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Wolves won't be your only allies
In a future update there would be other mobs (such as non-zombie pigmen) that the player can tame/befriend, eventually forming a band of travelling warriors.
  • Confirmed. The presence of tameable or buildable allied mobs has since become a recurring element within the game.

Saddles CAN be crafted in a future update
I am convinced about this with the achievement tree; the one where you ride a pig off a cliff requires you to get leather first.
  • Confirmed.
    • Unconfirmed. Nathan Adams has said that they will not be including a crafting recipe for saddles.

Herobrine is not in the game... yet.
Notch will eventually decide that Herobrine is too good a concept to waste, so he will be implemented into the game as part of the last update. He'll only show up when you have covered enough area/done something else very specific, so he'll be basically a secret final boss. Now how will he attack you? Simply, he will have the same tools, ingenuity, determination as the player does. He may attack you directly with a diamond sword or indirectly with bows. He may try to crush you with falling blocks triggered by redstone. He may try to blow you up with TNT. He will be ingenious, completely unpredictable, and terrifying.
  • That could manifest in some interesting ways. Maybe random traps will start showing up in caves and dungeons. Or worse, he could sabotage areas you've explored but haven't recently visited: things like removing torches, redirecting lava or water, adding spawners, etc. *Shudder* even single player games won't be safe from griefers any more...

The two beings in the End Poem will have something to do with a post-credits sidequest.
The player remembers his encounter, and begins to search for them, gathering tons of resources and subjugating the Testificates. All to build a massive rocket, to go to the center of the universe to go and do more crazy stuff. Or maybe, just more bosses.

A future update will make Minecraft manifest and evil.
Notch will accidentally give Minecraft sentience, and make it Manifest and evil. He will then send it back in time to save the world. This manifestation becomes the Replicators, and branches the Stargate universe of from ours. This is lent possibility by the fact that, as seen in Stargate: The Ark of Truth, Replicators are programmed in JavaScript, and Minecraft is programmed in Java.
  • JavaScript and Java have nothing to do with each other.

The Dragon Egg will hatch into a baby dragon, which you will be able to raise
You will be able to level it up, and it can gain new attacks. You can also ride it. Okay, this would be very unlikely, but admit it, it would be pretty cool.
  • During a livestream, Jeb has hinted at the possibility of this being added into the actual game in the coming updates. Apparently, this was Notch's idea before he stepped down.

Creepers will get their own dimension
So, Mojang has created three original mobs, Enderman, Ghast and Creeper. Ghasts live in their own dimension, the Nether, while Endermen are in the End, but unlike Ghasts, they can spawn in the real world. Now what we are looking forward is the Creeper dimension. It's possible that Sky Dimension is meant to be the home of Creepers, because Sky Dimension has been under construction for a long time, and Creeper has been in the game before Ghast and Enderman. So, is Notch/Mojang planning on the biggest dimension yet? With the true final boss?
  • It's also possible that the Creeper Dimension is the Overworld. Considering Creepers are basically the mascot of Minecraft, and the Overworld is what most people think of when they think of Minecraft, and that Creepers at least seem to be native to the Overworld, it's not that big of a stretch.

The baby Ender Dragon (or whatever hatches from the egg) will be what allows the player to access the Sky Dimension.
It makes sense. You need stuff from the Overworld to get to the Nether, and you need stuff from the Nether to activate the End Portal. Since we've got an enormous egg that is as yet incapable of being hatched, the egg is in a dimension where the only creature other than Endermen is a giant, hostile flying creature, imprinting is a thing that happens (at least in our world) and might be the way to get a tame Ender dragon, and we've got an expected sky-dimension coming up sooner or later. It's only logical to reach that conclusion.

Sky Dimension Big Ol' Theory Amalgam.
The Sky Dimension is reached by completing the End (possibly by hatching the egg and taming a baby Ender Dragon, as above). Once there, the Sky Dimension is pretty much a pure creative zone, thousands of blocks high. If you make enough of a world, then build up and reach the top, you find an epilogue to the sequence after the End. That's probably when the game's going to go Gold and reach Release Version 1, at least in my opinion, but it's certainly possible that Notch is going to leave Minecraft in Beta mode until he feels he's done all he possibly can to both expand the game and wrap up the story, even if the story is wrapped up before the game's expansion is complete (like how Dwarf Fortress is indefinitely in Beta Mode until The Toady One feels that it's good enough to be called Version 1.0). Alternately, the egg itself works to get you to the Sky Dimension, by pplacing it near your bed at night or some other method of activating it (see: Notch's original plan to have you visit the Sky Dimension in your/Steve?'s dreams).

