Main VideoGame YMMV main index Narrative
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A Wacky Racing spin-off of Donkey Kong Country (sort of) originally released for the Nintendo 64, Diddy Kong Racing puts DK's pal Diddy in the spotlight once more. While lounging at his pad and eating bananas, Diddy gets a message from his far-off pal, Timber the Tiger. Timber's island home is in trouble—an evil sorcerer FROM SPACE! named Wizpig has landed on the island from his UFO, and has claimed it for his own! The only way to oust the foul creature is by... racing him. Specifically, by racing each other, to gain gold balloons, to be able to race his minions, to claim pieces of his amulet, to open the pathway to his hideout, so then they can race him. With the help of his friends (and a Kremling who snuck along for the ride), Diddy (and Timber) set out to rescue the island by racing.While the original Diddy Kong Racing was, essentially, a capitalization on the Mario Kart formula, it was unique among kart racers at the time because it actually had a story mode, and even had a colorful Hub Level that connected all the differently-themed levels. While the tracks in Mario Kart had little in common with one another besides difficulty, worlds (which also served as the "cups") actually had themes to them.The game contained three vehicles. The car was the standard vehicle, and the easiest to control, but couldn't navigate different terrains very well. The hovercraft could go over water or lava, but was squirrelly and difficult to control. The plane could fly, but adding a third dimension to the race naturally made some things more difficult. Combined with a unique items system, the addition of bosses, a unique "Silver Coin Challenge" mode, and various different types of "battle," Diddy Kong Racing was actually fairly different from Mario Kart.In 2007, Rareware remade the original, this time for the Nintendo DS. The remake included several new characters, a huge host of new vehicle upgrades, new items, an entire new world, new challenges, a somewhat unexpected "light-gun shootout" mode for each track, new music, track creation, new personalization modes... Well, let's just say, a lot of stuff. It also dropped a few elements.This game provides examples of:
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