Characters in The Grand Heist
Player Party
- Action Girl: With a party of 5 women, this trope applies to varying degrees, but Rhen probably fits it the most
- Anti-Hero Team: Aster being the main exception
- Dark and Troubled Past: Most of the party in some way
- All of the party.
- The gods take advantage of this with Theia and Hope
- Dark Secret: DM encouraged all players to come up with dark secrets about their characters that only they know. Plays heavily into the overarcing plot.
- Deadpan Snarker: The party has various amount of snark
- Ragtag Bunch of Misfits: Most members are relatively new to adventuring. They quickly become stuck to each other because they have no chance otherwise
- The Smurfette Principle: An inverted example, where Aster is the only male
- Sliding Scale of Idealism Versus Cynicism: From Idealistic to Cynical
- Aster
- Rhen
- Hope
- Jaima
- Ari
- Theia
- True Companions: Working on it. Getting better after Theia opens up
- With Friends Like These...: Sometimes the party is its own worst enemy
The half-elf bard. Mysterious, dignified, and unpredictable, Theia almost always acts for her own benefit. Though relatively new to Yale City, Theia has quickly developed a network of awed peers and infatuated nobles. Yet, she tells so many lies, one has to wonder if she believes them herself.
- Aloof Ally: Initially reluctant to join in on the team's plans, claiming, for example, that she had a date when the rest of the team planned to investigate the Bronze Rat Tavern. Seems to be coming around, however.
- The Bard
- Beat Them at Their Own Game: Theia outploys Caemian
- Beauty Is Never Tarnished
- Brainwashed: Very minorly. The orb is compelling her to visit the location in her visions
- The orb almost makes her touch it in the penultimate battle, but she is blasted away by Hope's water
- Character Development: Several instances, some genuine, some not
- In session 4, appeared to be opening herself up the rest of the party about her past
- Not actually her true history and a bit of a sympathy ploy, but at least it makes the party feel closer for a bit.
- Selflessly gives gold to the bandits that attacked the party and opened up to Hope
- Actually cares for the party at the end. Attacks Hope to stop her and makes sure she's okay
- In session 4, appeared to be opening herself up the rest of the party about her past
- The Casanova who Really Gets Around: Labels aren't her thing though
- Cloudcuckoolander's Minder: Keeping Rhen focused
- Child of Two Worlds
- A bit of Theia's childhood was shown by Vecna. She lived with her parent in a small house
- Common human mother, noble elf father
- Combat Pragmatist
- Likes using flammable oil with a simple prestidigitation spell
- Consummate Liar: With both the important and the mundane
- Tends not to lie to Rhen.
- Conveniently Unverifiable Cover Story
- A Day in the Limelight: Theia's dinner with Andy Starwind
- Her journey into the labyrinth with Rhen
- Ear Worm: Theia's songs can get stuck in Hope's head.
- Hope humming Theia's mandolin rendition of "Dirty Little Secrets" greatly amused Seth
- Half-Human Hybrid: Noble elf and lowly human
- I Did What I Had to Do: Theia experiments with the obviously evil Orb of Vecna, but she was trying to gather information to help the party.
- I Just Want to Be Special: Emphasizes her eccentricities and elf heritage. Contrast with Hope's I Just Want to Be Normal
- Impossibly Cool Clothes: Has a cloak that can magically create holes and dogs, among other things. Unfortunately, it's so unstylish.
- Ironic Name: Aletheia literally means "truth"
- I Shall Taunt You: Frequently fights using "vicious mockery"
- Heroic Bastard
- Heroic Neutral: One of Theia's end goals is to be left alone. At least from all these gods and politics
- Hidden Depths
- Theia isn't easily tempted by Vecna's offer of immortality, but it could just be due to the potential drawbacks
- Hidden Heart of Gold: Deliberately hides the fact that she gives enough money to the bandits to pay off their debts
- She tries to use the Orb of Vecna to help fix her friends' problems
- Tells the party that Hope was lying for her, and after a talk, offers Hope a place to stay
- Wakes up early and makes breakfast for the party
- Kicking Ass in All Her Finery: Armour is uncouth and unstylish
- Leaning on the Furniture: Notably she puts her feet up on the table. Theia tends to dominate the spaces she is in.
- Let's Mock the Monsters: Vicious mockery
- Magic Music: She also plays mundane music for Mufasa tavern
- Nouveau Riche
- Or at least that's one of her cover stories. In actuality, her father's aristocracy, her mother's a commoner, and she doesn't seem to have much money, so probably not really an example of this trope.
