History VideoGame / UnrealTournamentIII

3rd Jan '16 1:01:16 PM AM_NK
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* DevelopmentGag: One of the scrapped plans for ''VideoGame/UnrealTournament2004'' included the Spider Mines being able to [[PersonalSpaceInvader latch onto a target's head]]. Such idea was rescued for this game's Spidermine Trap, which has the mine itself drilling the dead character's head.


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* LimitBreak: When playing with the Titan mutator, an additional meter appears in the GUI, which is filled by fragging people or completing objectives. Filling it and then pressing the designated key allows the player to become a Titan. Titans are powerful warriors with 40 times the regular health and only two weapons: a homing rocket launcher and a rapid-fire shock rifle. This mode lasts until the player is fragged or the meter is filled again, and the player further becomes a Behemoth, who is even more powerful but has a 30-second limit after which they explode like a Redeemer blast, turning back into a normal player. It's worth noting that Titans and Behemoths cannot carry flags, orbs or enter into vehicles.
14th Oct '15 6:34:53 AM desdendelle
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%%* MightyGlacier: The Darkwalker and the Leviathan. The latter has a nasty laser weapon with a decent rate of fire. The former has four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a WaveMotionGun that destroys everything in one hit except cores and other Leviathans.

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%%* * MightyGlacier: The Darkwalker and the Leviathan. The latter has a nasty laser weapon with a decent rate of fire. The former has four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a WaveMotionGun that destroys everything in one hit except cores and other Leviathans. They're both very, very slow compared to other vehicles, the Leviathan more so than the Darkwalker.
6th Oct '15 4:13:23 PM HighCrate
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* MightyGlacier: The Darkwalker and the Leviathan. The latter has ton of health and nasty laser weapon with a decent rate of fire. The former has several times as much health as anything else in the game, four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a WaveMotionGun that destroys everything in one hit except cores and other Leviathans.

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* %%* MightyGlacier: The Darkwalker and the Leviathan. The latter has ton of health and a nasty laser weapon with a decent rate of fire. The former has several times as much health as anything else in the game, four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a WaveMotionGun that destroys everything in one hit except cores and other Leviathans.
16th Aug '15 10:55:37 AM nombretomado
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* AdobeFlash: Ported by Epic to Flash 11, to show [[GameEngine Unreal Engine]]'s support for this technology.

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* AdobeFlash: UsefulNotes/AdobeFlash: Ported by Epic to Flash 11, to show [[GameEngine Unreal Engine]]'s support for this technology.
27th May '15 11:30:27 AM HighCrate
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* FragileSpeedster: The Raptor is incredibly fast, can kill enemies on foot in a matter of seconds, and can deal incredible damage to most vehicles with its missiles. It's also only durable enough to survive maybe two [=AVRiL=] rockets, and getting hit with most other weapons sends it spinning out of control. Same with the Manta and the Viper, which are just as fast and is almost tailored specifically towards [[CarFu crushing anyone who isn't in a vehicle]], but has even less armor than the Raptor.

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* FragileSpeedster: The Raptor is incredibly fast, [[GlassCannon can kill enemies on foot in a matter of seconds, and can deal incredible damage to most vehicles with its missiles.missiles]]. It's also only durable enough to survive maybe two [=AVRiL=] rockets, and getting hit with most other weapons sends it spinning out of control. Same with the Manta and the Viper, which are just as fast and is almost tailored specifically towards [[CarFu crushing anyone who isn't in a vehicle]], but has even less armor than the Raptor.
1st Nov '14 1:10:03 PM Chiropter
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* SpiderTank: The Scavenger.

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* SpiderTank: The Scavenger. Also counts as SphereFactor and SpinAttack.
18th Oct '14 11:04:15 AM AM_NK
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* StanceSystem: Of sorts with the Necris Nemesis. It has three modes which affect its turret and maneuverability: the first raises the turret and increases the rate of fire at the cost of slower mobility; the second is the regular one, and the third locks the turret to point only in the direction the player is facing but comes with an increase in speed and mobility.

