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WARNING: Unmarked spoilers ahead. It's strongly suggested you finish the game before reading any further.


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    Flower Kid 
The player character. They used to work as a flower delivery person before coming to the Habitat. They can only communicate by nodding or shaking their head.
  • All-Loving Hero: They have a reputation as such, since a few other characters apparently have fond memories of them from before the Habitat, they end up cheering up all of the Habiticians, and can even trigger Dr. Habit's Heel Realization and set him on the path to redemption, provided they have the right items. Dallas even calls them "flower child" a few times.
  • Ambiguous Gender: Since the player is meant to put themselves in Flower Kid's shoes, their gender is never stated.
  • Chronic Hero Syndrome: They can cheer up all of the Habiticians alone.
  • Flower Motifs: They delivered flowers prior to joining the Habitat, and flowers come up a lot during their story, such as growing flowers for Trencil and listening to him talk about it, receiving a painting of flowers from Dallas and hanging it up in their room, and growing a Tooth Lily for Habit, if the player chooses to. This also may be one of the reasons Habit points out why they're not so different from him, since they both have an interest in flowers and know how to cultivate a flower as gentle and rare as a Tooth Lily.
  • Foil: To Dr. Habit. Both of them are associated with flowers, and they share an end goal of making all of the Habiticians happy, but through vastly different means and for vastly different reasons. Flower Kid has a reputation as an All-Loving Hero among the Habiticians while Habit is regarded as a mystery at best and a total creepshow at worst (albeit justifiably). While Flower Kid comes across as altruistic while helping the Habiticians, Habit is very insistent that they only smile for him, and is revealed to have very odd ideas about what it means to make people happy. And while playing as Flower Kid means paying attention to each Habitician's individual issues and desires in order to cheer them up one at a time, Habit's "Big Event" involves gassing them with nitrous oxide all at once as a sort of blanket solution, without actually solving any of their problems - instead, the gas just makes them forget what they were so worried about to begin with.
  • "Not So Different" Remark: Also to Dr. Habit, namely due to their mutual interest in flowers and apparent desire to cheer all of the Habitat's residents up. Dr. Habit himself even remarks on their similarities, albeit unfavorably.
    Dr. Habit: You remind me of myself. :,-)
    Dr. Habit: ...And I hate it! :-) :-) :-) :-) :-) :-)
  • Silent Protagonist: Seemingly unable to speak, so they instead communicate by nodding or shaking their head.
  • Vague Age: Everyone calls them some variation of "kid," but Millie insists she's younger, and Jerafina flirts shamelessly with them.

