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GEO

    Jackal 

Ryad Ramírez "Jackal" Al-Hassar

https://static.tvtropes.org/pmwiki/pub/images/r6_velvet_jackal.png
"You can't escape me, but that doesn’t mean you won't try."
Click here to see Jackal's Elite Skin Rastreador
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_jackal.png
Voiced By: Conrad Pla (EN); Haruo Takayama (JP)
Date of Birth: February 29
Age: 49
Team: Attackers
Squad: Viperstrike

A troubled but highly determined insomniac, Jackal wears the Eyenox Model III headgear, an advanced computer system that highlights the footsteps of Defenders and can scan them to identify the Defender and ping their exact location, the number of pings depending on how old their footsteps are.
  • Achilles' Heel: Tunnel vision. When using his Eyenox, Jackal's POV will mainly be glued to the Fluorescent Footprints on the floor, which can distract him from the more immediate threats around him like walking into a trap set by Kapkan, blundering into an ambush, or getting outmaneuvered by Caveira.
  • The Big Guy: His bio says that he's 1.90 meters tall. Keep in mind, the only other Operators who can even match, let alone surpass, his height are Kaid, Sledge, Montagne, and Oryx. Granted, he weighs much less (only 172 lbs or 78 kgs), but still.
  • Crippling Overspecialization: Being designed around hunting down roamers meant that his gadget is completely useless in Terrorist Hunt. He was able to track bombers but then they were removed when Terrorist Hunt was reworked into Training Grounds. Thankfully, his good weapons mitigate the situation somewhat.
  • Dashing Hispanic: Some of his quotes have a bit more style than the other stoic operators, and he keeps his hair smooth even in combat.
    (Successfully scanning footprints): "Stay still now, I'll be there shortly."
  • Determinator: His profile implies that due to his failure to find his brother's murderer, Jackal is extremely determined to hunt down any criminals he's assigned to. His gameplay even reflects this, once Jackal tracks down an enemy's footsteps, it indicates the Defender's position five times anywhere on the map.
  • Fluorescent Footprints: How his gadget tracks enemies; the warmer the prints' color, the fresher the trail. In addition, he can more closely examine a set of footprints to reveal the subject's identity and their exact location. However, they won't appear if Caveira was using her Silent Step at the time. The White Mask terrorists in Article 5 also don't leave footprints with the exception of Bombers, whose trails are of the same type as that of Kapkan or Tachanka, so Jackal will be of very limited usefulness in said map.
  • Foster Kid: At some point in his past, he either lost his parents or was taken from their care, and bounced from foster home to foster home until his older brother became his legal guardian when he turned 18.
  • Goggles Do Something Unusual: The Eyenox is a head-mounted visor that scans and highlights footprints on the floor based on their heat signature and makes predictions about their owners' current whereabouts, which are represented as automatic pings. If the Defenders whose footprints he scanned were not identified beforehand, they will be revealed to all Attackers if Jackal manages to finish his tracking of them.
  • The Insomniac: Much to the concern of his handlers.
  • It Only Works Once: The Eyenox's tracking and automatic pinging only works once per Defender per round, up to a maximum of three targets.
  • Interface Screw: Getting shot or walking next to Mute's jammers with the visor on will disrupt his vision with colored static.
  • The Little Detecto: His gadget can scan enemy footprints.
  • Meaningful Name: The jackal is a scavenging animal that has a reputation for being sly and very competent at hunting by following the tracks of its prey. This is represented in-game as Jackal being able to analyze the footsteps of his enemies in order to track them down and eliminate them. Additionally, as his real name hints at a North African ancestry, two out of three extant jackal species are also endemic to the continent.
  • Nerf: Jackal's C7E was once the single most powerful weapon in the entire game, bar none. It had laserbeam like accuracy, high ROF, high damage, low recoil, ACOG availability, 30-round mag, lightspeed reload, quarter-second ADS time even without the angled grip, and was an all-around top-tier weapon, to the point where people were picking him just to use his C7E. Ubisoft caught on to this and nerfed its recoil so that it is a bit harder to use and later nerfed its mag size.
  • Old Soldier: While not as focused on as the other old operators, Jackal is actually near Capitao's agenote . He joined the National Police at age 19, meaning he's been at this for over 30 years.
  • Scarily Competent Tracker: The Eyenox turns him into one, where Jackal is able to deduce who you are, where you are, and where you'll be moving towards, just by eyeballing the fluorescent residual heat signature of your footprints.
  • Survivor Guilt: Blames himself for the murder of his older brother, which drove him to become a police officer to try and solve it.
  • Tactical Rock–Paper–Scissors: He has an interesting dynamic with roaming Defenders like Vigil and Caveira, whom his kit was specifically designed to counterplay. On the one hand, his Eyenox is perfect for tracking them down and bypassing their innate sneakiness. On the other, such is his tendency to heavily tunnel-vision on the Fluorescent Footprints on the floor that his spatial awareness suffers, making it easy for the same Roamers to sneak up on him, especially so in the case of Caveira who can make her tracks invisible by toggling on Silent Step, so both sides have a disadvantage against each other.
  • Token Minority: Like Doc, his real name suggests that he's of North African or Middle Eastern descent. His given place of birth is Ceuta, a city on the north coast of Africa that's bordered by Morocco to the south.

