sonic tune. Like Mario and the very first beats of the Mushroom Kingdom, the melody of Green Hill would make sure Sonic's music stuck around just as long as his rival's.
- The music for Marble Zone has an appropriately sinister edge for a set of lava-based levels.
- Spring Yard Zone features an easy-going track that may be somewhat at odds with the chaos of the series' first zone to feature pinball bumpers as obstacles, but it's definitely a winner.
- The bass-heavy Labyrinth Zone stage music takes a lot of the sting out of the series' first water levels.
- The Star Light Zone is something of a Breather Level between the frustrations of the water-based Labyrinth Zone and the difficulty spike in the Scrap Brain Zone, and its stage music is appropriately laid back, as well as being well matched to the level's "city by night" theme.
- The Scrap Brain Zone theme (especially the first part) is one of the best tracks ever written to give the impression of "prepare for insane difficulty". Notably it, along with Star Light Zone, was reused as the music on the option screens for Sonic Advance. Furthermore, Scrap Brain Zone's theme, along with Green Hill Zone's music, were both included in Super Smash Bros. Brawl's awesome soundtrack.
- The classic Robotnik boss theme. You can practically hear the sky clouding over the Green Hill Zone when this music kicks in for the first time.
- Final Zone. The tune is more epic than the battle is.
- The invincibility music is probably the catchiest 10 second loop ever.
- The Sonic 2 Final Boss Theme. One of the most epic final boss battle themes in the series.
- The Death Egg Zone Theme is, for a 16-bit era track, an eerie, haunting piece of genius, with an undercurrent of madness. You normally only hear a couple seconds of it as you run to the right and face Silver Sonic, but if you stand there and wait for a little while you'll start getting thoroughly creeped out. Bonus points for the top melody sounding like some sort of deranged lullaby.
- No variant on the boss music is complete without a reference to the real boss theme. Where the original game had its own unique flavor and Sonic 3 would later aim for straight-up intensity, this is too iconic to go unmentioned.
- Hidden Palace Zone's unused music is really good. Listen for yourself. Also the enhanced version for the iOS port. It's a shame that this song was never used in the iOS port in favor of Mystic Cave Zone 2-Player.
- The Super Sonic theme in itself is almost enough incentive to get all the Chaos Emeralds. This is the only Genesis game where Super Sonic gets his own theme as opposed to just borrowing the invinciblity theme from the game in question.
- The stage music tracks run the gamut from the jaunty to the intense to the heroic to the sinister, every one a winner:
- With Emerald Hill, the game's soundtrack hits the ground running, the lively, upbeat music setting the stage for the fast-pace fun ahead. It also contains a Musical Nod to the Green Hill Zone theme from the previous game.
- The strident Chemical Plant theme is ideal for the bright factory theme of the level.
- Aquatic Ruin is energetic yet dramatic, befitting a level revolving around underwater ruins.
- The jazzy Casino Night music really adds to the "vintage Las Vegas" feeling of the stage.
- The "harmonica"-led music in Hill Top has a pastoral, almost bucolic atmosphere.
- Mystic Cave starts with a bass-heavy introductory figure that is reminiscent of the theme song of Inspector Gadget before leading into a tune that strikes the right blend of mystery and tension.
- The heavily polluted Oil Ocean zone is well matched with a weighty yet eerie track with heavy Middle Eastern influences.
- Metropolis may have a simple melody, but it is incredibly catchy and infectious.
- Sky Chase is appropriately light and ethereal for a level in which Sonic (or Tails if you're playing as him) rides on the wings of a biplane.
- The martial music for Wing Fortress practically screams, "The final confrontation is coming up - go get 'em, Sonic!"
- Similarly, the 2-player stage tracks hold their own against their 1-player counterparts in the awesomeness department:
- Emerald Hill Zone (2-player) is as laid back and easy-going as the music for the game's easiest level ought to be.
- Casino Night Zone (2-player) is more forceful than its 1-player counterpart, but just as catchy and suited to the theme of the level.
- Mystic Cave Zone (2-player) has a reverberation-heavy atmosphere that is well suited to a cave level.
- Special Stage leads from a short fanfare to a relentlessly urgent track for the often chaotic journeys around the half-pipe stages.
- The Two Player Results tune is a fairly happy and epic way to finish a 2 player stage.
- The Ending Theme must be mentioned as a more than fitting a celebration for beating the game. All the more awesome that it's actually an arrangement of a song Masato Nakamura, the composer for Sonic 1 and 2, did as part of Dreams Come True.
- The late Michael Jackson was hired to compose the entire soundtrack of Sonic 3, but bailed on the project after being dissatisfied with the Genesis's sound chip, leaving Brad Buxer, keyboardist and musical director of MJ, to do the rest. Similarities between songs in the finished game and songs by Michael have been noted by fans, but the only song actually confirmed to be composed by him is the credits theme, which featured a chord progression that would later be used in "Stranger in Moscow".
- Ice Cap Zone Act 1 was actually an instrumental version of "Hard Times", a then-unreleased song by a group called the Jetzons, whose keyboardist (Brad Buxer) composed the music for the game after Michael Jackson quit. The song did eventually get released, but Sonic 3 was nearly 15 years old when it happened.
- Remixing "Hard Times" with Ice Cap Zone gives awesome results.
- The Sonic & Knuckles Opening Screen Theme. Its fanfare-like reprise in the very end of the Ending Credits is a thing of beauty.
- Angel Island Zone is backed by the tropical-sounding Act 1. Notably, it shifts from a major key to a minor key for Act 2, set in the blazing inferno that used to be a tropical paradise and emphasising the now raised stakes. Act 2 received a sweet remix for Sonic Pocket Adventure.
- Hydrocity Zone is a level with a lot of water. Act 1 offsets the frustration that usually accompanies such levels with a catchy, jazzy tune, but when Sonic is sucked down a drain between Acts 1 and 2, the Act 2 remix kicks up the adrenaline level as the stakes are raised for the impending confrontation with Eggman.
- Marble Garden Zone's slick beat with very well-accompanying melody and melancholic climax makes the zone so much more memorable. Combining Michael Jackson's "Thriller" with Marble Garden Zone Act 1 gives awesome results.
- Carnival Night Zone. Just the sound of that synthesized refrain as the deep bass and beats jam, punctuated by discordant quotes from "Entry of the Gladiators"... so cool. The Act 2 version is essentially the same as Act 1 but with some of the tracks removed for a few phrases; the sparser scoring suitably heightens the tension for the latest face-off against Eggman.
- Ice Cap Zone Act 1 hits the ground running (or snowboarding, if you're playing as Sonic) with a pounding bassline under a simple chord pattern, followed by a whimsical, almost romantic melody that communicates the cold and wind of the zone perfectly. Ice Cap Zone Act 2 is just as awesome as the first, following the cue set by Carnival Night of keeping the same melody but paring down the "orchestration" (sometimes removing the bassline, sometimes removing the chords or the melody with which they alternate), as though the cold is continuing to set in, freezing out the missing instruments.
- The groovy-sounding Launch Base Zone is just what the player needs to get the blood pumping for the final showdown of the uncoupled Sonic the Hedgehog 3, punctuated by synthetic voices shouting "Go! Go!". As with the previous two zones, Act 2 is simply a stripped down yet somehow more intense version of Act 1.
- The legendary Mushroom Hill Zone. Act 1 is an easy-going track that settles the player back into a forest level after the frantic race through the Launch Base Zone, while Act 2 puts more emphasis on the bassline and drums to fire up the player for the zone's Eggman fight.
- The Flying Battery Zone, in which Sonic infiltrates one of Eggman's ships and channels the best James Bond he can, has just the music for it. Act 1 takes wing straight away with an energetic bassline under a soaring octave figure, while Act 2 replaces the soaring octaves with a haunting vibes-like figure as the player heads deeper into Eggman's airborne warship to face the mad scientist himself.
- The Act 1 music for Sandopolis Zone is appropriately sparsely scored for a level in which the player navigates an oppressively hot desert. But then Sonic/Tails/Knuckles enters a pyramid, and the far more sinister driving bassline of the Act 2 arrangement kicks in as the player fends off ghosts and other monsters, the darkness constantly threatening to close in.
- Act 1 of the Lava Reef Zone announces itself immediately with a pounding bassline over which an almost ethereal melody appears, culminating in a dramatic and absolutely beautiful climax. The track is transformed completely for Act 2 as the Lava Reef Zone itself goes from fire to ice, the pounding bassline still audible but now much milder as a smooth variation on the melody takes centre stage; the music continues into the Hidden Palace Zone. Both tracks have inspired some epic remixes. Here's a remix of the Hidden Palace Zone version.
- The triumphant, heroic tune that plays in Sky Sanctuary Zone really inspires a "Yeah, we're gonna go save the world!" feeling. Fittingly, in the end credits medley, it is the last track to be sampled before the main title theme rounds things off.
- Death Egg Zone is just as driving and sinister as music for an epic-length storming of Eggman's stronghold - only explored very briefly in Sonic 2 - ought to be. Acts 1 and 2 follow almost identical outlines, but the melody in Act 2 is an octave higher than in Act 1 to get the player's heart racing for this, the final confrontation with Dr. Eggman.
- The Act 1 boss music from Sonic 3, from the opening "WOO! COME ON!", is equal parts energetic and discordant, just what the soundtrack needs for a confrontation with one of Eggman's automatons.
- The Act 1 boss music in Sonic & Knuckles may be a simple rising and falling melodic figure, but the relentless bassline makes it clear the player needs to stay focused to stay alive.
- The Act 2 boss theme! DADADA DADADA DADADA daaa daaa! The immediately singable opening riff soon gives way to lofty, echo-laden melody over a thundering bass that complements the ambitious scale of the Eggman boss fights beautifully. It has the same basic tune as Sonic 2's boss theme, but sped up and much more intense. This theme is so good that someone made a brand new remix in its style, which has seen itself get used in certain Sonic Game Mods.
- The Doomsday Zone. This one set the standard for all future Super Sonic battles. For those who couldn't get all the Emeralds, though, it was also used for the Super Mecha Sonic battle.
- The final boss theme first shows up in Sonic 3, and it marks the first – and one of the only – times that Super Sonic is NOT invinciblenote . A grab attack from Big Arms will outright knock you clean out of your super form. This is the first time in this game that Robotnik's REALLY a true threat, and this music really knocks it home. An absolutely menacing tune that quickly picks up the pace, before climaxing on a surprisingly positive note. There's also the Sonic Pocket Adventure version of it.
- The dummied out beta credits are a standard Credits Medley like the other Genesis titles, but they still sound good!
- Sonic 3's two-player competition mode was largely ignored in favor of the the one-player mode. A shame, as every track is a winner - Azure Lake goes from an almost dreamlike opening gesture to a lively tune anchored by a frantic bassline, Balloon Park conveys a suitably circus-like atmosphere for a track set in a city at night and based around jumping off giant yellow balloons, Chrome Gadget has a haunting yet energetic mood well matched to the industrial level it accompanies, Desert Palace provides another driving bass figure sure to get the player fired up for a race through the sand, and Endless Mine has a certain warmth to it that makes it the perfect track to round off a run through all five courses. The catchy Competition Select Theme is also very good.
- The Special Stage Theme. This is the version heard ingame, where it gets fast and unbelievably awesome. That surreal blend of chirpy and mysterious at high speed is glorious.
