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Like other big-budget films, Ice Age franchise The original Ice Age only had a cheaply made Game Boy Advance game alongside it, which was negatively received by those who played it. Following on the success of the first film, Ice Age 2 and 3 had proper Action Adventure titles on all major platforms. They focused on the franchise mascot Skrat, the prehistoric rat-squirrel hybrid on his quest to find more and more nuts at the same time, unfurling alongside the main plot of the films. There are also various mini-games, sometimes by Skrat, sometimes from the perspective of Manny, Sid or Diego. These games have received generally mediocre reviews, although Wii and IOS versions of Dawn of The Dinosaurscurrently hold scores75 and 78 on Metacritic. The 2012 IOS spin-off Ice Age Village was also generally well received. However, this wasn't to last with Ice Age: Continental Drift - Arctic Games , a Kinect- oriented game that gathered mostly negative reviews on par with its Game Boy Advance precursor.
Tropes featured in Ice Age 2: The Meltdown:
Absentee Actor: Crash, Eddie, Boris and Silas are missing from the fourth film's game.
Airborne Mook: Surprisingly rare, even though Skrat is rather well equipped to handle them (see First-Person Shooter below). The only example is a trio of bees late in the game, though they’re surprisingly difficult to shoot down.
Artificial Stupidity: Melee enemies can only attack Skrat if he’s on ground level with them. If you jump onto any raised object, it’ll successfully fool them and allow you to shoot them with impunity once you get the ability to throw rocks. This is true even if you’re standing on a 10 cm rock shooting at a bear.
Ascended Extra: Cholly the Chalicothere only had a brief appearance in the second film, being the source of a fart joke. Here, Scrat can have a conversation or two with him, and he helps Scrat get where he needs to be in exchange for food.
Bears Are Bad News: Hostile bears are encountered in the first two sets of levels, firstly as polar, then as regular brown grizzlies. They’re much tougher than other enemies, but are slow and can still be stunned easily at range.
Blob Monster: The primary enemy fought inside Maelstrom when he swallows you are bluish blobs of slime. These are relatively difficult to kill, because they have good health, move all over the place and attack with a damaging Ground Pound.
Border Patrol: In the very first level, you’ll be intercepted by the condor and ferried back to the starting point if you get too close to the waterfall. Apparently, they’re still concerned for your safety enough to do this.
Card-Carrying Villain: Gutt calls himself evil in the ending of the fourth game, but he backs off when he recognizes he's been defeated.
Catch and Return: The beavers will catch all of your shots with their tail, then throw them right back.
Clown-Car Grave: Averted with the shrubs. Beginning from the second level, some of them will have a wave of bugs (later, a smaller swarm of rats) emerge if you move too closely. However, the swarm doesn’t regenerate and they can be finished off for good.
Collection Sidequest: Obviously, the acorns of varying sizes. While collecting them is entirely optional, there are special golden coconuts that have to be collected in order to open the crack that leads to the next level.
Convection Schmonvection: Like in the films, lava is only dangerous if you step into it, and it’s entirely possible to traverse rocks floating in it with impunity.
Difficulty Spike: Minigames are often far more difficult than the general exploratory gameplay preceding them.
Double Jump: Skrat joins other platformer protagonists in the long list of proud users.
Faking the Dead: Early on, there’s a minigame where you have to sneak past sleeping Diego. If he stirs, you need to instantly fall down and play dead.
First-Person Shooter: Skrat soon learns to shoot small chunks of rock. While it can be done on the move in third-person, it’s much easier to find a safe spot (see Artificial Stupidity) and let loose in this mode.
Go-Karting with Bowser: The fourth game pits the herd against the pirates in game's worth of mini-games. At the end, Gutt admits they're not really out to cause trouble, but he still advises people to just give him what he wants and he'll be on his merry way.
Goomba Springboard: Played with. In some levels, you’re asked to jump off the backs of friendly animals. In the second-to-last lava level, there’s a boss fight against the spider matriarch. Once defeated, you need to jump up by bouncing her stomach.
Ground Pound: Skrat can perform a rather powerful one by pressing attack button at the end of jump. The blob monsters fought at the end of one level do that, too.
Hammerspace: Skrat is somehow capable of carrying 30 or so chunks of rock with no visible implements.
Hero of Another Story: Scrat's quest for his nut only occasionally intersects with the main cast's adventure, though he still on occasion meets the heroes. Despite this, Manny still narrates the second game's cutscenes as if the game has been following him the entire time. You still get to play as the trio for one mini-game each.
Instant Ice, Just Add Cold: In one level, Skrat has to traverse an once-frozen river by jumping onto ice floes. If he falls into the water, he'll end up as an ice cube.
Invincible Minor Minion: The large animals are invincible and can only be stunned: understandable, given their size relative to Skrat. However, there are also Skrat-sized prehistoric bugs, which can only be stunned too. At the same time, it's entirely possible to kill salamanders and toads.
Mundane Utility: Skrat’s powerful Ground Pound attack is also used to break through hollow ice on the ground to get to the acorns underneath.
The Other Darrin: Averted in the second game, since pretty much all the voice actors came back to voice their characters, even Cholly.
Oxygen Meter: Used in the underwater levels much like how you would expect.
Palette Swap: Many, many enemy types are encountered in different climate areas having only undergone a palette swap. I.e. during the "Ice" levels you fight polar bears and wolves. On the "Spring" levels, you have regular brown bears and grey wolves opposing you.
Spin Attack: Skrat gets extremely powerful one by collecting berries. However, you’ll rarely need to actually use them.
Took a Level in Jerkass: The opossum twins are considerably more annoying here than in the film, at one point flat-out getting the coconut Skrat needs for passing to the next level and refusing to give it to him until he beats them in a rather hard digging mini-game.
Unwinnable by Mistake: Near the end of the game, there’s one segment in the volcano level where two platforms are so far apart it’s practically impossible to make the jump.
Vine Swing: One of the skills Skrat can use to traverse the levels.
Whack A Mole: There’s one segment for Diego where you do just that, only with “mole” substituted with two annoying opossums.
Womb Level: The Ice sections of the game end with one, after Skrat gets swallowed by Maelstrom.