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The characters from Daniel Remar's indie game Iji.


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     Humans 

Iji Kataiser

https://static.tvtropes.org/pmwiki/pub/images/iji.jpg
Mental state: questionable

Once an ordinary girl coming into work with her family, she awakens after a coma to find herself thrust into the position of a super-cyborg soldier. How she copes with this change in lifestyle, and if she chooses to become a mass-murdering war machine or pacifistic infiltrator, is up to you.


  • Action Girl: She's a chick, and can easily rack up a body count in the triple digits.
  • Action Survivor: She straddles the line on this trope. She's very much a reluctant everyman in unusual circumstances, but the Nanofield she's granted means she fails on the "Normal" part of "Badass Normal".
  • Anti-Hero: Starts out as a Classical Anti-Hero, but may become a Vicious Anti-Hero on a killer run.
  • Apologetic Attacker: Until she kills enough enemies, she apologizes after each kill.
  • Artistic Age: She's supposed to be 20, but looks more like a teenager in the cutscenes.
  • Ax-Crazy: If played violently, she is extremely bloodthirsty and has an increasingly fractured grip on reality.
  • Badass Pacifist: Even when on a pacifist run, her enemies notice how she's running through hostile battlefield like there's nothing in the way.
  • The Berserker: Iji can easily become this if she kills enough enemies.
  • Beware the Nice Ones: Despite starting out reluctant to kill clearly hostile aliens, she can end up with a body count in the hundreds.
  • Big Sister Instinct: She ends up protective of Dan. Due to endangering Dan, Asha is the only person Iji never shows even a shred of regret for killing, and this reaction is completely unchanged by her kill count.
  • Corrupt the Cutie: After getting a few kills too many, she becomes increasingly violent and unhinged.
  • Cyborg: Iji doesn't look like your typical cyborg, but like the Tasen and Komato, she's augmented with Nanomachines that give her superhuman strength and agility, along with the ability to manipulate technology or absorb Nano.
  • Determinator: It doesn't matter how many aliens get in her way, she just keeps going.
  • Doomed Moral Victor: If she spares Iosa, she murders Iji and says her death made no difference. Tor and Kirion prove her wrong by calling off the Alpha Strike in the face of Iosa's needless brutality.
  • Everyone Calls Him "Barkeep": All of the NPCs save Dan and Ansaksie on a pacifist run refer to her as the Human Anomaly. She never actually told them her name, though.
  • The Hero: She's the last line of defense between humanity and total extinction.
  • The Hero Dies:
    • If she spares Iosa, she murders her at the end of the game. Fortunately, Tor and Kiron both castigate her for the murder and call off the Alpha Strike.
    • If she executes Tor, Kiron orders the Alpha Strike to go through and blows Iji straight to oblivion.
  • Heroic BSoD: Dan tries to keep her from poking her head outside the research facility, because once Iji does, she realizes the Tasen invasion isn't just some isolated attack, but that the world and humanity were utterly blown to hell, causing a temporary but severe shutdown for Iji until Dan gets her to start moving again. She goes through a complete mental breakdown if Dan dies, including talking to him as if he's still there.
  • Hypocrite: On a killer path. She argues the alien leaders are immoral for killing everyone, while she's been doing just that. She even admits it during the pre-battle fight with Iosa, who mocks her for being a hypocrite.
  • Implacable Man: If you max out her health stat.
  • It Gets Easier: Kill a couple of aliens at the start of the game. Listen to Iji's reactions. Kill a hundred more aliens. Compare and contrast.
  • Kick Chick: Because she can't really punch while holding her gun, kicking is Iji's main close-combat method, and her kicks get stronger if she levels up her Strength.
  • Last of His Kind: While the number isn't easily discernible, there aren't that many humans left alive after the Alpha Strike.
  • Missing Mom: Word of God says that Ron had two wives, both of which left him. Neither get mentioned in the game.
  • Morph Weapon: The Nanogun.
  • My Rules Are Not Your Rules: An actual defining trait of her kit is that she follows different mechanics than the Tasen and Komato. Thanks to her special Nanogun, she's able to move while her weapon prepares itself and fire it whenever, whereas enemies have to stand still and let it charge before they can shoot. She also gets some special boosts, such as rounding Health damage down to the nearest whole number and having a better Machinegun than most Tasen enemies.
  • Nice Job Breaking It, Hero:
    • She attempts to call in the Komato, hoping to Summon Bigger Fish and get them to save humanity. It quickly turns out that they don't care about the humans' fate either. It's then subverted in later versions, where Iji can form a truce with the Tasen forces and decide against calling the Komato... in which case they reveal they already knew the Tasen were on Earth and attack anyway.
    • If she kills Tor, this convinces his comrades that humanity is not worth saving and causes them to Alpha Strike the planet and annihilate humanity. Whoops.
  • No Good Deed Goes Unpunished: She can spare Iosa in version 1.7. Iosa thanks her by murdering her in cold blood.
  • One-Man Army: Actually an in-game rank for getting 300 kills.
  • Plucky Girl: In the pacifist run, Iji still keeps her spirit up in spite of her struggles, thanks to Dan's encouraging words.
  • Red Oni, Blue Oni: Red. Played pacifistic, Iji's quite the McCoy; as a killer, she's not as nice, but still quite emotional in her actions.
  • Reluctant Warrior: At first. Then Iji's not so reluctant if she's on the killer path, getting more unhinged as her kill count goes up.
  • Road Runner PC: Though there are still some enemies faster than her, she can outrun most of them.
  • Roaring Rampage of Revenge: If Dan dies, she vows to kill every last Komato between her and General Tor.
  • Sanity Slippage: She begins to suffer from hallucinations as the game progresses, and if Dan dies, she goes completely over the edge.
  • Small Girl, Big Gun: For humans, Iji's quite tall at 6'3" (190 cm — she's taller than most men!). However, since her gun was designed for Tasen, who are 7 feet tall at the shortest (and the Elites who would get to use her gun are closer to 9'), the gun is ridiculously oversized for her.
  • Swiss-Army Weapon: The Nanogun, again.
  • Technical Pacifist: There are plenty of ways to kill enemies without getting them on your counter, including arranging friendly fire accidents (e.g. blocking missiles with your face while standing next to an enemy, so that you'll survive the explosion but he won't), letting another enemy do the dirty work, setting a mine, and (in 1.6) reflecting their shots back at them. Also, machine enemies don't count, nor do Assassins (who aren't killed, but driven away).
  • Theme Naming: All the Kataisers have three-letter first names.
  • Well-Intentioned Extremist: On a killer run, she intends to drive the invading aliens back off the Earth before they can destroy what little is left... by blowing everyone in her way straight to hell.
  • Wild Hair: She spent six months in a coma, so it's no wonder her hair looks a little messy.
  • Worthy Opponent: If she defeats Asha, a logbook he leaves for her indicates that he considers her this, in a twisted way; he compares her to Hel Sarie, both in her strength and conviction, and in the fate he expects her to suffer.