- The three bonus stages all have appropriately kickass tunes to accompany them. The "slot machine" stage takes a catchy bass riff and slaps an equally catchy melody on top of it. The "glowing spheres" stage has an otherworldly air to it befitting the bizarre world of magnetic globes that allow the player to outrun an Advancing Wall of Doom from below. And the "gumball machine" stage is backed by an energetic track that gives a real sense of fun to dispensing a long line of powerups and rings.
- The catchy-sounding Knuckles' theme only makes a brief appearance in Sonic & Knuckles.
- No Way! serenades you when you try to lock anything other than Sonic 2 or Sonic 3 onto Sonic & Knuckles. However, it sure doesn't sound like you actually made a mistake.note
- The level complete theme, which would be reused and rearranged numerous times in future games, probably the most of the level clear themes. It may be short and simple, but it conveys a real sense of achievement at getting through the level and getting the better of the boss.
- The PC version of Sonic 3 (and Knuckles) on Sonic and Knuckles Collection had a few levels with tracks that were separate from their Genesis counterparts, some of them widely considered to be even better than them:
- For the Game Mod Sonic 3 Complete, ValleyBell arranged all of the PC version's tracks for the Genesis. You can replace the original music with these tracks in the options menu, and they feel right at home in the Genesis/Mega Drive soundfont.
Sonic the Hedgehog CD
- Where to begin? First, the music shared between both soundtracks: the 'Past' music.
- The tropical sounding music for Palmtree Panic, which is more laid back than the present music, fitting for the prehistoric setting the past takes place in.
- Collision Chaos, which has a more subdued version of the beat from the Japanese soundtrack's present track.
- Tidal Tempest, which is calm to go with the fact that there's still time to fix the future when you're there.
- Quartz Quadrant, which like Collision Chaos has a subdued version of the beat from the Japanese present music.
- Wacky Workbench, a Western-sounding track that goes with the wide open space around the area that can be seen in this time period's less developed version of the factory.
- Stardust Speedway, which takes the vocal sample from the Japanese version's tracks and makes them and the main track more quiet. (Bonus awesome points for being able to do this in a chiptune, which all the Past music is.)
- Metallic Madness, which has the urgent beat of the Japanese present soundtrack and unlike that version is instrumental.
- Combining the PAL and NTSC tracks for Metallic Madness produces something dark and catchy.
- Combining both tracks for Stardust Speedway doubles the funkiness.
- Combining both the boss tracks literally means "work that sucker to death!", also qualifies as Creepy Awesome.
- You Can Do Anything, Little Planet, and Cosmic Eternity. The first 30 seconds could also qualify as a Tear Jerker.
- The Boss theme, an upbeat theme that starts with a younger man and an older man laughing as if they're making fun of Robotnik for his continual defeats, getting your heart pumping as you "work that sucker to death!"
- Palmtree Panic: the happy upbeat Present, the heavily-distorted Bad Future and Good Future. The Present seems good for a day at the beach, while the Good Future is fitting for an outright beach party. The Bad Future, however, sounds like a trip to the beach in a post-apocalyptic world, and the need to go back in time to before whatever apocalyptic event has ruined this once lush paradise.
- Collision Chaos: the Ear Wormy Present and Good Future.
- Tidal Tempest: the ever-so-ambient Present, the groovy take on the present with the Good Future, and the subtly hectic and vastly different sounding Bad Future.
- Quartz Quadrant: the catchy Present, the chaotic Bad Future, and especially the Sweet Dreams Fuel that is the Good Future mix.
- Wacky Workbench: the chaotic, fast-paced techno Present, the even more so Bad Future, and the bright, mechanical Good Future.
- Stardust Speedway: the funky Present, the darker Bad Future, and the much brighter, calmer, and peaceful-sounding Good Future. Note that the Bad Future music plays during the Metal Sonic race even in the Good Future. Emphasis on "funky" for the present. It's even in the lyrics! "GET FUNKY! KEY-TO-KEY! GET FUNKY, YO HUSTLE! HUSTLE!"
- Metallic Madness: The urgent Present, fitting for the final level, the you-screwed-up-big-time Bad Future complete with with sinister-sounding instead of jolly versions of the laughing men from the boss track and a robotic voice in the background saying stuff resembling anti-Sonic propaganda from Robotnik (e.g. "You can't do anything, so don't even try it, get some help," "Don't do what Sonic does," and finally, "Sonic, dead or alive, is mine"), and the a-winner-is-you Good Future that takes the instruments from the intro of the urgent present music and uses them for an upbeat version that frankly sounds almost like what the Good Ending's theme should be.
- Special Stage. Enough said.
- Final Fever, when it's finally time to drive the man himself from the Little Planet once and for all.
- The Remix soundtrack is about an hour's worth of awesome.
- Sonic Boom, and the ending version.
- Palmtree Panic: the tropical Present, the darker Bad Future, and the calm and mysterious-sounding Good Future.
- Collision Chaos: the atmospheric Present, the Bad Future, and the incredibly mellow and Sweet Dreams Fuel Good Future.
- Tidal Tempest: the haunting Bad Future, the funky Good Future.
- Quartz Quadrant: the upbeat and catchy Present, the somewhat heavier Bad Future, the angelic Good Future.
- Wacky Workbench: Starting of course at the awesomely funky Present music, you then have the Bad Future, and, as with the JP/EU version, the bright (yet still mechanical) Good Future.
- Stardust Speedway. Stardust Speedway. Present, Bad Future, and especially the Good Future. Note in the remake that during the race with Metal Sonic, the Bad Future music plays even in the Good Future. In the original Sonic CD, the Good Future music plays through the race with Metal Sonic.
- Metallic Madness: the suitably metallic-sounding Present, Bad Future, and the Good Future, which is upbeat yet still mechanical as with the Good Future music for Wacky Workbench in both soundtracks.
- The Boss and Game Over themes, despite being Nightmare Fuel (or for some, because they're such) certainly qualify.
Sonic Adventure series
- "Open Your Heart" in the original Sonic Adventure
- Also from Sonic Adventure comes the Casinopolis level. While it may not be anything special, the NiGHTS pinball area music is quite a joy to listen to.
- And the second part of Perfect Chaos also qualifies. It actually changes the mood of the battle from power-up awesomeness to a dramatic climax.
- Awesome non-vocal tracks include Azure Blue World, Windy and Ripply, and Pleasure Castle.
- The Casinopolis "Main Lobby" music. Is there anything equally as good as this when it comes to casino music? The music from the section down in the sewers is worth losing the pinball tables with less than a hundred rings (or going in as Tails) just to listen to.
- Mechanical Resonance. And the metal version of Resonance with Crank the Heat Up! which is just epic.
- The aforementioned "Twinkle Park" (Twinkle Cart) and "Windy Valley" (The Air), remixed from 3D Blast.
- Twinkle Circuit, especially one minute in when the instrumental dance-pop version of "It Doesn't Matter" plays.
- Mystic Ruins' theme. Surprisingly ear-wormy, considering it's meant to sound vaguely tribal.
- "Calm After the Storm" , a relaxing, upbeat number that ostensibly serves as the music for the Egg Carrier after it crashes into the ocean, but for whatever reason, doesn't get used for this purpose. It's only used once in the game, during a cutscene of E-102 Gamma boarding the ditched carrier. And speaking of the Egg Carrier...
- "Mt. Red: A Symbol of Thrill":
- Running through the Speed Highway from the first Adventure.
- At Dawn is one of the most beautiful songs you'll ever hear in a Sonic game.
- Snowy Mountain from Ice Cap (not to be confused with Sonic 3 of course).
- Good ol' Sky Deck. And "General Offensive".
- Crazy Robo, E-101 Beta MkII's theme. Take the electronic and smooth feeling of Gamma's theme, speed it up, and slap on some Jazz. Perfect for a fight meant to represent the upgraded version of the E-series robots. Just don't get too caught up in the music as propeller-guided torpedoes and energy balls are flung at you!!
- The epic and at times, depressing E-102's theme is beautiful. Combined with the fact that an equally as awesome remix plays during the death of E-102, realizing that he is the last of the series...
- Widely considered one of the best boss themes in the series: "Militant Missionary", the theme for the Egg Viper and Egg Walker. "GET A LOAD OF THIS!"
- Fishing. Even if you hated Big's story mode, there's no denying how awesome this theme is.
- Amy's teen-pop song "My Sweet Passion", which has become her trademark theme, except in Sonic Heroes. Because it's heard so many times in the series, it's ear-wormy for all the wrong reasons. The two electronic remixes of "My Sweet Passion" from the Sonic Adventure Remix album are epic. The remix in Sonic & All-Stars Racing Transformed is not too bad, either.
- Choose Your Buddy, the perfect tune for a character selection screen.
- Be Cool, Be Wild, And Be Groovy remixed for Sonic & Sega All-Stars Racing DS. The original version is pretty good, too.
- Goodbye Chao, from both Sonic Adventure and Sonic Adventure 2. To hear this sad song, go to the Chao Garden, pick up a Chao, step on the Chao Transporter and select Good-bye. Who would send away a Chao after hearing this?
- Knuckles' theme, "Unknown from M.E.", a rock-rap-jazz mix and a precursor to the Sonic Adventure 2 rap music associated with Knuckles.
- The theme of Chao, or more accurately their gardens, is a beautiful song filled with wonder and joy. It adds to the heart of raising Chao by a ton.
- Surprisingly, another awesome (and very underrated) song is the Chao Race theme, Join Us 4 Happy Time. Makes raising your Chao so very worth it when you get to listen to this masterpiece once more.
- But most awesome of them all, so amazing that it came back in the GameCube version of Sonic Adventure 2note , is the Race Entrance theme, Letz Get This Party Started. Notable in that this and the above theme both use a sample from The A-Team, "Layin' the wax and spinnin' the center."
- Live and Learn, one of the best rock songs in gaming history. Say what you like about the Sonic games, but you cannot deny the sheer awesome of this song. (click here for the remastered version released in 2008). Johnny Gioelli, the vocalist for Crush 40, confessed this was his favorite song at the Sonic Boom 2011 concert.
- "Escape From the City." "Live and Learn" is awesome, but this song is iconic, to the point that it's frequently been remixed and re-recorded for other games. Jun Senoue later admitted that it was his favorite song for this game.
- Hunnid P's works are pretty good. The distinct style of jazz rap (no matter how cheesy they might be) is Knuckles personified, and really bolsters the musical diversity of the Adventure series. For starters, Kick The Rock!, A Ghost's Pumpkin Soup, Dive Into The Mellow, Deeper, Space Trip Steps, and of course, Knuckles' theme Unknown from M.E..
- Also from Sonic Adventure 2, Throw It (All) Away, Supporting Me, It Doesn't Matter, and E.G.G.M.A.N. are just SOME of the awesome songs in this game.
- While not being all powerful, manly or exciting like most music here in this page, Chao Garden on Sonic Adventure 2 is the most relaxing (and cutest) piece of music around. It's awesome in its own way.
- For True Story.
- The Biolizard has "Supporting Me" in Sonic Adventure 2. Compared to everything else on the soundtrack, the Soundtrack Dissonance only heightens both awesomeness and creepiness factor. Even if you do want to strangle the lizard with your bare hands because it's already cost you 20 or so lives. Someone remixed "Supporting Me" in the Sega Genesis soundfont. It was awesome.
