Follow TV Tropes

Following

Series / Raven

Go To

https://static.tvtropes.org/pmwiki/pub/images/_42361348_raven.jpg
The host of the show, welcoming the brave contestants.
Advertisement:

Raven was a BAFTA-winning BBC Scotland children's adventure game show shown on CBBC in the UK and on BBC Kids in Canada, and completed production after ten series and three spin offs (though later had 2 more series; see below). It was hosted by James Mackenzie in the title role, who conducted a group of children, known as warriors, over five days through a series of tasks and feats. At various stages in the adventure, the group lost the least successful warrior, until only two remained to go through to the final week to compete for the title of Ultimate Warrior. Failure in any challenge cost contestants a life, symbolised by one of Raven's feathers. Success was rewarded with gold rings; gain nine rings and they could be exchanged to win back a life.

The challenges faced include tests of intelligence, skill and agility, strength, races, and the occasional tests which involved jumping from a great height or into freezing cold water. The challengers competed until the final stage where they faced off against Nevar to claim the prize of "Ultimate Warrior" and their own Staff of Power.

Advertisement:

The series resulted in several spin offs which tended to focus on contestants operating in teams. Unlike in the previous series, teammates lost during these challenges could be "bought back" only once each, by trading the MacGuffins their team had gathered (though not in the first spinoff; see Anyone Can Die example below). The spinoffs also tended to incorporate more backstory in with the gameplay, and introduced other characters for exposition and for Raven to interact with. A DVD game based on the main show was also released.

An eleventh series started in December 2017 and stars Aisha Toussaint as a new Raven though James Mackenzie's Raven (now known as Raven of Old) also appears. The format however is different than previous series: 4 warriors compete for three days under an animal emblem for all of the warriors in that heat (Bears, Wolves, Wildcats, and Stags) and only rings are used to separate warriors in the placings with a challenge loss costing one ring. The last placed warrior is eliminated on day two and the final three complete the Last Stand on day three; only one warrior from each heat moves into the Grand Tournament/finals in which they become the final four and compete to win the title of True Warrior. A twelfth series using this same format aired during June 2018 albeit with the groups of warriors being shown doing their heats in a different order than in series 11.

Advertisement:

A shortened Gaelic language remake of the above new Raven format aired in March 2018 on BBC Alba and had three warriors competing over six days and thus there were no eliminations (the episodes of said Gaelic version are fifteen minutes long and so have only one or two challenges per episode). Raven of Old is also He Who Must Not Be Seen in this version (though commentary on the challenges is done by him as is the case in some challenges in Series 12).

Has nothing to do with a hooded empathetic superheroine or an African-American teenager with psychic powers.


Tropes Used:

  • Abandoned Mine: The setting of the challenge Dwarf Mine obviously. Spider Tunnel also used to be a mine.
  • Adapted Out: The wolf emblem is not used in the Gaelic adaptation of the new format due to there being only three warriors total.
  • Adult Fear: Escape the Cage in Series 11 and 12 is this full stop due to the fact that the second Raven is unable to prevent 2 of the warriors from each group that does this challenge from getting captured to begin with despite her best efforts. At least the other two warriors in each group doing this challenge have the means of freeing their comrades from the cages.
  • Aerith and Bob: the warriors' names are usually weird ones but there's one normal one in the form of Lamar, the champion of series 1 (making it the Odd Name Out). There was also an Orrin in series three, but this was alleviated slightly by being a Gender-Blender Name assigned to a female warrior.
  • Alliterative Name: Some of the challenge names such as Ring Rack, Burning Battlements, Troll Trap, and Balance Beam.
  • Always with You: This sentiment is usually expressed to the second and (sometimes) third placed warriors overall in each regular series (pre-series 11) by Raven using these words: "By day, you will glimpse my shadow and by night, you will hear my call. The spirit of the raven travels with you."
  • Anachronism Stew: A little with the safety equipment needed during some of the challenges in a show that otherwise has a medieval-esque setting. Justified Trope due to the fact that the risk of injury to the warriors needs to be next to nil and even then a few injuries do still happen; see Non-Gameplay Elimination below.
  • Animal Stereotype: Averted. Ravens are often considered symbols of darkness and bad things (see Creepy Crows). The Raven in this case is the good guy. He is a Warlord though, apparently.
    • well not really averted: in Celtic and Irish myths, gods of war often appeared in the form of a raven or crow, so make it more like The Greatest Warlord then. In other words, a double subversion.
  • Anyone Can Die: Well, obviously, it's a fantasy based gameshow, so dying (i.e. failing a challenge) is common and fairly standard, if annoying. Raven brings them back again using Conspicuous CG.
    • Then there are the spinoff series, where people who "die" are eliminated and can only be brought back once, via a sacrifice. This holds true even if you end up being the only person left in your team, as happened to at least one group in The Secret Temple. The only exception is Raven: The Island in which no one can be brought back at all after failing a challenge.
  • Applied Phlebotinum: The Rings (served to earn back the warriors lost lives from series 2 to series 10), and the Time Pieces in The Island (which were needed to complete the game and earn time for the contestants in the final challenge).
  • Armor-Piercing Question: downplayed example in episode 4 of The Dragon's Eye. Raven is asking the Eagles' team leader Varan if a leader should have a keener eye for aiming because she did not do well in the previous day's challenge, Archer's Aim. She avoids the question at first but when she is asked a second time, her answer is "Probably".
  • Artificial Limbs: See info about Hanmor in the Handicapped Badass example.
  • Bait-and-Switch: In Series 1, Raven makes the warriors think they will have to do the Leap of Faith without any safety equipment then shows them the rope that will be used as a safety harness during each attempt at the challenge.
  • Berserk Button: Do not threaten Raven's warriors, especially not using unfair means.
  • Big Bad: Nevar.
  • Big Damn Heroes: Raven pulls this one, right at the end of The Secret Temple.
    • Considering how much he and Satyarani bicker, they make a pretty good team.
  • Black Cloak: Nevar and the Demons (though from series 1-10, most of the demons wore brown cloaks instead). Raven too, actually, sans hood, and with more feathers.
  • Black Dude Gets Eliminated First: Karna goes home first in week 2 of Series 6.
  • Breaking the Fourth Wall: Raven does this at the beginning and end of each episode such as when the viewers are told that maybe they will one day hear the raven's call in both the final episodes of series 1 and series 11. It also happens on other occasions such as voiceover commentaries during the challenges.
  • Brick Joke: In Series 1 on day 1 of week 2, one warrior, Lamar, answered "boats" to one riddle. In the final episode, he wins the whole series and his "heart's desire" which turns out to be a boating holiday with his family.
  • Brown Note: The Dragon's Eye stone, which corrupts anyone who looks upon it, except for the pure of heart.
  • Catchphrase: Raven's "let the challenge begin", which is used as a starting bell.
    • His other catchphrase is "May the luck of the Raven's Eye be with you." which is said before Way of the Warrior and The Last Stand.
  • Children Are Special: Which is probably why they're chosen as warriors. Becomes a plot point in The Island; see Just a Kid example below.
  • The Chosen Many: Subverted. Raven specifically states in Series 1 that he did not choose the warriors who are participating in the tournament; they decided on their own to do that.
  • Clever Crows: The Raven in this case is the good guy. He is a warlord though, apparently.
