History Main / TempleOfDoom

15th Feb '18 4:31:55 PM nombretomado
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* The Temple Stage in the Famicom/NES version of ''Salamander/Life Force'' and the PCEngine version of ''VideoGame/{{Gradius}} II''.

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* The Temple Stage in the Famicom/NES version of ''Salamander/Life Force'' and the PCEngine UsefulNotes/PCEngine version of ''VideoGame/{{Gradius}} II''.
14th Feb '18 3:27:55 PM TSBasilisk
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** The original ''VideoGame/{{Diablo}}'' was a series of Basements of Doom.

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** The original ''VideoGame/{{Diablo}}'' was a series of Basements of Doom.Doom beneath the Tristram Cathedral.


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*** The first story arc of Act I takes place in the same Cathedral as the first game and later in the act the player visits a sacred Nephalem temple.
*** In Adventure Mode the player can visit the Temple of the Firstborn, where angels and demons first birthed the Nephalem. It's been overrun by an evil cult led by [[spoiler:the demonic Lord of Envy]].
17th Jan '18 1:04:49 AM jormis29
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* Some ''Literature/FightingFantasy'' gamebooks featured such a place. Actually, one of the books is titled ''Temple of Terror''.

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* Some ''Literature/FightingFantasy'' gamebooks featured such a place. Actually, one of the books is titled ''Temple of Terror''.''Literature/TempleOfTerror''.
6th Jan '18 9:27:04 PM DastardlyDemolition
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* ''VideoGame/{{Fallout 2}}'' begins with a Temple of Doom. There's no justification for it in game or real world history, but it's so Doomy that surviving instantly makes you TheChosenOne, even though one of your tribesmen are waiting for you inside.

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* ''VideoGame/{{Fallout 2}}'' begins with a Temple of Doom.Doom called the "Temple of Trials". There's no justification for it in game or real world history, but it's so Doomy that surviving instantly makes you TheChosenOne, even though one of your tribesmen are waiting for you inside. Fans hate it as it forces you to run around in a temple killing overgrown ants with a spear at best and heal with medicine that makes it harder to hit and then fight a fellow tribesman with only your fists, all the while using a character who will most likely not built for such a dungeon. You can talk him out of a fight if your speech is good enough (~30-40% should be good enough) but if not well...
8th Dec '17 3:39:39 PM TSBasilisk
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* VideoGame/WorldOfWarcraft has one or two dungeons that fit, but the best example is probably the Sunken Temple. A large temple to the serpent god Hakkar, sunk beneath the waters of a lake, hence the name. Infested with dragons and zombie trolls.
** Also the Black temple. Filled with demons, crazy orcs, a big bad and an eldritch abomination.
** Most of the troll temples/ruins qualify (Zul'Gurub, Zul'Aman...)

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* VideoGame/WorldOfWarcraft has one or two many dungeons and raids that fit, but the best example is probably the Sunken Temple. A large temple to the serpent god Hakkar, sunk beneath the waters of a lake, hence the name. Infested with dragons and zombie trolls.
** Also the Black temple. Filled with Temple. Once a holy place of the Draenei, it has been defiled and is home to demons, crazy orcs, a big bad and an eldritch abomination.
** Most of the The larger troll temples/ruins qualify (Zul'Gurub, Zul'Aman...)ruins such as Zul'Gurub and Zul'Aman tend to pull double duty as cities and temples.



** The Temple of Ahn'Qiraj.

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** The Temple of Ahn'Qiraj.Ahn'Qiraj is a massive temple that houses the body of the Old God C'thun, tended to by his insectoid servants.
** The Tomb of Sargeras was originally a massive temple dedicated to Elune, patron deity of the Night Elves and is even built upon a Titan facility, doubling the holiness. Then Aegwynn sealed Sargeras's corpse inside, where it proceeded to corrupt the building and its inhabitants.
23rd Nov '17 2:22:28 PM FoxBluereaver
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* Cynthia in ''Fanfic/PokemonResetBloodlines'' often explored these, even when she was as young as ''[[LittleMissBadass ten]]''.
16th Nov '17 8:03:44 AM MegaMarioMan
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[[caption-width-right:261: Also called the main characters' special graveyard.[[note]]Clockwise from top-left: ''VideoGame/EarthBound'', ''VideoGame/MetroidZeroMission'', ''VideoGame/WarioLand'', ''VideoGame/LaMulana'', ''VideoGame/KirbyAndTheAmazingMirror'', ''VideoGame/{{Spelunky}}''[[/note]]]]

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[[caption-width-right:261: Also called the main characters' special graveyard.[[note]]Clockwise from top-left: ''VideoGame/EarthBound'', ''VideoGame/MetroidZeroMission'', ''VideoGame/WarioLand'', ''VideoGame/WarioLand4'', ''VideoGame/LaMulana'', ''VideoGame/KirbyAndTheAmazingMirror'', ''VideoGame/{{Spelunky}}''[[/note]]]]



* ''Videogame/ShiningTheHolyArk'' has three. South Shrine which is part ShiftingSandLand with weird corridors that turn you upside-down. West Shrine which is one big puzzle to get a door to open and East Shrine; which is overgrown with giant ancient trees.

