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More accurate?


* FinalDeath: If you're dead, you stay so for the rest of the round. The game is based around the Last Man Standing gameplay mode, so you better make sure you're the last one.


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* {{Permadeath}}: If you're dead, you stay so for the rest of the round. The game is based around the Last Man Standing gameplay mode, so you better make sure you're the last one.
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removed ymmv pothole, commented out a zce


* RegeneratingHealth

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* %%* RegeneratingHealth



** Death by player interactions is rare in some rounds. Winning by [[TakeCover sitting in a corner]] for one round is a serious option if there is a [[ThatOneBoss Level Boss]] that tries to kill all players in the game.

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** Death by player interactions is rare in some rounds. Winning by [[TakeCover sitting in a corner]] for one round is a serious option if there is a [[ThatOneBoss Level Boss]] Boss that tries to kill all players in the game.
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From the fast offspring of mods and games based on ''VideoGame/{{Doom}}'', they now go full circle to be all combined again: ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'', ''VideoGame/{{Hexen}}'', ''ChexQuest'', ''VideoGame/{{Strife}}'' and more (depending on the server) are added together in one big total conversion mod that creates an entirely new form of gameplay within the already varied doom universe.

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From the fast offspring of mods and games based on ''VideoGame/{{Doom}}'', they now go full circle to be all combined again: ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'', ''VideoGame/{{Hexen}}'', ''ChexQuest'', ''VideoGame/ChexQuest'', ''VideoGame/{{Strife}}'' and more (depending on the server) are added together in one big total conversion mod that creates an entirely new form of gameplay within the already varied doom universe.

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Removed: 1851

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The set-up is simple. You select one of the series and you are spawned at the beginning of the game with the protagonist of that game. Once you're on the field, you have to hunt down and kill your opponents in a Last Man Standing game round. The trick is not to fight with weapons, but to command an army based on the faction you've chosen. As a multiplayer only mode, many situations and tropes can be used for good and ill.

to:

The set-up is simple. You select one of the series and you are spawned at the beginning of the game with the protagonist of that game. Once you're on the field, you have to hunt down and kill your opponents in a Last Man Standing game round. The trick is not to fight with weapons, but to command an army based on the faction you've chosen. As a multiplayer only mode, many situations and tropes can be used for good and ill.
chosen.



* AllThereInTheManual: Averted somewhat. Although there is an manual, which explains some very essential stuff, the more detailed parts are outdated and new mods (mods for mods so to speak) change all such things.
* {{BFG}}: If the term can be used more loosely, you might argue that the boss monsters count as {{BFG}}s. They are incredibly bad ass, hard to kill and do massive damage.
* BoomHeadshot: Subverted and ultra aggravating: One day, you will be running at the front line to collect veils. And at the last moment, you realize you should look around to make sure that your own units don't shoot you. The next two things you will see are: a projective at arms length and your body [[TooDumbToLive ragdolling away from the camera]].
** Other then the emotional impact of a rocket to the face, it's harmless. The game does not recognize the difference between a head, foot or leg.
* ColourCodedForYourConvenience: Originality averted. All monsters look like how they are in the corresponding game. If you play a game with 5 Heretic players, you better start taking notes.
** New mods on the other hand, add colour-coding for your convenience.
* CriticalExistenceFailure: Played almost entirely straight. All monsters have HP and most of them stay fighting until their HP drops below the aforementioned bar. Two exceptions are made:

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* AllThereInTheManual: Averted somewhat. Although there is an manual, which explains some very essential stuff, the more detailed parts are outdated and new mods (mods for mods so to speak) change all such things.
* {{BFG}}: If the term can be used more loosely, you might argue that the boss monsters count as {{BFG}}s. They are incredibly bad ass, hard to kill and do massive damage.
* BoomHeadshot: Subverted and ultra aggravating: One day, you will be running at the front line to collect veils. And at the last moment, you realize you should look around to make sure that your own units don't shoot you. The next two things you will see are: a projective at arms length and your body [[TooDumbToLive ragdolling away from the camera]].
** Other then the emotional impact of a rocket to the face, it's harmless. The game does not recognize the difference between a head, foot or leg.
* ColourCodedForYourConvenience: Originality averted. All Originally all monsters look like looked how they are in the corresponding game. If you play a game with 5 Heretic players, you better start taking notes.
**
New mods on the other hand, add colour-coding for your convenience.
* CriticalExistenceFailure: Played almost entirely straight. All monsters have HP and most of them stay fighting until their HP drops below the aforementioned bar. Two exceptions are made:



* {{Crossover}}: Trope redefining almost. Ever wanted to know how tough Duke Nukem is against the monsters of Doom?
* DamageDiscrimination: Averted. Monsters harm each other and the enemy players just as hard. Mind it when you use bosses.