Dan Kataiser

  • Breaking the Fourth Wall: When using the Scrambler, Dan will take several opportunities to do this, including humming the boss theme song and saying that he got the best Scrambler quotes.
  • Character Death:
    • If you aren't paranoid enough to booby-trap the teleport pad at the end of Sector 8, Asha murders him.
    • If he survives Sector 8 but Iji executes Tor, he is blown up along with the rest of humanity by the second Alpha Strike.
  • Exposition Fairy: Dan's Sector 1 conversations are essentially solely for this purpose.
  • Jerkass: Despite being helpful in some ways, he's not very popular due to some of the things he says. It's partly an act he puts up to avoid being seen as weak, partly the effect of having to survive the six months Iji's slept through.
  • Jerk with a Heart of Gold: During the second half of the game, he reveals himself to be this, especially if you manage to save his life.
  • Last of His Kind: While the number isn't easily discernible, there aren't that many humans left alive after the Alpha Strike.
  • Living Emotional Crutch: To Iji. If he bites it, she completely snaps.
  • Mission Control: He provides support to Iji from a comfy seat in a control room.
  • The Mole: Some archives you can find indicate that Dan has been working with the Komato the entire time. It's all a bunch of lies and misleading crap planted by Asha to turn the siblings against each other.
  • Mummies at the Dinner Table: If Dan dies, Iji is so in denial she'll pretend he's still there.
  • Non-Action Guy: He holes up in a control room and lets Iji do the grunt work. Iji even notes he wouldn't last five seconds against the aliens.
  • Plotline Death: Although you can save him through creative trapmine use.
  • Red Oni, Blue Oni: Blue. Dan's quite the Spock, urging Iji to forgo emotions for sake of her quest. It's mostly an act.
  • Teen Genius: Regardless of how he might appear otherwise, it was Dan who managed to crack Tasen electronics. In fact, the surviving scientists got their act together only after his example shamed them into action.
  • Theme Naming: All the Kataisers have three-letter first names.
  • Voice with an Internet Connection: It's the loudspeakers, but the idea is the same.

