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  • Ace Combat Zero: The Belkan War has A World With No Boundaries, rogue soldiers fighting for global anarchy and the abolishment of nations following the surrender of Belka. Sure, their methods are horrendous, using stolen Belkan superweapons and a nuclear missile to topple down governments and once defeated, some of them (Wizard 1 and Pixy) see their methods were flawed, but they're right on the money with their claims about how wars always end up with the winners squabble about who gets the bigger piece of the pie and that borders will always be a source of conflict, with the Circum-Pacific War and the Lighthouse War orchestrated by Belkan nationalists working as scientists or government insiders, aiming to avenge their country as proof.
  • The Big Bad of Alice: Madness Returns, Dr. Angus Bumby, gloats to Alice that nobody will believe her accusations against him due to his rather high social status at the game's climax. Alice has no answer to this, but since Dr. Bumby chose to make this statement while standing inbetween her and train tracks, she decides that the train won't care about his status in society and pushes him onto the tracks to his Karmic Death.
  • The Big Bad of Arcanum: Of Steamworks & Magick Obscura, Kerghan, believes that the afterlife is far more peaceful and pleasant than existence as a mortal and therefore intends to act on the logical conclusion. As two certain party members who have died and then been raised as undead can confirm, he is right.
  • Assassin's Creed III:
    • William Johnson in his Hannibal Lecture before his death claims that if the British control on the colonies was broken the colonists will encroach on the Native American lands and displace the inhabitants ...something that obviously occurred in Real Life and is even later touched on in universe.
    • Haytham has a conversation with Connor about The Templars. Haytham angrily points out that the people Connor works for are not much different then the Templars and that the only difference between them is Haytham "doesn't feign affection". The Templars wrote the history books and manipulated information and society both through subtle means and by blatant means like the piece of Eden, whereas Samuel Adams himself says that since nobody knew who fired the first shot that started the war he was going to spin it to look like self-defense rather than treason for the greater good, just like the Templars do.
  • Assassin's Creed Rogue further backs Haytham's point. It shows that the Assassins' ideals of absolute freedom for everyone ultimately leads to anarchy and lawlessness while the Templar's desire for power and control is ultimately to spread order and stability. The Assassins are also shown to be just as ruthless as the Templars they oppose as well, targeting innocent people for simply writing articles calling attention to their actions or getting in the way of their agendas.
  • In Azure Striker Gunvolt, after Gunvolt defeats Nova, the leader of Sumeragi who leads said organization to subjugate and police Adepts (a term for humans with supernatural powers), Nova laments that without Sumeragi to guide the Adepts, those Adepts will destroy the world. Several incidents in and out of the game show that he is spot on.
    • In the Fleeting Memory side story, it is said that most of the world has been razed by Adepts.
    • Right after Nova's defeat, Gunvolt's mentor figure Asimov immediately attempts to establish an Adept-only utopia by killing off all non-Adepts. The game's good ending has Gunvolt kill Asimov soon after to stop his plan before it starts, while the bad ending leads to an Alternate Timeline that is Luminous Avenger iX, where Asimov becomes a dictator who uses fellow Adepts as mere tools to wipe out all non-Adepts.
    • In the sequel, Eden takes advantage of the power vacuum caused by Nova's death to create an Adept utopia devoid of non-Adepts, forcing Gunvolt and Copen to take them down.
  • Baldur's Gate: the player might find a village of xvarts, little blue humanoid monsters. Since the fantasy setting of the world enforces Always Chaotic Evil and What Measure Is a Non-Human?, xvarts are just the usual low level evil mooks that spawn as hopeless hostiles for you to kill them and get the XP and the loot. Except, one of them shouts that they didn't nothing wrong and they were just minding their own businesses, when you suddenly came and started rampaging their settlement...
    • The popular mod NPC Project also lampshades this if you have Kivan in the party, as after the fight he will remark how they had no guilt except being just "evil creatures" by default who accidentally were on the path of the party.
  • Bendy and the Ink Machine: Like many of Joey's business partners and employees, Bertrum is aware of what a bastard he is, which was why he wanted to be accredited for Bendy's theme park, not Joey; after all, it was Bertrum who built it. He calls Joey out on it, revealing his motive for attacking Henry in the Chapter 4 audio log that isn't an audio log.
  • BioShock:
    • Andrew Ryan is a narcissist and a hypocrite who's happy to murder anyone who stops him from controlling "his" city, but he's also a pretty impressive guy. When Ryan taunts the player character by pointing out that he built a city at the bottom of the sea and the player has only engaged in killing and destruction, he's not wrong. Especially once you find out that the player character was literally designed in a lab to kill Ryan and destroy everything he built.
    • Frank Fontaine is a conman bent on exploiting Rapture, but he'll be the first to admit that Rapture is a deeply flawed society that was practically built to be exploited by cons like him, and his assessments (that everybody was Too Clever by Half and nobody would be willing to do menial labor) are absolutely correct.
  • In a bizarre mix of this and Even Evil Has Standards, Azrael of BlazBlue, sociopathic monster he may be, is quick to call out Sector Seven's motives for releasing him. It's difficult to disagree with him.
    "So, let me get this straight: First you guys get Kokonoe to capture me and put me on ice, and now you're releasing me so I can kill her? That's the joke of the century right there. You're a bunch of selfish assholes by any standard."
  • Handsome Jack from Borderlands 2 is the fascistic CEO of Hyperion, who is willing to do anything no matter how inhumane or cruel to achieve his goals, on top of being an all around douche. But he is absolutely right that Pandora is an uncivilized planet filled with armies worth of bandits and deadly alien beasts. His goal to bring order and stability to the planet would even be more sympathetic if it weren't for the fact he labels pretty much every person living on Pandora a Bandit. Not to mention that he can be just as bad, if not worse than many Bandit Leaders.
    • In particular, his general disdain for bandits and a fair amount of his claims against them (such as 'the baby eating' thing.) aren't exactly unjustified or hyperbole. The vast majority of Bandits are deranged lunatics and psychopathic thugs who induldge in the acts of murder, torture, and various other horrid crimes often just for the fun of it. It's also not uncommon for said acts to be committed on a regular basis (or even made into a game of it). Even the few good-aligned bandits (or at least those that don't try to kill the players), such as Krieg or Tiny Tina, aren't exactly saints either.
