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The White Walkers
"Oh, my sweet summer child, what do you know about fear? Fear is for the winter, when the snows fall a hundred feet deep. Fear is for the long night, when the sun hides for years, and children are born and live and die all in darkness. That is the time for fear, my little lord, when the White Walkers move through the woods... Thousands of years ago, there came a night that lasted a generation. Kings froze to death in their castles, same as the shepherds in their huts, and women smothered their babies rather than see them starve, and wept, and felt their tears freeze on their cheeks. So is this the sort of story that you like? In that darkness, the white walkers came for the first time. They swept through cities and kingdoms, riding their dead horses, hunting with their packs of pale spiders big as hounds..."A legendary race from beyond the Wall. Eight thousand years ago, during the Long Night, they descended on Westeros with an army of undead warriors. In a conflict known as the War for the Dawn, they were eventually defeated and driven back into the north by the First Men and the children of the forest, leading to the construction of the Wall and the establishment of the Night's Watch.
— Old Nan
- Achilles' Heel: Dragonglass and Valyrian steel. Both cause Literally Shattered Lives, explosively so in the case of the latter. When Sam stabs a Walker with a dragonglass dagger, the Walker has enough time to turn around and scream at him before falling to his knees and then to pieces. When Jon Snow delivers the killing stroke with Longclaw, his adversary explodes on contact◊.
- Adaptational Attractiveness: Inverted. In the books, the Others are described as an oddly beautiful, sort of ice-themed versions of The Fair Folk. In the show the first ones we see look like extremely aged and freeze-dried corpses, though they still appear proud and dignified in a Noble Savage kind of way. Their later appearance has them wearing full armor and with fewer wrinkles, in general making them more graceful and humanlike.
- Adaptation Dye-Job: In the books, their armor is reflective and provides a sort of active camouflage. In the series, they don't wear much armor at all with the exception of the Night's King's court, and what little they do is pure black.
- Adaptation Explanation Extrication: The "Satan" figure of the Rh'llor faith practiced by Melisandre is called the Great Other, with Melisandre believing the Others to be related to him. Just by their names, this makes sense. However, in the series he's still called the Great Other while they're called the White Walkers, making the Great Other's name vaguely ominous whereas before it made him sound like a god of the White Walkers.
- Adaptation Name Change: Of a sort. They are also known as White Walkers in the books, but "the Others" (which doesn't appear in the series at all) is much more common. Benioff and Weiss were afraid of viewers not realizing that "Others" was a proper term given spoken dialogue can't rely on Capital Letters Are Magic—"Which others are we talking about? The other whats?" Also, this name is much more frightening and evocative of what they actually are.
- Alliterative Name: White Walkers.
- Always Chaotic Evil: Their morality is undetermined to be either actively malicious or just completely alien, but they are a horde of monstrous humanoids who pose a threat to life itself by the way they radiate cold from their bodies and are slowly turning the world into a graveyard of undead minions.
- An Ice Person: White Walkers wield weapons made of ice, which are so cold that normal weapons freeze and shatter when they clash. The White Walker that Jon fights in Hardhome is accompanied by mist, and puts out nearby fires just by walking in. This appears to answer a debate in the books over whether White Walkers come with the cold, or cause cold where they travel.
- Animate Dead: Any dead thing they touch is brought back as a wight.
- Barehanded Blade Block: White Walkers can not only pull this off, but freeze the blade and shatter it.
- Badass Family: An unknown (but large) number of them were culled from Craster's sons.
- Beard of Evil: One of the White Walkers at Hardhome has a white beard, showing that his species can grow facial hair.
- Big Bad: To the Night's Watch storyline, as they're responsible for both the Army of the Dead bearing down on the human realms and more indirectly the invasion of the North by the Free Folk.
- Blade on a Stick: The White Walkers in Valar morghulis wield ice spears while mounted on dead horses.
- Chill of Undeath: They bring blizzards with them, including when they lead their wight armies.
- Conflict Killer: In "Mhysa", Stannis abandons his campaign in the South after learning from the Night's Watch that the White Walkers have returned, knowing that if they manage to break through the Wall, it won't matter who sits upon the Iron Throne, everyone in Westeros will be screwed.