    Mira 

Elena María "Mira" Álvarez

https://static.tvtropes.org/pmwiki/pub/images/r6_velvet_mira.png
"Think of me as your conscience. I see everything, and I'm just as ruthless."
Click here to see Mira's Elite Skin Inspiración
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_mira.png
Voiced By: Christine Solomon (EN, Y2-4), Anahi Bustillos (EN, Y5 onwards); Haruka Kajiyama (JP)
Date of Birth: November 18
Age: 39
Team: Defenders
Squad: Viperstrike

Rainbow's Director of Research and Development and a highly skilled mechanic and engineer, Mira deploys one-way bulletproof windows called Black Mirrors on soft or reinforced walls to provide a line of sight into the area beyond. The Black Mirrors can be ejected by disrupting their air compression, creating openings that both Attackers and Defenders can use.

For tropes applicable to her counterpart in Rainbow Six Extraction, see Rainbow Six Extraction REACT.
  • Attack Its Weak Point: There is a red air canister on the back side of the Mirror that, when destroyed by a direct attack (bullets, melee, Twitch taser, etc.), causes the glass to fall out. Following the Y6S2 patch, the glass pane itself serves as a secondary weakspot, which can be shattered by a melee attack to obstruct vision and forcing those on the other side to manually eject it in order to see anything.
  • Brainy Brunette: The head of the R&D department of Rainbow, the Six Invitational 2020 cinematics depict her with neck-length wavy brown hair, just like her Spanish Civil War-inspired Elite skin. As indicated by several operator Device Evaluations, Mira also holds a Doctorate, likely in Mechanical Engineering given her technical expertise.
  • Early-Bird Cameo: She was first mentioned in the Operation Red Crow Mid Season Reinforcements, months before she was officially introduced.
  • Daddy's Girl: She has a very close relationship with her father, who raised her alone after her mom abandoned them. Working alongside him at his auto repair shop prompted her to study mechanical engineering and metallurgy at universty. There is one particularly heartwarming memory: when working late in his garage, he was pinned under a car, and despite his protests to leave him and rush for help, she managed to got him free. She was only seven years old.
  • Emergent Gameplay: A neat little trick that expands the peripheral vision of the Black Mirrors is to shoot out bits of the soft wall around the mirror on the outside, allowing a Defender behind it to lean and see a bit more.
    • Another common trick involves mounting a mirror on a reinforced wall, then leaving the wall next to it un-reinforced so that when a Defender sees an Attacker through the mirror, s/he can then shift over to shoot through the un-reinforced wall.
    • Another common tactic is to put the mirror at crouch height on an unreinforced wall. When a Defender sees an enemy, they just have to stand up for a quick shot.
    • Yet another mirror setup involves putting two mirrors next to each other on a fully reinforced wall and ejecting one to serve a murder hole while still denying entry to operators with soft breach.
  • Hoist by His Own Petard: Should Attackers take control of the objective, the mirrors now act against the Defenders trying to retake the site.
  • Gadgeteer Genius: She is the head of the research and development division, and personally was involved in the creation of many of the operators gadgets, including her own Black Mirror. The reinforced armor she wears is her design.
  • Hidden Depths: When not working, Elena spends time channeling her energy into art. Harry notes her metal sculptures are a source of great pride and she likes to show off photos of her portfolio. She also flies helicopters in her spare time.
  • Meaningful Name: Her name is a conjugation of the Spanish verb "mirar", which means "to look at". Fittingly, this conjugation would be found in "Ella mira", which translates to "She looks", as well as an informal imperative, as in "Look! [Through here!]".
  • Mighty Glacier: The first female Operator to be designated as a heavy armored Operator, and has access to a very nasty submachine gun and a Nitro Cell.
  • Missing Mom: Her mother abandoned her shortly after birth, and thus Mira has no recollections of her.
  • Nerf: In Year 6 Season 2, the Mirror got its first nerf. Should attackers get close enough, they can punch the glass to render it unusable, forcing the Defenders to eject it if they want to restore vision.
  • Not the Intended Use:
    • When deployed, Mira's Black Mirrors do a tiny amount of damage to whatever's behind the wall they're placed on. With careful timing, a Black Mirror can be slapped down to destroy Hibana's breach charges, though Thermite's Brimstones are immune to this trick. Rather hilariously, they can Cherry Tap enemies who are low enough on health who just so happen to be huddling behind the wall they're placed on.
    • The Mirror, when held out, is large enough to conceal Mira's body behind it when crouched except for her head. A common troll tactic is to hide in a corner while holding the mirror; Attackers often fail to notice her due to the Mirror's plain appearance, walking right past for easy headshots.
  • Odd Friendship: Seems to have developed one with Caveira, if their interactions in the Six Invitational 2020 art and cinematics are anything to go by. Mira is seemingly the only one who can calm her down.
  • Oh, Crap!: In the "Tournament of Champions", she gets eliminated by Sledge with a frag grenade. Before it blew up, she muttered a "Mierda!" when she spotted the grenade far too late.
  • Punny Name: Notice how her name also sounds like "mirror"?
  • Retcon: Ubisoft can't seem to settle upon a consistent backstory for Mira, given the many changes made to her profile since her introduction.
    • Her original name was Elena Álvarez del Manzano, which was later changed to Elena María Álvarez. The original name is still used in some official materials, and the Ubisoft website used to display her name in composite form as as Elena Maria Alvarez del Manzano, before settling on Elena María Álvarez as the site was updated to its current incarnation.
    • Her year of birth was changed from 1971 to 1977 before being removed entirely when all operator bios were updated to give them static ages.
    • Her original given height was 1.78cm, making her one of the tallest female operators at that time, but has since shrunken down to 1.65cm, placing her among the shortest instead.
    • Mira's original psychological profile stated that she was an only child. This was removed in the Operation Void Edge update. The expansion's subsequent Battle Pass stated that she has a sister.
  • The Rival: She and Ash have developed a rivalry after an incident involving an attack on the Spanish embassy in Tel Aviv. Harry sums their feud as ' a clash of two strong-willed people'.
  • Science Hero: As Harry notes in her psychological profile, 'she is one of the operators who most strives to be a hero'. She is also responsible for creating Rainbow's operators gadgets and other cool tech.
  • Simple, yet Awesome: Her gadget is basically a bullet-proof one-way window, but it gives a lot of intel in a game which one of its key components is situational awareness. It makes certain objective rooms suddenly viable and is one of the most influential gadgets in the game's meta.
  • The Smart Guy: Definitely one of the smartest operators in Rainbow. Aside from being head of R&D, she also has a PhD in Mechanical and Mechatronics Engineering and is a research partner at a highly esteemed Instituto de Ciencia de Materiales de Madrid. Much like Twitch and Echo, Mira is responsible for much of Rainbow's fancy hardware.
  • Wrench Wench: She has engineering experience stemming from working with her mechanic father, has earned a PhD in Mechanical and Mechatronics Engineering, and developed the Black Mirror gadget herself among other gadgets. Promotional material even shows her with wrench in hand, helping Tachanka with the shield on his mounted LMG. Also referenced in her Elite skin, whose victory animation includes her standing with one foot on a heavy machine gun and tossing a wrench into the air then catching it.

