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Maritte Hildegaard

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An Ordinary girl searching for her missing sister, Safina. Mysteriously develops magic powers shortly after her arrival to Ikenfell.
  • Always Second Best: Maritte was always looking up to her big sister Safina, but could never measure up. The shame of her sister being an Ordinary caused Safina to not tell anyone else at the school except Pertisia that Saf even had a sister. Maritte is rather upset by this news, to the point that she ends up making Safina's apology a Rejected Apology at the game's end because of Saf's behavior.
  • Amazonian Beauty: During the epilogue Maritte brags about her muscles, even flexing to show them off.
  • Beware the Nice Ones: Maritte is kind and compassionate, but being able to conjure devastating fire magic makes her a force to be reckoned with in battle. She also get surprisingly aggressive with Eoc when he blocks the way to reaching information about the Summerstone.
  • Broken Pedestal: Prior to the game's story, Maritte and Safina were best friends. However, Maritte learns some pretty bad things about her big sister over the course of the story, and what really hurts her the most is that Safina kept Maritte a secret from the other students out of shame of Maritte being an Ordinary.
  • Can't Drop the Hero: Played with. Maritte is the central focus of the story, and must always be in the party. However, after a certain event where Maritte suffers a Heroic BSoD and rejects her magic over what Safina did with the Summerstone, Ima takes over the role of party leader instead. Maritte is still technically in the party, but she just can't be switched into the front lines. Maritte becomes playable again later, but she can be switched out freely after she becomes playable again.
  • Desperation Attack: Her final spell, Flare, deals extreme damage. But it can only be used when she's at critical HP.
  • Despair Event Horizon: She crosses it and is downright catatonic when she believes her sister wanted to unleash the Dark Fold, but comes back from it when she learns Safina's true motivation.
  • Elemental Punch: Maritte's Force Punch ability has her punch an enemy with a giant flaming fist, knocking them across several tiles on the battlefield.
  • Fiery Redhead: Subverted. Maritte is a redhead and a pyromancer, but she's levelheaded and understanding, rarely letting her temper get to her.
  • Glowing Eyes: Maritte's eyes glow a bright orange in some of her battle animations.
  • How Do I Shot Web?: Her tutorial battle against Eoc and the other ghosts is because she needs to get the hang of her powers. She even needs a send to use her new fire magic to light a campfire.
  • Important Haircut: After regaining her magic and vowing to find Safina in order to get the truth, Maritte gains mismatched eyes (one red, one blue), and her hair turns from redheaded to a sparkling maroon.
  • Instant Expert: Despite being an Ordinary randomly gifted a power no other mage have access to, Maritte has almost masterful control over her fire magic after just a little help from Eoc. Turns out she's not the only one; the changing season of magic means that there's quite a bit of magic turning around.
  • Ironic Name: Her name is based on "Marines", which means "Of the sea", but she gains fire powers. This is based on how she was originally going to be interested in the ocean. It becomes a bit more of a Meangingful Name later in the game when one of her eyes turns blue, like the sea.
  • Magic Eye: Maritte gains a blue eye after she reclaims and fully embraces her magic.
  • Missing Main Character: Maritte's unavailable to use during Chapter 5, due to forsaking her magic after crossing the Despair Event Horizon. She learns the truth and reembraces her magic at the chapter's end.
  • Muggle: At first. She starts the game with no magic as an Ordinary, but a Mass Super-Empowering Event causes her to gain the power of fire magic.
  • Playing with Fire: Maritte's suddenly developed pyromancy is quite bizarre, as no one has seen a fire mage before. Nobody in the current era, at least.
  • Un-Sorcerer: Maritte is an Ordinary, meaning she lacks magic powers compared to her sister Safina; it's also implied that she's the only Ordinary in her family. However, when she steps onto school grounds, she awakens to fire abilities. After her Despair Event Horizon over Safina's actions, she wills her magic away, turning her back into an Ordinary. She gets better not long after, embracing her magic and becoming a witch for real.