- Creepy Blue Eyes: Shared with the wights, implying a magical cause.
- The Dreaded: Gradually built up: the people of Westeros either believe they were all destroyed thousands of years ago and are long extinct (mainly in The North), or they believe they never existed as anything more than a myth to begin with (everywhere else). They definitely qualify as this for the Wildlings, however, given that they live with them as an ever impending threat. And once a Westerosi is finally convinced that the White Walkers are real, the horror they can inspire quickly takes hold.
- Evil Is Deathly Cold: Cold radiates from their bodies. It's currently speculated (some might say feverishly hoped) that they can't survive in warm temperatures. Unfortunately for Westeros, Winter Is Coming, and it's likely not a coincidence their return coincides with the threat of a long winter. Also, notice that in their first two appearances, they wielded swords and spears made of ice. From the books... In "Second Sons", one of them froze and shattered Sam's sword just by grabbing it for a few seconds.
- The Fair Folk: Despite the difference in appearance from their book counterparts, the walkers here still bear a number of similarities to the faerie folk of myth, most notably kidnapping babies to turn them into more of themselves.
- Giant Spider: According to Old Nan, during the Long Night they had "pale spiders big as hounds" along with their undead horses. We don't see them in "Valar Morghulis", but given the sheer amount of terror that they inspire in both characters and viewers, do you really want to make it more horrifying?
- Glowing Eyes of Doom: Their eyes tend to glow brightly, and becomes especially notable in the dark.
- Godzilla Threshold: The last time they emerged from the Land of Always Winter, it took the combined efforts of the Children of the Forest and First Men to drive them back. They did enough damage to Westeros to warrant the construction of the Wall and the formation of the Night's Watch just to try and keep them contained in the North. From the books... It turns out, he's not dead.
- Gone Horribly Right: The Children of the Forest created them to kill the invading humans. Unfortunately, they did the job a bit too well and to put it simply, bye bye COTF.
- Greater Scope Villain: To all of Westeros, and possibly the entire world. While they don't directly antagonize anyone except the Night's Watch yet, they're a threat to all who live regardless. Commander Mormont gloomily tells Jon that while the War of the Five Kings is beginning now, if the walkers descend on the Seven Kingdoms, it won't matter who wins.
- Grim Up North: And they are very grim.
- Hell Is That Noise: In-universe, the sound of Three Blasts from a sentry horn is the cue for men of the Night's Watch to begin soiling themselves.
- Horsemen of the Apocalypse: The four most prominent members are the Night's King and three of his generals, all of whom appear on horseback while overseeing the Zombie Apocalypse.
- Humanoid Abomination: Where as the Others in the books are described as "oddly beautiful", the White Walkers look like emaciated corpses which have been left out to freeze.
- Knight of Cerebus: They rarely appear, but when they do they impress on the viewer just how bad the situation is for the Seven Kingdoms, particularly in "Hardhome". The politics, all other villains (the Lannisters, the Boltons) pale in comparison.
- Kryptonite Factor: Dragonglass (Obsidian) and Dragonsteel (Valyrian Steel) weapons will typically inflict an instant death blow if the White Walkers are inflicted by such a weapon. These weapons are lethal to normal people as well, but because of the more mundane reason that they can hold keen edges; the materials' relation to dragons and fire is the probable factor why they are particularly lethal to white walkers.
- Literally Shattered Lives: When killed with dragonglass or dragonsteel.
- Mad Artist: They've arranged the corpses of their victims artistically twice. A group of wildlings were lined out to form some kind of symbol, and some of the Night's Watch's horses were chopped up and the chunks were placed in a spiral. We have no idea why they do this.
- One possibility is that they do this simply because they enjoy screwing with people.
- Another is that these patterns are part of the magical ritual that animates corpses as wights.
- "The Door" finally reveals that the spirals are recreations of the stone monument that played a part in the ritual that created the White Walkers.
- Necromancer: The touch of a White Walker can raise the dead as wights. They are good enough at this to raise an enormous army of their undead servants, formed from the people they've killed.
- No Sell: Swinging a normal sword at a White Walker won't do a lot. It'll just freeze the blade and shatter it.
