Video Game: The House Of The Dead Overkill aka: The Typing Of The Dead Overkill
The House of the Dead: OVERKILL is a prequel to the original House of the Dead series. It takes the unintentionally bad voice-acting the series is known for and runs with it, resulting in an over the top 1980 B-Movie vibe; heavily inspired by Quentin Tarantino's Grindhouse.The plot of the game follows Agent G and reluctant partner Detective Isaac Washington. They're hunting down the deranged crime lord/pimp, Papa Caesar, fighting through the waves and waves of mutants he's unleashed. While they're tracking down Caesar, he causes the death of Varla Guns' brother, leading the hottest stripper on the Bayou City club scene to track down Caesar herself to take her revenge. She'll have to get in line though; as Washington wants to get revenge for the death of this father, also caused by Caesar.Initially released exclusivity on the Wii in 2009, an Updated Re-release, the Extended Cut, was later released for the PlayStation 3 with PlayStation Move support in 2011. The Extended Cut includes two levels not seen in the original Wii version, "Naked Terror" and "Creeping Flesh", which focus on Varla Guns' story.A PC port of the Extended Cut followed just in time for Halloween 2013, as The Typing of the Dead: Overkill (which includes the stand alone game) which is a follow up to the Cult ClassicThe Typing of the Dead released on the Dreamcast and PC. This version also offered several purchasable dictionary DLCs which change the words needed to type with William Shakespeare, Filth and Love based dictionaries available. In addition House of the Dead: Overkill - The Lost Reels was released for iOS and Android devices on April 25, 2013.
The game contains examples of the following tropes:
Achilles' Heel: All bosses have one pointed out just before you enter the fight.
Action Girl: Varla Guns; heavily lampshaded in her introduction voiceover. She slowly turns out to be a Faux Action Girl, though, which is itself lampshaded too, but the Extended Cut, in turn, defies that status by putting her and new character Candi Stryper in the spotlight, via the all-new exclusive Naked Terror and Creeping Flesh episodes.
Added Alliterative Appeal: The steam achievements for Typing are pretty much nothing but these including: Painful Punctuation, Lascivious Lexicon, Critical Clause, Grotesque Grammar, etc.
An Arm and a Leg: Candi's right arm gets chopped off by the boss's giant axe/cleaver when it falls from a steel beam above them. She dies from the blood loss.
The Bechdel Test: The ending lampshades that the story is not a shining example of feminism. The Extended Cut arguably passes, considering Varla and Candi trade banter about the mutants.
BFG: Issac and G use miniguns during the final boss fight. How they got access to them becomes a Noodle Incident, as the first part of the boss fight simply shows "missing reel", and when the "movie" resumes, they're standing victorious with the miniguns.
Bittersweet Ending: G and Issac stop Papa Cesar and Clement from unleashing their plans, but Varla's brain ends up getting separated from her body, and the last boss fight was against the mutated form of it.
Blaxploitation Parody: Isaac Washington is basically a straight sendup of the average blaxploitation hero, who uses "motherfucker" like most of us would use a comma.
Body Horror: Many of the enemies, especially Nigel and Sebastian (two twins horribly fused together) and the Lobber from Overkill. And from the same game, Varla Guns, after Warden Darling put his mother's brain in her head... and apparently forgot to reattach the back of her cranium.Extended Cut adds the Dual Boss Sindy & Coco, respectively a Distaff Counterpart to the above Lobber in the looks department and a mutant monkey stripper.
G: Care to dial down the swearing, Wash? Isaac: Fuck that, motherfucker!
G lampshades again when he notices that, of all the things they saw, the only thing Washington didn't call a "motherfucker" was Warden Darling, who actually was a literal mother fucker.
The PS3 version of the Extended Cut plays with this: the speech is censored by default, in both voice and subtitles. How do you restore the dialogue to its foulmouthed glory? By shooting the censored words during cutscenes.
Contemplate Our Navels: The end has the characters discuss the true meaning of their ordeal, with Washington thinking it's a postmodernist deconstruction of modern feminism. And swear gratuitously... even G, though he's just mocking Washington.
Continuity Nod: The version of G's theme tune that plays over the main menu is titled Suffer Like G Did.
Critical Existence Failure: No character will even comment on being hit so if you're not paying attention to your health meter it can be surprising to see the game over screen.
The exception is in the Extended Cut version of the first boss battle, where Washington will comment on how disgusting it is to be hit by a flying arm or what have you.
