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WARNING: Spoilers for the first three chapters in this game are unmarked. Please proceed with caution.

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Leo's Amazing Subjects is a fangame developed by RexHax and based around Baldi's Basics in Education and Learning. It follows an unnamed protagonist into Leo's titular school as they go and compromise several storage devices around the building, prompting the attention of everyone within.

The game can be downloaded here, here and here.


This fangame contains the following examples:

  • Ambiguous Situation: There's a lot that isn't explained by the time the game reaches its end. What was the protagonist's motive for breaching the encryption of 39 storage devices in one day? Who are the shadow beings that stalked them through Chapters 3 and 4? And how long has Leo being a robot been hidden from people anyway? We may never know.
  • Antagonist Title: Leo is the titular antagonist of the game and, like in Baldi tradition, is the only character who can give you a Game Over. He is even the game's titular Final Boss after Chapter 4's conclusion.
  • Anti-Frustration Features:
    • When hacking into a storage device or solving one of Gabe's code puzzles, everything else around you pauses so that Leo cannot catch you while you're preoccupied.
    • At the end of Chapter 2, while the 3D eyes and hands can catch up with you, they can't give you a Game Over during the chapter's conclusion.
    • In Chapter 4, the game lets you know at key points that you need all the storage devices in a set area to move on to the next.
    • For the Final Boss, to teach you that Leo must be on the ground and chasing you before he can be attacked, the glue to be thrown at him has a shorter cooldown than the rest of the Abnormal Ammo you throw at him.
  • Artifact Title: "Leo's Amazing Subjects", in that there is no form of education in it at all, the number games instead being used to hack storage devices.
  • Astral Finale: Chapter 4 and the Final Boss both take place in space, after the protagonist sends the school into the atmosphere, complete with a whole chunk of land it once stood on.
  • Back for the Finale: In Chapter 4, all prior threats to your progress, plus one extra shadow entity, return to try and hinder your progress, with Leo and the shadow being that was the threat of Chapter 3 being the big two that can end your run.
  • Bear Trap: As of the 2.0 update, Leo can lay these to stop you right in your tracks and buy him time to catch you while you can't move.
  • Blackout Basement: Chapter 3 naturally includes this, with the basement shrouded in pure darkness as you find another way to get back out. Fittingly, a shadow being that chased the protagonist on their way out in Chapter 1 and halted their escape in Chapter 2 is the main threat instead of Leo for this level.
  • Cool Code of Source: At times, the robot Gabe will approach you, wanting you to help fix some incomplete code for them. Most of these are pretty straightforward to work out, and fixing the code will have Gabe leave you be for a bit. One variant could be classed as a virus, however, and one code variant doesn't even TRY to hide the fact that it isn't actual code, but rather someone wanting a flying car just from a command. Compared to other variants of this trope, the code isn't seen endlessly scrolling down the screen.
  • Disproportionate Retribution: When the protagonist's escape is stopped in Chapter 2, the 3D eyes and hands get angry with you for not only compromising the encryption systems of 25 storage devices in a single hour, but somehow getting down into the underground basement. They threaten to make you pay 11,000 legal points as punishment for this, as per the facility manager's words. Of course, due to some unseen sound, this never comes to be.
    "Ah, there you are! I have got a report that you have been causing some chaos in our network. I mean, 25 storage devices have been compromised in the last hour. We know it was you because there are cameras all around the school, but what makes it weirder is that you got down here. You weren't supposed to do that, and now this punishment will make sure you won't do it ever again. I have the facility manager demand you to pay the fee of 11,000 legal points. (on cue, clanging is heard) Wait! What was that sound?"
  • Multiple Endings: These come up based on certain criteria.
    • Bad Ending: Defeat Leo in the Finale without having acquired the orb in earlier chapters. Leo will be out, but the protagonist will get crushed by an asteroid, sealing their fate as well.
    • Good Ending: Defeat Leo in the Finale with the orb from earlier chapters. Upon his defeat, you'll be sent to a glitchy hallway with a glitched-out Leo who attempts one last time to Jumpscare you before disappearing. This is continued in the final Faith Mode of the game.
    • Punched Ending: In Chapter 1, you can find a peculiar item labelled "Fists for Leo", and red text around it warns you not to use it if you wish to see the rest of the game. If you indeed have the item on hand and Leo catches you, he'll get punched and knocked out, rendered completely unable to give you a Game Over. Once you escape, you're treated to a A Winner Is You screen, stating "So after you knocked out Leo you managed to escape the school. Great job!!!!!!!".
    • Sleep Ending: This can also be acquired in Chapter 1, simply by going into the house adjacent to Leo's school and going to sleep in the bed.
    • Final Ending: This is unlocked by reaching the end of Faith Mode, which sticks you right back in the woodland area where it all began... except Leo's school is no longer there, and the house's owner moved out and put the house up for sale. With that, there's nothing left to do but take the bus ride to finish the game.
  • Onscreen Chapter Titles: At the beginning of almost all of the game's chapters, these are present (Chapter 1's being shown once you enter Leo's school). Chapter 1 is dubbed "The School Fantasy", Chapter 2 is called "Behind the Scenes", Chapter 3 is "An Escape Plan", and Chapter 4 is called "Out of This World". Neither the Final Boss nor the "No Return" level have these.
  • Red Alert: Once the entire encryption system in Chapter 1 is compromised, a building-wide warning is sent out for everyone to evacuate the school immediately. And sure enough, the bus of the school is already off by the time you get back out.
  • Robotic Reveal: Once the Final Boss begins, Leo reveals his true nature as a robot, due to his eyes flashing in different colors. Fitting for him having finally reached a Rage Breaking Point with the protagonist's actions.
  • Swapped Roles: The fittingly dubbed "Reversed Roles" extra mode has you in Leo's place and necessitates your need to stop Leo from taking all of the Storage Devices in the Chapter 1 map.
  • The Very Definitely Final Dungeon: The "No Return" chapter, being the very last part of the game's Story Mode following Leo's defeat.
    • As of an update, the Faith Mode rounds things off for sure in one last map, before a battle against the True Final Boss for you to see the game's final ending.
  • Too Dumb to Live:
    • Leo and his friends could be considered this. Granted, the storage devices scattered in the underground basement are a fair exception, since nobody was meant to go down there, but it feels silly for them to just leave them all lying around the school itself, ripe for the protagonist to hack and collect.
    • Whoever made the "flying car" code Gabe might have doesn't have a lick of knowledge in coding, their code being full-out Stylistic Suck.
    "make it so i have a flying car pls pls pls make it pls im pro coder yeeeey pls plss psolspps spslppls"
    "Not a valid code."
  • Wham Line: Right at the beginning as you start going into the school in Chapter 1.
    "WARNING! UNAUTHORISED PERSON... HAS ENTERED THE BUILDING! (static)"

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