- Not So Extinct: Just about everyone in Westeros thinks that the White Walkers are extinct, having gone the way of the dragons. Not only is that an exaggeration, when you consider that the dragons are also Not So Extinct it becomes a gross exaggeration.
- Oh, Crap!: The Walker that Sam kills has this reaction after it realises it's been stabbed with dragonglass. Later, in Season 5, the Walker lieutenant that Jon faces at Hardhome reacts with a flabbergasted Jaw Drop when its metal-shattering spear fails to break Longclaw.
- Offscreen Teleportation: As demonstrated in "Winter is Coming", when the pattern of corpses managed to vanish in less than a few minutes with no trace whatsoever, they can be surprisingly effective at this when they want to be.
- Off with His Head!: Both the White Walkers and Wights seem to favour decapitating enemies.
- Ominous Walk: They've never been seen running, and it goes with the name.
- Outside-Context Problem: Most people assume they're all gone, if they believe they existed at all.
- Raising the Steaks: Old Nan said that they rode on undead horses. At the end of the second season finale we see that this is true.
- Screaming Warrior: So far the only noise they have made are bone chilling shrieks.
- Super Strength: One throws Sam's considerable bulk back several yards with a simple punch, while another breaks Jon's ribs with a hit.
- Turned Against Their Masters: They were originally created by the Children of the Forest to fight the First Men. Needless to say it didn't end well.
- Villain Ball: Most of the White Walkers that have been killed so far could have been prevented it if they simply killed their opponents right away instead of toying with or ignoring them. This behavior seems to stem from a belief that humans simply cannot kill them, which, given the rarity of the items necessary to do such a thing, isn't unfounded.
- Walking Shirtless Scene: But not in a good way.
- Was Once a Man: At least some were once human infants sacrificed to the White Walkers and converted to their race by the Night's King. It's revealed in Season 6 that the White Walkers are in fact human in origin, transformed by the Children of the Forest to fight against the humans invading Westeros at the time.
- Weaponized Weakness: The dragonglass blades at the Fist of the First Men.
- Also, Season 5 revealed that Valyrian steel does just as well as dragonglass, even holding up to their weapons which can otherwise shatter a normal blade.Note...
- Walking Wasteland: They radiate cold from their bodies, and a blizzard follows them.
- Would Hurt a Child: In all but one of their appearances they have been threatening children, even employing them as wights in their army.
- Zombie Apocalypse: They lead one during the Long Night thousands of years ago. The second season finale shows them leading another straight against the Night's Watch.
The Night King
The Night King
Played By: Richard Brake (Seasons 4-5), Vladimir Furdik (Season 6)
"We free folk have our stories, too. About how one of your King Crows found something... cold in the woods, with bright blue eyes. How he brought her home through your Wall and declared himself "Night's King"."A First Man who the Children of the Forest turned into the first White Walker.
- Bald of Evil: The only White Walker without any hair at all, instead having his crown of horns.
- Big Bad: Quite possibly of the entire series, book and show alike. Contenders for the Big Bad throne include some rather nasty people, but none can hold a candle to the Night's King.
- As of Season 6, he's this in Bran's storyline and since Ramsay's death and the elimination of House Bolton, he's set to become the new North storyline's Big Bad.
- Bring It: He locks eyes with Jon while he raises his arms and raises Jon's allies as wights.
- Create Your Own Villain: He was turned into the first White Walker by the Children of the Forest.
- Creepy Blue Eyes: Just like his foot soldiers.
- Death Glare: He has one of these for Jon once he sees the Lord-Commander slay a White Walker with Valyrian steel.
- The Dreaded: Almost more so than the "ordinary" White Walkers.
- Evil Is Deathly Cold: He has the power to turn a human baby into a young White Walker in seconds with a mere touch.
- Evil Overlord: Everyone was thinking that there are no remaining White Walkers in Westeros, and that the Night King was dead. They're wrong. He even has a glowing green mountain of doom to call home.
- The Fair Folk: His minions capture human infants and he transforms them into new White Walkers.
- Frontline General: Personally leads his forces during the assault on the Three-Eyed Raven's cave.
- Glowing Eyes of Doom: His eyes glow bright blue, just like the White Walkers.