- Mr. Unsmiley (Sky Rail), Vengeance Is Mine (Radical Highway), On The Edge (Eternal Engine), I'm A Spy (Security Hall).
- Mission Street. Upbeat and dreamy.
- Unstable World (Theme of Crazy Gadget). Incredibly metal, and part of the instrumentation invokes and calls back the Death Egg Zone's theme from Sonic 3 and Knuckles.
- That's The Way I Like It (Metal Harbor) and Rumbling Highway.
- Tails's Theme, while it isn't as great as the first adventure's theme, is still awesome enough for a spot here.
- Way To The Base, very stylish and makes you feel like a total badass.
- Event: Sonic vs. Shadow, the theme that plays in the cutscene before the final battle with Sonic/Shadow on the ARK.
- Boss - Eggman vs. Tails is absolutely awesome.
- The hidden Green Hill Nostalgia Level (made in honor of the 10th anniversary of the franchise), the reward for getting all 180 emblems in the game, which comes complete with nostalgia sound effects and an awesome faux-square wave version of the classic theme.
- The final boss theme What I'm Made Of... is pretty darn great, whether one likes the game itself or not. Jun Senoue even considers it his favorite work for Crush 40 on his Web site. In The Best of Crush 40 Super Sonic Songs album, there are a few minor changes made to this song such as added distortion on the bass and the echo on the vocals at the end being removed. Check it out.
- The Title Theme Tune rocks, too. (Listen to it here.)
- The team select screen music is probably one of the funkiest video game menu themes ever conceived. The actual main menu music is a short loop, but even so is also quite the foot tapper.
- Sonic Heroes is the only 3D Sonic game where one gets the Chaos Emeralds via a minigame rather than through the story. And you get to do it to really cool background music. Besides the Emerald Challenge, there's also the music for the Bonus Challenge special stage, which is probably even better.
- Here's BINGO Highway's music (unlike some of the other 3D games, it didn't give names to the stage tracks). This song is so awesome, it got an official remix on the OST.
- Other great tracks from the game include Team Chaotix, Team Dark's industrial-rock theme This Machine, Team Sonic's alternative theme We Can, Team Rose's upbeat pop-rock theme Follow Me, and even the Main Theme.
- Also Grand Metropolis' theme and Seaside Hill theme.
- Mystic Mansion. Without it, this page would be a heaping pile of failure.
- Hang Castle, or at least the default, non-inverted version of the theme.
- Egg Fleet. And compared to most of the other tracks in the OST, which were happy and rocking, Final Fortress is no slouch either, with its definite intensity, cementing it as the final stage indeed.
- Ocean Palace. sounds very energetic and cheerful while managing to sound very EPIC at the same time. It has one of the most well-composed, eargasmic climaxes ever composed with an electric guitar in any videogame.
- Rail Canyon and Bullet Station.
- Egg Emperor's theme has to be the most rock-heavy song to ever grace a Final Boss in Sonic history. Hot diggity damn!
- One of the more esoteric songs of the game, Lost Jungle.
- Metal Madness.
- Casino Park. Instant Awesome Just Add Broken Piano.
- Power Plant's theme is suitably epic for, well, a power plant.
- Frog Forest has such a relaxing fast paced feel to it.
- Somebody remixed several of the songs here for the DS version of Sonic & Sega All-Stars Racing. And boy is it AWESOME. Exhibit A: Final Fortress and Seaside Hill.
- The heavy metal/techno stylings of Robot Storm.
Sonic the Hedgehog (2006)
Proof that even the worst Sonic games still have some of the best music.
- Aquatic Base ~Level 1~, an ambient IDM song.
- White Acropolis ~Snowy Peak~, Mariko Namba doing techno.
- All four Crisis City themes are excellent. A friendly reminder that these are all songs that come from Silver's first level, which is one heck of a way to kick things off!
- End Of The World, one of the most beautiful tracks in the game. What makes it so special is it sounds slightly different for each character.
- Tails' theme sounds empty and depressing. His best friend, his brother, was killed, and he doesn't know what to do without him.
- Omega's theme is action packed, as he is the most focused and doesn't have much of a connection to Sonic.
- Knuckles' theme has that 'lost' tone to it. Despite their rivalry, he's Sonic's best friend next to Tails, and he wants to save him too.
- Silver's theme has a mythed tone in it. He was tricked into killing Sonic, and then once he realised this, he teamed up with Sonic to help save his future, only for him to be killed anyway. He wants to put this right.
- Rouge's theme has her jazz to it. She isn't that close with Sonic, but is on good terms with him no less and wants to save him like everyone else.
- Amy's theme is a void of sadness. Her supposed boyfriend has died and she is desperate to find the emerald. Even said emerald she finds is blue, which represents her sadness and possibly Sonic himself.
- Finally, Shadow's theme is action packed like Omega's, but has a haunting tone to it. He's focused on finding the emerald, but has more of a connection to Sonic and secretly misses him.
- Mephiles and Mephiles Phase 2 by Hideaki Kobayashi, both of which are reminiscent of his PSO works.
- His World. Sure, the game it's from divides the fanbase, but the song itself? Awesome in a can.
- Solaris' first boss theme, and his second boss theme
- Silver's theme from '06, Dreams of an Absolution and the remix from none other then Jun Senoue is considered to have the best lyrics of any Sonic song. It's pretty strange that one of the most unloved characters in the series gets the most Awesome Music in the game.
- Both Wave Ocean tracks, The Water's Edge and The Inlet are pretty damn cool.
- Some Eggman love: The Egg Cerberus music was pretty epic and made even more epic with the Egg Wyvern. Or how about this eerie tune played during Eggman's plan? Sure it isn't exactly subtle as it builds, but it's still pretty sweet.
- Kingdom Valley. Especially the Water part.
- Sonic's ending theme was originally the ending song for Sonic the Hedgehog 2 for the Mega Drive; it was called "Sweet Sweet Sweet" and was performed by the Japanese band Dreams Come True. For Sonic '06, they actually did a remix of this song for Sonic's ending, and they did it with Akon! The Japanese version is "SWEET SWEET SWEET -06 AKON MIX-" and the English version is "Sweet Dreams". Pretty smooth tune, even if the English lyrics can be disturbing when one thinks about Sonic's, uh, kiss.
- Even more disturbing when you remember that this song originally appeared in Sonic 2, and was implied to refer to Sonic and Tails.
- Though it should be added that, while both versions can be listened to in-game (which one depends on your region; Sonic '06 did not allow you to switch languages despite both being in the game), neither one was included on either the official soundtrack or the Vocal Traxx album, probably due to copyright reasons.
- How 'bout some event music? Mephiles' Whisper is supremely creepy, yet epic at the end as well. You Are My Companion (though not totally fitting for Silver's Ending) is a nice piece to set a tone of "I WILL get through the next character's story."
- Crush 40's All Hail Shadow Remix from the game. It's one of their better covers of another band's song which actually manages to be better than even the original from Magna-fi. Just listen here which technically the Crush 40 remix first appeared in this game rather than Shadow the Hedgehog.
- This song right here, which plays at the end of Shadow's story. It was actually part of the track "Showdown with Mephiles", for whatever reason.
- Dusty Desert is a must-listen.
- Radical Train, The Abandoned Mine and The Chase.
- Unleashed has a rather impressive soundtrack. For starters, there's the Super Mario Galaxy-inspired World Map music.
- Which is nothing compared to the full, orchestrated version of the same song. Even the Rank E version of the theme, which is intentionally bad to mock the player, sounds amazing!
- And the Gaia Temple music. Absolutely beautiful.
- Also, the diverse selection of music taking place in different countries for day or night makes you want to travel the world.
- Endless Possibilities, and the obligatory Final Boss remix.
- Dear My Friend brought tears to many an eye.
- Let's run through (no pun intended) the day stages:
- The Night stages are classics as well. For example, Dragon Road (Night).
- In that same vein, Cool Edge (Night).
- Rooftop Run (Night) mixes some truly groovy funk guitar with, of all things, an accordion.
- Jungle Joyride (Night). Yes. A thousand times yes.
- Skyscraper Scamper (Night) is incredibly jazzy.
- Eggmanland (Night)'s guitar is just badass. And in the Xbox 360 / PS3 version, it's not even interrupted by the battle theme.
- Windmill Isle (Night) sounds so relaxing...
- Even hub music is often catchy! That's saying something.
- Case in point, Empire City (Night). Such a relaxing tune...
- You want relaxing? Chun-Nan (Night). Woodwinds and piano come together to give you the ultimate ambiance.
- Also, Holoska (Day); simply beautiful. Holoska (Night) is also quite lovely.
- Shamar (Day), which mixes a vaguely Middle Eastern melody with flamenco guitar and some big band swing horn.
- Empire City (Day) ain't too shabby either. Feels just like walking across a street performer with a harmonica and some backup, don't it?
- The Egg Dragoon music, easily the game's most awesome boss theme.
- Tornado Defense Act 2 Sonic CD, anyone?
- Nighttime Boss Theme. Keep in fact that you're battling a Titan-sized phoenix, an eel the size of a Big Mother, or a shaman that's only barely taller than a Deep Nightmare, yet stronger than the Mid-bosses. Eggman Boss and Vs. Titan and Big Mother are both equally awesome examples.
Sonic the Hedgehog 4
- First, Sega released the theme for the first level of Sonic 4, Splash Hill Zone, and it is good. Splash Hill Zone Act 3 is more upbeat within the same atmosphere.
- Casino Street Act 1 is incredibly catchy, too. As is Act 3.
- Mad Gear Zone Act 1 is rather tense piece of music.
- Mad Gear Zone Act 3 is pretty good when Advancing Wall of Doom is right behind you.
- Boss theme, which is a remixed version of the unused boss theme from Sonic 3D Blast. The Pinch version is also great.
- Sky Fortress ~ Act 1, a great track for a stage where you finally use the Tornado again.
- Then when you finally board the fortress itself, you get Sky Fortress Act 2, which sounds like it would be better used for Wily's Castle.
- Death Egg mk.II; the track just screams 'showdown'. It also plays for the entirety of the zone's first act, including during the only mid-stage boss fight in the game against Eggman and Metal Sonic up until the last fight/race against Metal Sonic alone, where the music switches to... And the Genesis-ish remix of Stardust Speedway Bad Future.
- The final boss theme complements an equally awesome boss fight.
- Oil Desert has a really nice dark techno flare to it.
- White Park ~ Act 2 really fits the stage's theme of zipping back and forth between roller coasters at top speed. They also managed to cram part of the theme of Twinkle Park's Pleasure Castle section from Sonic Adventure in there, which is pretty appropriate (since that section of the stage opens with a roller coaster ride).
- We would say damn near everything, but that doesn't seem to do this soundtrack justice. Where to begin? How about with the orchestrated rendition of the main theme.
- There's the opening theme Reach for the Stars sung by Cash Cash.
- Tropical Resort – A suitably catchy first level, with map music to match.
- Sweet Mountain – A jazz-filled map theme, an Ear Worm Act 1, and a unique spin with Act 2.
- Starlight Carnival – One of the best map themes, and then this. What more is there to say?
- Planet Wisp – Some lovely map music, and then sheer bliss with an unforgettable piano and a wicked bassline. Especially how the various act mixes start out relatively laid back and then get more and more industrial and beat-driven as the stage goes on and the technological parts of the stage become more prevalent.