- O.O.C. Is Serious Business: When she gets honest
- Odd Friendship: With Rhen, considering their demeanor and backgrounds
- Continues to become odder as it is revealed how close they are
- Turns out they were secret childhood friends all along
- Only in It for the Money: Theia seems to start out this way. She actually wants to build legitimacy and notoriety for her fake nobility
- Pet the Dog: Gives gold to the bandits that attacked the party.
- Power at a Price: Not very well defined by Vecna
- Pragmatic Hero: Flirts between pragmatic and selfish sometimes
- The Rock Star: In her own mind if nothing else
- One of her last moments in the campaign is playing an enrapturing experimental song
- Quirky Bard: Well done example. Theia balances quirky and serious
- Safety in Indifference: Theia seems not to care about issues that don't directly affect her, but is this out of true indifference or cynicism about caring?
- Secret-Keeper: For Rhen
- Shipper on Deck: Has notes on party member sexualities for reasons
- Small Name, Big Ego
- Sticks to the Back: For tactical and personal reasons
- Trash Talk: Theia's basic method of attack
- Troubled Backstory Flashback: Vecna gives some insight into Theia's past
- Refusal of the Call: Theia sometimes needs to be dragged to start an adventure, but will quickly start running with it
- Seems pretty eager to refuse Vecna's offer of immortality
- Unreliable Expositor: Has difficulty identifying magic objects
- Was It All a Lie?: A question in everyone's mind when she reveals something about herself
- We Need a Distraction: Theia's speciality
- Tried to distract the guards of Sterling by saying someone else was attacking
The human wizard. She's a noblewoman with a rather large gambling debt owned by an "asshole elf noble", as the party calls him.
- Blue Blood
- Boring, but Practical: Spends a lot of time casting Detect Magic
- Brainy Brunette
- Brilliant, but Lazy: A talented Wizard, but didn't put that much effort into school
- Can't Hold His Liquor: Gets drunk very fast after hearing that Tris will be king
- Character Development: Slowly realizing to not play with fire. Literally and metaphorically
- Jaima helps Ari realize that she needs to tell her sister about what's wrong
- The Comically Serious
- Cool Big Sis: Does a lot to care for her sister
- Deal with the Devil: Exchanged her gambling debt with favours to a corrupt noble
- Defrosting Ice Queen
- Dirty Business: She ends up helping her sister in ways the crown can't approve of explicitly
- Familiar: Ari's weasel, Perspicacity or "Percy"
- Fireballs
- Foil: To Jaima's rough demeanor. Leads to...disagreements
- Foolish Sibling, Responsible Sibling: Much more of a party girl than her sister
- The Gambling Addict
- Gentleman Wizard
- Glass Cannon
- Good Bad Girl
- Hard-Drinking Party Girl: It's implied she spent relatively little time in college actually studying.
- I Did What I Had to Do: Ari's deal to keep her sister protected
- If You Ever Do Anything to Hurt Her...
- Mentioned when Theia went out of her way to befriend her sister (knowing Theia, to potentially dubious ends). Ari gave her mad shade
- Improbable Aiming Skills: Ari is very surprised when she nails a bandit in the head with the hilt of her dagger.
- Impoverished Patrician: Is adventuring to earn enough money for her sister to maintain their family's estate
- Kill It with Fire/Kill It with Ice: Ari's elemental spells of choice
- Ari and Theia's oil+fire spell combo is particularly devastating
- Lightem Up
- My Sister Is Off-Limits
- No Good Deed Goes Unpunished: Tries to support her sister, but ends up getting into a bigger mess
- Not a Morning Person: Compared to the rest of the party
- Not Cheating Unless You Get Caught
- Playing with Fire: Her preferred method of attack.
- Protectorate: To her sister. Even keeping the truth of the situation from her
- Power Crystal
- Squishy Wizard
- Spell Book
- Trapped by Gambling Debts
- Note that this doesn't stop her from continuing to gamble
- A Boy and His X: Aster became a paladin after saving Puppy from bullies
- Adorably Precocious Child: Aster is only 15, but has a lot of responsibility
- Animal Battle Aura: In the final battle, he is surrounded by the aura of a lion.
