A foursome of arcade games based on the Jurassic Park movies. The first two were made by Sega, the third by Konami, and the fourth by Raw Thrills.
Jurassic Park (1994)
A motion ride Rail Shooter that supposedly takes place after the first movie. For some odd reason, you head back to the island and brave the dangers of the rampant dinosaurs in the search for...something. They never really tell you. The game controls with two joysticks to move the crosshairs around to show the dinosaurs while the seat moves with the action on screen, similar to Sega's previous rail shooter, Rail Chase. The game was, and still is, noticeable for being seen in many a Chuck E Cheese's.This game has been riffed on by Retsupurae, mainly because of its large amount of deviations from the movie.
The Lost World: Jurassic Park (1997)
A more traditional light gun game, the game seems to take place in a alternate form of the main movie as you play two park rangers trying to help Ian and Sarah escape the island. Was made into a full theater booth (though not a motion ride) and standard arcade size. Like House of the Dead, it gleans a bit of the system from Virtua Cop in that bosses and certain encounters have colored circles you must shoot to avoid taking damage.For the DreamWorks game created for the PlayStation and Sega Saturn, see The Lost World: Jurassic Park.
Jurassic Park III (2001)
This time you play as two rangers who are under the command of Alan Grant to rescue survivors who have crashed on the island. With the change in developers came a more slower paced version of the game. The main gimmick was that it used a "Escape" button during boss battles to move you to another section of the area to avoid boss attacks. There was also an extremely rare version that used motion sensors ala Konami's previous shooter, Police 911.
Jurassic Park (2015)
Not surprisingly with the coming of the fourth Jurassic Park film, a new arcade was commissioned to be released alongside with it, this time being developed by Raw Thrills. It was a mounted gun game and much more faster paced than its predecessors. The plot revolves around you and an InGen security team trying to return order to the park by catching the three most dangerous dinosaurs — a Triceratops, a T-Rex, and a Spinosaurus — but first braving the dangers of various other dinosaurs and non-dinosaurian wildlife before you can get the chance.
The games have the following tropes:
- Action Girl: Player 2 of the The Lost World: Jurassic Park arcade, who resembles Ellie Sattler.
- Female mercenaries appear in the fourth Jurassic Park arcade game.
- Attack Its Weakpoint: Done in the second and fourth games via circle highlights which you must shoot to avoid taking damage.
- Alternate Continuity: All four games exist in their own separate continuities, both from the novels/movies and from each other.
- Bare Your Midriff: The female mercenaries in the fourth game.
- Big Bad: The first one has the first T-Rex, which acts as the first & Final Boss.
- Big Creepy-Crawlies: In the fourth game, on top of the dinosaurs, InGen seems to have also cloned loads of prehistoric arthropods.
- Bloodless Carnage: In The Lost World, if you fail to save an InGen employee from a raptor, it tears into his chest and kills him onscreen, but there's no blood at all.
- Carnivore Confusion: The fourth game inexplicably has brachiosaurs, which should be herbivores, bite at you and some of the human NPCs, with one grabbing one of the latter and apparently eating him after it goes off-screen.
- The Computer Is a Cheating Bastard: The first game especially. It's virtually impossible to get through it without taking a hit.
- The second game's end boss, the male T-rex, would eat a human and regain some of its health about 3/4's of the way through to defeating it. Shooting it beforehand could not avert this from happening.
- Dual Boss:
- The two T-Rexes at the end of the first game.
- Played with in the second game- the female T-rex summons her mate after going down.
- The fourth arcade does it for a bit in the finale of the T-Rex chapter. A second T-Rex joins in chasing you while chasing another jeep and your forced to fight both of them. It gets knocked into a gorge when the first T-Rex accidentally slams into it while jumping from a cliff trying to get at you.
- Dung Fu: In the first half of The Lost World game's 2nd stage, you will come across a Mamenchisaurus that is about to take a dump, and you must shoot it literally in the ass to avoid getting hit; failing to do so causes you to lose control of your vehicle and land into a patch of sticky mud, forcing you to fend off a pack of raptors before you can leave.
- Elite Mooks: In the second game, green-colored raptors will appear at certain points, typically in pairs, and are both significantly faster than normal raptors and take multiple hits to die.
- Enemy Summoner: In the second game, an "Alpha Raptor" will appear near the end of the first part of Stages 1 and 3. It will summon a horde of raptors to converge on you unless you kill it... and you can only harm it by attacking the highlighted target.
- Excuse Plot: Basically you're on the island for a reason and dinosaurs are getting in your way. The games all give variations but that pretty much the usual gist of them.
- Fake Difficulty: There is no way to avoid getting hit in the first game.
- Hostage Spirit Link: In the latter two games.
- It's Quiet... Too Quiet: Uttered after a lengthy dinosaur chase in The Lost World. Cue the T-Rex crashing right through the wall in front of you (just before delivering the final shot)!
- Light Gun Game: Again, the latter two games.
- Mix-and-Match Critters: The Carnotaurus in The Lost World is a Chameleon-saur, an ability it had in the novel.
- Mooks: Raptors serve as regular mooks, Dilophosaurs serve as ranged mooks, Compies serve as Zerg Rush mooks, and various Pterosaurs serve as Airborne Mooks.
- More Dakka: The default turret gun of the fourth game that utilized unlimited ammo.
- Mythology Gag: The fourth game has a nearly identical scene to one in Jurassic Park: The Game where a T. rex smashes out of the Visitors Center through the main entrance.
- Never Smile at a Crocodile: A giant crocodile, the Deinosuchus is encountered in the lake in Stage 2.
- One-Hit-Point Wonder: Most of the Mook-type enemies only need a single shot to die, regardless of where you hit them. Exceptions include the Pachycephalosaurus from the second game, whose hardened heads make them very resilient to head shots; and Elite Mooks like the green raptors (also from the second game), who take multiple hits to die no matter where the shot lands (and to make it worse, they're annoyingly fast enough to be hard to hit).
- Rail Shooter: Literally with the first game.
- Reptiles Are Abhorrent: Naturally, since dinosaurs and other archosaurs are reptiles.
- Seldom-Seen Species: Mamenchisaurus, Deinosuchus, Geosternbergia, Anhanguera, Dimorphodon, and Pterodaustro are featured in the second game.
- Spiritual Successor
- The first game is one to Rail Chase as the style of the game is played from a moving vehicle as you shoot down dinosaurs that get in your way.
- The fourth arcade could be considered one to the first two games as it uses many of their styles. Such as fighting from vehicles, using different power-ups and shooting highlighted spots during the boss fights.
- Stern Chase: The T. rexes in the first and second games.
- Stock Scream: Done A LOT in The Lost World, from people being attacked to even the player characters themselves when hit.
- Swallowed Whole: At the end of The Lost World, the male T. rex does this to a hunter to regain some of its health bar.
- Take That!: In the T. rex section of the 2015 game, It begins with the T. rex fighting the Spinosaurus. The T. rex promptly grabs it by it's neck and throws it off a cliff.
- You Don't Look Like You: All of the characters who appeared in the movies look nothing like their respective actors.