Petronella

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One of Safina's friends and classmates. Lacking in self-confidence, but has a knack for alchemy.
  • Best Friend: Both Rook and Safina filled this role for Nel during their early years at Ikenfell. However, Nel gradually drifted apart from Rook and Saf, which Rook still feels guilty about. Rook eventually patches things up with Nel, cementing him as their best friend.
  • Big Damn Heroes: Petronella saves the day at the end of the game. They use their alchemy, along with a healing rune from Rook, to bring Bax back from the brink of death. This enables Bax to talk down Ibn Oxley from his despair-induced madness.
  • Cooldown: Their more potent healing magic takes one turn of recharging before it can be used again.
  • Healing Magic Is the Hardest: Nel's healing is very strong, but each of their spells that can heal has a turn of cooldown before it can be used again. This cooldown even lasts into subsequent battles. Despite this difficulty, with some help from the party they're able to successfully heal Bax from near-death.
  • Healer Signs On Early: They’re the first to join your party, and have the most healing spells out of anyone, although depending on your level, it is possible to have them join before they learn their first healing ability.
  • Heroic Self-Deprecation: Petronella constantly has self-confidence problems throughout the game, always believing themself being the useless one in the party. Thanks to Maritte's support, this gradually becomes less of an issue and they are a lot more confident by the game's end.
  • In-Series Nickname: Their closest friends call them "Nel". They seem to like it.
  • Life Drain: Their final spell damages an enemy and heals themself and adjacent allies.
  • Shrinking Violet: Petronella is the resident wallflower; they are uncomfortable being the center of attention, has a lot of self-confidence issues, and always stumbles over their words. Even after coming to terms with being ditched by Rook and Safina, they still stumble over their words from time to time.
  • Status Infliction Attack: Petronella gets the Poison ability early on, and later they learn Poison Cloud (which is basically the same, but can target multiple enemies). Either way, the abilities poison the target(s) as long as the player doesn't mess up the Action Command.
  • Support Party Member: They mainly use their Alchemy talent to buff and heal allies, or to debuff and poison enemies, rather than deal raw damage.
  • White Mage: Ima also has two healing spells and a group regen. But unlike Ima, Petronella's healing is more powerful and their regen effect lasts longer. Also, Nel's healing is more potent and powerful than Ima's; while zir spells require more strategic placement and attack at the same time, Nel heals more overall.
  • You Are Better Than You Think You Are: A self-applied case. Throughout the game, they're constantly dismissing their own talents, since Safina kept them Locked Out of the Loop and everyone else they meet has more impressive powers. However, by the end of the game, watching the party accomplishing great things gives them the boost of confidence needed to save Bax's life.

Rook

One of Safina's friends and classmates. An intelligent and avid researcher, but he tends to be better with books than people.
  • Badass Bookworm: Rook is the resident bookworm, and uses fountain pens to conjure up spells in battle. His victory animation is Rook flipping open the pages of a book.
  • Black and Nerdy: Rook is a massive bookworm, and general lover of inquiry. It's noted by many of the other students that Rook spends a ton of his time in the library, and he responds to having to go to the library with sarcastic horror at the idea.
  • Dark Is Not Evil: He uses curses, hexes, and rune traps as his spells. And yet, Rook is unequivocally a good guy.
  • Hidden Depths: It's revealed before fighting one of the optional bosses, the Echoes, that he secretly thinks no one really likes him.
  • Horrifying Hero: His Scream spell summons a monster out of his book to Jump Scare the enemy. It deals more damage to human targets.
  • My Greatest Failure: Leaving Petronella Locked Out of the Loop by Safina caused Rook no end of heartache. He even broke things off with Safina over it.
  • Paper Master: His magic is attuned to books, often materializing as paper weaponry.
  • Video Game Stealing: One of his spells gives him a chance to steal an item or piece of equipment from an enemy. An update changed this to summoning a friendly Chest Monster, without mechanically changing the move.