Mia Kataiser

Ron Kataiser

  • All There in the Script: His name is only mentioned once off-hand in an out-of-the-way logbook. His backstory isn't even in the game at all.
  • Disappeared Dad: He doesn't have one, but he serves this role to his children after he dies.
  • Forgotten Fallen Friend: Only his coworkers mention him, his children barely mention him.
  • Posthumous Character: He's already dead by the time Iji wakes up from her coma.
  • The Professor: He was a scientist working in a military research facility.
  • Theme Naming: All the Kataisers have three-letter first names.

    The Tasen 

Krotera

https://static.tvtropes.org/pmwiki/pub/images/krotera.jpg
Notable achievements: punched by Hel Sarie, universally loathed

  • Character Death: He's either slain in combat with Iji or fragged by Vateilika.
  • Disc-One Final Boss: He is the first major antagonist to defeat. Once he's dead, the Komato come knocking.
  • The Friend Nobody Likes: His own achievements incline that no one likes him, but he was presumably one of the best combatants the Tasen had. Then Hel Sarie died, he took charge with his power and authority, and made his own measures to save the Tasen, crossing lines the rest were extremely uncomfortable with to the point that Vateilika will post-humorously call out him out for what he'd done if she kills him personally.
  • General Ripper
  • Hate Sink: He's the one antagonist that is given no sympathetic traits beyond his goals for trying to save the Tasen, and his horrific measures of Alpha Striking Earth to ensure there was absolutely no resistance in finding a new home torpedoes any sympathy that can be elicited from said goal. He's such a bastard that Vateilika will kill him on an Innocent/Pacifist run when he openly threatens to murder her for making a truce with a human like Iji.
  • King Mook: Though he has some unique attacks, the Elites found in other sectors fight in mostly the same way.
  • Laser-Guided Karma: For all of the destruction he wrought for the sake of an easy solution, he's either killed by one of the last remaining survivors of humanity who was turned into a cyborg solely to deal with him, or betrayed by one of his own soldiers after he trash-talked and threatened to kill her for making a truce with said human. The latter effectively spells it out that he had it coming.
  • Law of Chromatic Superiority: While ordinary Tasen Elites wear grey armour with yellow trim, Krotera's is yellow on red.
  • Moral Myopia: Calling Iji an "over-violent lunatic" is completely nonsensical when he was the one who ordered an Alpha Strike on Earth.
  • The Neidermeyer
  • Skippable Boss: As long as you stay Innocent (No kills) or Pacifist (Very few kills) in the first three sectors, you can bypass the battle with him through a truce made with his men. If you don't skip him, even if you don't technically kill him (by clever use of the turrets or taking an explosive to the face while near him), Iji's guilt will count Krotera as one of her kills.
  • Small Role, Big Impact: He only personally appears for his boss fight, dies just as fast, and ultimately is a bit player in the Tasen-Komato war, but it's his actions that turn all of Earth into a nigh-uninhabitable ruin and puts humanity on the brink of extinction, setting Iji off on her mission in the aftermath. And, ultimately, it's his actions that cause Iji and Dan to call the Komato to Earth to attempt to counter the Tasen, or for the Komato to follow them there anyway, instigating the rest of the plot as Iji has to now prevent Earth from being blown into space dust.
  • Unexplained Accent: Krotera seems to speak in a slight German accent, despite being, well, an alien. Of course, this suits him quite well.
  • Wake-Up Call Boss
  • Unwitting Instigator of Doom: His recklessness in using the Alpha Strike to occupy Earth without a fuss not only ends up creating the person either directly or indirectly responsible for his death, but can potentially lead to circumstances that drive his entire race to extinction and even the destruction of Earth itself.

