Drinking Game / Sonic the Hedgehog

The fastest drinking game alive! Please note that TV Tropes does not condone running at speeds comparable to motorsports vehicles while under the influence of alcohol.
General
  • Take a drink every time you find an underwater section in an unlikely area (such as in a carnival).
    • Down a bottle if that water section takes up a majority of the level.
  • Take a drink every time you get killed by a squish trap.
    • Take another if it was pulling apart when it squished you.
  • Take a drink every time you run full speed into an enemy or other hazard.
  • Start drinking every time you trigger the drowning music, and only stop if you recover your air. Finish the glass if you drown.
  • Take a drink every time Tails activates a trap, messes up your timing on a boss or a see-saw, or otherwise screws you over.
    • Take another drink if he defeats a badnik or lands a killing blow on a boss.
  • Take a drink every time you hit a bumper.
  • If the game features the Chaos Emeralds as collectables obtainable from bonus stages rather than Plot Coupons, take a celebratory drink every time you get all seven Emeralds.
  • In debug modes...
    • Take a drink every time you crash the game.
    • Take a drink every time you encounter an unused sprite.
    • Take a drink every time you encounter a placeholder sprite for a normally-invisible object (e.g. the Tails portraits in Sonic 2, the "GTGT" sprites in Sonic 3).
  • Take a drink every time you end up in a slot machine and get enough Robotnik/Eggman icons to lose rings. Take a second one if your ring count drops to 0 as a result.
  • In games with the 10-minute time limit, start chugging at 9 minutes and 49 seconds. Finish your drink if you hit Time Over.
  • Take a drink for every time you die to That One Boss.
    • If Biolizard, take another drink if you died via water flow.
  • In games where getting hit makes you lose all of your rings, down a whole glass for every 100 Rings you had on you.
  • Take a shot each time Robotnik/Eggman does one of his infamous repetitive quotes:
    • Sonic Adventure: "Get a load of this!" or "No way! I can't believe this!"
      • If he says either of these during a cutscene, take 2.
    • Sonic Heroes: "Take this!"
    • Shadow the Hedgehog: "You know what they say - the more the merrier!"
    • Sonic Unleashed: "You little...you little!"
    • Sonic Generations: "Time for a change of pace!"
  • Take a shot if you hear the phrase "Long time no see" while playing a marathon of the Adventure games, Sonic Heroes, Shadow the Hedgehog, and Sonic the Hedgehog (2006).
  • Take a shot every time you die to a boss whose arena has no rings, respawn at a checkpoint, and are unable to collect any rings before the boss (such as in Mystic Cave Zone Act 2).
  • Toast every time you beat an Act in less than 30 seconds for the 50,000-point bonus.

Sonic the Hedgehog 1

Sonic the Hedgehog 2
  • In Casino Night Zone, take a drink if you lose Rings from getting Robotniks at the slot machines.
    • Take two if you get two jackpot reels and one Robotnik.
  • Take a drink every time you fall into the Mystic Cave Zone Act 2 spike pit. If you're Super Sonic, drink while you wait to die.
    • If this is one of the smartphone ports, take a celebratory drink of champagne as you enter Hidden Palace Zone.
  • Take a drink every time one of the Metropolis Zone badniks get you.
  • Don't take any drinks in the Death Egg Zone. You'll need your sobriety to defeat Metal Robotnik.
  • Take a drink every time you get NOT ENOUGH RINGS... in a Special Stage. Take two if it was because Tails screwed you over by getting in front of you and then running into too many bombs.
    • Finish the bottle if you had 0 rings.
    • Take a drink every time you die within 10 seconds of exiting the Special Stage due to your lack of rings.
  • In 2-player mode...
    • Take a drink every time you hit a teleport item monitor. ("Teleport only" mode doesn't count.)
    • Take a drink every time you hit a Robotnik monitor.
    • Take a drink every time your opponent beats you to the goal post and you run out of time trying to finish too.
  • If you're playing as Knuckles, take a drink when you get to the Metropolis Zone Act 3 boss, because you'll need it.
  • Finish your drink if you spindash off of the Tornado in Sky Chase Zone.
  • If you are playing the prototype version:
    • Take a drink every time you go to an incomplete level.
      • Take another drink once you get to a point where you can't progress any further.
    • Take two drinks every time you pick a level and you just fall into a void of nothing to your death.
      • If it was Death Egg Zone and you now have no sound, finish your drink.
    • If you are playing the game normally, take a sip every time you see something that's different from the final version.