- Gone Horribly Right: Originally a human, the Children of the Forest turned him into the Night's King (and made other White Walkers as well) as a last-ditch effort to defend themselves against the invading First Men, whom the Children were in danger of being exterminated by. In the intervening time, something happened leading to the Walkers turning on the Children (or vice-versa), forcing the Children to ultimately side with humanity in an attempt to defeat their creations.
- Greater Scope Villain: Few people know he is coming, fewer that know that he is coming are still alive, and Dolorous Edd and Jon Snow (who considered just giving up after being brought back to life) are the only ones who haven't given up the idea of stopping him. That's a bad sign, especially when he was made to kill all humans in Westeros.
- Hidden Agenda Villain: He's raising an army of undead and leading a supernatural force south... why? What does he want? Simple conquest? Eradication of the human race? Fleeing something even worse? We just don't know yet, and he's not talking yet. It is revealed that he was made to kill all the humans in the continent but decided to not stop at humans, but there is still some questions about other motives.
- Horned Humanoid: He has a set of horns growing out of his skull that give the impression of a crown.
- Humanoid Abomination: More so than even his minions, given that he is likely in charge of the world-ending army of wights and walkers and has powers even the White Walkers themselves do not possess. This guy is basically a humanoid apocalypse.
- An Ice Person: The iciest of an entire race of Ice Persons.
- In-Name-Only: He shares a similar name and title to The Night's King in the lore of ASOIAF but is otherwise an entirely different character in terms of backstory and origins.note
- Necromancer: Whereas the other White Walkers raise the dead with a touch, the Night's King can raise them en masse just by lifting his hands.
- Occult Blue Eyes: Just like the rest of the White Walkers. Though in his case it's due to being stabbed with a dragonglass dagger while tied to a weirwood tree.
- Omnicidal Maniac: Possibly. The sheer scale of his extermination of the Wildlings at Hardhome would suggest that the Night's King aims at the eradication of all humanity. Season 6 reveals that the White Walkers were made by the Children of the Forest to get rid of the humans settling in Westeros, and the Night's King doesn't stop at humans.
- One-Man Army: An interesting version: he can raise an army from the dead on his own.
- Outside-Context Problem: A meta example — the books mention a legend of the Night's King, but since that legend states he was defeated thousands of years ago he was generally presumed either dead or fictitious by characters and readers alike until that scene in the show. The show implies that this legend is false and the character wasn't a Lord Commander seduced by an icy creature as Ygritte mentioned in the show, but the first White Walker created by the Children.
- Poke in the Third Eye: He can see Bran in the latter's Weirwood vision, and brands him on the arm.
- The Quiet One: Has yet to utter a single word.
- Sinister Scimitar: Wields a large scimitar made of ice with a long wooden handle in "The Door" when he assaults the cave of the Three-Eyed Raven, and uses it to kill the Three-Eyed Raven while he's warging.
- Slasher Smile: He is prone to giving these off when he knows he is about to slaughter his enemies, especially when he taunts Jon with the now-undead residents of Hardhome, and when he nonchalantly walks through the Children's defensive fire completely unharmed.
- Spell My Name with an "S": While both the books and early mentions of him in the series state his name as "The Night's King", more recently in both the series and the behind-the-scenes vignettes, he is referred to as "The Night King". note
- Major sources like Game of Thrones Wiki are now treating the "Night's King" and the "Night King" as two distinct characters.
- The Strategist: In addition to his terrifying power, the Night's King demonstrates a cunning military mind; he covers his army's approach with a blizzard, he tests his enemy's strength while holding a force in reserve for a flanking maneuver, and he demonstrates mastery of psychological warfare.
- Technically a Smile: His first appearance shows him smiling. It doesn't look happy or comforting. Though amusingly enough the baby he is holding seems both happy and comforted by it.
- Time Abyss: As he was the first man to become a white walker, that means he was turned 12000 years before the series, presided over the Long Night and was defeated in the War For Dawn.
- Turned Against Their Masters: The Children of the Forest created him and the other White Walkers to be living weapons against the realm of Man. Somewhere along the line, the Night's King expanded his focus and became an enemy of the realm of the living, in general.