Vateilika

  • Action Girl: Like Iji, Vateilika is a capable fighter.
  • Almighty Janitor: To an extent. She's no stronger than usual if you fight her, but if you keep the truce, she kills Krotera with an MPFB Devastator, which is not a Soldier-level weapon. Also, she seems to be able to remain standing while shooting it, meaning that she's almost certainly stronger than Iji. Her ability to sneak onto and off of a Komato ship and traverse the complex faster than most also suggest she's very agile.
  • Big Damn Heroes: If you forge and uphold the truce with her, she busts in and frags Krotera before he can fight Iji.
  • The Dog Bites Back: If you get her on your side, she'll come in and kill Krotera right when he's trash-talking her.
  • Heel–Face Turn: As long as you follow the truce, she becomes an ally to Iji.
  • Honest John's Dealership: Later in the game, she can sell you armor repairs. At this point, she doesn't care if you've killed any Tasen after the truce was over - she knows she can do business with you.
  • Last of His Kind: She can potentially be one of the very few survivors of the Tasen.
  • Punch-Clock Villain
  • Screw This, I'm Outta Here
  • Stop Poking Me!: If she's on your side by Sector 7, she'll make some comments on her backstory if you attempt to crack her.

Yukabacera

  • Almighty Janitor: He uses the same sprite and rank as a regular Tasen mook, but he's equipped with a suite of personalized and cracked gear that make him the strongest Tasen in the game, and stronger than the vast majority of Komato to boot.
  • Badass Bookworm: Yukabacera is skilled with cracking and nanotechnology, and he's a surprisingly formidable opponent, thanks to his deadly weapons, high health, and fast movement speed.
  • Boss in Mook Clothing: He looks like a regular Tasen Soldier, but he has 50 Health (double of Krotera's) and carries a CFIS that can shred Iji's armor meter in a flash.
  • Evil Counterpart: He's the Tasen counterpart to Iji; a living example of what a Tasen could achieve through the use of Nano and proper cracking skills. While he's not evil in the strictest sense, he is one of the Tasen invaders.
  • Honest John's Dealership: Is involved in illicit trade with some of the Komato. However, the translators he sells are defective.
  • Mr. Exposition: Not in the game, but there's some secret pages on Remar's website allegedly written by him explaining much of the backstory.
  • Optional Boss: He can be fought if you apply some careful tactics in Sector 6 to get up to his bunker.
  • Playful Hacker: Hacks logbooks largely for entertainment value. Also hacks weapons for the same reason.

Wak Torma

Hel Sarie

    The Komato 

Asha

https://static.tvtropes.org/pmwiki/pub/images/asha.jpg
Notable achievements: teleporting own arm off, deserted by his squad, losing to a human

A high-ranking Assassin in the Komato Imperial Army, known for his exceptional combat prowess and even more exceptional arrogance.

He appears in Slap City as a playable fighter, representing Iji.


