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SPARTAN-II Program

https://static.tvtropes.org/pmwiki/pub/images/a306ea0423de2317dabbccd85ec8499d.png

Started by Dr. Halsey, the goal of this project was to create a group of highly trained, biologically enhanced, and insanely skilled super-soldiers from humanity's most perfect individuals, with which the UNSC could swiftly quell the Insurrection and prevent an interstellar civil war. The program succeeded far beyond its backers' wildest hopes, creating the most effective human warriors who ever lived. However, the original purpose for their creation was soon superseded by a far more pressing one; immediately after the Spartan-IIs graduated from their training, the Covenant attacked, and it quickly became clear that the Spartans were humanity's only hope of preventing its own extinction. Unfortunately, despite their countless victories against seemingly impossible odds, the war against the Covenant still took a heavy toll on the Spartan-IIs, with only a handful left alive by the time of Halo: Combat Evolved.


  • Awful Truth: The true origins and nature of the SPARTAN-II program have become this for the UNSC (their existence was never supposed to be made public, then the Covenant showed up), to the point it nearly causes the Civil War the program was designed to avert in the first place when a glimmer of the truth gets out to the public.
  • Badass Crew: While they're too small to be an army (only 75 were ever recruited, and only about half of those became active in the field), they're a tight-knit unit made up entirely of the 26th century's greatest soldiers.
  • Badass Family: While they aren't actually related, they consider each other family.
  • Back from the Dead: Almost half their number died or were crippled during the augmentation process. The deceased were given a funeral, where their bodies were launched into space, but it’s revealed later on that the Office of Naval Intelligence secretly put them in cryo until they could be revived, re-augmented, and redeployed as proper Spartans. It’s explicitly noted in Halo Wars 2 that Red Team was composed of washouts, and Dr. Halsey’s journal implies Black Team was this as well, to Halsey’s horror. This also conveniently explains how the exact number of active Spartan-IIs after augmentation has been all over the place for years. Halo: The Fall of Reach explicitly states there were twenty-eight active Spartans at the time of the titular event, with twenty-five being present because Gray Team was deployed too deep behind enemy lines to be quickly recalled. From the thirty-three initial survivors to the Fall of Reach, that makes five who died or disappeared between 2525 and 2552, but subsequent media has shows substantially more Spartan casualties, including but not limited to: Daisy-023, Cal-141, Solomon-069, and Arthur-079, all of whom died in Halo Legends, Kurt-051 who disappeared and was recruited by ONI to train the Spartan-IIIs, Randall-037 who was one of the few Spartans to truly be missing, and of course Samuel-034 who died in the book during the Spartan’s first encounter with the covenant. Rehabilitated Spartan-IIs allows for pretty much all seventy-five Spartans to enter the field at some point, unless previously noted to have not undergone rehabilitation, as is the case with Musa-096.
  • Body Horror: The failures of the augmentation process were not pretty, though unusually for this trope several of them were later healed and made successful Spartans thanks to advances in medical science.
  • Broken Ace: They may have been key in saving humanity from total annihilation, but in the prologue of Halo 4, a UNSC interrogator suggests their muted emotions and inability to socialize with non-Spartans bordered on sociopathy. He goes so far as to question whether or not the Chief's success was due to the fact that he was more or less a broken shell of a human being.
  • Bio-Augmentation: Those who weren't killed received unbreakable bones, enhanced strength, senses, and reflexes. Unless you were one of the unfortunate ones. Even then, the process was horrific.
  • Celibate Hero: One of the possible side effects of the augmentations was for the Spartans to have a moderately reduced sex drive. However, we know at least of two who've at least tried to have kids; Maria-062 and Randall-037, with the latter actually succeeding. Most IIs, however, seem to tend towards asexuality. Note there were at least a few romantic relationships between the trainees pre-augmentation, but those feelings seem to have mostly dissipated afterwards. At least except for Victor-101, whose suppressed feelings led to him subconsciously creating Fake Memories.
  • Child Prodigy: All of the original 150 candidates had exhibited exceptional intelligence even before they were recruited; after all, Halsey only wanted the very best and brightest to be her Spartans.
  • Child Soldiers: They were all abducted at around the age of 6, and were given their augmentations at age 14.
  • Combat Pragmatist: Despite their immense combat skill and selfless courage, Spartan-IIs generally prefer to fight smart rather than hard. This particularly comes in handy against the Elites.
  • Consummate Professional: Their infamously professional and mission-first mentality was bred into them from the very start of training.
  • Cyborg: Standard-issue SPARTAN-II enhancements include carbide-ceramic ossification (metal and ceramics on bones), catalytic thyroid implant (containing human growth hormones), muscular enhancement injections, occipital capillary reversal (souped-up eyes), and superconducting fibrification of neural dendrites (Spartans literally think faster). And then there's the Powered Armor that "connects" directly to the central nervous system via Neural Implanting.
  • Deflector Shields: Ironically, despite how iconic this feature of MJOLNIR armor has become, it was only mass-issued to the IIs in the last year of the Human-Covenant War.
  • Determinator: Pretty much the only way to stop a Spartan-II is to kill them, and even that doesn't always stick.
  • The Dreaded: The Covenant fearfully refer to the Spartan-IIs as "Demons", while the Insurrection regard them as literal bogeymen.
  • Empowered Badass Normal: Halsey specifically picked people who would have been extraordinary even if they never had become Spartans; this is borne out by what we see during boot camp, with the prepubescent trainees already capable of fighting and killing their adult trainers in one-on-one engagements long before augumentations ever came into play.
  • Eye Scream: One potential failure of the augmentation process is retinal detachment.
  • First-Name Basis: Among themselves, since none of them can remember their last names. A few non-Spartans who are close to them (such as Dr. Halsey) also call them by their names. To everyone else, they only referred to by serial number or rank.
  • Genius Bruiser: The Spartans were trained to be both the ultimate soldiers and highly intelligent ones.
  • The Gift: Even as unaugmented preteen children, the trainees were consistently wiping the floor with adult Marines and even ODSTs during combat exercises.
  • Goal-Oriented Evolution: It's implied Halsey's ultimate goal with the Spartan-IIs was to create the next step in human evolution, with the Insurrection just being a convenient means of receiving funding and the Covenant being a happy accident.
  • Improbable Aiming Skills: Unsurprisingly, the IIs are noted and shown several times to have unnaturally good aim.
  • Innate Night Vision: Described as being able to virtually see in the dark due to their augmentations. That said, the player never gets to benefit from this in-game.
  • Interservice Rivalry: Many Orbital Drop Shock Troopers somewhat resent them for taking their place as the UNSC's most badass infantrymen. The Spartans don't really care one way or another.
  • Lady Looks Like a Dude: It's mentioned in the novels the female Spartans occasionally have problems with this, as even outside their MJOLNIR, they have short hair, hover around seven feet tall, are packing a couple hundred pounds worth of rock-hard muscle and biomechanical augmentations. It's been very downplayed in most visual media, though.
  • The Leader: According to Halsey's Journal, both she and CPO Mendez identified four emerging leaders of the Spartan-IIs: John, Fred, Jerome, and Kurt. Eventually, John is picked as the overall leader, with Fred serving as his Number Two. Jerome ends up becoming one of the main commanders of the Spirit of Fire's troops, and Kurt is selected to lead the Spartan-IIIs. Eventually, Fred himself gets promoted to an officer, making him higher-ranked than John.
  • Lightning Bruiser: Spartan-II capabilities include:
    • Running at sustained speeds over 55 km/h (34.2 mph), to the point of being able to outrun automated targeting systems.
    • Being strong enough to not only break fully-grown men's bones, but go Good Old Fisticuffs against Elites and Brutes, who can easily rip an armored man apart with their bare hands. Among these feats including the ability to uppercut a Brute clear into the air and punch them back to the ground before gravity kicks in.
    • Being tough enough to withstand both gunfire and (with a bit of luck) even explosive ordinance like grenades and rockets.
  • Master of All: Trained to be experts at every facet of combat; your average Spartan-II can outshoot a non-Spartan sniper, outfly a non-Spartan ace, and outduel a Sangheili sword master, with some Spartans becoming even better than the average Spartan in a select discipline (such as Linda and sniping).
  • Meaningful Name: One of the duties of the ancient Spartans was killing troublesome helots, tenant-serfs who farmed the land claimed by the Spartan government. The UNSC's Spartans were created specifically to keep planets claimed by the UNSC's government in line by killing troublesome colonial military and government leaders. Perhaps ironically, Halsey's journal says that the only reasons she gave the program the name "SPARTAN-II" was to distinguish it from the failure of Project ORION, and because the way military historians tend to lionize the ancient Spartans at the Battle of Thermopylae meant that the program was more likely to get military approval to move forward.
  • Neural Implanting: The specialized SPARTAN Neural Interface, which can even allow an AI to directly interface with a Spartan's brain.
  • One-Man Army: According to the Official Spartan Field Manual, the combat effectiveness of a single Spartan-II is equal to that of an entire sector fleet. One of the best examples of this is in The Package, where a team consisting of only five Spartans raids a Covenant fleet to rescue Dr. Halsey. While two of them perish in the battle (and that's because they got caught in explosive Booby Trapnot because they were actually defeated by their adversaries in open combat), Blue Team not only successfully completes the mission, but wipes out nearly every Covenant soldier standing in their way with such ease that the fleet's Supreme Commander starts jettisoning parts of his own flagship in a failed attempt to slow them down.
  • Only One Name: The Spartans only kept their given name, with their surnames replaced by the number with which they were listed on Halsey's candidate list. Since they were "conscripted" at age 6, none of them remember their original surnames.
  • Powered Armor: Every Spartan-II wears some variant of the MJOLNIR Powered Assault Armor, which dramatically increases their strength, speed, durability, and reaction time. In fact, it's literally too powerful for non-Spartans to wear, as the feedback from its movements will end up killing any unaugmented human that tries to use it.
  • Pro-Human Transhuman: With very few, isolated and minor exceptions, Spartan-IIs are still extremely loyal to their duty towards humanity as a whole.
  • Sociopathic Soldier: Discussed. In the opening of Halo 4 Halsey's ONI interrogator says the Spartans displayed "sociopathic tendencies" and questioned whether the Master Chief was effective precisely because he was already "broken." Also possibly averted; in Halo: Reach the lone Spartan-II member of Noble Team is by far the most psychologically stable member of the team, which is otherwise comprised entirely of particularly exceptional Spartan-IIIs. After all, Halsey's goal was to create Ubermensch while Ackerman's goal was to take angry Tykebombs and turn them into mass produced disposable shocktroopers.
  • The Spartan Way: Despite being only children, their training is even tougher than those given to adult spec-ops trainees, to the point where they're eventually pitted against elite veterans who are actually trying to kill them.
  • The Stoic: Are not particularly emotive while around most non-Spartans. With each other in non-combat situations, they tend to ease up considerably.
  • Super Prototype: Despite the multitude of technological improvements made by the SPARTAN-III and IV programs, the IIs as a whole are still the most effective Spartans in terms of combat efficiency.
  • Super-Reflexes: To the point where in combat situations they will actually perceive everything around them as moving in slow motion, a phenomenon dubbed "SPARTAN time".
  • Super-Soldier: The defining example in the Haloverse.
  • Super-Strength: Capable of lifting at least three times their body weight... without their Powered Armornote ; with the armor, they can lift at least six times their weight.
  • True Companions: The Spartans grew up together during their training, and always know that they can rely on each other.
  • Tyke-Bomb: A deconstructed example. They were trained from childhood to destroy the Insurrection and prevent humanity from tearing itself apart. When the truth of their recruitment and training came to light follow the war with the Covenant, Dr. Halsey and others involved with the program were arrested for, on a functional level, kidnapping and brutalizing children. The Spartan-IIs themselves had noted psychological issues, to the point that a concern when creating the Spartan-IVs was exactly how much the effectiveness of the IIs was related to their having said issues.
  • You Can't Go Home Again: When the children are kidnapped from their homes, they are replaced with flash clones of themselves which will eventually die due to Clone Degeneration. A few of the Spartans tried to escape but upon seeing that they have been replaced, they either return to Halsey willingly or took their own life.