- Attack Animal
- Badass Adorable
- Bad Liar: Subverted. While one would think that Aster couldn't lie, he's actually quite competent at it, if the reasons are just
- Berserk Button: Don't hurt Puppy
- Aster is growing increasingly frustrated with the party's lies
- Beware the Nice Ones
- Big Friendly Dog: Emphasis on big
- Black-and-White Morality
- Because Hope is his friend, he can't even conceive of her being a bad person. He won't even imagine it when Hope asks
- Bratty Half-Pint: Others' view of him
- Bully Hunter: Primary motivation
- Can't Hold His Liquor: According to the DM, Aster would get drunk after about one tall drink
- Cheerful Child
- Chronic Hero Syndrome: Most likely a terminal case
- His outlook compels him to fix others' problems. This comes into conflict with Hope's desire to fix her own problems by herself
- Cool Dog: Aster rides Puppy as a mount
- Cuddle Bug: Aster is always ready to hug a distraught party member
- Dual Wielding
- Dude, Where's My Respect?: Aster's carefree attitude causes others to disregard his actual competence and abilities
- Fluffy the Terrible: Puppy is a large and at times intimidating mastiff. His name is literally Puppy.
- For Great Justice
- Friend to All Living Things: Dogs, bears, and mini gryphons all seem to love Aster
- Golden Snitch: Aster has a literal one.
- The Good Guys Always Win
- Happily Adopted
- Healing Hands: Aster combines this with Intimate Healing and an Indirect Kiss in order to kiss wounds better
- The Hero: In his own mind if nothing else
- Hero Worship: A little bit with Bjorn
- Halfling
- Hypercompetent Sidekick: Aster's dog Puppy is a legitimate member of the party
- Interspecies Adoption: Taken in by the human Bjorn, despite not being an actual orphan
- Light 'em Up: His holy infused banishing of the demon was particularly impressive use of holy magic
- Kid Hero
- Knight In Shining Armour: Aster fights bullies and protects the innocent
- Morality Chain
- Hope tries to make him promise to kill her if she becomes evil. He agrees to intervene
- More than Meets the Eye
- Mundane Utility: Aster uses Speak with Animals to chat up Puppy
- One Size Fits All: Aster has a shield that literally changes size
- The Paladin
- Aster's ability to detect evil allows him to discover Bjorn's secret
- Paper-Thin Disguise: Aster's red hair. Justified in that Aster wasn't trying to hide from Rag just other agents
- Parental Abandonment: Played With. Was mistaken for an orphan by his mentor, but actually has a loving mom
- Parental Substitute: Bjorn. Despite not being an orphan
- Pint-Sized Powerhouse: As is to be expected of a halfling
- The Talk: Aster has yet to receive The Talk from Bjorn. Hope offers to give him the religious version of The Talk. Theia offers the talk with Minor Illusion for diagrams
- Team Pet: Puppy and/or Aster
- Speaks Fluent Animal
- Square Race, Round Class: Bucks the usual Halfing Rogue Archetype
- Undying Loyalty
- Walking the Earth: Wandered and trained with Bjorn
- Wise Beyond Their Years
- Attention Deficit... Ooh, Shiny!: Only when Rhen isn't being serious
- Back Stab
- Beware the Silly Ones
- Constantly Curious
- Cloud Cuckoolander: Rhen can be serious when she wants to, but this is her default state
- This caused her quite the problem when Rhen accidently stole a major magical artifact of her people
- The Cuckoolander Was Right: Rhen thought she saw an extinct Drow. And she was right
- Combat Pragmatist: Rarely gets into an up-front fight
- Combat Parkour: Rhen's preferred method of fighting. Especially prominent in session 5 when she flips onto the bandit captain's shoulders.
- Dives from the wall and knocks Lamora prone with lightning daggers
- Crouching Moron, Hidden Badass: It's a mistake to take her Cloudcuckoolander attitude lightly
- Drunken Master
- The Exile: From the forest. Compare to Hope
- Friend to All Living Things: Subverted. Despite Rhen loving animals, animals don't love Rhen
- Human Pack Mule: Thanks to the bag
- In the Hood
- Kleptomaniac Hero: Played With. Rhen usually does not take objects out of greed but rather momentary interest, and swaps the new items with random ones in her bag
- The dragon's name for her implies being a Thief is an important part of her identity
- Rhen's secret is that she stole the ring of her people accidentally. She gave it back, but the damage was done
- Luck-Based Mission
- Not knowing where the ring would be or when it was last seen, Rhen's mission to find it is heavily dependent on luck
- Making a Splash: The ring has teh ability to control water
- Morality Pet: To Theia.