SDU

    Ying 

Siu "Ying" Mei Lin

https://static.tvtropes.org/pmwiki/pub/images/r6s_ying_2.png
"Protecting others is a calling. If you don't feel it, walk away."
Click here to see Ying's Elite Skin Augmented Reality
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_ying.png
Voiced By: Jenny Raven (EN); Yukiko Yao (JP)
Date of Birth: May 12
Age: 33
Team: Attackers
Squad: Wolfguard

An easy-going close protection specialist, Ying carries Candelas, cookable devices that is either thrown/rolled out as a grenade or deployed on breachable surfaces. Either case, the Candelas release a cluster of flashes, blinding anyone except Ying herself, who has special glasses that prevents her from being blinded.
  • Amicable Exes: She seems to be on good terms with Echo after their break up, if Twitch's remarks in the Candela's device evaluation is to be believed.
  • Badass Driver: According to her bio, Ying is an outstanding driver, particularly in hostage rescue and VIP protection missions.
  • Blinded by the Light: Ying's Candelas are a particular example. They can stun an entire room by either rolling it through or using it like Fuze's Cluster Charges, though they can't be detonated manually. Ying herself can't be blinded by them thanks to her goggles.
  • Goggles Do Something Unusual: Ying's eyeglasses were specifically designed to No-Sell the blinding effects of her Candelas exploding in her face. This flash immunity somehow doesn't apply to the garden variety Stun Grenades, however, so looking at an errantly-thrown flashbang will still blind her.
  • Helmets Are Hardly Heroic: She wears earmuffs and a visor in lieu of any serious head protection.
  • Jack of All Stats: Ying, compared to the rest of the Operators, is a fairly balanced Operator with no particular strengths or weaknesses, but is also rather versatile in how she can be implemented in strategies for the Attackers.
  • Meaningful Name:
    • Ying means firefly in Chinese, at least the Chinese character specified by official materials (螢) means so.
    • A Candela is also the name for an SI unit for luminous intensity.
  • Nice Girl: She is described to be rather well-mannered and easy to get along with.
  • Noodle Incident: Whatever happened between her, Ash and Fuze, aside from the fact that she finds the latter a questionable asset in consideration to the haphazard use of his expertise on civilians, is largely up to the imagination.
  • Pinball Projectile: Downplayed. The Candela can be bounced off of walls when thrown to make it roll in a different direction, but once it hits it ground, it will attempt to keep going in its original direction, even when running into obstacles.
  • Required Secondary Powers: Ying's goggles makes her immune to her own Candelas, but not regular Stun Grenades and the like.
  • Psycho Ex-Girlfriend: Whether she broke Echo's drone before or after their breakup is ambiguous. Her voice-line about it is particularly sinister.
  • Time Bomb: A variant. Ying's Candelas have three lights that progressively light up and indicate how much longer the Candela will roll across the ground before detonation. This was reversed to be in line with frag grenades' cooking mechanics in patch 4.1.3.
  • Trauma Button: High-risk missions involving civilians give her flashbacks of an old car crash that she survived. It is implied that she copes with these memories through her extreme driving maneuvers.
  • Working with the Ex: She and Echo dated each other for a year. Their relationship had ended before they joined Team Rainbow. Unused voice lines suggest this was because she broke his drone.

