Follow TV Tropes

Following

Characters / Illbleed

Go To

    open/close all folders 

Playable Characters

    Eriko Christy 

Voiced by: Lani Minella

https://static.tvtropes.org/pmwiki/pub/images/erikochristy_6.png
Eriko’s parents ran a traveling haunted house called “The Horror Caravan”. She was forced to watch only horror movies since she was 1Note , and had to also deal with her father constantly scaring her with his traps and other terrors. This lead to her losing her sense of fear. She’s now the Head of the Horror Movie Research Club and President of the Student Council.
  • Abusive Parents: Eriko's father put her through scare tests on a consistent basis when she was just five. Though, if the picture after the credits for the True Ending is to be believed, and some of the dialogue, there was a time he cared for her. However, it’s ambiguous whether Eriko’s mother was involved in traumatizing her, but she eventually decided to divorce from her husband and took Eriko with her.
  • Be Careful What You Wish For: She wants to get her sense of fear back, and she does in the True Ending, but it leaves her a nervous wreck unable to live by herself any more.
  • But Not Too Foreign: “Eriko” is a Japanese name, while “Christy” is Western.
  • Clothing Damage: If, during New Game Plus, you fail to save her friends, then Eriko's clothing gets damaged. If you don't save any of them then she winds up completely naked (aside from a few strategically-placed scraps of underwear and mud covering her naughty bits), which is in fact necessary in order to get the True Ending.
  • Emotionless Girl: Downplayed. While Eriko shows less emotion than the other characters, she still expresses some; she doesn't display overt fear beyond the initial shock.
  • Final Girl: Can become this if you fail to save all other characters, which is actually required to unlock the True Ending.
  • Former Child Star: Starred in “Killerman VII – Killer Goes to Japan” when she was a kid.
  • Gameplay and Story Integration:
    • Her "fearlessness" translates into her being the only character to recover immediately upon knockdown, while all other characters need a Shock Bracer to do that. If they don't possess one, they'll have to spend some time on their hands and knees before getting back up.
    • In the True Ending, she doesn't recover immediately at the start of the Final Boss fight, a sign that she's gotten her fear back.
  • Half-Human Hybrid: It’s not clear what Eriko’s father (Michael Reynolds) is, but he's most likely not human.
  • Informed Ability: Zigzagged. Eriko is said to have no sense of fear, but that just means she isn't temporarily disabled by monster ambushes; she can be startled and die of fright from traps just as easily as any other playable character. This goes out the window for Eriko on the final boss fight, as she reacts to the start of the battle the same way the other playable characters react to ambushes; An early indication that she's regained her sense of fear.
  • Magic Skirt: Despite being very short, her skirt will always stay firmly in place, except for one brief Panty Shot in the Good Ending.
  • Ms. Fanservice: Very curvy and leggy with a short skirt. And then there's the Clothing Damage she endures in the true ending path.

    Kevin Kertsman 

Voiced by: Ryan Drummond

https://static.tvtropes.org/pmwiki/pub/images/kevinkertsman.png
One of Eriko’s friends, he’s a big fan of Christopher Lee’s Dracula and hates post-80’s splatter films.
  • Alliterative Name: Kevin Kertsman.
  • The Caretaker: Becomes this for Eriko in the True Ending.
  • Hidden Depths: According to the game’s manual, he knows a lot about middle-age legends and earned high grades in history.
  • Jack of All Stats: His base stats are the most balanced out all of the other characters.

    Michel Waters 

Voiced by: Lani Minella

https://static.tvtropes.org/pmwiki/pub/images/michelwaters_3.png
One of Eriko’s friends, Michel is interested in horror movies featuring evil spirits. She’s also the one who got the group the tickets for Illbleed.
  • Informed Ability: According to the manual, she’s psychic and has even performed exorcisms. The former only shows up in the game once, when she sends out a telepathic cry for help (if you didn't read the manual, it could be chalked up to yet more Illbleed weirdness), while the latter never comes up at all.
    • Admittingly, it does explain how she has the highest amount of adrenaline in the game.
  • Squishy Wizard: Michel has the most adrenaline of all the playable characters (apparently due to her psychic nature), but she has the lowest health as well. This means she can easily afford to tag basically every possible trap spot with the Horror Monitor, but any tagging mistake or fight will be more punishing. If she's chosen for a stage which has parts without traps (e.g. "Woodpuppets" and "Killer Department Store"), her primary advantage will become worthless and her weakness is much more pronounced.
  • Tomboyish Name: Michel is a girl, but the name “Michel” is the French form of "Michael". Probably they wanted it to be Michelle (her name is pronounced as such, anyway), but the translators screwed up.