  • A minor instance in Celeste, as by that point in the game, Badeline isn't considered a villain anymore. In Chapter 9, they attempt to serve as a voice of reason for Madeline at the beginning of the chapter, regularly pointing out that she's clearly in denial of Granny's death and that they're both dreaming anyway. They're shut down each time, and Madeline continues onwards.
  • Dead Rising: Cletus Samson is one of the psychopaths in the game and he was the owner of the gun shop who decided to shoot anyone who comes there for guns. His reasons for killing the survivors are actually somewhat justifiable, even if a little extreme, he believes that they will just kill him for the guns (a statement that isn't completely inaccurate considering the number of psychopaths roaming around). Cletus isn't stupid enough to give a fully loaded firearm to a complete stranger and hope for the best that the customer won't betray him in this situation.
  • Diablo III:
    • Your main character and their allies are forced to negotiate with the ghost of Zoltum Kulle, an Obviously Evil villain who makes no attempt to hide the fact he is using you to be revived. During your cooperation, he passes most of the time explaining to your character that he actually is a Well-Intentioned Extremist who want to awake Humans' true power, and that your own allies are manipulating you for their own purpose. At the end of Act III, it turns out one of your allies, Adria, was indeed using you to prepare Diablo's resurrection.
    • Adria the Witch is treated as a Hate Sink due to betraying humanity to Diablo, cruelly sacrificing her own daughter to him and assisting him in his resurrection and subsequent war on Heaven. However, she does make one valid point in her pre-Boss Fight speech; many angels do not view humans in a positive light and seek to either manipulate or destroy them, and while the demons have brought much destruction to the human world, they're less rigid in their beliefs.
  • Dice and the Tower of the Reanimator: Glorious Princess: In the good ending, the Reanimator warns that humans will continue invading the Dark Realm to sate their greed even after her tower is sealed, which the cleric and knight report is true.
  • Mundus in DmC: Devil May Cry mocks Dante's desire to free humanity by pointing out that humans had freedom before Mundus arrived, and "They fought. They killed. They starved." Vergil shares Mundus' opinion of humanity, to the point that he wants to rule humanity with Dante after Mundus' defeat.
  • Dragon Age: Inquisition: Usually, a villain blaming their Unwitting Pawn for falling for their lies is pure Victim-Blaming, but Magister Livius Erimond has a point when he notes that he never bothered to pretend to be anything other than an Obviously Evil Tevinter Magister whose plan involved Human Sacrifice and demon summoning, so it was rather stupid of Clarel to trust him anyways.
  • The Elder Scrolls
    • In Morrowind, Dagoth Ur is pretty well established as a particularly homicidal Well-Intentioned Extremist once you look past the Tribunal Temple dogma, but it goes even further when you look at his hatred of outlanders. The Tribunal pretty much set themselves as undisputed rulers that freely encourage slavery and look down on the native ashlanders.
  • Far Cry 4 gives us Pagan Min who is a neverending source of these. It was entirely intentional, as Amita and Sabal are revealed to be almost, if not more, villainous than him.
    • Not one minute after his first appearance he laments that "when you give food to monkeys they just throw their shit at each other". Implied racism aside, considering he ordered his men to stop the bus and it instead ended in a fierce gunfight, everyone except Ajay and Darpan dead, and the bus in flames, his frustration at their aggression isn't unjustified.
      Pagan Min: I distinctly remember saying "stop the bus!" Yes, "stop the bus," not "shoot the bus." I'm very particular with my words. "stop" "shoot" "stop" "shoot". Do these words sound the same?
    • One of his radio messages has him gloat about robbing and hoarding Kyrati treasures to sell off for personal gain, with members of the Golden Path lamenting that they are "losing a piece of their heritage with every treasure Min sells". This is true, heritage is very important, and Min is using the money for entirely selfish things, but he justifies doing so over the radio in a way that's very hard to refute:
      Pagan Min: The Golden Path says I stole its wealth, but I did no such thing! They robbed themselves for centuries instead of putting it to good use! There's a lesson for you, Ajay. People are hypocrites, and they all want someone to blame for their shit-filled lives, they never want to accept their share of the responsibility. The next time they're whining about building schools or clinics, remember they've been hiding away their fortune in dusty old monasteries for centuries!
    • Near the end when you confront him, he points out that all you've done is wasted your time running around with the Golden Path and that you should have just stayed with him. He's absolutely correct: staying at the table at the beginning for about fifteen minutes has him return and peacefully take you to Lakshmana, ending the game right then and there.
  • Far Cry 3: Vaas Montenegro also raises some good points about the Rakyat. When he finds Jason has gained a tattoo and warrior training from Vaas' sister, Citra of the Rakyat. Vaas promptly gives Jason a breaking lecture:
    Vaas: You are angry, Jason. You... are angry. I get that. I get it. I mean, without family, who the fuck are we? There was a time I would do anything for my sister. I mean, the first time I ever killed was for my sister... Not enough for her, no, no, no, no, no, please. You see, the thing about our loved ones, right — our FUCKING loved ones! — they come and they BLINDSIDE you every fucking time. So they say to me, they say, "Vaas, Vaas... Who the FUCK is it going to be?! THEM or ME?! MEEEEEEE!!! OR THEM?! Like, like you know... like they fucking think that I need to make a fucking choice!
    • By the end of the game, you learn that Vaas was correct when he said that Jason couldn't trust Citra. Their relationship was one-sided, consisting of Citra emotionally manipulating Jason, and she only ever mentions Vaas in a sob story to get Jason to fight Hoyt Volker for her. Once he succeeds in overthrowing the Privateers, Citra has his friends and loved ones taken prisoner, forcing him to either kill his friends and join the Rakyat, or spare them and leave the Rook Islands behind. If he kills his friends, Citra stabs him to death after he has sex with her, on the logic that their child will end up surpassing Jason as the Rakyat's greatest warrior, and therefore Jason has outlived his usefulness. No doubt Citra presented Vaas with that same decision, which is what drove him to side with Hoyt in the first place.
