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Wrandrall

https://static.tvtropes.org/pmwiki/pub/images/maxresdefault12.jpg

"I am desperately looking for companions for my quest."

A half-demon warrior level 1 from the Chaotic Lands who assembled the team for an obscure quest consisting in exploring an unknown underground known as the Pit of Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!. He tries the best he can to hide his dark origins to his team, fearing (and rightly so) they would no longer agree to team up with him. Though he is potentially powerful, Wrandrall is a coward who will avoid fight as often as possible and attack only if he is sure there is no danger.

  • Ambiguously Brown: His natural skin color.
  • Anti Anti Christ: The whole reason Belial spawned him was to break his prison so he could come back and bring chaos. Let's just say Wrandrall isn't really happy about it...
  • Badass Cape: A black one. Lampshaded during his description.
  • Bad Liar: His attempts to conceal his demonic origins are ridiculously transparent. If the other characters weren't so oblivious, he would probably be screwed.
  • Character Development: He gradually become braver as the story goes on, culminating into him successfully scamming his father by playing Fake Defector and saving the entire team.
  • Classical Anti-Hero: He is a coward, his level is laughably low compared to his comrades, and he doesn't even seem to have a clear goal in his life (even his quest doesn't really serve any purpose, and you get the feeling he goes on it because he has nothing else to do). Over the course of the story, though, he proves himself as a noble person and finds an actual purpose.
  • Color-Coded for Your Convenience: Parodied; Trichelieu casted a spell on him that gives him a skin color according to his affiliation. White is neutral, Red is Evil, Blue is Good.
  • Combat Pragmatism: His method to gain XP while avoiding fight ? Finishing off enemies after his comrads already made them too weak to fight back.
  • Crouching Moron, Hidden Badass: Even though he's not really an idiot, he is a coward who will only take part in fight if forced or if there are absolutely no danger, and his level is laughably low compared to the rest of the party. Yet, when the others actually get him to fight, he is shown to be a surprisingly good fighter despite being level 1.
  • Dark Is Not Evil: He is a dark-skinned, dark-haired half-demon dressed in black armor, and carry a cursed sword as his weapon, yet he is not evil. Nor is he good, he actually starts out as neutral (though he later evolves in Good territory). Notice however that he is still reluctant to reveal his nature to his teammates, implying it's a common idea in this universe that Dark Is Evil.
  • Disc-One Nuke: He is a level 1 and as such supposed to be the weakest of the group, yet his sword can slice a Minotaurus in half in a single strike.
  • Evil Has a Bad Sense of Humor: Not really evil, but he apparently inherited the type II variant from his demon blood, seeing how he finds the concept of a Demon Hunter being gutted "for no reason" by a demon absolutely hilarious. His comrads are disturbed by his reaction.
  • Genre Savvy: He is perfectly aware that no sane person would agree to team up with a half-demon, and does his best to hide his demonic origins to his comrads.
  • The Hero: By virtue of being the one who originally recruited the group, the one whose story arc is related to the main quest, and the main character who receives most of Character Development over the course of the story.
  • Half-Human Hybrid: He is a half-demon.
  • I Am Not My Father: Eventually rejects his father's inheritance and chooses to stick with his teammates.
  • The Leader: Or at least is supposed to be so; other than showing the way to the team, he hardly commands them.
  • Lovable Coward: To extreme level; he will actually attempt to avoid anything potentially dangerous if he can.
  • Obviously Evil: Well, he is not really evil, but he isn't exactly good at hiding his demonic/chaotic origins; he dresses in a black armor with Spikes of Villainy, has Devilish Hair Horns, and his song in episode 3 is filled with demon and evil-related puns. Fortunately for him, his companions are spectacularly oblivious and easy to fool.
  • Pet the Dog: He tries to convince his father into sparing his teammates, and eventually rejects him to get back to them.
  • Ret-Gone: Courtesy of his father, who dragged him along when he was engulfed by the Nothingness.
  • Teleporters and Transporters: His main spell.