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* ''Videogame/ShiningTheHolyArk'' ''VideoGame/ShiningTheHolyArk'' has three. South Shrine which is part ShiftingSandLand with weird corridors that turn you upside-down. West Shrine which is one big puzzle to get a door to open and East Shrine; which is overgrown with giant ancient trees.



* ''Videogame/SuperMarioFusionRevival: World 2-S3: Parthenon Peril''. The Rebel Army has taken control of the Parthenon and its underground labyrinthine maze. Rumor has it a beast named "Tryclydius Maximus" was seen somewhere in the catacombs...
* ''Videogame/EccoTheDolphin'' has an underwater version as part of the Atlantis area of the game. Lots of mazes, occasional bricks that can squish you if you screw up your timing, and various angry sea creatures await. Plus, you have to search constantly for underwater air pockets to avoid drowning...
* ''Videogame/WarioLand 4'', the entirety of the Golden Pyramid. Of course, 16 of the 18 levels are accessed via portals leading out of the place, but the entry and golden passage levels are entirely standard examples of the trope and so is the map screen.

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* ''Videogame/SuperMarioFusionRevival: ''VideoGame/SuperMarioFusionRevival: World 2-S3: Parthenon Peril''. The Rebel Army has taken control of the Parthenon and its underground labyrinthine maze. Rumor has it a beast named "Tryclydius Maximus" was seen somewhere in the catacombs...
* ''Videogame/EccoTheDolphin'' ''VideoGame/EccoTheDolphin'' has an underwater version as part of the Atlantis area of the game. Lots of mazes, occasional bricks that can squish you if you screw up your timing, and various angry sea creatures await. Plus, you have to search constantly for underwater air pockets to avoid drowning...
* ''Videogame/WarioLand 4'', ''VideoGame/WarioLand4'', the entirety of the Golden Pyramid. Of course, 16 of the 18 levels are accessed via portals leading out of the place, but the entry and golden passage levels are entirely standard examples of the trope and so is the map screen.
24th Oct '17 10:07:57 PM MyFinalEdits
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* ''VideoGame/StarFoxAdventures'' really likes these: Volcano Force Point, Ocean Force Point, Walled City, and [[TheVeryDefinitelyFinalDungeon Krazoa Palace]].

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* ''VideoGame/StarFoxAdventures'' really likes these: ''VideoGame/StarFoxAdventures'', being an action-adventure game instead of a shooter like the other ''VideoGame/StarFox'' games, has various examples: Volcano Force Point, Ocean Force Point, Walled City, and [[TheVeryDefinitelyFinalDungeon Krazoa Palace]].



* A very large number of levels in the ''Zelda'' franchise. There's the occasional level [[WombLevel inside a suitably enormous creature]], and occasionally a level still inhabited by its original builders (the Gerudo Fortress in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the Hyrule Castle Tower in ''VideoGame/TheLegendOfZeldaALinkToThePast''), but most dungeons are of the Temple of Doom variety, frequently [[HailfirePeaks mixed with some other theme]]. In ''VideoGame/ZeldaIITheAdventureOfLink'', not only are all eight dungeons Temple of Doom-type, the monsters within them are [[AllThereInTheManual ostensibly]] not on the same side as the ones on the OverworldNotToScale.

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* A very large number of levels in the ''Zelda'' ''Franchise/TheLegendOfZelda'' franchise. There's the occasional level [[WombLevel inside a suitably enormous creature]], and occasionally a level still inhabited by its original builders (the Gerudo Fortress in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the Hyrule Castle Tower in ''VideoGame/TheLegendOfZeldaALinkToThePast''), but most dungeons are of the Temple of Doom variety, frequently [[HailfirePeaks mixed with some other theme]]. In ''VideoGame/ZeldaIITheAdventureOfLink'', not only are all eight dungeons Temple of Doom-type, the monsters within them are [[AllThereInTheManual ostensibly]] not on the same side as the ones on the OverworldNotToScale.



* ''Franchise//{{Metroid}}''

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* ''Franchise//{{Metroid}}'' ''Franchise/{{Metroid}}'':
7th Oct '17 2:35:34 PM Flight1
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* Australia used to be this before the Aboriginals arrived.
27th Sep '17 2:20:40 PM N1KF
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The TempleOfDoom is almost always inhabited, often by the same {{Mooks}} and monsters found in the surrounding environment -- oddly, they know how to avoid every single trap in the DeathCourse -- but you can also expect things like ghosts, skeletons, living statues and other ancient guardians. And naturally, whatever treasure you go in there to find will be found in the very spot the GiantSpaceFleaFromNowhere has decided to make its home.