- Rhen is really hesitant about Theia using the orb
- Ms. Exposition: Rhen tells Hope all about the forest in her own Cloudcuckoolander way
- Nature Hero: Experienced with the forest and prefers to sleep under the stars
- She becomes really confused when Theia wants to buy a house and live indoors
- Odd Friendship: With Theia, considering their demeanor and backgrounds
- Even odder by being the only one Theia seems to trust
- The Only One I Trust: Only Theia seems to know about Rhen's history
- Roof Hopping: Favourite passtime
- The Sneaky Guy
- Stealth Expert: Even moreso with the Hide Armor of Hiding.
- Tattooed Crook: Rhen has a tattoo on her wrist and she is a thief, but otherwise doesn't play into this trope.
- Wide-Eyed Idealist
- Rhen seems to think that giving the other ring back to her people will redeem her. There is absolutely no guarantee to this
- You Can't Go Home Again
Protector of the poor and the underprivileged, Hope strives to be all the good that the teachings of Dol Arrah promote. She is fiercely protective of the rest of the party, yet also relies on them to fight the battles she faces. But, not everything is completely clear with her.
- Bad Liar: Hope tells a terrible lie, but Theia covers for her
- Bad Powers, Bad People: Averted. Hope seems to use blood magic to heal others
- Hope tries to barter with Seth in order to protect the party
- Bad Powers, Good People: Her powers until the very end of the game came from a chaotic evil god, but she used them to help her party and the people of Yale.
- It Sucks to Be the Chosen One: Can't do magic without it being blood magic
- Heals Aster without any blood. This may be implying she is the source of her own divine magic
- Berserk Button: Insulting Dol Arrah derailed any attempts at diplomacy with Lamora. Theia seems to notice this now and keeps Hope under control
- She doesn't take it well when she finds out who killed her sister and mentor
- Black Cloak
- Stolen by Asteria and then given back
- Beware the Nice Ones
- Blood Magic: Hope uses a suspicious amount for being a cleric of the light
- Brutal Honesty
- Chaste Hero: Has taken a vow of celibacy. Foil To Theia.
- Creepy Good: Perhaps the most traditionally "good" (or at least most moralistic), but the blood magic is off-putting.
- Dark Is Not Evil: Red skin, Red eyes, Horns, Blood Magic, but made it a point to go back and heal others from the fire
- Deity of Human Origin: As of the end of the final battle
- Does Not Like Men: Speculation
- Exact Words
- The Exile: From the city. Compare to Rhen
- Fantastically Indifferent: Completely unfazed by Aster's holy retribution
- Good Is Not Soft: Despite wanting to help everyone, Hope can be rather tough to get along with
- Hope is willing to sacrifice in order to protect the party
- Healing Hands
- Hearing Voices
- Hope Bringer: For many downtrodden in the city
- Hope Is Scary: Ignoring the literal name, this trope still applies. Hope was banished from the city and was ready to give up hope until she found the party. Unfortunately, this now gives her something to lose.
- I Just Want to Be Normal: Hides herself in her black cloak and doesn't seem to enjoy her magic. Contrast with Theia's I Just Want to Be Special
- I Just Want to Have Friends: Type B
- Letting Her Hair Down
- Luckily, My Shield Will Protect Me: The only one of the party that uses one
- Aster technically has a magical one, but he keeps it shrunk down and never uses it.
- Meaningful Name
- The Medic
- Though Aster also has some healing ability
- Morality Adjustment: Hope's definitely still good at the end of the campaign, but she's abandoned a lot of her lawful ideals.
- Morning Routine: Says her prayers at sunrise
- No Social Skills: Her pride can get in the way of negotiations
- Her rudeness ruins her budding friendship with Theia
- Gets into a really awkward hug with Theia
- The Oath-Breaker: She kills Malikos, summons an undead army, and eats bacon in the last session
- Never Live It Down: Accidentally states: "Religion is uh...dumb" Turns out she actually meant it
- Only Sane Woman: Hopes plays it up, even if its not technically true. Other party members are quite competent and moral.