Blue Team

    Linda-058 

Petty Officer First Class Linda-058 (born Linda Pravdin)

https://static.tvtropes.org/pmwiki/pub/images/0ecea1c2aa9db9ff2c2e2db33a8b94f3.png
Homeworld: Verent
Birthdate: March 19, 2511
Debuted in: Halo: The Fall of Reach
Voiced by: Brittany Uomoleale (Halo 5: Guardians, Halo: The Fall of Reach for adult Linda), Andrea Bogart (Halo 2: Anniversary), Ashlen Bullock (Halo: The Fall of Reach for child Linda), Izabela Vidovic (Halo: The Fall of Reach for teenage Linda)

The best sniper among the Spartan-IIs, Linda was badly wounded during the Fall of Reach and placed in cyrosleep aboard the Pillar of Autumn. She is later revived by Dr. Halsey, and continues to fight as part of Blue Team through the end of the Human-Covenant War.


  • Action Girl: Considered one of the very best Spartan-IIs, she's among the few left alive by the end of the Human-Covenant War.
  • Back from the Dead: Well, she was clinically dead after the Fall of Reach.
  • Canon Immigrant: After a decade of existing only in the expanded universe, an Easter Egg in Combat Evolved Anniversary includes a computer display at the cryo room noting her clinically dead status. Since then, she's shown up in one of the Halo 2: Anniversary terminals, and is a controllable/playable ally for the Chief in Halo 5: Guardians.
  • Cold Sniper: Is rather unsociable even for a Spartan, and is the best shot in the entire UNSC.
  • Covered with Scars: After Dr. Halsey's multiple surgeries to save her.
  • Determinator: Her joke about R-and-R aside, she's not the type of girl to take a break when there's work to be done. Most notably, she insists on going on the mission to take out the Unyielding Hierophant right after being brought back from the dead, even though Dr. Halsey herself would have insisted that Linda get at least a month of bed rest first.
    Linda: I'm squared away, Chief. I still have this (easily shoulders sniper rifle) and I still have this (pats her helmet). Even if the Covenant did their best to shoot it off last time. I can take care of myself. And I can take care of the team's back. I've never let you down, sir. I don't plan on doing so now.
  • Heroic Sacrifice: Subverted. In Halo: First Strike, she was willing to stay behind on an exploding space station to properly cover the other Spartans' retreat. She only revealed herself after John risked his life to save her, and ordered to her reveal her position.
  • I Call It "Vera": Her personalized SRS99-S5 AM sniper rifle, "Nornfang", which is usable in Halo 5. It's far more powerful than a standard sniper rifle, and the player's motion tracker will remain in view even when using the scope.
  • Improbable Aiming Skills: She once sniped two targets so fast that John had no idea who she shot first, and took out a bunch of Banshees by sniping out their pilots while hanging upside down and firing one-handed. Fred and John have both noted that she makes sniping an art.
  • I Work Alone: Downplayed. Linda has no inherent issues with being part of a team, and works seamlessly with the rest of Blue Team, but she prefers to operate on her own due to her ridiculously good aim and solitary nature. She's explicitly called a "lone wolf" by Chief, and her ability to operate as both an individual and a team member makes him consider her the "strongest" Spartan.
  • Only Mostly Dead: Mortally wounded during the Fall of Reach, but was eventually resuscitated.
  • The Quiet One: Even less talkative than John-117.
  • Sugar-and-Ice Personality: Linda is one of the most aloof Spartans (and that's saying something), but there are several moments where she makes it clear that she cares deeply about her teammates and the people she's sworn to protect; in Halo 5, she's the one to protectively step in front of John when Cortana attempts to approach him.
  • Significant Green-Eyed Redhead: Her blood-red hair and emerald green eyes give her a distinctive appearance and she's one of the very best Spartans around.
  • The Smart Guy: Her GEN2 MJOLNIR armor is specialized for information gathering, allowing her to constantly get intel from the UNSC battlenet while simultaneously hacking nearby computers for more information to relay back to John, Fred, and Kelly.
  • The Sneaky Guy: More than capable of sneaking herself into the right place for the perfect shot.
  • The Spymaster: According to Halsey's journal, Linda was running an intelligence network among her classmates to spy on her teachers before conscription. Please remember that she would have around six years old at the time.

    Kelly-087 

Petty Officer First Class Kelly-087 (born Kelly Shaddock)

https://static.tvtropes.org/pmwiki/pub/images/41ee57e8e282364b8555860e524ad9a5.png
Homeworld: Imber
Birthdate: September 21, 2510
Debuted in: Halo: The Fall of Reach
Voiced and portrayed by: Michelle Lukes (Halo 5: Guardians, Halo: The Fall of Reach for adult Kelly), Luci Christian (The Package), Jenna Berman (Halo 4: Forward Unto Dawn), "Hynden Walsh" (Halo: The Fall of Reach for child Kelly), Francesca Manzi (Halo: The Fall of Reach for teenage Kelly)

"Four of us, and a thousand of them? Piss-poor odds for the little guys."

Kelly, along with Sam, is the closest of the Spartans to John, with the three of them forming the best fireteam among the group during training. She is the fastest Spartan, able to outrun nearly anything and with even faster reflexes than the others.


  • Action Girl: Her sheer quickness makes her among the very best Spartan-IIs; she even once single-handedly destroyed half a Covenant fleet.
  • Affectionate Nickname: Known as "Rabbit" by the other IIs, due to her speed.
  • Badass Adorable: At the age of six, she's already able to disarm a master sergeant of his clippers with only a few days' worth of training, requiring three attendants to pin her down.
  • Canon Immigrant: After almost a decade-and-a-half of existing only in the expanded universe, she makes her in-game debut in Halo 5: Guardians, where she's a controllable ally for the Chief, and playable in co-op.
  • Character Tics: Unlike most Spartans, her body language has a tendency to make her emotions clear to anyone who's at least somewhat observant.
  • Deadpan Snarker: Tends to be the jokester of Blue Team; given her occupation, said jokes tend to be dark or cynical in nature.
  • The Determinator: Has insisted on fighting even when horribly injured, even by Spartan standards. During the Fall of Reach, she had a bleeding liver and one collapsed lung, which even Dr. Halsey thought should have brought her down.
  • Fire-Forged Friends: When they first meet, John goes lone wolf on Kelly and Sam in a situation requiring teamwork and they end up losing, leaving them both extremely angry with him. Fortunately for John, he improvises a much better plan the second time around that gets them working together and completing the scenario, and then they become friends.
  • I Call It "Vera": Her personalized M45 shotgun, "Oathsworn", which is usable in Halo 5. It shoots harder, faster, and more accurately than a standard shotgun, and increases the player's movement speed when equipped. Interestingly, the lore states that "Oathsworn" is simply the name Kelly gives to all of her modified shotguns.
  • Lightning Bruiser: The fastest of the Spartans. With MJOLNIR GEN2, she can reach sustained speeds of up to 65 KPH (roughly 40 miles per hour). A good demonstration of her speed in combat is when she shows in Halo: Ghosts of Onyx that dodging bullets is for sissies, by dodging an Onyx Sentinel's laser blast.
  • Like Brother and Sister: With John. They've been extremely close friends since their first days as Spartans. She was also like this with Sam before he died.
  • Nonconformist Dyed Hair: When Kelly was originally conscripted into the SPARTAN-II program at age six, she was noted to have dyed-blue hair. Later material presents her with brown hair, suggesting she grew out of the idea.
  • Not in This for Your Revolution: It's indicated that the only reason she's never attempted to leave the UNSC is because of her loyalty to her fellow Spartans, Blue Team in particular. As such, when John goes AWOL in Halo 5, she's the first to follow him.
  • Ship Tease: Many fans have read into her and John’s close relationship over the years and come up with this conclusion, whether anyone intended it or not. The ship is however directly referenced in Halo: Oblivion, where one character reads this in the pair’s interactions with one another, and the fact John left Kelly behind, essentially on babysitting duty, while he, Fred, and Linda go rushing into the face of danger to save the crew of a UNSC salvage ship from Covenant special forces. Kelly is flustered by the implication, but never actually denies seeing John in that light.
  • Traumatic Haircut: Her first mandatory haircut results in the above-mentioned incident with the master sergeant.

    Frederic-104 

Lieutenant, Junior Grade Frederic-104 (born Frederic Ellsworth)

https://static.tvtropes.org/pmwiki/pub/images/c406ab6307275e78c0b109b5c128df83.png
Homeworld: Ballast
Birthdate: April 3, 2511
Debuted in: Halo: The Fall of Reach
Voiced and portrayed by: Travis Willingham (games, Halo: The Fall of Reach for adult Fred), Andrew Love (The Package), Tony Giroux (Halo 4: Forward Unto Dawn), Collin Dean (Halo: The Fall of Reach for child Fred), Todd Haberkorn (Halo: The Fall of Reach for teenage Fred)

John's usual second-in-command and the leader of the Spartan-IIs when he isn't available, Fred is a formidable force in his own right, having extremely deadly skills with knives. During the events of Halo 2 and 3, Fred led Blue Team in defending Earth, and was eventually sent to Onyx to locate Dr. Halsey, Kelly-087, and a treasure trove of Forerunner technology.