Sonic the Hedgehog CD
  • Take a drink every time you time travel when you don't want to. Take a second to calm your nerves if you end up in a Bad Future as a result.
    • Take a drink every time you do want to time travel, but your time travel flag is removed because you didn't sustain time travel speed long enough.
  • Take a celebratory drink every time you get a Good Future.
  • Take a drink if you lose to Metal Sonic.
    • Take another if you get killed by Robotnik's laser before the race finishes.
      • Take yet another one if you had rings.
  • If you allow the "I'm outta here!" Non-Standard Game Over to happen, drink until you pass out.

Sonic 3 & Knuckles
  • Every time Knuckles sets a trap for Sonic and Tails, take a drink.
  • Take a drink every time Sonic encounters a "keep moving or get crushed" section.
  • Take a drink every time you fight a boss that destroys itself.
  • If you are playing S3 only, take a swig if you see an area you can't get to because you aren't Knuckles.
  • Take a drink every time you are playing S3 alone and hear Michael Jackson-inspired music.
  • Take a swig if you get close to a Time Over on Carnival Night Zone Act 2.
    • Take 2 if you do get a Time Over.
    • Down the whole bottle if that is your last life, and you just got a game over.
  • In Sandopolis Zone Act 2:
  • In the non-Emerald bonus stages...
    • Take a drink for every 100 extra rings you exit with.
    • Take a drink every time you lose rings from getting three Robotniks in the slot machine stage.
  • Take a drink every time you lose a Fire Shield or Lightning Shield to water.
  • Toast if you get to the Doomsday Zone, and again if you beat it.

Sonic Spinball
  • Take a drink every time you fall into an outlane. Take another if you don't get rescued by life-saving devices.
  • Take a drink every time the game tells you to BUST SOMETHING FIRST!
  • Take a drink every time you fall out of a boss area.
  • Take a drink for every 10 minutes you spend in a stage.
  • Take a drink every time you get a CLUCK ALERT!
  • Take a drink for every WORM BAGGED.
  • In the bonus stages, take a drink every time you get a TILT.

Sonic the Hedgehog 4
  • Take a drink every time you hit a speed booster.
  • Take a drink every time you encounter a Bubbles chain.
  • Take a drink every time you fail the 7th Special Zone in either episode.

Sonic Adventure
  • Take two shots if the Egg Viper destroys the only platform you have left. Finish your drink if this happened upon its defeat.
  • Take a sip if you cast a line as Big and a fish catches your hook.
    • Take two if it's not Froggy, except for the B and A rank missions.
    • Take a shot if you fail to catch the fish.
    • Finish your drink if you don't set the lure properly before reeling in Froggy and let him slip by.
  • Take a shot every time Sonic comments on your performance as Tails. Two for Robotnik.
  • Take a sip for every combination you get in Casinopolis' Sonic Pinball board. Make that a drink for 3 Robotniks.
  • Take a shot for every bizarre facial animation.
  • Take a shot every time you collect an animal.
    • Two for if you give that animal to a Chao.
  • Hold a grand beer party upon collecting the 130th Emblem on the GCN versions onward.
    • Finish the drink in sorrow if you do so with the Dreamcast version, for there is no reward.

Shadow the Hedgehog
  • Take a shot every time someone swears.

Sonic the Hedgehog (2006) (oh god)
  • Take a small sip each time you encounter a loading screen.
    • Take a slightly longer one if you're presented with a single line of dialogue afterwards, then get put into another loading screen.
  • For that matter, just drink to the point of intoxication right away; you'll need it to tolerate the game, especially the loading screens and loads of bugs.
  • When Sonic and Elise kiss, start chugging and don't stop until it ends. No, this isn't part of the drinking game, it's just good advice.
  • Take a drink any time you say the game sucks.
  • Take a drink every single time Silver says "TAKE THIS!", "IT'S NO USE!", or "THIS'LL END IT!"
    • Although at this point, you'd probably be dead of alcohol poisoning.
  • Take a small sip for every glitch you encounter.
    • If said glitch is a collision glitch that leave your character stuck to something or in an awkward position, take a drink.
    • If said glitch results in an unavoidable death, finish your drink.
  • Take a sip whenever you talk to someone and they greet you with "Hey."
  • Take a drink whenever Princess Elise gets kidnapped.

Sonic Unleashed
  • Take a drink every time you fail a Quick Time Event.
    • But only take small sips if it's during one of the "Flying" sections.
  • If you get an E grade, finish your drink and attempt a rendition of the "stage cleared" theme.