Zehirmann

https://static.tvtropes.org/pmwiki/pub/images/zehirmann.jpg
A Zorlim (Fire Elemental from another plan) level 11. Though he looks a lot like a demon, Zehirman actually is the nicest in the group, and the most moral of them, with a Neutral Good affiliation. He usually acts as the on who prevent the others from acting amoral or silly.

  • Author Avatar: Serves as the author's incarnation in the game.
  • Beware the Nice Ones: He is extremely moral and nice, but still very powerful and easy to irritate.
  • Big Red Devil: He is not a devil nor a demon, but he sure looks like one. And it doesn't really help him...
  • The Comically Serious: Minus his occasional Fearless Fool moments and his fear of stairs, he is a heroic character with no particular comical flaw; most of the humor comes from seeing him react to the others' silly antics.
  • Fantasy Counterpart Culture: in the comic, his clothes and weapons are based on the oriental culture.
  • Fiery Salamander: He summons Fire Salamenders to assist him during a fight against Orcs in an early episode.
  • Flaming Sword: His signature weapon.
  • Genius Bruiser: He is the biggest of the group and appear to be the strongest, but he is also a very well-educated person with large knowledge about animals' language and calculus.
  • Gentle Giant: he is kinda rash, but otherwise he is the most moral character in the group.
  • Good Is Not Dumb: By far the nicest character in the team, but also a Genius Bruiser who is on par with Enoriel in matter of culture and strategy.
  • Hair-Trigger Temper: to be fair, with a group like his, it's kinda hard to keep a cool head.
  • Hot-Blooded: Not as much as Zarakai, but it happens.
  • The Lancer: Serves as Foil to Wrandrall, being Leeroy Jenkins to his Lovable Coward and a straight heroic character to his Classical Anti-Hero.
  • Leeroy Jenkins: Not as bad as Zarakai, as he is at least capable of reasoning and frequently acts as the Only Sane Man. In a fight, on the other hand, he tends to attack head-on without strategizing much and with no concern for how strong the opponent is.
  • In the Hood: Wears one to hide his devil-like appearance.
  • Magic Knight: He is a referred as some kind of "Pyrotechnic Knight." In practice, he is a really good fighter and possess a large set of fire spells.
  • Only Sane Man: He is the only one in the group to almost always keep a non-nonsense attitude, often trying to reason the others when they display silliness or lack of teamwork (and he often succeeds through intimidation).
  • Playing with Fire: His spells are all fire-based.
  • Proud Warrior Race Guy: Judging by his song, his people are like this.
  • Scare 'Em Straight: Typically uses this method to keep the others from doing stupid things.
  • Straight Man: To the whole group, but especially Trichelieu, who he frequently punishes for his perversion.
  • Totally Not a Werewolf: Much to his irritation, he gets routinely mistaken for a demon. Even real demons mistake him for one of their peers in the finale.
  • Weaksauce Weakness: He hates stairs, as his clumsiness makes them hard to descent for him. The narrator refers to them as his kryptonite.
  • Younger Than They Look: He is the tallest and the wisest of the group, yet he states in his presentation he isn't even adult yet.

Enoriel

https://static.tvtropes.org/pmwiki/pub/images/reflets_d_acide_tome_1_la_quete_sans_nom_273729.jpg
An Elven bard level 11. Cynical and pragmatic, Enoriel is infamous in-universe for often leaving his comrades to die to save his skins, and has seen more than 50 Player Characters die in front of him. He still is a competent fighter.