    Dr. Boris Habit 

Voiced by: Day Lane

https://static.tvtropes.org/pmwiki/pub/images/dr_habit.png
An overly optimistic yet eccentric man who's the owner and overseer of the Habitat. His main objective is to draw in as many estranged, traumatized, or otherwise depressed people as possible to the Habitat for the "Big Event".
  • Absurdly Sharp Claws: His fingers aren't only long...they are apparently pretty sharp too.
  • Abusive Parents: His father is shown to have beat him bloody at least once during his childhood, and he later mentions it having cost him a few teeth.
  • AcCENT upon the Wrong SylLABle: Seems to speak this way, if the way his dialogue is typed out is any indication. And when he becomes lucid in the climax (whether it's from punching him, kissing him, or giving him your flower), he starts to speak a bit more normally, implying that his speech was a mix of his sanity dipping, and pretending to be happy himself.
    • Though he does mention in the epilogue that because of his long fingers, he has a hard time typing properly on a computer.
  • Ambiguously Gay: It's implied that the reason his father beat him as a child was because of his more effeminate behaviors, but he never shows signs of attraction to anyone in the game proper. That being said, one of the Steam trading cards has him sending a plethora of Valentine's Day gifts to his assistant Kamal, along with a framed photograph of himself apparently intended for Kamal to kiss, according to the card's description (which is written in a more exaggerated version of Habitspeak):
    "hI, Kamal, it is mee, Dr Habit!!!! I maded you LOTS of valvbentines day e cards,, u even hav a framed pikture of me to kiss when u r lonely. : - ) hab a nice day!"
  • Ambiguously Human: It isn't given too much notice in favour of focusing on his very human backstory and motives, but even in a world where vampires exist, Habit is an oddity. He can't be photographed, only showing up as a silhouette with two red eyes and a large grin whenever the player tries. He is very, very tall (second only to Borbra and possibly Mirphy - Yugo Limbo confirms him to stand at 7'4") and has naturally "sharp" fingers that he's complained about on the official Twitter account. He has the ability to 'speak' emojis somehow. And of course, there's the fact that he is ultimately held back by morals instead of physical ability when it comes to stealing other people's teeth and putting them in his own mouth since, by the time you meet in person, he's amassed three rows with no ill effects.
  • Big Bad: He is the main obstacle to Flower Kid making the Habitaticians happy and is responsible for a lot of the unhappiness, because he wants to make everyone happy himself by stealing everyone's teeth and brainwashing them.
  • Big Brother Is Watching: Always knows what everyone is doing at the Habitat thanks to the security cameras.
  • Blue-and-Orange Morality: He genuinely wants to make people smile. The problem just lies in his methods.
  • Control Freak: He displays them time and time again, treating the Habitat more like a prison, and he's the warden, rather than a place to seek for help, with him being the doctor to trust. He runs PSA's that give out terrible advice, like tuning someone out from their conversation as 'they won't mind', or playing his insomniac PSA's as a scare tactic for anyone who ends up breaking curfew, or even just outright calling out the flower kid for helping everyone out as that's HIS job and his job alone! Hell, his insomniac PSA's all pretty much say the same thing: You broke the rules so now not only am I going to give you paranoia and nightmares, but I'm going to remind you who's in control of YOUR situation.
  • Depraved Dentist: He evokes this by strapping Flower Kid to a dentist's chair and threatening to remove all of their teeth to make his own smile even bigger. It's unknown if he was this back when he actually was a dentist, but it's at least implied that it wasn't nearly as painless as he makes it out to be in his journal entries.
  • The Dreaded: Downplayed as some of the residents just find him annoying and Putunia in particular, wants to pick a fight with him, calling him "The Green Menace". That being said, he still unnerves some of the other guests with his latest PSA's getting eerie, the strict curfew rules and the punishment that follows if you break 'em, and just not acting all that sane lately. Wallus and Kamal however, are terrified of facing him.
  • Easily Forgiven: Played with. When he apologizes in the epilogue, he states outright that he doesn't expect immediate forgiveness, if at all. Nobody seems to really react to the apology itself, save for a few characters... but only because everyone else is surprised that he's alive at all, since they haven't seen hide nor hair of him since the Habitat.
  • Evil Redhead: Has a mane of long, curly red hair, and is the antagonist of the game.
  • Fatherly Scientist: Implied. He isn't seen interacting with the Carlas onscreen, but they refer to him as "dad" and regard each other as siblings.
  • Flower Motifs: Habit has been interested in flowers since he was a child but was forced to give up his dream of becoming a florist. Giving him a newly grown Tooth Lily is what prompts his Heel–Face Turn, as someone who only knows about him on an intimate level would know how to grow one, and, as he points out, the Tooth Lily is such a delicate flower that very particular care must be taken to grow it. This is also part of makes him a Foil, or perhaps similar to Flower Kid, and he even tells them that they remind him of himself when he was younger.
  • Freudian Excuse: Habit's childhood didn't exactly give him a good frame of reference for what happiness was actually supposed to be. His parents were a key factor in his descent into depression (and later, madness.) A younger Habit describes them as constantly sad in his diary, Habit's father in particular was physically abusive, and both parents pushed him into pursuing a medical career against his will - which turned out to be an utterly thankless line of work for him, even after a Hope Spot in which he ponders whether or not becoming a dentist will allow him to spread happiness. This, in combination with his already deteriorating mental health, eventually led to the creation of the Habitat.
  • Green-Eyed Monster: According to Kamal, at least, Habit is driven in part by envy towards Flower Kid for making the Habiticians genuinely happy, whereas he can only come up with temporary solutions or wildly unhealthy coping mechanisms. It becomes even more noticeable during the climax, in which Dr. Habit can insist that he's not jealous completely unprompted.
  • Heel Realization: He has one if the player chooses to give him the Tooth Lily or kiss him, which ends up jolting him back to reality - and by extension, the full weight of what he's been doing. He also seems to have one to a lesser degree in the bad ending, since he doesn't bother fighting back and refers to Flower Kid as "Flower Hero," implying he's fully aware that he's the bad guy, but felt that he had come too far to quit.
  • I Call It "Vera": During the game's introduction, Habit mentions someone named Martha assisting him in opening the Habitat. As it turns out, though, "Martha" is a machine in the carnival fashioned into the shape of a large, toothy grin, spewing an unidentified gas (likely nitrous oxide) into the Habitat.
  • Insane Troll Logic: Smiles make people happy, so he needs the biggest smile ever to make everyone happy! It’s fine if he steals teeth to make his smile bigger, since people who don’t smile aren’t really using theirs, right?
  • Ironic Echo: At the beginning of the game, he ends his introductory PSA with "Someday, you'll all smile for me," which hints at his more sinister nature. And in the good ending, when saying goodbye to Flower Kid, he tells them "Make them smile. For me?" showing that once you strip away all the borderline insanity, Habit genuinely cares about making people happy for their own sake, even if he recognizes that attempting to gas 22 people with dangerous levels of nitrous oxide to steal their teeth may not have been the best way of going about it.
  • It's All About Me: The Habiticians are HIS to cheer up, and he doesn’t take too kindly to Flower Kid doing his job for him. This goes double when it’s revealed that what he actually wants is to take the Habiticians' teeth so he can make his own smile bigger. He insists it's for the greater good, and seems to genuinely think people will never cheer up without his frankly ridiculous plan.
  • Letters 2 Numbers: He writes, types and speaks very much like someone sending a goofy text message. He drops this in the game's good endings, at least in actual speech. The epilogue reveals that it's a result of his hands being ill-suited for typing, but this doesn't stop him from trying anyway.
  • Mad Doctor: Dentist, more specifically.
  • Manipulative Bastard: Downplayed in that there are some Habiticians that were suspicious of his true intentions thanks to his antics as of late getting more and more disturbing, and even one Habitician flat-out ready to fight him. But he still managed to trick, and lure 21 people into thinking the Habitat will help them heal and deal with their problems. He even managed to keep his colleagues/friends/ex-friends Kamal and Wallus in the dark about his true intentions with the Habitat, even after they hide from him in the Habitat, and even call him unhinged. He also purposefully makes people unhappy by having PSA's saying unhelpful, even outright damaging advice, keeping certain places closed like the carnival and the lounge, keeping people occupied with their issues, and even does some paranoia and fear-inducing tactics by having security cameras placed around the Habitat, and playing insomniac PSA's to discourage (key word: scare) residents into not exploring the Habitat at night. And it's all to have the 'Big Event' happen without any problems...until a certain Flower Kid shows up at the Habitat.
  • Mean Boss: Almost nobody who's worked with him has anything good to say about the experience:
    • Tiff has a record contract with him, but makes it very clear that she wants out since she's limited to performing only a few songs - all teeth-related, of course. The only thing still keeping her in the contract is her guilt over leaving what is obviously a very emotionally unstable man to his own devices.
    • Whatever he said to Wallus prior to the events of the game, it was apparently humiliating enough to cause him to start living in a wall out of shame. Even now, the poor guy still seems deathly afraid of Habit - in one line of dialogue, he'll insist Habit is a bad boss before meekly asking the player not to tell him that he said that.
    • Kamal claims to have been fired for his poor dental hygiene, but not before Habit chewed him out quite thoroughly for it - conveniently forgetting that he left Kamal without anything to clean his teeth after a nervous breakdown involving heavy rain, a rusting Martha, and stealing every inhabitant's mandated toothbrush to clean her. In his case, it's particularly soured by the fact that they used to at least be friends.
  • More Teeth than the Osmond Family: Dr. Habit briefly shows off all his stolen teeth, and appears to have at least three rows of teeth in his mouth.
  • O.O.C. Is Serious Business: Regardless of what ending you pursue, Habit will become significantly more lucid and subdued after being confronted with either the punching glove, the kiss, or the tooth lily. His facial expressions are also significantly less exaggerated, showing that not only has Habit's charade been ineffectual at best and dangerous at worst, but that it's been utterly exhausting for him to keep up, too.
  • Painting Smilies On Your Soul: His ultimate goal is to drug people up with some special Nitrous Oxide leaving them so mindlessly happy that they don't have to worry or get frightened when he pulls their teeth out, or even feel it. And considering HOW much teeth he has in his mouth, it's implied he's been at it for a while...yikes. Whether his 'patients' stay that way, or the gas wears off is unclear, but the bad and nuetral endings imply that it didn't wear off if them not showing up in the credits says anything.
  • Post-Kiss Catatonia: He freezes up if the player kisses him during the climax. It's one of the two things that can shock him back to reality and help him realize his wrongdoings before letting Flower Kid go.
  • Psychopathic Manchild: His writing style is peppered with spelling errors and emoticons, he communicates with the Habiticians through videos using a puppet of himself, the graffiti self-portraits on the walls of the Habitat resemble something that you would see in a child's sketchbook, all of the songs he's prepared for Tiff as a part of their record contract are nursery rhymes that he edited to be about teeth, and so on and so forth. It's implied a few times that he may be forcing some of the more childish aspects of his personality... but the "psychopathic" part kicks into high gear when it's revealed he plans to steal all the Habiticians' teeth for himself, and judging by the Slasher Smile he gives Flower Kid during the climax, revealing multiple rows of teeth, he's been at it for a while.
  • Sanity Slippage: Judging by the crumpled up diary pages, Habit has never been the cornerstone of mental stability, but by the time the Habitat is up and running, he seems to have hit an all-time low. As the game progresses and you help more people, his mask of perpetual cheer begins to slip more and more, and his videos take on a more unnerving edge. His former assistant Kamal describes him as unhinged. Given that he watched Habit have a nervous breakdown and steal everyone's toothbrushes and toothpaste to clean "Martha" - a giant metal mouth with a toothy grin that had rusted in the rain - he has more than enough reason to.
  • Sissy Villain: Downplayed. He has a somewhat androgynous appearance (in the official artbook, he's jokingly described as being like The Babadook if he was featured in Yellow Submarine), has a childish personality one usually wouldn't expect from a grown man, and has an interest in flowers. However, the latter is something he gave up on as he was robbed of his childhood dream of becoming a florist, thanks to a disapproving abusive father. In the good ending, Flower Kid giving him a Tooth Lily makes him remember how special it was to him, causing his Heel–Face Turn and rejuvenating his interest in flowers (as seen in the Creative Closing Credits).
  • Slasher Smile: Just look at it.
  • Stepford Smiler: He tries just a bit too hard to come off as cutesy and energetic, even when it becomes abundantly clear that he's feeling anything but. One comment he makes while talking to the player all but outright states he doesn't believe in helping people anywhere near as much as he pretends to - at least, not anymore.
    Dr. Habit: The Habiticians are lost causes. Let them frown their days away.
  • Used to Be a Sweet Kid: When he was a kid, Habit's desire to make people smile seemed to come from a place of genuine selflessness, since everyone in his life seemed downright miserable. And then he starts writing about how unfair it is that unhappy people get to keep their smiles...
  • Walking Spoiler: Not necessarily in the game itself - even before his appearance is revealed, he's a constant presence in nearly every corner of the Habitat - but in the epilogue, his appearance is what confirms that it takes place after the game's good ending.
  • The Wonka: Tries to be this, acting like an eccentric if well-meaning owner of the Habitat, a place willing to help you with your problems, trauma, or just give you a smile. Though it becomes clear quite early that this is an act as he threatens the Flower Kid, as soon as they help ONE person in the Habitat. He even says the Habiticians are a 'lost cause', and that only he can fix them. And then there's the 'Big Event' that he keeps talking about and constantly telling people unhelpful advice on healing...
  • Would Hurt a Child: With what his motives are, the main character is a child themself, and some of the Habticians are children, safe to say he has little qualms of pulling teeth out while they are drugged up.