  • 0% Approval Rating: Few people have anything resembling a positive opinion of Assassin Asha in the Imperial Army. The entire Assassin squadron under his command deserts him after he goes off the deep end regarding Iji.
  • Arch-Enemy: He quickly develops an obsession with killing the Human Anomaly, and it becomes personal on both sides when Asha kidnaps and potentially murders Dan.
  • Arrogant Kung-Fu Guy: He doesn't quite fit the Kung Fu part, though like all Assassins he carries a sword, but certainly the "arrogant" part. It's deconstructed as well: he's good, and he knows it, and because he's so skilled, he doesn't fight intelligently or play to his strengths.
  • Attack Reflector: Like all Assassins, trying to hit him with a projectile will trigger an immediate Resonance Reflector usage.
  • Beam Spam: During the second battle, he has two special moves where he can increase his Plasma Cannon's rate of fire to about 1000 rounds per minute.
  • Break the Haughty: He breaks down and kills himself out of shame if Iji manages to get around his second fight.
  • Beyond the Impossible:
  • Character Death: He is either slain in combat with Iji midway through Sector X or offs himself offscreen out of shame if she circumvents him.
  • Degraded Boss: In the first fight with him, he fights in the same way other assassins do later on. He has a unique style for the rematch.
  • Doppelgänger Spin: Afterimages of him start to accumulate after a while during the second fight.
  • Dual Wield: The only Assassin who doesn't do this, due to having only one arm. To his credit, Asha comes as close to dual wielding as any one-armed man can possible get; he teleports his guns into and out of his hand, firing two guns at their maximum fire rate with one finger!
  • Evil Laugh: "A-HA-ha-ha-HA!"
  • Fragile Speedster: He is the quickest teleporter among the assassins, capable of dodging any attack, but he's not that much more durable.
  • Gender-Blender Name: "Asha" is a girl's name in most parts of the world, and he's one of the most manly characters in the game. The creator didn't know that it was a real name when he came up with it.
  • Handicapped Badass: Despite telefragging his own arm off, he's still as competent in battle as other assassins.
  • Hate Sink: In a game where most enemies have at least a little bit of sympathetic qualities, Assassin Asha has none of those. Even his own squad hates him!
  • Honor Before Reason: He won't dodge any small guns like a shotgun or a Buster Gun because he considers them too petty to dodge. Even if he's on his last bit of health and about to die.
  • Killed Offscreen: If you skip his second fight, Dan informs you right before the final battle that he committed suicide.
  • Laser Blade
  • Law of Chromatic Superiority: Like Krotera, he's based on an ordinary enemy found later in the game, but differs slightly. In this case, he wears purple instead of black, and apparently isn't wearing a shirt.
  • Narcissist
  • Pride: Asha puts the "ass" in assassin. TWICE!
  • Seppuku: Skipping the rematch in Sector X will cause him to blow himself up due to the shame it brought him.
  • Skippable Boss: Through some Dungeon Bypass.
  • Small Name, Big Ego
  • Smug Snake
  • Story-Breaker Power: Asha's dodging ability would make him literally invincible in an area he'd mapped out if he weren't a pathological idiot.
  • Squishy Wizard: In both his fights he only has 8 and 10 HP respectively, but more than makes up for his low health with his agility and immunity to most HP-damaging weapons.
  • Tele-Frag: He lost his arm when he accidentally teleported partway into a wall.
  • Teleport Spam: His preferred method of locomotion.
  • Too Clever by Half
  • Too Dumb to Live: Refuses to dodge Shotgun or Buster Gun projectiles, even when taking one more pellet would reduce him to a fine teal mist.
  • Took a Level in Badass: The second fight with him, and he was already pretty badass to begin with.
  • Villainous Breakdown: Activate a single checkpoint before going into the second fight with Asha. Die to him. Activate a second checkpoint. Die to him again. Then challenge him one last time. His reaction is PRICELESS.
    • For those of you who don't want to go through sector X in a very specific and difficult way just to get this reaction, Asha threatens to tear Iji to pieces and throw those pieces into a black hole ten times.
    • He also suffers a breakdown and kills himself if you refuse to fight him the second time.
  • Villains Never Lie: Averted, Dan's not a traitor. It's just a trap. Iji sees through this anyway.
  • Walking Shirtless Scene
  • Weaksauce Weakness: In the second fight, he can only be damaged by your weakest guns, because he thinks they're not worth his time dodging.
  • Your Head Asplode: Inverted; his head is the only part of him that doesn't explode messily when he dies.
  • Zero-Effort Boss: His first encounter is...underwhelming if you have a Nuke.

Proxima

A "Sentinel" combat drone sold for an absurd markup by the Komato Imperial Weapons Industries, and eventually unleashed on Iji after she destroys a Phantom Hammer.


