Video Game / Unreal Tournament III
You are on Red!
Unreal Tournament III
— Trailer of the game.
is the latest installment in the Unreal
series. It was made by Epic Games
, and was released for PC and PlayStation 3
in 2007, followed by the Xbox 360
The game was an attempt to introduce some serious changes and additions to the gameplay, trying to reunite the already Broken Base
of both Unreal Tournament
and Unreal Tournament 2004
, another major graphics update, and new maps.
The single-player campaign has an actual plot! It's also the first Unreal Tournament
game where you don't actually compete in the Unreal Tournament. Instead, you play as Reaper, the leader of the Ronin team
, who were rescued by and hired for the Izanagi corporation after the Krall invasion of the Twin Souls colony
, while the three corporations face against each other for controlling different universes, and at the same time fight against the Necris race, who wants to infest and assimilate all the worlds they can. The team was put under the command of Malcolm, a former Tournament champion and the series' face
Its real lastability lies in the almost limitless potential for modding, though, but the single-player campaign is a fun ride in itself, and multiplayer... oh boy, the multiplayer.
It should also be noted that, like previous installments of the UT
franchise, this one's Game Engine
has been very popular amongst developers and their games. Batman: Arkham Asylum
, the Mass Effect
franchise, Mirror's Edge
, sibling Epic franchise Gears of War
, Mortal Kombat vs. DC Universe
, the Medal of Honor
franchise, Rainbow Six: Vegas
, the Star Trek
preboot's tie-in ("Star Trek DAC"), and even Infinity Blade
for iOS are just a few of the titles which utilize this game's underpinnings.
Check the game's character sheet
for character specific tropes.
Followed by Unreal Tournament 4
3... 2... 1... Play!
Bear in mind that tropes which also apply to past games may apply here as well.
- Abandoned Area: DM-Arsenal:
"The Arsenal is a former Liandri munitions plant whose remote location was intended to reduce collateral damage in case of an accident. As Hyperion expanded and modern plants came into operation, the Arsenal fell on hard times. All human colonists were pulled from the plant over a decade ago, and all robotics about a year later."
- Action Girl: All the females.
- Adobe Flash: Ported by Epic to Flash 11, to show Unreal Engine's support for this technology.
- Alien Blood: The Necris have nanoblood.
- Applied Phlebotinum: Nanoblack - from what we see, it raises the dead, powers vehicles in unknown ways, and can shield people from all harm.
- Arrow Cam:
- As always, the Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
- Being gibbed at any point leads the player to a "head bouncing around-cam" shot.
- There's also the SP MA, short for Self Propelled Mobile Artillery. The second fire of the main seat lets you take control of a small missile which acts as both a satellite-like cam (where you choose where to shoot your next swarm of missiles) and a projectile. While it's shooting, you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
- Artificial Stupidity: The campaign AI for your teammates is infamously terrible. Expect to see them charge enemy bases one at a time to no success, walk around in circles carrying the flag/orb not sure where to go, and if set to defend an objective they'll be overwhelmed even if they outnumber the attackers 2:1.
- Ascended Extra: The Krall were just Mooks in the original Unreal. In UT3, they're a playable race.
- Loque was just one of the default customized bots (and one of the Deathmatch ladder's warriors) in Unreal Tournament. Here, he's almost a boss, (seemingly, next to Akasha) and was Promoted to Playable. The reason? He was the hardest customizable bot in the original UT.
- Ascended Fanfic: Unreal Tournament III: Black Edition (a.k.a. UT3 + Titan Pack) has the Greed mode, which started as a gametype mod for Unreal Tournament 2004. Needless to say, its creator was hired by Epic Games.
- Attack of the 50-Foot Whatever: Whenever you play with the official Titan mutator and become a Behemoth. It lasts 30 seconds, though.
- Back from the Dead / Was Once a Man: The Necris race.
- Badass Crew: Take your pick.