- Aquarium Park – The Wutai-styled map music, a fast-paced, yet relaxing Act 1, Act 2, and a piano-heavy Act 3.
- Asteroid Coaster – Some eerily badass map music, and while Act 3 carries a lot of energy, Act 1 alone is absolute rock, pun not intended.
- The final level, Terminal Velocity. Perfect for fast-paced endgame action. The second act, while only half a minute long, adds an extra layer.
- Three words: Orchestrated drowning music.
- There are no words to adequately describe the final boss music. Just listen. Also note that the first phase may very possibly be the only final boss music ever to feature taiko drumming.
- Even the Result music is fantastic. Consider it an epic reward for making it through a stage. And that was just a short rendition of the Title Screen music. That song gives you the thrill that you're about to embark on a grand adventure!
- The boss music for both Tropical Resort and Planet Wisp (Vs. Rotatatron/Refreshinator), as well as for Starlight Carnival and Asteroid Coaster (Vs. Orcan/Skullian).
- Sweet Mountain/Aquarium Park (Vs. Captain Jelly/Admiral Jelly).
- Game Land 3, a remix of Starlight Carnival Act 1's music using the Game Gear's chiptune sounds. It definitely sounds like something straight out of that era, and it's beautiful. Not that the other Game Land songs aren't great as well.
- To start with, the Hub World Music. ALL of it, especially the way the music transitions based on what stage/rival/boss you're near. For best results, try spindashing or boosting back and forth through the hub world at least once. It'll blow your mind
- Green Hill Zone was awesome when it was first composed, and its Classic and Modern versions are just as awesome.
- Ladies and gentlemen, Chemical Plant Modern Remix, which just screams "Time to kick some ass!" The Classic Version also counts, making already very funky music *GASP* even catchier by adding much more drumming with nice electronic-sounding riffs and thumps. You can't go wrong with that.
- The Modern Remix of Sky Sanctuary Zone. The Classic remix of Sky Sanctuary Zone adds booming atmospheric percussion for an excellent take on the classic tune.
- No matter if you're on the Japanese or US side, Stardust Speedway's themes are pure awesome. JP's Remix makes for a very funky party song, while US-version is more racing-induced and has very melancholy-sounding ambiance to it.
- How about the Death Egg Robot boss fight, which has three stages of increasingly frantic awesomeness? First stage is all brass, the second phase adds more rock, and the final phase adds a psychotic drumbeat.
- Cash Cash's Classic Remix of "Run Through the Speed Highway" from Sonic Adventure turns a frenetic rock number into what can best be described as the most kickass techno song to grace the ears. It could be played at a club and nobody would probably question it. Warning: It will make you dance. The Modern Remix of Speed Highway is just as kickass!
- City Escape's remixes are two very different takes on the original track:
- The Classic Version is a catchy synth-pop affair (courtesy of Alex Makhlouf of Cash Cash) using Tony Harnell's vocals from the original song. A degree of auto-tune is also used to work in a small melodic reference to the Endless Mine 2-player stage from ''Sonic 3''. It was awesome enough to be one of several Sonic tracks featued in Sega's arcade Rhythm Game maimai, and represents the limited time Sonic Lobby in Phantasy Star Online 2, on infinite loop.
- The Modern Version sees Tony Harnell and Ted Poley returning to provide a new recording of the original track, complete with new vocals and very different instrumentation. The resulting track sounds notably faster-paced than the original and more fitting with the Modern gameplay, whilst also managing to work in a solo using the melody of It Doesn't Matter from Sonic Adventure 2.
- Shadow's Boss Fight Theme. Shadow's fight actually switches between multiple pieces of awesome music. If Sonic and Shadow are neutral in the boss fight, "For True Story" plays. If you're winning the boss fight, "Live and Learn" will play. If Shadow's winning, "All Hail Shadow" plays instead.
- The Open Your Heart - Perfect Chaos Boss Remix is actually face-meltingly good.
- The Perfect Chaos Revival music returns in an orchestral remastering of the original, and man is it epic!
- Classic Remix of Crisis City is made of awesome. Modern's Remix is very beautiful and and manages to sound very serious at the same time.
- It is impossible NOT to be cheered up by the Classic Remix of Rooftop Run. Modern Rooftop Run somehow topped the original. The Kirby's Epic Yarn-like piano certainly helped. It also plays in Super Smash Bros. for Wii U!
- In truth, both the Classic and Modern versions of Planet Wisp ended up just things of sheer beauty.
- Silver's Boss Battle Theme, which is the theme used in Sonic '06 whenever you fight him, Shadow, or Sonic in the three storylines. Now it's given a darker, more badass, revamp to fit the stage.
- Egg Dragoon, now given an even more badass revamp courtesy of Richard Jacques.
- Time Eater may not be the best final boss battle, but the music that plays during it definitely makes up for it. The "Classic" version oozes of electronic goodness. Special metion for the orchestrated "Modern" version for adding some Ominous Latin Chanting to the mix.
- The ending medley is a whirlwind multi-stop tour of Sonic's musical history.
- The game's remix of Emerald Beach is Made of Win.
- Some surprises, including the use of a remix of Heroes main menu theme for Generations options music.
- The Casino Night Zone DLC Remix.
- The Remix of Door into Summer that plays in the collection room. Knuckles Chaotix fans rejoiced.
- The Mission Music, a beautiful remix of the Sonic 3D Blast Saturn Title Theme.
- Balloon Park from the two player mode of Sonic the Hedgehog 3 gets remixed twice for the mission mode: First, with the Quick Race song from Sonic Heroes, second, a more straightforward adaptation.
- The Skill Shop Theme has probably the most unlikely of songs to remix for it, but it fits.
- Cutscene 10 has to be one of the most relaxing, joyful, and just plain awesome cutscene tracks ever to grace a Sonic game.
- Modern Casino Night gives the song an upbeat, jazzy feel. Truly Casino Night as you imagined it.
- The heavy-rock Modern Mushroom Hill.
- Classic Mushroom Hill. Very very faithful to the original.
- Classic Emerald Coast, now performed with actual guitars instead of electric sitars, and guaranteed to bring a nostalgic tear to your eye as the song brings back memories of 1999.
- Modern Tropical Resort, THE most ear-gasmic remix in the entire game. It's basically Classic Tropical Resort with a faster rhythm. For the win.
- Big Arms battle, which is an epic remix of Sonic 3 & Knuckles' final boss theme, may be Cash Cash's (and Jun Senoue's) finest BGM work ever.
- Supporting Me from Biolizard's battle, which now has clearer lyrics and a stronger beat.
- Finishing off the awesome boss trilogy, we have a remix of the Egg Emperor boss music from Sonic Heroes, somehow being even more fast-paced and harder than the original.
- Modern Water Palace is even better than the original.
- Special Stages are once again used to obtain the Chaos Emeralds in the portable version of Generations. The Special Stages use Sonic Heroes's style and also remix that theme, appropriately.note
Sonic Lost World
- The main theme, "Wonder World", is GLORIOUS.
- The Final Boss theme. That fricking violin/guitar riff is made of pure awesomeness.
- Sea Bottom Segue, which is the calming and so very beautiful theme to Tropical Coast Act 3/Lava Mountain Act 2.
- The crowning jewel of Sonic Lost World's soundtrack, the insanely catchy Honeycomb Highway.
- Desert Ruins Act 1 seems to be styled like a more extravagantly produced '60s surf rock number—think the popular version Dick Dale's "Misirlou", something to pump you up, with catchy, vaguely Egyptian-sounding guitar and horn riffs.
- This variant of the Deadly Six's leitmotif is insanely catchy and awesome, and it could potentially be one of the very few video game boss themes to use a banjo throughout. The Boss Rush variant also absolutely rocks.
- Sky Road 1's music seems to encapsulate the spirit of Lost World... You're on a journey through a strange, exotic, and beautiful land. And Act 2 (3 in the 3DS version) feels like you're flying through enemy territory, ready for a climactic final battle with your nemesis.
- Silent Forest Zone 2 is perhaps the very first time a tango has appeared in a Sonic game and demonstrates that Sonic can handle ANY musical genre with mastery.
- Dragon Dance, from Sky Road Zone 2, is a perfect song to serve as a prelude to your first fight against Zavok.
- Much of the promotional videos for Sonic Mania uses the music of the artists Hyper Potions, which harkens back to the original 2D Sonic games that many fans remember and liked, compared to more recent 3D games where fans have had numerous gripes over:
- The reveal trailer to the game has a beat that emulated back to the original games ("Checkpoint" by Hyper Potions). Even a cheery "SEGA!" echo in the background.
- The intro animation is best described as a colorful throwback piece produced by comic bookwriter/artist Tyson Hesse coupled with the nostalgic beat provided by Hyper Potions, a song called "Friends."
- Have to go back where we started, and what better way for it than the nostalgic Genesis-style Act 1 of Green Hill Zone! The Act 2 version has the Palmtree Panic vibe to it.
- The ever-funky Chemical Plant Zone in Act 1, is as catchy as, or even more catchy than, the Classic Generations version. The Act 2 Version adds electric piano and guitars to make it funkier than ever.
- The initial reveal of the game showed three different songs, and they quickly garnered an extreme amount of praise from the fanbase. The most popular of the three, however, is the theme of Studiopolis Zone Act 1. It's groovy! It's funky! It's got a Sonic CD vibe! And it's one hell of an Ear Worm! The Prime Time Act 2 follows suit in a fast pace!
- Feel like James Bond again? Flying Battery Zone Act 1 will give you an answer with more beats. Flying Batter Zone Act 2 gives the same deal which makes Eggman's airbase more sinister than before!
- Press Garden Zone Act 1 (Tabloid Jargon) is very smooth yet hypnotic at the same time with added machine noises to fit in the press-paper factory. Press Garden Zone Act 2 (Blossom Haze) is a more relaxing Japanese theme that feels like it was based on the Shinobi series.
- Stardust Speedway Zone Act 1 adds more beats and vocals to the past version making it mellow and relaxing. Stardust Speedway Zone Act 2 infuses its present counterpart with more jazz, funk and house tempos along with some elements from the good future version.
- The catchy tunes keeps going with Hydrocity Zone Act 1. The adrenaline rises up even more on the Act 2 version to confront Eggman again, who really isn't happy that you are using his own machine against him!
- Another Ear Worm is Mirage Saloon Zone Act 2 (Rogue's Gallery). Fitting its Western theme, it layers traditional instruments (like trumpet, flute, piano, and even whistling) on top of a jamming dance beat. The two Act 1 themes are fitting for their scenarios; the theme for Sonic and Tails (Skyway Octane) is a fast-paced number befitting the aerial chase after Heavy Magician, while Knuckles's version (Wildstyle Pistolero) is a slower-paced version to follow his fighting his way through the desert. For a taste of how Mirage Saloon would have sounded if it were in a Genesis game, composer Tee Lopes has made his own "16-bit remix" of the Act 2 theme.
- The Oil Ocean Zone Act 1 theme is darker than the original. The Act 2 version will give you the chills by adding some Sandopolis Zone atmosphere!
- Lava Reef Zone Act 2 has added great guitar riffs to make it a smoother theme. The Act 1 theme is not too shabby either.
