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In General

  • Alternative Character Interpretation: Is Nathan Drake a happy-go-lucky adventurer who regrets but doesn't dwell on the high human cost of his endeavors, or is he a high-functioning, sociopathic Blood Knight hiding behind a jokey facade, whose friends are mostly unaware of the true depths of his ruthlessness? Several villains have commentated on his ruthlessness and possible appetite for violence but it isn't exactly followed up on. You can read one argument for all this here.
  • Angst? What Angst?: None of our heroes seem at all disturbed by having to kill literally hundreds of people over the course of each game. In fact, they engage in lighthearted banter between gunfights. By the end of the series, there's never any indication that Drake or Elena are haunted by having murdered over a thousand people.
  • Breather Level: Each of the games have a few chapters which focus on story, exploring, climbing and/or solving puzzles, with little to no enemies appearing. The following chapters often have a lot of firefights and explosions to balance this out, though.
  • Broken Base: The lack of multiplayer in the Drake's Collection remastering. Some viewed the stated reason (Uncharted 2's multiplayer was still being played on the PS3) as rather weak, especially since 2's multiplayer was critically acclaimed. Others felt the Collection was still worth the money with the three games within.
  • Complete Monster: Zoran Lazarević; Henry Avery; Asav; and Roberto Guerro. See those pages for details.
  • Demonic Spiders: Armored Soldiers. Introduced in the second game and being a mainstay enemy since, these bastards are the bane of Uncharted players and often end up being the ones who will put an end to a no-death run. Their armor allows them to soak up tons of gunfire before they're finally put down, and while you can take them down with a few well-placed headshots, particularly with rifles equipped with a zoom feature, they can be surprisingly adept at sidestepping at the last second. Armed with high-powered assault rifles, or much more commonly, One-Hit Kill-level shotguns, they'll slowly advance toward Drake Terminator-style, and the minute they catch up to him that's often it, forcing the player to restart from the latest checkpoint.
  • Escapist Character: Nathan is a highly skilled gunfighter, ladies' man, expert in adventurous archaeology and smart enough to know every bit of world history (and language) that's relevant.
  • Hard-to-Adapt Work: This is part of why the film will have taken 13 years (2008-2021) to produce. Since the series' plots and visuals are already so film-like, you'd just be condensing what's already there from a 15 hour product to a 2.5 hour one, at the expense of the series's meticulous character work. Naughty Dog believed so much that the games were unadaptable that they refused to help Sony until they came at the project from a different angle. In 2018, Sony gave up adapting and decided to go the Prequel route and got ND's blessing and help.
  • Memetic Mutation:
  • Memetic Psychopath: Nathan Drake's high body-count in the games, as you are naturally required to kill multiple waves of enemies to pass through, as well as the frequent property damage to historic and irreplaceable landmarks and archaeological sites, combined with Drake's rather chipper and jokey personality, all but invite this. It's not uncommon for let's players to casually joke about how Nathan Drake must be the most feared man in the world, while he dances on the graves of his enemies and drowns them in their own blood, completely untroubled by the death and destruction he leaves in his wake.
  • Polished Port:
    • The Nathan Drake Collection. Not only does it port the first three games to the PS4 in 1080p at 60fps, it also corrects gameplay niggles fans had from certain games, such as the awkward Waggle and grenade system in Drake's Fortune and the aiming lag in Drake's Deception. Chances are the only complaint you'll see online is that is doesn't include either of the later games' multiplayer modes.
    • Similar to the last one, the Legacy of Thieves PS5 collection are the definitive ways to play 4 and The Lost Legacy. It features improvements on the graphics that were already stunning on PS4, with more warmer colors and 3 graphics modes; a 30FPS mode that runs at a native 4K, a native 1800p 60FPS performance mode, and a 1080p 120FPS mode on console where the original PS4 versions were capped at 30 and at 1800p checkerboarded at best. It similarly drops the multiplayer modes, but everything else is there for your gaming pleasure.
  • Scrappy Mechanic: The enemies have benefits that result in some Fake Difficulty on higher difficulty levels.
    • The All-Seeing A.I. - they can see and aim perfectly through smoke, grass, weather, etc. If your stealth is broken they can track you almost perfectly. Particularly noticeable in 4, as several encounters take place in open areas where far-away enemies can hit you but your aiming isn't precise enough to hit them.
    • They have infinite grenades, which you can do nothing about in any game sans 3. While tolerable on a regular playthrough, they make "Crushing" playthroughs absolutely miserable; enemy weapons deal enough damage that sticking to cover is absolutely necessary, yet staying in cover will result in a grenade landing next to you every few seconds until you A) die or B) dodge into the line of fire.
  • Special Effect Failure:
    • Nate's hair never responds to water note . For instance, the first trailer for Uncharted 4 shows Nate groggily climbing out of a river. It's very realistic, except for his hair, which is stiff as a brick and barely looks wet. This wouldn't be that noticeable if the games didn't love showing off how his clothes get wet.
    • The first 3 games make a lot of the background details a part of the skybox, such as the mountains in the second game, an approach that is quite obvious and really stands out in comparison to the highly detailed foregrounds. It's especially evident on the PS4 remasters, since the skyboxes weren't given a bump in resolution like a lot of the other assets were and thus look pixelated.
  • Spiritual Adaptation: These are the best Indiana Jones games ever, with the third game getting ads in Japan featuring Harrison Ford himself playing it.
  • Underused Game Mechanic: While the games encourage the player to use stealth instead of combat for certain encounters, the stealth mechanics are rather clumsy. You can't manually croutch and tend to stand up when not in cover, enemies spot you fairly quickly, and returning to stealth after being spotted is very difficult. While the 4th game and its Spin-Off improve on it by adding tall grass, enemy tagging and detection warnings, it's still very awkward when compared to many other games on the market, including Naughty Dog's own The Last of Us.
  • Visual Effects of Awesome: Uncharted: Drake's Fortune was noted at the time for its lush and wonderful environments even though it suffered from a few graphical issues. Uncharted 2: Among Thieves fixes those issues and gives some of the best graphics you can ever have from the PlayStation 3. Uncharted 3: Drake's Deception takes it a step further and refines those graphics to make it one of the most visually pleasing games for the system. Then Uncharted 4 came along, blowing all the previous games out of the water in this department, to the point where most people didn't think the first trailer was actually possible in game. It's considered one of, if not the best-looking PlayStation 4 games out there—which is saying something since the PS4 was only two years along in its life when 4 came out, setting the bar ridiculously high for any game released after it.

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