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  • Complete Monster: Asav is the leader of an Indian insurgency war group bent on destabilizing the current government of India and instituting his own rule. Waging a years-long war against the Indian government, dragging several cities into his conflict and turning one into a war-torn cesspool he lords over, Asav kidnaps the treasure hunter Sam Drake to assist him in searching for the legendary Tusk of Ganesh under threat of death. Once capturing Chloe Frazer and Nadine Ross, Asav forces the former to retrieve the Tusk for him lest he torture Nadine and Sam to death in front of her, then he leaves the trio to drown anyway. Despite stating that he is gathering artifacts and claiming heritage to bolster his cause, Asav ultimately trades the Tusk of Ganesh - a priceless Indian artifact - to a murderous PMC for a warhead he intends to detonate in a populated marketplace, killing thousands of innocents, to instigate a civil war where he will finally "cleanse" his land of "half-bloods" and "peasants". Though claiming he has the ruthless blood of the old kings in him and is doing what his gods would think right, Asav completely ignores said gods and ancestors' true honor and peaceful nature, instead using his belief system as the catalyst for an ethnic cleansing of all those he deems unworthy of his rule.
  • Fandom-Enraging Misconception: Calling the game just DLC. It's a full game thank you very much, if sadly a bit short.
  • Foe Yay Shipping: It's implied a few times that Nadine was in a relationship with Asav. If the case, while she has moved on, it seems Asav may have not.
  • Fridge Brilliance: Ganesh, the elephant-headed god, is known as a remover of obstacles, but sometimes he puts obstacles in people's way to test them. How does Chloe overcome the obstacle of Nadine falling out with her after finding out that she was working with Sam all along? By working with her to save the life of a trapped elephant.
  • Harsher in Hindsight: Laura Bailey and Troy Baker, who frequently work together in the same projects, voice two characters who team up here. The next Naughty Dog video game to pair them together had things go far worse after their respective characters met up.
  • It's Short, So It Sucks!: While the game has been highly praised almost everyone hates how short it is, a little under 5 hours with the main story, even the side quests and treasure finding will only add another few hours at best. This can make the game seem rushed in places with very little time to just breathe. That said with how long Uncharted 4 was many people liked that the game was more compact and straight forward.
  • It's the Same, Now It Sucks!: Having started life originally as DLC for A Thief's End the game doesn't bring much new into the gameplay experience. Much of the combat is the same from Uncharted 4 as is the climbing. About the only real difference is that Nadine and Chloe have a lot more combo attacks than Nate and Sam did. The open world segment feels like Madagascar, if a little more open. The final itself seems to be just a mashing of previous battles from past uncharted games, mainly the train segment from Uncharted 2 and the car to car battles of Uncharted 3 and 4.
  • Les Yay: Chloe and Nadine generate this in almost every scene. The fact that these two tough hardened adventurers can't stop gushing their hearts at one another helps, as does Chloe's pet names for Nadine of "Honey" and "Love", and Nadine practically mothering Chloe. After Sam is revealed captured by Asav and Nadine runs off in anger, Chloe goes after Nadine first. Nadine also always refers to Chloe by her surname, until Asav's men show up and cause the platform Chloe was on to begin collapsing, at which point Nadine rushes in shouting Chloe's name while trying to save her. When Sam joins up with Chloe and Nadine, Nadine acts a little jealous and jumps at any opportunity to prove herself more helpful. And then Naughty Dog released this on their twitter in December 2017.
  • Magnificent Bitch: Nadine Ross is a badass, snarky Private Military Contractor who hires her company Shoreline out to Rafe Adler in the hunt for Henry Avery's treasure. Capable of beating Nathan and Sam Drake in hand-to-hand combat while engaging in banter and functioning as a competent No-Nonsense Nemesis to Rafe's egocentric instability, regularly keeping him in check as she assumes the lead. When Rafe's treatment of her grows abusive and he costs her a fortune in treasure for his own ego, Nadine stabs him in the back at the first opportune moment, simply cutting her losses and escaping with her life while leaving him to die. Returning later as a treasure hunter in her own right, Nadine teams up with Chloe Frazer to hunt the Tusk of Ganesh and thwart Asav's warmongering, saving the day and establishing herself as a morally flexible heroine and villainess alike, depending on what pays best and what standards her foes cross.