  • Agent Peacock: A typical Elfeminate elf, but he definitely knows how to fight.
  • Berserk Button: Episode 15 reveals Enoriel hates prophecies, to the point the mere fact to mention the word can put him in rage.
  • Camp Straight: He has the typical Elfeminate mannerism, looks enough like a girl for an Ogre to mistake him for one, likes to sing, is regularly mocked for it by Zarakai and apparently has hallucinations of being flirted with by Zehirmann when under the effects of the Stupidogene Mushrooms. Yet, he hates being mistaken for a girl and is as disgusted as the other by Trichelieu's Depraved Bisexual behaviour. He is later revealed to have been in a relationship with female dragon Alia-Aenor.
  • Combat Pragmatism: He usually suggest the most pragmatic methods in order to win.
  • The Cynic: Tends to favor the most pragmatic approach to solve problems, and frequently is more concerned with practicality over morality. He also is pretty caustic about his comrads' mistakes.
  • Deadpan Snarker: He is very snarky, especially toward Zarakai.
  • Dude Looks Like a Lady: Invoked; DDE actually mistakes him for a girl, much to his annoyance (and to Zarakai's hilarity).
  • Elfeminate: To the point he was mistaken for a girl by DDE. Zarakai also constantly calls him "Tafiole", wich is a pejorative french argo term to design homosexuals.
  • Everyone Has Standards: Even him wouldn't associate himself with anything evil-aligned.
  • The Fair Folk: Compared to the traditional fantasy elf archetype, he is much more cynical and mean, and has few problem with abandoning his teammate when the situation is getting ugly.
  • Genre Savvy: He easily identifies the Fairy as a Doppleganger in disguise.
  • Good Is Not Nice: He is neutral at worse alignment-wise, and on the side of good. But he is also arrogant, cynical, and quite a dick.
  • Hypocritical Humor: Laughs at Zehirmann's Dumb Blonde joke on Guertrude, before being reminded by Zarakai that he is a blonde himself.
  • Informed Flaw: Supposely famous for constantly abandoning his teammates when things get bad, to the point he apparently caused the death of fifty persons that way. In the present time, he is never actually seen doing it, except when confronted with Alia-Aenor, where he is quickly stopped.
  • Informed Obscenity: He uses "colombophile" as an insult.
  • Inter Species Romance: He used to be in a relationship with Alia-Aenor, a female shapeshifting dragon. Though he didn't know, and gave up on their relationship when he found out. She isn't happy about it, to say the least.
  • Jerkass: Not the meanest character in the series, but he is still kind of a dick.
  • Lovable Coward: Though unlike Wrandrall, he is willing, and even eager to fight so he can collect XP and take valuables from the corpses. He will only try to avoid fight if the opponent is obviously too strong.
  • Magic Music: His trademark magic.
  • Mugging the Monster: He has a song about thieves trying to attack him on the road, with predictable results.
  • Nominal Hero: He is not the evillest character in the series, but calling him a "good guy" still is kind of a stretch. He defines himself as neutral, though he still has a clear dislike for evil, judging by his reaction when Wrandrall's demonic origins are revealed.
  • Pardon My Klingon: "Raalgamaziel!"
  • The Smart Guy: Though he appears to share this role with Zehirmann.
  • Our Elves Are Different: Follows the archetype of a smug, pointy-eared, intelligent and sophisticated elf. On the other hand, his morality is closer to a more old-fashioned version.
  • Screw Destiny: The very reason he hates Prophecies.
  • Screw This, I'm Outta Here: He is famous for doing this. Surprisingly enough, he never does it with his current teammates.
    • Well, there is that one time... When they met Alia-Aenor...
  • Spoony Bard: Averted; his bard class is extremely useful, thanks to the various Magic Music spells he can cast and his fairly impressive fighting abilities.
  • Straw Vegetarian: In Episode 16, he initially refuses to take part in the blood pact (despite it being the only way to save the day) because it would require to consume blood, which he isn't allowed to do, because he is vegan. He eventually changes his mind.note 
  • Unscrupulous Hero: Has absolutely no problem looting from corpses, including his own allies, or resorting to treachery to reach his goals, and is generally quite egoistical in his way to act. However, he never does anything actually evil and sticks to the protagonists' side.
  • Vitriolic Best Buds: seems to be so with Zarakaï.

Zarakai

https://static.tvtropes.org/pmwiki/pub/images/zarakai.jpg
A dwarf master level 11, and Zehirman's best friend.

