Classic Carl Barks stories with Donald Duck and his relatives usually featured this as a plot device. There are also two scenes which Indiana Jones copied from such stories, which both Lucas and Spielberg proudly admitted. The one is the introduction idol and boulder scene from Raiders of the Lost Ark, which was taken from the Seven Cities of Cibola and the other is the water bursting through the tunnel to the canyon side, near the end of ''Indiana Jones and the Temple of Doom. This wasn't an actual trap of the temple, in the movie, but it was in the original comic, The Prize of Pizarro, which also contained some other traps used throughout the Indiana Jones' films. After Barks, other writers would too feature such temples and ruins.
Deconstructed in Reaper Man. The temple of doom is staffed by a pair of bored priests. About the only excitement they get is listening to interlopers get killed by the deathtraps. There's even a little thermometer fundraising poster on the wall for the Temple Of Doom Roof Repair Fund.
Some Fighting Fantasy gamebooks featured such a place. Actually, one of the books is titled Temple of Terror.
Temple. An ancient South American temple buried in a giant pillar of rock, full of demonic cat monsters. And treasure, obviously.
On LOST, the Others are mentioned as having a temple of some kind in the third season finale. In typical Lost fashion, it isn't seen until the sixth season premiere. It is guarded by a large stone wall, a tunnel system, and various other weapons, and contains a healing pool of some sort. The Temple's exact significance is unknown.
Religion and Mythology
Fittingly, Mayan Religion has one in the form of Xibalbá, an underworld city inhabited by sinister deities and protected by monsters and booby-traps.
This is part of the hat of the Necrons in particular, though their architecture is a metallic version. Imperial scholars have been studying some of the surface bits of them for generations, but it is only in recent history that the Stasis Tombs have begun to "wake up", their Inter-spacial Gates opening with a Sickly Green Glow, and legions of metal skeletons animate and begin their terrible work.
Considered actual temples by the Adeptus Mechanicus, who think the metallic Necrons are the servants of their god (they may be right). The result being that they open a tomb, enthusiastically start running around poking things, and are surprised when they get slaughtered by the now-awoken Necrons, who go on to attack other systems.
Exalted has more than a few of these, but one stand-out example is the city of Denandsor. Buried in the jungles of the Scavenger Lands, it's full of the treasures and wonders of the First Age, as well as the means of production to make more. So why hasn't anyone claimed it yet? Well, when the Great Contagion hit, the guy in charge of the city (who didn't fully understand how it worked) turned on every defense at once in the vague hope that it'd do something. As a result, not only is it full of giant automatons that will stomp any intruders, but it's also cloaked in a field that instills horrible dread in whoever enters the city walls. If people survive getting into the city, they usually don't stay for long.
Sonic the Hedgehog has so many, it'd be quicker to list games in the series that don't have one of these.
Sonic the Hedgehog Spinball, although since the entire game takes place inside Robotnik's oddly laid out fortress and all the levels are mixes of Pinball Zone with another level type, this is perhaps understandable.
While conspicuously light on the booby-traps, Final Fantasy XII has the Tomb of King Wraithwall, complete with a That One Boss, a Bonus Boss, and lots and LOTS of undead things crawling around. And it has the Stillshrine of Miriam. And Giruvegan. And Ridorina. And the Sochen Cave Palace. It makes you wonder why modern civilization bothered to build anything, since there's probably enough hidden temples and lost cities to house a nation.
The Elder Scrolls III: Morrowind has several dozen "Daedric ruins" scattered around the country. Each comes complete with a Giant Statue of Doom, Gems of Doom that summon Demons of Doom to attack you when you try to snatch them, and plenty of Cultists of Doom.
The various ancient Nord barrows in Skyrim also qualify, being filled with booby traps and mummified tomb guardians.