  • Collapsing Lair: The Secret Temple in the final episode.
    • Also, inside of Blasted Mountain in the original series.
    • The challenge Dwarf Mine was also a good example of this trope; if the challenge was not completed in time or three false pit props were removed, the ceiling of the mine would collapse onto the warriors.
  • Colour Coded Characters: After the first series, each of the contestants has an emblem assigned to them, which they earn in the initial challenge starting in Series 5; this emblem comes with a colour (that becomes their uniform) and a symbol - Sun, Moon, Mountain, Cloud, Wave, or Tree.
    • Starting in Series 11, colours are once again used in the heats (yellow, blue, red, and green) along with an animal emblem shared by each group of warriors with the winner of each heat representing that emblem in the finals. The finalists all wear black outfits with the animal emblem they are representing on each one.
  • Confession Cam: justified in universe as Raven using the Raven's Eye to find out the warriors' Conveniently Coherent Thoughts. He actually says about the warriors on the first day of week 1 of Series 1 that "I must see into their hearts" before the confession cam segment introducing the week 1 warriors is shown. This justification was dropped from Series 11 onwards for unknown reasons.
  • Conspicuous CG: Is used with discretion in some places, but where it is used... let's just say you can really tell. Every time anyone comes Back from the Dead, then again when they lose a life because of it, not to mention often during the challenges.
  • Damsel in Distress: played with in the challenge Escape the Cage in Series 11: the two girl warriors competing that week might have been the ones to get "captured" by demons but each one of them had to work with whichever boy was their partner to open a series of chests to get the key and thus free themselves.
    • In the final week of The Dragon's Eye, this is played straight briefly; the final six warriors are this and dudes in distress in the case of Vesak and Gydan when the feral children try to lock them up. Fortunately Raven is able to save the warriors. Later on the final day, Arkil, Hareb, and Gydan have to free themselves and make a potion to destroy the demon guarding them after getting captured by Nevar in the previous episode.
  • Darker and Edgier: The spin-offs can be considered this seeing as they are more serious in tone and each one is a mission that needs to be completed to thwart Nevar's plans. Series 11 and 12 are also darker than the other regular series of the show in the sense of having more challenges involve danger resulting from Nevar's demons constantly trying to stop the warriors from completing the quest.
  • Deadly Gaze: the thrall demons in the Wizard's Tower and Thrall Forest and the wood demons on the Dark Path have this hence the need for blindfolds when facing them. Nevar's Eye from the challenge of the same name also has this.
  • Deadpan Snarker: Raven is both this and Stern Teacher. He often switches between high praise, sympathy, and dry sarcasm several times over the course of one episode.
  • Death Course/Death In All Directions: Oh, yegods, The Way of the Warrior...
    • And some of the challenges inside The Secret Temple final level, too, for that matter.
  • Demoted to Extra: Raven himself in Raven: The Island.
  • Descending Ceiling: Well, walls. Riddle Trap in The Secret Temple, complete with Spikes of Doom. An example involving an actual ceiling is Escape the Cage in Series 11 and 12.
  • Did You Just Flip Off Cthulhu?: Satyarani, helping Raven plot a sneak attack in The Secret Temple.
  • Disappointed in You: Raven will sometimes say something expressing this sentiment when warriors perform poorly; one example is from day 3 of week 3 in Series 5 when everyone fails Demon Square and Raven comments that he hoped his warriors would be as wise as owls but instead "they are all as featherbrained as cuckoos".
  • Don't Try This at Home: In the intro of The Dragon's Eye, Raven says to the viewers "Our Raven warriors are always supervised and have their safety checked by experts. Please do not copy the challenges yourself." A similar warning is given during the ending credits of The Island by a CBBC announcer. In the regular series, a variation is sometimes used before Leap of Faith when Raven reminds the warriors that they will be tethered for their safety.
  • Dragon with an Agenda: Former ally of Nevar, Ervan actually plans to ensure a battle between Raven and Nevar kills both of them so he can take over.
  • Dub Name Change: in the shortened Gaelic language adaptation done in the style of Series 11, the name of the title character is translated into Gaelic but Nevar's name is left untranslated.
  • Early Installment Weirdness: In the first series, gold rings could not be exchanged for extra lives, and players were asked to volunteer for the Way of the Warrior challenge. Unlike later series, failing the Way of the Warrior the first time only cost one life, but success earned an extra life. A second failure, however, eliminated the player completely. If multiple players volunteered, or if nobody volunteered, then it came down to a random selection. Starting with the second day, whoever was in last place after the Way of the Warrior was out (unless someone was eliminated due to a second failure). Lamar, the winner of this series, did not win a Staff of Power (though still won a holiday with his family). Finally, on the Friday show, success in challenges was worth extra lives, although no lives would be lost for failure.
