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  • Accidental Innuendo: The Blue Avatar has some... interesting things to say during his boss fight.
  • Anti-Climax Boss: The AI version of Sidwell is the Final Boss of the A New Home DLC. And while the boss isn't necessarily easy, the fight is generally considered much less of a challenge than the final boss of the main story. This is because Lea has C'tron and Emilie backing her up with the DLC boss, and it has only three health bars before being taken out. Just having two allies to help you makes it easy to deal with the boss's clones and kill them for Sergey Hax buffs.
  • Anvilicious: Game development takes time, and developers deserve respect and patience. The game drops this point quite a few times.
  • Best Level Ever: The in-game raid is a lot of fun to go through. Not only do you do quite a bit with the elements, but the enemies provide a decent level of challenge, and playing with your teammates in the guild really feels like Lea is working alongside her friends at last. Too bad it's right before the game's Wham Episode and Lea gets pulled out early. But in the New Home DLC, you finally get to play through the entire raid for real.
  • Breather Level: So'Najiz Temple. The puzzles are generally easier to solve with more obvious answers, and the enemies are easily telegraphed and can be broken without much effort. Compared to its sister temple, it's a walk in the park.
  • Crosses the Line Twice: When preparing for their first raid with the Scholar's Guild, Emilie jumps on the table and quite literally explodes from excitement.
    Emilie: Ahhhhhhh! I'm so excited!
    Emilie: We'll go on a raaaaaaiiiii
    [Emilie shatters into a bunch of instant matter cubes].
    Lea: ...!?
    Buggy: Look at that! Emilie was so excited, she burst!
  • Les Yay: The relationship between Lea and Emilie is very close, enough to get romantic implications.
    • After the Faj'ro temple, Lea hugs Emilie when she comes out overwhelmed. Not even a little while later Emilie says that she'd "like to get to know [Lea]~", tilde included.
    • After Lea returns from the Vermillion Wastes, the way Emilie acts when they talk in person is somewhat evocative of a couple's argument. Her sprite also looks mortified when Lea ditches their conversation momentarily to hug Lukas.
    • Late-game, Emilie starts referring to Lea as "chérie", which is French for "sweetheart". Also, while the two share the odd Cooldown Hug, their late-game hugs are genuinely affectionate.
    • Before The Very Definitely Final Dungeon, Emilie is the first to jump to Lea's defense, and offers to join Lea's cause without a second thought. Also, Emilie is frequently the last party member Lea can talk to, and her dialogue emphasizes how much she cares for Lea. Even after learning that Lea isn't human.
    • Depending on which ending you get, Emilie is either extremely distraught in the bad ending or extremely happy in the good ending. And that's only after she hears about what happens to Lea. There is no middle ground.
    • In the opening cutscene of the A New Home DLC, the first thing Lea and Emilie do is run up and hug each other, Trying Not to Cry Tears of Joy since it's the first time they've seen each other since the Time Skip. Emilie even says that she really missed Lea and that things just weren't the same without her.
  • Narm: It Makes Sense in Context, but Sidwell threatening to "ban [the group's] accounts from CrossWorlds" really doesn't have the intended impact a pseudo-Implied Death Threat should. Granted, the heroes also neuter the threat by calling his bluff, as he isn’t in a position to try and report them without exposing his own operation.
  • Paranoia Fuel: With enough of a complicated code, any online function that you use could be secretly funneling whatever personal information you give it into a file of you that they can solicit at any time for details they can sell to whoever wants it. It's borderline anxiety-inducing. To make it worse, it’s an entirely contemporary issue, data privacy has become steadily more prominent a concern for many people as they worry about what kinds of personal data corporations have access to (especially social media companies utilising algorithms to figure out stuff through data that is already publicly available) and what control people have over their own data.