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* {{Crossover}}: Trope redefining almost. Ever wanted to know how tough Duke Nukem is against the monsters of Doom?
* DamageDiscrimination: Averted.Not in this game. Monsters harm each other and the enemy players just as hard. Mind it when you use bosses.



* KillEmAll: Subverted, It's only about you, and not about the monsters. Although many people go to extremes to protect their army, running of when [[OhCrap shit hits the fan]] is a very common survival strategy.



* OneHitKill: Some. Although most units can never do so against a player with full health, the RandomNumberGod can be very unforgiving, allowing one-hits from strong monsters.
* RageQuit: Lots of those. Due to the somewhat unforgiving nature of FinalDeath and the aggressive monsters, many new players find themselves so frustrated that they disconnect after they die.



* YetAnotherStupidDeath: Played straight. The RandomNumberGod, [[FriendlyFireIndex Friendly Fire]] and the [[LavaAddsAwesome environment]] are just the beginning of your trouble.

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* YetAnotherStupidDeath: Played straight. The RandomNumberGod, [[FriendlyFireIndex Friendly Fire]] and the [[LavaAddsAwesome environment]] are just the beginning of your trouble.



* ZergRush: Sometimes played straight, sometimes averted.
** It is possible in certain situations to abuse critical weaknesses of enemy monsters and to Zerg rush their position. Without a way to retaliate, they will be crushed.
** In the beginning of the game, no one faction has a clear advantage over the other, so unless one player uses superior tactics, he can not win by numbers.

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* ZergRush: Sometimes played straight, sometimes averted.
**
It is possible in certain situations to abuse critical weaknesses of enemy monsters and to Zerg rush their position. Without a way to retaliate, they will be crushed.
**
crushed. In the beginning of the game, no one faction has a clear advantage over the other, so unless one player uses superior tactics, he can not win by numbers.
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Added image.

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/zdoomwarsou7_4090.png]]
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Page move
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wick cleanup of exactly what it says on the tin


** New mods on the other hand, add colour-coding [[ExactlyWhatItSaysOnTheTin For Your Convenience]].

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** New mods on the other hand, add colour-coding [[ExactlyWhatItSaysOnTheTin For Your Convenience]].for your convenience.
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None

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* NonIndicativeName: One would expect from the name to play using [[http://www.zdoom.org ZDoom]], not Skulltag.
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From the fast offspring of mods and games based on ''VideoGame/{{Doom}}'', they now go full circle to be all combined again: VideoGame/{{Doom}}, {{Heretic}}, VideoGame/{{Hexen}}, ChexQuest, {{Strife}} and more (depending on the server) are added together in one big total conversion mod that creates an entirely new form of gameplay within the already varied doom universe.

to:

From the fast offspring of mods and games based on ''VideoGame/{{Doom}}'', they now go full circle to be all combined again: VideoGame/{{Doom}}, {{Heretic}}, VideoGame/{{Hexen}}, ChexQuest, {{Strife}} ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'', ''VideoGame/{{Hexen}}'', ''ChexQuest'', ''VideoGame/{{Strife}}'' and more (depending on the server) are added together in one big total conversion mod that creates an entirely new form of gameplay within the already varied doom universe.
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None


!!Tropes found within:

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!!Tropes found within:!!Provides Examples Of:



* BoomHeadshot: Subverted and ultra aggravating: One day, you will be running at the front line to collect veils. And at the last moment, you realise you should look around to make sure that your own units don't shoot you. The next two things you will see are: a projective at arms length and your body [[TooDumbToLive ragdolling away from the camera]].
** Other then the emotional impact of a rocket to the face, it's harmless. The game does not recognise the difference between a head, foot or leg.

to:

* BoomHeadshot: Subverted and ultra aggravating: One day, you will be running at the front line to collect veils. And at the last moment, you realise realize you should look around to make sure that your own units don't shoot you. The next two things you will see are: a projective at arms length and your body [[TooDumbToLive ragdolling away from the camera]].
** Other then the emotional impact of a rocket to the face, it's harmless. The game does not recognise recognize the difference between a head, foot or leg.
Is there an issue? Send a MessageReason:
namespace stuff


From the fast offspring of mods and games based on ''VideoGame/{{Doom}}'', they now go full circle to be all combined again: VideoGame/{{Doom}}, {{Heretic}}, {{Hexen}}, {{Chex Quest}}, {{Strife}} and more (depending on the server) are added together in one big total conversion mod that creates an entirely new form of gameplay within the already varied doom universe.

to:

From the fast offspring of mods and games based on ''VideoGame/{{Doom}}'', they now go full circle to be all combined again: VideoGame/{{Doom}}, {{Heretic}}, {{Hexen}}, {{Chex Quest}}, VideoGame/{{Hexen}}, ChexQuest, {{Strife}} and more (depending on the server) are added together in one big total conversion mod that creates an entirely new form of gameplay within the already varied doom universe.