  • Always Accurate Attack: Proxima is equipped with a Nuke. Nothing that isn't Assassin Asha can dodge a Nuke, and not even Mercy Invincibility will save Iji.
  • Artificial Stupidity: A trait of Sentinel robots is this, being prone to getting caught in loops. Though, occasionally Proxima will try to break out of a loop by dashing away.
  • Awesome, but Impractical:
    • Proxima's Nuke deals 5 (4 with Health maxed) damage unavoidably, but it takes ages to charge up and is unable to move itself while charging, giving Iji free rein to spam her strongest weapons or kick it into an active electropad.
    • Sentinels themselves are this in-story, where the costs and logistics of using a Sentinel when that money could go into arming regular Troopers gets questioned by a random Komato logbook author.
  • Boss-Arena Idiocy: Proxima lands in a room with two electropads that can heavily damage it despite its armor.
  • Bullfight Boss: The normal way of fighting Proxima involves either using its tackle attack to lure it into electropads, or kicking it in.
  • Collision Damage: This is the only boss that tries to take advantage of its, as one of its attacks is chasing Iji.
  • Flat Character: Given it's a combat robot, it doesn't express much character with its short screentime.
  • Made of Iron: Not only does it have 200 HP (8x that of the first boss), but it has special armor that nullifies armor damage and halves HP damage from everything that isn't the CFIS or Velocithor, effectively No Selling a good chunk of Iji's available weapons. High Attack, at least level 3 Assimilate, and a MPFB Devastator or CFIS/Velocithor are requirements to kill it without electropads and without dying from Nukes.
  • Noisy Robots: The beeps it makes are actually tells for what attack it's using (specfically, they're ternary codes).
  • Puzzle Boss: The normal way of fighting Proxima is to dodge its attacks, use a terminal that activates after a set amount of attacks to enable an electropad, and land Proxima into one of the pads to damage it.
  • Shows Damage: Its sprite changes for every 50 HP it loses to show panels being knocked off and spikes broken. It's the only entity in-game to have this type of damage demonstration.
  • Sucking-In Lines: When it's preparing its Nuke. This is Iji's cue to kick it into an electropad or try and get in some revenge damage.
  • Time-Limit Boss: Due to the way Proxima's Nuke works and the limited amount of red nano in the boss arena, the fight is effectively on a soft time limit.

Iosa Sakera

https://static.tvtropes.org/pmwiki/pub/images/iosa.jpg
Notable achievements: wrapping her kill counter around to 0, surviving an Alpha Strike, wearing a sock-like helmet

Known as "Iosa the Invincible", this Annihilator pilot's nickname isn't just for show - she's sporting a specialized nanofield that allows her to survive anything, up to and including a planet-busting Alpha Strike.


  • Mirror Character: Both Iji and Iosa lost their homeworlds to Tasen Alpha Strikes. Iji attempts to call her out on it at the beginning of their fight. Depending on how the player has been playing Iji, Iosa can throw that right back in her face.
  • Names to Run Away from Really Fast: Iosa is often called "the Invincible", and for good reason...
  • Nigh-Invulnerable: To be more specific, it's a combination of a powerful Nanofield normally used on doors and a natural resistance to energy beams, which is the reason she can have a door-grade Nanofield without having her neurons fried.
  • Not So Invincible After All: Her Red Baron title is "the Invincible"... at least until Iji is through with her. Iji hacks Iosa to completely dispel her unbreakable nanofield, leaving her completely exposed.
  • Odd Name Out: She's the only alien in the game with a last name, at least one ever mentioned.
  • One-Man Army: Her kill count is over one thousand; so high, the number wrapped back to zero.
  • Power Armor: She turns out to be a lot smaller when her exoskeleton is destroyed.
  • Puzzle Boss: Her exoskeleton can be defeated through superior firepower, but it's easier just to use the laser traps in the room. Fighting Iosa out of her exoskeleton plays the trope straight, though.
  • Pyrrhic Victory: In her ending, she successfully gets her revenge on both Iji and the Tasen, but she kills Tor in a fit of rage, is shamed and disgraced by her commanding officer, and will likely face trial and worse for her war crimes.
  • Sequential Boss: First you destroy Iosa's Annihilator, then you square off against her outside the mech.
  • Shadow Archetype: Iosa is what Iji becomes on a max-kill route: a psychopathic berserker driven only by the destruction of her enemies.
  • Ungrateful Bitch: Iji can spare her if she doesn't meet Ansaksie. She thanks her by busting in after the final boss fight and murdering her.
  • Unholy Matrimony: In one of the logbooks, Asha states that she and Tor are lovers.
  • Weaksauce Weakness: Since she's immune to projectiles, the only way to keep her under control is to kick her several times.
  • Woobie, Destroyer of Worlds: A maniacal Blood Knight even by her species' high standards, her lust for carnage began when the Tasen Alpha Struck her home planet, killing every living thing on it except for her. Afterwards, she desired nothing more than the extermination of every last Tasen in existence.
  • Younger Than They Look: Iosa is only 38 in a cast of enemies whose listed ages go up to over 200.