- Unexpected Character: No one has any idea that he is behind (or at least heavily involved with) the rising of the White Walkers. Not the Night's Watch, not Melisandre, no one. This is also a meta-example — in the books, he was just a part of the series backstory, and readers had no way of knowing he would appear in the show. Though interestingly enough, The King of Winter, a character very similar to him appeared two years earlier in the Night's Watch supplement for the Green Ronin A Song of Ice and Fire Roleplaying Game; the origin is different, being the monarch of the Others from before their fall, but his role as their Big Bad and king is essentially the same, and there's even a similar description regarding a deformity resembling a crown on his head.
- Villain Respect: During the assault on Hardhome, he quietly watches as Jon slays a White Walker and his reaction carries much more acknowledgment than surprise, even giving a little nod. He deems the human worthy enough to taunt him personally as Jon sails away.
- Was Once a Man: He was a man captured by the Children of the Forest during their war with the First Men and involuntarily turned into the first White Walker when they stabbed him through the heart with a dragonglass dagger.
- Walking Spoiler: For both the series and the books, where he has not appeared in yet. So much so that it seems his identity was not even meant to be revealed so soon, given how hastily HBO removed all mention of him.
"We're all the same to them, meat for their army."Corpses of humans and animals, raised by the White Walkers to act as their enforcers. Vulnerable only to fire.
— Jon Snow
- An Arm and a Leg: The method of last resort when fighting wights in the open without fire: dismembering them so badly that they cannot reach and attack you.
- Burn the Undead: The best way to kill them.
- Creepy Blue Eyes: Not for the faint of heart.
- Creepy Child: Child wights appear in the first episode and "Hardhome".
- Dem Bones: Some of the more severely decayed ones are pretty much walking skeletons. These seem to be much more vulnerable to damage than the newer ones; several examples have simply fallen apart the first time they took a solid hit.
- Glowing Eyes of Doom: Their eyes don't glow like the White Walkers' do, but they do faintly glow.
- Fire Keeps It Dead: Why the Wildlings burn the dead, and possibly a reason why it is traditional for the Night's Watch to do the same.
- Hellish Horse: The White Walkers' mounts.
- Incongruously Dressed Zombie: Most wights' clothes are so sodden and decomposed it is impossible to tell what they are, although they are probably Wildlings. Night's Watch (in blacks) and Thenn wights (with cosmetic facial scarring) can be spotted in fights, too.
- It Can Think: Implied, as they can grip and wield swords, and use rudimentary tactics such as ambushes. The former is unlikely to be under the White Walkers' direct control.
- Kill It with Fire: The only thing shown so far that can kill them. The Free Folk burn their dead to prevent their reanimation.
- Made of Explodium: They completely immolate in seconds when ignited. Good thing too or they'd be even more deadly.
- Mooks: For the White Walkers.
- Night of the Living Mooks: On the way of becoming a full fledged Zombie Apocalypse.
- No Sell: Anything that you do will fail to hurt them permanently, unless you burn them. Although chopping them into enough bits will do the trick.
- Occult Blue Eyes: The wights end up with this color, no matter what color their eyes were in life.
- Off with His Head!: Seem to favour decapitating victims. It may also work in reverse as Leaf vaporising a wight's head appeared to stop it, suggesting that complete destruction may stop wights.
- Our Wights Are Different: They're almost invincible zombies (or in some cases, skeletons) capable of wielding weapons and working as an army, with fire being the only thing that can destroy them.
- Perpetual-Motion Monster: Whatever force animates the wights is unaffected by damages to the corpse, as skeletal wights with barely any muscle can run and fight as well. Without fire the only valid method against wights is to chop off their limbs so that they cannot effectively fight.
- Raising the Steaks: Horses are included among their number.
- Removing the Head or Destroying the Brain: Averted. Arrows in the head are effective at knocking them down, but the wights can still fight unaffected. The fact that a disembodied wight hand can still move suggests that decapitation is ineffective too.
- Undead Child: It seems that children aren't any more resistant to being turned into Wights than adults are.