- Remixing the past version on Metallic Madness Zone with more jazz combined with a catchy house and techno feel, and making it tame as a preparation against Eggman. Act 2 remixed the present version with added bad future elements. Both songs have a barely comprehensible yet catchy rap provided by Tee Lopes!
- Both themes for Titanic Monarch are amazing; the Act 1 theme, Built to Rule begins with some harpsichord notes and old dial-up internet sound effects before a powerful organ riff transitions into the song proper. It is very eerie which is fitting for a base of Dr. Eggman, but the tempo at the end gives you a sense of hope! Act 2's theme, Steel Cortex is creepier and more industrial-sounding, and gives you a feeling that there will be a tough battle ahead!
- Super Sonic has his own theme again for the first time since Sonic 2. And it is absolutely majestic.
- All of the boss themes are awesome. Take your pick:
- The mini boss theme, Danger on the Dance Floor, is funk-tastic and catchy, as well as reminiscent of Sonic 3's own mini boss theme.
- The Hard-Boiled Heavies is gloriously funky, fast-paced and frantic.
- Both Eggman boss themes are intense and amazing, with the first one in particular inserting his Evil Laugh a la Sonic CD.
- Chemical Plant Zone Act 2 has its own boss theme, due to being an Unexpected Gameplay Change (mild spoilers): a remix of the 2-player theme from Dr. Robotnik's Mean Bean Machine, aka the final boss theme from the original Puyo Puyo.
- To go along with his return, Metal Sonic gets a glorious remix of his theme. And this one sounds like he's absolutely pissed. (mild spoilers)
- The final boss theme sounds menacing and badass, and even manages to include a bit of the Sonic 3 final boss theme.
- The True Final Boss gets an epic theme that perfectly suits the sort-of three way battle going on, with Sonic, Eggman and the Phantom King all fighting over the Phantom Ruby. As an added bonus, the song borrows the chorus from "Fist Bump" to tie it in with Forces and the theme only gets more epic when it enters Boss Pinch Mode...or it would if it wasn't a Cut Song.
- "Fist Bump", the main theme of the game, sounds amazing, as if it were made for an anime...and this is just the recently revealed instrumental version! The vocal theme retains all of the awesomeness of the instrumental version mixed in with some trademark cheesy lyrics very reminiscent of Sonic Heroes' main theme. There’s also a piano version of the theme that sounds like it belongs in some of the game’s more emotional moments. When "Fist Bump" suddenly kicks in when the Sonic and Avatar double-boost out of Null-Space, you know shit's about to go down.
- Episode Shadow remixes a few nostalgic tracks from the Ultimate Lifeform's past appearances. Enemy Territory brings back the theme from Westopolis, appropriately enough for a city that was already decimated by the antagonists.
- All of the Custom Avatar stages have some good vocal tracks, like "Nowhere to Run" (Prison Hall's theme), "Fighting Onward" (Spaceport's theme), and "Virtual Enemies" (Capital City's theme).
- Egg Gate's theme is very appropriate for a epic jailbreak out of the Death Egg!
- Both parts of Network Terminal, Modern Sonic's level in the Chemical Plant, help to add to the mood as you infiltrate the Chemical Plant. Better yet, the faster, dramatic first part and slower, more jazzy second part help to set the mood for each section of the level.
- "Infinite", the Villain Song for the eponymous character, is an appropriately sinister Industrial Metal composition, highlighting just how dangerous he is and how much of a threat he poses to Sonic. There are also its remixes, used during the first, second and third boss fights with him.
- This time around, Classic Sonic's music was done with an actual FM synth to give it an authentic Genesis feel. It sticks out like a sore thumb from the rest of the game's soundtrack, but it's catchy enough that we're willing to forgive it:
- Ghost Town is a funky tune that sounds like something out of a 70's spy movie.
- Green Hill gets a completely new song that takes cues from Rooftop Run and Windy Hill.
- The music for Classic Sonic's fight with Eggman perfectly captures the New Jack Swing style of the classic games, even when it kicks into high gear during the second phase.
- Casino Forest is a jazzy tune that wouldn't be out of place in Bonanza Bros.
- Chemical Plant's new music takes heavy cues from Sonic 3's MJ-influenced soundtrack, particularly Angel Island Act 2.
- The Death Egg's music is frantic and fast-paced, with a somewhat Egyptian feel to it, oddly enough.
- Fist Bump gets a nice Genesis styled cover for the invincibility power up and it sounds pretty good.
- The Metal Sonic boss theme is an intense techno-rock remix of the Stardust Speedway Bad Future theme from Sonic CD's US soundtrack, fitting for one of Sonic's deadliest foes. It's also a moment of vindication for those who feel like the US soundtrack for CD doesn't get enough love.
- Zavok's boss theme from Lost World gets a remix here, and the faster pace and techno instruments make it sound far more threatening this time around.
- The London Symphony Orchestra were hired to perform music for the game, and it all sounds phenomenal.
- The Final Boss battle has three themes for each of its forms.
- Phase 1 is a foreboding retro-style piece with ominous chanting in the background for your first foray with a nigh-unstoppable foe.
- Phase 2 sounds even more foreboding, and carries a hint of desperation as your opponent becomes even more dangerous.
- Phase 3 sounds as though the battle is hopeless at first...then the drums kick in. Then the guitar. Then Orchestral Bombing and Autobots, Rock Out! kick into full effect: this is a song for those who believe there's nothing in the world they can't do!
- The credits song Light of Hope is truly an Award-Bait Song that brought tears.
Side Games & Spin-Offs
Dr. Robotnik's Mean Bean Machine (Genesis/Mega Drive)
- Exercise Mode's music (aka. "Sticker of Puyo Puyo") is a treat to the ears.
- 1P Vs 2P Mode (aka. "Final of Puyo Puyo"). To quote the top comment: "Shifting beans as they fall is far more extreme and fun with this music." Fittingly, the "Danger" theme is a frantic techno remix of it.
- The Stage 1-4 theme will forever play in your head.
Sonic the Hedgehog 1/2 (Game Gear & Master System)
Sonic the Hedgehog
- Bridge Zone and Labyrinth Zone. There has been an effort to convert some of the songs into the Genesis version, so here's the same songs in that style (note that the latter uses the Sonic 3 drums).
- It also helps that the soundtrack was composed by none other than Yuzo Koshiro, who did the impossible with the Genesis sound card by crafting the most epic video game soundtracks, EVER!
- Jungle Zone is a nice song. It has a real Disney vibe to it.
- The ending theme is one the most upbeat and happy ending tracks in the series.
- The boss theme is super catchy, and some people actually prefer it to the Genesis boss theme.
- The Green Hills (yes, that's hills with an S) Zone tune from the Sega Master System version of Sonic 2. It's "Sonic ~ You Can Do Anything" from the Japan/Europe version of Sonic CD! Even better is that Sonic CD was made – or at least came out – way after the Master System version of Sonic 2, so for Sonic CD they took a tune from a (probably) lesser-known Sonic game and turned it into a song. THAT is awesome.
- The fast-paced Master System boss theme is also very good.
- Underground Zone from the Game Gear/Master System version (from the first stage of the game, at that) is a great track that really exemplifies the speed of the series.
- The Sleeping Egg Zone music is just one of many catchy songs in this game.
- The Boss and Final Boss themes are both amazing works of 8 bit glory.
- The original version of Sunset Park Act 3, at a higher pitch than the one used in Triple Trouble, unused in game.
- The Turquoise Hill Zone music is pretty catchy, and there's a Generations style "classic" remix here.
Sonic Triple Trouble
- The Sunset Park Zone Act 3 music from Sonic Triple Trouble, on top of being awesome, caught off guard many players who completed Act 2 and didn't expect the game to immediately segue into Act 3, with no end-of-stage bonus screen or title card in between. The Act 1 & Act 2 theme counts as well.
- The boss theme, Robotnik Winter Zone, Atomic Destroyer Zone and the Final Boss theme also deserve mention, especially if you enhance the PSG using an emulator.
- Meta Junglira Zone is excellent in its own right, despite being overshadowed by Sunset Park, which immediately precedes it.
- The Boss Theme tends to be overlooked but it's quite catchy!
- Lava Powerhouse. Holy shit. Oh and the very catchy Toxic Caves, which is a great piece of music to start the first level with.
- The options music often gets a bad rep, but it's still a great song. That has largely to do (nowadays at least) with emulator issues that cause some of the synths in that tune to sound screwy. It sounds much better in the original Genesis cart (if you like that kind of music).
- The second level theme sounds very funky and is a nice listen.
- The third level theme is also very funky.
- The level clear theme. Shame it only lasts 10 seconds.
- The bonus stage. Shame you only hear it once and for a few seconds.
- The boss intro is very frantic and fast paced.
- Boss battle theme. Same goes for the Final boss.
- The music in Knuckles Chaotix makes the game worth playing, even if you're not a fan of the mechanics – case in point: the intro level theme, Door Into Summer.
- Marina Madness' mesmerizing music, Seascape.
- Needs more Surging Power. Best invincibility music ever.
- This Horizon is a really great theme for the title screen.
- Labyrinth, the theme for Amazing Arena, when the lights are off.
- Suprise!, the theme for the penultimate Metal Sonic boss fight.
- Oriental Legend, the hard-hitting theme song for the final showdown against Metal Sonic's One-Winged Angel form.
- The ominous Bad Ending theme, Destructive Power, perfectly nails how badly you messed up, while the Good Ending Theme Just Another Day revisits all the lovely music.
Sonic 3D Blast
Genesis/Mega Drive The 16-bit version of Sonic 3D Blast, soundtracked by Jun Senoue, had some tunes just as good as the technically superior Saturn version:
- Panic Puppet Act 1 and both acts of Green Grove were awesome enough that they got rearranged into Sonic Adventure's Twinkle Park, Emerald Coast, and Windy Valley, respectively.
- And the final boss theme was just epic.
- Rusty Ruins Zone Act 2. At least this game had some awesome music, even if it had some issues with the mechanics (Sonic and isometric projection don't mix well).
- Volcano Valley Act 2 matches the atmosphere of the zone with a dark, foreboding memory and pulsating drums.
- Panic Puppet Act 2, an absolutely amazing song that fits the fact that it is the final level.
- The circus-sounding beta boss theme, which ended up getting used in Sonic the Hedgehog 4: Episode I.
- Every normal zone has a remix for Act 2. Green Grove has three remixes for Act 2, taking over 4 minutes to get through! And because of a bug, the longer you listen to it, the quieter one part gets, until it's basically an extra set of remixes.
- The Saturn/PC version of Sonic 3D Blast has an incredible soundtrack, composed by Richard Jacques. Highlights include Green Grove Act 2, Rusty Ruin Act 2, and Volcano Valley Act 1. Simply put, Richard Jaques is a phenomenal composer.
- For its other flaws, this game had some pretty good music; Blizzard Coast for example.
Sonic the Fighters
- Metal Sonic's theme for this game, Never Let It Go, is one of the lesser known and more underrated themes in the franchise.
- Lovers sets the player up for a good ol' brawl.
- Sonic's theme for his stage, Fire Stone. A fast-paced and almost dangerous-sounding tune, perfect for a brawl on the wing of an airplane.
- Bark's theme is an awfully smooth tune to have your tail repeatedly handed to you to. Sega apparently liked it enough to specifically pick it out for a remix sung by Takenobu Mitsuyoshi.