Habiticians

    As a whole 

  • Aerith and Bob: The Habiticians range from having fairly mundanes names to ones that sound just shy of normal, and even then you get names like Jerafina, Tim Tam, and Parsley thrown into the lot.
  • Amazing Technicolor Population: Their skin color ranges from blue, green, red, and even purple.
  • Long Hair Is Feminine: Averted. Multiple male Habiticians also sport long hair, and very few seem to adhere to strictly masculine or feminine tropes otherwise.
  • Cast Full of Gay: You'd be hard-pressed to find a heterosexual relationship that's survived to the present day among the cast. The closest thing would be Trevor's crush on Nat, and even that's shown to be one-sided, and the failed relationship between Ronbo and Tiff.
  • My Nayme Is: There's Putunia and Mirphy, to name a few.
  • Non-Human Head: If you don't cheer all of them up, the ones left in the habitat will have their heads replaced with objects and images related to their personalities.

    Nat Vancy 

Voiced by: Bana Valope

https://static.tvtropes.org/pmwiki/pub/images/nat_4.png
The first character you meet, a rebellious 13 year-old girl and aspiring musician. She is the daughter of Trencil Varnnia and changed her surname because she wanted a cool stage name.
  • Bratty Teenage Daughter: Practically the day she hit 13, according to Trencil.
  • Deadpan Snarker: Due to being a rebellious teenager.
  • Dhampyr: Implied. Her father Trencil is a vampire, but it isn't clear what exactly that makes Nat aside from her implying she qualifies as this in one bit of dialogue.
  • Justified Tutorial: She's the first one to greet Flower Kid when they wake up in the Habitat. The tutorial is a combination of scribbly on-screen commands from Dr. Habit and genuine questions from Nat like, "Can you bring me that flower?"
  • They Really Do Love Each Other: She really does love her dad, even if she denies it - in fact, hearing her confess so is what ultimately cheers Trencil up. In the end credits of the best ending they can be seen posing dramatically for one of Dallas's paintings together.
  • Tsundere: In general, but especially if you give her a kiss.
  • When She Smiles: In a slightly meta sense - she's the first person Flower Kid cheers up, and therefore the first to give off those blue sparkles, which can surprise new players. (Her smile is quite cute, too.)