** Doom = The Technical Faction

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** Doom = The Technical Faction Faction



* ZergRush: Sometimes played straight, sometimes averted.

to:

* ZergRush: Sometimes played straight, sometimes averted.
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None


* YetAnotherStupidDeath: Played straight. The RandomNumberGod, [[FriendlyFireIndex Friendly Fire]] and the [[EverythingsCoolerWithLava environment]] are just the beginning of your trouble.

to:

* YetAnotherStupidDeath: Played straight. The RandomNumberGod, [[FriendlyFireIndex Friendly Fire]] and the [[EverythingsCoolerWithLava [[LavaAddsAwesome environment]] are just the beginning of your trouble.
Is there an issue? Send a MessageReason:
None


From the fast offspring of mods and games based on Doom, they now go full circle to be all combined again: {{Doom}}, {{Heretic}}, {{Hexen}}, {{Chex Quest}}, {{Strife}} and more (depending on the server) are added together in one big total conversion mod that creates an entirely new form of gameplay within the already varied doom universe.

to:

From the fast offspring of mods and games based on Doom, ''VideoGame/{{Doom}}'', they now go full circle to be all combined again: {{Doom}}, VideoGame/{{Doom}}, {{Heretic}}, {{Hexen}}, {{Chex Quest}}, {{Strife}} and more (depending on the server) are added together in one big total conversion mod that creates an entirely new form of gameplay within the already varied doom universe.
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mave->have


* CriticalExistenceFailure: Played almost entirely straight. All monsters mave HP and most of them stay fighting until their HP drops below the aforementioned bar. Two exceptions are made:

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* CriticalExistenceFailure: Played almost entirely straight. All monsters mave have HP and most of them stay fighting until their HP drops below the aforementioned bar. Two exceptions are made:
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missed one


* LargeAndInCharge: The average man is roughly 1.80 meters. A cool action hero that eats shotgun slugs and is laughing in the face of death would be around 1.90. And how large are your tougher Mooks? 5 meters and counting. They weight multiple tons and are many times your diameter. In other words, you're a cockroach that they can stamp on, and they still follow your commands.

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* LargeAndInCharge: The average man is roughly 1.80 meters. A cool action hero that eats shotgun slugs and is laughing in the face of death would be around 1.90. And how large are your tougher Mooks? 5 meters and counting. They weight weigh multiple tons and are many times your diameter. In other words, you're a cockroach that they can stamp on, and they still follow your commands.
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derp, broke the BFG link, fixed it now


* {{BFG}}: If the term can be used more loosely, you might argue that the boss monsters count as BFGs. They are incredibly bad ass, hard to kill and do massive damage.

to:

* {{BFG}}: If the term can be used more loosely, you might argue that the boss monsters count as BFGs.{{BFG}}s. They are incredibly bad ass, hard to kill and do massive damage.
Is there an issue? Send a MessageReason:
spelling and grammar stuff


* {{BFG}}: If the term can be used more loosely, you might argue that the boss monsters count as BFG's. They are incredibly bad ass, hard to kill and do massive damage.
* BoomHeadshot: Subverted and ultra aggregating: One day, you will be running at the front line to collect veils. And at the last moment, you realise to look around to make sure that your own units don't shoot you. The next two things you will see are: a projective at arms length and your body [[TooDumbToLive ragdolling away from the camera]].
** other then the emotional impact of a rocket to the face, it's harmless. the game does not recognise the difference between a head, foot or leg.

to:

* {{BFG}}: If the term can be used more loosely, you might argue that the boss monsters count as BFG's.BFGs. They are incredibly bad ass, hard to kill and do massive damage.
* BoomHeadshot: Subverted and ultra aggregating: aggravating: One day, you will be running at the front line to collect veils. And at the last moment, you realise to you should look around to make sure that your own units don't shoot you. The next two things you will see are: a projective at arms length and your body [[TooDumbToLive ragdolling away from the camera]].
** other Other then the emotional impact of a rocket to the face, it's harmless. the The game does not recognise the difference between a head, foot or leg.



* CriticalExistenceFailure: Played almost entirely straight. All monsters mave HP and most of them stay fighting until there HP drops below the aforementioned bar. Two exceptions are made:

to:

* CriticalExistenceFailure: Played almost entirely straight. All monsters mave HP and most of them stay fighting until there their HP drops below the aforementioned bar. Two exceptions are made:



* {{Crossover}}: Trope redefining almost. Ever wanted how tough Duke Nukem is against the monsters of Doom?

to:

* {{Crossover}}: Trope redefining almost. Ever wanted to know how tough Duke Nukem is against the monsters of Doom?