- Bean's theme pretty much embodies the essence of Bean’s insanity and hyperactivity…regardless of whether or not he actually is either of those things.
- Despite being Dummied Out in the original game alongside its associated stage and character, the salsa-esque Sunset Town still makes appearances on the official soundtrack and with rereleases, and deservedly so.
- The game's fast paced and energetic main theme gets you pumped up and ready to take on Robotnic as soon as you start playing! Also, the remix kicks ass.
- The character select music and its remix. Pump it!
Sonic Advance series
- Considering the original Sonic Advance is considered the Spiritual Successor of the classic Sonic games on Genesis/Mega Drive, the music has to be up to par as well, and it well was up to that prestigious level with tracks like the Egg Rocket Zone.
- Secret Base Zone Act 1
- There's also Casino Paradise Act 1 and Act 2. Dig the awesome jazz piano solos.
- Angel Island Act 1. Act 2 was pretty jamming too.
- Ice Mountain, and a remix of the first act or another remix of Act 1.
- Neo Green Hill Zone Act 1 from the first game oozes with nostalgia. Act 2 is just plain awesome.
- The theme for Mecha Knuckles. Definitely gives you a sense of urgency, huh?
- Also, the music for the final boss in X-Zone. Why they didn't put this on the in-game soundtrack is anybody's guess.
- The theme of the True Final Boss in the Moon Zone, filled with tons of Orchestral Bombing.
- Sonic Advance Invincibility. Sound familiar? Interestingly, they were going to use a different Invincible song, but they decided to go nostalgic, and instead it went to be used in Sonic Advance 2 and 3.
- Boss Pinch. If this isn't awesome, nothing is.
- Knuckles Boss, only heard when fighting Egg Saucer as Sonic for first time.
- Techno Base. It's an amazing song on its own, but it gets even more impressive when you realize that they made the GBA, a gaming system with a slightly more advanced soundchip than the SNES, produce full-on ACID TECHNO with a clear amen break sample in the second act! Truly an impressive feat.
- Egg Utopia.
- Leaf Forest Act 1 (Act 2) was essentially Sega telling you to gear up for one HELL of a game.
- Sky Canyon Act 1 (Act 2) gives off a very fitting "high-flying" feel.
- Music Plant. MUSIC PLANT! It was like Electroplankton before Electroplankton even existed!
- Sonic Advance 3. "Sunset Hill". Sound familiar?
- "Twinkle Snow". Twinkle Snow Act 2 gives a beautiful song quite a catchy rendition which just makes you want to go run on the snowy roads.
- Route 99 is all around best way to set you for the game's awesomeness. Act 3 starts impressively with a synth made sound like a guitar-riff. Very cool, even for GBA's standards. And it's good to hear Sonic Generations hasn't forgotten about it with a remix of Act 1 for one of the missions in the game.
- Everything for Chaos Angel: Acts 1, 2, 3, the boss, and the final bosses. Sheer awesome, and very good at conveying the sense that you are gonna die. Frequently. Imagine what they could have done with better sound quality... The fast-pacing Modern remix of Act 3 and Classic remix of Act 1 also count.
- The Opening. Words don't do it justice. Here's an alternate version of that opening, that plays before the true final boss.
- Eggman's battle theme. The Pinch version was just as great.
Shadow the Hedgehog
- Say what you want about Shadow, but it also had great music. I Am... All of Me, Never Turn Back, Chosen One, and Waking Up.
- The player can only hear it once in the game, but the music that plays when Shadow becomes Super Shadow is nothing short of godly. It begins as a remix of "I Am...All of Me", but then switches to something even more familiar... It turns into a remix of "Live and Learn".
- "E.G.G.M.A.N." received a pretty sweet remix.
- The Doom is ridiculously awesome, as are Lost Impact and Cosmic Fall.
- Rounding out the list with Digital Circuit, Central City, GUN Fortress, Black Bull... in fact, just go look up all the stage themes or something. Chances are unimaginably slim that you'll find one that isn't awesome, let alone a bad one. Regarding Digital Circuit, here's the unreleased "original" version and remix version.
- Sky Troops! Air Fleet! Space Gadget! The Ark! Lava Shelter! Circus Park. For the very latter, the unreleased version.
- It's easy to miss this one. Prison Island is great, though the music doesn't quite match the level. The Black Comet theme is pretty much a supposed remix of it, which may give off some "bad future" vibes for any Sonic CD fans.
Sonic Rush series
- The soundtrack was composed by Hideki Naganuma of Jet Set Radio fame, with additional tracks (e.g cutscene music) by Teruhiko Nakagawa. Standouts include "Back 2 Back", "Get Edgy", "What U Need", and "Wrapped in Black". And yes, for those who haven't played it, that's the actual in-game music from a DS game.
- Jeh Jeh Rocket, Metal Scratchin', and A New Day are awesome, too.
- Aw, heck, since we've covered all the other boss themes, throw in "Bomber Barbara" as well.
- A "Digital Remakin'" version of Ethno Circus exists, but was sadly not featured on the OST due to space limitations.
- Even the short jingles are catchy; just try Groove Rush #1, #2, #3, #4, #5, or #7.
Sonic Riders series
- Babylon Guardian, the final boss theme. It's full of mystical, echoing riffs and relentless pumping bass that gets the adrenaline raging.
- Another main theme, "Un-Gravitify", as well as the Electro Extended Mix. And, of course, the Crush 40 Cover reworks the techno main theme into a face-melting rock anthem.
- Through Traffic which, along with the situation Sonic's been thrown into during the story mode visit to Megalo Station, acts as a very effective opener for the story. The music feels even more at home when applied to Nightside Rush.
- The Core. Even with all of the awesome music in the Sonic series, it's rare to get a song as incredibly powerful and triumphant as this. Additionally, the Gravity Control musical cue far and away is the best one in the game, making every instance of Gravity Control set to it into something grander than it actually is...
- "Shake It Baby", a rare fusion of country and funk. Often mistaken for a work of Hideki Naganuma, one of the most well-regarded video game composers ("Shake It Baby" is actually composed by newcomer Koji Sakurai).
Sonic and the Secret Rings
- Sonic and the Secret Rings's Arabian-themed music was off the hook, especially the main theme, Seven Rings In Hand.
- Then there's the Sand Oasis theme, Let The Speed Mend It— awesome from start to finish.
- Evil Foundry's fantastically fiery theme, The Place That Was Found. WHO'S GONNA ROCK THE PLACE? PLACE? PLACE?
- The music for Levitated Ruin, High and Broken. Easily the best track in the game.
- Unawakening Float, an epic track for Night Palace.
- It Has Come to This, for the Erazor Djinn bossfight.
- Knight of the Wind is an epic mix of guitars and violins. The acoustic version.
- The most awesome remix of "It Doesn't Matter" ever. The most beautiful remix of "It Doesn't Matter" (SA2 version) ever.
- Misty Lake— essentially an all strings version of "Knight of the Wind". With epic violin.
- The Zelda-esque Deep Woods theme.
- Then we have the insanely awesome Molten Mine music by Tommy Tallarico... which is itself a rearrangement of the "Action Theme" he composed for the completely-unrelated-to-Sonic game Black Dawn. Not that it's a bad thing.
Sonic Rivals series
Sonic Rivals 2
- Race to Win. It's short, but great.
Sonic Chronicles: The Dark Brotherhood
Rise of Lyric
- Rise of Lyric features sweeping orchestral pieces that, while perhaps not catchy in that traditional Sonic sense, are quite beautiful and atmospheric. For example, Cliff's Excavation Site has a ethereal theme that inspires a sense of discovery and awe.
- The first theme of The Pit is quite unnerving.
- The final boss theme is a dark reprise of the main theme, something rather familiar to those who have played the post-06 games.
- Shattered Crystal had more typical Sonic-y tunes, such as the energetic Seaside Beach 1.
- Fire and Ice continued the trend of Sonic-y music begun by Shattered Crystal with even bouncier and fast-paced tunes. Probably one of the best tracks in the game is the upbeat and atmospheric Gothic Castle near the end of the game.
Most of the soundtrack sounds heavenly and joyful, feeling like a calm sunny day. Thank its composer, Tomoya Ohtani.
- "End of The Summer" is friggin' beautiful, almost like an anime theme.
- "Beyond The Speed Of.." for Windy Hill Zone. A nice, energetic way to start the game.
- "Going My Way". Unusually understated, but still quite nice for an invincibility jingle!
- "Theory Of Attack" for Vs. Eggman, an upbeat and rocking tune that's still fun.
- "Where To Today?" for the Menu/Map/Results music. Not bad for something you'll be hearing dozens of times.
Sonic Robo Blast 2
Good ol' SRB2 and its various mods contain some great music...
- Greenflower Zone Act 2 is short but nothing less than majestic.
Sonic the Hedgehog: Time Attacked
Sonic Before/After the Sequel
Sonic Before the Sequel First, here is a playlist of the soundtrack to Sonic: Before the Sequel.
- The two themes for Arcane Altitude, Stratospheric Synergy and When the End is in Sight, are both really catchy techno themes that fit the Death Egg invasion and Gravity Screw quite well.
- World's Largest Unicycle, the boss theme of Titanic Tower, is some pretty good dubstep.
- The Titanic Tower stage themes are damn awesome as well.
- All three themes for Cloudy Crowd are really good, too. The first act theme is an orchestrated remix of Believe in Myself. The second act theme, Over Worlds, is more orchestrated music, but this has more of an adventurous feel to it. The third act and boss theme, Breathtaking Vision, is a remix of Sky Sanctuary done by OverClocked ReMix.
- How good is the soundtrack? Jun Senoue himself voiced his approval of it.
- Here is a playlist with the soundtrack to Sonic: After the Sequel.
- Foliage Furnace Zone. All of Foliage Furnace Zone.
- Breakfast Time, the Phase 2 theme of the Horizon Heights boss.
- Nearly everything Funk Fiction touches is guaranteed to be awesome. Here are some examples.
- This remix of Radical Train is made of win.
- Storm Station Act 1, which sounds like it came straight out of Sonic Adventure.
Sonic Time Twisted
Here is a playlist of the soundtrack to Sonic Time Twisted.
- The first world you start in, Attraction Attack, has some jamming music for both its future and past versions. "Every Journey Begins with a Step" has the feeling that Sonic and co are about to start their journey in a new world to stop Metal Sonic from reviving his own creator, while "Construction Obstruction" adds a hint of the past themes from Collision Chaos and Metallic Madness into it, fitting how the zone is still being constructed.
- "Spine Against Steel", the boss theme, has a very Sonic 3 & Knuckles feeling to it.
- "A Historic Horizon", the past theme for Raging Ruins, sounds a bit like Rusty Ruins from Sonic 3D Blast/Flicky's Island from its beginning and how it's composed while the future theme, "The Eroding Wind Of Change", fits how the zone became a sprawling metropolis within the sky and also has a riff from the 8-bit Sonic 1 Scrap Brain Zone in it.
- Andy Tunstall has also helped with composing two of the songs for Time Twisted, those being the past and future themes for Frigid Fortress. "Sculptures" is an almost dream like snowy song perfectly fitting the snowy atmosphere, while "To Thaw or to Freeze" fits how the fortress was destroyed and the zone became a toxic waste dump with a depressive tone.