  • Final Fantasy:
    • Final Fantasy X:
      • Before Maester Seymour is revealed as a villain, Wakka questions why a maester of Yevon is supporting a mission using technology that's taboo to their faith. Seymour explains that he should stand against the use of machina, but that so many are willing to risk their lives and put forth so much effort to destroy Sin, it's really for the good of everyone that he turns a blind eye to the teachings. Even Tidus, who never liked Seymour to begin with, had to admit it made sense to him. Though it's ultimately subverted by Maester Kinoc, who says in so many words that the maesters know this isn't going to work, and are trying to send a message to anyone who still doubts them.
      • Even his Omnicidal Maniac status has justification — in the world of Final Fantasy X, people who die can come back as Unsent, who are almost as functional as regular living beings except the fact that they never age. When Seymour himself died and became an Unsent, he apparently experienced a strong feeling of peace and his worries faded away, and since Seymour figures that Sin is probably eventually going to kill everyone anyways, he might as well speed along the process and give everyone a Mercy Kill, allowing them to experience that same peace. Unsent typically gradually transform into monsters out of resentment for the living, but that might not be a big deal when there's no one living to begin with.
    • Final Fantasy XIV:
      • In the Heavensward expansion, Ser Aymeric confronts Archbishop Thordan VII over the church's part in covering up the Awful Truth regarding the Dragonsong War. Thordan believes that admitting the truth behind the war would be pointless and futile, a vain attempt to placate an implacable enemy, and could threaten to bring about societal collapse in Ishgard; he also tells Aymeric that their people shouldn't be made to answer for the sins of their long-dead ancestors. Even Aymeric has some difficulty arguing with Thordan on that, despite firmly believing that the truth needs to come out to bring an end to the Cycle of Revenge. While the issues end up forced by both Thordan and Nidhogg making their respective moves, the Archbishop proves to be right on all counts, and cleaning up the giant mess left in their wake is a long and delicate process.
      • In the last chapter of the Stormblood expansion, the leaders of the Eorzean Alliance and Doma parley with Emperor Varis zos Galvus of Garlemald, hoping to preempt a war. Varis is certainly not pleasant about it, but it's hard to argue with his goal of defeating the Ascians. The Scions have been fighting the Ascians for most of the game, and their plans would result in The End of the World as We Know It. It's hard to disagree that the factions working together would make quick work of the Ascians. In fact, one of the options during the meeting is having your character agree with the end goal, but disagree with the assertion that the Ascians can only be defeated through the Garlean Empire conquering the world.
      • During a parley between the Crystal Exarch and Vauthry, Vauthry mocks the Exarch's hope that Norvrandt can be saved from total destruction by the sin eaters or the primordial Light. He believes that even should those forces be stopped, humanity would destroy itself fighting over what little resources remain. He's not wrong when he says that people yearn for happiness and safety now, not later when the world could very well end the next day. Plus, until the Warrior of Darkness arrived in the First, no options remained to actually stop the Sin Eaters and the Lightwardens, so his outlook on the world had some basis in reality.
        Vauthry: You poor, deluded fool. These people care not for the morrow. They care only for the now, and the contentment that they lack. What good is a paradise to them if it is a thousand years in the making? Or even a hundred!?
      • Patch 5.2 features the Ascian known as Elidibus making a good point about the nature of things that the people of the First and even the Scions agree with, even though Elidibus has an ulterior motive behind it. Elidibus claims the people of The First must rise up and defend their homeland, because the Warrior of Darkness and the Scions won't be in that world forever. They all come from the Source, and the Scions have to return to their own world because the Scions have been separated from their bodies long enough that their souls are wearing through at the seams. In fact, seeing as it's a whole separate world, the Warrior of Darkness is almost certainly beyond reach should something happen — it took the Crystal Exarch years of planning, having untold amounts of power, and a desperate Batman Gambit just to try and contact the Warrior. And even if a message does get through, the Warrior of Darkness might not be able to answer the call in time, since it's unreasonable to expect the World's Best Warrior to drop everything and go help the First when they'll likely be dealing with another world-ending threat on the Source. Much to the Scions' dismay, every word of that is true; the First really does need a crop of heroes to defend itself, and the Scions really can't stay. Elidibus may be saying all this to try and restart the Flood of Light and fulfill his duty at all costs, but the Scions must begrudgingly admit that he's absolutely right that the First needs to defend itself rather than just relying on one person to solve everything for them.
      • Also in patch 5.2, Elidibus mocks the naivety of expecting him to detail his plans, just because the heroes confronted him. His biggest advantage is that the heroes have no idea what his next move is. The very idea that Elidibus would give up an advantage because his enemies asked him to is outright laughable, to which Alphinaud concedes the point.
      • In a Shadowbringers post-credits scene, as Zenos is preparing to kill him, Varis claims that Zenos wouldn't be able to accomplish anything toward his previously stated goals, and that Zenos would be completely inadequate as an emperor. He's right about both, he learned about the Ascians maybe weeks ago, he doesn't have a plan for that. And given that he lost Doma because he didn't kill Hien, and lost Ala Mhigo because he was reliant on Doman conscripts who had no reason to be loyal once Doma was freed, under Zenos's rule the Empire would have torn itself apart within the month. And indeed it does, not that Zenos cares.
      • Late in the story of Endwalker, Zenos is confronted by Jullus, who demands that he answer for his crimes against Garlemald, wanting to know what it was all for. Zenos nonchalantly admits it was All for Nothing, since it didn't give him the rematch with the Warrior of Light he craves. In the face of Jullus's outrage for such flippantry over the destruction of their people, Zenos responds by asking him if he would feel any better about the atrocities committed if he discovered that Zenos did it all for a "good" cause. Jullus remains silent, but his expression makes it clear that he can't argue against it.
    • Final Fantasy VII Remake: President Shinra says that the ecological effects of Mako as a power source are known to the public and that they don't care so long as they have cheap power and their lives are made convenient. This is Truth in Television to a degree: the push to transition to sustainable energy in real life didn't get much traction until the cost became at least somewhat comparable to the less environmentally friendly alternatives.
  • Fire Emblem:
    • Zephiel from Fire Emblem: The Binding Blade IS a madman who is trying to conquer the world and rule over it with dragons, starting a war that could have very well been avoided, but he is right in believing that humans are falling in madness, creating conflict after conflict only because they want to realize their selfish objectives. And the player should know this very well, considering that the entire franchise revolves around war started by humans with petty motives.