Pertisia Abednego

One of Safina's classmates. Comes from a noble family, and has a bitter rivalry toward Safina.
  • Actually, I Am Her: The post-credits epilogue reveals that Pertisia is actually Salia Snow, the famed pianist and singer who visited Ikenfell once.
  • Ambidextrous Sprite: After her scar is revealed, it shows up on her battle sprite too, but appears on the other side of her face whenever the sprite is flipped.
  • And I Must Scream: Downplayed. When Maritte and the party find Pertisia, she is stuck inside a Magic Mirror due to Safina preventing her stopping the latter's plans. Understandably, Pertisia is bitter about this. Lucky for Perty, she used her cat Snowball to lead the party to the mirror, shattering it and letting her loose.
  • Animal Eye Spy: While her body is trapped in a mirror, she uses her cat Snowball to get around, and it's implied that she has done so before in order to spy on people.
  • Barrier Warrior: Pertisia's Crystal and Prism abilities have her use her glass magic to form shields around her allies, boosting their defenses.
  • Blue Is Heroic: Pertisia wears a blue blouse and, while she can be standoffish, her intentions are noble in order to save Ikenfell.
  • Defrosting Ice Queen: Pertisia starts off very standoffish, to the point you can't even control her after she joins the party at first. However, Maritte's kindness and warmth eventually win her over.
  • Eye Scream: Lost her left eye to The Unseen. It gave her pretty bad PTSD, and was the seed of her feud with Safina. When she attempts to go into the Unseen's lair, she goes from confident to a blubbering, crying mess in just a few moments.
  • Face Your Fears: She goes through this in Chapter 8. The party has to travel through the realm of the Unseen in order to reach Aeldra and the Summer Sapling. Since Perty lost her eye to the Unseen some years back, she's naturally terrified of it. However, the other party members rally to Pertisia's side to help her and remind her that she's not fighting alone. This gives Pertisia the strength to face down the Unseen and defeat it.
  • In-Series Nickname: "Perty". The other characters start referring to her with this name as they gradually warm up to her.
  • The Power of Glass: Pertisia's magic is glass-based. She can use it to conjure spires of glass, and can create glass-like barriers to shield people with.
  • Rapid-Fire "No!": When she thinks she's going to be attacked by the Unseen, Pertisia immediately freaks out. It takes Maritte literally dragging Perty away for her to escape.
  • Required Party Member: When she first joins the party, she can't be moved out of the active party, or even be controlled, instead using her skills of her own accord. She becomes controllable when you reach the Snatcher's Lair, but she still can't be switched out of the party until after the Snatcher is defeated.
  • Second Love: Serves as Maritte's in the epilogue, after Maritte has become Amicable Exes with Gilda.
  • Single Woman Seeks Good Woman: Pertisia grows a crush on Maritte due to her responsibility and honesty compared to Safina. They eventually get together in the epilogue.
  • We Used to Be Friends: She reveals that she and Safina used to be friends rather than rivals. But then Pertisia spent some time away from Ikenfell after being attacked by the Unseen, and when she returned, Safina was spending more time with Rook and Petronella, making her feel jealous and like she had been abandoned.