- Viridian Valley has "Can't Stop, Just Go!" and "Blue Sky and Green Earth" for its future and past themes respectively. Both songs have a very Knuckles' Chaotix feeling to them and the latter has a more prehistoric feeling going on for it.
- "Thunder from Thin Air" is the future theme for Drifting Dynamo and fits with going inside the titular Drifting Dynamo itself and the desert that you traverse to reach it, while "Calm Before the Storm" is the past theme for it and is much less tense than its future theme as the Dynamo is still in construction.
- Tidal Tubes is the final zone in the game to use the past and future gimmicks but that still doesn't stop it from having awesome music. "Waterlogged" is a relaxing and shore like song while also fitting in a bit of Sonic Spinball's boss theme in there, and "Rock the Rig" is a much faster and tenser song which fits with how it has now became an oil rig site.
- Sunken Saucer, despite being only one act long, has two songs for it, both when it's submerged and as it flies out of the ocean. "Into the Undertow" is the first song for it, which has a very Travelers' Tales like feeling and fits with how it's still submerged with its technology themes inside of the Saucer itself, while "At the Center of the Vortex" plays when the Saucer takes off after Metal Sonic summons his creator back from the dead and adds a more "alive" feeling as the saucer is once again active.
- Planetary Panic is the final zone in the game and has two exclusive themes for it, one for each act. "Distress Signal from the Little Planet" has a tone that makes you want to complete that final stretch to save the world as Little Planet falls apart, and "Last Stand of the Little Planet" is a much more tense arrangement of the act 1 song seeing as you're close to stopping the now revived Eggman/Robotnik.
- "Your Time Has Come" is the music for the final battle when you have both all the Chaos Emeralds and Time Stones and as such, it's an incredibly tense battle song with hints of the Doomsday Zone from Sonic & Knuckles and also pushes Sonic to finally destroy Galacnik once and for all.
- Panic In Paradise is the game's main theme and it is outright beautiful. It is essentially Green Hill Zone's theme played wonderfully on a piano.
- Designer Chris Senn was able to release concept music for the scrapped Sonic X-Treme game for the Sega Saturn. One theme, Space Queens, was posted on Youtube, and the poster had asked Senn to do an extended version of it. This was the result.
- Sonic Crackers Options Song 1/Attraction Stage, the beta version of Electoria, Techno Tower's theme from Knuckles Chaotix. Has the "Walkin'" lobby theme mixed into the track and it sounds great.
- Overclocked Re Mix has albums covering the complete soundtracks of the main-series Genesis games: The Sound of Speed, Hedgehog Heaven, Temporal Duality and Project Chaos, for Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic CD and Sonic 3 & Knuckles, respectively.
- This remix of Aquatic Base is beautiful beyond description.
- Ladies and Gentlemen, gaze your ears upon Project Chaos. Co-headed by metal guru SnappleMan, would you expect anything less?
- The remix of Hydrocity is basically the best thing ever. Even the unfinished runner-up remix is awesome!
- "Malicious Fingers" predicts the Generations 3DS Big Arms theme a few years in advance, complete with nigh-prescient impact that matches the Modern Arrange by Cash Cash tone for tone.
- This remix from Project Chaos takes the original Doomsday Zone theme and makes it even better. As a bonus, the guitar riffs at the very end are lifted directly from Judas Priest's "Electric Eye".
- Project Chaos's "Breathtaking Vision" remix of Sky Sanctuary is bloody glorious.
- Quite possibly the greatest Boss Fight Remix in existence. Headphones on, cranked up to epic. Just wait till that riff kicks in at 2:21.
- Last hurrahs from Project Chaos: the Special Stage, and Sandopolis.
- The Marble Garden Remix. Just about the only remix in the project with lyrics, and it works!
- Angel Island's remix, Divided from Grace, is the most underrated song in the album.
- In addition, The Carnival Night Remix Three Ring Nightfall
- At the risk of adding the entire album, Hidden Palace's remix, The Secluded Stronghold, qualifies here easily as well.
- Another piano theme, Beneath The Ashes, is one of the best songs in the entire album.
- Dead Batteries has to be one of the most awesome remixes of Flying Battery Zone anyone has ever created.
- "Unknown from MC", a mash-up of almost all of Knuckles' rap themes from the Adventure games, mixes it all together and gives the echidna some real funky beats.
- Death Egg (Sonic 2) Orchestrated will haunt your ears.
- A New Ray of Light brings out the best of Sunset Park 3.
- This mashup of the Sonic 2 Final Boss theme (Death Egg Robot) and Command and Conquer: Red Alert's "Hell March" theme has a rich and oppressive tension.
- This mash-up of Death Egg mkII and Terminal Velocity is very epic.
- This Classic remix of Bullet Station.
- Suicide From Above, a remix of Flying Battery Sone found on the Newgrounds audio portal.
- Charles Fucking Hamilton and Wiz Khalifa before he became famous.
- This mashup of Rooftop Run Classic and Cee Lo Green's "Fuck You". Even Tomoya Ohtani is pleased with the mashup.
- Spring Yard Zone: of course, a remix was inevitable.
- The Robotnik/Eggman boss theme from the original game is great, but this remix brings it way into awesome territory.
- Sonic 2's boss theme got this treatment here.
- A high octane remix of both Green Hill and Marble Zones!
- And this awesome remix of Green Hill Zone.
- Or this one, which sounds like it would be more at home in Touhou.
- The metal version! Mega Driver - Green Hill Zone Metal Re-Mix
- On the subject of remixes and the Marble Zone, few things beat Marble Dash. This Power Metal cover is at least its equal, though.
- The Sonic 2 Final Boss remix "Eggshell Bolero" by zykO (formerly available on VGMix.com, but now only available here) makes it even better by stretching it out to a hypnotic ten minutes.
- 8-Bit and MIDI versions of "Live and Learn".
- This Live and Learn remix by Chesderman, used as the soundtrack at 0:26 here.
- "His World": 8-bit.
You are now imagining Solaris as an angry little girl spraying fire danmaku everywhere.
- Sonic Unleashed: This PERFECT fusion of "Endless Possibilities" and its Final Boss version.
- What happens when you mash up the themes for Deep Core and the Egg Dragoon? THIS.
- Icecap Zone + Smooth Criminal = orgasmic bliss for your ears.
- Smooth Criminal also works well with Flying Battery Zone, which also works quite well with Billie Jean.
- Smooth McGroove's acapella versions of Chemical Plant Zone, Ice Cap Zone Act 1, Marble Zone, and Green Hill Zone.
- The World Adventure merged with Sonic the Hedgehog's Master System ending! And MIDI and 8-bit remixes.
- Obligatory fan remixes of "How it Started": 8-bit, MIDI.
- Someone decided it would be a fun idea to combine Black Knight's main theme, "Knight of the Wind", with the game's Faraway Avalon music. The ensuing mashup works on so many levels.
- The "Sonic 4 Jazz Scat" remixes
- The entire soundtrack of Sonic 1, rendered in the soundfont of Pokémon Black/White. Who'd have thought?
- "Reach for the Stars" MIDIfied.
- This remix of Lava Reef Zone, complete with acoustic guitars and a solo.
- Here is a rather cool remix of Splash Hill Zone.
- Here's a Super Nintendo soundfont remix of Splash Hill!
- Not only did their hit song "Sweet, Sweet, Sweet" get turned into the ending for Sonic 2 for the Genesis, Dreams Come True later took songs that Nakamura composed for the first two games, and turned them into hit songs!
- "His World" has already been acknowledged on this page. But what happens when you mix it... with "Final Destination"?
- Ethereallurtz has been gaining some fame for mashups of final boss music from the console games. Live and Learn/Solaris Phase 2 and What I'm Made Of: Seven Rings in Hand.
- Wanna talk about the ultimate granddaddy of remixes? Ethereallurtz didn't just use two versions of "His World", s/he used every version of it, and put it into one song. It starts out with only the result music playing, until it reaches 0:47, then it goes full on verse when you hear the Zebrahead version, the instrumental version, the Solaris Phase 2 version, and then the Zebrahead switches to Crush 40 and vice versa, and it's like that for the rest of the song, up until the end where it finishes with only the Zebrahead version beautifully.
- PrototypeRaptor's "Open Your Heart" remix is amazing.
- The holy union of final boss remixes for "His World", "Endless Possibilities", and "Reach for the Stars".
- Nemesis Theory's remix of Sonic 3's Ice Cap.
- Olivier Sirois delivers numerous awesome remixes, including the iconic Green Hill Zone and the Final Boss theme from Sonic 3.
- For those wondering how the original trilogy's music would have sounded like on the good old NES, Danooct1's 8-bit VRC 6 remixes of Sonic 1 to 3 & Knuckles's OSTs are about as accurate-sounding as they'll ever be.
- What would happen if someone combined Act 1 of Planet Wisp from Colors, with its Sonic Simulator and Generations versions? Let's find out...
- This is one of the best Planet Wisp mashups of all time.
- Wizards of the Sonic by Westbam, a German techno DJ, samples the boss music from Sonic 2.
- This guy has made some fantastic mashups of Wisp power-up musics and level musics. Cubed Asteroid Coaster and Hovering Planet Wisp in particular sound heavenly.
- This one tells us how Sunset Hill Zone would sound like in Sonic Generations.
- This cover of "Unknown from M.E." just might be better than either of the two game versions.
- Not NicoCW does an amazing job of remixing Sonic songs In the Style of... the classic remixes of Sonic Generations.
- Mikeblastdude makes some great Sonic remasteries/remixes. Here are some examples.
- jlspacemarine has produced EPIC remixes of three Sonic Spinball themes:
- Open Your Heart, orchestrated in the same style as the final boss version of Endless Possibilities.
- Last but not least, two of the biggest remix undertakings ever, from The Sonic Stadium: TSS Music Album 2011 and TSS Music Adventure 2012. The latter clocks in at EIGHT HOURS.
- This remix of Sunset Park Act 3 by Gregzilla GT.
- Meet "Reach for the Stars", the Female Lullaby Remix.
- The Sonic Generations mod the Unleashed Project features an amazing cover of Endless Possibility.
- The SNES remix of Sonic 3's final boss theme by DJYuzoBoy, as if it they were rearranged in Mega Man X's soundfont. The SNES remix of Sonic 1's boss theme (also by DJYuzoBoy) is also epic, as is the SNES remix of the Sonic 2 final boss theme.
- DJYuzoBoy has also done several mash-ups of Sonic music (especially from Sonic 3) with Michael Jackson songs:
- "Ending in Moscow", a mash-up with the ending music of Sonic 3 and the similar-sounding song "Stranger in Moscow".
- "Jam (Carnival Night Zone Mix)".
- "Bad (Hydrocity Zone Mix)".
- "Thriller (Marble Garden Zone Mix)".
- "Smooth Criminal (Ice Zap Zone Mix)".
- "Billie Jean (Sonic 3 Remix)" which is just "Billie Jean" redone with Sonic 3's sound fonts.
- "You Rock My Sky Chase", "You Rock My World" with Sonic 2's Sky Chase Zone.
- This remix of Robotnik's theme from Adventures of Sonic the Hedgehog.
- TechWorks has done some astounding remixes with a couple examples being Cyber Track and Techno Base.