    • In Fire Emblem: Radiant Dawn, the second chapter of the game focuses on Crimea after the war, as it handles a rebellion against the new queen Elincia caused by Duke Ludveck, who believes that Elincia is a weak ruler and he would do better. While Ludveck is an arrogant megalomaniac who has no qualms with sacrificing his own underlings, such as using an entire division as a diversion so he can lure away Elinciia's retainer Geoffrey and most of her men, Elincia admits that he's not wrong, blaming herself for allowing him to get as far as he did
    • Fire Emblem Echoes: Shadows of Valentia has Jedah. While is an asshole who sacrificed two of his daughters to Duma, he brings up a lot of good points.
      • Considering that Zofians couldn't live without being helped by Mila for every single thing in their life, you can't help but feel that Jedah is a bit right in believing that humans couldn't live without gods.
      • Mila's pampering turned the Zofians into a bunch of idiots more interested in chasing girls, drinking and eating, with their king being the prime example, while Duma turned Rigel into a cold and merciless country, but also as a strong and independent one, so he has a valid argument that perhaps Duma is more fit to rule than Mila.
      • Jedah tells Celica that Mila abandoned the humans she loved so much by sealing the Falchion away. And turns out, he's perfectly right. Mila would rather have her brother live even if it's as a mindless monster than allow him the peace of death for the sake of humanity. If she didn't realize what a big mistake she made, humans would have been damned.
    • In Fire Emblem: Three Houses, nobody argues that the ingrained societal problems the Flame Emperor a.k.a. Edelgard von Hresvelg is trying to fix don't exist — they just take umbrage with their methods (terrorism and a continent-wide war with the intent of conquest). Every ending involves the power structure in Fódlan undergoing a radical change in the direct aftermath of the Flame Emperor's actions, which is always portrayed as a good thing.
    • In Fire Emblem Heroes, throughout Book V, Eitri attempts to recreate the Summoner's Breidablik to summon heroes for Niðavellir. However, her attempts end up shattering their souls, leaving them empty husks. In the Book V ending movie, she calls out the Summoner on their self-righteousness. What she's done is summon heroes from another world as a means to an end... just like the Summoner does for Askrs army. While the Summoner's methods aren't as dangerous as Eitri's, she's not wrong that the Summoner and Askr have uprooted heroes (which includes rulers from their respective kingdoms and gods of their worlds) from their lives in order to fight someone else's war.
  • In Half-Life 2, Dr. Breen is The Quisling who sold out humanity to the Combine so he could be in charge. He's also completely right that surrender was preferable to annihilation, and that if he doesn't convince the Combine that humanity are useful in some way they'll just kill them all anyway. In the midst of his desperate ramblings at the protagonist to dissuade him from accomplishing his mission during the endgame, he delivers this line:
    "Tell me Doctor Freeman if you can, you have destroyed so much... what is it exactly that you have created? Can you even name one thing?? I thought not."
  • Homeworld: zigzagged. The premise is that the Kushans, inhabitants of the desertic planet of Kharak, found under its sands a 3000 years old wreckage of a transport ship, the Khar-Toba, with star coordinates of what was their real homeworld, Hiigara. After reverse engineering the technology for space travel from the derelict, the Kushan tested the first hyperspace jump with the newly built Mothership. At its return the fleet found that meanwhile the Taiidan Empire suddenly bombed Kharak killing its entire population. A captured crew revealed that the Kushan violated a 3000 years old treaty which stated that they would not attempt to travel in hyperspace, which nobody knew anymore by that time. Then the Kushan fleet striked against the Taiidan and attempted to return to Hiigara, with the Bentusi traders supporting their cause, and with the assistance of imperial rebels stating that the Taiidan Empire had become corrupt and despotic. The thing is that the inhabitants of Hiigara initially were the core of an aggressive empire that collided with other spacefaring races for the control of the Hyperspace Cores, and waged an unprovoked brutal imperialistic war against the Taiidan for mere border frictions. The Galactic Council decisively helped the Taiidan after their native planet was assaulted and the Bentusi were attacked too. After this moment, though, the few surviving Taiidan forces managed to counterattack the scattered Hiigaran forces, and in the process both sides saw planets destroyed and billions of lives killed, to the point that the whole galaxy asked to stop the massacre. In the end the Taiidan managed to turn the tables and attempted to wipe out the Hiigarans in vengeance, but the bloodshed was so large and the perspective of a total genocide so extreme, that a general galactic outcry for mercy induced them to simply exile the Higaarans to Kharak, under the covenant that they would not attempt to develop hyperspace travel again. The Hiigarans then became the Kushan, lost memory of their past, and divided into nomadic clans until after 3000 years they found the Khar-Toba.
    • The raiders of the Kadesh Nebula aggressively invite intruders to join them forever, and kill those who refuse or try to escape. They roam freely within the reaches of the nebula, never leaving its protection, and consider the nebula as a sacred and holy garden that any venturing outsider would defile. This lifestyle is enabled by the fact that the nebula's energy levels are so high that even the Kushan Mothership's sensors had difficulty compensating, allowing the Kadeshi raiders to ambush them when they passed through. However, it is implied that they were once part of the convoy of exiles from Hiigara from which the Kushan descended. Their ship was thought in disarray and lost, but the crew survived, adapted to live in space and occupied the nebula turning it into a sort of Bermuda triangle of space. They need to make other cultures think that nobody ever returns from the nebula because they are frightened of being hunted down and vanquished. When the Kushan fleet mentions that their hyperdrive technologies are very similar and they might share the same homeworld, which they are trying to reach, the raiders simply believe that opposing the Taiidan Empire would be impossible, and once defeated and captured it will discover their position in the nebula and find them.
    Karan S'jet: "We cannot stay - we're on a journey. But let there be peace between us, for we have something in common. The hyperdrive technology left to us by our ancestors is identical to yours. The Homeworld we seek may be yours as well."
    Kadeshi Ambassador: "You will fail. The evil that drove us here will find and destroy you. From you they will know about us and come here.