    Dallas Smuth 

Voiced by: Frankie Green

https://static.tvtropes.org/pmwiki/pub/images/dallas_2.png
A hippie artist who declares Mirphy his muse and tries to impress her with his paintings.
  • It's All About Me: He admits to seeing himself as a protagonist. That's why he expects Mirphy to date him after he gave her a painting. He does have a change of heart after the player's help, though.
  • Character Development: Has one of the clearest arcs over the course of the game - he decides Mirphy is his muse and assumes she will love him if he paints the right thing, realizes he was thinking in an entitled and self-absorbed way, falls into a depression and questions if his work was any good in the first place, learns that several people around the Habitat like his work, and finally learns to live for himself and not to rely on others' approval. He even says, at the very end, that Flower Kid must be his real muse, because they've helped him grow so much as a person.
  • Everyone Has Standards: Has a crush on Mirphy, but if you show him a photo of her butt after telling him that she's not interested, he rejects it on the basis of it being an invasion of her privacy.
  • Long Pants: Appears to be wearing a pair of long johns with loose, rumpled feet.
  • The Muse: Is looking for his, and has currently settled on Mirphy - one line from Wallus implies that she wasn't his first choice, either:
    Wallus: Hey, Dallas. Listen, you should really stop painting Questionette. I don't think she's into it. She's just being polite.
  • New-Age Retro Hippie: His personal nickname for the player is even "Flower Child."

    Mirphy Fotoparat 

Voiced by: Grace Brewster

https://static.tvtropes.org/pmwiki/pub/images/mirphy.png
A proud and exigent photographer who has the tendency of talking to herself when no one is around.
  • Collector of the Strange: More than anything, she wants... a photo of someone's butt. Any butt. It is the rarest possible thing to see in the Habitat, because...
  • Leaning on the Fourth Wall: ...all the other characters turn towards you no matter where you stand. Mirphy finds it creepy and annoying.
  • Meaningful Name: Fotoparat is the Czech word for camera.
  • Miss Exposition: Shares this role with Kamal in the epilogue, where she brings the Habiticians up to speed on Flower Kid's endeavors since leaving the Habitat.
  • Non-Standard Character Design: The only character model that actually turns away from you when you leave. This turns out to be a clue - she later requests that Flower Kid take a photo of someone's butt, but the only one you can actually see in the Habitat is hers.
  • Noodle People: She kind of looks like she's made out of pipe cleaners.
  • Talking to Themself: Stand a certain distance away from Mirphy and you can eavesdrop on her muttering her opinions out loud. She also claims to have scheduled meetings with herself.

    Lulia Fame 

Voiced by: Samanthuel Louise Gillson

https://static.tvtropes.org/pmwiki/pub/images/lulia.png
A sad woman who hopes to become a model. She is found blocking the stairs to the terrace, weeping.
  • Amazing Technicolor Population: A startling shade of red-orange, with teal hair and red lips.
  • Drama Queen: She even has a Brooding Zone!
  • Lipstick Lesbian: She's very feminine, and cries because she has "thrown her life away for a cute girl." Plus, she finds Jerafina attractive, and can be seen in the crowd of women swooning over Tiff in the end credits.
    • Part of cheering up Tim Tam involves giving Lulia a tube of actual lipstick - though she claims she doesn't need it because her natural color is so strong.
  • Ship Tease: With Jerafina - Lulia admits to finding her attractive, and if you give her a kiss from Jerafina, she exclaims that she'd "know those lips anywhere," and has to excuse herself, becoming incredibly giddy. One of her trading cards even has them going on a date! They get even more in the epilogue - after Jerafina's flattered by a let's player calling her pretty, Lulia has this to say:
    I'll call you pretty
    Just say the word
    Please.
  • When She Smiles: While it can be attributed to most of the characters, Lulia's cheery smile after spending so long weeping on the stairs is particularly stunning.

    Ronbo 

Voiced by: Day Lane

https://static.tvtropes.org/pmwiki/pub/images/ronbo.png
A clown responsible for the carnival who has trouble moving on from his ex-girlfriend.
  • Amicable Exes: The epilogue reveals that after the events of the game, he made amends with Tiff and became good friends with her; they're now touring together.
  • Good Smoking, Evil Smoking: One of his character models pre-cheering features a cigar. You can also give him a pack of cigarettes after he's been cheered up, but he claims he's trying to quit now.
  • Joisey: Speaks with this accent.
  • Non-Ironic Clown: He doesn't want to be taken seriously, since it would be harder for him to actually get any clowning done.
  • Offscreen Breakup: He and Tiff have broken up right before Flower Kid arrives at the Habitat. He's mature enough to realize his failings and not try to get her back, but he still wants a photo to remember her by.
  • Sad Clown: Until you cheer him up, that is.

    Millie Coulro 

Voiced by: Yugo Limbo

https://static.tvtropes.org/pmwiki/pub/images/millie_12.png
A bratty kid with a talent for golf. She is afraid of clowns and her main goal is to hit one with a golfball.
  • Bratty Half-Pint: And she knows it.
  • Fiery Redhead: Angry, defensive, abrasive and LOUD.
  • Kids Are Cruel: Her one goal is to hit Ronbo on the head with a golf ball in order to make him cry even more.
  • Meaningful Name: Coulrophobia is the fear of clowns.
  • Vague Age: She refers to herself as "like 10," "like 8," and "like 5," at various points in the same conversation. If you give her a kiss, she yells that she's "like 6."
  • Video Game Cruelty Potential: You don't actually have to follow through on her command to hit Ronbo in the head with a golf ball to progress in the game, but you get an achievement for doing it anyway.

    Trencil Varnnia 

Voiced by: Frankie Green

https://static.tvtropes.org/pmwiki/pub/images/trancil.png
A gloomy vampire who would rather be accompanied by flowers than other people. He is Nat's father and feels she has grown distant.
  • Bad Liar: According to the interactive epilogue, he's apparently not very good at hiding his vampirism from others, since a good number of the other Habiticians already knew. This makes Trevor's obsession with exposing him doubly hilarious.
  • Flower Motifs: Applies to a lesser extent than Flower Kid and Habit, but he takes care of plants (and by extension, flowers) as a hobby. Part of his quest is growing a couple of flowers for him, and he will give you a pair of shears with a floral design as a reward. If you do not cheer him up before the Big Event, his head will be replaced with a flower.
  • Friendly Neighborhood Vampire: Despite being a vampire and a bit of a recluse, he's actually perfectly amicable and gets along fine with Flower Kid. Even if you out him as a vampire as part of cheering up Trevor, he will call out Flower Kid on prying into his business but still understands their curiosity.
  • Good Parents: Genuinely cares about his daughter Nat and feels bad about her suddenly becoming distant.
  • Missing Reflection: He doesn’t appear in the picture when the player takes a photo of him.
  • Punny Name: "Trencil Varnnia" sounds an awful lot like "Transylvania".
  • Purple Prose: While it's typically not excessive, his speech tends to be on the flowery side. He even keeps his eloquent tone when criticizing or insulting someone.
    Trencil (when kissed): Oh, my. A single kiss, planted on my cheek. I truly cannot blame you. My graceful, demure disposition exudes intense beauty. Alas, fatherhood is a full time job. I will not be wooed by plant or animal. You must be careful, lest you fall under my uncontrollable spell. Protect yourself, dear flower-whisperer.
  • Vegetarian Vampire: He's a vampire, but finds the idea of drinking blood distasteful.
  • Wooden Stake: If you punch him, he scoffs, telling you to try a stake next time.