  • Artificial Limbs: His adamantium leg. He gets his original leg back after his resurrection by Travia.
  • Battle Cry: "Tata Yoyo !"
  • Berserk Button: Has several, including touching his beard, touching his mithril ring (see Grave Robbing below) and hearing some innocent words which phonetically sounds like "Nain-Insult" ("Nain" is the French for "Dwarf").
  • Big Eater: To the point he considered eating hallucinogen mushrooms.
  • The Big Guy: Not the tallest character, but definitely the most inclined to brute force.
  • Boisterous Bruiser: To go along with his dwarf archetype.
  • Bullying a Dragon: Almost; he tries to convince the team to attack DDE rather than pay him, even though DDE is a five meter tall Ogre. Fortunately enough, they end up finding a better way.
  • Dumb Muscle/Idiot Hero: Not as stupid as Guertrude, but still, he is not exactly a genius.
  • Good Is Dumb: He is the second nicest character in the group after Zehirmann, and probably the least intelligent, rivaled only by Trichelieu.
  • Greed: His primary preoccupation is how much they will win in the adventure, and he can de-summon Roger by being reminded he owes him gold.
  • Handicapped Badass: Had one of his legs replaced with a prothesis, yet can still give a good fight. His leg eventually is recovered thanks to Travia.
  • Innate Night Vision: He is gifted with the "Infravision" ability, which allows him to see in the dark.
  • Leeroy Jenkins: His sense of strategy rarely goes beyond running toward the enemy while screaming his Battle Cry; often criticized by Enoriel because of it.
  • Literal-Minded: The most likely character to fall for puns, especially if they are related to "Nain" (dwarves) or "pay".
  • Our Dwarves Are All the Same: Follows most of the stereotypes associated with dwarves, including using a hammer, liking beer, disliking elves, being greedy and wearing a beard.
  • Proud Warrior Race Guy: Well, he's a dwarf, after all.
  • Too Dumb to Live: Aside from the obvious Leeroy Jenkins trope, he asks if hallucinogen mushrooms that just caused the entire group to be turned into idiots are comestible.
  • Vitriolic Best Buds: with Enoriel. Sort of...

Guertrude

https://static.tvtropes.org/pmwiki/pub/images/rda01_08_couleur_low.jpg

Trichelieu

https://static.tvtropes.org/pmwiki/pub/images/maxresdefault9.jpg
  • Butt-Monkey: The group despises him so much they were once willing to send him fight a Minotaurus in an attempt to get rid of him, and Zehirman punches him at least several times in almost every episode since his appearance. Granted, he seriously has it coming.
  • Carry a Big Stick: And you can be pretty sure he will not forget to make a Double Entendre about it.
  • Crouching Moron, Hidden Badass: He is the designated Butt-Monkey of the team and obviously not a fighter. Yet, when the team attempt to get rid of him by having him face a Minotaurus, he actually wins without even requiring to kill it. Plus he turns out to have a lot of useful items.
  • Depraved Bisexual: Big time; to the point that when the main characters a confronted to a mirror that summons their Foil counterparts, his counterpart was a pure, virgin woman.
  • Dirty Old Monk: Parodied: almost everything he says is a Double Entendre about sex. The others are not oblivious to this, and often punish him for it.
  • Double Entendre: He is basically the French counterpart of Zarbon.
  • Everyone Has Standards: At one point, the Narrator implies Trichelieu intends to molest or rape a sleeping ogre. Trichelieu is horrified.
  • Forced Transformation: He gets accidentally turned into a talking wild goose after Roger and Moumoune made him drink his potion, mistaking it for a treatment. He gets better.
  • Freudian Slip: In addition to Double Entendre, his sentences are filled with this.
  • Heart Is an Awesome Power: He is a clerk of Travia, Goddess of Household. Seems pretty lame, right ? When he summons her for help, she appears, cleans the slaughter let by Belial and resurrect/heal all protagonists, down to causing Zarakaï's leg to grow back. Just because she didn't like the mess
    • Also, he has the ability to sterilize monsters. Seems useless in a fight... until you know a Minotaurus' aggressiveness is linked to his ability to breed.
    • The incense he uses to purify the temple, annoying his group in the process? Turns out it's a Kryptonite Factor for Belial, preventing him from leaving.
  • Heel–Faith Turn: A non-evil version in his backstory; he used to be a Clerk of Raia, Goddess of Pleasure, but eventually choosed to join Travia's Cult instead due to aspiring to more purity.
  • Hidden Depths: Surprisingly enough, yes. He genuinely wants to leave his past as a Cultist of Raia behind and embrace the Cult of Travia, but his years in Raia's cult have made him so deeply perverted he is constantly torn apart between his aspiration to purity and his pulsions. His conflict finally is resolved when Travia appears to him and reveals that Raia is her twin sisters, meaning their respective concepts (Household and shared pleasure) actually are compatible.
  • The Load: Played with; he starts out as this, but it later turns out he has several spells, objects and materials that ARE actually useful to the adventures. The trope is finally completely subverted when he saves everyone else beside Wrandrall from Belial by resurrecting them with a prayer to Travia.
  • Reincarnation: He has been created by Guertrude's player as a replacement after Guertrude was killed. Lampshade by the characters.
  • Second Episode Introduction: Despite being one of the main protagonists (and one of the most liked by the fans), is first apparition is in the second episode.
  • Sixth Ranger: Introduced in the second episode as a new member to replace Guertrude.