** Summoning to close to an game-entity (player, monster, candlestick) will not make the monster spawn, but it will cost mana.
** summoning to close to a ledge will. The monster will be stuck, and although lighter monsters can be shoved, heavy monsters can't.
* HumanShield: Not just humans, everything. The enemies monsters do not respect you're private zone (or your face for that matter) and they will not hesitate a second to open fire whenever they see you. A meatshield would be very useful to protect you and the more precious monsters under your command.
* {{Invisibility}}: A core element of the game. Invisible monsters, often revered to as ghost monsters, are invulnerable against certain types of damage.

to:

** Summoning to too close to an game-entity (player, monster, candlestick) will not make the monster spawn, but it will cost mana.
** summoning to too close to a ledge will. The monster will be stuck, and although lighter monsters can be shoved, heavy monsters can't.
* HumanShield: Not just humans, everything. The enemies monsters do not respect you're your private zone (or your face for that matter) and they will not hesitate a second to yo open fire whenever they see you. A meatshield would be very useful to protect you and the more precious monsters under your command.
* {{Invisibility}}: A core element of the game. Invisible monsters, often revered referred to as ghost monsters, are invulnerable against certain types of damage.



* KickThemWhileTheyAreDown: The most definitive victory. without an army, with no more resources left, totally surrounded, you kill your enemy while he's limping and running for cover.

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* KickThemWhileTheyAreDown: The most definitive victory. without Without an army, with no more resources left, totally surrounded, you kill your enemy while he's limping and running for cover.



* LargeAndInCharge: The average man is roughly 1.80 meter. A cool action hero, that eats shotgun slugs and is laughing in the face of death, would be around 1.90. And how large are your tougher Mooks? 5 Meter and counting. They weight multiple tons and are many times your diameter. In other words, you're a cockroach that they can stamp on, and they still follow your commands.
** It might on the other hand explain there careless disregard for your health and well-being.
* MookMaker: You! You have to summon all kinds of units, based on the franchise you've choose, who will do all the dirty fighting for you.
** Also some monster that you can summon. Every faction has a unit designated to make you're life a lot harder by swarming you with gritter.

to:

* LargeAndInCharge: The average man is roughly 1.80 meter. meters. A cool action hero, hero that eats shotgun slugs and is laughing in the face of death, death would be around 1.90. And how large are your tougher Mooks? 5 Meter meters and counting. They weight multiple tons and are many times your diameter. In other words, you're a cockroach that they can stamp on, and they still follow your commands.
** It might on the other hand explain there their careless disregard for your health and well-being.
* MookMaker: You! You have to summon all kinds of units, based on the franchise you've choose, chosen, who will do all the dirty fighting for you.
** Also some monster that you can summon. Every faction has a unit designated to make you're your life a lot harder by swarming you with gritter.



* RageQuit: Lot's of those. Due to the somewhat unforgiving nature of FinalDeath and the aggressive monsters, many new players find them self so frustrated that they disconnect after they die.

to:

* RageQuit: Lot's Lots of those. Due to the somewhat unforgiving nature of FinalDeath and the aggressive monsters, many new players find them self themselves so frustrated that they disconnect after they die.



** Mana also replenish over time. The two types of mana generate at different rates, making some interesting gameplay dilemma's.

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** Mana also replenish replenishes over time. The two types of mana generate at different rates, making some interesting gameplay dilemma's.dilemmas.
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grammar macht frei


* LargeAndInCharge: The average man is roughly 1.80 meter. A cool action hero, that eats shotgun slugs and launches in the face of death, would be around 1.90. And how large are your tougher Mooks? 5 Meter and counting. They weight multiple tons and are many times your diameter. In other words, you're a cockroach that they can stamp on, and they still follow your commands.

to:

* LargeAndInCharge: The average man is roughly 1.80 meter. A cool action hero, that eats shotgun slugs and launches is laughing in the face of death, would be around 1.90. And how large are your tougher Mooks? 5 Meter and counting. They weight multiple tons and are many times your diameter. In other words, you're a cockroach that they can stamp on, and they still follow your commands.
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Added quick faction discriptions in accordence with the A Commender Is You

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*ACommanderIsYou
** Doom = The Technical Faction
***Lots of units, each filling limited combat roles. The whole tech tree must be unlocked for an effective army.
** Heretic = The Mario Faction with a flavour of The Unit Specialist Faction
*** Good all-round, with strong melee, skirmish, suppression and ranged units. It's mastery of ghost units give it Technical Faction skills.
** Hexen = The Elitist Faction
*** Expensive units, relays on upgrades for certain combat roles and has little direct combat units.
** Strife = The Brute Force Faction
*** Spectre A and Templars are essential in this army, being player killers and all-round ass kickers.
** Chex = The Spammer Faction
*** The ultimate melee faction, relays on large rolling armies and a strong build-up. Notorious for crashing servers.
** Virus = The Unit Specialist Faction
*** Most units fly, as well as the player. Very dependent on environment and start-up.

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