- Except Romero was hardly the creator of Doom. He was an designer but one of several and did very little actual programming. That would be the other John (John Carmack) who, when not creating new technology, builds rockets (as in actual carry you to space rockets) for fun and buys cars for people he likes. 'cause he's rich.
- Confirmed. Now we have Terraria, Starbound, Space Engineers, No Man's Sky, Ace Of Spades, ARK: Survival Evolved, Subnautica and many more.
- Their joint project will probably lead to cyberspace. Or some kind of AI.
- This would be dream turned true. Someone give him this idea or something, we MUST get this forward!
- The resulting game will be released once we have achieved quantum computing, as the sheer CPU and RAM strain is beyond current mortal comprehension. Either that or play now by switching to "Dwarf Physics."
- What happens if they team up? FortressCraft.
- Actually, they would make a much more original and fun game.
- What happens if Notch, The Toady One, and Chris Hazard work together? True Godhood.
Several aspects of the game can be explained as results of this scenario:
- Zombies: The last few long-surviving stragglers from the original hordes, or perhaps distant descendants thereof (maybe other human survivors who have been infected?). They continue to exist, though they struggle due to their limited mobility and intelligence.
- Skeletons: A progression of the zombies. Their flesh has all rotted away, and they have learned to use tools (the bow) as well as basic combat techniques for hunting. They continue to possess the zombies' instinct to kill humans, however, so when you show up they can't resist attacking.
- Spiders: Mutants resulting from the immense radiation raised during the nuclear zombie war. These enormous mutations of normal spiders managed to adapt well enough to survive as their own subspecies.
- Creepers: A bioweapon experiment Gone Horribly Wrong. Originally designed as an organic weapon to be sent into the midst of the zombie hoards and detonate, wiping out dozens at a time ... but they quickly turned on their creators. Somehow they learned to manufacture more of themselves, and continue as a species to this day, extremely hostile towards the remaining humans.
- Strange land formations (e.g. enormous overhangs, floating islands, etc.): The nuclear assault on the earth's surface in an effort to end the zombies' onslaught resulted in drastic changes to the very makeup of the land itself, creating lighter-than-air materials that can support otherwise impossible landforms, such as floating islands and enormous undercut cliffs. (This might also explain why the elements of the world — the blocks — are so easily moved and manipulated by the player in order to build things, while many of the same materials today are not viable for construction.)
- Multiplayer: The inevitable occurrence of multiple humans contacting and meeting each other, now working together (or against each other) to survive in the post-apocalyptic new world.
- Underground mine shafts, ruins, and other structures (to be added in version 1.8): Some of humanity's creations were deep enough underground to avoid destruction when the surface was bombed into oblivion. These are the last pieces of human construction in existence.
- NPC villages (to be added in version 1.8): Either humans have begun to rebuild, or another species (the unused Pigmen) has risen to power in the wake of humanity's self-destruction and begun to form a simple society reminiscent of that which humans had long before the end times.
- The Millenaire Mod: Small pockets of civilization managed to survive in Normandy and India. Once the apocalypse was over they rebuilt civilization in the image of their medieval pasts, in order to maintain sustainability.
Look at it: A rediculously confusing and long conversation between two robots, followed by the credits, and a quote from Mark Twain?
- The Nether is hell, with the Ghasts being those who failed the test and were judged unworthy. The End is another form of Purgatory, for people who failed but were still not evil enough for the Nether. When the Sky world is added, it will be heaven.
- Or the other worlds are also part of the tests, with the goal being the killing of the Ender Dragon.
- People who are evil get reincarnated as monsters based on what their sins were. They have to work their way back up before they get incarnated as a human again and given another chance. The order is (maybe): Nether monsters -> Overworld monsters -> Endermen -> Animals -> NPC villagers -> player.
- Endermen are eldric abominations who want to become human, so they copy the player by taking humanoid forms and moving blocks around. They entered Purgatory to be cleansed of their eldric nature, and when they die they reincarnate in the Real World as humans.
- You are allowed to choose different modes so you have some control over your fate, and how you want to fulfill your "win" condition and be allowed to enter heaven. Some work them off through killing monsters, some by questing for great treasure, and some by creating great works of art.
- In the end, you end up staying in the world you created. That's because you've passed the test by making this world into your own personal heaven.
- Wrath — mindless attacks
- Violence
- Suicide — the creepers are the souls of Islamist suicide bombers, to be precise. Quran says that victims of suicide are cursed to experience their death over and over and over, and creepers live to explode mindlessly.
- Gluttony — now they are forced to be eternally hungry
- Gluttony and Lust
- Sloth
- Envy — they try to copy you
- Sloth — they are passive beings who can't fight back
- Lust — they can breed
- Acting "slimey" — lying, cheating
- Betrayal — in Biblical lore, this is the worst offense; that's why they are in the Nether. They always look like they're crying because of guilt.