Stats will be introduced in a future update.
Notch and Jeb have talked about the possibility of upgradeable stats for a long time, and while they haven't yet been introduced, the idea hasn't been officially scrapped, either. As of the latest snapshot, experience can be gained from mining all ores except iron and gold, which provide experience when smelted. This leaves the experience system totally broken, with a single in-game day's mining providing as much as 80 levels. Either Jeb wants to encourage players to enchant more, or there's another use for experience in the works.
  • Well, hey, even though it's unrealistic to be able to punch a tree until you get the pieces to make a rowboat and a stone-carving pickaxe, it's just as unrealistic and far more annoying to spend hundreds of in-game hours crafting and using potions and tools but being literally no better off than you were before all of that just because your by-then mostly memorized books were damaged by fire or you misplaced your "quickest" axe.

The Wither is the Grim Reaper.
Think about it. It cannot be escaped. Neither can death. It breaks every barrier, kills all in its way. You being found is inevitable, and so is death.

We'll see more neutral mobs that can be tamed in a similar manner to wolves.
And these mobs will be dragons and horses. Jeb mentioned he had an interest in the latter, and Notch mentioned he wanted to get the former in.
  • Horses confirmed.

When Notch's real brother dies, Herobrine will be added to the game.
Herobrine was said to be Notch's dead brother. However, Notch said that he has a brother that's not dead. When he actually dies Herobrine will be added. Don't get any bright ideas though.
  • That would be in extremely bad taste.

An unbeatable hostile mob will eventually be added to the Overworld.
It will be relatively rare, and if you run into it your only option will be to hide. It will also either be confined to one particular biome, or the update will also add a new object that places a bubble of protection around a certain area (that will only keep it from entering said area, not kill it), for the sake of still being able to build a safe home.

Future Splashes

Possible future mobs
  • Pandas
    • They might break sugarcane blocks and eat sugarcane items that they find.
    • Confirmed. Pandas were added in 1.14 alongside bamboo.
  • Frogs
    • Similar movement animation as rabbits, but smaller and only found in swamps.
    • Possible drop: frog's legs, a food item.
    • Confirmed. Frogs will be added in 1.19 as part of the Swamp biome update.
  • Whales
    • Large, passive mobs with a crapton of health found in deep ocean biomes.
    • White whales as a rare variant. Neutral instead of passive, a powerful ramming attack, and not to be provoked lightly.
  • Hermit crabs
    • Would spawn in ocean biomes and/or beaches. Their shells might come in a range of colors and patterns.
  • Bigfeet
    • Rare, humanoid, neutral mobs covered in brown fur, found in roofed forests and taigas.
    • Variants could include yetis (recolored white, and found in mountains) and Swamp Monsters (recolored green, and found in swamps).
  • Deer
    • Common livestock-like animal found in forest biomes and mountain meadows. They'd likely behave like rabbits, in that they could be lured with food but will attempt to flee from the player otherwise. Drops could include venison and antlers, which might be shed periodically without needing to kill the animal and regrown like sheep regrow wool. Antlers could be used as an arrow variant, dealing more damage but flying less far.
    • Deer in snowy biomes might be modeled as caribou. Deer might have a small chance to spawn as a peryton instead, which would be hostile and capable of flight.
  • Nether salamanders
    • Reusing the axolotl character model, minus the gills and with magma colors. They would live in the Nether and require lava to survive, in reference to the mythical fire-dwelling salamander, and are scooped up with Lava Buckets. New small creatures may need to be added to feed and tame them as well.
  • Carnivorous Plants
    • Your classic Man-Eating Plant, a big mouth-like bulb at the end of a vine. Likely found in jungles or swamps, probably capable of hiding until it attacks to offset its immobility. May be able to root in leaves as well as dirt to maximize ambush potential.
  • Biome-Specific Fish
    • The fish mobs in the game have very broad spawning requirements — all are found commonly in multiple ocean types, salmon also spawn in rivers, and tropical fish in mangrove swamps and lush caves. Adding a few types specific to the waters of certain biomes might help provide some extra biome character while making the water mobs feel more diverse.
    • Examples could include icefish in frozen oceans, bass in forests, pike or trout in taigas, catfish in swamps, some kind of hyphae-infested fish for mushroom islands, or blind cave fish for non-lush cave biomes.
  • Demons
    • Another variant of the enderman, but they are thicker, red in colour, have yellow eyes and two black horns. They rarely spawn around lava in the nether and are very fast, very strong have insane knock back and, like the warden, can one-shot you. If you somehow kill it, you get three netherite bars (presumably it’s three hearts).
  • Emus or Ostriches
    • Large birds that are native to deserts and savannas. They can run at incredibly fast speeds and they also become hostile if attacked first. They don’t have much good combat skills other than a notably high knockback.