    Randy Fairbanks 

Voiced by: ???

https://static.tvtropes.org/pmwiki/pub/images/randyfairbanks.png
One of Eriko’s friends, Randy’s a typical horror movie fan, who prefers female roles in splatter films rather than plot. What’s notable about Randy, is that if you don’t find his brain before finding him, he’ll spend the rest of the game as Brainless Randy and his dialog will turn into utter gibberish.
  • Ambiguously Brown: His hair and most of his facial features are caucasian, but he has light brown skin and pronounced lips.
  • Body Horror: Not retrieving Randy’s brain leaves him as a mindless, drooling, walking husk throughout the rest of the game. Keep in mind that his brain was removed while he was still alive.
  • Boisterous Bruiser: He’s doesn’t appear to be very sharp but he has the highest base stamina out all the characters.
  • Chainsaw Good: According to the manual, he brought a $10,000 chainsaw that was used in a horror movie. He also mentions in the game’s opening, that he wants to buy another chainsaw with the prize money from Illbleed.
  • The Ditz: It's even worse if you fail to find his brain before turning him back from being a woodpuppet.
  • Joke Character: Brainless Randy lacks any adrenaline needed to mark possible traps. Bear in mind that Randy's adrenaline count will drop to zero each time you rescue him without getting his brain, so any adrenal upgrades you may have bought for him will go to waste.
  • Intelligible Unintelligible: Despite Brainless Randy speaking in gibberish, everyone reacts the same as usual in cutscenes.
  • Unexplained Recovery: In the Good Ending, even if you didn’t give him his brain back, he’s back to his normal self.
  • Video Game Cruelty Potential: Not giving Randy his brain back and have him as a living, walking vegetable for the rest of the game.
    • Video Game Cruelty Punishment: Of course, if you decide to play as Brainless Randy, you’ll most like end up getting killed a lot since he has no adrenaline and therefore can’t mark traps. And he'll still have zero adrenaline on a New Game Plus, forcing you to build it all the way up again from scratch even if you do retrieve his brain afterward.
  • Who Even Needs a Brain?: Type I if/until you put his brain back in.

    Jorg Baker 
https://static.tvtropes.org/pmwiki/pub/images/jorg_4.png

Voiced by: Jorg Tittel

A reporter that's investigating the recent string of disappearances and deaths occurring at Illbleed.
  • Distressed Dude: He eventually ends up grabbed by Zombies before he can solve the case and has to be rescued.
  • Intrepid Reporter: He's a reporter who has entered the Illbleed park to investigate Killerman, attempting to find out his identity.
  • Late Character Syndrome: If he's saved, he's only playable for "Toy Hunter" (and being forced to play the role of Cork for most of it) and the Museum fight. Ironically, his stats being relatively high coupled with "Toy Hunter"'s Anti-Shock Brace being very early in the level means he doesn't suffer being obsoleted by Eriko as much as the other characters.
  • Sixth Ranger: Last to join, and the only member of the group who wasn't part of Eriko's friend group before entering Illbleed. He doesn't show up in the epilogue either.