- GaMetal has "Sonic Fan Medley", a 14-minute long medley of fan-requested songs like "Supporting Me", "Escape From The City", "Never Turn Back", Spring Yard Zone and a few others. GaMetal has also done Sonic & Knuckles' Flying Battery Zone, Oil Ocean Zone from Sonic the Hedgehog 2, and Chaos Angel Zone (all 3 acts) from Sonic Advance 3.
- YouTuber SiIvaGunner, a group of anonymous musicians who make modified versions of Game OSTs uploaded a remix of Ghosts With Guitars which has been mixed with "Mystic Mansion", The Flintstones intro (a Running Gag for the channel, which is, in itself, a reference to this Vinesauce video) and, of all things, "Death By Glamour".
- Crush 40, who brought us all the awesome main theme songs for the Adventure-era games.
- Sonic Team has featured a fantastic set of composers throughout the years. Let's throw a few names in, shall we?
- Jun Senoue (Crush 40 guitarist; one of the main composers from Sonic 3 onward, as well of sound director for Adventure, Adventure 2, Heroes and Generations).
- Tomoya Ohtani (Sound director for '06, Unleashed and Lost World).
- Kenichi Tokoi (Sound director for Colors).
- Fumie Kumatani (Best known for the Dn B tracks for the Shadow stages in Adventure 2).
- Richard Jacques.
- Howard Drossin.
- Mariko Nanba.
- Yutaka Minobe.
- Hunnid P. If it's Knuckles, he did it.
- Hideaki Kobayashi.
- Julien K ("This Machine", "Waking Up").
- Bentley Jones (a.k.a Lee Brotherton) is coming out nicely, what with his soothing tunes and remixes.
- My Chemical Romance in the City Escape trailer for Generations. Yet more proof MCR are One of Us. Not to mention Kele in the original trailer.
- Masato Nakamura, the man who gave us the original Green Hill Zone and started a franchise trend for Music of Awesome. Sonic the Hedgehog would not be the same if it weren't for his original compositions for the start of this series.
- Just how much of Michael Jackson's work on Sonic the Hedgehog 3 made it into the final product is debated, but his influence is all over the soundtrack for the game.
- Cash Cash should at least be mentioned for their theme for Colors, as well as their work remixing stuff for Generations. Their auto-tuney power-pop sound fits in the series quite nicely.
- Vernian Process has done orchestral covers of all the level tracks from the first three Sonic games as well as a handful from Sonic CD. It goes without saying they're Ear Worms.
- Zebrahead provided two versions of "His World".
- Nathan Sharp (aka NateWantsToBattle) has made a couple of spectacular Sonic covers, most notably his two duets with Andrew Stein (aka Mandopony); one of the classic Escape from the City, and one of Sonic Forces' main theme, Fist Bump. Both have have received much acclaim from fans and casual listeners alike (some even claiming them to be better than the original!), and even got praise from the official Sonic YT account!
- Robotnik's theme from Adventures of Sonic the Hedgehog. Also the upbeat main theme.
- The SATAM theme
- Look-a-like, the theme of the Sonic OVA, which actually made it onto the True Colors album!
- There's also Sonic X's Japanese opening, Sonic Drive.
- The 4Kids dub's opening isn't half bad either; try Gotta Go Fast.
- The Japanese ending is sad enough without lyrics or context. When you remember what events "Hikaru Michi" underscored, it becomes an automatic Tear Jerker.
- The Italian opening: the lyrics are nothing special, but the dance-ish music is pretty catchy.
- Sonic Underground's theme.
- While admittedly goofy (they did "I'm Too Sexy", after all), the music video for the Right Said Fred song "Wonderman" contains various references to Sonic the Hedgehog. The song itself was used in advertisements for Sonic the Hedgehog 3.
- Sonic Live In Sydney was a pretty corny show, but of all the songs in it, "Sonic, Thank You For Being You" probably stands out the most.
- An honorary part of this page, Sonic Youth by Crush 40 sounds like it could have been the main theme of Generations. Its lyrics contain nods to much of the most famous Sonic songs, making it an awesome tribute to the soundtrack of the series. Some fans have even considered it an unofficial theme to Generations.
- The Sonic REMIX! Album contains remixes of gems from the JPN/PAL version of the Sonic CD soundtrack.
- Track 01, "Love You Sonic" has a deliciously funky beat to it.
(Love you) She never really shows how much it means to her. (Sonic!)(Love you) She will be yours, and that's forever, rain or shine. (Sonic!)(Love you) There isn't anything she wouldn't do for you (Sonic!)(Love you) Long as you tell her - Sonic please, say you love her.
- Track 03, "Dr Gigglymen" puts a really strange but amazingly catchy twist on the Boss theme.
- Track 04, "Brand New World" reinteprets "You Can Do Anything".
- Track 07, "When We Reach For ~You Could It Be Right?~", turns the ending theme "Cosmic Eternity" into something truly memorable.
- Track 01, "Love You Sonic" has a deliciously funky beat to it.
- Sonic Boom's background music has a very Ren and Stimpy vibe that fits nicely with the comedy focus of the show. Its background music in season 2 has absorbed more emotion and action, making it sound really awesome.
- Sonic Boom episodes "Lightning Bowler Society" and "Planes, Trains, and Dude-Mobiles" both have pieces of the same music used at their climaxes, which have the same song structure as Giorgio Moroder's "Push it to the Limit" (even lifting some of the notes straight from the song!). It can be heard here.
- "K.T.E Cypher", a new Knuckles rap by Hunnid P featuring Doryan Nelson, has the original rap artist for Knuckles's themes in the Adventure series come back with an all-new and catchy rap number to celebrate Mania.
- How awesome is Sonic music in general? Awesome enough to have one of the most popular internet radio stations on the entire web.
- Before any piece of the Sonic Colors soundtrack was heard besides trailer music, props to whoever made this concept music which perfectly captures the tone of the game!
- The Super Smash Bros. Brawl remix of Sonic 3 & Knuckles' Angel Island Zone composed by Jun Senoue is pretty awesome.
- This Asteroid Coaster level mockup song.
- Sonic Boom 2011. Half an hour of live Crush 40 audio bliss. Including a special guest appearance by Alex Makhlouf and a never-before-heard arrangement of Sonic Boom.
- "Golden Rings", a Sonic Generations tribute.
- This fan-created video for Sonic's 20th anniversary. The song choice just couldn't have been better.
- Youtube remixer DJ MAX-E (aka MaxieDaMan) has been going around creating remixes of classic Sonic tunes, and they sound amazing. Behold, Combat Night Zone, Eggman Empire Zone, and finally, Atomic Waste Zone. You can find more in the related videos.
- Falk, KgZ, Andy Tunstall, and Funk Fiction, creators of Sonic: Before the Sequel's soundtrack, which can be listened on SonicBTS' YouTube channel.
- Sonic: After the Sequel's released soundtrack could possibly even one-up Before The Sequel's soundtrack, which can also be listened on SonicBTS' YouTube channel. Joining the sound team in ATS is DJ MAX-E, Mr Lange, and Li Xiao'an.
- Special mention goes to Lost Levels Zone Acts 1 and 2, Perilous Paradise Act 2, Fortress Flow's boss and Titanic Tower's boss.
- Mike Pollock, the voice actor for Dr. Eggman, decided to record his own version of the classic "Frosty the Snowman," as "Sonic the Hedgehog". It is hilarious and wonderful.
- "Infinity & Beyond", an original Sonic Forces song that would fit right in with the official OST's Avatar songs.
Mashups (Other Game Franchises)
- Everything mashed with everything else. And its sequel.
- Metal Sonic Generations, a mashup of "Look Alike" from Sonic the Hedgehog: The Movie, "Stardust Speedway - Bad Future (JP/EU) from Sonic CD, its "Vs. Metal Sonic" remix from Sonic Generations, his boss theme from Sonic the Hedgehog 4: Episode II, and Mad Gear from Episode I and Metal.
- Dr. Eggman Dream Team Showdown, an insane mix of Sonic Lost World's final boss with Mario & Luigi: Dream Team's boss theme.
- Nightmares in Time, a sinister combination of "Size Up Your Enemy" from Mario & Luigi: Dream Team and the Time Eater (classic) battle from Sonic Generations.
- Mashup creator Botanic Sage combined Desert Ruins Act 2 from Lost World with various Sonic Rush and Jet Set Radio songs. The result, Running the Bassline, is an especially funky song that would fit right in the Jet Set Radio series.
Mashups (Other Franchises/TV Shows)
- Oh God. This mash-up of Rusty Bucket Bay and Ice Cap.
- How about a mash-up of Dreams of an Absolution with Stardust's "Music Sounds Better With You"?
- This ain't a scene, it's the goddamn Giant Egg Mech!
- This remix of Doomsday Zone that mashes it up with This Day Aria. The same person also did it with Death Egg Mk.II final boss.
- Tidal Tempest JPN/EU and 'Search a Seal - Sylvarant' from Tales of Symphonia blend together almost perfectly: the resulting melody is very catchy yet ambient.
- JAM overlaid with Carnival Night underscores the fact that Michael Jackson heavily influenced the music of Sonic 3 in general.
- MC Hammer meets the Toxic Caves. The beats flow together and blend into a tight tune. MC also works with BOTH Flying Battery themes.
- Stardust Speedway meets Lady Gaga's Just Dance. Just Dance also works with Metallic Madness. See also Scrap Brain meets Poker Face.
- Spring Yard meets The Fresh Prince of Bel-Air. Or The Fresh Prince of Hydrocity Zone.
- Rick Astley Meets Emerald Hill.
- Mystic Cave Zone meets Inspector Gadget
- Mecha Green Hills meets Zero's Theme: When chiptunes collide and blend together beautifully.
- Somebody had the awesome idea to mash "Live and Learn" and the Ducktales theme together. And it is GLORIOUS!
- What do you get when you mix Sonic Rush's "Wrapped in Black" with PSY's "Gangnam Style"? Wrapped in Gangnam Style! And before that, there was a combination of PSY's famous song with Sonic Generations' version of Planet Wisp, appropriately dubbed Gangnam Wisp!
- Youtube user and frequent masher of songs Triple-Q created a remix of "Live and Learn" and the Season 2 opener for Kill la Kill, "ambiguous". It's called "Kill la Kill OST: Final Boss Theme", and it is glorious.
- Botanic Sage took "Hip Hop Hooray" by Naughty By Nature and mashed it up with various themes Knuckles has had in various games. The result was Knick Knuck Hooray.
- Sexualized Omochao's "Wont Slam, Just Go!" will have you rocking at the 12 second mark. (Incidentally, it's a part of Triple-Q's Mashup the Hedgehog Zero album).
- What's better than Speed Highway? Electrodrome from Mario Kart 8! What's even better than that?! How about mixing the two together!
- When Triple-Q's favorite song "Snow Halation" meets Sea Bottom Segue from Sonic Lost World, the result is truly heart-warming coupled with his artwork. While this mashup is dedicated to μ's as they held their Final Live at the Tokyo Dome, it is also dedicated to SiIvaGunner where it has Fred Flintstone's "Wilma!" shout mixed with Loud Nigra at the end of the song.
- A mashup of Hidden Palace Zone meets Puella Magi Madoka Magica by SiIvaGunner.
- DonkeyDude has taken it upon himself to mash up Studiopolis Zone music with "Can't Stop the Feeling". The result is awesome and ear-wormy beyond words.