  • Belligerent Sexual Tension: Despite often bickering with each other, Fred and Veta Lopis come to develop something of a close friendship, to the point where their banter gets very suggestive at times. They're even explicitly noted to find one another attractive.
  • Canon Immigrant: Finally shows up in the games through the Halo 2 Anniversary terminals, over a decade after he had already been established as a major character in the Expanded Universe. He finally becomes playable in Halo 5: Guardians, where he accompanies the Chief at all times.
  • Covered in Scars: He has several scars on his face from the augmentations, as shown in The Package and Halo 4: Forward Unto Dawn.
  • Deadpan Snarker: Fred can be pretty snarky when he feels like it, and usually maintains a completely flat tone when he is.
  • Do Not Call Me "Paul": He prefers being called Fred over Frederic.
  • Field Promotion: At the end of Halo: Ghosts of Onyx, Kurt promotes him from Senior Chief Petty Officer to Lieutenant, Junior Grade.
  • Informed Ability: John lists him as being the second best sniper and the best spotter of all the Spartans, but we rarely see either him do either of these, likely because we mostly see him work with Linda, whose own amazing ability with a sniper rifle (and tendency to work better without a spotter) meant he was more useful utilizing his other skills.
  • Jack of All Stats: Possibly even more well-rounded than John, Fred has a habit of placing second in most training contests.
  • The Leader: According to Halsey's Journal, both she and CPO Mendez identified him as one of the four emerging leaders of the Spartan-IIs. If John's not around, the other Spartans default to him for leadership. In the post-war era, he's the only active-duty Spartan-II to be an officer, and considered the most capable fireteam leader among all the Spartans.
  • More Senior Subordinate: Frederic-104 is a Lieutenant, Junior Grade, making him the Spartan-II with the highest military rank and the only one to be an actual officer. However, since he'd already gotten used to following John's orders for roughly three decades by the time of his promotion, he continues to defer to the Chief whenever the two are on the same team, despite being higher-ranked.
  • Number Two: Serves as John's trusty second-in-command, even after being promoted to a higher rank.
  • The Nondescript: In Halo: The Fall of Reach, John notes that Fred is most likely one of the few Spartans who could blend in to a civilian crowd since he isn't as tall or as muscular as most of the Spartans and has average features.
  • Overshadowed by Awesome: Fred frequently came in second or third during tests. It's heavily implied that this was intentional on his part.
  • Performance Anxiety: It's hinted that he deliberately downplayed his skills during training so that he would not be assigned to a leadership position due to his worries that the pressure would lead him to screw it up. He eventually outgrows this.

    John-117 

Master Chief Petty Officer John-117

See the Halo: Master Chief page for more details.

Red Team

    Douglas-042 

Senior Chief Petty Officer Douglas-042 (born Douglas Rutland)

https://static.tvtropes.org/pmwiki/pub/images/9fd525d959005e7fc822afad73999ea9.png
Homeworld: Asphodel
Birthdate: April 21, 2511
Debuted in: Halo Wars
Voiced by: Matthew Waterson (Halo Wars 2)

Douglas was a member of the original Red Team alongside Jerome and Alice. He was initially one of the trainees whose bodies had been crippled by the augmentations, but was eventually rehabilitated, becoming a full Spartan-II. In 2531, he participated in the Battle of Arcadia, where Red Team joined the crew of the Spirit of Fire in attempting to stop a Covenant plot to take Forerunner technology.


  • The Big Guy: At 2.238 meters (7'4"), he's the largest member of Red Team, and considered a giant even by Spartan standards.
  • BFG: His preferred weapon is the rocket launcher. In gameplay, it can fire four shots in rapid succession, unlike the normal two shot launcher.
  • Deflector Shields: Red Team was field-testing an early prototype version.
  • Distinctive Appearances: Douglas's right pauldron has a phoenix emblem shield painted on it, with a smaller version on his left pauldron. Additionally, his biceps each have a Legendary symbol print.
  • The Faceless: He doesn't take off his helmet in the first Halo Wars, but it's forcibly removed by Atriox in the sequel.
  • Hero Unit: A unique unit in both Halo Wars campaigns, and is Anders's Hero Unit in Halo Wars 2 multiplayer.
  • The Idealist: Is considered an optimist by Spartan standards, with his hopefulness often lifting the spirits of his more cynical comrades.
  • Shout-Out: His name and tag are an obvious one to The Hitchhiker's Guide to the Galaxy.
  • The Worf Effect: While this trope applies to Red Team as a whole for Atriox's introduction, Douglas bears the brunt of it. He's an experienced Spartan-II who's more than proven his worth in the first game, yet he's critically injured in a one-sided battle and his comrades have to flee, dragging his broken body with them, establishing just how dangerous the Banished leader is. He spends most of the game recuperating from his injuries before returning to the battlefield several missions later.

    Jerome-092 

Commander Jerome-092 (born Jerome Cable)

https://static.tvtropes.org/pmwiki/pub/images/90f0f673c0f9c6bb00fe8f35b27c7605.png
Homeworld: Minister
Birthdate: May 8, 2511
Debuted in: Halo Wars
Voiced by: Gideon Emery (Halo Wars cutscenes), Crispin Freeman (Halo Wars gameplay), Mark Deklin (Halo Wars 2 campaign), Nik Doner (Halo Wars 2 multiplayer)

Jerome was the leader of the original Red Team, commanding Douglas and Alice. He was initially one of the trainees whose bodies had been crippled by the augmentations, but was eventually rehabilitated, becoming a full Spartan-II. In 2531, he led his team in joining the crew of the Spirit of Fire, who were attempting to stop a Covenant plot to take control of Forerunner ships in a Dyson Sphere.


  • Ace Custom: In Halo Wars 2 multiplayer, he pilots a customized command variant Mantis nicknamed Theseus. If you select Jerome as your commander, he also wields a specially-modified Hydra MLRS Rocket Launcher and has a personalized backpack module attached to his armor.
  • BFG: His preferred weapon is the Spartan Laser.
  • Commanding Coolness: After his Field Promotion post-Halo Wars 2, Jerome is officially a Commander of the Spirit of Fire's ground forces.
  • Deflector Shields: Equipped with an early prototype version.
  • Distinctive Appearances: Jerome has a red stripe on the top of his helmet and another one over his right chest, and his right shoulder has an ancient Greek helmet printed on it. Also, his biceps have the Legendary symbol painted on them.
  • Enfant Terrible: The dire poverty of his pre-Spartan childhood had turned him into a violent criminal by the time he was six.
  • The Faceless: Has yet to be seen without a helmet.
  • Field Promotion: Is a Senior Chief Petty Officer at the start of Halo Wars, but after the end of Halo Wars 2's main campaign, Captain Cutter gives him the acting rank of Commander in order to regain the chains of command on board the Sprit of Fire.
  • Hero Unit: Is a unique unit in both Halo Wars campaigns, and is the Hero Unit for both himself and Cutter in Halo Wars 2 multiplayer.
  • Hold the Line: When he and Isabel hijack the Banished's flagship, Jerome takes on a squad of Brutes while protecting Isabel as she commandeers the ship.
  • The Leader: According to Halsey's Journal, both she and CPO Mendez identified Jerome as one of the four emerging leaders of the Spartan-IIs. He ends up leading the first iteration of Red Team, and is one of the main commanders of the Spirit of Fire's troops as of Halo Wars 2.
  • Reformed Criminal: The SPARTAN-II Program changed him from a self-centered survivalist to a selfless leader.
  • Refusal of the Call: Tried to escape from boot camp several times before finally embracing his destiny as a Spartan.
  • Shoot the Dog: When Dr. Anders is captured by the Arbiter, Jerome recommends to Cutter that they destroy the Covenant ship carrying her, arguing that Anders represents a significant security risk.
  • Shotguns Are Just Better: Seems to be his (second) weapon of choice; he uses one while defending the Apex in the first Halo Wars, and wields one one-handed while storming the Enduring Conviction in Halo Wars 2.
  • Strength Equals Worthiness : Though the in-game timeline states that the Spartan in question was Douglas, the actual cutscenes indicate that Jerome was the one who ends up in a fight with Sgt. John Forge over the Spartan's recommendation to destroy the Covenant ship carrying Dr. Anders, resulting in "a broken chair, a seal malfunction on a bulkhead door, and a stern interruption by the ship's AI, Serina". However, the two developed a strong respect for each other from the altercation, and always ate together in the mess hall afterwards.

    Alice-130 

Senior Chief Petty Officer Alice-130 (born Alice Treske)

https://static.tvtropes.org/pmwiki/pub/images/3e2cae9d10d1b7e71947f88fbcfed6aa.png
Homeworld: Passage
Birthdate: July 17, 2511
Debuted in: Halo Wars
Voiced by: Leigh-Allyn Baker (Halo Wars), Nika Futterman (Halo Wars 2 campaign), Erin Stewart (Halo Wars 2 multiplayer)

Alice was a member of the original Red Team, alongside Jerome and Douglas. She was initially one of the trainees whose bodies had been crippled by the augmentations, but was eventually rehabilitated, becoming a full Spartan-II. In 2531, she served alongside her team during the Battle of Arcadia and the effort to stop the Covenant from capturing Forerunner ships from a Dyson Sphere.


  • Action Girl: Like all Spartans, she is a highly skilled and deadly combatant.
  • Blood Knight: Though a disciplined soldier like all Spartans, she absolutely lives for combat and challenge.
  • Deflector Shields: Has an early prototype version.
  • Distinctive Appearances: Alice has a Jolly Roger symbol on her right shoulder pauldron while her biceps have the Legendary symbol painted on them.
  • The Faceless: Has yet to be seen without her helmet on.
  • Hero Unit: Is a unique unit in both Halo Wars campaigns, and is the Hero Unit for Isabel in Halo Wars 2 multiplayer.
  • Jumped at the Call: Unlike many of her comrades, Alice was already eager to become a Spartan from the very first day of boot camp.
  • More Dakka: Favors a heavy machine gun, which she lugs around during gameplay.
  • The Squadette: The one female member of Red Team.
  • You Shall Not Pass!: At the end of the first mission of Halo Wars 2, Alice, after activating a hard light bridge, chooses to remain in order to cover Jerome from the Banished while he takes the injured Douglas back to the Sprit of Fire. She is initially listed as MIA for two missions before reactivating her comms.

Omega Team

    Leon-011 

Petty Officer Leon-011

https://static.tvtropes.org/pmwiki/pub/images/leon_011.png
Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo Wars

One of the three named members of Omega Team.


  • The Cavalry: Omega Team is a fast reaction unit whose primary purpose is to quickly reinforce the local defenses of colonies under Covenant attack.
  • Close-Range Combatant: The team's apparent CQC specialist.
  • Hero Unit: A unique unit recruitable only by Jerome in Halo Wars 2 multiplayer.
  • Laser Blade: Wields an energy sword in Halo Wars 2 multiplayer.

    Robert-025 

Petty Officer Robert-025

https://static.tvtropes.org/pmwiki/pub/images/robert_025.png
Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo Wars

One of the three named members of Omega Team.


  • The Cavalry: Omega Team are meant to be the first responders to any colony under attack by the Covenant.
  • BFG: His appearance in the Halo Wars 2 multiplayer has him wielding a plasma cannon.
  • The Big Guy: Apparently the team's heavy weapons guy.
  • Hero Unit: A unique unit that can only be recruited by Jerome in Halo Wars 2 multiplayer.

    August-099 

Petty Officer August-099

https://static.tvtropes.org/pmwiki/pub/images/august_099.png
Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo Wars

One of the three named members of Omega Team.


  • Action Girl: The one named female member of Omega.
  • The Cavalry: Whenever a colony is under Covenant attack, chances are Omega Team will be among the first reinforcements to arrive.
  • Hero Unit: A unique unit recruitable only by Jerome in Halo Wars 2 multiplayer.
  • Long-Range Fighter: August is a crack shot and apparently the team's sniper.
  • Magnetic Weapons: She wields a railgun in Halo Wars 2 multiplayer.

