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Voiced by: Yuki Kaida (Japanese), Lenne Hardt (English)
The Hero and main character, Musashi is a wannabe samurai warrior who was summoned by Mycella to save Antheum from the evil clutches of Gandrake Enterprises. Along the way, he rescues the mystics and recovers the elemental swords in order to defeat Gandrake.
Awesome by Analysis: He can learn new techniques by observing them in action, though he risks taking a hit from any attack he's focusing on if he stuffs it up. He actually counters moves he's learning with the move he's learning.
BFS: His signature Great Oar, as well as the five elemental swords.
Bridal Carry: He gets to do this to all of the Maidens and Mycella. Amusingly, he can also do this with Master Mew as a part of his training, and most enemies after shocking them with the Paralyzing Palm.
Character Development: At first, he's somewhat reluctant about being taken out of his world to save another. Later on, he becomes a Messianic Archetype after spending time with the Mystics, and falling in love with Mycella.
Chaste Hero: He appears to be clueless after Clochette gives him an ambiguous proposition.
Red Oni, Blue Oni: He's the Red (snarky, dual wields, good, and hot-blooded) while Gandrake is the Blue (serious, single longsword-wielding, evil, and cold). It's even lampshaded in the intro video, where they're cloaked in their respective colors during their duel.
Say My Name: In the Japanese version, he instead yells "HIME!" ("princess" in Japanese).
This Is Gonna Suck: One at the beginning, after witnessing the sheer number of platforms with relative guard robots that stands between him and the tower where Mycella is kept. He says the exact same thing near the climax of the game, when he's about to fight Gandrake, who has by then transformed into an Evil TwinMirror Boss of him.
Unstoppable Rage: His mindset of defeating Gandrake changes aggressively once he kills Mycella. It pisses him off so much that he becomes more than willing to give his own life if it meant he can kill Gandrake!
Voiced by: Miwa Kouzuki (Japanese), Jasmine Allen (English)
Antheum's princess, and the one who summoned Musashi in first place. She's kidnapped by Gandrake and must repeatedly be rescued. She develops a crush on Musashi.
Big Good: She is the one responsible for summoning The Hero for help, as well as being Gandrake's main target for use of her powers for world conquest, which sets off the plot of the game.
Distressed Damsel: She's kidnapped at the very beginning of the game, and the prologue consists of rescuing her.
This happens a total of three times in the game. To list:
1: The beginning of the game, where she is kidnapped by Rothschild and kept at Nebulium Tower to be saved by Musashi. After the rescue, Musashi and Mycella venture to the peak of the tower, where Mycella gets knocked out and re-kidnapped by Gandrake.
2: During a mission to rescue Maribo from the same tower where Mycella was first kept, Musashi learns from Maribo that the princess was sent there again along with her. They find and free Mycella again, and all 3 of them successfully return to Antheum.
3: Later on, Clochette finds Mycella at Antheum, kidnaps her at gunpoint, and sends her to Rampart Isle, the final stage of the game. This time, it takes beating all of Gandrake's Five Directors and giving up his five elemental swords to free her. When Musashi does, Mycella even lampshades that this is the third time Musashi had to do so.
First Girl Wins: She's also the first main female Musashi rescues after her summoning of him.
Disney Death: She was killed by Gandrake & the Archnembulus for assisting Musashi in the final battle. Fortunately, the Anthedon being restored to its full power from all 5 elemental swords allowed it to revive her.
An old humanoid cat who knows the Mystics. He finds Musashi who was summoned by Mycella in the beginning and trains him in the "Way of the Stray Cat". He later appears on Antheum in hes his dojo to give you advice on how to use your elemental attacks and occasionally teach you new techniques.
Badass Grandpa: Despite his small size & old age, Mew is known to be an extraordinary swordsman by Antheum's people. Musashi training under him will no doubt pay off in the long run.
The Earth Maiden, a kindhearted girl who works at her father Tunnbrod's Bakery. She's very close to animals and enjoys picnics.
Action Girl: A very minor example, because we never see her in action, but she was crucial to locking away Gorpus in a giant urn with her Sword of Earth, and she even says that she wouldn't be able to take him head-on if she had to.
The Chick: Fits the traditional maiden archetype more than the other maidens in the game, on top of being sweet & innocent enough to be Moe.
The Water Maiden, she was kept prisoner in the Roquefort Mine and used as a power source. At first, she's quite hostile and rude to Musashi, even after he's just rescued her and repaired her glasses, and states that they don't need his help. She eventually mellows down and decides to help Musashi.
Blind Without 'Em: So much that she falls asleep without her glasses, and they're made from a very rare material to boot.
Making a Splash: It is even implied in her argument with Musashi that she has some sort of fighting skill with her Sword of Water, though we never get to see this and Musashi knows that Gandrake would likely beat her in no time flat, anyway.
Meaningful Name/Punny Name: She's named (in both versions) after an Italian cheese. Furthermore, the ricotta has also a bitter taste, but its very soft.
Her Japanese name could also be referring to her element. Water can be calm or fierce depending on its mood.
Meganekko: One NPC even says her glasses are her biggest appeal. Said NPC offers her flowers during The Stinger.
Tsundere: Only at first, but quickly grows out of it.
Ungrateful Bitch: After Musashi saved her from the mines, bring her back home and bring her new glasses, the first thing she does is to insult him and say that they can beat Gandrake without his help. After getting into an argument with Musashi over this, she eventually breaks and then gets better once he offers her some pep talk.