    The Narrator 

The Narrator

  • Deadpan Snarker
  • Evil Laugh: Usually when something happens to the main characters.
  • Interactive Narrator: Justified, since he also is the game master.
  • Jerk with a Heart of Jerk: At one point, the Narrator tells the characters to not split up, arguing it might be dangerous. They mistake this for caring, but he is quick to reveal he actually just want to avoid having to follow them separately because it will only make the story more complicated.
  • Killer Game Master: Though he almost always fails.
  • Mr. Exposition: He narrates the story, introduces the characters and describes them. Justified, as it's the very point of his existence.

    Maender-Alkor's inhabitants 

Roger the Bartender

  • Aerith and Bob: His name sounds rather ordinary compared to ones like Zarakai, Wrandrall or Enoriel.
  • Ascended Extra: He started out as the bartender of the Tavern where the main characters met. Later, Zarakai gained the ability to summon him, leading to him getting his own part in the story.
  • Butt-Monkey: Gets regularly summoned and stripped thanks to a mistake from Zarakai, forced to wear a ridiculous attire to prevent himself from ending up naked, and his wife has a Hair-Trigger Temper.
  • Instant Messenger Pigeon: The heroes use him that way to warn Maender-Alkor that an army of undead is coming.
  • Naked People Are Funny
  • Summon Magic: Thanks to a misunderstanding, Zarakai gained the ability to summon him whenever and wherever he wants, with the side effect of stripping him of his clothes.

Moumoune

  • Clingy Jealous Girl: Displays this attitude toward Alia-Aenor when she addresses Roger. Granted, considering how Alia-Aenor is described, this might be justified.
  • Frying Pan of Doom: Her signature weapon and running gag.
  • Greed: She is horrified when learning people in her husband's tavern are all dead, and as such won't be able to pay her.
  • Hair-Trigger Temper
  • Tsundere: Her relationship with her husband appears to have shades of this; she keeps yelling at him, and being all angry with him, but she is shown to be actually worried after the first time he disappears.