Ansaksie

A laid-back, level-headed mercenary, this Assassin isn't particularly interested in hunting Iji. However, there's someone on Ansaksie's shit list that she could use Iji's help in getting rid of...


  • Action Girl
  • Arms Dealer: Is involved in stealing and trading the Null Driver, which freaks OmnikrakR out due to just how illegal and powerful it is.
  • Distaff Counterpart: Of Asha. Word of God says she was made female to distinguish the two. Their outlooks are exact opposites, though.
  • Enemy Mine: If you're a pacifist, you can get her on your side against Iosa.
  • Even Evil Has Standards: Iosa is just so much of a murdering, vengeful monster that Ansaksie is willing to betray the Komato and outright murder Iosa with the help of a pacifist Iji, which also spurs her towards a Heel–Face Turn altogether.
  • Heel–Face Turn
  • Infinity +1 Sword: The Massacre weapon, which she is in possession of. If you manage to score 0 kills, she'll give it to Iji right before the final boss fight.
  • Laser Blade
  • Martial Pacifist: Believes that fighting and killing should be done sparingly. Also believes that violence should be done with absolute force when it is necessary. Nonetheless, she respects you the most if it turns out that you do not need to kill to accomplish your objectives.
  • Minored In Ass Kicking: See Martial Pacifist. Her total kill count is 42 according to Word of God.
  • Reluctant Warrior
  • Screw This, I'm Outta Here: Her advice to the rest of the assassins when Asha goes off his nut.
  • Small Role, Big Impact: She only has a notable impact on the story in the Pacifist route, and primarily for complimenting Iji on her pacifism and then assisting with killing Iosa before departing. But it's through her killing Iosa in this particular path that Iji can live; without that alliance, trying to spare Iosa will cause her to murder Iji after Tor's defeat, making Ansaksie's pragmatism essential.
  • Stop Poking Me!: If you talk to her repeatedly before the final battle, she'll gripe about you poking her, mentioning a defective translator. Turn on the Scrambler and do it again, and she'll tell you how to unlock reallyjoel's dad mode.
  • Teleport Spam: Comes with the territory of being a Komato Assassin, and she'll use it to great effect... against Iosa.

Tor

https://static.tvtropes.org/pmwiki/pub/images/tor.jpg
Notable achievements: vaporizing Hel Sarie, wearing black tights

The General who oversees Imperial Army Fleet 1089, directing them in their hunt for the last Tasen. Secuting an audience with him to spare the Earth is the main goal of the game's second half.