  • Scrappy Mechanic: Many players don't like the Zero EXP modifier on the Infinity Spiral Drill. It's very easy to miss, the penalty isn't mentioned in the description, and the description falsely hypes the drill as being infinitely powerful. Even with the Lucky Lucky modifier that greatly increases item drop rates, many players feel the trade-off isn't worth it if they need both EXP and drops. The only time this weapon might be useful is if the player reached their leveling goals before reaching their material collection and trading goals, but this case is rare. While there are some players who find it useful for item farming, it's generally agreed that the description is very misleading, causing no end of players to get caught off guard by the Zero Experience penalty.
  • That One Achievement: A few of the sidequests are tough but manageable, like "Pierce through the Heaven" (which is obtained from That One Sidequest after getting the Penultimate Weapon), and "IT CAN'T BE?" (hold 99 Metal Gears in your inventory). But the ones to take the cake can really get annoying, especially because they provide so many points to New Game Plus perks that it's tempting to bite the bullet and just go through them.
    • "At the Speed of Sound": Beat Emilie in every temple race. This isn't really that hard to do, especially if you're using guides or walkthroughs. But if you mess up even once, you either need to reload an earlier save from before the temple began or start the entire game completely over, then do the temple all over again. You'll probably ignore this one the first time and then try for it on your second playthrough simply because it's so impractical to have in the back of your mind.
    • "Peace of Mind": Clear both Trial Caves in Bergen under 1:45 with its modifiers on. The first one is a breeze, since you can get almost a minute to spare. But the second one involves ice floors, extra icy columns blocking your path, and only 15 seconds to spare. And since your gear mods don't apply, you'd better learn how to control Lea on ice if you want to have any hope.
    • "Nature is Scary": Kill a hundred enemies by knocking them into the water. Even with a good strategy, this one will take a really long time and will be boring to do because enemies takes percentage damage from falling in bottomless pits or water.
    • "One Shot, One Kill": Kill five hundred enemies with one hit. By endgame, you can just run through Autumn's Rise and tiptoe through the corpses of Hedgehags, right? Well, be ready to do that for hours on end until you get to five hundred of them. Hope you didn't bring partners with you, because if they get the kills, it doesn't count towards the achievement.
  • That One Level: Grand Krys'kajo. It's where Lea obtains both the Shock and Wave elements, but getting to the end is an exercise in patience. The whole temple is a Marathon Level, since it's actually three separate dungeons. You can get Wave and Shock in any order, but both sections have long puzzles where the timing of certain elements starts to become a factor, the enemy rooms are harder, and multiple new puzzle mechanics are introduced. Grand Krys'kajo itself is the the final third, but it can't be accessed until another quest is completed where Lea and company deal with an out-of-control anti-virus program and a mob of Shad blocking the entrance. This quest requires you to go far away from the temple and walk all the way across the previous area before you're allowed to head back. Once the main temple finally opens, it combines all of the elements from the two smaller Shock and Wave temples and turns them up to eleven, including throwing in a Recurring Boss. All of this ends up making Grand Krys'kajo a chore to clear.
  • That One Puzzle: The final puzzle of the main story, which is on the last floor of The Very Definitely Final Dungeon. It requires combining puzzle parts from all four elements, some of which have split-second timing and pixel-perfect aim needed to hit. It takes several minutes to get Lea's shot where it needs to go, and one miss means starting the entire puzzle all over. Lampshaded by the characters themselves, with Sergei going "Seriously?" and Lea's face all but saying This Is Gonna Suck.
  • That One Sidequest: Getting the Infinity Spiral Drill. Not only does it require a very long Chain of Deals — one that lasts almost the entire game, at that — but it also means completing a lot of other quests to do it. Trading for the materials to make the drill will send you looking for a guide because of how complicated it is. And even through the drill is one of the game's best weapons for farming drops, it takes so long to obtain the thing that it becomes a Bragging Rights Reward. Though it does become more useful in the DLC with the abundance of new drops, you also don't gain any experience points with it equipped, which irked a lot of players who went through all the trouble to get it.
  • They Wasted a Perfectly Good Plot: After the final Evotar zapping segment, all your allies are outside the Vermillion Tower, including Apollo and Shizuka. However, there's no interaction between the two, despite Apollo's usual enthusiasm in meeting other Spheromancers. This is fixed in the DLC, where the two will have interactions as party members.

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