    Lesion 

Liu "Lesion" Tze Long

https://static.tvtropes.org/pmwiki/pub/images/r6s_lesion_2.png
"Make no excuses for who you are. Only the weak-minded will demand you make yourself smaller."
Click here to see Lesion's Elite Skin Nano-Tox 32
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_lesion.png
Voiced by: Albert Chung (EN); Yasuhiro (JP)
Date of Birth: July 2
Age: 44
Team: Defenders
Squad: Ghosteyes

A resilient EOD technician, Lesion throws down invisible Gu mines containing poisonous needles that if stepped on, hinders the enemy's movement and causes them to take damage over time until they take precious seconds to remove it. While starting out with just one, Lesion gains additional mines as the round progresses.
  • Anti-Frustration Features: Hostages can trigger Gu mines, but they will only receive the first tick of damage and nothing else.
  • Acquired Poison Immunity: Downplayed. His bio describes a freak accident from his childhood in which he ingested large quantities of toxic water. Since then, he has somehow become more resistant to certain substances, such as morphine and (presumably) other drugs. It is unclear whether or not the experience actually gave him abnormal poison resistance, or if his experiences just made him mentally resilient against the drugs.
  • Artistic License – Military: Similar to Smoke's case in that Lesion's Gu mines are clearly chemical weaponry, the use of which is a blatant violation of the Geneva Protocol.
  • Bomb Disposal: He used to work as a minesweeper in China. This led him to join the Hong Kong Police Force's EOD Bureau, and eventually the Special Duties Unit.
  • Cherry Tapping: Getting killed by a Gu mine is hard but entirely possible. A Gu mine deals four points of damage every two seconds until the needle is removed, and cannot kill an Attacker who hasn't been put into DBNO yet (losing all health to a Gu needle will put you into DBNO if you haven't been downed beforehand). Therefore, it is only possible to die to a Gu if you were to theoretically be unlucky enough to be downed, revived, and then step on one and have it deplete all of your health a second time.
  • Damage Over Time: Being poisoned by a Gu needle deals 4 points of damage every two seconds and prevents the victim from performing most actions like setting up their own utility or sprinting until they actually pull out the dart. These damage ticks can put players into DBNO or kill if untreated, though entering the bleedout state by any means will automatically remove the needle.
  • Foil: Lesion's life experience is much tougher than Ying. Ying was born in the affluent Central district of Hong Kong and had a career of top-tier security training leading her straight to the SDU. Lesion however was born in the much poorer Tseung Kwan O (or Junk Bay), where he was raised by a single father who worked in the ship breaking business. He eventually had to support both him and his father at 19 (amidst a lot of debts) by working on mine clearing in Mainland China, getting into SDU when he returns.
  • Goggles Do Nothing: He wears a pair of goggles, but always leaves them on his helmet, so they're just for looks.
  • Gathering Steam: Lesion can accrue up to eight Gu mines in a round, but he only starts with one in his inventory when the Prep phase begins to prevent him from propping up an entire defense line before the other team can ready up. Lesion should thus be played fairly conservatively to maximize the effectiveness of his mines as the Attackers' health and time dwindles.
  • Interface Screw: If an Attacker ends up affected by his Gu mines, the interface turns into a sickly green tint and they can't sprint, in addition to losing health.
  • Invisibility Cloak: Gu mines render themselves transparent shortly after deploying, though sharp-eyed attackers could spot their outline and the green tint of the needles if they keep an eye out and drone.
  • Meaningful Name: The name Gu (Chinese: 蛊) is a reference to a semi-mythical poison in China.
  • Mechanically Unusual Fighter: Lesion has a lot of mechanics that are unique to himself. For one, he can deploy up to eight mines, but not all at once. He gradually prepares more as the round progresses; this means that attacking teams that take too long to push in are at a greater disadvantage against him. His Gathering Steam nature would later be replicated by Wamai with his Mag-NETs.
  • Morton's Fork: The nature of his mines. Lower your weapons to remove the needles and stop the poison and you get shot by Lesion or his team. Keep your weapons up and die to the poison over time and be more vulnerable to ambush.
  • Nerves of Steel: Lesion is explicitly stated to be exceptionally strong in both mind and body. He's one of a handful of people who has not been broken by a special extended version of SAS's dreaded Resistance to Interrogation Program.
  • Not the Intended Use: When first added, Gu mines were displayed by an icon on Lesion's HUD to allow him to find and pick them up. However, this allowed him to see them through walls, allowing him to determine where the attackers are pushing through. This was reworked in Operation Void Edge: he can only see the icon when he has a line of sight and within eight meters.
  • One Dose Fits All: His mines always do the same amount of damage regardless of armor rating, playing this trope straight when everyone had the same 100 points of health. But with armor rating now determining the amount of health points, it will take a little longer to kill the five-foot-three, 115lb two-armor Ying as they do kill the five-foot-seven 140lb one-armor Ash.
  • Oral Fixation: He keeps what looks like a toothpick in his mouth at all times. Even after he dies, his toothpick stays in his mouth.
  • Poison and Cure Gambit: Played With. In order to not die from the poison, the victim must lower their weapons and remove the needle, leaving them vulnerable.
  • Reality Is Unrealistic: Although Lesion's casual attire looks incredibly out of place compared to everyone else, the real-world SDU allows its members to wear combat gear over their normal clothing during an emergency. One was even photographed wearing cargo shorts during their previous major deployment in 2014.
  • Schmuck Bait: Attempting to break a Gu mine by meleeing it will cause it to explode and poison you anyway.
  • Technicolor Toxin: The vials on Lesion's vest and the Gu's needles are a vivid green.

GROM

    Zofia 

Zofia Bosak

https://static.tvtropes.org/pmwiki/pub/images/r6s_zofia_0_8.png
"I decide when to restrain and when to kill. Only the best call the shots."
Click here to see Zofia's Elite Skin Duch Bojowy
Click here to see Zofia's Skin S.T.A.R.S. Unit
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_zofia.png
Voiced By: Carolina Bartczak (EN); Rei Shimoda (JP)
Date of Birth: January 28
Age: 36
Team: Attackers
Squad: Ghosteyes

A strong, decorated special forces soldier who is the eldest daughter of a renowned GROM commander and Ela's older sister, Zofia wields the KS79 LIFELINE, a double barrel grenade launcher that can fire either impact grenades or concussion grenades with the flick of a switch.

