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Video Game / ZDoom Wars

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From the fast offspring of mods and games based on Doom, they now go full circle to be all combined again: Doom, Heretic, Hexen, Chex Quest, Strife and more (depending on the server) are added together in one big total conversion mod that creates an entirely new form of gameplay within the already varied doom universe.

The set-up is simple. You select one of the series and you are spawned at the beginning of the game with the protagonist of that game. Once you're on the field, you have to hunt down and kill your opponents in a Last Man Standing game round. The trick is not to fight with weapons, but to command an army based on the faction you've chosen.

The general way of playing ZDoom Wars is with Skulltag, a free and open source Source Port.


Provides Examples Of:

  • A Commander Is You
    • Doom = The Technical Faction
      • Lots of units, each filling limited combat roles. The whole tech tree must be unlocked for an effective army.
    • Heretic = The Mario Faction with a flavour of The Unit Specialist Faction
      • Good all-round, with strong melee, skirmish, suppression and ranged units. It's mastery of ghost units give it Technical Faction skills.
    • Hexen = The Elitist Faction
      • Expensive units, relays on upgrades for certain combat roles and has little direct combat units.
    • Strife = The Brute Force Faction
      • Spectre A and Templars are essential in this army, being player killers and all-round ass kickers.
    • Chex = The Spammer Faction
      • The ultimate melee faction, relays on large rolling armies and a strong build-up. Notorious for crashing servers.
    • Virus = The Unit Specialist Faction
      • Most units fly, as well as the player. Very dependent on environment and start-up.
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  • Colour-Coded for Your Convenience: Originally all monsters looked how they are in the corresponding game. New mods on the other hand, add colour-coding for your convenience.
  • Critical Existence Failure: All monsters have HP and most of them stay fighting until their HP drops below the aforementioned bar. Two exceptions are made:
    • Once the player drops below 50% health, he will run at half speed, making it harder for him to run out of combat.
    • There are monsters that only summon other monsters or preform certain attacks when they are in a certain health state. This can be seen as a Last Stand, or it can be used as a valid battle strategy.
  • Crossover: Ever wanted to know how tough Duke Nukem is against the monsters of Doom?
  • Damage Discrimination: Not in this game. Monsters harm each other and the enemy players just as hard. Mind it when you use bosses.
  • Final Death: If you're dead, you stay so for the rest of the round. The game is based around the Last Man Standing gameplay mode, so you better make sure you're the last one.
  • Friendly Fireproof; Hell no! Better watch your back, because your Axe-Crazy Monsters don't care for you. A strange occurrence of the dog biting his master.
  • Game-Breaking Bug: There are a few bugs when summoning monsters; ranging from a small wallet puncture, up to an Epic Fail:
    • Summoning too close to an game-entity (player, monster, candlestick) will not make the monster spawn, but it will cost mana.
    • summoning too close to a ledge will. The monster will be stuck, and although lighter monsters can be shoved, heavy monsters can't.
  • Human Shield: Not just humans, everything. The enemies monsters do not respect your private zone (or your face for that matter) and they will not hesitate yo open fire whenever they see you. A meatshield would be very useful to protect you and the more precious monsters under your command.
  • Invisibility: A core element of the game. Invisible monsters, often referred to as ghost monsters, are invulnerable against certain types of damage.
  • Kick Them While They Are Down: The most definitive victory. Without an army, with no more resources left, totally surrounded, you kill your enemy while he's limping and running for cover.
  • Large and in Charge: The average man is roughly 1.80 meters. A cool action hero that eats shotgun slugs and is laughing in the face of death would be around 1.90. And how large are your tougher Mooks? 5 meters and counting. They weigh multiple tons and are many times your diameter. In other words, you're a cockroach that they can stamp on, and they still follow your commands.
    • It might on the other hand explain their careless disregard for your health and well-being.
  • Mook Maker: You! You have to summon all kinds of units, based on the franchise you've chosen, who will do all the dirty fighting for you.
    • Also some monster that you can summon. Every faction has a unit designated to make your life a lot harder by swarming you with gritter.
  • Non-Indicative Name: One would expect from the name to play using ZDoom, not Skulltag.
  • Regenerating Health
  • Sequential Boss: What would be worse then a boss, towering above the battlefield and one-hitting you? Killing his horse, only to discover that he just walks away and continues on foot.
  • Yet Another Stupid Death: The Random Number God, Friendly Fire and the environment are just the beginning of your trouble.
    • Death by player interactions is rare in some rounds. Winning by sitting in a corner for one round is a serious option if there is a Level Boss that tries to kill all players in the game.
    • This also leads to many RageQuits when it's caused by ghost units. Especially new players who are not properly introduced will be killed in ways that could be easily prevented.
  • You Require More Vespene Gas: Mana is used to summon monsters who fight for you. For more advanced monster, you need Hero Mana. Since you come with only a very small supply, you will be craving for mana within a minute.
    • Monsters drop veils based on their class. These files replenish your normal mana and allow you to summon more grunts. One problem, they can only be picked up at places where monsters die; in the middle of the combat.
    • Mana also replenishes over time. The two types of mana generate at different rates, making some interesting gameplay dilemmas.
  • Zerg Rush: It is possible in certain situations to abuse critical weaknesses of enemy monsters and to Zerg rush their position. Without a way to retaliate, they will be crushed. In the beginning of the game, no one faction has a clear advantage over the other, so unless one player uses superior tactics, he can not win by numbers.


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