Gray Team

    Jai-006 

Petty Officer Jai-006

https://static.tvtropes.org/pmwiki/pub/images/2498a7e5977c2ea079987c1e4f9bd589.png
Homeworld: Bhuj
Birthdate: c. 2511
Debuted in: Halo: The Cole Protocol

Jai is the leader of Gray Team, an independently-minded fireteam of Spartans who are sent on long-term assignments behind enemy lines.


  • Ambiguously Brown: He is described as having dark skin but being much lighter than Mike, and his name (plus that of his homeworld) indicates that he is of Indian descent.
  • Black Sheep: Jai and the rest of Gray Team are the most independent and individualistic of the SPARTAN-II teams, trained to operate for long periods with little control or assistance, since they did not fit in with the rest of the unit.
  • Canon Immigrant: Shows up in the Halo 2 Anniversary terminals, about five years after his first appearance in the Expanded Universe.
  • Enfante Terrible: At age six, Jai and Adriana's escape attempts were so violent that the security guards had to start tranquilizing them from Pelicans for fear of losing limbs.
  • The Leader: Of Gray Team, a position that causes him a lot of frustration since he can't always get the others to listen to him.
  • Military Maverick: Perfectly happy to do things like steal equipment from ONI in order to do his job.
  • Shell-Shocked Veteran: After Operation SUNSPEAR, he and the rest of Gray Team are deeply affected by the mass destruction they had caused by destroying the Sangheili world of Glyke with a NOVA bomb.
  • Street Urchin: Spent most of his pre-Spartan life on the streets as an orphan. In fact, ONI didn’t even bother to put a flash clone in his place after kidnapping him, as the orphanage where he lived didn’t even notice he was gone; being told this is part of what convinces Jai not to try to escape from training again.
  • True Companions: When Jai is given a chance to leave the SPARTAN-II program if he'll accept a memory wipe, he refuses primarily because he doesn't want to forget about Adriana. He shares a similar relationship, if to a lesser extent, with Mike. Destroying Glyke puts a strain on their friendship, however.
  • What Happened to the Mouse?: Along with the rest of Gray Team, he is mentioned to have been out of contact for almost a year by the time of Halo: The Fall of Reach, and was still missing five years after the Human-Covenant War has ended, with fans in real life having to wait almost sixteen years before Halo: Envoy finally revealed what happened to them. They completed a covert operation to destroy the Sangheili colony of Glyke with a NOVA bomb (not realizing the war was already over), and then went into cryosleep, drifting in space for six years until they were recovered by Glyke native Rojka 'Kasaan.

    Adriana-111 

Petty Officer Adriana-111

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo: The Cole Protocol

A part of Gray Team, Adriana serves as the team’s muscle and medic.


  • Action Girl: Adriana may edge out Kelly and Linda with regards to sheer audacity; she didn't try to escape from SPARTAN training as a child because she wanted to go home, she did it for the thrill.
  • Black Sheep: She and the rest of Gray Team are the most independent and individualistic of the SPARTAN-II teams, trained to operate for long periods with little control or assistance, since they did not fit in with the rest of the unit.
  • Combat Medic: She may be trained to handle medical duties, but she wouldn't be a Spartan-II if she wasn't taking part in the fighting herself.
  • Enfante Terrible: At age six, Adriana and Jai's escape attempts were so violent that the security guards had to start tranquilizing them from Pelicans for fear of losing limbs.
  • The Heart: Thrill-seeking tendencies aside, she's the one in Gray Team who most believes that their goal is to protect all of humanity, even the ones who aren't quite loyal to the UNSC. She was also the one most emotionally affected by the team's decision to destroy the Sangheili world of Glyke with a NOVA bomb.
  • Icy Blue Eyes: Delgado notes that she has "very blue eyes for such an efficient killer".
  • Military Maverick: Sees no problem with stealing equipment from ONI if she feels Gray Team needs to.
  • Shell-Shocked Veteran: After Operation SUNSPEAR, he and the rest of Gray Team are deeply affected by the mass destruction they had caused.
  • True Companions: Very close to Jai, and to a lesser extent Mike as well. Destroying Glyke puts a strain on their friendship, however.
  • What Happened to the Mouse?: Along with the rest of Gray Team, she is mentioned to have been out of contact for almost a year by the time of Halo: The Fall of Reach, and fans in real life had to wait almost sixteen years before Halo: Envoy finally revealed what happened to them. They completed a covert operation to destroy the Sangheili colony of Glyke with a NOVA bomb (not realizing the war was already over), and then went into cryosleep, drifting in space for six years until they were recovered by Glyke native Rojka 'Kasaan..

    Mike-120 

Petty Officer Mike-120

Homeworld: Earth
Birthdate: c. 2511
Debuted in: Halo: The Cole Protocol

A member of Gray Team, Mike serves as the team’s pilot and technician.


  • Ace Pilot: He learned how to pilot a Pelican at six just by watching someone else fly one.
  • Black Sheep: Mike and the rest of Gray Team are the most independent and individualistic of the SPARTAN teams, trained to operate for long periods with little control or assistance, since they did not fit in with the rest of the unit.
  • Demolitions Expert: He handles and creates Gray Team's bombs.
  • The Engineer: Mike handles all of the technological details for the team.
  • Military Maverick: Along with Jai and Adrianna; even as adults, they're perfectly happy to do things like steal equipment from ONI.
  • Shell-Shocked Veteran: After Operation SUNSPEAR, he and the rest of Gray Team are deeply affected by their decision to destroy the Sangheili colony of Glyke with a NOVA bomb.
  • What Happened to the Mouse?: Along with the rest of Gray Team, he is mentioned to have been out of contact for almost a year by the time of Halo: The Fall of Reach, and is still missing five years after the Human-Covenant War has ended, and fans in real life had to wait almost sixteen years before Halo: Envoy finally revealed what happened to them. They completed a covert operation to destroy the Sangheili colony of Glyke with a NOVA bomb (not realizing the war was already over), and then went into cryosleep, drifting in space for six years until they were recovered by Glyke native Rojka 'Kasaan.

Black Team

    Otto-031 

Petty Officer Otto-031

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Blunt Instruments

A member of Black Team, a SPARTAN-II unconventional warfare unit reporting directly to ONI. Otto is Black-Three, the team's heavy weapons specialist.


  • Band of Brothers: Like any good Spartan, he's incredibly loyal to his teammates; even when Victor starts trying to kill him, Otto refuses to harm his comrade.
  • Back for the Dead: After being seen charging over a hundred Covenant at the end of Halo: Blood Line, he and the rest of Black Team did not appear in Halo media again until Halo: Escalation #8 over five (real world) years later... where they're all Killed Offscreen by the Ur-Didact. To add insult to injury, their deaths came less than one month (in real world time) after Word of God confirmed that they were still alive as of the ending of Halo 4.
  • The Big Guy: Is basically Black Team's main muscle.
  • Boisterous Bruiser: The most audacious and outspoken member of the team, and something of a jokester.
  • Deadpan Snarker: Likes to wisecrack at his teammates.
  • Dropped a Bridge on Him: Taken to an absurd level. He and the rest of Black Team are all killed off-screen by the Didact, which prompts no more than a vague shrug from Blue Team before their deaths are never mentioned again.
  • Enemy Mine:
    • Despite his grips, he goes along with Roma's plan to team up with the Drone slave Hopalong to destroy a Covenant Beacon on Verge.
    • Later, he and Victor temporarily team up with the Covenant under Thon 'Talamee's command in order to rescue Margaret and Thon's brother Reff from Ebullient Prism.
  • Love Triangle: As a trainee, he was involved in a secret romantic relationship with Margaret, which ended after a jealous Victor ratted them out to Chief Mendez.
  • No Name Given: He's referred to only as "Black-Three". Waypoint eventually revealed his name, but it took a second post to specify which name was his.
  • Teeth-Clenched Teamwork: Despite having to work with Covenant to help save Margaret, he still quite vocally expresses his displeasure with the arrangement.
  • Unwitting Pawn: He and the rest of Black Team are tricked into helping Hopalong free a bunch of psychopathic Drones.
  • Vitriolic Best Buds: He and Victor are prone to snapping at each other, but they're still dear comrades when push comes to shove. He also likes to tease Roma a lot.
  • You Are Number 6: Even his teammates refer to him only as "Black-Three".

    Margaret-053 

Petty Officer Margaret-053

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Blunt Instruments

A member of Black Team, a SPARTAN-II unit under the direct command of ONI. Margaret is Black-One, the leader of the team.


  • Action Girl
  • Badass in Distress: Gets captured by Forerunner constructs in Halo: Blood Line, but manages to eventually free herself with a bit of impromptu laser-reflecting.
  • Band of Brothers: Though her position as leader sometimes forces her to make hard choices, she very much cares about her team; despite Victor's selfishness being indirectly responsible for her losing an eye, she's long forgiven him.
  • Back for the Dead: After being seen charging over a hundred Covenant at the end of Halo Blood Line, she and the rest of Black Team did not appear in Halo media again until Halo: Escalation #8 over five (real world) years later... where they're all Killed Offscreen by the Ur-Didact. To add insult to injury, their deaths came less than one month (in real world time) after Word of God confirmed that they were still alive as of the ending of Halo 4.
  • Deadpan Snarker: Has a dry, sarcastic sense of humor.
  • Dropped a Bridge on Him: Taken to an absurd level. She and the rest of Black Team are all killed off-screen by the Didact, which prompts no more than a vague shrug from Blue Team before their deaths are never mentioned again.
  • Electronic Eyes: Has an artificial left eye, as she lost her original one during training after being attacked by another SPARTAN team who found out that SCPO Mendez threw her and Otto in the brig for being in a relationship.
  • Enemy Mine:
    • Despite her suspicions, she goes along with Roma's plan to team up with the Drone slave Hopalong to destroy a Covenant Beacon on Verge.
    • She ends up teaming up with the Sangheili Reff 'Talamee to free themselves from Ebullient Prism.
  • The Leader: Of Black Team, being by far the most level-headed of the team.
  • Love Triangle: She was involved in a secret romantic relationship with Otto during training, which ended after a jealous Victor ratted them out to Chief Mendez.
  • No Name Given: She's referred to only as "Black-One". Waypoint eventually revealed her name, but it took a second post to specify which name was hers.
  • Unwitting Pawn: She and the rest of Black Team are tricked into helping Hopalong free a bunch of psychopathic Drones.
  • You Are Number 6: Even her comrades refer to her only as "Black-One".

    Victor-101 

Petty Officer Victor-101

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Blunt Instruments

A member of Black Team, a SPARTAN-II black-ops unit reporting directly to ONI. Victor is Black-Four, the team's sniper.