  • Eliminated from the Race: Whoever has the fewest lives left (ties are broken by number of rings, then by drawing feathers from a bag) has to face the Way of the Warrior. Fail here, and you're gone. If you succeed, you get to come back for the next day, and whoever was next to last has to play. Repeat until someone fails. Oh, by the way, only four kids ever pulled it off in 10 series.
  • Elimination Catchphrase: In the main series, Raven would often say to the eliminated player something along the lines of, "You have done well, and you leave us with honor."
  • Elimination Statement: All the kids get this one when they're eliminated in the main show with only a few exceptions (i.e. Harsam in Series 9).
  • Enigmatic Minion: Ervan.
  • Epic Fail: Any time everyone fails a challenge, the remaining three team members of the Bears failing Cursed Earth in episode 14 of The Dragon's Eye being a notable example. Not to mention the times that everyone lost Demon Square in the main show.
    • In Series 3 on day 3 of week two, Nosoo failed Dragon's Blood by dropping the very first dish just after picking it up. Brena then proceeded to do the exact same thing much to Raven's disappointment.
    • Series 10: day 1 of week one had most of the warriors fail to complete Golden Stairway; the only one to succeed was Sarjed.
    • During a playing of Conundrum in Series 12 in the Bears' qualifying round, Karpel put the puzzles together wrong and they didn't look anything like the images Tailsan had to look for. As a result, they lost the challenge by running out of time.
    • Adluk of Series 1 remains the only warrior in the history of the show to not win a single ring. That said, he wasn't as inept as this fact implies; he won Dark Forest, but no rings were awarded for completing it anyway, and his failure at Old Troll was mitigated by every single other person failing it that week too due to it presenting a particularly tricky and cryptic riddle. He then lost Castle due to a patently unfair scoring system; despite being a head to head game, the warriors were arbitrarily grouped into teams- so despite Adluk defeating Halei he lost a life due to his other two teammates losing their bouts. And then he lost a life at Leap of Faith despite making the jump, due to a restriction present only in the first series that a warrior must grab the gold ring to avoid losing a life. Finishing the day in join-last, he lost the black feather draw with Boyan and failed the Way of the Warrior, making him the first casualty of the week. The only challenge he properly lost was Eyeless Demons. Fair to say that Adluk definitely qualifies as an Ironic Name...
    • Series 7: any time someone forgot to grab the second ring in Cliff Face as it meant wasting time going back for it and getting captured by the pursuing demon. (Though the second ring is hard to see.)
  • Everything's Better with Princesses: Erina in The Island was a princess secretly guiding the Warriors on their quest.
  • Everything's Better with Spinning: Satyarani is capable of turning into a whirling dervish.
  • Evil Laugh: Nevar.
  • Evil Makes You Ugly: As explained in one episode of The Island, Nevar stole wood from the Enchanted Oak to make himself a Staff of Power but because of this and using said staff for evil, his life force has decreased over time and affected his looks (as well as his mind).
  • Evil Sorceror: Nevar, as mentioned in series 11 and 12's intro to benefit new viewers who had not watched the previous seasons.
  • Evil Tower of Ominousness: The Wizard's Tower challenge, usually contains some kind of skill or puzzle game. (In the first season, there was the Far-Less-Ominious troll. Whom Raven liked to jibe at now and then.)
    • The Castle Of Shadows in The Dragon's Eye kinda counts.
  • Exactly What It Says on the Tin: most challenges are this such as the High Walk (walking across a high beam) and Tower Build (two teams having to build towers out of giant blocks).
  • Exposition Fairy: Haryad, the small, blue, glowy... thing in The Island.
  • Expy: Nevar was an obvious (bordering on plagiarising) one of Doctor Doom.
  • Eye Scream: averting this trope is the point of doing some challenges blindfolded (e.g. Dark Path and Nevar's Eye) in addition to testing the warriors' ability to rely on their other senses in the absence of one.
  • Face Your Fears: The point of Leap of Faith, High Walk, and other challenges in high places is to test the warriors' ability to do this.
  • Failed a Spot Check: in the last episode of Raven: The Dragon's Eye, Ervan, who is demanding that Raven and Arkil give him the titular McGuffin, fails to notice Nevar sneaking up on him. This leads to Ervan's death.
  • Feet-First Introduction: done on day two of week one in Series 4 at the beginning of the episode when a close-up of a boot Raven is wearing is seen before the shot switches to one of his face.
  • Filler The spinoffs liked to pad out the actual show (namely, watching these kids toughing it out in challenges with some rather difficult odds) with a backstory, explaining why they were doing all of this. Reactions to the additional plot were mixed, but it generally went down a lot better in The Dragon's Eye.