- Beam Spam: The Link Gun. Also, an Instagib match with many players, or, for that matter, just about any high-level play. Shock Rifle beams everywhere!
- BFG: The Redeemer, natch.
- Bolivian Army Ending: The game ends as Reaper, the only survivor, charges against the remaining Necris forces closing on him.
- Bowdlerization: Shortly after the retail release, (a full week before the official shipping in USA/rest of Europe) a special version was made for Germany, which didn't have blood. However, the blood was later restored as of the first patch, which was out about a month after launch and several workarounds.
- Capture the Flag: Once again comes in both regular and Vehicle varieties - and this time, there are actually official VCTF maps.
- Car Fu: Quite frequent with vehicles in the Warfare and Vehicle CTF modes. Vehicles kill dismounted enemies, regardless of how much health they have. Upon collision, vehicles damage players based on the momentum of the vehicle. However, due to the fact that most vehicle use is usually at the maximum possible speed (actually controlling the speed of the vehicle is a non-trivial task), this generally results in vehicle OHK Os.
- Character Customization: Aside from being able to do this via modding, the game allows you to choose several stuff for your character such as chests, goggles, helmets, etc.
- Charged Attack: All of them of the Hold variety:
- Among the weapons, the Impact Hammer's both fires, the Biorifle's secondary fire, and the Rocket Launcher's secondary fire.
- Among the vehicles, the Hellbender's second seat's primary fire, and the Cicada's first seat's primary fire.
It's subverted with the deployed Leviathan's first seat's primary fire. It only requires a single click, though it has a significant delay between the press action and the fire action, which could have been used as a Charge Attack, hence the subversion.
- Chronic Backstabbing Disorder: The Betrayal mode, on UT3's Titan Pack.
"Kill enemies to fill the pot for your team. Kill your teammates to get the pot for yourself."
- Cleavage Window: The Iron Guard females.
- Comeback Mechanic:
- The Orb in Warfare mode allows instant node conquering and node shielding if the node is already taken.
- The Support nodes in the (official) Warfare maps have a gimmick which allows the losing team to either recover territory or turn the tide of the war. There are also barricades which can be destroyed with either the Redeemer or the Shaped Charge.
- WAR-Avalanche: With the Shaped Charge you can trigger an avalanche which destroys your Prime Node and the East and West nodes. The East and West nodes, while being hold after 60 seconds, drain the enemy Prime node.
- WAR-ColdHarbor: The only way to damage and destroy the cores is by way of the Hilltop Node. After being held, a missile is being fired from afar and a countdown starts. Once the countdown finishes, the enemy core is hit by 25%.
- WAR-Confrontation: Holding the Air Node starts a 60-sec countdown after which a Leviathan spawns in the holding team's base.
- WAR-Downtown: Holding the Tank node spawns a Goliath.
- WAR-Downtown_Necris: Holding the Nightshade node spawns a Nightshade and a pair of Mantas while the Center node provides a Goliath.
- WAR-Dusk: Holding both the East Mine and West Mine nodes open the hangar and gives access to the Cicada to the holding team.
- WAR-FloodGate: Holding the Floodgate node starts a countdown after which the enemy core takes 20% of damage and raises the water level in the enemy base.
- WAR-Hostile: The only way for the Blue Team to destroy (and only destroy) the node is by conquering the Uplink node. After it is taken, a countdown starts after which the Red Core is destroyed entirely.
- WAR-Islander and WAR-Islander_Necris: The Air Node provides a pair of Raptors.
- WAR-MarketDistrict: Holding both the East and West nodes simultaneously exposes the enemy core.
- WAR-OnyxCoast: Holding the Bridge Control node will raise the bridge if in possession of the Blue Team and lower it if in possession of the Red Team.
- WAR-PowerSurge: Holding the Mine Node starts a countdown after which the enemy core takes 20% damage.