- Spiders:
- Quite a lot of people are constantly complaing about how Notch is too lazy to implement mod API. Jeb promised to add it in about a month ago. It's March and if Jeb is having problems with it, Notch's reasons are justitied.
- They built the Strongholds and Nether Fortresses.
- The same technology that respawns you near your bed got corrupted. The monster spawner is permanently attempting to revive its owner, but it fails, creating a humanoid monster that attempts to recover its flesh. Dungeons were once "bedrooms".
- Why do some spawners generate spiders and silverfish? They got some bugs.
- Intentional for Blazes. They are "fire golems".
- They also had a portable technology. It got corrupted, too. That's why mobs spawn in the dark.
- It requires energy, and only the Steve? has a fully working device. Distances for no-spawn, spawn, freeze and despawn are caused by your device powering it or causing interferences. Spawners are immune to interference, but also need more energy.
- Some slimes went into the Nether, absorbed blaze substance, and became not just immune to fire, but also changed their shape and composition, becoming magma cubes.
- Respawn tech doesn't work in the Nether (according to the code, that's the reason beds explode). They used to just go back to the overworld, but when the catastrophe arrived it closed the portal and trapped some of them trapped. They only managed to set the "disperse" version and got mixed with the pigs they brought inside.
- Even if they knew the obsidian frame, they probably had another technology powered from one side that allowed them to bring overworld mobs.
- Some of them lived isolated from higher technology and didn't get very affected. Except from zombies attempting to rebuild themselves with uncorrupted genetic material.
- Not so isolated, they craft Iron Golems.
- Iron Golems are Lost Technology (as is the case of their inspiration).
- Not so isolated, they craft Iron Golems.
- Creepers: Mushrooms. They drop spores upon death and everywhere they go, which spreads and grows more.
- Skeletons: Snowballs. They are white, and seem to have decided to take care of the projectile without being one.
- Zombies: Wasps. Agressive and like to bang against walls to get in/out.
- Spiders: Normal spiders aren't this big. They don't seem to have changed, but they seem to have gotten used to the light and is unhappy with darkness still.
- Cave Spiders: The previous evelution of the Spider from the normal spider. They aren't as big, but still are quite venomous while the amount of poison in Spiders are too small as opposed to their entire body to feel.
- Blazes: Gunpowder. They fire themselves at people, similar to skeletons, but they find other projectiles. They are quite flammable.
- Ghasts: Snowflakes. Not only can they float down, but fly up. They used to fire like blazes but now they eat Blazes to fire. They have become so cold they no longer get effected by any heat, except for a bit of water from their eyes.
- Zombie Pigmen: Pigs. They found a player's portal and hopped in, and decided to live there and have children, and their DNA started becoming copied and transferred through flames, and out of lightning bolts. If hitting pigs, they get the copied DNA, and upon hitting a Creeper, things go wrong and they evolve into Power Creepers.
- Slimes: Starfish. They are quite sticky but are able to jump to get themselves unstuck now. If a starfish's leg is cut off, the leg grows into another. In this case it's rapid and spawns more at once.
- Endermen: Rainbows. They don't like to be seen and teleport when looked at and near you. On the down side, they are more dull, possibly because they no longer get changed by rain/water.
- And if you've actually seen him... well, hallucinations are just manifestations of your subconscious mind.
Fallen Kingdom's own page mentions some gameplay and story segregations, but if you look at what's actually going on in the game and in the songs, you can notice that these are there because of the timeskip between them. The first clue and segregation is that the piglins can't invade the overworld, because they don't have obsidian, thanks to being no water in the nether. But if you look at the ruined portal setpiece, you can notice that it is decorated with the piglins' favourite metal: gold. They can also give you crying obsidian, which while it can't be used to create portals, still shows that they can get it from somewhere. Second big clue is: the name of their homes are bastion remmants. Remnant means that they were once bigger, more complete structures, which fell into disrepair.
The third clue and second segregation is that piglins are able to survive in the overworld (even if only because the actual mob wasn't added yet, so it was not something that could have been known back then when the videos were made).
Except if you watch the videos only five actual piglins enter the overworld: the trio who assembles the wither/ambushes the king, the one who nabs the nether star, and the general. Every other piglin is a zombified one. Most of these also spend a very little time in the overworld, which means they know that they can't stay long, while the General probably had some resistance. From this we can conclude that the rocket explosion at the end of Dragonheart ruined the piglins' entire advanced civilization, regressing them the their current in-game state, while the only things that remind us to the big invasion of the past is the ruined portals.