    Cork Inda 
https://static.tvtropes.org/pmwiki/pub/images/illbleed_cork.jpg

Voiced by: Marc Biagi

A toy doll whose persona one of the above characters adopts when playing through the "Toy Hunter" stage.
  • Death Seeker: After getting sent to prison and sentenced to death, Cork accepts it, as he thinks it's the fastest way to reunite with his beloved.
  • Disproportionate Retribution: After losing Sexy Doll, Cork goes to a bar, where a trio of Rotten Egg enemies sing an insulting song about him and his lost love. So Cork kills them all, and gets sent to prison for it.
  • Protagonist-Centered Morality: Cork decides to kill a child in order to be buried in his casket, go to Toy Hell, and reunite with Sexy Doll. Unlike the Rotten Egg murders, Cork isn't punished for this (aside from, well, going to Toy Hell like he wanted), though a line mentions the plan was just to fake his death by knocking him unconscious.
  • To Hell and Back: After his girlfriend Sexy Doll is buried with his deceased former owner, his motivation is to find a way to reunite with her in Toy Hell. Then, once he gets there, he rescues her from Zodick and his spaceman/rocketship prison friend arrives to give them a lift out of Toy Hell.
  • Unwanted Rescue: When he's saved from execution by his cell neighbor in prison, he's furious and states he wanted to die in order to reunite with Sexy Doll, until he's informed that Toy Hell can only be reached by being buried with a new owner, and any other death will take him to regular Hell.

Enemies

    Inside-Out Man 
Humanoid monsters with their muscles and bones on their outsides.
  • The Goomba: The first enemy you will encounter in-game. They are slow and easy targets.

    Crash-Test Dummy 
Animate dummies brought to life by Dummyman.
  • The Goomba: More of a threat than the Inside-Out Man, but still not all that tough.
  • Punch-Clock Villain: Some dummies run the hospital during and outside of levels.

    Dummyman 
The Dummies' leader.
  • Alien Blood: Has brown blood like the dummies, despite not actually being one of them.
  • Alter-Ego Acting: In-universe, Dummyman is the villain in a series of movies.
  • The Man Behind the Monsters: Is actually a man in a costume. He doesn't fall apart like the dummies when beaten and can be seen with his mask off in "Killerman".
  • Punch-Clock Villain: Runs the Photo-Booth outside of levels.
  • Zombie Advocate: Believed that making dummies crash into walls was "Mistreating" them, and brought the dummies to life to fight back against this abuse.

    Worm 
The Queen Worm's offspring that have taken over Camp David.
  • Artifact Mook: Reappears in "Killer Department Store", which the Queen is absent from.

    Monkiller 
Primates that have become undead due to Doronto's poor handling of Camp David. Wield hooked canes.
  • Artifact Mook: Like the Worms, only Stage 2 justifies them as part of the story.
  • Wolfpack Boss: You must fight three of them to save Michel.

    Faceless Woman 
Unsightly-looking ladies that wield revolvers.

    Woodpuppet 
People changed into wooden monsters by Trent. Most of them have lost their minds...literally.
  • Heli-Critter: Weaponized. They attack by whirling their limbs. The player can also do this as a woodpuppet.
  • Karmic Transformation: From Trent's point of view, at least.

    Woodcutter 
The workers of Maclachlan who have been enslaved by Trent and now have a mad desire to cut people.

    Rotten Egg 
Ugly, egg-shaped monsters that roll and hop at you.
  • Asshole Victim: Cork killing the trio who sang an insulting song about him and his love-interest is treated as an act of murder, but one can hardly blame him.
  • Early-Bird Cameo: First appear when backstage in "Killerman".

    Cuty Mary 
A Creepy Doll who wants to play some games. Really violent games.

Bosses

    Gale Banballow 
An Innkeeper who was severely disfigured in a fire started by careless teens, one that also killed his son Jimmy. He won't leave his hotel or his memories.
  • Arc Villain: For the first stage, "Home Run of DEATH".
  • Attack of the 50-Foot Whatever: Inexplicably is giant at the end and for some of the scares.
  • Body Horror: Barely looks human anymore after the fire.
  • Cut the Juice: The giant version of Banballow is beaten by going to the control room and taking out the animatronic's operator.
  • Offscreen Teleportation: In-game. During the maze section of his level, he will jump you from around corners and intersections, since he's teleporting to keep up with the player.
  • Pay Evil unto Evil: His first victims were those responsible for starting the fire, using a blowtorch to give them a taste of their own medicine.