- WAR-Serenity and WAR-Serenity_Necris: Holding the Mine Node starts a countdown after which the possessing team receives a Leviathan.
- WAR-TankCrossing: Holding the Bridge Control node raises the holding team's bridge and lowers the enemy team's. The tanks need to sit in pressure plates in order to open the blast door and be able to destroy the enemy core.
- WAR-Torlan: In any link setup, holding the unoccupied nodes gives access to vehicles.
- Competitive Multiplayer: It even has everything for all the flavours.
- Condemned Contestant: Still around, though this time none of them are mentioned.
- Continuity Nod:
- The maps DM-DarkMatch and CTF-SearchLight reference two concepts from the first Unreal: the Darkmatch gametype, and the Searchlight item. The Titans and Behemoths also take their names from the Titan and Behemoth enemy classes from the first Unreal game.
- The map WAR-Hostile takes place on Na Pali, to the point of even having several of that game's sounds.
- At the beginning of the campaign, there's a kid who finds a medallion with the first UT's logo.
- The name of Act III is "The Liandri Conflict", which is also the subtitle of Unreal Championship 2.
- Akasha's first speech in the final match refers one of Raiden's taunts in the same game:
"My patience for games has worn thin."
- Conveyor Belt-O-Doom: The maps DM-CarbonFire and DM-Shaft, the latter from the Titan Pack.
- Cool Boat: DM-KBarge, from the Titan Pack.
- Cool Mask: Some of the default player customization packs which came with the game allows the use of such masks.
- Coup de Grāce Cutscene: The final match ends with Reaper smashing Akasha's head with his Rocket Launcher.
- Cutscene Power to the Max: Some weapons and vehicles have functions in cutscenes that they lack in-game.
- Darker and Edgier: It's an actual war instead of tournaments, although the tournament's technology, such as the respawner, is used.
- Deadly Upgrade: By using the Titan mutator, you can become a Titan, a big hulking bud who has just two (very deadly) weapons and can't complete objectives such as capturing flags and taking nodes, skulls, and orbs. Later, while in Titan mode, the user also can become a Behemoth, which has the same weapons with more damage, its bigger than everything... but has 30 seconds of duration. When time runs over, the player will explode in the same manner as the Redeemer's missile.
- Death from Above:
- The Cicada and the Raptor in Axon's side; and the Fury in the Necris side.
- There's also the chance of pancaking an unlucky opponent with a tank, regardless of how long it took you to drive it up the cliff and how likely it is to fail.
- Death Is Not Permanent: Justified in-universe. It's explained several times in the campaign that the Respawner technology that was once used in tournament has its limits, and, in order to make the Ronin' enemies to retreat, they must wear off their respawner charges, from killing many of the opponents team (Deathmatch) to sabotaging the respawner technology (Capture the Flag and Onslaught).
- Defeat Means Playable: The Necris and the team leaders.
- Difficult, but Awesome: Dual-wielding Enforcers. The reason it's difficult is that bots only drop the gun they're currently using, and they're programmed to switch away from starting weapons the instant they have something better. The reason it's awesome is that dual Enforcers are one of the best weapons in the game, combining Hit-Scan accuracy with high rate of damage.
- Doomed Hometown: Twin Souls colony, which leads Reaper into a big Roaring Rampage of Revenge.
- Double Jump: Partially toned down for this game, compared to UT200X; particularly, you're unable to double-jump from a dodge.
- Downer Beginning: The intro of the Campaign shows the Krall invasion of the Twin Souls colony. It's implied that, after Reaper was rescued by Jester and Othello and brought to the Izanagi medical center, the entirety of the colony was overran, thus kickstarting the plot and Reaper's Roaring Rampage of Revenge.
- Downer Ending: The Big Bad is killed, but all of Ronin except Reaper are dead, Reaper himself faces a Bolivian Army Ending, and even if he survives he has no way back to friendly territories, and even if he did he's a wanted man for defying orders to pursue Akasha as he did, and it's unlikely any of the corporations will want to help him out.