    Trevor Garbo 

Voiced by: Day Lane

https://static.tvtropes.org/pmwiki/pub/images/trevor_05.png
A teenage conspiracy theorist and believes vampires are involved with the habitat. He also says he can turn into a werewolf named Sebastian.
  • Conspiracy Theorist: He's obsessed with proving that Trencil is a vampire, and believes there's a coven of vampires steadily converting all the Habiticians.
  • Chuunibyou: Brings this to mind whenever he talks about his supposed werewolf form.
  • The Cuckoolander Was Right: Trencil is, in fact, a vampire. He's not working for Habit, though - he's just here because he's worried about his daughter.
  • Fur Against Fang: Trevor, the (alleged) werewolf, wants to expose Trencil as a vampire to the rest of the Habitat. The rivalry is fairly one-sided.
  • Maybe Magic, Maybe Mundane: Considering that vampires exist in the world of Smile For Me, whether or not Trevor actually is a werewolf (and/or to what extent he's exaggerating his abilities if he is) is never made clear. His Chuunibyou tendencies tend to make people lean towards him being 100% human.
  • Unknown Rival: With Trencil. He thinks that Trencil is secretly converting all of the other Habiticians into vampires - Trencil, however, just thinks of him as a nuisance. It probably doesn't help that Trevor has a crush on Trencil's daughter Nat, if his Kiss dialogue is anything to go by.
  • Our Werewolves Are Different: His "werewolf alter-ego" apparently has healing and electricity powers.
  • Self-Proclaimed Love Interest: Claims he's one to Nat in his kiss dialogue. Considering this is Nat we're talking about, she doesn't seem to feel the same way:
    Trevor: TH... THIS...must... be... from Nat! My Forbidden Love... ...two houses.. Both alike in dignity, you see...Nat and I are destined to be together...but alas...SOCIETY deems us enemies.. Perhaps our love can finally end the feud of Good versus Evil... ...Light versus Darkness!.. VAMPIRES VERSUS SUPER COOL SHAPESHIFTING ELECTRIC WEREWOLVES... ...Well, maybe I'll just ask her to prom or something.

    Gillis Socco 

Voiced by: Frankie Green

https://static.tvtropes.org/pmwiki/pub/images/gillissmile.png
The bouncer of the lounge and a very muscular man, he tries to keep a tough face but likes teddy bears, carnivals and cute things.
  • Bruiser with a Soft Center: He tries to hide it, though.
  • Cool Mask: To make himself seem more manly.
  • Cuteness Proximity: The first thing he brings up when you find him in the carnival? The teddy bear prizes, though he'll deny it to high heaven. You can even win one for him, thus cheering him up.
  • Embarrassing First Name: According to Wallus, his first name is actually Gilliam. Given his insistence on manliness, it makes sense that he'd try to cover it up.
  • Lovable Jock: Tries to deny this in favor of playing himself up as a Jerk Jock, but it eventually catches up to him.
  • Real Men Wear Pink: Slowly comes to terms with this with the help of Flower Kid.
  • Stepford Smiler: He was forced to smile as the bouncer for the lounge, and the security cameras were always on him. The first thing he asks the player to do is cover the camera so he can drop the fake smile.
  • Ship Tease: With Randy. Not much in the game itself aside from Randy claiming that Gillis has an "interesting flavour" and insisting that Gillis is the only one who can open the jar, but their trading card has Randy sitting on his lap, with the two surrounded by hearts. There's also the card's description:
    "Roses are red, Violets are blue, I am sweaty, And so are You ♡"
    • They get more in the interactive epilogue, where Randy sends a poem that is clearly about Gillis, Gillis tries to write Randy a private message asking him to read him another poem again, and then becomes flustered upon realizing that the entire chatroom can see it.
  • Suspiciously Specific Denial: Happens whenever he tries to hide his soft side.

    Putunia Mollar 

Voiced by: Yugo Limbo

https://static.tvtropes.org/pmwiki/pub/images/putunia.png
A little girl who seeks to defeat "The Green Menace" and asks for a mask and a cape to do so.
  • Cheerful Child: She yells like a drill sergeant, but she's just a goofy kid who wants to dress up like a superhero and fight bad guys.
  • Cool Mask: It smushes her hair into her face, but she thinks it makes her look extra fearsome.
  • Hypocrite: She says green is evil and refuses to wear Gillis' mask because it's green... despite wearing a green dress.
  • Kid Hero: Wants to be one.
  • Little Miss Badass: Or is at least pretending.
  • Meaningful Name: Mollar - if you take her picture, you can see she has a tooth missing.
  • Minor Living Alone: She is in the Habitat by herself with no adult supervision, and really enjoys the freedom of it.
  • No Indoor Voice: Speaks exclusively in all caps.
  • "Not So Different" Remark: With Habit. She’s implied to have Abusive Parents just like him, is revealed to be missing a tooth when her picture is taken (Habit’s own biggest insecurity), and her name references flowers (Habit’s old passion). To top it all off, the caption under her picture on Habit’s bulletin board says, "So strong. Little one understands. :-("
  • Red Is Heroic: She sees herself as a hero and has red skin and a red boxing glove. She also won’t accept Gillis’ mask until the player paints it red because green is “evil”.