Ima

A sixth-year student at Ikenfell. A prodigy who has already achieved the position of Junior Professor, despite not having graduated yet. Ze is one of the oldest and most respected students in all of Ikenfell, with many people believing that zir talent is such that ze is on the fast track to becoming Headmistress zirself.
  • The Ace: Ima is incredibly competent for zir age, adored by Pertisia (a trusted confidant), the mature mediator among the party's teen angst problems, and the party leader for a brief period. However, ze's not perfect, since ze have zir own share of problems.
  • And Now for Someone Completely Different: After a certain event where Maritte suffers a Heroic BSoD and rejects her magic over what Safina did with the Summerstone, Ima temporarily takes over the role of party leader from Maritte. It's justified by zir being a junior professor and sixth-year student, and ze's already trusted by the other party members anyway.
  • Art Attacker: Zir magical talent is that ze can summon painted objects, such as a rain of arrows or a giant sword. Ze can also use zir magic to heal allies or cast a Regen effect on them.
  • Art Initiates Life: Due to magic in Ikenfell behaving oddly as of late, ze accidentally created a living star-shaped creature that must be fought before ze can join the party.
  • Early Installment Character-Design Difference: In the poster for the game, ze wears zir hair in pigtails, but in the actual game ze just wears it down.
  • Black and Nerdy: Ima is a huge history nerd, and ze is such an accomplished scholar despite zir youth that ze's already a junior professor while still being a student. Rook gets along with zir nicely as a result, to the point that the other party members instantly agree that ze should be in the running for the school's headmistress.
  • Hair Flip: Zir ending battle animation is flipping zir hair with a noticeably colorful flourish.
  • Hidden Depths: It's revealed before fighting one of the optional bosses, the Echoes, that ze's scared of failures.
  • Number Two: In the epilogue, ze's now working alongside the new Headmistress, Radegund.
  • The Red Mage: Ima has access to combative and group healing spells. One of zir abilities even damages enemies and heals allies at the same time, but it can only be cast if it will affect at least one ally and at least one enemy. Also, while both ze and Petronella have healing spells, Ima's healing is less potent than Nel's.
  • Swallowed Whole: Ze was eaten by the star creature ze created prior to the party visiting the Astronomy Tower. After it's defeated, it coughs zir back up.
  • You Are Better Than You Think You Are: Ze tells Gilda that trying to be strong by herself is just going to alienate her from other people and hurt them. Ze also points out that Gilda is a genuinely powerful lightning witch who can help the party resolve the current incident with the Dark Fold.

Gilda Nhatai

One of Safina's classmates. Intense and desperate to prove her might with her newfound lightning magic.
  • Always Second Best: Gilda felt like an incompetent at Ikenfell, not helped by Safina's bullying, until she suddenly developed previously unseen lightning magic. Finally thinking she has come into her own, Gilda then keeps losing to Safina's formerly Ordinary younger sister Maritte, who only just developed her own magic. Gilda takes a major hit to her self-esteem for a while because of this.
  • Blood Knight: She gets really excited when a fight's about to happen, as a chance for her to use her new lightning powers. However, her Inferiority Superiority Complex comes up if she loses the fight. It even extends to gameplay, as Gilda's attack power drops as her HP gets lower.
  • Crush Blush: Gilda constantly blushes whenever she's around Maritte.
    Gilda: Man, I am... so gay.
  • Critical Status Buff: Inverted; her spells are at full strength when she's at max HP.
  • Defeat Means Friendship / Playable: Initially hostile to Maritte due to her connection to Safina, Gilda warms to her and becomes her ally after her defeat in a rematch in the Spirit Oval, in Chapter 4.
  • Extra Turn: Her Teleport ability gives her another turn when used.
  • Freudian Slip: She's really bad at avoiding these around Maritte.
    Gilda: I-I MEAN.... the two of us together, with magic.
  • Hot-Blooded: She's incredibly passionate about showing off her skills and acting like a hero.
  • Heroic Self-Deprecation: She's not quite a Fake Ultimate Hero, but she puts up a boastful front that she can't quite back up. After being defeated in a Duel Boss fight, Gilda instantly starts putting herself down. It even extends to gameplay; the lower Gilda's HP gets, the lower her attack power gets.
  • "I Am Great!" Song: Her unique battle music is this. The lyrics talk about how great she is, how powerful she is, how little hope you have of beating her, and that "it's showtime". Considering her Inferiority Superiority Complex, it's likely Gilda trying to keep her own spirits high.
  • I Just Want to Be Special: With her lightning magic being new and unknown to Ikenfell, Gilda sees her new powers as her chance to prove herself to everyone.
  • Inferiority Superiority Complex: Although Gilda talks herself up greatly, each time you defeat her in battle her confidence shatters, leaving her very upset. It turns out Gilda was a screwup with even the most basic of spells before she got her lightning magic, and she was hoping that now that she has awesome, unique powers, she could become the strongest witch that everyone adores, like Safina apparently was. This even extends to after Gilda joins as a party member, as revealed in Meracchi's information: the lower Gilda's HP, the weaker her moves get.
  • Shock and Awe: Gilda's newfound power takes the form of lightning magic.