- Downloadable Content: The PS3 version had, aside of user-created content for the console, two official Bonus Packs, but again, all the content from the first Bonus Pack and the Xbox 360 exclusive maps were included in the second pack, the "Titan Pack", which is also the biggest pack to the date. Needless to say, this pack is also available for the PC version.
- Dual Mode Unit: The Leviathan.
- Emergency Weapon: The Impact Hammer. It also has the ability to hijack vehicles and steal enemies' Power Ups.
- The Empire: The Necris.
- Faceless Goons: The Izanagi troopers who aren't Ronin, though they're actually the "good" guys.
- Ironic Echo: In the Act II intro, almost at the beginning of the game, Reaper meets Malcolm. He says that the Ronin team is a valuable asset, something which Reaper replies with "A real disposable asset". It's subverted at first, in the beginning of the final chapter, when he praises the Ronin team, and they decide to continue their hunting of Akasha. And before the final fight against Akasha, Malcolm, after talking of business with a Phayder executive, switches screen to heck the team and says "A real disposable asset. Tough break, kid". Cue Reaper's teammates being killed while Reaper fights against Akasha. "A real disposable asset", indeed.
- Fragile Speedster: The Raptor is incredibly fast, can kill enemies on foot in a matter of seconds, and can deal incredible damage to most vehicles with its missiles. It's also only durable enough to survive maybe two AVRiL rockets, and getting hit with most other weapons sends it spinning out of control. Same with the Manta and the Viper, which are just as fast and is almost tailored specifically towards crushing anyone who isn't in a vehicle, but has even less armor than the Raptor.
- Fun with Acronyms: The FLaG Generators, for Capture the Flag matches, stands for "Field Lattice Generator". Lampshaded in CTF-Reflection, in Act II:
Othello: We have the flag, let's bring it home.
Jester: You mean "Field Lattice Generator", right?
Reaper: It looks like a flag, waves like a flag - it's a flag.
- Game Mod: The series it's known for this, but in this installment you can even do your own stuff for the PS3 version of the game, as long as you don't use materials which don't come with the game. There's even a site dedicated to collect PS3 mods.
- Gameplay and Story Integration: Respawning is accomplished with advanced alien technology. It wears out after a certain number of respawns, though, so the deathmatch system, where you have to kill a certain number of enemies in order to break their system, was created. And these are the basic models for Deathmatch: in CTF/VCTF, respawners are fueled by the FLaG devices, and in Warfare, your Power Core provides the energy needed to keep your respawners rolling. All that's left is to explain what's the source on Betrayal and Greed.
- Gangsta Style: The Enforcer's alternative fire replaces this with burst-fire, though keeping the crosshair on an opponent for about two seconds causes you to fire this way.
- Gateless Ghetto: WAR-Downtown..
- Gatling Good: The Minigun.
- Getting Crap Past the Radar: In WAR-TankCrossing, after entering the level, the Ronin team admires the tank. Cue this bit from Jester:
Jester: Little cozy, but room for two.
- Grimy Water: Several stages have pools with different water colors.
- Ground Pound: Doable with both Titans and Behemoths when playing with the Titan mutator.
- Have a Nice Death:
"X was X'd by X."
- High-Altitude Battle: CTF-FacingWorlds, as always.
- Hold the Line: With the lack of an Assault gametype, many Warfare maps of the Attack-versus-defense variety end up being this, such as WAR-Islander, where a team starts with vehicles and the other team has turrets, (with WAR-Islander_Necris inverting the teams) and WAR-Hostile, where the Red team has access to a countdown node which can destroy the Blue core in a single hit.
- Hoverboard: With a built in Tractor Beam allowing you to be towed by friendly vehicles, including the flying ones.
- Improvised Weapon: The Impact Hammer and the Stinger Minigun are both stated to be former mining tools.