    • Additional plot scenes are also included in the main show starting in Series 11.
  • Find the Cure!: The purpose behind the Secret Temple spinoff was to recover the magic waters that would save Raven's homeland of Alaunus from a spell which has frozen it into an eternal winter.
  • Five-Man Band: The six finalists from The Dragon's Eye:
    • The Leader: Lemec, the winner of the leadership trials, physically imposing but soft-spoken.
    • The Lancer: Gydan, the runner up, who was shorter but faster and more energetic.
    • The Chick: Hareb, the more shy and quietly competent one with a fear of creepy-crawlies.
    • The Big Guy: Arkil, the tallest warrior who proved capable of essentially carrying the Otters throughout the entire Spirit Trials.
    • The Smart Guy: Varan, who excelled at puzzles but was less adept at physical challenges.
    • The Sixth Ranger: Vesak, managing to qualify for the finally mainly due to Halsem's incompetence, was eliminated on just the second day of the final week.
  • Forbidden Zone: The Forgotten Kingdom.
  • Fourth Wall Greeting: At the beginning of some episodes, Raven will say something along the lines of "Well-met my friends" or "Greetings friends" to the viewing audience.
  • Friend to All Children: Raven may as well count as an example of this trope considering the fact that he has called the warriors "my friends" numerous times during the show.
  • Furry Reminder: Or rather, Feathered Reminder. In Series 5 on day one of week 1, Raven points out where he built his first nest to the warriors. He also called the warriors "fledglings" in the earlier series though this was not done very often. He also references "cousin magpie", a species that, like ravens, is part of the corvid genus in real life.
  • Gender-Equal Ensemble: Most series consist of nine boys and nine girls; out of interest, a dedicated fan calculated which sex performed better. The winner, by a small margin, were the girls.
    • In The Dragon's Eye there were more girls than boys competing, averting the trope for this spin-off. And then mostly played straight anyway as the team with three girls and one boy saw female warrior Cermal eliminated on just the third day of the quest.
  • Girlish Pigtails: Some of the female warriors had these such as Nebra in The Secret Temple.
  • Golden Snitch: A malignant example with Way of the Warrior. The contestants take it on in reverse order of rank (last place has to play first; it's based on number of lives, then number of gold rings), the first player to fail is eliminated, regardless of lives remaining. That said, the challenge has only been beaten four times in 10 seasons.
  • Graceful Loser: Most of (if not all of) the eliminated warriors are this.
  • Groin Attack: Accidental example: During the challenge The Circle in week three of series one, one of the hits Brhea scored against Toasa when throwing her bags of flour struck him between the legs.
  • Handicapped Badass: any of the warriors who had physical disabilities such as Wenra in Series 4 (had only one hand) or Hanmor in Series 11 (had a fake leg) just to name two.
  • Interspecies Friendship: Princess Erina (human) and Haryad (blue, glowing thing) in Raven: The Island.
  • It Was with You All Along: In Series 11, the second Raven, who is a former champion, thought she had to find Raven of Old after the final battle. He replies that the goal was not to find him but the land's protector, which is her.
    Raven Of Old: When you found my staff, you found yourself. You are Raven now.
  • Just a Kid: Haryad expresses this sentiment about the warriors in the first episode of The Island. Princess Erina assures him that being children, the warriors are up to the task of retrieving the acorn of the enchanted oak as their life force can not easily be detected by demons due to their ages.
  • Karmic Transformation: Apparently it was Nevar's greed and hunger for power which resulted in him being so horrifically scarred that he hides his face behind a mask. Doesn't seem to have put him off trying, though...
  • Killed Off for Real: Ervan is killed by Nevar in the final episode of The Dragon's Eye.
  • Know When to Fold 'Em: Discussed Trope. Raven mentions in the description of the challenge Treetop Treasure that a warrior needs to know when to stand and fight and when to retreat.
  • Lady of War: We don't see her fight much, but Satyarani in The Secret Temple hops between this and the mentor. She had a habit of standing up to the demons, defying them (and Nevar himself) to their faces. One time she ended up serving as a distraction for Nevar, so Raven could get to him which he wasn't looking - it's the only time you saw her retreat.
  • Last Of Its Kind: The Wisdom Tree is said to be the only tree left of an orchard of knowledge during one explanation of Demon Square.
  • Lava is Boiling Kool-Aid: played straight in the challenges inside of the Blasted Mountain in Series 7 (though played with in Lava Pit). The warriors are not harmed by the volcano's heat but can still easily lose lives in other ways during the challenges.
  • Lava Pit: As mentioned above, the name of one of the challenges under the Blasted Mountain.