There will be more biome-specific mobs in the future
With the recent (as of writing this between 1.12 and 1.13) introductions of husks, strays, polar bears, llamas, illagers, and parrots, all of which are exclusive to certain biomes, there definitely seems to be a trend. Plus, it promotes exploration by giving some extra incentive to go look around in other biomes.

Possible future types of trees
  • Cherry trees, with pink "leaves" and reddish wood.
  • Some form of fruit tree — possibly the cherry trees, possibly apple trees or something else — meant to provide another option for food generation.
    • The leaf blocks would have small, colored dots scattered among the leaves to represent fruit and a high chance of dropping fruit items (say, similar to the chance of dropping a sapling) when broken.
    • They might be found in small "orchards" in villages.
  • Giant versions of preexisting trees, like what "redwood trees" are to fir trees.
  • Ebonies, rarer trees found in jungles, with black wood. Since ebonies and persimmons are technically the same type of trees (they're one genus, and classified as one or the other based on wether they're specialized for fruit or wood production) they might drop persimmon items the way oak trees drop apples.
  • Maple trees with red leaves, which can be harvested for maple syrup. When broken, their leaf blocks may drop a maple leaf item that can be used to make a special banner pattern.
  • Peltogyne, a subtropical tree with purple wood.
  • Mangrove trees will be added in 1.19.

The Nether is the next thing that will get overhauled
  • Okay so they've overhauled the oceans and now oceans are cool and interesting. They've overhauled villages so now there are legitimately interesting things to do there. A little while back they sort of overhauled the End but really not nearly enough. But they've barely done anything with the Nether. It's super boring. What do you get from there? The materials to reach the End (arguably more boring than the Nether) and the materials to make a god of death that will destroy everything you've ever made. So they've really gotta give it an overhaul. It's the logical next thing.
  • Confirmed through the Nether Update as shown during Minecon Live 2019, which will introduce new Nether biomes and mobs. And it is an enormous update too.

A hypothetical post-End dimension.
So let's say, at some point in the future of the game, the devs have overhauled the End as they've now done with the Nether. The End Update's been released and is a solid part of the game. We have our new materials (perhaps even a material tier above Netherite to play around with), new End biomes, new End mobs and items and mechanics, and so on.

The point is, between the End having more to do there and the Overworld having previously been overhauled with the long asked for Caves & Cliffs Update back in 1.17, Minecraft seems rather well-rounded.

So, with that in mind, the devs decide its finally time to add a 4th dimension to the game.

This new dimension is only accessible after the defeat of the Ender Dragon, as the tool to access it requires a crafting ingredient only dropped by the dragon — such as the egg or its breath — as well as a Nether Star from the Wither, to ensure the player has been travelling around a bit (perhaps the Breath and Star would work together as something similar to the Flint and Steel for the Nether Portal).

What's in this dimension in particular, I'm unsure, as this entire WMG is literally just the result of a half-formed idea, but I picture its atmosphere as a thick white mist (the End is dark, and the Nether also leans to the dark side of the spectrum, so why not) that provides a larger view distance than the Nether or the End, but is almost a wall of white with how suddenly it starts at that range, and gets much closer and more oppressive than anywhere else in the game in certain biomes. I also imagine this world has the same 8:1 movement effect vs. the Overworld that the Nether has (or something similar but with a slightly different scale), using a similar sort of portal, albeit made of other materials, to traverse between the two.

That aside, though, there's no civilization or even ruins here.

All of the previous dimensions have had signs of civilization, be it present in the remnant Piglins and the humble Villagers, or past in the form of the ruins and abandoned structures that are literally everywhere. Not this dimension, though. The whole idea is that, while the prior 3 dimensions represent you walking in the footprints of those who came before you, none of those peoples ever got here. The only life here is plant, animal and monster, and maybe other, more unknown things. This a true wilderness, where you are the first explorer to set foot, and where the buildings and ruins of the other dimensions are replaced by a strange variety of oddities and creatures (some of which might not even have proper names, or might not be revealed in snapshots, only turning up in the main release for players to discover themselves), far more brutal than the Nether or the End from how new they are alone.

As such, continuing the tradition of "the" dimensions, this world is called the Wild.

1.22 will be much larger than 1.19-21
1.19 and 1.20 were largely based around adding stuff from the original plan for 1.17 that it and 1.18 didn't add (along with mob vote stuff) and were small because of it. 1.21, while it isn't made mostly out of 1.17's original plan, is notably larger than 1.20, adding a lot of blocks, a major new structure and three new mobs as opposed to the 2 added in 1.19 and 1.20. Given Mojang seems to like dimensions in their April Fools snapshots, 3 of the last 4 have had them, so maybe they are adding a completely new dimension, they do have a record of adding things as jokes before adding them for real like Horses (originally retextured cows), tinted glass, coal blocks, and more copper blocks, we could also be getting an End update since it hasn't had one in (as of 4/7/2024) 8 years.

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