Follow TV Tropes

Following

History Characters / RainbowSixSiegeOperatorsYearTwo

Go To

OR

Is there an issue? Send a MessageReason:
None


* NoSell: As long as his gadget is active, Vigil can freely move during a Lion scan without being pinged.

to:

* NoSell: As long as his gadget is active, Vigil can freely move during a Lion scan without being pinged. Similarly, he can shrug off Deimos' [=DeathMARK=] by activating his gadget when the message that Deimos is targeting him pops up.

Added: 498

Changed: 4

Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: The [=BOSG=] break-action shotgun. It fires slugs that can OneHitKill most characters up to medium distance, but with only two shells and very high recoil, actually using it is a signal you are not taking the game seriously.



** As of Y7S2, Dokkaebi also prevents Defenders in spectator mode from accessing their cameras, making her the only Operator capable of affecting players that are ''already dead.''

to:

** As of Y7S2, [=Y7S2=], Dokkaebi also prevents Defenders in spectator mode from accessing their cameras, making her the only Operator capable of affecting players that are ''already dead.''


Added DiffLines:

* AwesomeButImpractical: The [=BOSG=] break-action shotgun. It fires slugs that can OneHitKill most characters up to medium distance, but with only two shells and very high recoil, actually using it is a signal you are not taking the game seriously.
Is there an issue? Send a MessageReason:
None


* AttackItsWeakPoint: There is a red air canister on the back side of the Mirror that, when destroyed by a direct attack (bullets, melee, Twitch taser, etc.), causes the glass to fall out. Following the [=Y6S2=] patch, the glass pane itself serves as a secondary weakspot, which can be shattered by a melee attack to obstruct vision and forcing those on the other side to manually eject it in order to see anything.

to:

* AttackItsWeakPoint: There is a red air canister on the back side of the Mirror that, when destroyed by a direct attack (bullets, melee, Twitch taser, etc.), causes the glass to fall out. Following the [=Y6S2=] patch, the glass pane itself serves as a secondary weakspot, which can be shattered by a melee attack (or in [=Y8S4=], an explosive) to obstruct vision and forcing those on the other side to manually eject it in order to see anything.



* {{Nerf}}: In Year 6 Season 2, the Mirror got its first nerf. Should attackers get close enough, they can punch the glass to render it unusable, forcing the Defenders to eject it if they want to restore vision.

to:

* {{Nerf}}: In Year 6 Season 2, the Mirror got its first nerf. Should attackers get close enough, they can punch the glass to render it unusable, forcing the Defenders to eject it if they want to restore vision. In Year 8 Season 4, the glass can also get cracked by explosives like Zofia's impacts or Ash's drill charges.
Is there an issue? Send a MessageReason:
Added Ying's Elite Skin.

Added DiffLines:

[[quoteright:300:[[labelnote:Click here to see Ying's Elite Skin ''Augmented Reality'']] https://static.tvtropes.org/pmwiki/pub/images/r6s_ying_elite.png[[/labelnote]]]]
Is there an issue? Send a MessageReason:
Added the Year Nine Operators link


'''Operators:''' [[Characters/RainbowSixSiegeOperatorsBaseGame Base Game]] | [[Characters/RainbowSixSiegeOperatorsYearOne Year One]] | '''Year Two''' | [[Characters/RainbowSixSiegeOperatorsYearThree Year Three]] | [[Characters/RainbowSixSiegeOperatorsYearFour Year Four]] | [[Characters/RainbowSixSiegeOperatorsYearFive Year Five]] | [[Characters/RainbowSixSiegeOperatorsYearSix Year Six]] | [[Characters/RainbowSixSiegeOperatorsYearSeven Year Seven]] | [[Characters/RainbowSixSiegeOperatorsYearEight Year Eight]]]]-]]]

to:

'''Operators:''' [[Characters/RainbowSixSiegeOperatorsBaseGame Base Game]] | [[Characters/RainbowSixSiegeOperatorsYearOne Year One]] | '''Year Two''' | [[Characters/RainbowSixSiegeOperatorsYearThree Year Three]] | [[Characters/RainbowSixSiegeOperatorsYearFour Year Four]] | [[Characters/RainbowSixSiegeOperatorsYearFive Year Five]] | [[Characters/RainbowSixSiegeOperatorsYearSix Year Six]] | [[Characters/RainbowSixSiegeOperatorsYearSeven Year Seven]] | [[Characters/RainbowSixSiegeOperatorsYearEight Year Eight]]]]-]]]Eight]] | [[Characters/RainbowSixSiegeOperatorsYearNine Year Nine]]]]-]]]

Added: 89

Removed: 114

Is there an issue? Send a MessageReason:
None


* TheCameo: She appears in ''{{VideoGame/Arknights}}'' in the opening scene of the Operation Originium Dust event.


Added DiffLines:

* GuestFighter: Appears in ''VideoGame/{{Arknights}}'' as a playable Specialist operator.

Added: 72

Changed: 8

Is there an issue? Send a MessageReason:
Added the remaining Squads in the Operators' entries.


