The titular Raven is a female soldier of fortune, a One-Woman Army fighting in an unnamed southeast Asian jungle. Charge the camp and shoot the six lower targets, then gun down the Snipers when they pop out of hiding. Advance to the officers' quarters and hit the upper target bank to lower the ramp, then go up the ramp and destroy the two watchtowers. Complete the upper rollovers for the multiplier, but look out for the helicopter hovering nearby.
Raven was touted by Premier as being the first pinball machine to use a photograph for the translite art. This turned out to be rather ironic, as the game has become infamous for its Narmy backbox photo; the Faux Action Girl with her '80s Hair is universally mocked for her unconvincing portrayal of a jungle fighter. Pinball buffs who look past the art find it to be a simple but fun game, a good table for beginners with some respectable challenges mixed in. Raven might never be considered a pinball classic, but there's a certain amount of Narm Charm at its heart.
Raven demonstrates the following tropes:
- '80s Hair: For someone fighting in a Southeast Asian jungle, Raven has a surprisingly well-coffed hairdo.
- Action Girl: Raven is supposed to be one.
- All Asians Wear Conical Straw Hats: Seen on the Snipers.
- Badass Bandolier: Raven's wearing one over her shoulder.
- Distaff Counterpart: Raven is supposed to be one for John Rambo.
- The Mockbuster: Raven certainly feels like one for Rambo.
- Mooks: The enemy are indistinguishable featureless grunts wearing tan uniforms.
- Mythology Gag: The name "Raven" was used because it was the working title for Rambo: First Blood Part II
- One-Woman Army/Person of Mass Destruction: Raven.
- Rated M for Manly: Well, that was the intent, anyway.
- Shout-Out: Word of God is that the playfield design was intended as a homage of Williams Electronics' Firepower.
- Stuff Blowing Up: All over the place, unsurprisingly.