The Fire Maidens, a pair of cute young twins with powers over fire. They went to Mount Terroir to calm down its guardian, Moltan, but they're captured by Gandrake's men who are operating in the vicinity.
Cute Witches: Although they're not actually witches, their clothes give off this allusion.
Distressed Damsels: Mirabo was used to (incompletely) power Riesling's pyroclastic modulator in Mt. Terroir, while Maribo was sent to the Nebulium Tower where Mycella was kept and is kept at again with her.
Leitmotif: "Symphony of Fire I" for Mirabo, "Symphony of Fire II" for Maribo. Together, the contrasting moods of both songs represent the twins' own Red Oni, Blue Oni. See below.
Playing with Fire: Although they're Fire Maidens, on their own they each only have half of the full power a different maiden would've had, due to their smaller size & younger age. They must both be present in order to awaken the Sword of Fire's hidden power.
Red Oni, Blue Oni: Mirabo is spunky and light-hearted, and has an obvious crush on Musashi, while Maribo is calmer and clever, with her crush on Musashi being more subtle.
Token Mini Moes: Mirabo and Maribo are the smallest and youngest of all the Maidens Musashi has to rescue, whereas all of the other Maidens and even Mycella herself are teenagers.
Voiced by: Ai Orikasa (Japanese), Rumiko Varens (English)
The Void Maiden, she left Antheum long ago and was hired by Gandrake. Eventually she's discovered and used for reviving the Mouna Temple where the Void Sword is kept. She's eventually saved by Musashi and brought back to Antheum.
Dark and Troubled Past: Actually parodied, when Musashi ask her to tell a serious reason why she sided with Gandrake, she pulls out several clichèd excuses.
Easily Forgiven: Sort of averted. Banon still holds a grudge against her, but Musashi thinks otherwise.
Face-Heel Turn: She sided with Gandrake and even kidnapped Mycella (the second time). She later pulls a...
Heel-Face Turn: After Gandrake & his five directors finally identify her as the Maiden of the Void, she gets locked up in Mouna Temple, where Musashi bails her out and eventually leads him to the boss that wields the Sword of the Void.
Jerkass: She's quick to anger and complains a lot.
Male Gaze: Implied while she's strapped to a stone lock to revive Mouna Temple. One of the angles she's put in makes it very easy for one of the Ninjaroids working the lock to look straight up her skirt.
Clochette: What do you think you're looking at?! That's going to cost you!
Slapstick Knows No Gender: After being revealed as the Maiden of the Void, the villains revive the temple her sword is in by strapping her to a wheel-like stone and spinning her like a combination lock. She doesn't take it well.
Walking Spoiler: The sole fact that she was a Maiden that pulled a Face-Heel Turn makes her this. To drive the point home further, she's the only Maiden not labeled as such on other websites, promotional artwork, and even the game's opening, where they all only focused on her being a villain as Gandrake's assistant.
The evil president of Gandrake Enterprises, and a powerful swordsman. He's kidnapping the Mystics in order to use their powers to fuel his Nebulite engines and is busy mining as much Nebulite as he can. He's actually revealed to be Kojiro Ganryu Sasaki, dragged into this world by the demon Amestris (trapped within the Archnembulus) in order to free her. He gets totally nebulized by the evil goddess but is defeated by Musashi.
The Director of Administration and leader of Gandrake's Gonin (Gandrake's Five Directors). He's a cold, calculating man who sports a cultured, polite demeanor. He's the one who initially kidnaps Mycella, and is in charge of the Nebulium Tower in Wellspring Woods. He's actually planning to take over Gandrake and even suggests that Musashi join forces with him to do so.
Director of Security. He's one of the strongest Gonin, but sadly not the brightest. He's quick to anger and is the butt of many jokes. However, he admits that he and Glogg form an invincible pair. He's in charge of Mount Terroir.
Too Dumb to Live: He caused a volcanic eruption and awakened a powerful Lava Monster... all because he didn't bother to find the instructions for the machine he was attending to. See Read the Freaking Manual above.
Director of Intelligence, is a disturbing, quiet, cat-like cyborg who works for the Gonin. Despite his calm, polite looks, he's a ruthless, bloody killer, and possibly a cannibal. He tries to revive the Temple of the Ancients where the Sword of Void is kept.
Sealed Evil in a Can: Banon & Burrini used the Sword of Earth to seal him in a huge stone jar in order to keep him from destroying the forest, and then created a huge stone barrier around that jar to keep it out of harm's reach. The whole area is then hidden deep within Manglewood's maze, and only Burrini knows how to navigate through it to reach the place.
The huge guardian of the Sword of Water, he sleeps in the lowest level of Roquefort Mines. He must be awakened with the Sword of Earth and defeated in order to gain the Sword of Water.
A big lava monster and the spirit of Mount Terroir. Mirabo headed there to calm him down, but Riesling kidnapped Mirabo and accidentally used her to drive the beast insane, not reading his instructions or knowing that Maribo was needed, too. Moltan must now be put back to sleep in order to stop the destruction.
Dishing Out Dirt: There are several stone spikes in his body — posibly his "ribs" — and he can launch them at you.
Mercy Kill: Done by Istara, after Musashi defeats her. She'd rather have her dead and her spirit freed then allow her to live on as a soulless machine under Gandrake's control.
Guardian of Mouna Temple, a large machine-like monster who dwells in the temple's inner sanctum. He's the keeper of the Sword of the Void and awakens when the temple is restored to its ancient glory by Clochette.
BFS: Turns out his "neck", a massive version of the Sword of the Void, is the largest sword of them all.