Other Characters

Safina Hildegaard

Maritte's big sister. A talented, powerful student witch whose deeds have given her quite the famous reputation.
  • Anti-Hero: Cunning, powerful, capable, and driven. But also annoying, spiteful, self-centered, and egotistical. There's a lot of debate over Safina's actions in-story simply because of how divisive her reputation is at Ikenfell; there are just as many good stories about her as there are bad ones.
  • Consummate Liar: It turns out she has a bad habit of lying to make herself look cooler, with her greatest offense being how she hid the fact that she had an Ordinary sister.
  • Cheshire Cat Grin: Displays this in some flashbacks, usually accompanied with Hidden Eyes to make it look even more mischievous.
  • Forced Sleep: The state she's in when the party finally finds her, caused by Aeldra out of fear that she would release the Dark Fold.
  • Hero of Another Story: She's had quite a few adventures in Ikenfell during her years there, but the current incident has led to her vanishing without a trace. Deconstructed: Safina’s offscreen adventures are partly because she keeps too many people Locked Out of the Loop, she’s convinced she knows better than anyone because of her heroic deeds, and she tends to cause as many problems as she solves.
  • Ineffectual Loner: She often lies and keeps secrets from her friends and peers because of her desire to be a cool heroine. This results in her attempting to fight Aeldra alone and losing while her friends suffer from feeling alienated. In the ending, she joins the Coven and becomes a better team player in order to atone for her mistakes.
  • Jerk with a Heart of Gold: Discussed. Rook and Petronella argue that Safina has a good heart and genuinely cares for her friends, despite her impulsive and often rude behavior. Pertisia argues that Saf is The Bully who treated her friends more as sidekicks or tools than teammates. There's evidence for both sides of the argument, which paints a very murky picture about Safina's true character. In the end, Safina falls more on the former description than on the latter, despite her many flaws. Saf also apologizes for treating Maritte with such coldness, though Maritte rejects Safina's apology for everything she's done.
  • Locked Out of the Loop: She has a tendency to be very selective with the information she puts out. For one, Safina only told Rook about her plans to use the Archives for research, keeping Petronella out of it. Also, she didn't tell anyone at Ikenfell that Maritte even existed. No one except Pertisia, that is. And even then, Perty was a fierce rival who hates Safina's guts, thinking of her as The Bully. All of this intentional secret-keeping sours people's opinions of her, especially her former friends.
  • Rejected Apology: Maritte does this to her at the end of the game, telling Safina that she can't forgive her yet for not only the things she did with the Summer Sapling and the Dark Fold, but also the fact that Safina intentionally didn't tell anyone about her own sister.
  • Small Role, Big Impact: Safina's disappearance is what drives the plot, and her first physical appearance that isn't in a flashback is right before the final battle with Aeldra and Oxley, where she is under a sleep spell.
  • Well-Intentioned Extremist: She’s right that the Summerstone needs to be shattered, but she views Aeldra as a smug nefarious villain hiding the truth rather than a tragically flawed individual.