  • Law of Seven/Nine: Get enough gold rings and you get a life back.
  • Little Brother Is Watching: Or rather, Arkil Is Watching when Raven gets tempted to use the power of the Dragon's Eye (which would corrupt him). Fortunately, he notices her and resists the temptation, using his Staff of Power to destroy this particular MacGuffin.
  • Losing a Shoe in the Struggle: There was at least one instance of a warrior's boot falling off when they were swimming across the Deep Loch: Lendil in Series 10 week 1.
  • The Lost Woods: The setting for the main show. In reality it's a pretty safe, nice location in Scotland (orginally Castle Toward but changed to Lagganlia Centre for Outdoor Education starting in Series 8).
  • Mr. Exposition: Raven (and in the spinoffs, Erina and Satyarani). Being the hosts, that's basically what they're all about.
  • MacGuffin: The Dragon's Eye itself. Actually, most of the things the contestants have to collect.
  • Magic Staff: The Staffs of Power. Pretty much all the mentors (and a couple of bad guys) have them. They mostly shoot out Pure Energy. The contestants earn one for winning the series (but they're probably more interested in the holiday).
  • Mentor: Raven, to the contestants. Sort of. Given that it's a game show, in reality he's more Mr. Exposition. He also acts like this to his successor/Aisha Toussaint's Raven in the most recent series. Satyarani in the spinoff The Secret Temple.
  • Morphic Resonance: Whenever Raven shapeshifts from bird form into his human form, a talon remains over the middle finger on his right hand and his feathers remain on his cloak.
  • Mysterious Protector: Erina and Haryad, in The Island. Sorta Raven.
  • Nintendo Hard: Several of the challenges. Way of the Warrior, Troll Trap, Snakes and Ladders to name but a few.
  • No Communities Were Harmed: Alaunus probably doesn't exist, and god only knows where the enchanted forest where all these demons and shapeshifters live is, but it's probably somewhere in Scotland. Like several different places in Scotland, photoshopped together. note 
  • Non-Gameplay Elimination: there have been times that a warrior has had to leave due to injury or illness such as Thyran in Series 8 who injured her wrist in Ring Rack, or Gaale in Series 1 who suffered a knee injury; also in the latter series was Kefra, who withdrew due to an unspecified illness and was replaced by Racar. Averted by Lymel in The Secret Temple; she had to sit out of the challenge Chariots due to illness but did not have to go home.
    • In Series 9, Yenja left for reasons not revealed onscreen note  and was replaced by Tridic who went on to finish third overall.
    • Denat in Series 3 had to withdraw after getting injured during High Walk.
    • Tanla quit Raven The Island via refusing to attempt an abseiling challenge due to her fear of heights.
  • No One Could Survive That!: Both Nevar and Raven after the Secret Temple collapses on them and of course they both do. Raven shows up a few seconds into Satyarani explaining this to the Winning Contestant (he morphed bird and flew out). Nevar just does the Eye Awaken thing from beneath the rubble.
  • Non-Standard Game Over: Subverted with Way of the Warrior. It's far more common for a player to get eliminated that way than by running out of lives. In fact, there's only been one instance of a warrior running out of lives in the middle an episode- Roska in series 2- and even then he survived due to winning back enough rings to gain back a life despite losing the challenge. Two other warriors in series one ran out of lives, but this was at the very end of the day when they would have been eliminated anyway. Other close calls came in the form of Hunwen in Series 10, who was literally inches from losing his last life in Warrior's Eye, and Beron in Series 7 who would have lost all his lives had he not become the only person in the history of the show to complete The Chasm.
  • Noodle Incident: The viewers are not told much about how the second Raven became a champion before taking on Raven of Old's role of defending their land from Nevar.
  • Not Quite Dead: Nevar at the end of The Secret Temple.
  • One Steve Limit: Averted. As mentioned on the trivia page, there was a Sonro in Raven: The Secret Temple and a Sonro in Series 12.
  • Only Known by Their Nickname: Sort of. All the contestants are given faux Celtic names, based on letters of their full names when they start the show, resulting in some... rather weird and not necessarily Celtic sounding combinations. The Series 1 warriors get their real names listed during the credits of the final episode. The warriors in the spinoffs The Secret Temple and The Dragon's Eye get their real first names revealed onscreen during their introductions. Occasionally, the warriors will accidentally call each other by their real first names during the challenges.
  • Only Smart People May Pass: The Riddle Bridge challenge in the original series required a correctly answered question to cross (also The Old Troll, which served the same basic purpose). It was replaced with the very similar Riddle Rocks in Series 11.
  • Only the Worthy May Pass: Each warrior is "challenged" to discover who is the most powerful. It's also implied in The Dragon's Eye that the reason only the final, victorious warrior could take the Dragon's Eye without being corrupted was because she was pure of heart.