Cowboy Cop: Isaac Washington would probably be this if we saw him do police work instead of shooting mutants.
Damsel in Distress: Despite being able to handle herself fine in the Extended Cut levels, Varla Guns gets kidnapped twice afterwards.
Dead Weight: In the first few stages fat zombies are the earliest kind of Giant Mook, taking a few more body shots than normal enemies. The manual explains that a mutant's health is directly proportionate to its mass. They're also fast.
Deconstruction: A parody of zombie movies in general. For example, in the ending, G and Isaac wonder what the underlying metaphor of this game was, with G suggesting "love isn't always right" and Isaac calling it a "damning indictment of contemporary feminism", pointing out that there are few other interpretations to "two dick-wielding cop cliches" taking down a "hundred-foot birthing mother". For another, during The Fetid Waters, Isaac asks G why they're immune to whatever it is that's creating all the mutants and nobody else is. They aren't; the compound has a short life-span and, as they weren't exposed to the initial dosing, they simply haven't been infected - G because he only got into town afterward, Isaac because he was at his mom's.
Disposable Woman: Varla Guns. The trope is lampshaded and discussed by G at the end of the game.
The Dog Bites Back: Jasper, forced to work with Caesar when Varla, who raised him, is threatened, eventually declares that no one threatens his sister and injects himself with a serum that turns him into the first boss of the game.
Dropped a Bridge on Him: Papa Caesar is killed in the electric chair by Warden Darling, cheating Isaac out of his revenge. Candi also gets this in the PS3 version when a giant cleaver the boss was using drops from the rafters it had got caught on and slices off her arm. She winds up dying from blood loss.
Dual Boss: Extended Cut adds a dual boss in the first new chapter, but one of the two mutants in question is so massive that it literally can't do anything except send a Shockwave Stomp or two at you, leaving you to deal with the smaller one for the whole fight.
There's also the scene in the "Overkill" stage where Isaac and G accidentally torch an NPC who is locked in a chamber with a bunch of Pukers, which G writes off as "collateral damage". Quoth Isaac: "You can be one cold motherfucker..."
Dumb Blonde: Candi, the second player who accompanies Varla in Overkill - Extended Cut.
Early-Bird Cameo: The second of two chapters added to the Extended Cut "Creeping Flesh", lets you catch a quick glimpse of "Scream Train"'s boss, the Crawler.
G: Tasteful ride. Isaac: Don't disrespect my wheels! She's my pride and joy. (Isaac's pride and joy then explodes for no reason) G:(beat) Mm, we'll take my car.note And then his car explodes at the end of the next chapter as well. Again, for no reason.
Giant Space Flea from Nowhere: The Crawler boss is almost literally this with the only explanation being that the mutagen doesn't only affect humans.
Game-Breaking Bug: An irritating one; in the Crawler boss fight, wherein the circle highlighting the boss's weak spot is marked too high on its arm, and trying to shoot there won't do anything. Shooting it in the same spot it said to on the other side will cancel its attack and deal damage.
The "Carny" chapter itself is very glitchy compared to the rest of the game. Its boss fight in particular is difficult to get through without the game freezing for whatever reason.
Gory Deadly Overkill Title of Fatal Death: The game's title is already an example by itself. In game the levels are a deliberate send-up of its parent franchise by means of turning it into a seventies exploitation film, with level subtitles such as "Papa's Palace of Pain" and "Jailhouse Judgment".
Infinity+1 Gun: In the Extended Cut remake of Overkill, it's Isaac's favorite guns, the Gwendolyn. It has the power of the automatic shotgun, the range of the handgun, and it has INFINITE AMMO. Slightly mitigated by the fact that it doesn't have the crowd control of the shotgun, but why would you need it anyway? To get it, one must clear the "Classic Mode" where you're only allowed to use the default AMS Magnum.
Kick the Dog: Papa Caesar is introduced as a bastard from the beginning, but the way he treats Jasper (who is almost totally paralyzed) is downright assholish. He calls him an "impotent cripple", whacks him in the face with his cane and warns him that continuing to insult him will jeopardize his sister Varla's safety before calling him a "fucking cabbage."
G: I can help ease the pain. Washington:No you can fuckin' NOT! Shoot the motherfucker! G: Don't you do tact? That's what I am going to fucking do! Y'know- Washington: Shut the fuck up and shoot! Shit! (G shoots Jasper twice in the head) G: Happy now, fuckwit?