Kyo Shin Zammurato

  • Crouching Moron, Hidden Badass: Introduced as a goofy samurai character with a silly accent who constantly delivers Ice Cream Koans. When we actually get to see him fight, he easily swoops the floor with all of Sacher-Masoch's servants. He also manages to struggle against one of Belial's commanders during the final battle against the demons, in the last episode. Obviously, the Seer recruited him for a reason.
  • Deadpan Snarker: Capable of delivering quite subtle snarks in the middle of Koans.
  • Ice-Cream Koan: He delivers this constantly as a Running Gag.
  • Just a Stupid Accent: He even states in a bonus episode that it is not his true way of speaking
  • Katanas Are Just Better: Coming along with his samurai design, he is armed with a katana.
  • Kind Hearted Cat Lover: Implied; He appears delighted to find out the cat survived Maender-Alkor's destruction and keeps it along with him for a while. Also, he appears furious in the Christmas bonus when the Seer suggests to throw a cat in the cauldron.
  • Only Sane Man: In one of the Christmas bonuses, to the Clerics. When the Seer suggests to throw a kitty in the cauldron so the little girl will get it, he is the only one to point out the cat will not survive the process, and violently refuses.
  • Samurai: His stated class.

Gloum

    The Seer and the Clerics 

The Seer

  • Cool Old Guy: Parodied; the characters just won't stop commenting about how he is old yet good at what he does.
    Il est vieux, mais il est bien! || He's old, but he's good!
  • Everyone Calls Him "Barkeep": We never hear anyone call him by any other appellation than "The Seer". Even Remi Chelin, despite supposedly being his long-time friend.

Yannosh

  • Back from the Dead: It's part of his job to resurrect people.
  • Bullying a Dragon: Literally, when he tries to defeat Alia-Aenor with the support of all the other Clerics. Predictably, she easily kills them all. He was lucky the Seer had a scroll to revive him, and then allow him to revive the other clerics.
  • Catchphrase: He always says the same thing whenever someone gives him bad news, which happens somewhat often. It also doubles as one of his many references to Ghostbusters 2.
    Yannosh: Tout ce que vous dites est affreux. Je tenais à ce que vous le sachiez. In English 
  • Deadpan Snarker: Occasionally toward Bernie.
  • Death Is Cheap: He can resurrect people the same way you would resurrect characters in an actual RPG.
  • Healing Hands: He is the priest of life, and as such can both heal and resurrect people.
  • Shout-Out: His name, voice, accent and catchphrase make him into a giant reference to Janosz Poha's from Ghostbusters 2.
  • White Mage: By virtue of being from the cult of Ylö, God of Life.

Bernie

  • Good Is Dumb: God, is he...
  • The Load: Seen as such by Yannosh, and the other characters seem to share his opinion. When he reveals he can use his praying to give light to the others, Moumoune is amazed by learning he can actually be of some use.
  • Love Freak: And it could hardly annoy Yannosh more.
  • Purple Prose: He is prone to use rarely used synonims for common words, which makes other characters react with "Hein ?" more often than not.
    Bernie: Il chantonne à l'envie ses vaticinations... // He sings as he pleases his vaticinations...
    Roger: Ses.. ses quoi ? // His... what ?
    Bernie: Ses prévisions. // His predictions.
    Roger: Aaahh!
  • What Kind of Lame Power Is Heart, Anyway?: He is an expert in embroidery.
  • The World Is Not Ready: Parodied; his cult's self-established mission is to take any ancient magic or magic-related object they can find to bury it so it won't "make everything blow up". Problem is, they do so without actually checking what those objects do or are. The Seer and Yannosh find this reasonning completely stupid.

Remi Chelin

  • Blessed with Suck: He has been granted the power to foresee the future, but as a price can't speak in any other way than singing. This made him so annoying to the other Clerics that they ended up trapping him in jail.
  • Chekhov's Gunman: He is mentionned briefly by the Seer in an earlier episode as an apparent random pun. He eventually appears in person and turns out to have a major role in the story.
  • Establishing Character Moment: Appears for the first time in jail, where he proceeds to take Sasher Masoch and Kyo in a musical dialogue, much to their annoyance.
  • Sealed Good in a Can: Is accidentally freed by the heroes when activating the Elzopean machine.
  • Seers: He is the Oracle of Hessindée.