  • Moral Event Horizon: Sam's Money, Dear Boy attitude reaches this during the last two chapters where he plays Devil's Advocate after hearing a city could be wiped out by an orchestrated terrorist attack and start a civil war because at least he, Nadine and Chloe got what they came for, all things considered. At least Nadine had a change of heart when she realised how guilty Chloe felt, but Sam doesn't seem to—his second protest to the situation only stops because Asav's army interrupted it.
  • Rescued from the Scrappy Heap: In Uncharted 4, Nadine can feel like a fifth wheel who adds little to the story and the effortless way she beat up both Drake brothers was a tad to close to Invincible Villain for some. Here, she's far more likable, proactive, and flawed. She also calls out Sam Drake for his behavior in the first game.
  • Salvaged Story:
    • For fans who didn't like Nadine being a Karma Houdini in the last game, we learn here that her lieutenant Orca ousted her as Shoreline's leader, and she's no longer the invincible Dark Action Girl she was back in A Thief's End.
    • The game no longer features Nathan Drake, instead focusing on Indian-Australian Chloe Frazer and black South African Nadine in order to counterbalance Asav's South Asian Terrorists. Sam Drake does appear, but he's largely the Plucky Comic Relief. This was in response to complains from past games having the Caucasian Nathan and his (also caucasian) friends fighting non-white bad guys in exotic locations across the world which many people has considered to be a Mighty Whitey fantasy (if an unintentional one) due to the games being inspired on the Adventure Serials and movies from the 40s and 50s.
  • That One Level:
    • The Western Ghats which is a fully open sandbox area, not only does it give you three story progression quests, there is also a side quest that will have you explore the entire area and solve even more puzzles for golden coins to get a Queenly prize.
    • Early in Chapter 6, Chloe is tasked to take out an armored car and a bunch of guards before the story can progress. While not too bad on normal difficulty, on crushing the area is ridiculously tough especially if you're trying to play without unlockables, as A) being detected sends both the guards and the truck after Chloe which usually results in being overwhelmed by their sheer numbers and B) on crushing the segment is given the Checkpoint Starvation treatment, not helped by said checkpoint being placed at the top of a mudslide. It's not uncommon for people to recommend simply using the infinite ammo bonus and spamming explosives at the truck hoping you'll get it before it gets you.note 
  • That One Sidequest: OK, so it's the only sidequest, but there's the fountain puzzle within the quest to get all the tokens. Between how hard it can be to get Chloe to run consistently or rope swing in the right direction, how she sometimes grabs ledges instead of jumping when you want her to, and how she bumps into the scenery and gets stuck on unlikely terrain features (can't you just step over the tree root?), a timed puzzle seems a lot harder to complete than it should be. Combine this with the fact that you need an almost perfect run to finish in time. It's easy to find yourself screaming at a video game character before all is said and done.
  • They Wasted a Perfectly Good Plot: Where exactly is Charlie Cutter during all this? Uncharted 3 implied Chloe and Charlie were a couple, but he doesn't appear in this story. Not that he really needed to, but some closure would have been nice. The worst part is he's not given a passing mention or allusion, even when the two girls chat a bit about their love lives.
  • Unintentionally Unsympathetic: Nadine can come off as this to some. Despite the game's attempt to portray her in a more sympathetic light, as mentioned in Rescued from the Scrappy Heap, her blaming the Drake brothers for Shoreline's fall comes across as pretty flimsy because Shoreline was working for Rafe at the time, which means she was making the decision to attack the Drakes herself, including ordering her men to shoot them, which most likely made Nate and Sam more willing to kill in self-defense. Also, Rafe's the one who persuaded her men to betray her, and Orca makes it clear he was already growing discontent with her being in charge, meaning that if anything, Nadine's clearly refusing to take responsibility for her own actions.

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