- Zerg Rush: The tactic shown in Hardhome and the attack on the Three-Eyed Raven's cave, contrasting with the ambush in the shows' first episode, the slow march at the Fist of the First Men, and the ambush on Bran's group. It appears to be the preferred method against prepared groups of enemies, as the frenzied rush of wights overwhelms the enemies' superior fighting skills.
- Zombie Gait: Averted; Wights are almost just as fast in death as they were in life, giving the living only a slight advantage when fleeing. Until the end of the fourth season they played this trope straight, which may have just been the Walkers screwing with people.
The Children of the Forest
Played By: Alice Hewkin (Season 4), Kae Alexander (Season 6)
"The First Men called us The Children, but we were born long before them."The original inhabitants of Westeros, who carved the faces into the weirwood groves where the Old Gods are worshiped. When the First Men reached Westeros the two races warred against each other, but eventually a peace was made, called the Pact. The Children fought alongside the First Men against the White Walkers when they appeared during the Long Night. When the Andals arrived they burned the weirwood groves south of the Neck and drove the Children into the wilderness beyond the Wall, where it is believed they dwindled to extinction. But rumors persist that they still survive somewhere, and are waiting for the return of their old enemies.
- Ambiguously Human: They physically resemble human children somewhat, but are clearly distinct from humans overall.
- Art Evolution: They first appeared only in the Season 4 finale, then were absent for all of Season 5. When they return in Season 6, their appearance has been drastically upgraded — a combination of advances in CGI and HBO nearly doubling the TV series's budget from what it was back in Season 2 (in Season 6, it's $10 million per episode). The upgrade brings them closer to how they were described in the books: slitted eyes like a cat's, slightly more animalistic facial features, and nut-brown skin spotted like a deer's (a minor complaint in the Season 4 finale was that they looked kind of Caucasian, when they're actually not even human).
- The Atoner: Whatever hatred they had for humans that made them create the White Walkers, they now spend their time helping humans against the White Walkers, even when most if not all of the Children have had to give their lives.
- Badass Native: Are the original inhabitants of Westeros, and fought against both the First Men and the White Walkers for thousands of years.
- Big Good: The main force opposing the White Walkers, the most dangerous creatures in Westeros that the Children created.
- Creepy Child: As beings thousands of years old with the bodies of children, they tend to fall into this.
- Didn't Think This Through: Apparently, it never crossed their minds that creating an army of undead ice demons solely with the purpose to kill men would backfire.
- Face Death with Dignity: Leaf remains completely calm as the wights rip her to pieces.
- The Fair Folk: They seem to be rather detached from humanity and working on a different set of values, in spite of being equally opposed to the White Walkers.
- Hoist by His Own Petard: Ultimately rendered extinct by the very beings they created to help them avoid extinction at the hands of humans.
- Ironic Nickname: How they view being called "Children of the Forest", as they existed long before the First Men did and are individually much longer-lived besides.
- Irony: The last of the beings who once fought against humans and even created the White Walkers to get rid of them sacrifice themselves saving a couple humans from their own out of control creations.
- Magical Native American: The original inhabitants of Westeros; and are said to be practitioners of powerful, ancient magic. From the books...
- Nice Job Breaking It, Hero!: In the sixth season, it's eventually revealed that the Children created the White Walkers by using their magic on captured human victims. The intent was to create a rapidly self-propagating army to drive away humanity. They got it... they just couldn't control it.
- Not So Extinct: As discovered by Bran and co.
- Older Than They Look: Are said to be thousands of years old, but physically resemble children.
- Playing with Fire: Able to throw blue fireballs from their bare hands. Season 6 reveals that the fireballs are in fact magic firebomb grenades.
- Redemption Equals Death: What appears to be the last of Children of the Forest perishes in an attempt to buy Bran and Meera time to escape from the White Walkers.
- Shrouded in Myth: In-universe.
- Uncertain Doom: As of Season 6's "The Door", for all we know, the Children may be extinct for good. None of them were specifically shown to escape the carnage in the Three-Eyed Raven's cave, and there's been no mention of other holdouts where other present-day Children might make their home.
- Unwitting Instigator of Doom: Doesn't get worse than creating the White Goddamn Walkers just to fight off the humans trying to settle on your continent.