    Antagonists 

Belial

  • Abusive Parent: He has few consideration for his son beside seeing him as a servant and not killing him.
  • A God Am I: Mortis asks him if he is one at some point. He nods. Later, he refers to himself as a "Demon God".
  • Ascended Demon: Subverted; he shortly turns back into an Archangel in episode 15, but ends up becoming a Demon again eventually.
  • Big Bad: Takes Mortis' place as the Big Bad after being freed. Flashbacks reveal he was actually the Big Bad as soon as he shew up in this universe, since his arrival forced ArchEnemies Maender and Alkor to team up against him.
  • The Corrupter: He was the one who corrupted Maender's heir Tormis, causing him to eventually become Mortis.
  • Curb-Stomp Battle: Inflicts this to the protagonists when first fighting them.
  • Dark Is Evil
  • Eldritch Location: He takes Alia-Aenor to Hell during their fight. This backfire when she uses Zarakaï's ring to escape him, leaving him trapped here.
  • Evil Is Hammy
  • Evil Laugh: Parodied. See Mortis' entry for more details.
  • Evil Sounds Deep
  • Knight of Cerebus: As soon as he showed up, the story suddenly took a more serious tone (though still being a parody). He is probably the only character to be taken dead serious.
  • Luke, I Am Your Father: He almost invoked this trope word for word with Wrandrall.
  • Nice Job Fixing It, Villain: He was free until he got back to Hell in order to take Alia-Aenor with him. When she escapes, he is unable to come back by himself, forcing him to possess Sacher-Masoch.
  • Our Demons Are Different: The Fallen Angel variety in his case, as he is confirmed to have been once an Archangel. He also describes himself as a "Demon God".
  • Sealed Evil in a Can: He was trapped in a mirror before Wrandrall freed him.
  • Shout-Out: In order to defeat Alia-Aenor, he takes her to an Eldritch Location; the Belial from Diablo III does the exact same thing to the player during the boss fight.
  • Vile Villain, Saccharine Show: He is taken surprisingly seriously compared to most characters, and displays a surprising amount of cruelty and evilness; even Alia-Aenor has yet to be that mean.
  • You Have Outlived Your Usefulness: Did this to Mortis upon being freed.

Mortis/Tormis

"I shall be the Monarch of Souls and Shadows. Death shall follow my steps, the Deads shall follow their King !"

The Sorcerous Overlord in charge of the Undead kingdom of Mortyr. At the beginning of the story, Mortis is sending an army of undead to eliminate the city's population.

Alia-Aenor

A powerful, vicious female dragon who serves as The Dragon to Mortis, and the first antagonist to show up in the story. She possesses the abilitie to turn into a young beautiful, black-haired girl to go unnoticed, and is sent to investigate about the prophecy told by the Seer who said Mortis' army could be stopped by the Pit of Aaaaaaaaaaaaaaah!. Though she appears as a sweet, girly, teasing personnality, Alia-Aenor is a murderous and cruel enemy who like killing people through overpowerful necromantic spells.