  • Band of Brothers: Very much cares about his teammates, to the point of suggesting allying with Covenant in order to save Margaret. It's ultimately his memories of all the times he's fought and bleed alongside Black Team that restores his sanity.
  • Back for the Dead: After being seen charging over a hundred Covenant at the end of Halo: Blood Line, he and the rest of Black Team did not appear in Halo media again until Halo: Escalation #8 over five (real world) years later... where they're all Killed Offscreen by the Ur-Didact. To add insult to injury, their deaths came less than one month (in real world time) after Word of God confirmed that they were still alive as of the ending of Halo 4.
  • Beneath the Mask: Behind his stoic mask, Victor has a lot of issues, including a repressed grudge towards Otto.
  • Cold Sniper: Outwardly emotionless to the point where even his own teammates find it a little disturbing.
  • Dropped a Bridge on Him: Taken to an absurd level. He and the rest of Black Team are all killed off-screen by the Didact, which prompts no more than a vague shrug from Blue Team before their deaths are never mentioned again.
  • Enemy Mine:
    • Goes along with Roma's plan to team up with the Drone slave Hopalong to destroy a Covenant Beacon on Verge.
    • He and Otto end up teaming up with Thon 'Talamee's Covenant forces in order to rescue Margaret and Thon's brother Reff.
  • Green-Eyed Monster: Felt this way towards Otto's relationship with Margaret, which caused him to rat them out to Mendez.
  • Love Triangle: When he was a trainee, Victor was the third wheel with Otto and Margaret.
  • "Not So Different" Remark: He realizes this about himself and Thon after finding out that they both care deeply about their siblings, blood-related or otherwise.
  • Not So Stoic: Victor snaps after (falsely) believing he accidentally killed Two (thanks to Ebullient Prism manipulating his HUD), which results in him attempting to kill Three in a fit of rage.
  • Self-Serving Memory: Has managed to think himself into thinking that he was the one in a relationship with Margaret, and that Otto was the one who ratted them out.
  • The Stoic: Not matter the situation, he tends to speak like he's shopping for groceries. Two finds it both endearing and disturbing.
  • Unwitting Pawn: He and the rest of Black Team are tricked into helping Hopalong free a bunch of psychopathic Drones.
  • Vitriolic Best Buds: He and Otto tend to snap at each other, but ultimately have each other's back.
  • You Are Number 6: Referred to only as "Black-Four" by his teammates.

    Roma-143 

Petty Officer Roma-143

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Blunt Instruments

A number of Black Team, a SPARTAN-II unconventional warfare unit under ONI's direct command. Roma is Black-Two, the team's intelligence specialist.


  • Action Girl
  • Band of Brothers: Will go through anything for her teammates, even if it means disobeying orders.
  • Back for the Dead: After being seen charging over a hundred Covenant at the end of Halo Blood Line, she and the rest of Black Team did not appear in Halo media again until Halo: Escalation #8 over five (real world) years later... where they're all Killed Offscreen by the Ur-Didact. To add insult to injury, their deaths came less than one month (in real world time) after Word of God confirmed that they were still alive as of the ending of Halo 4.
  • Dropped a Bridge on Him: Taken to an absurd level. She and the rest of Black Team are all killed off-screen by the Didact, which prompts no more than a vague shrug from Blue Team before their deaths are never mentioned again.
  • Enemy Mine: Is the one who convinces the rest of Black Team to ally with the Drone slave Hopalong to destroy a Covenant Beacon on Verge.
  • Made of Iron: Takes a direct sniper shot to the head, but other than getting knocked unconscious for a bit, remains in fighting shape (thanks in part to some biofoam).
  • No Name Given: She's referred to only as "Black-Two". Waypoint eventually revealed her name, but it took a second post to specify which name was hers.
  • Odd Friendship: Otto teases that she's developing one with Hopalong. She does seem to take it the most personally when Hopalong betrays the team.
  • Out of Focus: Despite being the viewpoint protagonist of Blunt Instruments, she spends most of Bloodline away from the action; she's also the only one not involved in the rest of the team's Love Triangle, and so gets the least backstory.
  • The Smart Guy: Being the member of the team who handles intel and other technical stuff.
  • Unwitting Pawn: She finds out that Hopalong has actually been manipulating her to help him free his fellow psychopathic Drones.
  • Vitriolic Best Buds: Otto loves to give her a lot of grief, and she certainly doesn't take it lying down, but they have each other's back 100%. Roma even disobeys Margaret's orders in order to save Otto from a swarm of Drones, even if Otto will still tease her about the situation afterwards.
  • You Are Number 6: Even her teammates refer to her only as "Black-Two".

Other Spartan-IIs

    James-005 

Petty Officer James-005

https://static.tvtropes.org/pmwiki/pub/images/b22f4fabaf0881e222fbf876fbb211ef.png
Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo: The Fall of Reach

James is a Spartan-II who served on Blue Team in 2552.


  • Artificial Limbs: He gets a replacement after his lower left arm got vaporized by a Hunter's assault cannon.
  • Determinator: Even after half his arm is vaporized, he is able to fight through his pain and assist the other Spartans in defeating the Hunters. When John needs to pick two Spartans to come with him on a mission to a space station to destroy navigation data during the Fall of Reach, he specifically picks James since he "never gave up".
  • Handicapped Badass: He may have lost his arm, but his skill as a Spartan is not diminished.
  • Nerves of Steel: Notable for this even among the IIs; during training, James was captured during an exercise and beaten severely for information, with his guards claiming he had fallen down the stairs of a one-story building. Said "fall" took an entire week for him to recover from, but he never gave up any information on what his teammates were doing.
  • Never Found the Body: His thruster pack is shot during a space-op, which causes it to explode and send him careening off into space. The Pillar of Autumn attempts to scan for James before leaving the system, but is unable to locate him. John speculates that he likely suffocated after running out of air, but it's possible (if unlikely) that he may have been rescued by another UNSC ship.

    Li-008 

Petty Officer Li-008

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo: First Strike

Li is one of the best martial artists among the Spartan-IIs and their zero-gravity expert.


  • All Asians Know Martial Arts: Downplayed. He's the only known Spartan-II of East Asian descent, and one of the best hand-to-hand fighters among his cohort, but he's far from the only Spartan to be adept at martial arts.
  • Red Shirt: Despite being one of the few IIs to escape Reach's surface after it falls, he has very few lines and little established about his personality before he's killed off by a stray torpedo while attempting to conduct mid-battle repairs to the Ascendant Justice inside a slipspace bubble.

    Naomi-010 

Petty Officer Naomi-010 (born Naomi Sentzke)

https://static.tvtropes.org/pmwiki/pub/images/2e925b6a292ce342f07bfe74ba8eb61d.jpg
Homeworld: Sansar (Alstad, New Atlantic Province)
Birthdate: September 15, 2511
Debuted in: Halo: Glasslands

Naomi is one of the few surviving Spartan-IIs following the Human-Covenant War. She is assigned to ONI group Kilo-Five, which is stirring up conflict amongst Sangheili factions to keep them weak and divided.


  • Action Girl: One of two ladies in Kilo-Five, and by far the toughest soldier of the squad.
  • The Big Girl: As the only Spartan in Kilo-Five, she is always the one who tackles the most dangerous threats the team faces, delivering Curb-Stomp Battle to virtually everyone she fights, from 'Telcam's Brutes to Jul 'Mdama himself. Mal even compares her to a Valkyrie when they first meet.
  • Broken Pedestal: Loses her respect for Dr. Halsey after finding out the true extent of what was done to her and the other Spartan-IIs, particularly once she learns what happened to her family after her kidnapping (her mother committed suicide and her father became an Insurrectionist leader).
  • Curious as a Monkey: Was always searching for things to do or make as a child; however, due to her being a Child Prodigy like the rest of the Spartan-II candidates, she was already capable of making miniature furniture out of random scraps with workmanlike precision.
  • Defrosting Ice Queen: She starts off fairly standoffish with the rest of Kilo-Five, but slowly becomes more open as she begins to trust them more, even joking around a bit.
  • My Country, Right or Wrong: As expected of a Spartan; even after she develops misgivings about the SPARTAN-II program, she ultimately chooses to stay with the UNSC when her father Staffan pleads with her to leave.
  • Odd Friendship: Develops something of a close companionship with ODST Vasily "Vaz" Beloi.
  • Repressed Memories: Has repressed the more unpleasant parts of her initiation into the SPARTAN-II program.
  • The Stoic: Is rather unexpressive compared to the rest of Kilo-Five.
  • Thicker Than Water: Is kept in reserve during Kilo-Five's mission to Venezia precisely for fear that she wouldn't be able to oppose her Insurrectionist father. Ultimately zig-zagged; she unhesitatingly aids the team in foiling Staffan's plot to attack Earth, but agrees to help Vaz keep Staffan's survival a secret from the rest of ONI.

    Serin-019 

Serin-019

See "Serin Osman" on the Halo: UNSC Office of Naval Intelligence page for more details.

    Daisy-023 

Chief Petty Officer Daisy-023

https://static.tvtropes.org/pmwiki/pub/images/ab93358377b0f8417efaf95526edca6a.jpg
Homeworld: Sargasso
Birthdate: c. 2511
Debuted in: Homecoming
Voiced in English by: Carli Mosier
Voiced in Japanese by: Houko Kuwashima
Voiced in Latin American Spanish by: Anna Bucci (Venezuela)

As a trainee, Daisy was part of a small group who tried to escape the SPARTAN-II program after their augmentations.


  • Action Girl: A female Spartan who's introduced almost single-handedly turning back a Covenant assault.
  • Despair Event Horizon: When she discovers her flash clone, Daisy realizes that there's nothing left at home for herself. Nonetheless, she almost goes through with shooting her clone, but manages to stop herself from doing so at the last moment. Afterwards, Daisy throws herself wholeheartedly into serving as a Spartan-II.
  • Determinator: She's definitely one stubborn Spartan. Even after being mortally wounded, she continues to fire on the Covenant in a desperate attempt to save Ralph and his fellow marines.
  • Dies Wide Open: Daisy dies with her eyes open until John-117 closes them.
  • Due to the Dead: Daisy's body is found by John-117 who closes her eyes and puts her teddy bear keychain in her hands.
  • Good Is Not Nice: She's very much a hero, but she's also very quick to anger and not at all shy about venting her spleen.
  • The Hero Dies: She's killed in the very anime short she stars in.
  • Hot-Blooded: By Spartan standards (and even arguably normal ones), Daisy is something of a stubborn hothead. John even describes her as the type of person who's not content to blow off steam by just talking.
  • Phlebotinum Rebel: The reason she ran away was to go back to her homeworld; she actually managed to make it all the way to her old house before Halsey caught up with her.
  • Platonic Life-Partners: Implied to have been this with Ralph-103 during training. Their bond is so strong that even after they've been completely seperated for many years, the two still deeply care for each other.
  • Samus Is a Girl: see below.
  • Shout-Out: May possibly be one to Samus Aran from the Metroid series. Visually speaking, the two are strikingly similar, with blue eyes, blonde hair, and a similarly shaped face. Daisy also makes use of a red CQB helmet, itself very similar to Samus’s own helmet. She even gets a Samus Is a Girl moment, as it’s only revealed that she’s a woman after kicking plenty of covenant ass.
  • Stealth Expert: An infiltration specialist.
  • The Stoic: A notable aversion among the Spartans, as she very much wears her heart on her sleeve, even around superior officers.
  • Tragic Keepsake: Her teddy bear keychain, which is the only possession she has from her pre-Spartan life. It's also a bittersweet memento of her clone, who owned it for a while before giving it back to Daisy.