Sonic Colors
  • Take a drink every time you encounter a Quick Time / Button Mashing segment.
  • Take a drink every time your Drill power runs out while you're undergronud.
  • Take a drink every time you hear one of Eggman's PAs.
  • Take a drink every time Sonic cracks a Pre Ass Kicking One Liner.
  • Take a drink every time you get a TIME'S UP.
  • Take a drink every time the Bucket O' Sushi restaurant is mentioned.
  • In Starlight Carnival, take a drink every time you encounter a section where Sonic runs and no input is required from the player.

Sonic Generations
  • Take a drink every time visiting a level induces a wave of nostalgia.
  • In City Escape: Act 2, take a drink every time the Mad Convoy gets a new upgrade.
  • Take a drink every time someone says "It looks like a homing shot!" during the Final Boss. Take two if it's Shadow saying "That's a homing shot!"
  • Take a drink every time the Time Eater jumps away from your attack.

Sonic Lost World
  • Take a drink every time you die during the Minecart level.
  • If you're a completionist, take one drink for every Red Ring you miss per level.
  • Take one drink if you die and have to hear one member of the deadly six taunting you.
    • Only take sips if it's during one of the final levels.
  • Take a drink if you run up a wall by accident.
  • Take a drink every time you botch a homing attack.

Sonic Boom (oh god, not again)
  • Take a drink if you encounter a glitch.
  • Take one drink for every time a character makes an observation about bounce pads. You will be dead before you even finish the game.
    • same thing applies to rings...
    • or buttons...
    • or boost pads...
    • or ramps...
  • Take a sip every time you hear the same repeated line over, and over, and over again.
  • Take a sip when you encounter an animation error in a cutscene.
  • Take a drink when you die in the boat section (with awful controls to boot).
  • Take a sip when you collect another ring after reaching the ring cap of 100.
  • Take a sip when the frames start to drop below 30 FPS.
  • When the graphics get worse after plugging in a second player for co-op, take two drinks.
  • Take a sip every time you compare the game to Sonic the Hedgehog (2006), including calling it Sonic '06 2 or Sonic 2014.

Sonic Mania
  • As with Generations, take a sip every time a new Zone brings about a wave of nostalgia.
  • Take a drink if you run out of ground trying to fight the Death Egg Robot.
  • Take a drink every time a Zone-to-Zone transition involves the Phantom Ruby warping your Player Character somewhere.
  • Take two drinks if you go from one Zone to the next with no real transition.
  • In Oil Ocean Zone:
    • Take a sip every time your Flame Shield ignites the oil.
    • If the fumes in Act 2 start to drain your Rings, start chugging and don't stop until you either extinguish the fumes or die.

Blue Sphere (both S3&K and Mania versions)
  • Take a drink every time the speed reaches maximum.
  • Take a drink if you hit a red sphere.
  • If there is only one sphere left, take a drink for every 10 seconds that passes without you finding it.
  • Take a drink every time you end up between two bumpers.
  • Sonic 3, Sonic & Knuckles, and S3&K only: If you completed the last stage needed to get all seven Chaos or Super Emeralds, toast your victory with a glass of champagne.

Super Sonic/Final Bosses

  • If you were killed by a squish trap while Super/Hyper, take 2 drinks instead of one.
  • Take a drink if you fall into a bottomless pit while Super/Hyper. If it's the infamous Mystic Cave Zone pit, keep on drinking while you wait to run out of rings.
  • Finish your drink if you are non-lethally knocked out of your Super/Hyper state through a method other than running out of rings (e.g. from Sonic 3's Big Arms).
  • Take a drink if, during normal gameplay, you run out of rings and return to normal.
  • Take two drinks if you automatically die to a final boss by running out of rings and losing the super state.
    • Take 3 drinks if you die as a result of being hit by the final boss and subsequently running out of rings right afterwards. (But take just 2 drinks if it was Solaris or Perfect Dark Gaia.) note 
  • In Sonic 4 Episode II, take a drink every time you lose Super Sonic due to having to use a Tails move.
  • If you die due to five minutes passing during the Final Hazard fight, drink half a bottle.
  • Drink a whole bottle after The Reveal by Eggman during the Devil Doom fight.

Alternative Title(s): Sonic 3 And Knuckles

http://tvtropes.org/pmwiki/pmwiki.php/DrinkingGame/SonicTheHedgehog