- In-Vehicle Invulnerability: With the exceptions of the Manta, Viper, and Leviathan turrets.
- Invincibility Power-Up: The Invulnerability item, found in DM-Fearless.
- It's Raining Krall!: The intro sequence to the campaign.
- Invisible Wall: You'll find these pretty much in any open level.
- Limit Break: When playing with the Titan mutator, an additional meter appears in the GUI, which is filled by fragging people or completing objectives. Filling it and then pressing the designated key allows the player to become a Titan. Titans are powerful warriors with 40 times the regular health and only two weapons: a homing rocket launcher and a rapid-fire shock rifle. This mode lasts until the player is fragged or the meter is filled again, and the player further becomes a Behemoth, who is even more powerful but has a 30-second limit after which they explode like a Redeemer blast, turning back into a normal player. It's worth noting that Titans and Behemoths cannot carry flags, orbs or enter into vehicles.
- Loading Screen: The game offer useful in-game tips while loading matches. One of these, however, is about online chivalry:
"Practice good sportsmanship. You were a n00b once, too."
- Made of Iron: The Leviathan.
- Meaningful Name: Sometimes overlapping with Captain Obvious.
- DM-HeatRay features the Darkwalker. Put the Darkwalker out of that map, and the name loses its meaning.
- DM-DarkMatch is a match in a factory where the energy system is malfunctioning, aside of being a long Continuity Nod towards Unreal, which featured a map in this mode.
- WAR-FloodGate has a special countdown node which, when reaching 0, sunk the affected core and damaged it with water.
- Mighty Glacier: The Darkwalker and the Leviathan. The latter has a nasty laser weapon with a decent rate of fire. The former has four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a Wave Motion Gun that destroys everything in one hit except cores and other Leviathans. They're both very, very slow compared to other vehicles, the Leviathan more so than the Darkwalker.
- The Missingno.: The Demoguy. May cross with Urban Legend of Zelda.
- Mordor: Omicron 6.
- More Dakka: The minigun.
- Nano Machines: The nanoblack used to create Necris.
- Nitro Boost: The Scorpion and the Viper.
- There are also speed boost pads on some levels.
- Nostalgia Level: The maps CTF-Coret, CTF-FacingWorlds, CTF-Hydrosis, DM-Deck, DM-Morbias and DM-Turbine were taken from Unreal Tournament, while WAR-Torlan comes from Unreal Tournament 2004.
- No OSHA Compliance: Some fights take place in abandoned munitions factories which were closed some time before the battles themselves. There's also a robot-building conveyor level, and, of course, the game's remake of Deck takes place in a factory with loads of slime.
- Obvious Beta: Shortly after the first retail release, the GUI was shown to be incomplete, with "GUI Breaking Bugs", especially hitting the server joining features and lacking essential features. There was also a bug where the game didn't save your progress on the campaign. Although all of them are currently fixed, they still made an impact on the game's first impression when it was released.
- Playing Possum: The game allows the player to feign death. It can be incredibly useful if used correctly, and it's more believable, thanks to Ragdoll Physics.
- Playing Tennis with the Boss: The Impact Hammer can reflect rockets.
- Punctuated! For! Emphasis!: Delivered by Reaper in the fifth act intro, right in the greedy eyes of Malcolm.
- Real Is Brown: Though not to the extent of most other modern games, and the result is actually quite stylistic and... unreal. The other games in the series are otherwise very colorful. Maybe it has something to do with that other main franchise from Epic.
- Retcon: The Necris. In UT, they are explicitly described as aliens who have "declared a kind of guerilla war against Earth". In this game, they are humans resurrected using nanoblack, something already known from UC2.
- The Phayder corporation isn't fully explained in the first UT, but appears to be some sort of military unit or assassin's guild. In this game, Phayder is the corporation that creates and raises the Necris.
- Roboteching: The Cicada. Also the AVRiL.
- Scenery Porn
- Secret Character: The Necris, and the Team Leaders.