For tropes applicable to her counterpart in Rainbow Six Extraction, see Rainbow Six Extraction REACT.
  • Action Mom: She has a two-year-old daughter.
  • Artistic License – Military: As a recurring weapon from Ghost Recon Wildlands, Zofia's LMG-E was based on an airsoft gun instead of a real firearm. Specifically, it's an airsoft copy of the Ares Shrike offered by Krytac.
  • Auto-Revive: Before the Y5S4.3 patch removed it, Zofia could use the Withstand ability to stand up when DBNO. It Only Works Once per round, however, and can be bypassed entirely by a headshot.
  • Blinded by the Light: Her KS79 LIFELINE can fire concussion grenades in addition to high-explosives, which provide a reduced stunning effect compared to flashbangs. Mechanically, they work exactly like her sister's Grzmot mines.
  • Badass Family: Her father was a commander of GROM, her grandfather was a paratrooper in the exiled Polish Army during the Second World War, she's a member of GROM, her husband is a member of GROM, and her sister is both a member and a former mercenary.
  • Big Sister Instinct: Her psychological profile notes that, despite their rivalry, she is very protective of Ela, and that she has attempted to reconcile with her following her daughter's birth and their father's (alleged) suicide. She's also the one who taught her some non-lethal techniques and introduced her to concussion grenades, as an attempt to make her feel better when Ela was struggling in high school. She also returned from maternity leave early when she heard Ela had passed the selection to join, and joined Rainbow to be with Ela, using various contacts to meet with Six in person, whereas most others where offered membership or sent by their unit.
  • Code Name: Averted Trope, like her sister. She goes by her actual name instead.
  • Cool Shades: Another DLC Operator who wears a pair of them.
  • Determinator: Zofia's bio recounts an incident in Guatemala where she rescued a child during a powerful tropical storm but was left dangling from the edge of a massive sinkhole in the process. She held on for thirty minutes straight (with the child on her back) until help arrived.
  • Friend or Foe?: Her bio also tells of a mission in Mali where she and another man mistook each other for hostiles. This man eventually became her husband.
  • Gameplay and Story Integration: To reflect the rivalry between the Bosak sisters, Zofia gets an extra 10 points if she manages to kill Ela in-game (and vice-versa with Ela).
  • Grenade Launcher: Her KS79 LIFELINE comes with two different grenade loads: two impact grenades that destroy walls and two concussion grenades for stunning enemies. Zofia can quickly switch between types and fire them in rapid succession. Given that the KS79 has exactly two barrels and Zofia can fire two grenades out of each, it most likely uses Metal Storm technology, where the projectiles are stacked in the barrel itself and are fired electronically in sequence.
  • Hates Small Talk: Apparently. The first twenty minutes of her interview with Harry mostly consisted of awkward silence due to Zofia not being the talkative type. That being said, the moment Harry shared some stories of his home life and family, Zofia started chatting back immediately about her own, so in this way she only seems to hate engaging in small talk with people she doesn't know, and would be fine with friends and other trusted individuals.
  • Interface Screw: Getting hit with a concussion grenade causes the screen to wobble and blur in addition to slowing you down. They used to also affect people's aim sensitivity but it was removed after players complained that it left them completely unable to fight back.
  • Master of All: Zofia can soft-breach, remove utility, clear rooms instantly (the concussions detonate by proximity), and burn grenade catchers with her grenades, hold flanks with her claymore, and has good guns to take fights with. The only thing she can't do is hard breach. It is no surprise that her various nerfs included lowering the quantity of grenades, lowering the effectiveness of her concussions, and removing her ability her ability to pick herself back up, but she is still an extremely versatile pick.
  • Military Brat: More so than Ela, as Zofia quickly adapted to their father's strict military-style upbringing when they were children. She was already a highly-decorated officer in the military by the time her sister joined up as well.
  • More Dakka: Her LMG-E has the highest magazine capacity in the game with a whopping 150 bullets.
  • Mutual Disadvantage: Due to their shared upbringing and experience with concussive weaponry, Ela and Zofia are each more resistant to each other's concussion explosions than other Operators. This was later removed due to being a passive x-factor that introduced inconsistency with in a game heavily reliant on those stuns affecting everyone the same way.
  • Oh, Crap!: Interestingly, fire either of her grenades too close, Zofia will react in such a way.
    Zofia: Gówna.note 
  • Parental Favoritism: Played with. While their father definitely preferred Zofia to Ela, this resulted in him putting her through Training from Hell from a young age, to make her the perfect successor to his legacy
  • Shoot the Dog: Literal example. Zofia's story page describes an incident from her childhood as such. One day, her father brought her to the firing range and tied two dogs to a post. Then, he told her one of them was terminally ill and ordered her to put it out of its misery, but didn't specify which one. She had less than two minutes to figure it out, although the reader is not told which of the dogs she ultimately shot. Zofia acknowledged that she learned a valuable, but harsh, lesson about decisiveness on that day.
  • Shout-Out: Her second Elite Set, S.T.A.R.S. Unit, dresses her up as Jill Valentine from Resident Evil.
  • Sibling Yin-Yang: Zofia is a stoic, cordial, and disciplined career soldier. Ela, on the other hand, is a rebellious and independent ex-mercenary with authority issues. Unsurprisingly, the two of them don't always get along.
  • Tragic Keepsake: Her biography notes that she's developed an obsession with her father's pocket watch following his alleged suicide. Said pocket watch was the one he used to time her during her training, with the ticking of it haunting her. She also wears a portion of her grandfather's uniform on her vest, like Ela.