Ibn Oxley

The most powerful mage in the Coven, he has been called to Ikenfell to assist with the problems afflicting it.
  • Berserker Tears: At the game's end, with Bax presumed dead, he's eventually reduced to just crying and screaming as his attacks.
  • Boisterous Weakling: Despite his attacks being ludicrously weak with easily predictable timing, he doesn't balk at all after Maritte trounces him and Bax in their first boss fight. It turns out there's a very good reason for that.
  • Expressive Hair: His hair usually has a loveheart shape seen in it, but when he thinks Bax is dead, it turns into what appear to be scratches at first, then disappears, and then becomes a skull.
  • The Gloves Come Off: When he thinks Bax's life is beyond saving, he gives in to his despair and opens a portal to the Ghost Realm, unleashing his full power over spirits and willing to take the whole world down with him.
  • Hidden Depths: As can be seen in his second fight, he's actually pretty decent with alchemy. And of course, there's everything regarding the true power of his magic.
  • I Owe You My Life: Well, not his own life, but he makes sure Petronella can join the Coven in return for them saving Bax from near-death.
  • Marathon Boss: The Final Boss fight against him is two back to back encounters with three phases each, sporting more than one thousand HP in total, as well as summoning many enemies that your party hardly get any turns in between. You at least get healed between encounters.
  • Nightmare Face: He makes a pretty terrifying one when loses control of his powers.
  • Power Incontinence: His connection to the spirit realm gives him immense power, but he can't tap into it without losing himself and the power corrupting his body. Petronella is able to develop a means for him to control it come the epilogue.
  • Upper-Class Twit: Gives off this impression when Maritte first meets him, bragging about his immense capabilities despite being sub-par in a fight. It turns out he wasn't bluffing, and was just holding back earlier.

Bax Twiford

Ibn Oxley's partner. Far more serious than his over-the-top companion.
  • Becoming the Mask: Was originally hired by the Coven just to keep Ibn in check, but ended up falling in love with him.
  • Dark Is Not Evil: He may be a grim and dour individual whose powers are able to manipulate darkness and shadows, but he's a reasonable man whose top concern is keeping everyone safe.
  • I Owe You My Life: In the epilogue he and Ibn allow Petronella to join the Coven and help find a way for Ibn to control his powers in return for them saving his life.
  • Impaled with Extreme Prejudice: How Aeldra apparently kills him. Bax is stabbed through the torso with a giant blood spike. He gets better thanks to Petronella using their alchemy to bring him back from the brink of death.
  • Morality Chain: When Bax is apparently killed by Aeldra, Ibn Oxley loses it, giving into his ghost powers and nearly preventing the party from getting to the Summer Sapling.
  • Power Floats: He floats in the air during his second fight in the Spirit Oval.
  • Shoot the Medic First: The first fight against him and Oxley has him only use a healing spell, and he must be defeated first before you can defeat Oxley.
  • Uptight Loves Wild: He admits that he actually likes Ibn's habits of rushing ahead of him, and that his personality is part of why he loves him.
  • When He Smiles: The only time he's seen smiling is after he's gotten Ibn to turn back to his normal self, and it's rather cute.