  • The Only Way They Will Learn: Turns out, you can't teach someone how to jump from a great height. They just have to pluck up the nerve and do it.
  • On the Next: done at the end of most episodes.
  • Parental Abandonment: Princess Erina's parents fled the Island of Alaunus during the last of three battles against Nevar to attempt to stop his rise to power as did the other citizens living there. More of a downplayed example as she is an adult.
  • Pet the Dog: Subverted. Moments after handing the warriors a bundle of fresh firewood, Ervan is turning to the camera and talking about how he'd much prefer to kill them in their sleep.
  • The Plan: Ervan (or a Gambit Roulette depending on how crazy you think the plan was.)
  • Reality Ensues: Milex being unable to complete The Drop on day 5 of week 1 in Series 8 due to her fear of heights despite completing Leap of Faith on day 3. It shows the viewer that just because someone has faced their fear once doesn't mean it automatically goes away.
  • Royals Who Actually Do Something: Princess Erina.
  • Rule of Three: Several examples:
    • Three versus three team challenges.
    • Three rings are the most a warrior can get in most challenges such as The Serpent's Eye/Warrior's Eye, Loch Leap, and Cliff Face just to name a few.
    • Three warriors competing in the Gaelic language version, as previously mentioned.
    • Three boys and three girls in each qualifying week in the first ten series.
    • Three symbols to describe in the challenge The Gorge in Series 7.
    • 3 warriors won Raven: The Island.
    • 3 spinoff shows
  • Sadistic Choice: In two of the spin offs, contestants could buy back a recently eliminated team member using their hard won Token Macguffins. But the cost was usually high enough to set them way back in the contest just for bringing back one person.
  • Save the Villain: Raven tries it, in The Secret Temple, offering to let Nevar take some of the sacred water that will cure him if he just stops trying to destroy everything else. Nevar wordlessly tells him to shove it.
  • Say My Name: Princess Erina calls Haryad's name several times after he flies off in a panic in episode 10 of The Island, eventually having to shout it.
  • Schmuck Bait: some of the challenges have the rings be this, the point being to risk getting trapped, or disable it in the case of Target Mines, in order to gain said rings.
  • Sdrawkcab Name: Nevar (and to an extent, Ervan).
  • Sealed Evil in a Can: when Series 11 starts years after the final battle, this is the fate that befell Nevar as a result of a spell that banished him to another realm. He did manage to banish Raven of Old there with him, meaning the latter is Sealed Good in a Can.
    • however, Nevar's attempting to escape and still controls his demons making the other realm a Leaking Can of Evil. Raven of Old can also be summoned by the current Raven whenever the latter is in need of guidance, making this said other realm also a Leaking Can of Good.
  • Selective Obliviousness: Actually less selective and more necessary on the contestants part. I.e. "Look, kids, we're trying to insert a plot in between the really difficult stuff you're doing, so just act like you don't see the cameras."
  • Sick Episode: Downplayed in The Secret Temple episode two as it was not given a lot of focus. As mentioned above, Lymel was too sick to do the challenge Chariots so the rest of the Wolves team had to complete it without her.
  • Single Tear: Suhan sheds one when she fails to safely guide Kyson in Thrall Demons on the third day of the final week in Series 5.
  • So Proud of You: Raven will sometimes express this sentiment to the warriors when they all do really well in a challenge.
  • Speak Friend and Enter: solving a riddle that was in this form before going through a portal was the final challenge of day five during the first three weeks of Series 1.
  • Spinoff: Three.
  • Start of Darkness: Nevar had one. Raven keeps it obscure but it's said that he was once a simple thief, who got over ambitious.
  • Stern Teacher: Look if you don't hurry up and jump off that then Raven is going to be Very Disappointed, (but you can bet that he'll be pleased if you manage it).
    • Satyarani. Moreso than Raven, actually, who occasionally questions her tendency to send his warriors into death traps.
  • Taken for Granite: The Stone Soldiers that must be rebuilt during the challenge of the same name.
  • Telepathy: one of the abilities Raven has courtesy of the Raven's Eye on his Staff of Power. Princess Erina's Staff of Power also grants her this ability.
  • The Fourth Wall Will Not Protect You: In the introduction to the DVD game, Raven reminds the player(s) that they are taking on the quest from within their own walls "but do not think that you are safe from the evil that abounds in these parts".
  • The One Guy: Of the three warriors competing in the Gaelic version (Hathlow, Tamgar, and Onia), Tamgar was the only boy and the winner of the title of True Warrior. This also happened in series 12 when Axra was the only boy to make it to the Grand Tournament (though unlike Tamgar, Axra was eliminated).
  • The Runner-Up Takes It All: Melka, whose real name is Aimee Kelly, came third place in her qualifying week in Series 6 but would later go on to star in the show Wolf Blood.