  • Homeworld: Deserts of Kharak's antagonists are Kiith Gaalsien, a religious extremist faction that opposes the development of space travel for fear of divine retribution. At the very end of the campaign, the Big Bad goes on a long rant about how the good guys will bring fiery death and destruction down on all Kharak if they continue down this path... And anyone who has played the original Homeworld will be acutely aware that that's exactly what happens, albeit for reasons that have a lot less to do with divine wrath than the Gaalsien believed.
  • Iji pulls this out multiple times as part of its White-and-Grey Morality, with every villain having at least one good point either about the overall plot or the title character herself (except for Asha, who's just a dick). The Anti-Villain Big Bad tops them all; everything he says is right, there's really nothing he nor Iji can do to stop the inevitable, and Iji only continues her mission because the only other option is death, just like him.
  • Kingdom Hearts: Birth by Sleep: Xehanort may be a Manipulative Bastard and Drunk on the Dark Side, but his statements that Master Eraqus only thinks in absolutes regarding light and darkness aren't entirely wrong, considering the fact that Eraqus failed Terra in the Mark of Mastery Exam for showing a mere spark of darkness in his fighting style, accidental or otherwise.
  • Darth Traya from Knights of the Old Republic II: The Sith Lords justifies her actions by proclaiming that the Force uses people as tools and that she wants to break free from the cycle of massive galactic wars by destroying it. Though her arrogant assumption that she is fit of standing above the conflict, instead of being just another Sith urged by the Dark Side to plan an action that will likely end all life in the Galaxy makes her a villain, she has a point: the wars between Jedi and Sith rage on for millennia afterward, with countless innocents in the crossfire and no end in sight. There's also the matter of a single Jedi or Sith being able to influence the entire galaxy; is that sort of power something any one person should have when individuals will lay waste to everything just to obtain it? Of course, the ending reveals that this entire argument was probably nothing more than a lie to manipulate the Exile into confronting her.
  • In League of Legends, Sylas is absolutely right that Demacia has been committing basically genocide against mages and magical beings and created a system of oppression that lasted decades and has people imprisoned for life and exacts capital punishment upon them simply because they have magic. However his ultimate goal is to dismantle the Demacian government by force and he doesn't care that there will be blood. He also doesn't have any plans or consideration for any practical policy to replace Demacia once he does destroy it, hinting his revolution is more about personal revenge than any real altruism. Sylas is also fully right to call Jarvan IV out on being a Hypocrite in The Mageseeker for allowing this persecution while making exceptions for Shyvana, the woman he loves. Jarvan has no argument against him.
  • Mass Effect:
    • Cerberus is portrayed as evil for using extreme measures to make humanity strong without the Citadel Council, with their primary argument as "When the going gets tough, the aliens will abandon us". Guess what happens at the beginning of Mass Effect 3?
    • Near the end of Mass Effect 2 Shepard's morally ambiguous benefactor the Illusive Man wants Shepard to preserve the Collector Base instead of outright blowing it up as was originally intended. The Paragon option to destroy the Collector base prompts The Illusive Man to plead that they could use the technology to help fight the Reapers, which is understandable. The Renegade position is to more or less agree with his arguments by willingly using the enemy's technology, hence indirectly taking advantage of their heinous actions, to gain an advantage in the war.
  • In Mega Man 9, Dr. Wily convinces Dr. Light's newest robot masters, all of whom are about to reach their expiration date and due to be recycled, that they shouldn't have to die because the law says so and that they can still live perfectly useful lives. While Wily is just saying this so he can use them to frame Dr. Light, he is right in that the robot masters are still sentient living beings that are being trashed because of the law and not by choice.
  • Metal Gear Rising: Revengeance has this with almost every villain, each expressing in their own way the purity of violence, the strong controlling the weak, Might Makes Right, and that Raiden isn't so different to them. Ultimately Raiden agrees with them and takes bits of their philosophy into his own... and kills them anyway, so that he can use their ideals but put them into practice in his own way.
  • The terrorist group Ilias Kreuz in Monster Girl Quest are a gang of criminals who show no mercy whatsoever toward monsters and slay them without hesitation regardless of their intentions. However, when these monsters also tend to show no mercy to humans whatsoever and either devour, enslave, or kill For the Evulz any human they encounter, it's kind of hard to not understand where Ilias Kreuz is coming from. Out of over 200 monster encounters, about 9 of them are actually friendly, and three of them had to be beaten in a fight first. It's actually very telling that a Conflict Killer had to be introduced rather than addressing the issue head-on: the humans and monsters are forced to come together or die when the goddess decides both races are too far gone and decides to kill them all with her legions of angels and chimera-cyborg monsters and start fresh.
    • It's noteworthy that most monsters in the story are entirely sympathetic to the existence of Ilias Kruz, their aims of omnicide against all monster species (which would destroy humanity as well, but it's not their fault they aren't allowed to discover that), and even their brutal tactics as entirely fair given the natural advantages monsters possess. They revile the group for its strategy: due to a streak of trauma-induced cowardice in the present leadership, members are under orders never to target a monster who's actually attacking or threatening humans, or intervene in an attack. Ilias Kreuz only targets unresisting monsters attempting to integrate into human society (using methods which generally cause human casualties, especially as their children are priority targets), or humans also working for peace, the argument being that the only hope of winning their desired war is to radicalize all of humanity to their degree. After accepting an opportunity to fight to protect somebody, many of the members start changing their beliefs rapidly.
  • In Mortal Kombat, Noob Saibot is Made of Evil and has thoroughly embraced the role. However, some of his prematch dialogue, he is not wrong about the points he makes.
    • He was unjustly killed by Scorpion as he tells Raiden and "losing trust" in him was not justice at all.
    • He was killed before he could pass on the Sub-Zero mantle, so technically he never did relinquish the name willingly, even if Kuai Liang said, "the name was Grandfather's first".
    • When Frost says she will become the Grandmaster, he points out his younger brother (whom he despises) would still be a better leader than a whiny, entitled brat like her.
    • Shao Khan offers him to join him and conquer realms. Nobb demands him to name one realm he controls, which Shao Khan obviously cannot answer.
