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YMMV / J-Stars Victory VS

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  • Americans Hate Tingle: The fans of this game outside of Japan believe that Tarou Yamada and Luckyman are "wasted character slots" and that it should have gone to someone else, like Yoh, Kinnikuman or Yami Yugi. Luckyman's reception became much warmer after his gameplay trailer (and the fact that he actually came from an old yet successful Jump manga) whereas Tarou still seems universally hated.
  • Awesome Music:
  • Base-Breaking Character: Boa Hancock's inclusion is this to some people. While she is an Ensemble Dark Horse from her series of origin, she was also introduced fairly recently at the time and was horrendously minor in comparison to the other characters in the roster.
  • Broken Base: The support characters. A lot of fans want them as full playable characters, while others are happy they're present at all.
  • Fandom Rivalry: A vicious one has emerged between this game and Jump Force over which is the "better" Jump crossover. Those on the J-Stars side accuse Jump Force of pandering to the fandoms of a few specific series while snubbing others, and consequently "failing" as a celebration of Jump's history. Those on the Jump Force side accuse J-Stars roster of being overstuffed with so many representatives that the casts of individual series were wasted, and that much of the cast was little more than unfitting Joke Characters anyway. There is very little middle ground.
  • Game-Breaker: If timed right, Rukia's assist. This allows her to freeze anyone even in their OTG state; which via the latter, allows characters like Aizen to setup a 100% death combo.
  • Good Bad Bugs:
    • There's a chance that if Goku hits his Spirit Bomb on any target just as when it's about to fade away, the second cinematic will play without it doing anything extra (and thus no extra damage). The timing has to be just right as well as when the opponent in question will walk into it.
    • Joseph can also fail to have his super work properly whenever used.
    • Gon's eyes tend to suffer from blinking issues whenever he activates his super; during the startup, he may end up having his eyes closed part-way, all the way, or even have one eye completely closed with the other open. They return to normal (fully open) during the dash forward though.
    • Whenever anyone uses a perfect guard on either Raoh's guard break or his R1+Circle special, they will instantly retaliate with the final portion of their tag-team melee animation while Raoh's perfect guard animation is executed.
  • Harsher in Hindsight:
    • The cover art was designed so that characters from manga that are currently running in some form would appear at the front. This unfortunately includes Beelzebub, which concluded before the game was officially released in the west.
    • In game wise, Luffy's Dark Phantom says something that is too close for home for a certain character the fanbase loves, and if you need a hint, time wise, this appears to take place before the Paramount War.
      Phantom Luffy: Battle results in sacrifices. Someday, you too will lose something important to you.
  • Hilarious in Hindsight:
  • Les Yay: In the opening, when Lala gets pushed into Chitoge, she grabs onto her rather affectionately. Love Bubbles even start appearing around them! It doesn't help that Lala's tail is wrapping around Chitoge.
  • Scrappy Mechanic:
    • In initial demos of the game, people were generally annoyed by the lengthy invincibility frames characters got after being knocked down. This was mostly fixed by the game's actual release, with the invincibility cut down by more than half, and again with the international release, though it still remains a criticized element.
    • For some, Raoh's dying words. If he's the last K.O. in the match, he'll recite his famous phase. However, this makes it so that he prolongs the time the match ending signal will appear, meaning within a small period of time if his opponent(s) happen(s) to be low on HP and with one more K.O. needed for his team's Victory Gauge, Raoh's partner can easily take a kill and snatch victory from the hands of his defeat. Some find it funny to do (or if Raoh' partner dies after Raoh himself starts to recite the speech), while some just can find it annoying to have their hard work go to waste when they happen to K.O. Raoh as their final notch needed for their Victory Gauge.
    • EVERYONE has VERY punishable moves; nearly all of their default attack strings have some sizable recovery afterwards, making this more of a bait-and-punish type of fighting game, and discouraging reckless combat. In regards to recovery lag, the hitstun and landing lag from a jump being doubled during stamina break also adds to ones woes if you happen to mistime something.
  • The Scrappy: Mostly detailed up in Americans Hate Tingle, but Tarou Yamada has earned a lot of players hatred, for everything from his gonk looks and very annoying voice, to his cowardly and self-centered comments in story mode.
  • They Wasted Perfectly Good Characters: Yoh Asakura, Jotaro and Dio, and Dai were found in the game's files, and for whatever reason, nothing was ever done with them. Especially tragic for Shaman King fans, given that Shueisha's loss of the series licences means the series will never have another chance to appear in a crossover game.
    • For that matter, most of, if not all, of the support characters.
  • They Wasted a Perfectly Good Plot
    • While there's a lot of unique dialogue between various characters, some combinations aren't included in the game like Kenshiro and his Expy Jonathan Joestar.
      • Speaking of Jonathan, he has no special dialogue with his grandson, Joseph Joestar. It would've been fun to see how both JoJos interact as they prepare to fight together, or fight against each other. Granted, in the JoJo series canon, the two never met due to Jonathan's untimely death at the end of Part 1, which was before Joseph was even born.
    • The villains' presence in J-Adventure mode is limited to one MacGuffin quest, and they only get a single battle each.
  • Unexpected Character:
    • Jaguar Junichi and Taro Yamada.
    • Boa Hancock. Although she does play a big role in the story, her appearance surprised more than one fan as she's not a main character.
    • Portgas D. Ace, to some people. While he is an Ensemble Dark Horse, it's still surprising to see him playable over main characters like Zoro or Sanji.
    • Some people are also surprised that Jonathan and Joseph Joestar got in before Jotaro Kujo, who's considered the most iconic JoJo protagonist. This was likely due to their recent appearances in the 2012 anime, as Jotaro's and Dio's names were found in the game's files, suggesting they were Dummied Out in favor of the other two.
    • Luckyman, a man from a rather obscure series based around his superpower of being lucky. He's only appeared in a game once before as an assist in Jump Ultimate Stars.

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