The Three-Eyed Raven
Played By: Struan Rodger (2014), Max von Sydow (2016)
"I have been many things. Now I am what you see."A greenseer whose human body is bonded to the roots of a Weirwood tree. He has sought out Bran Stark to help develop his own warging abilities, appearing in his visions as an eerie raven with three eyes. He appears in his physical form at the end of Season 4, being enmeshed in the roots of a large weirwood tree, located beneath a cave on a hill.
- Adapted Out: His identity as Brynden Rivers, aside from one reference to "a thousand eyes, and one".
- Adaptational Attractiveness: In the books, the Three-Eyed Raven, a.k.a. Brynden "Bloodraven" Rivers, one of King Aegon IV's bastards, was an albino with one red eye and one wide open eye socket, pierced through with Weirwood tree roots that kept him alive; in the TV show he's an old, bearded man who seems to be merely tangled in the tree roots instead of actually pierced by them. On the other hand, most artwork portrayed Bloodraven as a Bishōnen, with all the Targaryen's good looks.
- Adaptation Name Change: Species change more like. The Three-Eyed Raven is the Three-Eyed Crow in the book.note
- Age Lift: Bloodraven in the books was only about a century old but in the show he mentions that he has been waiting 1,000 years for Bran to arrive. Granted, he may have been joking but with his death, we'll never know.
- Big Good: The most straightforward example in the series. His death midway through Season 6 signifies how bad the situation has gotten.
- Brain Uploading: As per Word of God, the Raven does this at the moment before his death, transferring all his knowledge to Bran.
- Cassandra Truth: He repeatedly warns Bran not to interfere with the past but Bran ignores him. Bran finally learns why when he realizes that via Mental Time Travel, he lobotimized Hodor in the past, and his mental adventures result in the deaths of Summer, Hodor, and the Raven. It's possible that he even knew what Bran would do since just before the Walkers arrive, the Raven takes Bran to that specific moment in Winterfell's past where Hodor would be attacked.
- Cool Old Guy: Especially when played the legendary Max von Sydow.
- Deadpan Snarker:Three Eyed Raven: [to Bran] You think I wanted to sit here for a thousand years watching the world from a distance as the roots grow through me?
Bran: So why did you?
Three Eyed Raven: I was waiting for you.
Bran: I don't want to be you.
Three Eyed Raven: I don't blame you.
- Dream Weaver: How he communicates with Bran.
- Early-Bird Cameo: Though only officially introduced in the Season 4 finale, he's appeared since Season 1 as the Three-Eyed Raven. Bonus points for appearing as an actual bird.
- Face Death with Dignity: He keeps his composure as he's about to be killed by the Night King.
- Legacy Character: Due to a literal Brain Upload, both the current character and Bran's uncle Benjen state that in many ways Bran is the Three-eyed raven now, after the first one is killed by the Night King. It's possible that it's some sort of title for the most powerful living Greenseer.
- The Mentor: Since the start of the series, he's been driving Bran toward him; in order to fully develop his unprecedented abilities.
- Mentor Occupational Hazard: The Night's King kills the Raven when he invades the Raven's cave.
- Mysterious Backer: To Bran. He's been sending him visions ever since Bran lost the use of his legs.
- Not So Omniscient After All: He can see the past and present clearly, but the future is far more difficult. He didn't foresee the Night's King touching Bran in his vision of the undead army, resulting in the cave being found and forcing the Three-Eyed Raven to hurry up his plans, giving all his knowledge to Bran at once rather than over time as he intended.
- Obi-Wan Moment: When he realizes that the White Walkers are coming for him, the Raven does something to help Bran "become him." In Bran's vision, the Raven tells him to go before disappearing into a black mist as the Night's King kills him in the real world.
- The Omniscient:
- He appears to be all-knowing.Three Eyed Raven:: I have been watching you, all of you, all of your lives. With a thousand eyes, and one.
- He appears to be all-knowing.
- Pragmatic Adaptation: To have the three-eyed raven actually talking would likely look rather silly onscreen, so instead he just squawks, and it's up to Osha and Jojen to explain the exact meaning behind him.
- Wizard Beard: It's presumably difficult to have a shave when you're stuck in a big tree. He no longer sports one in Season 6.