    Gerry Podunk 

Voiced by: Day Lane

https://static.tvtropes.org/pmwiki/pub/images/gerry.png
A self- proclaimed business man in love with Martha.
  • Cargo Ship: He's infatuated with Martha. Martha also happens to be a giant gas-spewing metal mouth.
  • Con Man: Sells products for ridiculous prices, and ends up giving customers a cheap excuse for whatever he was supposedly selling. He tries to get you to buy a metal detector for an impossible amount, but said metal detector is just a magnet attached to a stick. When showing his picture to Wallus, Wallus says he wants a refund because the flashlight Gerry sold him was a lightbulb on a stick.
  • Eyes Out of Sight: His eyes are never seen behind his fringe.
  • Funetik Aksent: Whatever it is, it contains a lot of Z sounds.
  • Funny Afro : His is compared to a broccoli in the game.
  • What the Hell Is That Accent?: Seriously, we have no idea.
  • Vague Age: When shown his picture, Parsley estimates him to be somewhere between 5 and 40.

    Parsley Botch 

Voiced by: Christian Flynn

https://static.tvtropes.org/pmwiki/pub/images/parsley.png
An extremely tired and almost starving businessman with conflicted feelings towards his father.
  • The Alcoholic: Not as much as, say, Jerafina, but the first place you can find him after making him happy is in the Habitat's lounge, and he's very clearly drunk.
  • Butt-Monkey: Moreso than most of the cast, anyway. Putunia has taken to punching him for practice.
  • Extreme Omnivore: Though not entirely by choice; while his father Jimothan considers himself a Supreme Chef, all of his food is made out of largely non-edible garbage, but Parsley finds himself missing it anyway.
  • Eyes Always Shut: At least until the player either takes a photo of him or finds him piss-drunk in the lounge after having been cheered up.
  • Jock Dad, Nerd Son: Parsley complains that Jimothan always wanted him to be into sports and believes his dad is unhappy with his career path.
  • Like Father, Unlike Son: His father Jimothan is a proud, brash, and talkative bartender who holds manliness in very high regard, while Parsley himself is an awkward and easily stressed businessman who Jimothan describes as "soft."
  • Nervous Wreck: Was so anxious about seeing his father that he didn't eat for days.
  • Sand In My Eyes: Pulls this when moved to tears for a second time in the epilogue, claiming it's just "liquid" his eyes make at random. Jimothan encourages him to be more open about his feelings in response.
  • Straight Gay: Not discussed in the game proper - the most we get is him insisting he has no interest in women (despite his father's efforts) and claiming that the kiss the player can give him tastes like "Martin" before clarifying that he meant "martinis." It's easy to brush this off as as another instance of his Verbal Tic until you find the trading card revealing that Martin is apparently real, albeit he only seems to exist as The Ghost so far.
  • Verbal Tic: He mixes up words often - usually with a food-related substitute. At one point, he calls Flower Kid a "capable onion" before admitting even he doesn't know what he was trying to say.

    Tiff Webber 

Voiced by: Tessa Wells

https://static.tvtropes.org/pmwiki/pub/images/tiff_0.png
A talented singer working for Dr. Habit, she only sings songs he likes (that all involve teeth) and wants to break up the contract.
  • Amicable Exes: The epilogue reveals that after the events of the game, she made amends with Ronbo and became good friends with him; they're now touring together.
  • Cool Shades: She wears a pair of red, round sunglasses.
  • Even the Girls Want Her: One of the drawings in the credits has Mirphy, Lulia, and Jerafina in the crowd swooning over her.
  • Loved by All: Multiple characters comment on how much they like her singing.
  • Nice Girl: She's generally polite and friendly, even when annoyed or exasperated. She's also sung for Flower Kid's birthday, wonders if Ronbo's doing okay even after they've broken up, and the only reason she hasn't cancelled her contract is because she feels bad for leaving Habit, since he breaks down crying every time she tries.
  • Offscreen Breakup: Was dating Ronbo until shortly before the beginning of the game.

    Jerafina Tabouli 

Voiced by: Jintana Cunningham

https://static.tvtropes.org/pmwiki/pub/images/jerafina1_resourcesassets_412.png
A drunk ex-teacher hanging out at the Lounge, wants to go back to her "hot teacher" look and needs to find her glasses to do so.
  • The Alcoholic: Explained further under Hard-Drinking Party Girl below. For what it's worth, she drinks at least 40 drinks a day if her response to Jimothan's picture is anything to go by.
  • Amazing Technicolor Population: "That purple girl."
  • Glasses Are Sexy: Part of cheering her up is going to get her glasses, which she says complements her Hot Teacher look.
  • Hard-Drinking Party Girl: Never actually seen drinking, but she is really flirty and ditzy, and her dialogue is noticeably slurred. Lulia refers to her as "tipsy woman."
  • Hot for Teacher: Isn't actually a teacher by the time the game's main story rolls around, but still invokes this trope because she thinks it's fun.
  • Hot Teacher: Ex-teacher, but still.
  • Noodle People: Compare the length of her arms with the length of her legs.
  • Ship Tease: Thinks Lulia is pretty, asks Flower Kid to tell her she said hello, and one of the game's trading cards depicts them on a date. They get even more in the epilogue - after Jerafina's flattered by a let's player calling her pretty, Lulia has this to say:
    I'll call you pretty
    Just say the word
    Please.
  • Unkempt Beauty: She isn't exactly wrong about being a Hot Teacher, but she has a scruffy way of getting dressed up, what with a low neckline on her dress and Messy Hair. Not that this makes her any less attractive.
  • Unusual Euphemism: She invites Lulia to "Spaghetti Night" in a flirty manner, Lulia herself is unsure what she means by that. If Flower Kid kisses her, she offers them out for "spaghetti" too, again without any indication of what she means. If the Steam trading cards are anything to go by, she apparently just meant a regular date, but there would have been no way of knowing otherwise.

    Jimothan Botch 

Voiced by: Christian Flynn

https://static.tvtropes.org/pmwiki/pub/images/jimothan.png
The bartender of the lounge, obsessed with manliness and pressures his son into finding a girlfriend and working out.
  • Bumbling Dad: Parsley sees him as one, anyway. To Parsley's credit, most of his signature recipes involve actual - usually inedible - garbage.
  • Lethal Chef: His food looks fine - at least if you're mostly blind, and don't see colors - but it's mostly made of garbage. Parsley says it tastes awful, but he still misses it.
  • Like Father, Unlike Son: Jimothan is a proud, brash, and talkative bartender who holds manliness in very high regard, while his son Parsley is an awkward and easily stressed businessman who Jimothan describes as "soft."
  • The Matchmaker: Tries to be one for his son Parsley, much to the latter's chagrin.
  • Sensitive Guy and Manly Man: Fancies himself the manly man to his son Parsley's sensitive guy. He's trying to get Parsley to break out of this, to no avail.
  • They Really Do Love Each Other: When shown Parsley's photo, he admits that "he ain't much, but he's all I got," before coughing and trying to change the subject.