- Not quite so true by the end of the campaign
- Only One Name
- Hope is revealed to have a second name
- Overdrawn at the Blood Bank
- Power at a Price
- Protectorate: Hope seems to really care about the party
- Her zealousness comes in conflict with Theia. Though they are both working towards the same goals, Hope is weary of Theia's secrets
- enough to make a deal with Seth
- Real Name as an Alias: Uses the "alias" of Vaermina at the Temple of Dol Arrah
- Red Eyes, Take Warning: Subverted. Hope's eyes are red, but she is the only Lawful Good member of the party. Some members of the party are still suspicious of her
- All the undead that she summons have glowing red eyes
- Samaritan Syndrome: Hope has to help people
- Support Party Member
- Technical Pacifist: Has taken a vow to not kill. Doesn't stop her from healing the people that do
- Thou Shall Not Kill
- Tears Malikos limb from limb
- Token Minority: Of the Fantastic Racism variety
- Turn Undead
- We Help the Helpless
- Wrongly Accused: According to Hope.
- A Hero to His Hometown: Has the folk hero background, because she helped lead a militia in her hometown. Given that she hasn't been back in about 5 years (and has no plans to go back), it's unclear if she still has this status.
- And the Adventure Continues: Jaima's plot ends with her asking Sorensen if she can continue working with him and fixing the city.
- The Alcoholic: Played With Responds to the party's hijinx by drinking out of flask. Doesn't seem to negatively affect her life.
- Armor Is Useless
- Bad Liar: Occasionally lies by omission, but that's mostly due to forgetfulness
- Bar Brawl: Jaima recalls breaking up a few, and likely starting a few as well
- Started one in good fun in session 6
- The Berserker: She's a berserker path barbarian.
- Blood Knight: She really enjoys violence.
- Bouncer
- Bruiser with a Soft Center
- She cares about Ari's little sister or at least the harm she might be in
- Cannon Fodder: Her former squadron effectively served this role.
- Court-martialed
- Farm Girl: Jaima grew up on a farm, but she didn't like it much.
- Foil: To Ari's posh demeanor. Leads to...disagreements
- Good Is Not Soft: Completely okay with chopping off a bandit's arm, but spares her life
- Hates Small Talk
- I Need a Freaking Drink: After a hard battle, Jaima just wants to sleep
- In-Series Nickname: Her army friends (and Sorensen) call her Spitfire.
- In Harm's Way
- It's Personal: Wants to fight Rag, face to face
- The Lad-ette
- Leeroy Jenkins: When she gets bored of talking
- Make Me Wanna Shout
- Rebellious Spirit
- Sir Swears-a-Lot: Spent much of the first fight swearing in Dwarvish (after failing to hit the skeletons)
- Shut Up, Hannibal!: Cut off Lamora's speech by punching her guard in the face
- Unstoppable Rage
- Walk It Off
- You Did Everything You Could: Hope tells Jaima this when Jaima admits she should have told someone earlier
Non-Player Characters, Antagonists, and other Yale Citizens
Asteria the Noble
- Hero Antagonist
- Hero of Another Story: It's implied that she knew the wizard and had a history with him
- Knight In Shining Armour: For Hope when she was little
- The Paladin
- Sympathetic Inspector Antagonist: Pretty close fit. Asteria just wants to find the truth behind the murder of Hope's mentor
- Would Not Shoot a Good Guy: Doesn't actually use any spells on Hope
Bjorn
- Back for the Finale
- Big Brother Mentor: Balances a paternal vs big sib vibe
- Demonic Possession: uh-oh
- Mentor Occupational Hazard: Averted! Bjorn is alive, but not around all the time.
- as of session 7, its not looking good for Bjorn
- Beginning of session 8: They got better!
- Guest-Star Party Member
- Mentor Archetype
- Older and Wiser
- Out of Focus: Though talked about by Aster
- Papa Wolf: With Aster
- Parental Substitute: Even though Aster still has his
- Real Life Writes the Plot
- Relegated Mentor
Brennan Sorensen
- Beneath the Mask: Sorensen was only posing as a corporal to investigate the military, but he admits that he grew attached to Jaima's regiment.