More Dakka: The machine pistol is one of the cheaper alternate weapons. With enough cash, you can also spring for the more powerful assault rifle.
Multi-Armed and Dangerous: Nigel and Sebastian, by virtue of two people being conjoined together. Washington even yells for them to put all their arms up.
Noodle Incident: The first phase of the final boss fight, which is skipped over in an alleged "missing reel". The dialogue immediately afterwards suggests that it would have been a Crowning Moment Of Awesome.
Subverted in the Director's Cut mode of the Extended Cut, where they reveal that they did find the miniguns and fought Mother by destroying pillars. It was definitely a Moment Of Awesome.
"You ever gonna tell anyone what the fuckin' G stands for?" "...No."
Isaac walks right through that open door when he once calls his partner "Agent Gwendolyn" in the intro movie to "Carny", and later on in "Jailhouse Judgement, he is quoted as saying "The G stands for 'Genocide', Motherfucker!". See Fire-Forged Friends above for the touching endcap to this Running Gag.
Packaged As Other Medium: It has a cover meant to look like a movie poster. The whole game is presented as a movie, with each level having its own poster (complete with credits) and a "missing reel" in the final boss fight.
Parental Incest: Warden Darling almost definitely had this relationship with his mother, transplanting her brain into the body of Varla Gunns and making out with her. In the end, after the main characters kill the giant mutant version of his mother, he insists on returning to the womb in order to undo his wrongs. Agent G then notes the irony of Washington referring to everyone and everything as "motherfucker" except for Darling, which he translates into Washington not meaning anything he says, and therefore actually liking G as a friend.
Postmodernism: In the ending of Overkill, the characters discuss the symbolism of their adventure, a Mythology Gag regarding the fact that zombie media often has some sort of symbolism regarding culture, politics, or some such.
Revolvers Are Just Better: You can buy a Hand Cannon that comes with its Firepower maxed out, which equates to everything that isn't a boss dying in one shot. A tad subverted - you need to be really fucking accurate with it, and you have to carefully time your reloads during down time because they take very long. The automatic shotgun is better at chaining combos and ammo capacity.
Sequel Hook: The ending establishes that, at the very least, Bayou is not even close to mutant-free. And the poster for the last level says "They're just getting started."
Justified Trope, at least in a strict chronological sense, it is a prequel.
Not only that, there's the tape which Caesar leaves to Washington:
Caesar: You know of Clement Darling, yes, the cretin prison warden? It was he who originally discovered the mutant compound in a secret lab beneath his prison. Clement's ambitions are small minded, Isaac. But he has friends, powerful friends. (Curien and Goldman, if you haven't guessed it yet.)
Washington: Frankly, Casanova, I'd be more worried about reading the last 24 hours as a damning fucking indictment of contemporary feminism. G: Beg your pardon? Washington: I just think two dick-wielding cop cliches taking down a hundred-foot birthing mother is a statement fairly limited in its interpretations.
The Stinger: the game ends its credits by playing the tape Caesar left for the protagonists at the beginning of The Fetid Waters, which reveals that "powerful friends" (presumably Curien and Goldman) have access to Clement's compound, and more surprisingly, that Washington's father isn't actually dead...
Transformation Trauma: Jasper turns himself into the first boss by injecting himself with the virus. Given that he starts the game as a quadriplegic, his status as a boss is justified by his new Psychic Powers.
The Unfought: Papa Ceaser and the Warden by the end of the game.
Vasquez Always Dies: Or, in this case, Varla Guns Has Her Brain Replaced With an Old Woman's and Her Body Mutated into a Horrible Monstrosity. Ironically, this traditional "Tomboy of the Tomboy and Girly Girl pair dies" part of the trope is inverted in Varla's exclusive chapters of the PS3 version of Overkill, where Girly Girl Candi gets her arm cut off by Meat Katie's blade, and bleeds to death. Considering this is set just before Varla's devolvement to Faux Action Girl, this raises the implication that she underwent a Heroic BSOD, and couldn't get out of it for the rest of the game.
Why Don't You Just Shoot Him?: Averted. As soon as Clement reveals himself as the Big Bad, Isaac Washington immediately shoots him... only to discover that there's a pane of bulletproof glass between them.
Played straight at the start of Scream Train when all three protagonists have Caesar right where they want him, but their arguing over who gets to kill/arrest him allows him to get away. It goes on for minutes, before any of them notices. Issac does manage to nick his arm though.