    Randy Hapukurk 

Voiced by: Christian Flynn

https://static.tvtropes.org/pmwiki/pub/images/randy.png
A poet and pickle enthusiast with a keen sense of smell.
  • Meaningful Name: Hapukurk is the Estonian word for "pickle".
  • Nightmare Fetishist: Downplayed. Based on his reactions to various photographs and items, he enjoys the scent of pickle brine, bad breath, and fish, is currently debating his feelings on the smell of sweat, and hates how "clean" flowers smell.
  • Signature Scent: Pickles.
  • Ship Tease: With Gillis - in the game proper, he isn't sure what to make of him (or rather, his scent) but a Steam trading card featuring the two of them has Randy in his lap with mood lighting that borders on sickeningly sweet. They get more in the interactive epilogue, where Randy sends a poem that is clearly about Gillis, Gillis tries to write Randy a private message asking him to read him another poem again, and then becomes flustered upon realizing that the entire chatroom can see it.
  • The Nose Knows: He is obsessed with smells, and can smell people through pictures. He can also apparently smell pain.

    Tim Tam 

Voiced by: Yugo Limbo

https://static.tvtropes.org/pmwiki/pub/images/tim_tam.png
A very strange, very chaotic child who constantly steals from the other Habiticians, claiming it's for a "revolution."
  • Ambiguous Gender: Is referred to with they/them pronouns, indicating that they're nonbinary.
  • Ambiguously Evil: If you show a photo of them to Putunia, she claims that they "fight for evil," but then again, Putunia is a very idealistic young girl whose ultimate goal in life is to be a superhero.
  • Creepy Child: Blank eyes, stoic expression, rarely says anything more than they need to, and threatens to steal your kidneys if you punch them.
  • For the Lulz: Their quests include punching 20 people with a boxing glove and a staring contest, among other things, and they call Flower Kid a patsy upon being made happy, implying that they only wanted to have some fun.
  • Sticky Fingers: Steals regularly from the other Habiticians, who can't really piece together why - the fact that you get rid of two of the items they give you by giving them to other Habiticians only serves to add to the confusion.
  • Terse Talker: Rarely says more than one or two words at a time, and their requests to Flower Kid are more akin to orders.
  • There Can Only Be One: Tim Tam doesn't seem to like other purple-skinned characters, if their reactions to Marv and Jerafina's photos are anything to go by.

    Borbra Luddington 

Voiced by: Day Lane

https://static.tvtropes.org/pmwiki/pub/images/borbra.png
A very large woman with a love for bird watching, asks for help getting a "Y'owl" to have as a pet.
  • Abhorrent Admirer: A downplayed variant for Ronbo. She insists he's totally into her, while he... doesn't quite know what to make of her. Her giving him a bouquet of chicken's feet only served to confuse him further.
  • Animal Motifs: Birds
  • Big Fun: Is one of the biggest and broadest characters in the game, and one of the Habiticians more often used for comic relief. She herself claims she's roughly 10 feet tall.
  • Cute Owl: While it can look pretty creepy when you catch it at night, her pet owl, Rice Pilaf, is pretty adorable, especially when it's perched on her hand.
  • Punny Name: Her name is a portmanteau of "borb" (a corruption of "bird"), and "Barbra."

    Questionette 

Voiced by: Samanthuel Louise Gillson

https://static.tvtropes.org/pmwiki/pub/images/questionette_3.png
An enigmatic foreigner whose dialogue can only be understood with a decoder.
  • Emoticon: Often uses them.
  • Funny Foreigner: Suspected to be French, and her main gimmick is that she's barely intelligible without the Quik Translate.
  • Offscreen Breakup: With Wallus, thanks to their wildly different lifestyles and him losing the translator that made it possible to understand her to begin with. Whoops.
  • Only One Name: The only Habitician with no last name, unless you count Tim Tam as a first name by itself.
  • The Unintelligible: Without the Quik Translate, her dialogue is a mix of Word-Salad Humor and complete gibberish.

    Marv Truncler 

Voiced by: Yugo Limbo

https://static.tvtropes.org/pmwiki/pub/images/marv_9.png
An old fisherman standing on the small pond at the courtyard.
  • Miniature Senior Citizens: One of the shorter characters in the game.
  • Rambling Old Man Monologue: If given a kiss, Marv will list all of the fish that can be caught using kisses... and the list goes on forever. Literally.
  • Scatterbrained Senior: Doesn't seem to care for much else besides fishing. Taking his photograph to Wallus reveals that his "fishing pond" is actually a puddle he refused to let Wallus clean up.