  • In Neverwinter Nights 2 Mask of the Betrayer a player that does a Face–Heel Turn can justify it by being sick of getting constantly yanked around by cosmic forces. Essentially, they call the gods out on their general dickery and declare war on them. While some gods don't abuse mortals much, most do and all manipulate lives to their own benefit.
    • Meanwhile, in the Storms of Zehir expansion, the player is eventually given the opportunity to confront the local representative of what is essentially their version of The Illuminati. When accused of trying to rule the world from the shadows, she points out that the human governments of the Sword Coast have spent the past several decades failing spectacularly in their own attempts to bring peace and order to the region. While they are trying to secretly conquer the world, their actions promise to improve quality of life for everyone, not make it worse. The player can actually agree and decide to join her.
  • No More Heroes frequently addresses the line between antiheroism and straight-up villainy, and a few major beats are built on the latter calling out how the callous acts of the protagonist, Travis, are ultimately not dissimilar to their own.
  • No Straight Roads:
    • There's no denying that Tatiana, the CEO of NSR which rules Vinyl City, is at fault for most of the problems in the game due to her negative bias against rock music keeping her from seeing Bunk Bed Junction's genuine talent that could've greatly helped in solving Vinyl City's energy crisis. Instead, she outlaws rock as a genre, worsening the energy crisis in a setting where music can produce energy. Upon being confronted in her office by the duo at the game's climax, however, she makes several sensible callouts towards Mayday in how her and Zuke's actions against her company were really not that well planned out since their music revolution involved ruining the careers of the genuinely talented musicians of NSR, possibly putting hundreds of NSR employees out of work, and not bothering to think about how she would run the city upon taking it over nor the backlash she would get from people who genuinely loved EDM, who wouldn't take too kindly to the defeat of the megastars. Tatiana is a Control Freak, but the rioting and chaos B2J inspired in their campaign against NSR is equally dangerous.
    • On a lesser note, while it was rather dickish for her to go as far as to outright ban rock musicians from performing in Vinyl City, she correctly points out that Mayday did herself no favors when she reacted so negatively to being rejected during her and Zuke's audition. Had this been a more realistic setting, this level of unprofessionalism on Mayday's part would not give Bunk Bed Junction a good rep, and her subsequent actions against NSR throughout the game simply for being rejected would get her and Zuke blacklisted in the music industry. That said, she was being far from professional herself at the time.
  • The Outer Worlds: The opening level in Emerald Vale revolves around a conflict over electrical power between Reed Tobson, the manager of a Company Town, and Adelaide McDevitt, the leader of a community of deserters living a low-tech existence in an old botanical lab. If you side with the deserters, routing power away from the town to their settlement (this being an Obsidian game, the badly damaged geothermal plant can't power both at full capacity and you need a critical electrical part from one settlement to repair your ship), you have the option to justify yourself to Tobson. Depending on your dialog choices, he may point out he never asked you to "liberate" him or the town from the MegaCorp, and that Adelaide hates him personally, wanting revenge for her son who died of plague because there wasn't enough medicine. (Of course, the "plague" is at least partly due to nutrient deficiency from the town subsisting entirely off its own canned fish — the deserters are able to grow vegetables — and Tobson followed company policy to only treat "good workers" in the event of a shortage, here meaning workers who weren't sick.) However, the player can Take a Third Option and route power to the town but have Adelaide take over and improve everyone's quality of life.
  • In Persona 5, while the villains/targets are ultimately responsible for their own actions, they do bring up a good point that the rigid Japanese society's flaws are to partly blame for the way they turned out, such as the public's mistreatment towards the poor (Madarame, Kaneshiro, Okumura), the stress due to people's high expectations (Kamoshida), undeserving blame for those looking for a scapegoat (Futaba), sexist discrimination in a male-dominated workplace (Sae), the stigma of being an illegitimate child (Akechi), or the belief that they need to preserve themselves and a chosen few in a continuously declining society (Shido).
  • Persona 5 Strikers continues the trend with the villain Akira Konoe, whose plan to create Monarchs and Jails to rob the world of free will stems from a desire to prevent anyone from suffering. When the Thieves call him out on this, he calmly asks them if they think they could have saved him; his Start of Darkness came when his abusive father got fed up with him and decided to kill him, revealing in the process that he had murdered his wife years before, and Akira killed his own father in self-defense. The Phantom Thieves may be solving great problems and giving great hope to people with their actions, but in the end, they're still a small-scale operation that can only fix the evils that they personally come across.
  • Perhaps most surprisingly, a Pokémon villain delivers one of these to the player in Pokémon Sun and Moon. Lillie yells at her mother Lusamine that people and Pokémon are not things to be collected. Lusamine promptly responds that that's exactly what a trainer does, even going to say that a trainer will remove Pokémon from their party to replace with others. They're not incorrect in that regard — the player has most likely done exactly that multiple times by that point in the game.
  • Agent Edgar Ross in the Playable Epilogue of Red Dead Redemption blames John for his own death by pointing out the man chose to be an outlaw in the first place. True, John had honestly turned over a new leaf and Ross pulls one hell of a Kick the Dog by deciding to just kill John anyways, but it's definitely true the man would never have been hunted down by the law had he never become a criminal.
    • Dutch eventually becomes an Ax-Crazy outlaw but he has many valid reasons why he opposes modern civilization and the industrialization of the American Frontier. His ideals and conviction is partly why the gang is so loyal to him until he becomes too insane and dangerous to be around. Dutch is also proven absolutely right when he tells John that John won't be absolved of his crimes and the government will just find another criminal aka John himself after Dutch's death to justify their existence. Guess what happens in the end?
  • After Scrozzle proposes resurrecting Lord Zedd in Power Rangers Beast Morphers, Robo-Roxy points out that Zedd wouldn't work for Evok and would turn against him, even going as far as to point out that his "peace offering" to the Machine Empire was really a bomb that blew them up. Reaghoul found out the hard way she was right as, while he had the foresight to be slap a compliance collar on Zedd, once it was removed, true to Robo-Roxy's prediction, Zedd went after Reaghoul.
  • In Red Earth, Scion (or Valdoll in Japan) plays this trope straight to the hilt, lecturing every hero in his defeat cinematics why he made the mess: The classic bad humans reason.
