History VideoGame / DiddyKongRacing

25th Apr '16 7:47:55 AM stuffedninja
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* ChristmasRushed: The game got this treatment, but for good reason. After ''VideoGame/BanjoKazooie'' got delayed to summer 1998, Rare had to have ''some'' triple-A game to put out around the Christmas 1997 season, and the game they had at that point (which was miles away from the game you're reading an article about now) was revised extensively and ultimately published around mid-to-late November. According to general consensus, [[TropesAreNotBad the rushed state of the game did very little to hinder the actual playing experience]].
17th Mar '16 5:57:58 PM stuffedninja
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* ChristmasRushed: The game got this treatment, but for good reason. After ''VideoGame/BanjoKazooie'' got delayed to summer 1998, Rare had to have ''some'' triple-A game to put out around the Christmas 1997 season, and the game they had at that point (which was miles away from the game you're reading an article about now) was revised extensively and ultimately published around mid-to-late November. According to general consensus, [[TropesAreNotBad the rushed state of the game did very little to hinder the actual playing experience]].
17th Mar '16 12:58:54 PM Hossmeister
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16th Mar '16 11:05:27 AM Hossmeister
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* EarlyBirdCameo: [[BanjoKazooie Banjo]] and [[VideoGame/ConkersBadFurDay Conker]] both went on to star in their own series, and Tiptup made an appearance in the ''Banjo'' series. Timber was also slated to appear in his own game, with Bumper and Pipsy as his sidekicks, but it was cancelled.

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* EarlyBirdCameo: [[BanjoKazooie [[VideoGame/BanjoKazooie Banjo]] and [[VideoGame/ConkersBadFurDay Conker]] both went on to star in their own series, and Tiptup made an appearance in the ''Banjo'' series. Timber was also slated to appear in his own game, with Bumper and Pipsy as his sidekicks, but it was cancelled.



* SpiritualSuccessor: ''[[VideoGame/BanjoKazooie Banjo-Pilot]]'' was originally supposed to be ''Diddy Kong Pilot,'' focusing mainly on the game's planes. Rareware was bought by Microsoft, however, putting the kibosh on that.

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* SpiritualSuccessor: ''[[VideoGame/BanjoKazooie ''[[VideoGameVideoGame/BanjoKazooie Banjo-Pilot]]'' was originally supposed to be ''Diddy Kong Pilot,'' focusing mainly on the game's planes. Rareware was bought by Microsoft, however, putting the kibosh on that.
16th Mar '16 9:37:22 AM Hossmeister
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13th Mar '16 6:39:54 AM Silverblade2
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* FakeLongevity: One gets this feeling given that the single player mode requires you to, for each world, race on all the tracks, beat the boss, collect silver coins in each track, beat the boss again, and then face Wizpig when this has been done with all worlds. If you want the real ending, you need to enter a grand prix to win a trophy in each world, beat the bosses ''again'', and rinse and repeat the initial and coin races in a new world before facing Wizpig one more time.
29th Feb '16 1:34:05 PM Prfnoff
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* EverythingsNuttierWithSquirrels: Conker, who later went on to star in one of the [[VideoGame/ConkersBadFurDay nuttiest games ever made]].
9th Feb '16 6:23:27 PM jameygamer
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** The zipper trick. If you lift your finger off the accelerator before you drive through a zipper (or use a blue balloon), and keep it lifted off until you see rainbow-coloured smoke, then you'll get a much bigger boost. Neither the manual or the game mention this. Even if you were paying attention when Taj hinted at the existence of this mechanic, he neglects to say that you need to keep the accelerator released to get the full effect. Hence, when you see that your boost is green instead of yellow after running through a zipper with the accelerator released, you may be fooled into thinking that you have executed the zipper trick, when you actually have not gained the full effect. Releasing the accelerator any longer than you think is neccesary is very unintuitive in a racing game, especially when you're trying to keep up with Wizpig, who cannot be beaten without this mechanic.

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** The zipper trick. If you lift your finger off the accelerator before you drive through a zipper (or use a blue balloon), and keep it lifted off until you see rainbow-coloured smoke, then you'll get a much bigger boost. Neither the manual or the game mention this. Even if you were paying attention when Taj hinted at the existence of this mechanic, he neglects to say that you need to keep the accelerator released to get the full effect. Hence, when you see that your boost is green instead of yellow after running through a zipper with the accelerator released, you may be fooled into thinking that you have executed the zipper trick, when you actually have not gained the full effect. Releasing the accelerator any longer than you think is neccesary necessary is very unintuitive in a racing game, especially when you're trying to keep up with Wizpig, who cannot be beaten without this mechanic.mechanic (the first race on the island only; the second race in Future Fun Land has no zippers, is more crooked and has obstacles, uses the balloons instead, and Wizpig is actually slower here).
9th Feb '16 6:18:21 PM jameygamer
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* BossCorridor: All of the major world hubs have a corridor linking the room/wall with the Boss Door to the main hub with T.T.; the last world actually has a big hall between the T.T. Door (you need '''all''' of the game's balloons and the T.T. Amulet to open this door) and a giant door with Wizpig on it, which leads to the final race of the game.

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* BossCorridor: All of the major world hubs have a corridor linking the room/wall with the Boss Door to the main hub with T.T.; the last world actually has a big hall between the T.T. Door (you need '''all''' of the game's balloons and the T.T. Amulet to open this door) and a giant door with Wizpig on it, which leads to the final race of the game.game [[note]] As a side note, after obtaining all 47 balloons and completing the T.T. Amulet, once your chosen racer reenters Future Fun Land's hub from one of its tracks or the island, a cutscene starts that immediately takes the player into the second and last Wizpig race track; if they do not want to race Wizpig right away, they will have to pause the game and select the exit track. This cutscene (and the other Wizpig race cutscenes) was removed from the DS version; even after attaining 100% completion, the player has to manually drive through the T.T. Door and the Wizpig Door to start the final race of the game[[/note]].
8th Feb '16 2:36:36 AM jameygamer
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* BossCorridor: Four of the major world hubs have a corridor linking the room with the Boss Door to the main hub with T.T.; the last world actually has a big hall between the T.T. Door (you need '''all''' of the game's balloons and the T.T. Amulet to open this door) and a giant door with Wizpig on it, which leads to the final race of the game.

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* BossCorridor: Four All of the major world hubs have a corridor linking the room room/wall with the Boss Door to the main hub with T.T.; the last world actually has a big hall between the T.T. Door (you need '''all''' of the game's balloons and the T.T. Amulet to open this door) and a giant door with Wizpig on it, which leads to the final race of the game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DiddyKongRacing