    Joshua-029 

Petty Officer Joshua-029

https://static.tvtropes.org/pmwiki/pub/images/joshua13.jpg
Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo: The Fall of Reach

A competent scout and electronics expert, Joshua has a close working relationship with the Spartan-IIs of Blue Team.


  • Ace Pilot: Is implied to be one of the more capable pilots among the IIs; when the Pelican taking Red Team to Reach loses both its original pilot and most of its controls, Joshua manages to slow its descent just enough to allow most of the IIs onboard to survive jumping off the ship (though not without receiving some painful injuries upon landing).
  • The Leader: Is commonly assigned as a squad leader; he led Red Team during the Battle of Sigma Octanus IV, and Gold Team during Operation: SILENT STORM.
  • Mauve Shirt: Gets a bit more screen-time in the early parts of Halo: First Strike when he's working alongside Fred and Kelly during the Fall of Reach, but it ends up being something of A Death in the Limelight, as his Banshee gets shot down while attacking a Covenant landing zone.

    Vinh-030 

Petty Officer Vinh-030

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo: First Strike

Vinh was among the many Spartans assigned to defend Reach during the Covenant invasion.


  • Action Girl: A female Spartan-II.
  • Determinator: Suffered a torn deltoid muscle, three broken fingers, and a herniated disk after jumping from a crashing Pelican without a parachute, but was still able to survive the Fall of Reach long enough to make it to CASTLE Base.
  • Red Shirt: Gets almost no lines or characterization before being killed off, despite receiving a prototype upgrade to her armor from Dr. Halsey.
  • You Shall Not Pass!: Is implied to have been died alongside Isaac after detonating satchel charges to cover the rest of their group’s retreat, which also takes out a bunch of Covenant.

    Samuel-034 

Petty Officer Second Class Samuel-034 (born Samuel Westergaard)

https://static.tvtropes.org/pmwiki/pub/images/sam14.jpg
Homeworld: Harvest
Birthdate: July 10, 2511
Debuted in: Halo: The Fall of Reach
Voiced by: Dane Jameson (child), Antony Del Rio (teenager)

Sam was John's best friend and second-in-command of the Spartans during training. Along with Kelly, the three of them formed the first iteration of Blue Team, until Sam's death in the first Spartan operation against the Covenant.


  • The Big Guy: The largest and strongest out of all the Spartan-IIs; even at 14 years old, he was already 7'10" (2.388 meters) tall in full armor.
  • Fire-Forged Friends: When they first meet, John goes lone wolf on Sam and Kelly in a situation requiring teamwork and they end up losing, leaving them both extremely angry with him. Fortunately for John, he improvises a much better plan the second time around that gets them working together and completing the scenario, and then they become friends.
  • Forgotten Fallen Friend: Subverted, as he's rarely mentioned after his death even by John and Kelly, but that seems to be more due to the Spartans' stoic and professional natures, as he clearly leaves a hole in their lives that never really gets filled. In the animated adaptation of The Fall of Reach, Blue Team visit a glassed Reach over two decades after his death to honor him, and it's noted in Halo: Ghosts of Onyx that John resisted replacing Sam's vacant spot on Blue Team for several years before finally filling it with Kurt. Halo Infinite marks the first instance Sam is mentioned in a video game; his name and number are used by John as part of the activation code for the Weapon's deletion routine.
  • Last Stand: He dies while single-handedly defending a bomb Blue Team had placed on a Covenant warship, which also buys more time for John and Kelly to escape to safety.
  • Number Two: Was basically John's other half until his death.
  • Sacrificial Lion: The first Spartan-II to die in combat.
  • Sociopathic Soldier: Mildly; while he'd do anything for his fellow Spartans, his Waypoint profile states that he cared little for the lives of those outside the program.
  • Taking the Bullet: Zig-zagged. Though he takes a plasma shot for John, the wound isn't serious. However, the breached armor does mean that he won't survive traveling back through outer space, forcing him to stay behind to guard the bomb.

    Randall-037 

Colonel Randall Aiken (formerly Randall-037)

https://static.tvtropes.org/pmwiki/pub/images/randall_aiken_hn.jpg
Homeworld: Earth (Hull, England)
Birthdate: 2511
Debuted in: Halo: Ghosts of Onyx (Mentioned only), Pariah (First direct appearance)
Portrayed by: Steven Waddington

A former Spartan-II, Randall went missing after he fell from Vodin's orbit in 2532, but managed to survive the drop and was rescued by local survivors, with whom he became so close that he ended up marrying one of them. By the time Vodin regained contact with the UNSC, Randall no longer wished to return to service, but was forced to foil ONI's plans to "decommission" him before the UNSC finally allowed him to quit being a Spartan. Afterwards, he and his daughter (whom his wife had died giving birth to) moved to Sedra, where he rose to the rank of Colonel in the Colonial Guard.


  • Berserk Button: Harming his family seems to be this; he applies the full Jack Bauer Interrogation Technique to the smuggler who delivered the bioweapon that killed his daughter.
  • Brought Down to Badass: ONI only allowed him to leave service in exchange for him allowing his augmentations to be reversed, but his training, experience, and natural talent still allowed him to rise to a high rank within the Colonial Guard.
  • Chekhov's Gunman: Was first mentioned in 2006's Halo: Ghosts of Onyx as being one of the few Spartan-IIs whose MIA status was genuine, but despite making a brief appearance in 2009's Pariah, what actually happened to him was unknown until he was revealed as a main character in 2014's Halo: Nightfall.
  • Colonel Badass: The highest-ranking member of the Sedran contingent sent to investigate the Alpha Halo fragment.
  • Fire-Forged Friends: Initially, he cares little for ONI agent Jameson Locke, even telling him that "they don't let ONI into Valhalla", but they grow to respect other during the mission on the Alpha Shard, to the point where Randall eventually admits that the valkyries might make an exception just for Locke.
  • Going Native: After being left for dead, he comes to abandon his old UNSC identity. In fact, one of his objections to UNSC rule is that he feels they ignore their colonies' local cultures.
  • Headbutting Heroes: His mistrust of ONI leads him to butt heads with Locke a few times in Nightfall.
  • Hidden Depths: Besides his bravery, we see little of the Spartan he used to be. However, he's the one who figures out how to refuel the Condor with part of a HAVOK nuke, reminding the viewer that all the Spartan-IIs were picked from humanity's best and brightest.
  • Loners Are Freaks: Played with; he was never very social with his fellow Spartans, which seems to have contributed to him eventually retiring from UNSC service, but he ended up becoming a lot more “normal” personality-wise than his fellow IIs.
  • The Men First: Firmly believes that an officer has to look after their subordinates first and foremost, and even takes time to remind Locke of this at one point.
  • Narrator: For Halo: Nightfall.
  • Nerves of Steel: As befitting of a former Spartan-II, he stays calm and level-headed through the entirety of the Alpha Shard mission. That said, his emotions are clearly frayed in the immediate aftermath of the bioweapon attack on Sedra City, due to his daughter being one of the victims.
  • Outliving One's Offspring: His daughter was one of the casualties of the bioweapon attack on Sedra City.
  • Reasonable Authority Figure: Despite his strong dislike of anything ONI-related, he allows Locke's team to be fully involved in both the Guard’s bioterrorism investigations and the Alpha Shard mission, even if it's sometimes obvious that he'd rather not.
  • Religious Bruiser: Some of his narrations and dialogue imply that he may have faith in some kind of higher power.
  • Screw This, I'm Outta Here: It should be noted that the Human-Covenant War was still raging on when he made his decision to leave UNSC service.
  • Someone Has to Die: At the end of the Alpha Shard mission, it turns out the only way to destroy the source of the anti-human bioweapon is for someone to manually detonate a HAVOK nuke. When the survivors draw beads to determine who has to stay behind to do so, Randall rigs it so that he himself is the "loser", and even threatens to draw a gun on Locke and Macer if they don’t leave him to die.
  • Starting a New Life: He first tries to become a regular civilian on Vodin, and then becomes a militia officer on Sedra.
  • Tragic Keepsake: He carries his daughter’s necklace with him during the Alpha Shard mission. He later breaks it to use its beads as "straws" to determine who has to stay behind to detonate the HAVOK.
  • Warrior Poet: Is somewhat philosophical during his narrations in "Nightfall".

    Isaac-039 

Petty Officer Isaac-039

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo: First Strike

Isaac is among the many Spartans assigned to defend Reach during the Covenant invasion.


  • Determinator: Received internal contusions and dislocated both his arms after jumping from a crashing Pelican without a parachute, but still survived the Fall of Reach long enough to make it to CASTLE Base.
  • Red Shirt: Gets almost no lines or characterization before being killed off, despite receiving a prototype upgrade to his armor from Dr. Halsey.
  • You Shall Not Pass!: Is implied to have died alongside Vinh after detonating satchel charges to cover the rest of their group’s retreat, which also takes out a bunch of Covenant.

    William-043 

Petty Officer William-043

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo: First Strike

Will is one of the few Spartans who survived the Fall of Reach, joining Blue Team during the Battle of Earth and the mission to Onyx.


  • The Big Guy: Capable of killing a Hunter with just his bare hands.
  • Determinator: John credits him as a one, citing that Will "never failed to complete a mission."
  • Died Standing Up: He takes an unshielded blast from a Hunter at point-blank range, and still takes a few steps before dying.
  • Do Not Call Me "Paul": He dislikes being called William, preferring simply "Will".
  • Made of Iron: The fact that he was even able to take a few steps before keeling over and dying after taking an unshielded blast to the midsection from a Hunter's cannon is testament to his toughness.
  • Mauve Shirt: The only Spartan-II introduced in First Strike to survive that novel's events. In Halo: Ghosts of Onyx, he isn't as lucky, and is killed by Hunters at the climax.
  • Sacrificial Lion: The first Spartan-II to die defending Onyx, and one of the last to die in the Covenant war.
  • The Stoic: A reserved soldier who never jokes.
  • Used to Be a Sweet Kid: When Will was still a child trainee, he used to tell jokes and riddles to help keep people's spirits up, but the augmentation process and the decades-long Covenant War turned him into a hardened and serious warrior; even John himself believes that something special was lost in the process.

    Anton-044 

Petty Officer Anton-044

Homeworld: Unknown
Birthdate: c. 2511
Debuted in Halo: First Strike

Anton is one of the best scouts among the Spartan-IIs.


  • Character Tics: When reuniting with Anton on Reach, John figured out that it was him due to the way he subtly glances right and left.
  • Mauve Shirt: Is characterized a little more than most of the other IIs introduced in Halo: First Strike, but it's not enough to save him; he's killed while conducting repairs to the Ascendant Justice when it's caught in a slipspace bubble while trying to escape Reach.
  • Scarily Competent Tracker: One of the best among the IIs.
  • The Sneaky Guy: An expert at making himself unseen.