    Queen Worm / Rachel 
Queen of the worms infesting Camp David. She was the prized queen of worm farmer David Rodriguez, who was Driven to Suicide after being conned by the company who developed the camp. After an incident in which she slipped in to a gasoline can, she ended up growing larger and became the mother of the high-quality worms that David used to sell.
  • Arc Villain: For stage 2, "Revenge of Queen Worm".
  • Hopeless Boss Fight: There's a platforming section in Stage 2 involving hopping on cars and billboards in order to reach the fuel the player needs for the flamethrower. Touch the dirt at any point during this and it will trigger a fight with an invincible Rachel, which you must flee from.
  • Kill It with Fire: You cannot harm her until you find both a flamethrower and fuel for it.
  • King Mook: For the Worm enemies.
  • Roaring Rampage of Revenge: It's implied the massacre at the campsite was Rachel taking revenge on the Doronto company for screwing over her "father", David.
  • Trademark Favorite Food: Gasoline, which turned her from a regular earthworm into the monster she is now. Presumably it's also why she's Weak to Fire.

    Trent 
An 800 year old tree that, after almost being cut down by George Macachlan, took over his lumberyard in an attempt to cut mankind down.

    Donald Cashman / Dollantula 
A department store owner who went on a killing spree after business began slipping. His greed brought him back as a money-obsessed spider monster.
  • Arc Villain: For the fourth stage, "Killer Department Store".
  • Giant Spider: His Dollantula form is a money covered spider with his face on its abdomen.
  • Greed: His primary motivation.
  • Engrish: His monster form is spelled "Dollanchura" ingame. His first name is also spelled "Donard" at one point.
  • Insane Troll Logic: According to the narrator, Donald justified murdering his customers by believing that they owed their money to him because he couldn't make enough profit in sales.
  • Sanity Slippage: He snapped after his store began suffering from bad business, murdering his customers so he could steal their money and valuables.
  • Zero-Effort Boss: You find the Dollantula animatronic's controls and make it destroy itself. You are later given the option to have a real fight in the Reynolds museum.

    Killerman 
A superhero-style motive-less spree killer who suddenly vanished only to reappear 66 years later. The character soon becomes connected to a series of bizarre incidents behind the scenes at his attraction.
  • All Part of the Show: Zigzagged for drama. While Killerman's new spree is framed as something that wasn't at all intended by the park staff, it's unclear just how much, if any, of the Killerman attraction is unintended due to how previous attractions have unfolded.
  • Arc Villain: For "Killerman", the fifth stage.
  • Corrupted Character Copy: One of Pepsiman.
  • The Fourth Wall Will Not Protect You: The pre-attraction briefing is typed by Killerman himself. All it says is "K I L L", spelled out as ASCII art, with each letter being made up of itself.
  • Merger of Souls: His true form; a maelstrom of souls of those killed within Illbleed, possessing the Killerman costume to kill the park staff and avenge themselves.
  • Tomato in the Mirror: Subverted. It's posited that you, the player are Killerman, after Illbleed drove you insane. This, however, is incorrect.
  • Shaped Like Itself: The correct choice for the list of people suspect of being Killerman is- Killerman!

    Zodick the Hellhog 
A Baron of Hell who resembles a twisted version of Sega's Mascot. He is holding Cork's lover Sexy Doll hostage in Toy Hell.

    Michael Reynolds 

Voiced by: Steve Brodie

https://static.tvtropes.org/pmwiki/pub/images/michael_reynolds.jpg
A reclusive movie director, and the owner of the titular park of the game, Illbleed.
  • Ambiguously Human: It's not clear if his head is just a mask or if he's some otherworldly creature, which isn't helped by his rather visceral transformations.
  • Big Bad: By virtue of having created the park, he qualifies for the position. He was also the main source of Eriko's suffering before the game even started.
  • Expy: Bears a striking resemblence to Alien Zetton from Ultraman.
  • Insult Backfire: He takes being called a maniac and "out of [his] mind" as a compliment.
  • Karma Houdini: He's created a park that has killed thousands of people at least, judging by Illbleed's morgue, and ends the first playthrough just giving the characters 100,000 dollars, with his park still open and ready to kill more people. He does get killed in the ending, but another horror land called "The Arcade" sports the same font and his name, indicating he's still alive.
  • Luke, I Am Your Father: He's revealed to be Eriko's dad at the ending and the whole game was a plot to try to scare her.
  • One-Winged Angel: He transforms into a monstrous giant head for the Final Boss fight.
  • Pervert Dad: He starts Eating the Eye Candy when he sees his daughter naked, causing her to have a Naked Freak-Out.
  • Walking Spoiler: You learn a lot more about his relationship with Eriko on a second playthrough of the game.

Top