    Ela 

Elżbieta "Ela" Bosak

https://static.tvtropes.org/pmwiki/pub/images/r6s_ela.png
"It's a brutal, dangerous world out there, but I've found my way. Chaos is my home, and I'll make sure you never escape it."
Click here to see Ela's Elite Skin Huk Sztuki
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_ela.png
Voiced By: Monica Nowak (EN); Miki Mii (JP)
Date of Birth: November 8
Age: 31
Team: Defenders
Squad: Nighthaven

The rebellious younger daughter of a renowned GROM commander, Zofia's younger sister, and a former Private Military Contractor, Ela throws out Grzmot Mines: sticky proximity mines that release a disorienting concussion blast when enemies come near them.

As of the conclusion of the events of SIX Invitational 2022, Ela is officially a member of NIGHTHAVEN, and is no longer associated with either the GROM or Rainbow.

For tropes applicable to her counterpart in Rainbow Six Extraction, see Rainbow Six Extraction REACT.
  • Badass Family: Her father was a commander of GROM, her grandfather was a paratrooper in the exiled Polish Army during the Second World War, and she and her sister are both commandos.
  • Code Name: Averted Trope, like her sister. She goes by her actual name instead.
  • Gameplay and Story Integration: As with Zofia, Ela gets an extra 10 points if she manages to kill her sister in-game, reflecting the rivalry between the two.
  • Goggles Do Nothing: Wears a pair of goggles perched on top of her baseball cap.
  • Guest Fighter: Appears in Arknights as a playable Specialist operator.
  • Hidden Depths: Ela is a pretty good artist. Her story page even showcases a few drawings she made over the years, from her time as an art student in Berlin to her service in GROM.
    • Harry mentions that Ela volunteers to help the homeless when she's not needed in RAINBOW.
  • I Just Want to Be Loved: After being estranged from Zofia for years and unable to reconcile with her sister in GROM and in Rainbow, she ends their relationship and leaves with NIGHTHAVEN. Her father left them when he died, but Zofia left her isolated afterward.
  • Interface Screw: The effect of her mines causes disorientation and tunnel vision for a brief moment, as well as temporarily disabling their ability to sprint. They used to also affect people's aim sensitivity but it was removed after players complained that it left them completely unable to fight back. Being under the effects of Finka's Adrenal Surge will greatly reduce the duration of this stun.
  • Last Ditch Move: Before the Y5S4 Mid-season Reinforcement patch removed it, Ela used to be able to carry a fourth Grzmot charge on her body that she can detonate when DBNO and potentially blind the Attacker(s) who shot her down.
  • The Mole: She posed as one during Operation Orange Sky, where she infiltrated a warlord's inner circle and methodically dismantled the organization from within, without causing any loss of innocent life. This was the event that attracted the attention of Rainbow.
  • Meaningful Name: "Grzmot" means "thunder" in Polish.
  • Military Brat: Subverted. Although she and Zofia came from the same military background, Ela gradually drifted away from this life due to her being unable to cope with the hazing she faced from her fellow cadets, specifically because she was a Military Brat. Where Zofia managed to stand her ground and excel in her training and worked her way up the GROM command chain, Ela joined up with a PMC instead, before their father's passing spurred her on to enlist into GROM as a means of atoning for her rebellious ways.
  • Military Maverick: While she is very good at her work, Ela is defiant towards authority and is known to cause friction within her team. Her bio lists a few ways to rein her in.
  • Mutual Disadvantage: Due to their shared upbringing and experience with concussive weaponry, Ela and Zofia are each more resistant to each other's concussion explosions than other Operators. This was later removed due to being a passive x-factor that introduced inconsistency with in a game heavily reliant on those stuns affecting everyone the same way.
  • Nerf: Ela's Scorpion SMG was notoriously overpowered at launch with high damage, high magazine capacity, and laser-like recoil to the point where Pro League players would almost always use her on Defense. Her SMG's recoil has since been nerfed so hard, it's practically one of the hardest guns to control in the game.
  • Private Military Contractors: She used to be a PMC in Iraq. When she learned of her father's death, she canceled her contract and joined GROM as a civilian to honor his memory.
  • Sibling Yin-Yang: The rebellious Ela is often at odds with her straightlaced older sister, Zofia. It is suggested that a big reason behind this rivalry is that Zofia has always been their father's favorite daughter.
  • Sonic Stunner: Her Grzmot mines explode into a supersonic blast that disorients enemies nearby.
  • Spy Catsuit: She wears a variation under her jacket, extending at least from her ankles, to her wrists.
  • Sticky Bomb: Her Grzmot mines stick to whatever surface they were thrown at, which allows Ela to rig up doorways and other such secluded areas to blind Attackers who try to invade her space.
  • Tragic Keepsake: Always carries a piece of her grandfather's old uniform with her, to remember the lessons he taught her through his various war stories.
  • Trick Bomb: Her Grzmot mines are concussion mines that explode into a supersonic blast when triggered, stunning everyone nearby in a manner similar to Echo's drone.
  • "Well Done, Daughter!" Girl: She joined GROM to posthumously prove her worth to her deceased father, and the notes in her Bio mention that this need for validation can be used to deal with her rebelliousness, by emphasising the prestige of taking part in an operation.