    Kurt-051 

Lieutenant Commander Kurt Ambrose (formerly Kurt-051; born Kurt M. Trevelyan)

https://static.tvtropes.org/pmwiki/pub/images/c5bb33f499ed4c9bd901469e4b3749e7.jpg
Homeworld: Circumstance (Mira)
Birthdate: October 19, 2511
Debuted in: Halo: Ghosts of Onyx

Kurt was one of four Spartan-IIs identified for their leadership skills, and was chosen to lead Green Team. However, those skills also ended up getting him recruited by Col. James Ackerson to train the next generation of Spartans as the head of the SPARTAN-III Program on the hidden planet of Onyx. Kurt grew frustrated as Alpha and Beta Companies were almost completely destroyed in suicide missions, and did everything in his power to save as many Spartan-IIIs as he could, such as forming special teams like Noble and injecting Gamma Company with illegal and experimental genetic modifications to increase their combat ability.


  • A Father to His Men: As part of his Good Cop/Bad Cop dynamic with Mendez towards the IIIs. Nonetheless, Kurt really does consider his Spartans to be family, to the point where he refuses to don MJOLNIR armor when he has a chance to, because doing so would symbolically isolate him from the IIIs.
  • Anti-Hero: Probably one of the best examples in all of the SPARTAN programs combined. He has Gamma Company injected with heightened levels of illegal drugs to help their chances of survival, oversees questionable operations that even he thinks should be court-martialed over, will take any means to ensure his SPARTAN-IIIs make it out of things alive if he can help it, and negotiates with ONI on the regular for whatever he needs and has to do. Despite this, he's a Nice Guy that still has other's best interests in mind over his own and ultimately is the unquestionably heroic protagonist of Ghosts of Onyx.
  • The Chains of Commanding: The deaths of his Spartans weigh heavily on him, and he becomes ever more willing to resort to desperate measures for their sake, culminating in him secretly adding illegal drugs to Gamma Company's augmentations in the hope that it would improve their chances of survival.
  • Commanding Coolness: Lieutenant Commander, anyways.
  • Dirty Business: His reaction to the "success" of Operation: PROMETHEUS is to feel that he should have been court-martialed.
  • Dying Moment of Awesome: Takes an entire Covenant army with him by detonating two nukes point-blank.
  • Empowered Badass Normal: An interesting inversion where he has the full augmentation suite of the SPARTAN-II line, which straight up inherently makes him better across the field than any other soldiers, but his attachment to the lesser-augged SPARTAN-III teams under his command has him take on his iconic SPI gear, which contains stealth camo and can be used by any regular soldier, but has absolutely none of the advantages and raw power his S-II status could afford him with a full MJOLNIR armor set. The result is a super soldier stuck in above-average equipment intended for normals.
  • Faking the Dead: ONI Section Three did so for him so that they could secretly recruit him to help train the SPARTAN-III program.
  • Genius Bruiser: Some of the things he does while running the S-III program are a reminder that S-IIs aren't just physically deadly and adaptable, but mentally as well. He even learns how to play ONI politics quite effectively.
  • The Hero Dies: He's the hero of Ghosts of Onyx, but dies just before the end.
  • Heroic Sacrifice: Activates two HAVOK nukes while at Ground Zero to wipe out the Covenant army pursuing his fellow Spartans.
  • Honor Before Reason: A relatively mild example: he chooses to use the SPI armor instead of a MJOLNIR armor due to his attachment to the Spartan-IIIs, even though MJOLNIR is superior in almost every way.
  • The Leader: According to Halsey's Journal, both she and CPO Mendez identified him as one of the four emerging leaders of the Spartan-IIs. When Onyx is invaded, he's the one who takes command of the defense on the ground.
  • The Men First: Very much prioritizes the well-being of the IIIs (as much as anyone can for a group of Laser-Guided Tykebombs, anyways).
  • Military Maverick: He's ultimately loyal to the UNSC, but is willing to do outright illegal things for the sake of his Spartan-IIIs.
    • Even the creation of special "cat 2" SPARTAN-III teams like Noble required a lot of rule-bending, as it involved Kurt semi-insubordinately reassigning select Spartan-IIIs away from their original companies into more elite units. He managed to get away with it by phrasing things in Metaphorically True terms:
      "So Ackerson wants his heads—and we'll give them to him—just not all of them...Orders are still being followed and these Spartans are in the field, but they are being armed as SPARTANS—and they are making a difference. We are bending the rules here—not breaking them."
  • My Greatest Failure: The destruction of Alpha Company during Operation: PROMETHEUS. He's convinced that he failed them by not emphasizing teamwork (unit cohesion was completely lost when they were overwhelmed) and emphasizes teamwork to Beta and Gamma Company. Ackerson and Paragonsky never explained to Kurt that the Spartan-IIIs were supposed to be cannon fodder.
  • Nice Guy: One of the reasons he was chosen to train the Spartan-IIIs is because of his extremely sociable personality.
  • Press-Ganged: Technically speaking, he was kidnapped into becoming the Spartan-IIIs' main trainer. Nonetheless, he willingly accepted his new job once Ackerson told him the details.
  • Remember the New Guy?: He's not mentioned at all in Halo: The Fall of Reach or Halo: First Strike, yet he's introduced in Halo: Ghosts of Onyx as being a previous member of Blue Team who Fred, Linda, John and Kelly all know.
  • Spider-Sense: To an extent, as he has an uncanny ability to "feel" traps; Ghosts of Onyx details a mission where he gets "a bad feeling" that promptly allows him to save John & co. from an ambush. During training, this "feeling" allowed him to defeat even John several times, since he could use it to reliably sniff out ambushes.
  • The Spymaster: Has connections with multiple intelligence sources keeping track of his IIIs.
  • Worthy Opponent: Voro Nar 'Mantakree comes to respect him as a fellow warrior, and is willing to grant him an honorable death when he finds Kurt barely clinging to life. Kurt does not share the feeling and simply nukes Voro and his entire taskforce.
  • You Shall Not Pass!: Kurt meets his end holding off Covenant forces long enough for the Slipspace portal on Onyx to close, thus saving the other Spartans and Dr. Halsey.

    Jorge-052 

Chief Warrant Officer Jorge-052

https://static.tvtropes.org/pmwiki/pub/images/491da15ebdac672834acd41f3adc3b59.jpg
Homeworld: Reach (Pálháza)
Birthdate: March 5, 2511
Debuted in: Halo: Reach
Voiced by: Hakeem Kae-Kazim (Halo: Reach), Dane Jameson (Halo: The Fall of Reach)

"In recognition of...his endless courage, honor him as the fighting spirit of Noble."

The only Spartan-II on Noble Team, Jorge is the team's heavy weapons specialist. Open with his opinions, he is an incredibly kind-hearted individual, which often causes friction between him and Emile.


  • Ace Custom: He has made several field modifications to his armor over the course of the war, something that Dr. Halsey questions him about.
  • Ambiguous Situation: As a member of Noble Team, he likely wasn’t one of the twenty-five Spartan-IIs recalled to Reach for Operation: RED FLAG, despite being on planet during the Covenant invasion. As he’s not mentioned in Halo: The Fall of Reach, and the fact that Blue Team and presumably the rest of the Spartan-II’s were unaware of the IIIs existence until several months after the Fall of Reach, during the events of Halo: Ghosts of Onyx, the explanation for this is either that he was disappeared by ONI and recruited to work alongside the IIIs like Kurt, or he was one of the Spartan washouts that were rehabilitated and re-augmented, then being assigned to Noble while most of his fellow IIs believed he was dead. The fact that Dr. Halsey’s journal, one of the bonuses that came with limited editions of Halo: Reach was the first media that ever hinted at rehabilitating the washouts could be seen as evidence for the latter.
  • And the Adventure Continues: In the non-canon Halo Infinite event "Fractures: Tenrai", rather than killing him, the slipspace drive detonation sent him hurtling into another universe where he helped the warring Samurai clans of a Science Fantasy Imperial Court fight their universe's version of the Covenant.
    NOBLE LOYALTY: Arriving in a storm of clashing glass, one strange samurai turned imminent defeat into legendary victory.

  • The Big Guy: He's the only Spartan-II on Noble Team, and serves as the team's heavy hitter. Indeed, at 7'4 (outside of his armor), Jorge is big even for a II.
  • Big Guy Fatality Syndrome: He's the first of Noble team to die.
  • Boisterous Bruiser: By far the most personable member of Noble, he's as close to this trope as one can get while still remaining professional.
  • Cool Old Guy: By far the oldest member of Noble, and the most badass besides Six.
  • Cunning Linguist: Is fluent in Hungarian, and serves as Noble's translator while they're going through Visegrád.
  • Death Seeker: A mild case of one; he believes that he should have probably died long ago, and as such will unhesitatingly take any risk deemed worthwhile for the good of his comrades and humanity. In "Long Night of Solace", he's firmly insistent on sacrificing himself to save Reach:
    "Listen, Reach has been good to me... time's come to return the favor. Don't deny me this."
  • Dying Moment of Awesome: Takes an entire Covenant Supercarrier with him.
  • Genius Bruiser: His profile on Waypoint notes that he's an excellent planner who generally operates with "subtlety and minimum expenditure of lives and resources".
  • Gentle Giant: Gentle to humans, anyway. To the Covenant, he's still a Demon, and outright brutal like anyone else.
  • The Heart: Jorge is the most empathetic Noble, and probably the most together emotionally as well (which really says more about the Spartan-IIIs than it does about Jorge).
  • Heroic Sacrifice: Manually detonates an improvised "slipspace bomb", taking out a Covenant Supercarrier. Then the main Covenant armada arrives at Reach...
  • Hidden Depths: He may be the warmest member of the team, but he apparently has a poker face so good that Colonel Holland put a note in his profile warning people to never play cards with him. He's also apparently more politically-minded than any other active-duty Spartan we've seen, with his profile also noting that he's vocal about his support for colonial self-rule (but just as vocal about his opposition to full-out separatism). Additionally, Waypoint states that despite being The Big Guy, Jorge actually prefers to execute missions the quiet way.
  • I Call It "Vera": His personal M247H Heavy Machine Gun "Etilka", which is usable in Halo 5: Guardians, boosting movement speed and damage resistance.
  • It's Personal: The reason he takes the fight on Reach so personally is because it's his home planet. In fact, he was the only SPARTAN-II native to the planet, and as a result had one of the easier times adjusting to the program since compared to the other trainees he "only" lost his family. To the point it was likely the other reason why he was so ready to make his Heroic Sacrifice to save Reach, and probably why it was for the best he died before the worst was yet to come.
  • Lightning Bruiser: Despite his size, Jorge can easily keep pace with his smaller squadmates, despite constantly lugging around a heavy machine gun.
  • Momma's Boy: During a mission to rescue Dr. Halsey on Reach, Halsey and Jorge treat each other like a mother and her son.
  • More Dakka: Carries a modified M247H Heavy Machine Gun as his personal weapon.
  • Perma-Stubble: The only member of Noble Team to have any noticeable amount of facial fair.
  • Senseless Sacrifice: He sacrificed himself thinking that destroying the Covenent's massive CSO-class supercarrier Long Night of Solace would be the final blow of the battle and save Reach. However, just seconds after the ship exploded, a whole fleet of Covenant ships, the Fleet of Particular Justice, appeared over Reach and eventually glassed the whole world, ultimately making his self sacrifice completely pointless.
  • Team Dad: The oldest and most experienced member of Noble Team, with Holland noting that he tends to inspire confidence in those around him.
  • You Are Number 6: Often referred to by his callsign of "Noble Five".