Headmistress Baudovinia Aeldra

The headmistress of Ikenfell. A dedicated woman who would do anything to protect her school and its students.
  • Achievements in Ignorance: In her backstory, she sealed the Dark Fold with the summer sapling and has since been paranoid about it escaping, since it seems to be impossible to defeat. In reality, the Dark Fold died without any magic to feed on. Unfortunately, Aeldra never learns this until the end of the game, leading to her keeping the summer sapling sealed even though doing so will doom the world.
  • Big Bad: Though not in the traditional sense. She is the main antagonist of the game, but it's shown in a Woobie, Destroyer of Worlds light by showing just how much she had to sacrifice and give up to hold back the Dark Fold.
  • Blood Magic: Deals with her guilt and anxiety by using this to dull the emotional pain. However, it doesn't truly fix her... and all hell breaks loose when the cauldron the bad blood's kept in spills over.
  • Disc-One Final Boss: The game spends enough time setting her up as the final boss, only for Ibn Oxley to end up as the actual final boss when he loses control of his powers after Bax gets wounded and apparently killed.
  • Excessive Mourning: Her greatest flaw is that she is incapable of moving on after seeing her old comrades fall while protecting the realm. By the time the game proper starts, this has gotten so bad that Aeldra is willing to cause The End of the World as We Know It by holding back the change in magic rather than find a way to stop the Dark Fold that doesn't let her "fix" things.
  • Green Thumb: She mostly uses plant magic, but is capable of other types of magic as well, such as the Blood Magic she uses to get rid of her negative feelings.
  • Guilt Complex: Her motivation for her villainous actions is a deep-seeded guilt and self-loathing. Her comrades had to pull a Heroic Sacrifice for the Dark Fold to be held back, and Aeldra is thus carrying around some heavy Survivor Guilt as a result. The reason that the season of magic isn't changing as it's supposed to is because Aeldra is holding it back on purpose, trying to find a way to stop the Dark Fold and return her friends to life out of a misshapen desire to "fix" what happened. Even though holding back the change in magic would eventually cause The End of the World as We Know It, Aeldra keeps telling herself that she has to be the one to fix everything her own way. The whole time, Aeldra has been using Blood Magic to get through the worst of her self-loathing over this guilt, which she tacitly admits isn't a good long-term solution to the problem but refuses to stop doing. It takes the party defeating her in battle (and nearly causing the world's end) that Aeldra finally backs down.
  • My God, What Have I Done?: She's horrified when the party snaps her out of her guilt-induced hallucinations of the Dark Fold, and she realizes she wounded Bax and nearly doomed the world in her madness.
  • My Greatest Failure: Being unable to protect her friends from the Dark Fold when it attacked them, and thus ending up as the sole survivor of the attack, is something that she has never been able to move on from.
  • Power Floats: She floats in the air when you fight her, though it's unknown if it's part of her own abilities or an effect of the negative feelings she removed with blood magic being returned to her.

Sigbert

Ikenfell's groundskeeper. A man of few words.

Gwenora

A mischievous wall spirit who delights in tormenting Ikenfell's students.
  • Broken Bridge: A literal example, blocking your way into the library in Chapter 2 just because she feels like it.
  • Eye Scream: She mentions that her eye was scarred by Safina.
  • Quest Giver: When you meet her again in the cemetery, she'll offer a sidequest that involves finding various places throughout Ikenfell. These can include places you haven't gained access to yet. Completing the sidequest will unlock an Optional Boss in the last location.

Sadio Liora

Ikenfell's teacher of Advanced Alchemy. Strives to push onward to discover new alchemical breakthroughs.
  • Guest-Star Party Member: When her cauldron gets possessed by the spirit, Chuckles, she acts as an uncontrollable allied unit and chucks bombs at the boss for a few turns, though like all attacks, it only deals scratch damage to the invincible foe. She then leaves the battlefield and uses a spell that forces Chuckles to physically manifest, allowing the party to deal proper damage.

Fleur/Blackhat

A travelling witch who sometimes visits Ikenfell, and is obsessed with hats.
  • Defeat Means Friendship: When you encounter her again after defeating her, she explains that her hat was possessed and making her so antagonistic before it was knocked off during the fight. She then appears at various points throughout the game to sell you items.

The Snatcher

A sneaky creature that steals and hoards other people's belongings.

Eoc

Leader of the Ghost Legion, a group of ghosts tasked with keeping Ordinaries out of Ikenfell.
  • My Master, Right or Wrong: Is fairly aware that Aeldra’s actions run the risk of endangering the world, but halts the progress of the heroes and fights them out of loyalty nonetheless.
  • Warmup Boss: After Maritte's powers activate, Eoc eagerly volunteers to spar with her to help her get used to her powers.

Radegund

The academy's fitness instructor, and next in the running to act as Headmistress.
  • Dishing Out Dirt: Her powers seem to be related to earth, as she's able to control rocks and also helps to fix a crack in the floor that was caused by an earthquake.
  • Kung-Fu Wizard: She has both earth magic and martial arts skills. In her boss battle, she can deliver powerful punches and target pressure points.

Ifig Everleigh

Ikenfell's gardener, and Aeldra's lover.
  • Green Thumb: As well as being the gardener, she also uses plant magic.


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