'''Squad:''' Viperstrike



'''Squad:''' Viperstrike



'''Squad:''' Ghosteyes\\

to:

'''Squad:''' Ghosteyes\\Ghosteyes



'''Squad:''' Ghosteyes\\

to:

'''Squad:''' Ghosteyes\\Ghosteyes



'''Squad:''' Nighthaven\\

to:

'''Squad:''' Nighthaven\\Nighthaven



'''Squad:''' Viperstrike



'''Squad:''' Ghosteyes\\

to:

'''Squad:''' Ghosteyes\\Ghosteyes
Is there an issue? Send a MessageReason:
Added a link to the Year Eight page


'''Operators:''' [[Characters/RainbowSixSiegeOperatorsBaseGame Base Game]] | [[Characters/RainbowSixSiegeOperatorsYearOne Year One]] | '''Year Two''' | [[Characters/RainbowSixSiegeOperatorsYearThree Year Three]] | [[Characters/RainbowSixSiegeOperatorsYearFour Year Four]] | [[Characters/RainbowSixSiegeOperatorsYearFive Year Five]] | [[Characters/RainbowSixSiegeOperatorsYearSix Year Six]] | [[Characters/RainbowSixSiegeOperatorsYearSeven Year Seven]]]]-]]]

to:

'''Operators:''' [[Characters/RainbowSixSiegeOperatorsBaseGame Base Game]] | [[Characters/RainbowSixSiegeOperatorsYearOne Year One]] | '''Year Two''' | [[Characters/RainbowSixSiegeOperatorsYearThree Year Three]] | [[Characters/RainbowSixSiegeOperatorsYearFour Year Four]] | [[Characters/RainbowSixSiegeOperatorsYearFive Year Five]] | [[Characters/RainbowSixSiegeOperatorsYearSix Year Six]] | [[Characters/RainbowSixSiegeOperatorsYearSeven Year Seven]]]]-]]]Seven]] | [[Characters/RainbowSixSiegeOperatorsYearEight Year Eight]]]]-]]]
Is there an issue? Send a MessageReason:
Ela is a 2-speed now, as per her current state in Y 7 S 4. Will be reverted if Ubisoft decides to revert the changes as well.


* GlassCannon: A Light Armored Operator, but has very hard hitting primaries.

to:

* %%* GlassCannon: A Light Armored Operator, but has very hard hitting primaries.
Is there an issue? Send a MessageReason:


* AluminumChristmasTrees: The tech in the ERC-7, called [[https://www.youtube.com/watch?v=anAm7AHYreQ Diminished Reality]], does exist in real life. Its in-game depiction is a futuristic advanced version of it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Squad:''' Ghosteyes\\


Added DiffLines:

'''Squad:''' Ghosteyes\\


Added DiffLines:

'''Squad:''' Ghosteyes\\

Added: 180

Changed: 67

Is there an issue? Send a MessageReason:
None


* EmergentGameplay: The Logic Bomb kicks all Defenders off their phones, allowing coordinated teams to push without being seen by cameras or being interrupted by a sonic blast from Echo's Yokai or Maestro's Evil Eye laser.

to:

* EmergentGameplay: The Logic Bomb kicks all Defenders Defenders, living or dead, off their phones, allowing coordinated teams to push without being seen by cameras or being interrupted by a sonic blast from Echo's Yokai or Maestro's Evil Eye laser.



** Logic Bomb is a remote gadget like Thermite and Hibana's Exothermic gadgets, meaning Dokkaebi still needs a signal. Because of this, being in range of Mute's Signal Disruptors renders any Defender within its range immune to the Logic Bomb.

to:

** Logic Bomb is a remote gadget like Thermite and Hibana's Exothermic gadgets, meaning Dokkaebi still needs a signal. Because of this, being in range of Mute's Signal Disruptors renders any Defender within its range immune to the Logic Bomb. Bomb or removes the effect by walking into its radius.


Added DiffLines:

** As of Y7S2, Dokkaebi also prevents Defenders in spectator mode from accessing their cameras, making her the only Operator capable of affecting players that are ''already dead.''
Is there an issue? Send a MessageReason:
None


* GatheringSteam: Lesion can accrue up to eight Gu mines on him at once and deploy a theoretically infinite amount of them, but he only starts with one in his inventory when the Prep phase begins to prevent him from propping up an entire defense line before the other team can ready up. This would behoove you to play him conservatively, as Lesion's trapping capabilities increase over time as he gains more Gu charges and the Attackers' health dwindles throughout the course of a round.

to:

* GatheringSteam: Lesion can accrue up to eight Gu mines on him at once and deploy in a theoretically infinite amount of them, round, but he only starts with one in his inventory when the Prep phase begins to prevent him from propping up an entire defense line before the other team can ready up. This would behoove you Lesion should thus be played fairly conservatively to play him conservatively, maximize the effectiveness of his mines as Lesion's trapping capabilities increase over time as he gains more Gu charges and the Attackers' health dwindles throughout the course of a round.and time dwindles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PinballProjectile: Downplayed. The Candela can be bounced off of walls when thrown to make it roll in a different direction, but once it hits it ground, it will attempt to keep going in its original direction, even when running into obstacles.
Is there an issue? Send a MessageReason:
Added Ela's Squad.

Added DiffLines:

'''Squad:''' Nighthaven\\

Top