    Maria-062 

Petty Officer Maria-062

https://static.tvtropes.org/pmwiki/pub/images/maria19.jpg
Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Armor Testing

Despite being officially retired from active duty, Maria was the Spartan who tested the MJOLNIR Mark VI armor before it was issued to the other IIs.


  • Action Girl: A female Spartan who kicks a lot of ODST ass during testing.
  • Friendly Rivalry: Unusually, her relationship with the ODSTs stationed at Songnam’s Special Warfare Center seems to be this, to the point where they're making friendly bets with each other.
  • Improbable Aiming Skills: Is capable of sniping targets on the ground from over 4,000 feet in the air while freefalling.
  • Nerves of Steel: While diving from orbit with nothing but a parachute, the personnel keeping track of her vitals note that her blood pressure and pulse rate remain completely unchanged.
  • Retired Badass: Transferred to the reserves with the stated intent of starting a family, though various fan theories have suggested other reasons for her apparent retirement, given that she still enjoys being on the field.
  • Samus Is a Girl: Is not revealed to be female until the end of Armor Testing.
  • Willfully Weak: In a sense; while testing the Mark VI, she fights much differently than she normally would, even occasionally holding back a bit, in order to test out all the suit's capabilities.

    Soren-066 

Soren-066

Homeworld: Dwarka
Birthdate: c. 2511
Debuted in: Pariah

Soren grew up in an isolated house in the forest on Dwarka, where he lived with his parents before they died and he went to an orphanage. Unlike the other trainees, Dr. Catherine Halsey allowed him to choose whether he wanted to be a Spartan. Despite his eagerness to serve, Soren ended up deformed and crippled by the augmentation procedures. He was subsequently put on desk duty, which embittered him toward the UNSC.


  • Body Horror: Soren comes out of the SPARTAN-II augmentations comes out of them partially crippled due to his thyroid and muscles having an adverse reaction. His arms become unnaturally muscular but deformed and heavy, with several of his fingers being twisted, while one leg was slightly twisted, but the other was six inches shorter and gnarled.
  • Career-Ending Injury: Soren's gimp legs and twisted bones means he can never fight in battle as a Spartan.
  • Handicapped Badass: Despite his deformities, Soren still has the greatest upper body strength of any Spartan, and he manages to hold his own against Randall, a fully healthy Spartan.
  • I Can Still Fight!: Soren begs Halsey and Mendez to let him join his teammates, but they know he can't in his crippled state. This embitters him and makes it easy for Partch to turn him to the Insurrectionist cause.
  • The Sneaky Guy: Even before SPARTAN training, he was adept at moving around in the forest without being noticed, and among the trainees he turns out to be one of the best at sneaking through obstacle courses and avoiding enemy patrols.
  • Troubling Unchildlike Behavior: At six years old he attempted to murder his stepfather in revenge for not taking his mother to a doctor. When caught he ran off and hid in the woods, and later when his stepfather got sick Soren stood above him and watched him die.
  • Uncertain Doom: Soren disappears into the woods of Reach at the end of 2009's Pariah, and his canonical fate remains unknown.

    Solomon-069 

Petty Officer Solomon-069

https://static.tvtropes.org/pmwiki/pub/images/solomon.jpg
Homeworld: Unknown
Birthdate: c. 2511
Debuted in: The Package
Voiced by: Jovan Jackson

In 2544, Solomon was one of five Spartan-IIs sent to retrieve an important ONI asset from the Third Fleet of Glorious Consequence.


  • Black Guy Dies First: Plays this trope painfully straight in The Package, despite Halo being a franchise that's been mostly good at avoiding it, when the Covenant ship he's searching self-destructs.
  • Dreadlock Warrior: Though that might just be the typical Halo Legends artistic license.
  • Leeroy Jenkins: A minor example, the sketchbook for The Package notes that he’s rather headstrong and aggressive, which gets him killed when he falls for a decoy signal instead of waiting for verification of its legitimacy.
  • Red Shirt: Gets almost no screentime before he dies in The Package. Even his appearance in Halo: Silent Storm is more of a cameo than anything else.
  • Token Minority: The only nonwhite Spartan in The Package.

    Cassandra-075 

Cassandra-075

https://static.tvtropes.org/pmwiki/pub/images/temp_92.png
Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo 2 (Conversations from the Universe)

"Today, humanity feels pale and thin with only ghosts to defend her heart. I feel much the same."

A female Spartan-II who washed out from the augmentation procedures but survived. She is still in the hospital as of 2552.


  • All There in the Manual: Originated in "Conversations from the Universe", a small booklet included in the Halo 2 Limited Collector's Edition containing various in-universe documents, in this case a letter from Cassandra to John-117.
  • Body Horror: The augmentation failures were never pretty, but Cassandra takes it one step further by mentioning for a while she didn't even have skin anymore.
  • The Cameo: Appears in the Scanned trailer for Halo 4.
  • The Fatalist: See her quote, she doesn't seem to put much faith in humanity's future, but still trusts John-117 to see the fight through.
  • Flayed Alive: See Body Horror above.

    Arthur-079 

Petty Officer Arthur-079 (born Arthur Remo)

https://static.tvtropes.org/pmwiki/pub/images/arthur18.jpg
Homeworld: Herschel
Birthdate: c. 2511
Debuted in: The Package
Voiced by: John Gremillion

In 2544, Arthur was part of a five-man squad sent to retrieve an important ONI asset from the Third Fleet of Glorious Consequence.


  • Lantern Jaw of Justice: Has a fairly pronounced chin.
  • Like Father, Unlike Son: While Arthur himself is completely loyal to the UNSC, his father Andrew ran Herschel's largest crime syndicate.
  • Red Shirt: Gets only a little screentime before he dies when his Booster Frame gets crushed between two Covenant battlecruisers while he's covering Kelly.

    Fhajad-084 

Lieutenant Commander Fhajad-084

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo: The Fall of Reach

Fhajad was a close friend of John-117 during training, but was crippled by the augmentation process, resulting in him becoming an ONI analyst.


  • Ambiguously Brown: Is described as having dark skin; combined with his name, it's implied that he has Middle Eastern or South Asian ancestry.
  • Chekhov's Gunman: He makes no more direct appearances after he's crippled by the augmentations, but almost thirty years later, one of his astrophysics papers gives Keyes the information to realize that a large slipspace anomaly is actually a Covenant battle group heading towards Sigma Octanus IV, allowing him to intercept it.
  • Genius Cripple: Despite the augmentation process doing permanent damage to his nerves, he still retained more than enough intelligence to write astrophysics papers.
  • Only One Name: His papers indicate that he didn't adopt a surname after being discharged from the SPARTAN-II program.
  • Token Minority: The only confirmed nonwhite Spartan trainee of any note in The Fall of Reach.

    Grace-093 

Petty Officer Grace-093

Homeworld: Unknown
Birthdate: c. 2511
Debuted in: Halo: First Strike

Grace is one of the few Spartan-IIs who survived Reach. She is the best Spartan-II at handling explosives.


  • Action Girl: A female Spartan, and one of the few to survive the Fall of Reach.
  • Demolitions Expert: According to John, she could "shape a charge to cut through a single steel bolt with only a whisper sound, or rig a hundred thousand liters of kerosene to blow into a firestorm from hell".
  • Half the Man He Used to Be: She is killed by a Brute ambush during the raid on the Unyielding Hierophant, with three Brute Shot rounds blowing her midsection apart.
  • Mauve Shirt: Gets a little more screentime and characterization than most of the other IIs introduced in Halo: First Strike, and almost makes it to the end.
  • Trademark Favorite Food: Apparently has a soft spot for calamari.

    Musa-096 

Musa-096

See "Musa Ghanem" on the Halo: UNSC Navy page for more details.

    Ralph-103 

Ralph-103

See the Halo: UNSC Marines and ODST page for more details.

    Cal-141 

Petty Officer Cal-141

https://static.tvtropes.org/pmwiki/pub/images/cbab63d753f4280c3881ac30accf53e8.jpg
Homeworld: Unknown
Birthdate: c. 2511
Debuted in: The Babysitter
Voiced by: Emily Neves

A Spartan-II sniper sent to Heian alongside a squad of ODSTs in order to assassinate a Prophet.


  • Action Girl: Can take down a gravity hammer-wielding Brute Chieftain with nothing but her fists.
  • Compressed Hair: How does she fit all that hair into her helmet?
  • Cold Sniper: Not the most social of personalities, but she does care about the lives of her ODST squadmates, even over her own.
  • Heroic Sacrifice: Is mortally wounded while pushing O'Brien out of the way of a Brute Chieftain's gravity hammer.
  • Made of Iron: Survives getting hit in the head with a gravity hammer long enough to order O'Brien to finish the mission, and give Cortez a chip containing important intel.
  • The Quiet One: Utters not one line of dialogue before she gets mortally wounded.
  • Samus Is a Girl: The squad only finds out her gender when they're forced to remove her helmet after she's injured.

    Nicole-458 

Petty Officer Second Class Nicole-458

https://static.tvtropes.org/pmwiki/pub/images/nicole_458.png
Homeworld: Mars
Birthdate: December 19, 2531
Debuted in: Dead or Alive 4
Voiced by: Lyssa Browne

"Don't make me kick your ass!"

A Guest Fighter of questionable canonicity from Dead or Alive 4.


  • Blood Knight: She might not go out of her way to kill 21st century humans (and is in fact trying not to), but her professional exterior occasionally exposes a violent streak.
  • Loose Canon: When asked if Nicole was considered canon to the Halo series, Bungie and 343i have both replied that she is, but her guest appearance in the Dead or Alive series isn't.
  • Time Travel: She ended up in the 21st century due to a slipspace anomaly.
  • Willfully Weak: Because she's a SPARTAN in the past and is aware that a single death here could cause problems for her time period, she resorts to using less-lethal force when guarding the secrets of Nassau Station and dealing with the competitors of the Dead Or Alive World Combat Championship.

    SPARTAN-1337 

SPARTAN-1337

https://static.tvtropes.org/pmwiki/pub/images/1337_9868.jpg
Debuted in: Odd One Out
Voiced by: Deke Anderson

"I'm one heck of a Mama myself!"

The non-canon protagonist of the non-canon Halo Legends short Odd One Out.


  • Bunny-Ears Lawyer: He may be a goofball, Large Ham, and Idiot Hero who has the exact opposite luck of Master Chief, but he's still a Spartan-II who can go toe to toe with the best of them and come out on top.
  • Chew Toy: He fits this trope like a glove. The first time we see the poor bastard is after he somehow slipped and fell out of the back of a Pelican. Master Chief states that this sort of thing happens to him all the time while Cortana muses that it's not the first time 1337's had that exact accident.
  • Determinator: And yet he has a fighting spirit Kamina would be proud of.
  • The Faceless: Not that it stops him from going full ham.
  • Hot-Blooded: Very.
  • Idiot Hero: He's... not the brightest SPARTAN-II.
  • Large Ham: Forget the Elites. 1337 has the ability to chew the scenery with a helmet. And he's a Spartan!


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