  • Faux Affably Evil: And how.
  • Bitch in Sheep's Clothing: Downplayed. Her human form is a cute, beautiful young woman with a little girl voice, gentle attitude and a liking for romance. This doesn't prevent her from killing people when the opportunity is offered. Although in her defense, she killed a group of adventurers who were attempting to rob some money from her. She also killed the priests of Maender-Alkor because they threatened her, making her actions more of a disproportionate retribution. Later subverted when she allies with the protagonists to prevent Belial from invading the world, as the new leader of the Undead army.
  • The Cameo: She gets a small guest-star appearance in Kingdom Paf as the one Gaz Mask initially tried to recruit as his Dragons.
  • Childhood Friend Romance: According to her, Enoriel and her met and started while they were kids.
  • Dark Action Girl
  • Deadpan Snarker: especially during her fight with Belial:
    Belial: I am going to change my plan.
    Alia-Aenor: Because you had one to begin with ?
  • The Dragon: Literally, to Mortis.
  • Dragon Ascendant: As Mortis' heir, she becomes the new leader of his Undead army. Partially subverted in that she is a good guy when she does so.
  • The Dreaded: Used as a running gag; after she proved herself as a dangerous villain, almost everyone who has met her at least once ends up screaming "She's gonna kill us all!" each time she showed up. Hilarity Ensues when she Heel Face Turns.
  • Evil Sounds Deep: Her dragon form, to the point we don't know she is a female until she takes her human form.
  • Heel–Face Turn: She becomes an ally to the heroes after Belial killed Mortis, revealed how he possessed/corrupted him, told her who were her parents, and boasted that he killed her mother.
  • Inter Species Romance: She's Enoriel's ex. He is an Elf, she is a dragon.
  • Killer Rabbit: When seeing her human form, the narrator is puzzled and saddened to have to use her as a villain, arguing she can't be threatening, since a female dragon with a beautiful human form is too sympathetic. She quickly proves him how wrong he is by mercilessly killing a group of thieves trying to rob her.
  • Oh, Crap!: Her reaction when finding out her Mass Murder Spell does nothing to Belial. A bigger one when Belial brings Hell around her.
  • One-Winged Angel: Her real form is a giant black dragon. Played with in that she is first introduced in this form and assumes her human form later in the story.
  • Our Dragons Are Different: Mostly followed the Western and D&D archetypes, being a sentient, reptilian dragon capable of speech and assuming a human form. She also happens to be a black dragon and a necromancer.
  • Psycho Ex-Girlfriend: Is eventually revealed to be this to Enoriel.
  • There Is No Kill Like Overkill: Her signature spell, "Mort de Masse" ("Generalised Death"), is apparently the most powerful necromantic spell in this universe.
  • Scaled Up: Inverted; her dragon form is her true form.
  • Stripperiffic: Her attire isn't described in the Web Series, but in the comic, she is despicted wearing a bikini armor, a short skirt and a cape.
  • Tyke-Bomb: Mortis found her as an egg and raised her to be his pupil and second-in-command.

Sacher-Masoch

  • Butt-Monkey: He gets beaten up constantly by both Moumoune and Kyo. Ironically, he enjoys it.
  • Combat Sadomasochist: Parodied with him and his servants.
  • Demonic Possession: Belial uses this on him to get back to the real world after Alia-Aenor caused him to be trapped in Hell.
  • Jerk with a Heart of Jerk: He is genuinely shocked when he finds out all of Maender-Alkor has been killed by a Necromantic Wind... because he wanted them to die by the end of Mortis' undead army so the resulting pain could be channeled into energy by his cult.
  • The Mole: Is revealed to be this to the Clerics for Mortis.
  • Too Kinky to Torture: Deconstructed; when Maender-Alkor's inhabitants realizes torture is useless on him because he enjoys it, they get him confessing by promising to hit him more if he does so. He also reveals Mortis convinced him to betray them by the same trick.
  • You Have Failed Me: A comical subversion; he wants to be punished by Mortis for his failure, but his master seems to not care much.

    Others 

DDE

The Ogre in charge of keeping the bridge on the River of Lukewarm Phlegm.

  • Affably Evil: He is just a Punch-Clock Villain who has nothing against the protagonists. He even ends up willing to let them cross it anyway... even though they already found a way to cross by then.
  • Carry a Big Stick: His weapon.
  • Dumb Muscle: Well, he is an ogre. Though as noted below, he is capable of carrying the Smart Ball.
  • Our Ogres Are Hungrier: This one is a bridgekeeper, and notably taller than average for his species.
  • Punch-Clock Villain: He isn't really evil or malicious, he is just doing his job, which is to keep the bridge and prevent anyone who doesn't pay from crossing it. As a result, Zehirmann feels sympathy toward him and is reluctant to use brute force to cross the bridge.
  • Smart Ball: Invoked when he manages to see through Enoriel's attempt to trick him into giving them the password; turns out he had a critical success on his intelligence check.
  • Talking the Monster to Death: The protagonists spend so much time arguing over the best way to pass through the bridge without having to fight him, they end up making him fall asleep.
  • Who Names Their Kid "Dude"?: According to the characters.


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