Occasionally, the TempleOfDoom will be co-opted by the BigBad to use as his base, which would explain why the traps still work. In which case, you can also expect his Mooks and a few high-tech surprises as well.

to:

The TempleOfDoom Temple of Doom is almost always inhabited, often by the same {{Mooks}} and monsters found in the surrounding environment -- oddly, they know how to avoid every single trap in the DeathCourse -- but you can also expect things like ghosts, skeletons, living statues and other ancient guardians. And naturally, whatever treasure you go in there to find will be found in the very spot the GiantSpaceFleaFromNowhere has decided to make its home.

Occasionally, the TempleOfDoom Temple of Doom will be co-opted by the BigBad to use as his base, which would explain why the traps still work. In which case, you can also expect his Mooks and a few high-tech surprises as well.



* A very large number of levels in the ''Zelda'' franchise. There's the occasional level [[WombLevel inside a suitably enormous creature]], and occasionally a level still inhabited by its original builders (the Gerudo Fortress in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the Hyrule Castle Tower in ''VideoGame/TheLegendOfZeldaALinkToThePast''), but most dungeons are of the TempleOfDoom variety, frequently [[HailfirePeaks mixed with some other theme]]. In ''VideoGame/ZeldaIITheAdventureOfLink'', not only are all eight dungeons TempleOfDoom-type, the monsters within them are [[AllThereInTheManual ostensibly]] not on the same side as the ones on the OverworldNotToScale.

to:

* A very large number of levels in the ''Zelda'' franchise. There's the occasional level [[WombLevel inside a suitably enormous creature]], and occasionally a level still inhabited by its original builders (the Gerudo Fortress in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the Hyrule Castle Tower in ''VideoGame/TheLegendOfZeldaALinkToThePast''), but most dungeons are of the TempleOfDoom Temple of Doom variety, frequently [[HailfirePeaks mixed with some other theme]]. In ''VideoGame/ZeldaIITheAdventureOfLink'', not only are all eight dungeons TempleOfDoom-type, Temple of Doom-type, the monsters within them are [[AllThereInTheManual ostensibly]] not on the same side as the ones on the OverworldNotToScale.



** Zul'Drak is ''a leveling zone'' that is a TempleOfDoom. There is a more classic enclosed TempleOfDoom at the far end of it.

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** Zul'Drak is ''a leveling zone'' that is a TempleOfDoom. Temple of Doom. There is a more classic enclosed TempleOfDoom Temple of Doom at the far end of it.



* ''VideoGame/{{Fallout 2}}'' begins with a TempleOfDoom. There's no justification for it in game or real world history, but it's so Doomy that surviving instantly makes you TheChosenOne, even though one of your tribesmen are waiting for you inside.

to:

* ''VideoGame/{{Fallout 2}}'' begins with a TempleOfDoom.Temple of Doom. There's no justification for it in game or real world history, but it's so Doomy that surviving instantly makes you TheChosenOne, even though one of your tribesmen are waiting for you inside.



* ''VideoGame/KingdomOfLoathing'' has the Hidden Temple, which is loaded with all kinds of traps involving arrows, poison gas, boulders, swinging blades, and an homage to the Indiana Jones puzzle that used stone tiles engraved with letters. Although a few of the puzzles are necessary to locate the Hidden City during the level 11 quest, most of the incentive for visiting the Hidden Temple lies in the traps themselves, which provide quick stat gains if you can keep your HP above zero, with the caveat that you'll gain no items, currency, or familiar experience like you would from adventuring somewhere with monsters to fight. The Ancient Buried Pyramid is another TempleOfDoom, this time filled with monsters that impede your progress in solving the puzzle in the lower chambers. [[AffectionateParody It's worth noting that these two examples are located in a jungle and a desert, respectively.]]

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* ''VideoGame/KingdomOfLoathing'' has the Hidden Temple, which is loaded with all kinds of traps involving arrows, poison gas, boulders, swinging blades, and an homage to the Indiana Jones puzzle that used stone tiles engraved with letters. Although a few of the puzzles are necessary to locate the Hidden City during the level 11 quest, most of the incentive for visiting the Hidden Temple lies in the traps themselves, which provide quick stat gains if you can keep your HP above zero, with the caveat that you'll gain no items, currency, or familiar experience like you would from adventuring somewhere with monsters to fight. The Ancient Buried Pyramid is another TempleOfDoom, Temple of Doom, this time filled with monsters that impede your progress in solving the puzzle in the lower chambers. [[AffectionateParody It's worth noting that these two examples are located in a jungle and a desert, respectively.]]
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