707th SMB

    Dokkaebi 

Grace "Dokkaebi" Nam

https://static.tvtropes.org/pmwiki/pub/images/r6s_dokkaebi_2_9.png
"Your phone is ringing. Here, let me get that for you."
Click here to see Dokkaebi's Elite Skin Electro Beat
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_dokkaebi_2.png
Voiced By: Christine Lee (EN); Saori Seto (JP)
Date of Birth: February 2
Age: 29
Team: Attackers
Squad: Viperstrike

A mischievous yet gifted hacker, Dokkaebi is equipped with a Ballistic Armor Military Laptop codenamed the "Logic Bomb". This gadget allows her to call all surviving Defenders' phones, causing them to ring, giving away their position and preventing access to camera feeds for a while or until they spend valuable seconds resetting the phone. She can also hack into the dropped phones of deceased Defending Operators to gain access to their surveillance network.

For tropes applicable to her counterpart in Rainbow Six Extraction, see Rainbow Six Extraction REACT.
  • Birds of a Feather: With Echo, who shares her affinity for computers. As they are familiar with each other's tech, Echo is immune to Dokkaebi's Logic Bomb ability for the Mundane Solution of Echo not using a phone; this was eventually changed so that Dokkaebi can see what Yokai sees, but is unable to operate the drone.
  • Crippling Overspecialization: As terrorists don't have phones or cameras, her ability is useless in Training Grounds.
  • Emergent Gameplay: The Logic Bomb kicks all Defenders, living or dead, off their phones, allowing coordinated teams to push without being seen by cameras or being interrupted by a sonic blast from Echo's Yokai or Maestro's Evil Eye laser.
  • Girlish Pigtails: Sports a pair of braided pigtails underneath her beanie.
  • Hacked by a Pirate: Any device she hacks display a stylised skull-and-crossbones, made with her dokkaebi symbol and a pair of crossed clubs.
  • Hollywood Hacking: Her Logic Bomb is described as an intrusive data packet made up of "slag codes" that downloads itself into enemy electronic devices, instantly bypasses security measures to give Dokkaebi a backdoor to attack from, and then deletes itself to erase all traces of it ever being there and prevent the target from developing software countermeasures to defend against it.
  • Logic Bomb: In Name Only, as her special ability does not revolve around confusing Defender electronics into self-destructing as the eponymous trope would involve. Rather, it's a simple case of her basically making prank calls to everybody on the opposite team to cause their phones to vibrate and give away their locations.
  • Logical Weakness:
    • Logic Bomb is a remote gadget like Thermite and Hibana's Exothermic gadgets, meaning Dokkaebi still needs a signal. Because of this, being in range of Mute's Signal Disruptors renders any Defender within its range immune to the Logic Bomb or removes the effect by walking into its radius.
    • It also requires a Defender to actually have a phone to work, which makes her ability useless in Training Grounds and the Article 5 map, as the White Mask terrorists don't rely on or drop phones on death. This also made Echo for a time the sole Defender to No-Sell Dokkaebi's Logic Bomb due to him using a tablet for cameras and the Yokai instead of a phone, and prior to Update 4.4.3, didn't drop one on death, with the reasoning provided being that it's a specific countermeasure to protect himself from her shenanigans. After said patch, Logic Bomb now disrupts Echo's feed as well.
  • Meaningful Name: A dokkaebi is a powerful, if somewhat fickle, creature in Korean mythology that inhabits inanimate objects, and can either help humans or play tricks on them.
  • Mechanically Unusual Fighter: Simply by having her in the round, defending Operators now drop their phones when killed. Defenders will have to destroy their fallen comrades' phones to ensure that Dokkaebi doesn't get into their cameras.
    • As of Y 7 S 2, Dokkaebi also prevents Defenders in spectator mode from accessing their cameras, making her the only Operator capable of affecting players that are already dead.
  • Military Maverick: She purposely adopted the playful, geek-girl persona as a giant middle finger to the South Korean military's high expectations of her. Despite her skills as a soldier and a hacker, some of her superiors wanted nothing more than to see her gone because of this, dumping her on Team Rainbow to get her out of their hair.
  • Named After Somebody Famous: According to her bio, Grace "Dokkaebi" Nam was named after the famous Grace Kelly. Her Korean name, Eun Hye, is a literal translation of "Grace".
  • Nerd Glasses: Invoked. Background fluff says that her eyeglasses are purely for show, as per her "mischievous geek-girl" persona.
  • Noodle Incident: Whatever happened to her that warranted a part of her bio to be redacted is mostly unknown. However, we do know that Dokkaebi had to think "outside the box" in order to enter Rainbow.
  • One of the Boys: She used to play soccer with the boys in her neighborhood, even getting into fights with them.
  • Playful Hacker: Upon hacking into the Defenders' camera network, she leaves behind a goblin-like smiley (which is her in-game Operator symbol by the way) and the phrase "까불지 마" note  in their camera feeds.
    (Accessing defender cams):"Nice firewalls, very 2007."
  • Spy Catsuit: Dokkaebi wears a suit similar to Ela's, albeit a jet-black one and covered in body armor.
  • A Taste of Their Own Medicine: Since Dokkaebi can hack Defender cameras, any defender that deployed a camera can wind up undermining their team if their gadgets are used to ping their locations.