  • Rise of the Third Power: During the final confrontation, Emperor Noraskov of Arkadya makes several valid points about the other world powers, even though he's the nastiest authority figure around.
    • Noraskov points out that Tariq's democracy is slow and full of corruption, which is why they'll take too long to respond to his acts of aggression. This is something the party had to experience firsthand when Arielle tried and failed to convince the Tariqqi senate to act.
    • Noraskov also points out that King Horatio was treacherous for wanting to annex Telindra into Cirinthia, betraying Tariq's trust. This is something a lot of NPCs thought was a boneheaded move on Horatio's part.
    • The Sages of Peren Desh admit that he's correct about them not being omniscient.
  • Cardinal Albert Simon, the Big Bad of Shadow Hearts, wants to wipe out humanity and restart civilisation because of the brutal repression of human elites. The party doesn't even disagree with him about the repression, but still fights him because of the loss of innocent lives. The sequel reveals that his actions in the first game were a misguided attempt to stop Rasputin.
    Albert Simon: Only an illusion of peace exists in the superficial calm of our lives. In fact, the blood and tears of the poor are sacrificed daily by a handful of elite power-mongers. No matter how far science and technology advance, repression will never cease. We're only human. Whenever the calls for revolution turn into concrete action, instigators are met by the full resistance of the elite, who stop at nothing to keep their power.
  • In Shin Megami Tensei IV, no one can say Tayama isn't an arrogant, amoral asshole, or that the Red Pills his Ashura-kai create aren't unspeakably vile, considering the production method, but unfortunately he's not bluffing when he stresses the importance of both for Tokyo. After the events of the Alternate Timeline arc are over, the prentice Samurai return to a Tokyo that's now worse than the two Death Worlds they've just visited, due to the fall of the Ashura-kai and the collapse of the Red Pills' production lines.
  • Shin Megami Tensei IV: Apocalypse features the Divine Powers as the newest and biggest threat not just to Tokyo, but the entire universe, as their plan is to reap human souls en masse and create a new universe. The Divine Powers are notably the one supernatural faction in the game that cannot be sided with (unlike Merkabah, Lucifer, Danu, and Dagda) and all other factions work together grudgingly to stop them, yet their leader, Krishna, makes a very good point as to why they're trying to replace the universe: order and chaos are not inherently bad things, but they've been twisted by YHVH and His minions, who have forced Law to equal "side with the angels and usher in a World of Silence" and Chaos to equal "side with the demons and bring about a world of Asskicking Leads to Leadership."
  • Skullgirls: The Big Bad, Marie, became the Skullgirl to exact revenge on the Medici Mafia for their slavers hurting her friend. It's established throughout each characters storylines that the Medici family are not Neighbourhood-Friendly Gangsters, and when Ms. Fortune learns of a mafia-run kidnapping ring, wonders, "Maybe Marie had it right all along." The only reason the characters oppose her is because the source of her powers, the Skull Heart, is an Artifact of Doom that will eventually compel her to bring about The End of the World as We Know It, and Marie herself doesn't really have too much of a problem with eventually losing control to the Skull Heart as long as she gets to destroy the Medicis first.
  • Sly Cooper:
  • In Splatoon 2: Octo Expansion, while Commander Tartar is working off an heavily idealized view of long-deceased humanity (which caused its own extinction following five World Wars) for their comparison, they aren't completely wrong in their assessment of the cephalopod-dominated world. The games have made a point for some time now that the Inklings are fashion-obsessed, sport-focused hedonists who have a bad tendency to overlook or forget the harm they cause others, while the Octarians have taken their desire for revenge over the war to heights that border on irrational, with their entire society heavily implied to be geared towards military combat training and engineering. So you can see where the villain is coming from in calling both species disappointments, even if their "solution" is to cause a Class 6 apocalypse and create their own genetically superior species.
  • Splinter Cell: Conviction: During his Motive Rant, Tom Reed says he was motivated to assassinate President Caldwell because she was threatening to shut down Third Echelon which would have left the country open to attack. Though this undermined by his true motivation being to simply stay in power, they're ultimately proven right in Blacklist, when 3E's absence allows for a devastating terrorist attack on Anderson AFB and Caldwell being forced to create Fourth Echelon to combat the Engineers.
  • Summed up perfectly by Valerian Mengsk when he first meets Jim Raynor in StarCraft II and proposes an alliance. Granted, Valerian is a far better man than he first appears, but when introduced as a villain...
    Raynor: So I'm just a cog in your machine?
    Valerian: If it gets you what you want, do you care?
    Raynor: ... Guess I don't...
  • In Star Trek Online's Klingon Defense Force tutorial, the Player Character's CO, Captain Jurlek, conspires with the crew of the USS Musashi to illegally transfer a prisoner back to the Federation, treason the Player Character kills him over. Part of his reasoning is that he believes the war with the Federation is pointless, that the Federation is the enemy the Klingons cannot beat: during peacetime they were slowly changing the Klingons by cultural influence, and in war Starfleet was always able to stonewall them effectively despite simultaneously fighting any number of border conflicts and Space Cold Wars. Cowardly? Perhaps, but when you think about it he kinda comes off as Properly Paranoid.
    • Another Klingon character, B'vat, is obsessed with keeping the war with the Federation going because without it, the Klingons will descend into internecine conflict. His actions are atrocious, but given that this has happened with the Klingons within living memory, it's a valid concern.
  • Star Wars: The Old Republic:
    • The questline for The Empire's capital Dromund Kaas has the player being tasked by an apprentice of the Sith Lord Darth Charnus to root out the leader of the Revanites, a cult dedicated to Darth Revan. Charnus' argument is that the Revanites' secretive allegiance to a Lord known for being a Heel–Face Revolving Door over The Emperor makes them potential traitors, and the Dark Side option is to agree with him and snitch on their leader. However, he's eventually proven completely right in the Shadow of Revan expansion where the Revanites infiltrate both galactic governments in a bid to have the Came Back Wrong Revan take over.