    Kamal Bora 

Voiced by: Frankie Green

https://static.tvtropes.org/pmwiki/pub/images/kamal_7.png
The very nervous former assistant of Dr. Habit. He helps in the confrontation with Habit after you brush his teeth.
  • Ambiguous Situation: How exactly he stopped being Dr. Habit's assistant isn't clear - if you shake your head "no" when Wallus asks you for a favor (while under the impression he's speaking to Kamal) he'll claim that he and Kamal quit together, but if you refuse Kamal's offer to tell you about the incident with Martha, he himself will say that Habit fired him. His feelings toward Dr. Habit himself are also hard to make sense of, since he seems to cycle between scorn, pity, and some semblance of genuine affection all within the same conversation (i.e. calling him a "big softie" only a few lines after saying he's unhinged.) Considering he was Dr. Habit's assistant since day one of the Habitat, and it's implied they were close before Habit really started to lose it, this is probably intentional.
  • Deadpan Snarker: Not often, but his humor can get pretty dry when talking about any of the other Habiticians.
    Kamal (when shown Tim Tam's photo): I can assure you, little pal, that if you ever wake up with one less tooth than normal... You can probably trace it back to this one.
  • Everyone Has Standards: He's not willing to deal with Dr. Habit face to face any time soon (nor is it clear just how much he knew about Habit's true plans) but he doesn't feel right about ignoring the issue completely, given that it's very likely that Habit could harm others or himself with how much his Sanity Slippage has progressed. As a result, he tries to appeal to Flower Kid's reputation as an altruistic do-gooder to get them to snap Habit out of it without anyone getting hurt. It's possible to disregard this, as one of the game's endings involves you pushing Dr. Habit off of the balcony, where he falls to his death.
  • Meaningful Name: Kamal means "lotus" in Hindi - yet another callback to the game's running theme of flowers.
  • Medium Awareness: Implied. In the bad ending, Kamal will muse about whether or not he and/or Flower Kid could have handled things differently, or if life had an "undo button." In the neutral ending, he outright says "maybe next time's the charm," before immediately taking it back and wondering what he was even talking about.
  • Mr. Exposition: Shares this role with Mirphy in the epilogue, being the one to gather the Habiticians in the first place, as well as prompt some of the more sentimental messages from them.
  • Nervous Wreck: A layer of grime on his teeth makes it so that he's hardly able to focus until you manage to brush it off, one of his most frequently used sprites has him in a Troubled Fetal Position, and he first appears in one of Dr. Habit's morning announcements while Habit himself is describing the terrace as a place where people "stand up high and think about not existing," an obvious jab at Kamal himself. Thankfully, he seems to have mellowed out by the time the epilogue rolls around.
  • Rapid-Fire "Yes!": This happens once you actually brush his teeth... only for him to apologize for making things weird.
  • Screw This, I'm Outta Here: Stopped being Dr. Habit's assistant after witnessing him have a nervous breakdown involving stealing everyone's dental supplies to clean "Martha" (who is, again, a giant gas-spewing piece of machinery) after it rusted in the rain, and then mocked Kamal for not keeping his teeth clean despite the fact that he had no way of doing so. It's unclear if he quit voluntarily or was fired, or if this was just the last straw in a long line of off-the-wall incidents, but the bottom line is that he's not willing to work for the guy again any time soon.
  • Secret-Keeper: Becomes this to Flower Kid in the bad ending, promising that he won't tell anyone that they murdered Habit. He also acts as this to Habit in the epilogue, keeping his whereabouts a secret until he makes an appearance.
  • Serious Business: Why did he stop being Dr. Habit's assistant to begin with? Because Habit made fun of his teeth. Granted it was preceded by Kamal bearing witness to an inconsolable Dr. Habit having a nervous breakdown. It's implied that this was far from the only instance of Kamal being caught up in Dr. Habit's strange and oftentimes irrational behavior, but compared to his coworkers' reasons for leaving or being dissatisfied with their jobs, it comes across as strikingly petty.
  • Small Role, Big Impact: Is introduced fairly late into the game, but is instrumental in helping the player access Dr. Habit's office once all necessary tasks are completed, thus triggering the confrontation with Habit. Oddly enough, however, he won't be waiting for you if you get the good ending.
  • We Used to Be Friends: It's implied that prior to the incident with Martha, Habit and Kamal were on surprisingly good terms - even when Kamal makes it clear that he's had enough of Habit for a good while, he seems confident that Habit still has a soft spot and can be reasoned with on some level, and in turn, it's revealed in Habit's final PSA that he still thinks of Kamal as a friend. There's also the trading card illustration mentioned under the entry for Ambiguously Gay in Dr. Habit's character sheet. Things seem to be looking up for them in the epilogue, where Kamal sheepishly admits to have been helping Habit through his recovery for the past year.
  • What Happened to the Mouse?: Disappears after you achieve the good ending. It's especially odd considering he was the most invested in making sure both Flower Kid and Dr. Habit turned out alright.

    Wallus Breadbear 

Voiced by: Day Lane

The ex-janitor of the Habitat. He's been living in the walls of the boiler room ever since Dr. Habit gave him a particularly nasty dose of public humiliation, and seems to know all the Habiticians.
  • Meaningful Name: Wall-us.
  • Mister Exposition: Bring him a photo of any of the other Habiticians, and he'll be able to tell you something about their personality, interests, or involvement in one of the many Noodle Incidents that have taken place at the Habitat since its opening (although he'll think he's talking to them.)
  • Heterosexual Life-Partners: He really misses Kamal - and for what it's worth, Kamal does warn the player to be nice to Wallus, implying he's familiar with the latter's reclusive nature.
  • Hidden Depths: Showing a photo of Lulia to him reveals he's passionate enough about screenwriting to have written one for her.
  • Offscreen Breakup: Used to be in a relationship with Questionette, but broke up with her due to their vastly different lifestyles... and the fact that he lost the Quik Translate and couldn't understand her without it.
  • Shrinking Violet: Is very shy and withdrawn, to the point where not even Kamal knows where exactly he's gone after Habit lashed out at him.
  • The Shut-In: He's been living in the walls of the boiler room for who knows how long - however much time has passed, it's enough for him to have information on just about every other Habitician.
  • The Voice: Is never seen on-screen, to the point where once the player finally manages to get a photo of him using the camera's flash feature, only one of his eyes shows up.

Other

    Cowboy Bed 

Voiced by: Day Lane

A sapient talking bed who grows rather attached to Flower Kid as the game goes on.
  • Animate Inanimate Object: He's a bed that talks to the player, and invites them to sleep on him.
  • Cowboy: Evokes the idea of one, anyway. His Voice Grunting is even a deep, drawn-out "yeehaw."
  • Innocent Innuendo: His dialogue can get very suggestive, but more often than not he really is just talking about getting Flower Kid to sleep.
  • O.O.C. Is Serious Business: Doesn't make a peep during The Big Event, to signify just how much trouble Flower Kid is in.
  • The Tease: As much of a tease as a bed can be, anyway. An awful lot of his dialogue leans on the flirtatious side.

    Carla(s) 

Voiced by: Unknown

Three robotic assistants who work at the carnival managing the attractions.
  • A.I. Is a Crapshoot: Averted. They're odd, for sure, but as far as the Habitat's machinery goes, they're among the most functional, and their "father," Dr. Habit, isn't exactly the sanest man around anyway.
  • Artistic License – Engineering: Appear to be almost fully functional A.I.s despite being about 95% scrap paper, which only serves to add to the strangeness of the Habitat at large.
  • Strange-Syntax Speaker: Similar to her creator, the Fortune Teller Carla's dialogue is written to sound more akin to a text message than actual speech.

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