The Ceras Lake Ruins in Suikoden V. Ask not, "why give a sluice control for a dam a complex three-layered lock that can only be unlocked by three buttons on the far sides of a labyrinth, a door controlled by a one-of-a-kind magic rune and fill it with magitek robot guardians?", because the game certainly isn't going to tell you.
The ruins of La-Mulana are basically one giant Temple of Doom, with the various stages being different parts of it.
Levels 10-13 of Prince of Persia 2: The Shadow and the Flame are set in a temple, which actually contains most of the Mooks in the game. Levels 6-9 are in a the ruins of a palace, now inhabited by snakes and flying heads.
Diablo II has lots of them, naturally. There's the various Tombs of Tal Rasha; the temples under the Flayer Jungle, large parts of Kurast...
The original Diablo was a series of Basements of Doom.
Diablo III continues the tradition of trap and monster-filled desert and jungle tombs.
Quest for Glory III features such a temple as the base of the demons looking to do a divide and conquer on the different peoples of Tarna.
Oddworld: Abe's Oddyssey has the Paramonia and Scrabania temples.
Metroid has some, though the temples are mostly futuristic (the biggest being "Temple Of Doom meetsEternal Engine" Sanctuary Fortress from Metroid Prime 2), and the most dangerous aren't contraptions, but post-abandonment inhabitants (or in the case of the Sanctuary Fortress, old inhabitants, the haywire-security robots).
Super Metroid: Ridley and company inhabit what appear to be ruins of Chozo civilization, deep within Zebes.
MOTHER 3 features the Chupichupyoi Temple; however it isn't a dungeon, but a key location, and it doesn't try to kill you at all.
A straighter example from the franchise is EarthBound's Scaraba Pyramid.
The Wild ARMs games are full of these, often just lying around inexplicably, often with fiendish traps that just happen to be able to be bypassed using one of the tools the party has picked up along the way.
World of Warcraft has one or two dungeons that fit, but the best example is probably the Sunken Temple. A large temple to the serpent god Hakkar, sunk beneath the waters of a lake, hence the name. Infested with dragons and zombie trolls.
Also the Black temple. Filled with demons, crazy orcs, a big bad and an eldritch abomination.
Most of the troll temples/ruins qualify (Zul'Gurub, Zul'Aman...)
Fallout 2 begins with a Temple of Doom. There's no justification for it in game or real world history, but it's so Doomy that surviving instantly makes you The Chosen One, even though one of your tribesmen are waiting for you inside.
Eternal Darkness: Sanity's Requiem features two: an ancient temple in the Angkor Thom region of Cambodia, that is home to Mantorok (as well as all kinds of traps), and the Forbidden City, which is home to the essences of the Ancients at the start of the game (though not quite as trap-filled as the former).
Dragon Age: Origins has a few, one being a stronghold built to protect the Urn of Sacred Ashes, and one being a not-fully-explained Tevinter ruin in the depths of the Brecilian Forest that changed hands a few times long before the players arrived. Both share the same tileset, but have very different arrays of enemies inside.
Uncharted. Since it's Tomb Raider without the mammaries, it has all the same temples and nearly as much doom.
Pokémon Gold and Silver has a rather tame version of this. The Ruins of Alph contain puzzles which you can solve, but once you do, the floor drops out from under you and strange creatures attack you with mystical power. The remakes have that, plus the Sinjoh Ruins, that you access from the Ruins of Alph by having Arceus as your lead Pokemon. No traps or danger there, though, just a big Mindscrew Event.
Kingdom of Loathing has the Hidden Temple, which is loaded with all kinds of traps involving arrows, poison gas, boulders, swinging blades, and an homage to the Indiana Jones puzzle that used stone tiles engraved with letters. Although a few of the puzzles are necessary to locate the Hidden City during the level 11 quest, most of the incentive for visiting the Hidden Temple lies in the traps themselves, which provide quick stat gains if you can keep your HP above zero, with the caveat that you'll gain no items, currency, or familiar experience like you would from adventuring somewhere with monsters to fight. The Ancient Buried Pyramid is another Temple of Doom, this time filled with monsters that impede your progress in solving the puzzle in the lower chambers. It's worth noting that these two examples are located in a jungle and a desert, respectively.
