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Video Game / Pokemon Blue Kaizo

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Yes, that is a Mewtwo on the screen.

Pokémon Blue Kaizo is a ridiculously difficult ROM hack of Pokémon Blue which, as the title implies, was inspired by the like of Platform Hell hacks such as Kaizo Mario World. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure, who released a sequel, Pokemon Crystal Kaizo, in 2014.

The game can be found here.


Tropes used in Pokémon Blue Kaizo:

  • 100% Completion: Every Pokémon available in Generation I can be caught in one way or another.
  • Ability Required to Proceed: You can't get to the Fuchsia City gym until you get Fly. You also need Fly to access the Pokémon Mansion, as it's blocked off the normal way, and the path leading to the Pokémon Mansion requires Fly to go the Pokémon Center.
  • Bonus Dungeon: Cerulean Cave consists of Red and Blue's biggest threats, including Alakazam, Dragonite, Gengar, and Aerodactyl, all at level 100, along with every legendary Pokémon available at the time.
  • Boss Bonanza: In a lesser example of this trope, you often have to face 2 or 3 trainers in a row without breaks to heal in between. Played straight with the Elite Four and Champion, as in Red and Blue.
  • Boss in Mook Clothing:
    • One Bug Catcher on Route 6 uses a level 100 Weedle, at a point where your Pokémon will probably only be in their mid to high 20s. Due to the large level difference, even a Pokémon that resists its Poison Sting will take a lot of damage from it, and super effective attacks won't do much to it.
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    • The last Gambler you encounter (near Saffron) has a full team of six Pokémon, each of which has an OHKO move.
    • The Four Rocket Brothers, among a couple Rockets in Silph Co., have full teams of threatening Pokemon. How threatening? They are far more deadly than the previous five gym leader teams and previous rival battles.
  • Broken Bridge:
    • Along with Red and Blue's roadblocks, the game places further roadblocks on you to force you on a more linear path:
    • If you try to go to Cycling Road by going west of Celadon City to get Fly immediately after arriving, your path is blocked off by water. Instead, you have to go west of Fuchsia City to get there, forcing you to go up Cycling Road (slower than going down) to get Fly.
    • You can't go to Silph Co. until you've gotten Surf and beaten Koga, due to a bit of water being added by the building.
  • The Computer Is a Cheating Bastard:
    • The Elite Four and Champion have level 115 Pokémon.
    • All of the enemies in the game have unlimited power points, which was present in the original Red, Blue, and Yellow games. Also present in the originals are the enemies capable of using status on you immediately after curing a previous status effect.
    • The AI will always "predict" which Pokemon you're switching in, effectively requiring you to take a super effective hit before you can take action with few exceptions. If the AI can't pick a super effective move, it will use its most powerful move instead. Make that two hits if you happen to be slower
  • Elite Mooks: The Cooltrainers take this to unbelievable levels in Victory Road, and aren't slouches in the gyms, having the best nonlegendaries and AI in the game. Also, some Team Rocket members can be surprisingly brutal.
  • Forced Level-Grinding: You're all but required to grind on wild Pokémon if you want to beat the game. Fortunately, once you reach Indigo Plateau, you can buy Rare Candies at the low price of 0 Pokedollars, allowing you to get your Pokémon up to level 100 quickly.
  • The Maze: Many areas become this. Even Route 7, the shortest route in Red and Blue, becomes a small maze.
  • Nerf: The latest version of the game prevents you from using Revives in battle.
  • Nintendo Hard: It wouldn't be a Kaizo game if it wasn't this.
  • Not-So-Harmless Villain: Team Rocket gets much stronger and more threatening Pokémon.
  • Olympus Mons: Your rival gets a Mew as his starter. Later in the game, when you face Giovanni for the last time, he has a Zapdos and Mewtwo.
  • One-Hit Kill: Gamblers specialize in Pokemon that uses OHKO moves. And unlike future games, they can hit Pokemon higher level than they are if they are faster. Keep an eye out for Pokemon with horns (Rapidash, Seaking, Dewgong), pincers (Pinsir and Kingler with Guillotine), and Fissure users (Dugtrio and Arbok, with Dugtrio being naturally fast, and Arbok having Glare and Wrap). Basically the same strategy as in Pokemon Stadium.
  • Retcon: In Red and Blue, Professor Oak had a Dummied Out battle which was possibly intended as a Bonus Boss. Here, he replaces Bruno (who becomes the master of the Fighting Dojo) as the second member of the Elite Four.
  • Wake-Up Call Boss: Brock is a perfect example to show that the game is not going to pull any punches, especially if you did not choose Squirtle as your starter. He has a type advantage over Charmander, with 3 having a super effective move. Bulbasaur could handle Golem, Kabuto, and Omastar only to meet a wall in form of Aerodactyl. Even Squirtle could have an issue against his team, since Squirtle does not have a super effective advantage over Kabuto and Omanyte, and would need some work to take out Aerodactyl.
  • We Sell Everything: The Indigo Plateau Poké Mart sells Rare Candies and Master Balls.


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