- Shout-Out: Check the page.
- Shows Damage: Applicable to the vehicles. The Link Gun tries to repair this as well.
- Sixth Ranger: Lauren and Matrix.
- Spider Tank: The Scavenger. Also counts as Sphere Factor and Spin Attack.
- Stance System:
- Of sorts with the Necris Nemesis. It has three modes which affect its turret and maneuverability: the first raises the turret and increases the rate of fire at the cost of slower mobility; the second is the regular one, and the third locks the turret to point only in the direction the player is facing but comes with an increase in speed and mobility.
- The Leviathan also keeps its two modes from 2004: the mobile one with the homing missiles, and the stationary one with the big Wave Motion Gun.
- Standard FPS Guns: Largely averted. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alt-fire button. How weapons differ:
- The Impact Hammer returns from UT, replacing the Shield Gun. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item you charge up and run into people with; it can also be used to Rocket Jump. Alt-Fire will release an EMP burst that does significant damage to vehicles and will knock Power Ups out of on-foot enemies.
- The Enforcer returns from UT, replacing the Assault Rifle. The alt-fire gives you a three-round burst instead of Gangsta Style; instead, your player will automatically tilt the gun sideways if you keep your crosshairs on a target for long enough. Can be dual-wielded.
- The Bio-Rifle remains unchanged.
- The Shock Rifle remains unchanged.
- The Link Gun remains unchanged.
- The Stinger Minigun replaces the standard gatling seen in the first two games. Instead of bullets, it fires shards of the local Phlebotinum; the longer you hold down the trigger, the higher the rate of fire. Alt-fire reduces your output but gives you semi-homing shots that impart physical momentum and push the victim around.
- The Flak Cannon remains unchanged.
- The Rocket Launcher remains unchanged.
- The Sniper Rifle returns from UT, replacing the Lightning Gun.
- The Redeemer remains unchanged.
- The AVRiL remains unchanged.
- Storming the Castle: The last act invokes this with the Ronin team going on to Omicron-6 (the Necris' planet) in order to finish Akasha.
- The Computer Is a Cheating Bastard: Just one example of many: when playing Warfare, the computer's team gets two orbs. If you are very (un)lucky, you might even see both of them.
- The Shangri-La: the maps DM-RisingSun, DM-ShangriLa and CTF-Reflection are all designed after a popular interpretation of Shambhala.
- There Is No Kill Like Overkill:
- The Redeemer, being a personal, portable, potentially remote-guided tactical nuclear missile.
- The Leviathan, a crawling death machine.
- Tripod Terror: The Necris Darkwalker, a The War of the Worlds based tripod colossus which delivers a hugely destructive laser.
- Trailers Always Spoil: A very unfortunate variation of this trope occurs in the game's setup program (assuming you didn't buy over Steam) - if you watch the files being installed, you will notice that one of the video files is suspiciously named "malcolmbetrayal".
- Updated Re-release: Unreal Tournament III: Black Edition => UT3 + Titan Pack. It's only sold on Steam, and had many Free Weekends, where the people could download the entire game for free on a determined weekend and try it.
- Variable Mix: Some maps (such as Rising Sun) switch between a peaceful and combat music. If you're by yourself, you can force the combat music by attacking yourself and sustain it by firing your weapon.
- Video Game Cruelty Potential: Par for the course, but this time you have several extra tools to accomplish more creative and sadistic killing.
- War Is Hell:
Bishop: We face horror and death wrought by man, and call it war.
- Wave Motion Gun: The Leviathan's Ion Cannon. Compared to the previous game, it has a smaller blast radius, but a higher rate of fire.
- You Have Outlived Your Usefulness:
- Malcolm sells out the Ronin team in the final chapter of the campaign.
- The Betrayal gametype, from the Titan Pack, incorporates this as a gametype mechanic. Once the player's temporary team has earned enough score, he can choose to betray them and take the pot.