Chapter 4 of Resident Evil 5 mostly takes place in a Temple of Doom. It uses an ancient African ruined city as a setting. It has a few traps, some more ridiculous than others.
The Shrine of Storms from Demon's Souls fits this trope to a T, especialy the second stage. Deadly falls everywhere, explosive sphers of energy, arrow traps when you least expect them, enemies positioned in such a way that you can't see them until it is too late and invisible enemies that ambush you and are more than happy to backstab you when you are busy dealing with other enemies. Also, did we mention the place is pitch dark in some places?
Dark Souls has Sen's Fortress, full of swinging axe blades, arrow traps, and the classic rolling rock of doom.
There's such a level in Bujingai. However it's partially averted, since the temple itself is full of light and looks quite normal, if it weren't for some traps and the demons all around.
The second level of Viewtiful Joe 2 even references the title- Viewitiful Heroes and the Statue of Doom.
You'd think that an Owl Temple would be nice to an Owlboy? Nope.
Minecraft has two types of doom temples. The first is a pyramid in desert regions where the basement has some treasure chests, but stepping on the nearby pressure plate will make the TNT below explode, killing you and destroying the loot. The second are temples in jungle areas which are less dangerous that the TNT traps in the pyramids, but the temples have tripwires connected to a dispenser filled with arrows and you will be shot to death should you trip the wires.
Shining the Holy Ark has three. South Shrine which is part Shifting Sand Land with weird corridors that turn you upside-down. West Shrine which is one big puzzle to get a door to open and East Shrine; which is overgrown with giant ancient trees.
Super Mario Fusion Revival: World 2-S3: Parthenon Peril. The Rebel Army has taken control of the Parthenon and its underground labyrinthine maze. Rumor has it a beast named "Tryclydius Maximus" was seen somewhere in the catacombs...
Ecco the Dolphin has an underwater version as part of the Atlantis area of the game. Lots of mazes, occasional bricks that can squish you if you screw up your timing, and various angry sea creatures await. Plus, you have to search constantly for underwater air pockets to avoid drowning...
Wario Land 4, the entirety of the Golden Pyramid. Of course, 16 of the 18 levels are accessed via portals leading out of the place, but the entry and golden passage levels are entirely standard examples of the trope and so is the map screen.
Oldschool Temple in Something. The graphics come from the Pyramid Levels in Super Mario Bros. 2 and the Labyrinth Zone from Sonic The Hedgehog 1. The music is a remix of Marble Garden Zone Act 1 from Sonic the Hedgehog 3. The level is filled with Rexes, Charging Chucks, and large pits in the first half and Thwomps and spikes in the second half.
Puzzle Itemple in Something Else. To complete this optional level, Luigi has to solve the puzzles, which requires proper use of the springboards and P-Switches.
Snowy Fuzzy Temple in Something Else. It's in the brutal bonus world because Luigi has to deal with ice physics, the obstacles, enemies and the giant FOE.
The fantasy satire The Fourth opens with one of these, though it ends up being more of a Noob Cave than anything else.
JourneyQuest contains the Temple of All Dooms as a storage for the Sword of Fighting. It seems to follow the trope, though it's weak to Cutting the Knot.
The temple of the Avatar: The Last Airbender episode, "The Firebending Masters," with killer spikes, a secretly-cached MacGuffin, a room that fills full of killer glue, and a justification for the fact that everything's still working: the ancient extinct civilization that built it is not actually extinct. How everyone missed this, who knows.
The ancient ruins Daring Do explores in "Read It and Weep" is filled with gauntlets of deadly traps, and was apparently built on top of an active lava flow that can also be utilized as a trap.