    Vigil 

Chul Kyung "Vigil" Hwa

https://static.tvtropes.org/pmwiki/pub/images/r6s_vigil_0.png
"You never saw me coming. Don't feel so bad. Nobody ever sees me. I'm in everyone's blind spot."
Click here to see Vigil's Elite Skin Zero-Day Threat
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_vigil_2.png
Voiced by: Anthony Shim (EN); Yoshitaka Kuremoto (JP)
Date of Birth: January 17
Age: 34
Team: Defenders
Squad: Ghosteyes

A socially-awkward refugee of vague origins adopted by a Korean family. Vigil wears and activates his Electronic Rendering Cloak or "ERC-7" to wipe his appearance from the visual feeds of cameras and drones for a short while before recharging.

For tropes applicable to his counterpart in Rainbow Six Extraction, see Rainbow Six Extraction REACT.
  • Beneath the Mask: Literally and figuratively. On the outside, Vigil is an intimidating soldier who loves to wear masks into battle, but he's really a socially-awkward man with a traumatizing childhood.
  • Camera Spoofing: His ERC-7 functions this way, as it uses artificial intelligence to erase him from camera feeds and puts a computer-generated illusion in his place.
  • Cloudcuckoolander's Minder: Before they left the 707th SMB, Vigil kept an eye on Dokkaebi and made sure she didn't get herself into trouble with their bosses. He still plays this role in Team Rainbow for her, much to Dokkaebi's frustration.
  • Cool Mask: He wears a black ballistic mask by default. Due to the effects of his latent PTSD, Vigil is noted in his psychological evaluation to be much more comfortable with the mask on than without it, due to the sense of security it provides.
  • The Faceless: As he wears a ballistic mask all the time, the only time you can get a look of his face is from his operator image, which is still a Face Framed in Shadow that doesn't give you a good look at him. Artwork and animations for the Road to S.I. 2021 battlepass reveals his face, a fairly ordinary Korean man.
  • Glass Cannon: A Light Armored Operator, but has access to very a decent Assault Rifle, two Machine Pistols and one very powerful Over-Under Shotgun.
  • Happily Adopted: Implied. He seems grateful enough for his foster family that he gladly adopted their surname to replace his own, and willingly joined their country's military to repay their kindness.
  • Hidden Depths: As noted above, Vigil is still acting as Dokkaebi's minder even though they are now with Rainbow. However, despite what she may think, this isn't because he doesn't want her to embarrass the South Korean military, but because he knows she has enemies in the military who still want to see her gone, and that she values being part of Team Rainbow just as much as he does, and he wants to make sure that there is nothing negative to report about her.
  • Hoist by His Own Petard: Being too reckless with the ERC-7 gives away Vigil's rough location on the map, making droning him out and isolating him easier than if he had it off.
  • Hour of Power: The ERC-7 works for a short duration, then needs to recharge. It is able to activate again once the bar is around 20% full.
  • Invisibility with Drawbacks: The ERC-7 only erases Vigil's electronic image and does not make him truly invisible or noiseless. If Vigil does anything that affects the world (i.e. reinforce, shoot, etc.), the cloak breaks. Jackal can still scan his Fluorescent Footprints to track him, and objects still shuffle around when Vigil moves through them. Having the cloak on also makes the ERC backpack visible to IQ, as well as the tell-tale interference on drone view.
  • It's Quiet… Too Quiet: He quotes a variant of this in Korean when activating his ERC-7.
    "Shh, neomu joyonghagun."note 
  • Meaningful Name: A "Vigil" is a period of watch, staying awake when others would be asleep. This reflects his personality of awareness and dedication to duty.
  • Mechanically Unusual Fighter: Despite being a Defender, Vigil's special ability was designed specifically to hide himself from cameras in addition to Drones. This paints him as a direct counter to Dokkaebi, whose specialty is hacking into Defender surveillance systems and turn them against their owners. While the concept was novel when Vigil was released, it has since become less mechanically-unusual given the addition of several other surveillance-based Attackers like Zero and Iana, and to a lesser extent Lion, who rely on camera-like technology to scout the playing field.
  • Mysterious Past: Certain Operators have parts of their Background redacted. Vigil has that and his birthplace redacted. His updated Bio has since confirmed his original home country to be North Korea, before he and his family defected to the South in his youth. He was encouraged to forget about his original given name and his life in the North, in order to embrace his new identity as a South Korean, which he gladly did, so his past is as mysterious to himself nowadays as it is to anyone else.
  • No-Sell: As long as his gadget is active, Vigil can freely move during a Lion scan without being pinged.
  • No Social Skills: He feels awkward in social situations and he is very mindful of his body language. In fact, he is more comfortable wearing his mask when speaking to others.
  • Odd Friendship: The reserved and quiet Vigil is good buddies with the very outgoing and gregarious Blackbeard. The Navy SEAL operator is one of the very small handful of people Vigil would trust enough to confide in about his thoughts and personal matters.
  • Ominous Visual Glitch: His ERC-7 only provides adequate cloaking at range. If Vigil strays within 12 meters of a drone or hacked camera, the video feed will gain progressively more visible interference the closer he is to the device, which can give away his location. This can occasionally serve as a Jump Scare however, if an Attacker starts droning or Dokkaebi accessing her hacked cameras and instantly seeing massive Ominous Visual Glitches, as Vigil would have been within an arm's reach of them by that point.
  • The Stoic: More so than even Mute, the resident Terse Talker, who considers even Vigil to be too quiet.

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