    • Darth Malgus, one of the few Reasonable Authority Figures the Sith have, decides to stage a coup in the Ilum storyline for the sake of Equal-Opportunity Evil. Between the Fantastic Racism repelling potential allies and the Chronic Backstabbing Disorder between the various Sith, The Empire is on the verge of collapse and Malgus attempts to name himself Emperor to force a reformation. By the start of the Hutt Cartel expansion, Darth Marr is telling Imperial players that the lack of experienced Sith, officers, and officials, along with their military losses and lack of infrastructure, have pretty much left the Empire screwed and it's seen that they're more open to allowing aliens to serve in the military as a result.
  • Sword of Paladin: Although Lancelot is merely hiding his true nature and presenting himself as a caring commander, he has a point when he tells Nade that his inferiority complex towards Alex is holding him back and that he should believe in himself. This also counts as Hypocrite Has a Point, since Lancelot fell for the temptation of the Extra Gems because he was consumed by his past failures and lacked confidence in his ability to improve.
  • In Tales of Symphonia, when the party invades Magnius's ranch and Lloyd calls him out on imprisoning the people of Palmacosta and vows to save them, Magnius retorts that Lloyd failed to do exactly that in Iselia, which resulted in the death of Marble, which pisses off Chocolat so much that she refuses to be rescued by her grandmother's murderer (even if Lloyd didn't intend to kill her).
    • When the party escape Welgaia into the Tower of Salvation and confront the Big Bad, Lloyd calls him out on preventing the Great Seed from germinating just so that he can revive Martel. Yggdrasill retorts that Lloyd did more or less the same thing when he abandoned the dying world of Sylvarant just to save Colette. Lloyd has no rebuttal to this.
    • Rodyle isn't entirely wrong when he angrily rants about how Colette's Cruxis Crystal failed to power the Mana Canon and blames it on Colette, pointing out she's thus far failed to save the world and consistently puts her friends in danger. Given this is the third time in the game (and not even the last) the party have to drop everything they're doing to save her, he's got a point.
    • What kicks off the Lloyd's journey. He and Genis are forced to flee their village after an attack by the Desians. The Desians' attack is Disproportionate Retribution, and they establish themselves as a bunch of murdering racists, but as they point out, they had a non aggression treaty with the village that Lloyd and Genis broke by going to their ranch(albeit to visit one of Genis' friends) and killing a couple of their men when he got caught.
  • Trails Series:
    • The Legend of Heroes: Trails in the Sky FC's primary antagonist, Alan Richard, insists on finding a forbidden artifact because he wants to have something powerful enough to intimidate other nations into submission. Unlike in most stories like this, his motivation is not to Take Over the World, but simply to defend his country from invasion from the larger superpowers surrounding Liberl, which he claims only survived the last war due to their technological advantage with airships. Although Estelle rightfully chews him out for this, his fears are not unfounded considering the neighbouring Erebonia is not only much bigger than Liberl, but also a militaristic nation that is raring for another fight. Indeed, the sequel has Erebonia take advantage of Liberl's moment of weakness, a nation-wide power outage, in order to invade despite having a non-aggression pact with them, and only some deft diplomatic maneuvering manages to forestall it until the power returns.
    • The Legend of Heroes: Trails from Zero reveals in its sequel Trails to Azure that several characters were Evil All Along. Dieter, Arios, and Ian all had the common motivation of making Crossbell a strong nation that doesn't bend over for the sake of Erebonia and Calvard, two larger nations fighting with each other for the right to rule over Crossbell. Police Are Useless in Crossbell because of the influence the two nations have on Crossbell's internal politics. A lot of criminals have ties to either the pro-Erebonia or pro-Calvard factions, and are thus able to bribe their way out of trouble. The two nations also help themselves to a chunk of Crossbell's tax revenue because it has the "privilege" of being a buffer state between the two conflicting nations. Factors such as these and more make it understandable why the villains want Crossbell to be independent. Dieter in particular is proven to be Properly Paranoid, as almost immediately after the end of the Erebonian Civil War, Erebonia forcefully annexes Crossbell.
    • The Legend of Heroes: Trails of Cold Steel gives us Chancellor Osborne, who is shown to be expansionist and militaristic, but whose policies have also stripped the nobility of a lot of their power. Considering a lot of the nobility in Erebonia cares more about indulging their desires than leading their subjects, Osborne has a good case for enacting policies that lessen their power. This point has made him a Villain with Good Publicity among Erebonia's commoners, who have benefitted from his policies.
    • Roy Gramhardt, the new president of the Calvard Republic, becomes a retroactive example in the epilogue of Cold Steel IV, as it wouldn't be until the next game that hints are dropped about him being a President Evil. During the post-war negotiations between Erebonia and Calvard, while he was still president-elect, he pressured then-active president Samuel Rocksmith into making Erebonia pay huge reparations as part of the ceasefire conditions, even though Rocksmith didn't support the idea. However, this makes sense when one remembers how Erebonia instigated the war in the first place. Erebonia tried to frame Calvard for the failed assassination of Emperor Eugent, and used it as a Pretext for War. Said war would've engulfed the entire continent and lead to casualties in the millions if a ceasefire wasn't called. The epilogue also makes it a point to note how furious the rest of Zemuria was with the empire's actions when the truth got out, showing Roy's not alone in thinking Erebonia needs to be held accountable for its actions.
  • Flowey the Flower from Undertale makes a lot of valid points in a Meta sense once you learn of his Medium Awareness and ability to see you right through the fourth wall.
  • In Wild ARMs 2, the villain Judecca mocks the simplistic idea of "the 'Demon' and the 'Hero'" during one of the first fights against him. And, the thing is, as far as the game's concerned... he's right. The game spends a lot of time analyzing The Hero, concluding that individual heroism is a good and necessary thing in the moment, but the world as a whole can't operate on Black-and-White Morality like that, and a person can't live that way without setting themselves up for a Heroic Sacrifice or a fall. The problem is that Judecca uses his dismissal of such simplistic morality as a reason to ignore morality entirely, instead of as a starting point for developing a more mature morality.
  • In Yandere Simulator, though Ayano was mostly saying it to manipulate Kokona into doing her bidding, she was completely right when she points out that all the gifts, money, jewelery and expensive items Musume gets from her Loan Shark father is directly a result of him exploiting Kokona's father, and Musume isn't even grateful for any of it.
    • She also brings up the accurate point that Osana's abrasive attitude towards Taro doesn't do much to prove that she that she actually does love Senpai.

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