  • Anti-Villain: Of the tragic villain sort. If he doesn't try to destroy Earth and wipe out the Tasen, the High Council will be forced to execute him and destroy Earth anyway.
  • Bait-and-Switch Boss: When you first run into him, he looks like a regular Komato, so the player might expect a simple shootout akin to Krotera. Then he summons his mech. This is foreshadowed by a logbook, though.
  • Beam Spam: Know as "Death Hail" in the official guide.
  • BFG: Tor's own gun isn't that big. His exoskeleton's, on the other hand...
  • Big Bad: He's one of the highest-ranked members of the present Komato fleet, making him this by default.
  • Bilingual Bonus: His name is similar to "Thor" (it's pronounced like "tore" in any Nordic language, especially Old Norse). Fittingly enough, not only does he wield a hammer, but he really brings the thunder in a different way, and he is one of the tankiest enemies you'll ever encounter.
  • Character Death: He will die no matter what ending you get, either at his own hands (default), Iosa's (spare Iosa), or Iji's (kill Tor).
  • Combat Pragmatist: He sort of invokes this during the Final Boss fight if he powers up the Phantom Hammer enough to fire it. Seeing him charge up his ultimate weapon will probably prompt the player to try to dodge it by ducking. Tor sees this coming and stomps the ground to knock the player into the air and then fire it.
  • Driven to Suicide: In the standard endings, Tor self-terminates.
  • Disintegrator Ray: His Phantom Hammer.
  • Evil Sounds Deep: To the point of incomprehensibility.
  • Flunky Boss: When Maximum Charge is enabled, Tor summons two skysmashers (flying turrets) every attack cycle.
  • Final Boss: He's the last opponent Iji faces.
  • Foil: Particularly a Pacifist Iji. Both he and Iji feel forced by the circumstances of their people to become warriors of great renown and merciless dispositions, but neither of them actually want these battles to be decided with any undue violence or suffering. The difference is that while a Pacifist Iji can actively attempt to avoid battle and refuses to do much fighting up until the end of the game despite what her brother asks of her, Tor will pick a fight to keep up appearances and avoid rocking the boat.
  • Four-Star Badass: Being ranked General and being the opponent for the climactic battle of the game is a sure-fire qualification for the title.
  • General Ripper: Subverted. It's just an act he puts on.
  • Hero Killer: Before the events of the game, Tor made a name for himself killing the Tasen hero Hel Sarie, who Iji is compared to by some. Asha threatens Iji with the same fate, should she attempt to negotiate.
    Asha: Tor will blow you into Phantom Hammer mist and spread your ashes to the winds... like he did with Hel Sarie.
  • Humongous Mecha: He towers over the already tall Iji on foot. His Eidolon armor is bigger than some buildings.
  • Jerk with a Heart of Gold: He's really a good guy inside.
  • Macross Missile Massacre: His fractal rockets and Megamissile attacks involve a barrage of rockets.
  • Marathon Boss: On the lowest difficulty, he has 900 health in a game where most enemies don't break 15. For comparison, Iosa's exoskeleton had 400 health.
  • No-Sell: Similar to Proxima, his Eidolon eignores armor damage from weapons that aren't the CFIS or Velocithor. He still takes full damage from HP-damaging weapons.
  • One-Hit Kill: The Phantom Hammer doesn't just kill you, it wipes out all your stats.
  • Power Armor: Like Iosa, he wears an exoskeleton for his boss battle.
  • Punch-Clock Villain
  • Sad Battle Music: Downplayed, as his boss theme is mainly heavy and climatic as one would expect from a Final Boss, but there is a slight sign of melancholy in it, highlighting his Anti-Villain nature.
  • Secret Test of Character: The reason why Tor sticks around to fight Iji despite being able to just up and leave and let the Alpha Strike do its work is to see if there was hope for humanity. You only get to find this out from Kiron after executing Tor, but at that point, you have failed the test, and Kiron proceeds to Alpha Strike the planet.
  • Shadow Archetype: In a sense, represents an Iji that suppresses her desire to finish things peacefully for the greater good; a "middle of the road" so to speak between the two major paths. They both have names that are three letters long, are taller than a lot of their peers, and have a stark unwillingness to harm people without reason. In combat, Tor can use super-sized versions of a lot of Iji's weapons and skills, such as Spread Rockets, the Devastator, the Hyper Pulse, her kick, and even a version of the Explosive Shotgun overcharge, things that you can only really experiment with by killing just enough enemies to raise your stats enough to use them.
  • Shotguns Are Just Better: His armor's gun is not only large enough to start firing warship munitions, but because it's a nano-gun, he's had nearly everything cross-cracked with the shotgun function for maximum damage per spread across a wide area in front of him.
  • Slave to PR: The only reason he's stuck doing things he really doesn't want to do.
  • Tennis Boss: His Phantom Hammer ball-shot can be reflected into him for ~80 damage, which also prevents him from charging up a full-power Phantom Hammer blast or his Nanostorm supermove (if he falls below the health threshold where he can use the Hammer).
  • This Cannot Be!: Defeat him on maximum charge on Ultimortal, and you'll get this gem:
    Tor: Grraagh! Impossible... it, it's impossible!!! How could a mere human... so weak and insignificant... against a fully powered General? So much fighting skill and combat spirit... in such a frail body... Have mercy... please, I beg of you to have mercy on me!
  • Top-Heavy Guy: Has a rather impressive upper body, though it doesn't really get displayed much when he's in a mech for the majority of his screen time.
  • True Final Boss: On a New Game Plus, you can "maximum charge" his exoskeleton, giving him the maximum 1200 HP and making his attacks full-strength from the start, as well as spawning skysmashers every attack cycle.
  • Unholy Matrimony: With Iosa.
  • Wave-Motion Gun: He can use the Phantom Hammer as a handheld ray. Okay, with his mech, but still.

Kiron


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