  • The Smurfette Principle: Hanso was the only girl who made it to the final week in Series 7.
  • The Voiceless: Nevar is not able to speak.
  • Third-Person Person: there were a few rare instances of Raven speaking like this in the early series e.g. "Raven bids you greetings" which is said on the first day of some of the weeks in Series 7.
  • This Is Something He's Got to Do Himself: Subverted. Satyarani tells Raven that the final warrior (Sonro) in The Secret Temple will have to face that which "the warrior fears most", and do so alone. Raven realises that she means Nevar, who Sonro in short, does not have a hope in hell against, resulting in Raven (who's been somewhat edgy about how much the warriors have to do throughout the whole last eight episodes), finally saying "screw it." and going in to help the last remaining warrior.
  • Timed Mission: quite a few challenges are this such as Dwarf Mine, Burning Battlements, Conundrum, Spider Tunnel, and Demon Star to name but five.
  • Time Skip: Series 11 takes place many years after Series 10.
  • Too Dumb to Live: In the Warriors' defence, they're roughly eleven to thirteen years old and some of these challenges are damned hard but they should really know whether a polar bear is bigger than a lion.
    • Watching the riddle challenges can be infuriating if you aren't in the target demographic... Or for that matter if you are.
    • Invoked in the challenge Forest of Chains in Series 1: the warriors supposedly get magically chained to trees when trying to get gold rings that seem easy to get, failing to realize it might be a trap. They then have to free themselves. First one to get free gets to keep one ring.
  • Tree of Life: The Enchanted Oak from which Staffs of Power are crafted in The Island.
  • Two Girls and a Guy: See The One Guy above. This also could be the case for the final 3 in some series although sometimes the three finalists in each week were Two Guys and a Girl instead or rarely, all three finalists were the same gender.
  • Two Girls to a Team: Inverted in Raven: The Dragon's Eye with 2 boys and 4 girls as the final six warriors.
  • Tyke Bomb: why else would they never pick warriors-to-be over 14 years old?
  • Überwald: The Forgotten Kingdom in The Dragon's Eye spinoff.
  • Underdogs Never Lose: Subverted because obviously, This Is Reality. But there was Kinsa from season four, who never stopped smiling even when she was narrowly avoiding being dumped in freezing cold water. she came third in the tournament that year overall, still smiling, much to the happiness of those who wanted to root for the little guy.
  • Vague Age: The Other Wiki claims Raven is immortal but how old he actually is at the time of the main show and the spinoffs is never stated.
  • Voluntary Shape Shifting: Raven. Take a wild guess.
  • Weapon of Choice: During the challenge Balance Beam, the contestants got to choose from a range of different (fake, obviously) weapons - what this says about each warrior's personality is anyone's guess. They probably just went for whichever looked biggest.
  • We Need a Distraction: Satyarani? If you please?
  • We Want Our Jerk Back: Never actually stated by the contestants (they're a bit busy), but Satyarani turns out to be a more severe task master than Raven (which is no mean feat; bear in mind that this show asks kids to jump into raging rivers and climb sheer cliff faces). Even Raven thinks she's being too harsh, but goes along with it for the sake of the quest. Her expecting the last surviving contestant to go up against Nevar is the tipping point.
  • Why Did It Have To Be Heights: There have been a few times that a warrior who is scared of heights can't bring themselves to make the leap in Leap of Faith meaning Raven has to bring them down and take away a life.
  • Wild Child: The feral children in the Forgotten Kingdom, reportedly former warriors who had looked upon the Dragon's Eye without being pure of heart, and were left permanently corrupted and trapped there. (That they were apparantly played by the children who had gone out of the contest earlier makes it just a little creepy.)
  • Willing Suspension of Disbelief: Okay, so it looks nothing like a dragon's nest and they probably wouldn't use a ladder, but trust us here and just go with it, okay? Do you want the rings or not?
  • Wise Tree: The Wisdom Tree in Demon Square.
  • With Great Power Comes Great Insanity: Everyone who looks at the Dragon's Eye without being pure of heart is instantly corrupted by it's power. Even Raven faltered for a few moments while holding it. The only one who isn't corrupted is the "Pure of Heart" surviving warrior Arkil.
  • You Can't Go Home Again: In Raven: The Island, Raven is exiled from his home Island of Alaunus for whatever reasons, resulting in him having to send the "warriors" off there to face Nevar alone. He's notably distressed about this and lets it show throughout his brief appearances in the series. (It explains why he wasn't there to help the contestants - though you've got to wonder why this guy is getting a bunch of kids to do the fighting for him everywhere else; in The Island, that's the explanation you've got.)
  • Your Other Left: Oh the joy of those blindfolded don't-touch-the-threads challenges...
Top

Example of:

/
/

Feedback