- Deep Cover Agent: Sorensen claims he was sent to spy on the army
- Drill Sergeant Nasty: "An equal opportunity hardass" as Jaima says
- Eyepatch of Power
- Handicapped Badass: Sorensen has only one eye
- Magical Eye: Implied that Sorensen has one beneath his eyepatch. Saw through Theia's magical disguise
- Reasonable Authority Figure: Sorensen appears to be this
- Shipper on Deck: For Jaima and Ari, apparently
- The Spymaster
Calypso
- Cool Old Gal: Calypso is more than a few hundred years old
- Riddling Sphinx
Grace Winterwood
- Badass: Grace delivers beer to a terrifying dragon on the back of a bear
- Bears Are Bad News: Averted. Grace's bear, Grumbles, is calm and approves of Aster
- City Mouse: Grace accuses the entire party besides Jaima of being cityfolk
- Hypocritical Heartwarming: Rakes Rag over the coals for abandoning her but also rushes to his defense when the party wants to throw him in jail
- Sarcasm-Blind: Theia's sarcasm flies over Grace's head
Inryan
- The Alcoholic: Apparently like mortal beer enough to request that it is brought to him
- Big Eater: Big Drinker. Needs barrels of beer to get his fix
- Conlang: The DM mixes his Common with Draconic conlag
- Dragon Hoard: Of course. He gives the party some gems for the road though
- The Dreaded: Many beneath the town fear him. The priest of city mocks Hope for praying to Dol Arrah so close to him
- Gentle Giant: The dragon turns out to be quite nice, all things considered
- The Hermit
- Last of His Kind: While not entirely true, many dragons were wiped out by the mortal races in a coordinated attack
- MacGuffin Guardian: Inverted. The party wants to give the Orb of Vecna to him. Not take it
- Meaningful Name: The dragon gives one to each of the party members
- Aster: Krilkaazmey (brave-cat-fool)
- Ari: Yollaasroh (fire-life-balance)
- Theia: Vaasmulaag (song of power).
- She also receives the name Touched by chaos/dark-doom: "Haalvut vuldahniik" from interacting with the orb
- Rhen: Feykrotafiir (forest-thief)
- Jaima: Wuldhahkunn (whirlwind-axe)
- Hope: Not given
- Word of God says that the name she would have gotten was Jundahniikfeyn (light-doomed-bane).
- Non-Malicious Monster: Seems to be quite understanding
Tris Luanzan
- A Child Shall Lead Them: Not quite a child, but only 18 and generally sheltered by Ari up until recently
- Foolish Sibling, Responsible Sibling: Considered the responsible and respectable one compared to Ari
- Offered the Crown
- Naïve Newcomer: Not entirely new to politics, but she has a lot of big ideas
- She Is the King: King is simply a title that applies to any gender
Other NPCs
- Angel Unaware: Hope had no idea who the priest actually was
- God in Human Form: The old grey priest that Hope met was implied to be Arwan, the god of life and death
The Dragon Skulls
- Authority Equals Asskicking
- A Wolf in Sheep's Clothing: Little Red
- Back from the Dead: Little Red, apparently
- Bodyguarding a Badass
- Bring My Brown Pants: After seeing their compatriots destroyed by the party, the ritualists are rather afraid.
- Cloak and Dagger
- Creepy Child: Little girl protecting Lamora Turns out to be a werewolf named Little Red
- Evil Pays Better
- Genre Savvy: Lamora knows to leave when the heroes start killing people
- The Revolution Will Not Be Civilized: The Dragon Skulls will kill, destroy, and burn in the name of Tiefling power
- Throw 'Em to the Wolves: Lamora literally leaves the party with a room full of werewolves.
- Your Terrorists Are Our Freedom Fighters
- Werewolf Theme Naming: Big, Bad, and Wolf being the three male werewolves, and Little Red is the female leader.
Lamora
- Big Bad
- Evil Counterpart: Lamora and Hope
- Evil Plan: Summon Vecna onto the mortal plane and revive the Drow race
- Older Than They Look: Despite having timeless beauty, Lamora is implied to be rather old
- Rebel Leader: In her mind.
- White Hair, Black Heart
Malikos
- Evil Sorcerer: At least a Well-Intentioned Extremist
- Necromancer: Revived Little Red it seems
Rag Winterwood
- The Dragon: Rag to Lamora
- Even Evil Has Standards: lamora is a little too harsh for even this violent revolutionary
- Friendly Enemy: Rag and Aster seem to get along
- At least, from Aster's point of view.
- Rhen and Rag also seem to have a reasonably friendly rooftop confrontation.
- Morality Pet: Grace. He seems to honestly care enough for to begin to repent
- Must Make Amends: Wants to make up for abandoning Grace.
- Pet the Dog: Rag is given a friendly conversation with Aster to prove he's not all bad.
- Rebel Leader
- Screw This, I'm Outta Here: Seems ready to desert Lamora as of session 8.