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* StanceSystem: StanceSystem:
**
Of sorts with the Necris Nemesis. It has three modes which affect its turret and maneuverability: the first raises the turret and increases the rate of fire at the cost of slower mobility; the second is the regular one, and the third locks the turret to point only in the direction the player is facing but comes with an increase in speed and mobility.mobility.
** The Leviathan also keeps its two modes from ''2004'': the mobile one with the homing missiles, and the stationary one with the big WaveMotionGun.
18th Oct '14 10:55:02 AM AM_NK
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Added DiffLines:

* StanceSystem: Of sorts with the Necris Nemesis. It has three modes which affect its turret and maneuverability: the first raises the turret and increases the rate of fire at the cost of slower mobility; the second is the regular one, and the third locks the turret to point only in the direction the player is facing but comes with an increase in speed and mobility.
17th Oct '14 5:25:17 PM AM_NK
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* CleavageWindow: The Iron Guard females.



* CleavageWindow: The Iron Guard females.



* ContinuityNod:
** The maps [=DM-DarkMatch=] and [=CTF-SearchLight=] reference two concepts from the first Unreal: the Darkmatch gametype, and the Searchlight item. The Titans and Behemoths also take their names from the Titan and Behemoth enemy classes from the first Unreal game.
*** The map [=WAR-Hostile=] takes place on Na Pali, to the point of even having several of that game's sounds.
** At the beginning of the campaign, there's a kid who finds a medallion with the first UT's logo.
** The name of Act III is "The Liandri Conflict", which is also the [[ElectricBoogaloo subtitle]] of ''Unreal Championship 2''.
*** [[spoiler:Akasha]]'s first speech in the final match refers one of Raiden's taunts in the same game:
--> ''"My patience for games has worn thin."''



* MythologyGag:
** At the beginning of the campaign, there's a kid who finds a medallion with the first UT's logo.
** The name of Act III is "The Liandri Conflict", which is also the [[ElectricBoogaloo subtitle]] of ''Unreal Championship 2''.
** The maps [=DM-DarkMatch=] and [=CTF-SearchLight=] reference two concepts from the first Unreal: the Darkmatch gametype, and the Searchlight item. The Titans and Behemoths also take their names from the Titan and Behemoth enemy classes from the first Unreal game.
** The map [=WAR-Hostile=] takes place on Na Pali.
9th Sep '14 2:59:23 PM EarlOfSandvich
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The single-player campaign has an actual plot! It's also the first UnrealTournament game where you don't actually compete in the Unreal Tournament. Instead, you play as Reaper, the leader of the [[RagtagBunchOfMisfits Ronin]] [[BadassCrew team]], who were rescued by and hired for the Izanagi corporation after the [[ZergRush Krall invasion of the]] [[DoomedHometown Twin Souls colony]], while the three corporations face against each other for controlling different universes, and at the same time fight against the Necris race, who wants to infest and assimilate all the worlds they can. The team was put under the command of Malcolm, a former Tournament champion and the series' [[WolverinePublicity face]].

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The single-player campaign has an actual plot! It's also the first UnrealTournament ''Unreal Tournament'' game where you don't actually compete in the Unreal Tournament. Instead, you play as Reaper, the leader of the [[RagtagBunchOfMisfits Ronin]] [[BadassCrew team]], who were rescued by and hired for the Izanagi corporation after the [[ZergRush Krall invasion of the]] [[DoomedHometown Twin Souls colony]], while the three corporations face against each other for controlling different universes, and at the same time fight against the Necris race, who wants to infest and assimilate all the worlds they can. The team was put under the command of Malcolm, a former Tournament champion and the series' [[WolverinePublicity face]].



* DevelopmentGag: One of the scrapped plans for ''UnrealTournament2004'' included the Spider Mines being able to [[PersonalSpaceInvader latch onto a target's head]]. Such idea was rescued for this game's Spidermine Trap, which has the mine itself drilling the dead character's head.

to:

* DevelopmentGag: One of the scrapped plans for ''UnrealTournament2004'' ''VideoGame/UnrealTournament2004'' included the Spider Mines being able to [[PersonalSpaceInvader latch onto a target's head]]. Such idea was rescued for this game's Spidermine Trap, which has the mine itself drilling the dead character's head.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UnrealTournamentIII